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Mamoru Miyano - Canon [Osu|CatchTheBeat]

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DeletedUser_6709840
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Mafumafu
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osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13655,55337,119953,184568,193799,230001
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Canon
TitleUnicode:カノン
Artist:Miyano Mamoru
ArtistUnicode:宮野真守
Creator:F D Flourite
Version:Regraz's Hard
Source:うたの☆プリンスさまっ♪ マジLOVE2000%
Tags:Otome Ichinose Tokiya Uta no Prince sama
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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177,296,126587,2,0,L|255:311,1,60
118,352,126876,6,0,L|36:332,1,60
110,76,127453,2,0,P|163:61|228:113,1,120
204,169,127885,1,0,0:0:0:0:
254,230,128030,2,0,L|362:229,2,90
196,282,128606,2,0,L|120:280,2,60
253,337,129039,1,0,0:0:0:0:
331,336,129183,6,0,P|387:306|445:324,1,120
496,375,129616,1,0,0:0:0:0:
496,375,129760,2,0,L|478:232,1,120
468,179,130193,1,0,0:0:0:0:
392,167,130337,6,0,P|337:184|285:162,2,90
343,107,130914,2,0,P|314:54|247:35,1,120
161,155,131491,6,0,L|141:293,2,120
316,130,132356,2,0,P|358:157|388:154,1,60
436,122,132645,6,0,P|487:49|498:43,2,90
467,195,133222,2,0,P|489:289|471:327,1,120
331,344,133799,6,0,L|253:332,2,60
397,303,134231,2,0,L|426:377,2,60
332,260,134664,2,0,L|382:199,2,60
268,218,135097,6,0,L|190:207,2,60
261,296,135529,2,0,L|290:370,2,60
183,290,135962,2,0,P|103:310|49:293,1,120
27,236,136395,1,0,0:0:0:0:
27,236,136539,6,0,L|40:98,1,120
61,42,136972,2,0,P|117:67|193:57,1,120
250,89,137405,2,0,P|309:53|366:59,1,120
417,108,137837,2,0,L|409:180,1,60
490,87,138126,2,0,L|484:28,1,60
494,165,138414,5,0,0:0:0:0:
155,184,139857,6,0,P|96:203|62:273,2,120
222,227,140578,2,0,L|363:230,1,120
371,203,140938,1,0,0:0:0:0:
371,203,141010,6,0,P|423:181|469:187,2,90
271,323,141731,2,0,P|185:339|134:320,1,120
91,287,142164,2,0,L|27:290,1,60
26,212,142453,2,0,P|31:151|7:102,2,90
32,290,143030,6,0,L|91:287,1,60
162,255,143318,2,0,P|215:238|246:242,1,60
292,265,143606,2,0,L|287:347,2,60
360,226,144039,6,0,P|367:144|341:108,1,120
270,119,144472,2,0,L|195:132,1,60
140,100,144760,2,0,L|60:93,2,60
211,135,145193,6,0,P|228:183|187:261,1,120
190,323,145626,2,0,L|273:315,1,60
328,316,145914,2,0,L|388:322,2,60
312,240,146347,6,0,P|356:187|417:178,1,120
474,213,146780,2,0,L|486:141,1,60
433,96,147068,2,0,L|445:24,2,60
356,106,147501,6,0,P|300:126|227:106,1,120
184,64,147933,1,0,0:0:0:0:
113,97,148078,2,0,L|104:166,2,60
43,65,148510,1,0,0:0:0:0:
43,65,148655,6,0,L|25:184,1,120
30,262,149087,2,0,P|82:254|106:258,1,60
163,283,149376,2,0,L|175:169,2,90
221,337,149953,6,0,P|271:320|316:329,1,90
328,359,150241,2,0,L|402:353,1,60
438,294,150530,2,0,L|509:295,2,60
372,254,150962,6,0,P|363:187|390:122,1,120
391,61,151395,2,0,L|307:68,1,60
265,107,151683,2,0,P|208:115|147:79,1,120
86,49,152116,1,0,0:0:0:0:
47,117,152260,6,0,L|38:187,1,60
114,204,152549,2,0,L|122:264,1,60
79,329,152837,2,0,P|18:318|2:324,2,60
157,339,153270,6,0,P|207:352|288:342,1,120
341,304,153703,2,0,L|417:310,1,60
422,234,153991,2,0,L|363:230,2,60
477,178,154424,1,0,0:0:0:0:
433,114,154568,6,0,P|348:104|271:173,2,180
426,271,155722,6,0,P|448:334|473:358,2,90
358,233,156299,2,0,L|275:249,1,60
230,209,156587,1,0,0:0:0:0:
83,262,156876,6,0,P|136:254|200:363,2,180
17,221,157885,1,0,0:0:0:0:
