Hello,
from my q
Sorry for bad english
Some thoughts about your map:
[Tomorrow]
00:10:955 (1,3,4) - will be nice to see equal visual DS between them
00:34:527 (4) - i suggest to place 1/2 slider here as it good highlight strongest beat in section and make 5 not clickable as it pretty low intense beat.
00:41:598 (3,1) - Ds definitely too low for downbeat, also vocal starts here. 00:41:598 (3) - it's noticeable a lot, because this beat have much more ds but ~ same, mb even less intense than 00:41:812 (1) - . Also it feels strange when next combo section You make emphasize on vocals, but You didn't highlight it before when it started... i suggest improve spacing 00:41:598 (3,1) -
00:43:098 (5,1,2,3) - kind a strange flow choose. Back reverse as start of new section is not best idea, also liner structure with curved slider works bad.. Suggestion more common circular flow:
https://puu.sh/vcYzF.jpg00:44:812 (3) - Ds feels strange here as well because we have some increases with a less intense beat.
00:44:920 - noticeable beat wich You skipped, at least for me. Right rythm:
https://puu.sh/vd0uX.jpg00:48:241 (5) - Here the reverse situation, strong beat - small ds
00:48:562 - there is no beat, honestly i don't feel that song need to be overmapped like this... 01:17:384 (6,7) - it's sound similar to this one. Some of tripples in your calm sections should be nerfed imo( NOt all of them of course, 00:54:884 (4,5,6) - perfect for example) they make wrong feelings about strong 1/2 beats and make map "spamish" (too much 1/4) which is not good if you ask me...
01:18:027 (1,2) - these beats are really stand out from song i guess it deserve to make more emphasize in gameplay on them. 02:23:170 (2,3,4) - like You did here
02:10:098 (5,6,7) - kickslider pretty bad fits music here as for example 02:10:527 - beat is almost strongest wich deserve at least to be clickable, i understand that You want more variativity, but You probaly shoud to try realise it in another way...
02:13:741 - prob should be clicable
02:58:955 (1) - i guess it should be slower?
03:21:241 (1,4,5,6) - it's kind bad readable overlap, if You can, I suggest to avoid it
03:29:705 (11,1,2,3) - it's hard to cath heh, also slider fits for 03:29:812 - 03:30:027 - much better
03:33:884 (3,4,5,6,1,2,3,4) - hmmm definitely player will have problems with reading this correctly as You mapped different sections (synth follow and drums follow) with same pattern. 03:33:884 (3,4,5,6) - You could use kick sliders here for avoid this prpblem.
03:54:670 (3) - unsnaped slider end
04:06:455 (1,2,1,2,1,2,1) - Nc spam no needed imo
04:09:241 (1,5,7) - If You even overlap objects , make it more consistantly
04:45:455 (2,3) - I suggest to skip blue tick here as (white and red) other sounds are really strong and You should make emphasis on each of them. There is no sound on blue tick at all if You ask me...
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Overall not bad. If to be honest i expect something much worst.
But, some ds changings on strong beats are kind of questionable, mb You might think about it more. I gave you most noticable examples.
Some overmapped 1/4 in calm sections are questionable as well.
And hitsounds ... there's a lot of place to improve for sure, your song choice сontributes it. There are in song a lot of differents sounds.
Hope You'll find smthing usefull here. Do not foget - it's only my subjective opinions.
Goodluck!
P.S. Song is great.