76,169,158030,6,0,P|137:162|169:135,2,90
15,121,158606,2,0,L|26:44,1,60
94,27,158895,2,0,P|153:34|181:31,1,60
222,72,159183,5,0,0:0:0:0:
299,54,159328,2,0,P|369:29|422:49,1,120
446,112,159760,2,0,P|413:160|417:242,1,120
465,277,160193,6,0,L|334:272,1,120
276,309,160626,2,0,P|232:281|139:287,1,120
109,331,161058,2,0,L|29:322,2,60
90,255,161491,6,0,L|10:246,2,60
79,178,161924,2,0,L|-1:169,2,60
60,102,162357,2,0,L|-20:93,2,60
122,55,162789,6,0,P|183:85|246:85,1,120
313,79,163222,2,0,L|306:160,1,60
393,87,163510,2,0,L|388:28,1,60
466,100,163799,5,0,0:0:0:0:
447,69,164953,6,0,P|376:102|349:215,1,180
392,257,165530,2,0,L|193:213,1,180
145,252,166107,6,0,L|68:261,2,60
145,95,166684,2,0,P|211:92|274:53,1,120
327,32,167116,6,0,L|465:46,1,120
494,106,167549,1,0,0:0:0:0:
494,106,167693,2,0,P|481:168|435:213,1,120
368,184,168126,1,0,0:0:0:0:
303,226,168270,6,0,L|168:204,1,120
128,262,168703,2,0,P|124:313|130:328,1,60
200,294,168991,2,0,L|270:304,2,60
128,262,169424,6,0,P|83:228|84:148,1,120
133,115,169857,2,0,L|215:131,1,60
258,86,170145,2,0,P|307:98|388:60,1,120
465,200,170722,6,0,L|405:192,1,60
341,236,171010,1,0,0:0:0:0:
192,187,171299,2,0,L|132:194,2,60
240,248,171732,6,0,P|214:311|152:331,1,120
99,295,172164,1,0,0:0:0:0:
45,237,172309,2,0,L|58:101,1,120
119,71,172741,1,0,0:0:0:0:
191,99,172885,6,0,P|266:97|321:54,1,120
365,26,173318,2,0,L|444:37,1,60
428,112,173607,2,0,L|368:120,1,60
220,169,174039,6,0,P|137:140|125:94,1,120
138,39,174472,2,0,L|59:42,1,60
32,104,174760,2,0,P|24:148|39:187,1,60
74,224,175049,1,0,0:0:0:0:
43,295,175193,6,0,P|99:269|181:284,1,120
222,313,175626,1,0,0:0:0:0:
294,283,175770,6,0,L|308:148,1,120
250,108,176203,2,0,P|214:120|179:120,1,60
135,67,176491,2,0,L|55:57,1,60
58,136,176780,2,0,L|117:143,1,60
168,202,177068,2,0,L|227:194,2,60
107,251,177501,6,0,B|81:307|100:355|125:375,1,120
189,339,177934,2,0,L|266:332,1,60
324,349,178222,2,0,L|401:342,2,60
248,333,178655,6,0,P|232:265|268:204,1,120
280,148,179087,2,0,P|234:147|204:157,1,60
149,182,179376,2,0,P|102:186|79:182,2,60
120,108,179809,6,0,P|57:113|9:173,1,120
25,227,180241,2,0,P|29:278|18:305,1,60
35,363,180530,2,0,L|111:340,1,60
167,324,180818,1,0,0:0:0:0:
241,345,180962,6,0,P|310:325|332:262,1,120
392,236,181395,2,0,L|474:251,1,60
461,169,181684,2,0,L|401:158,2,60
495,99,182116,6,0,P|450:33|386:25,1,120
348,63,182549,2,0,P|292:75|271:71,1,60
222,36,182837,2,0,P|183:32|158:36,1,60
104,87,183126,1,0,0:0:0:0:
143,154,183270,6,0,P|130:219|175:272,1,120
234,245,183703,2,0,L|307:266,1,60
335,197,183991,2,0,L|421:184,1,60
465,219,184280,2,0,P|467:273|455:305,1,60
416,339,184568,5,0,0:0:0:0:
459,57,193799,6,0,P|399:71|362:60,1,90.0000034332277
264,19,194376,2,0,L|155:26,1,90.0000034332277
101,116,194953,2,0,P|67:180|79:253,2,135.000005149841
181,200,196107,6,0,L|282:210,1,90.0000034332277
368,145,196684,2,0,P|417:129|450:89,1,90.0000034332277
356,23,197260,2,0,L|203:55,2,135.000005149841
319,134,198414,2,0,P|258:147|230:134,1,90.0000034332277
119,117,198991,2,0,L|101:220,1,90.0000034332277
165,305,199568,2,0,P|94:359|51:350,2,135.000005149841
240,168,200722,5,0,0:0:0:0:
256,192,200794,12,0,203030,0:0:0:0:
430,72,203607,6,0,P|363:82|306:59,1,120
245,29,204039,2,0,L|166:35,1,60
116,71,204328,2,0,P|85:131|112:196,1,120
152,234,204760,1,0,0:0:0:0:
453,154,205337,6,0,L|371:137,2,60
492,221,205770,1,0,0:0:0:0:
456,290,205914,2,0,P|379:267|331:278,1,120
287,330,206347,6,0,L|300:195,1,120
278,134,206780,2,0,P|239:123|212:126,1,60
171,184,207068,2,0,L|106:177,2,60
213,249,207501,1,0,0:0:0:0:
262,309,207645,6,0,P|287:275|290:233,2,60
186,330,208078,2,0,P|206:369|238:386,2,60
117,292,208510,6,0,P|72:290|41:309,2,60
136,216,208943,2,0,L|214:222,2,60
88,153,209376,2,0,L|10:159,2,60
128,86,209809,6,0,P|215:100|256:78,1,120
295,30,210241,1,0,0:0:0:0:
374,45,210385,6,0,L|509:34,1,120
431,124,210818,2,0,L|311:114,1,120
382,204,211251,6,0,L|517:193,1,120
512,279,211684,2,0,L|437:271,1,60
399,360,211972,2,0,L|469:346,1,60
345,305,212260,5,0,0:0:0:0:
133,86,214857,6,0,P|71:103|40:94,2,90.0000034332277
184,24,215578,2,0,L|294:38,1,90.0000034332277
395,28,216010,6,0,P|421:92|399:159,1,120
342,177,216443,2,0,P|259:156|213:172,1,120
159,202,216876,2,0,L|157:281,2,60
100,150,217309,1,0,0:0:0:0:
30,184,217453,6,0,P|25:245|49:294,2,90
100,150,218030,1,0,0:0:0:0:
250,94,218318,1,0,0:0:0:0:
250,94,218606,2,0,L|245:12,2,60
360,158,219039,6,0,P|367:240|341:276,1,120
270,265,219472,2,0,L|195:252,1,60
140,284,219760,2,0,L|60:291,2,60
211,249,220193,6,0,P|228:201|187:123,1,120
190,61,220626,2,0,L|273:69,1,60
328,68,220914,2,0,L|388:62,2,60
312,144,221347,6,0,P|356:197|417:206,1,120
474,171,221780,2,0,L|486:243,1,60
433,288,222068,2,0,L|445:360,2,60
356,278,222501,6,0,P|300:258|227:278,1,120
184,320,222933,1,0,0:0:0:0:
113,287,223078,2,0,L|104:218,2,60
43,319,223510,1,0,0:0:0:0:
43,319,223655,6,0,L|25:200,1,120
30,122,224087,2,0,P|82:130|106:126,1,60
163,101,224376,2,0,L|175:215,2,90
221,47,224953,6,0,P|271:64|316:55,1,90
328,25,225241,2,0,L|402:31,1,60
438,90,225530,2,0,L|509:89,2,60
372,130,225962,6,0,P|363:197|390:262,1,120
391,323,226395,2,0,L|307:316,1,60
265,277,226683,2,0,P|208:269|147:305,1,120
86,335,227116,1,0,0:0:0:0:
47,267,227260,6,0,L|38:197,1,60
114,180,227549,2,0,L|122:120,1,60
79,55,227837,2,0,P|18:66|2:60,2,60
157,45,228270,6,0,P|207:32|288:42,1,120
341,80,228703,2,0,L|417:74,1,60
422,150,228991,2,0,L|363:154,2,60
477,206,229424,1,0,0:0:0:0:
433,270,229568,6,0,P|348:280|271:211,2,180
426,113,230722,6,0,P|448:50|473:26,2,90
358,151,231299,2,0,L|275:135,1,60
230,175,231587,1,0,0:0:0:0:
83,122,231876,6,0,P|136:130|200:21,2,180
17,163,232885,1,0,0:0:0:0:
76,215,233030,6,0,P|137:222|169:249,2,90
15,263,233606,2,0,L|26:340,1,60
94,357,233895,2,0,P|153:350|181:353,1,60
222,312,234183,5,0,0:0:0:0:
299,330,234328,2,0,P|369:355|422:335,1,120
446,272,234760,2,0,P|413:224|417:142,1,120
465,107,235193,6,0,L|334:112,1,120
276,75,235626,2,0,P|232:103|139:97,1,120
109,53,236058,2,0,L|29:62,2,60
90,129,236491,6,0,L|10:138,2,60
79,206,236924,2,0,L|-1:215,2,60
60,282,237357,2,0,L|-20:291,2,60
122,329,237789,6,0,P|183:299|246:299,1,120
313,305,238222,2,0,L|306:224,1,60
393,297,238510,2,0,L|388:356,1,60
466,284,238799,5,0,0:0:0:0:
466,284,239953,5,0,0:0:0:0:
466,284,241107,5,0,0:0:0:0:
256,192,241179,12,0,243270,0:0:0:0:
183,127,243703,6,0,P|153:120|121:130,1,60
85,194,243991,2,0,L|78:279,2,60
162,196,244424,6,0,L|150:334,1,120
221,353,244857,2,0,P|285:337|323:278,2,120
152,316,245578,6,0,P|94:287|23:301,1,120
40,292,246010,2,0,L|52:221,1,60
51,154,246299,2,0,L|45:79,2,60
119,192,246732,6,0,P|187:189|225:128,1,120
224,77,247164,2,0,L|302:91,1,60
361,86,247453,2,0,L|420:75,1,60
491,106,247741,1,0,0:0:0:0:
419,245,248030,6,0,P|345:238|318:180,1,120
272,143,248462,2,0,L|214:160,1,60
142,128,248751,2,0,L|66:122,1,60
22,173,249039,5,0,0:0:0:0:
MMBan
Requested.

Rain
Too difficult for rain. Near mini overdose Still not enough to difficult rain i had played once.. (But this one was 4 star and difficult like Mazzerin new 9* map)

00:15:241 (1,2,3,4) - Slighting changes there. 1 x144 . Slider end to y208. 2 x200 . 3 x328 4. ctrl g . Way to keep there flow somewhat. Hdash stays.
00:24:039 (5) - Brutal distance with that sharp moving. Move it to x168
00:32:260 (1) - Maybe make hdash to it?
00:41:780 (2,3,4,5,6,7) - This pattern is a bit too brutal for rain. Nerf it a bit
01:09:184 (1,2,3,4) - Maybe try This?
01:20:145 (3,4,5) - All checked move one square to left (if all checked. x64)
02:44:087 (2) - Its too close after harsh hdash. Move 2,3,4 a bit farther
02:57:068 (5) - Missing Hdash?
03:31:972 (4,5,6,7) - Try This

Overdose
00:54:184 - Missing hdash. Other idea is to put on blue line slider 1/4
00:54:400 - Invalid note placement? Check it if should be on red or white one.
02:35:001 - Make Hdash to it and to 3
02:37:309 - Like above
02:44:087 - Ctrl G and move 3,4 a bit farther to keep hdash to 3
04:11:491 - x352
Topic Starter
F D Flourite

MMBan wrote:

Requested.

Rain
Too difficult for rain. Near mini overdose Still not enough to difficult rain i had played once.. (But this one was 4 star and difficult like Mazzerin new 9* map) LOL. This Overdose exceeds my expectation of its difficulty. So I need to do a difficult Rain to keep Rain->Overdose spread reasonable.

00:15:241 (1,2,3,4) - Slighting changes there. 1 x144 . Slider end to y208. 2 x200 . 3 x328 4. ctrl g . Way to keep there flow somewhat. Hdash stays.Yep, a bit different way to keep the HDash on 3->4.
00:24:039 (5) - Brutal distance with that sharp moving. Move it to x168
00:32:260 (1) - Maybe make hdash to it?
00:41:780 (2,3,4,5,6,7) - This pattern is a bit too brutal for rain. Nerf it a bit
01:09:184 (1,2,3,4) - Maybe try This?
01:20:145 (3,4,5) - All checked move one square to left (if all checked. x64) I dunno why but ok
02:44:087 (2) - Its too close after harsh hdash. Move 2,3,4 a bit farther
02:57:068 (5) - Missing Hdash? No. This one was made as an edge jump. Since it follows the flow actually it's not that difficult. Just making this Rain not so PP-like XD. Fixed anyway.
03:31:972 (4,5,6,7) - Try This

Overdose
00:54:184 - Missing hdash. Other idea is to put on blue line slider 1/4 I made something else to nerf the distance.
00:54:400 - Invalid note placement? Check it if should be on red or white one. There is a sound here so no.
02:35:001 - Make Hdash to it and to 3
02:37:309 - Like above
02:44:087 - Ctrl G and move 3,4 a bit farther to keep hdash to 3
04:11:491 - x352
No reply = fixed.

Done. Thanks for your mod!
Unlucky_w
Hi
From modding queue
Anyways.. ctb diffs modding

Rain
More like an overdose, cause compare to others average rain ranked maps...

00:02:837 (2) - How about move to x:400

00:10:553 (4) - Move to x:120, better flow

00:39:184 (1) - Move to x:212, a little bit far

00:39:472 (3) - Move to x:200, same reason

00:48:559 (2) - Move to x:404

01:05:145 (3) - Move to x:164, to distant a little from the previous one.

01:21:155 (2) - Move to x:252

01:23:462 (2) - Ctrl+G, small mouvements in kiai... nahh i don't think so

01:22:092 (2,3) - Ctrl+G, ^

01:24:184 (1) - Move to x:312, need a little bit of mouvements.

01:59:664 (5) - Move to x:256 or 272

02:00:097 (2) - Too far, move to x:80

02:18:342 (7) - Move this to x:136, make better flow.

03:22:741 (4) - Move a little bit to the left.


Overdose
A little too much stars compare to average ranked maps.. but it's okay... i think. (Should be alright if you just decrease star rating by 0.50)

00:20:145 (5) - Reduce.. https://osu.ppy.sh/ss/6355129 better flow

01:46:972 (2) - Make this slider longer by adding SV

02:43:366 (4,5,6,7,8,1) - (4) is too far and (5,6) is... also too far, so move (4) to x:372 and (5,6) to x:160,120 as an example.

02:44:953 (1) - I don't like this slider here, replace it like this maybe? https://osu.ppy.sh/ss/6355227 starting from x:88, better flow

02:47:693 (3) - Too far, easy miss, maybe to x:256

03:27:357 (5,6,7,8) - Make it longer like: https://osu.ppy.sh/ss/6355262 so that you can make them easier to catch.

03:51:587 (5) - Make this slider longer or move to x:168. You can easily miss this by going beyond it.

03:58:366 (4,5,6,7,8,1) - Same thing, (4) and (5,6) is too far.

That's all, good luck.
Topic Starter
F D Flourite

FastYoshi wrote:

Hi
From modding queue
Sorry I'm late, I was sick.
Anyways.. ctb diffs modding

Rain
More like an overdose, cause compare to others average rain ranked maps... Yea. Intentional for spread.

00:02:837 (2) - How about move to x:400 not a must.

00:10:553 (4) - Move to x:120, better flow

00:39:184 (1) - Move to x:212, a little bit far

00:39:472 (3) - Move to x:200, same reason

00:48:559 (2) - Move to x:404

01:05:145 (3) - Move to x:164, to distant a little from the previous one.

01:21:155 (2) - Move to x:252

01:23:462 (2) - Ctrl+G, small mouvements in kiai... nahh i don't think so

01:22:092 (2,3) - Ctrl+G, ^

01:24:184 (1) - Move to x:312, need a little bit of mouvements.

01:59:664 (5) - Move to x:256 or 272

02:00:097 (2) - Too far, move to x:80

02:18:342 (7) - Move this to x:136, make better flow.

03:22:741 (4) - Move a little bit to the left.


Overdose
A little too much stars compare to average ranked maps.. but it's okay... i think. (Should be alright if you just decrease star rating by 0.50)

00:20:145 (5) - Reduce.. https://osu.ppy.sh/ss/6355129 better flow

01:46:972 (2) - Make this slider longer by adding SV

02:43:366 (4,5,6,7,8,1) - (4) is too far and (5,6) is... also too far, so move (4) to x:372 and (5,6) to x:160,120 as an example.

02:44:953 (1) - I don't like this slider here, replace it like this maybe? https://osu.ppy.sh/ss/6355227 starting from x:88, better flow

02:47:693 (3) - Too far, easy miss, maybe to x:256

03:27:357 (5,6,7,8) - Make it longer like: https://osu.ppy.sh/ss/6355262 so that you can make them easier to catch.

03:51:587 (5) - Make this slider longer or move to x:168. You can easily miss this by going beyond it.

03:58:366 (4,5,6,7,8,1) - Same thing, (4) and (5,6) is too far. Kept it

That's all, good luck.
Others I think are all fixed. Thank you.
Ascendance
M4M from some time ago. The main issue I have with the rain is how difficult it is. I know it's 200+ BPM, but the movement (and maybe even the density) could be cut down a bit in order to ensure a more optimal playing experience. I'll try to go through and point out some examples of this, and hopefully it can help you find some other things to work on. Another suggestion would be to get another Rain difficulty and call this one an Overdose, making the top diff a custom diff name.

[
General
]

  1. Difficulty Spread : The star rating gap is a bit high but should be fine
  2. Background Size : Good
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Source?
  6. Timeline Issues :
  7. Combo Colors : Fine
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Clear

[
Rain
]

General



  1. 00:12:645 (1,2,3,4,5,6,7,8) - I'd turn this into one S-Shaped stream, so that way the gap doesn't throw off the player. Sounds like a single phrase to me anyways
  2. 00:15:385 (3,4) - Not sure how I feel about this being a hyperdash. Maybe reduce to just a standard dash? Even though it's emphasized, I don't think it's necessary for a rain.
  3. 00:25:626 (2,3,1,2,3) - This part is really hard for a rain :( I'd really change the 3/4 sliders into 1/2 (even though they could be extended) to simplify the rhythm and make the pattern a bit more manageable.
  4. 01:51:443 (1) - Troll droplet :( Maybe make it more curvy?
  5. 02:31:972 (5) - Sliders like this for example could be reduced to 1/2 instead for rhythm simplicity and a less jarring movement
  6. 03:36:732 - Doesn't the extended vocal start here? Should be slider here instead.
  7. 03:57:645 (3,4,5,6,1) - Unfortunately unrankable for a rain lol

You can call me back to remod it after you make a decision, but for now, I'd consider either greatly reducing the density and simplifying rhythms, or finding a difficulty that would suit a lower level of Rain.
Yumeno Himiko
咕咕 还债

[General]
seems fine to me.

[AscenDFlourite's Rain]
HP-1
00:05:722 (4) - NC?
00:07:453 (2) - NC too
00:08:030 (3) - feels like you can move it a bit right to make a dash here, about x:464
00:12:645 (2) - NC
00:21:732 (1,2,1,2) - I would suggest use 4 1/2 sliders here to emphasize the 4 strong beats. The current pattern would miss the

2nd and 4th beat.
00:29:232 (4) - calm part, I guess ctrl+G can make the flow better
00:28:799 (3) - NC
00:35:722 (5) - I don't think it's a good idea to miss the tune here, You can design some interesting patterns instead of using a

long slider. 00:43:943 (1,2,3,4,1,2) - something like this, but you can use small ds.
00:47:116 (1) - Like other patterns, I think curve here feels better than a straight one.
00:50:145 (2) - To emphasize the dash, I suggest move it to x:236.
00:59:664 (7,1) - Place the HDash here instead of making HDash at 00:59:953 (1,2). I think move 00:59:953 (1) to x:415 will be a

nice choice.
01:10:626 (2,3) - Give too few space here, I suggest move 01:10:914 (3,4) to x:220.
01:16:972 (4) - x:308, a little nerf.
01:18:847 (2,3) - seems like a large dash comparing to other patterns, move 01:18:991 (3,4) to x:220.
01:20:722 (1,2,3,4,1,2) - You may increase sv here, the current pattern lacks too much movement. Also consider add some ds

between notes after reworked this pattern.
01:51:299 (1,2,3,4,5) - I strongly suggest not to follow the vocal here. Here's my suggestion. 01:53:246 - A note here?
01:54:760 (3,4) - follow the 3/4 beat?
01:59:953 (1,2) - very easy to miss here, 02:00:241 (2,3,4) - x:300, 02:00:674 (5) - x:356.
02:01:395 (1,2) - A dash here, 02:01:684 (2,3,4,5,6) - I'd like the pattern like this 02:10:914 (5,6) - dash x:260
02:22:453 (5) - x:232?
02:33:125 (5) - x:284
02:38:607 (2,3) - The sudden change of the sv seems awkward as the whole diff doesn't need fast moves. Just use 1.0x should be

fine.
You may take a look at all jumps in your map to make sure they're reasonable. >_< still need to be polished up~

[Overdose]
00:03:270 (1) - 这里可以加个dash,好歹是overdose了加点dash打起来爽 x:336
00:03:991 (2,1) - 同理,这里也要有个dash,上面那个挪过以后把slider 2往右移就好了,x:336
00:04:857 (2,3) - 没错,这里的ds都要加到1.5, 1.0x的walk在overdose里面反而难受
00:05:722 (1,2) - 这里也是,序奏里面其他的我就不提了,你可以开着1.5x的snap重新摆一遍,除了基本没音的或者4/4拍里面第三个四分的地方

可以减小ds,其他地方都保持1.5x走。
00:09:760 (4) - 这里也要加距离,可以这么摆 00:15:962 (1,2) - 这里的slider 1是一个curve,没啥移动,说明了什么呢?说明了玩家会在后面习惯性地按一下dash,那么按一下dash的话我们

的slider 2就应该往左走,00:16:395 (2) - x:220。
00:21:732 (1,2,3,4,5,6,7,8,9) - 为了美观我的话会这么摆00:22:309 (6) - 这里就是我说的果子堆叠问题了,NC一下
00:27:645 (1) - 虽然这里是到了calm part,但本身还是要跳一下接比较好,不然会感到很别扭。x:284
00:29:232 (2) - ctrl+G ,然后这边开始的一整段ds都改成2.0x,重新摆一遍。00:31:395 (2,3) - 像这种地方可以相对的再加一点点距离,比如改

到2.2
00:39:184 (1,2,3,4) - 这个在rain还好说,overdose的话最好都用dash接,改成1.5~1.6x
00:41:491 (1,2,3,4,5,6,7) - 这个跟上面一样,不过稍微好点,都稍微加大一点点ds
00:46:035 (10) - x:52 美观一点 00:46:107 (1) - 个人建议这个是要HDash移出去的,不过现在这个接着感觉也行,改不改看你
00:48:703 (3) - ctrl+G 移到x:280
00:50:145 (2,3) - 弄成横着的slider
01:01:972 (8) - 往左走,舒服点
01:02:260 (1,2,3,1,2,3) - 这里rhythm用跟rain一样的好了,然后可以加点跳的大小。
01:08:895 (4) - x:412
01:12:501 (1,2) - 或者 01:12:934 (2,3) - 选一个变成HDash,我觉得两个都行
01:17:549 (2,3) - 这样如何 01:18:126 (4,1) - 这里要HDash是对的,但01:18:414 (1,2) - 的ds就要减小,01:18:414 (1) - 把它移到x:344
01:19:857 (2) - x:256
01:20:722 (1,2,3,1,2,3,4,5,1,2,3,1) - 跟Rain的感觉一样,移动太小了
01:41:491 - 01:50:434 跟上面一样,调到1.5x
02:01:396 (2) - 摆到这里,增加移动 02:02:838 (4) - 我的话会选择在这种地方加红果
02:05:146 (4) - 这里也是适合红果的地方
02:20:578 (3) - 这种地方是一定要保持有个dash在的,所以保证这里有1.5的ds
02:51:948 (7) - x:116 美观
03:18:414 (1,2,1) - 这里 不多说了 都调一下到1.5
最后一段kiai还不错,改的时候可以适当参考

[Deluge]
HP+1
平缓段用的移动感觉可以了,不过有的地方移动太小的还是可以稍微加点移动,Deluge的感觉还不错。
00:12:501 (3) - x:408,增加移动同时加一个红果
00:17:116 (1,2,3,4) - 这边我喜欢用4个3/4slider跳,更有极限的感觉,不过现在这个pattern也不是不行。
00:22:164 (5,6) - HDash走起啊不要怂,把00:21:732 (1,2,3,4,5) - 往右边移
00:26:347 (1,2,3,4) - 这段挺好玩的
00:49:760 (2,3) - 大跳!好吧 其实不跳也行,稍微加点间距
00:57:645 (1) - HDash
01:02:116 (3,4) - x:344,这个是我最近比较喜欢用的梗,一个单circle后面跟个小间距的1/4跳,1/4的slider可以几乎没位移
01:04:712 (2,3) - 说实话这个不太好接,我还是喜欢速度更快点的slider
01:20:722 (1,2,3) - 3个HDash啊 gogogo (好像太浪了) 3个正常的dash吧 至少别这么好接
01:54:977 (2,3) - 可以双红果
Deluge整体比Rain和Overdose都好,难度可以适当提升,大错不算多了,小的就交给别的modder看吧。

差不多就这么多吧~ 加油↖(^ω^)↗
说好的水摸变成论文了
Topic Starter
F D Flourite

examination wrote:

咕咕 还债

[General]
seems fine to me.

[AscenDFlourite's Rain]
HP-1
00:05:722 (4) - NC?
00:07:453 (2) - NC too
00:08:030 (3) - feels like you can move it a bit right to make a dash here, about x:464
00:12:645 (2) - NC
00:21:732 (1,2,1,2) - I would suggest use 4 1/2 sliders here to emphasize the 4 strong beats. The current pattern would miss the

2nd and 4th beat.
00:29:232 (4) - calm part, I guess ctrl+G can make the flow better
00:28:799 (3) - NC
00:35:722 (5) - I don't think it's a good idea to miss the tune here, You can design some interesting patterns instead of using a

long slider. 00:43:943 (1,2,3,4,1,2) - something like this, but you can use small ds.
00:47:116 (1) - Like other patterns, I think curve here feels better than a straight one.
00:50:145 (2) - To emphasize the dash, I suggest move it to x:236.
00:59:664 (7,1) - Place the HDash here instead of making HDash at 00:59:953 (1,2). I think move 00:59:953 (1) to x:415 will be a

nice choice.
01:10:626 (2,3) - Give too few space here, I suggest move 01:10:914 (3,4) to x:220.
01:16:972 (4) - x:308, a little nerf.
01:18:847 (2,3) - seems like a large dash comparing to other patterns, move 01:18:991 (3,4) to x:220.
01:20:722 (1,2,3,4,1,2) - You may increase sv here, the current pattern lacks too much movement. Also consider add some ds

between notes after reworked this pattern.
01:51:299 (1,2,3,4,5) - I strongly suggest not to follow the vocal here. Here's my suggestion. 01:53:246 - A note here?
01:54:760 (3,4) - follow the 3/4 beat?
01:59:953 (1,2) - very easy to miss here, 02:00:241 (2,3,4) - x:300, 02:00:674 (5) - x:356.
02:01:395 (1,2) - A dash here, 02:01:684 (2,3,4,5,6) - I'd like the pattern like this 02:10:914 (5,6) - dash x:260
02:22:453 (5) - x:232?
02:33:125 (5) - x:284
02:38:607 (2,3) - The sudden change of the sv seems awkward as the whole diff doesn't need fast moves. Just use 1.0x should be

fine.
You may take a look at all jumps in your map to make sure they're reasonable. >_< still need to be polished up~

[Overdose]
00:03:270 (1) - 这里可以加个dash,好歹是overdose了加点dash打起来爽 x:336
00:03:991 (2,1) - 同理,这里也要有个dash,上面那个挪过以后把slider 2往右移就好了,x:336
00:04:857 (2,3) - 没错,这里的ds都要加到1.5, 1.0x的walk在overdose里面反而难受
00:05:722 (1,2) - 这里也是,序奏里面其他的我就不提了,你可以开着1.5x的snap重新摆一遍,除了基本没音的或者4/4拍里面第三个四分的地方

可以减小ds,其他地方都保持1.5x走。
00:09:760 (4) - 这里也要加距离,可以这么摆 00:15:962 (1,2) - 这里的slider 1是一个curve,没啥移动,说明了什么呢?说明了玩家会在后面习惯性地按一下dash,那么按一下dash的话我们

的slider 2就应该往左走,00:16:395 (2) - x:220。
00:21:732 (1,2,3,4,5,6,7,8,9) - 为了美观我的话会这么摆00:22:309 (6) - 这里就是我说的果子堆叠问题了,NC一下
00:27:645 (1) - 虽然这里是到了calm part,但本身还是要跳一下接比较好,不然会感到很别扭。x:284
00:29:232 (2) - ctrl+G ,然后这边开始的一整段ds都改成2.0x,重新摆一遍。00:31:395 (2,3) - 像这种地方可以相对的再加一点点距离,比如改

到2.2
00:39:184 (1,2,3,4) - 这个在rain还好说,overdose的话最好都用dash接,改成1.5~1.6x
00:41:491 (1,2,3,4,5,6,7) - 这个跟上面一样,不过稍微好点,都稍微加大一点点ds
00:46:035 (10) - x:52 美观一点 00:46:107 (1) - 个人建议这个是要HDash移出去的,不过现在这个接着感觉也行,改不改看你
00:48:703 (3) - ctrl+G 移到x:280
00:50:145 (2,3) - 弄成横着的slider
01:01:972 (8) - 往左走,舒服点
01:02:260 (1,2,3,1,2,3) - 这里rhythm用跟rain一样的好了,然后可以加点跳的大小。
01:08:895 (4) - x:412
01:12:501 (1,2) - 或者 01:12:934 (2,3) - 选一个变成HDash,我觉得两个都行
01:17:549 (2,3) - 这样如何 01:18:126 (4,1) - 这里要HDash是对的,但01:18:414 (1,2) - 的ds就要减小,01:18:414 (1) - 把它移到x:344
01:19:857 (2) - x:256
01:20:722 (1,2,3,1,2,3,4,5,1,2,3,1) - 跟Rain的感觉一样,移动太小了
01:41:491 - 01:50:434 跟上面一样,调到1.5x
02:01:396 (2) - 摆到这里,增加移动 02:02:838 (4) - 我的话会选择在这种地方加红果
02:05:146 (4) - 这里也是适合红果的地方
02:20:578 (3) - 这种地方是一定要保持有个dash在的,所以保证这里有1.5的ds
02:51:948 (7) - x:116 美观
03:18:414 (1,2,1) - 这里 不多说了 都调一下到1.5
最后一段kiai还不错,改的时候可以适当参考

[Deluge]
HP+1
平缓段用的移动感觉可以了,不过有的地方移动太小的还是可以稍微加点移动,Deluge的感觉还不错。
00:12:501 (3) - x:408,增加移动同时加一个红果
00:17:116 (1,2,3,4) - 这边我喜欢用4个3/4slider跳,更有极限的感觉,不过现在这个pattern也不是不行。
00:22:164 (5,6) - HDash走起啊不要怂,把00:21:732 (1,2,3,4,5) - 往右边移
00:26:347 (1,2,3,4) - 这段挺好玩的
00:49:760 (2,3) - 大跳!好吧 其实不跳也行,稍微加点间距
00:57:645 (1) - HDash
01:02:116 (3,4) - x:344,这个是我最近比较喜欢用的梗,一个单circle后面跟个小间距的1/4跳,1/4的slider可以几乎没位移
01:04:712 (2,3) - 说实话这个不太好接,我还是喜欢速度更快点的slider
01:20:722 (1,2,3) - 3个HDash啊 gogogo (好像太浪了) 3个正常的dash吧 至少别这么好接
01:54:977 (2,3) - 可以双红果
Deluge整体比Rain和Overdose都好,难度可以适当提升,大错不算多了,小的就交给别的modder看吧。

差不多就这么多吧~ 加油↖(^ω^)↗
说好的水摸变成论文了
Almost all fixed except some tiny point in Rain. Wait for Asc's reply. Thanks a lot!
Benita
Mod as requested! Sorry for being so slow ):

AscenDFlourite's Rain
  1. 00:17:116 (1,2,3) - Instead of making all these distances equal you should try adding more distance to 3 to highlight the stronger beat.
  2. 00:18:126 - This is same sound as 00:17:549 (2) - so I'd add a note here for consistency, could also make a hyper to 00:18:270 (1) - cause it's a pretty strong beat.
  3. 00:21:299 (3,1,2,1) - This is extremely antiflowing, please reduce the amount of antiflow by maybe repositioning 00:22:309 (1,2) -
  4. 00:47:837 (3,1) - This dash is a tiny bit long and unexpected, please reduce a little
  5. 00:50:145 (2) - To me, this feels weird as a slider with slider repeat, I'd make this 3 single notes with dashes to better emphasize strong beats
  6. 00:57:934 (2) - Very harsh antiflow combined with long jump, consider reucing or making the slider curved
  7. 00:59:520 (5) - Please move this to around x388, plays a lot better as a curve here as 5 is placed too far to the right making it easy to miss
  8. 00:59:664 (7,1,2) - This whole pattern plays very awkwardly as it's a strong hyper followed by antiflowy dash to a slider with antiflow hyper again. I'd try reducing the amount of antiflow here for better playability
  9. 01:15:818 (4,5) - Try to make this curved for better flow? Move 5 to x232
  10. 01:25:049 (4,5) - Make this a curved stream instead by moving 5 to x124? I feel that flows way better
  11. 01:55:337 (1,2) - This really took me by surprise as it's a very very strong hyper and the 1/4 jump comes really sudden
  12. 02:00:241 (2,3,4,5,1,2,3,4,5,6) - eee this is really really boring to play, could use with some dashes, at least add one here 02:02:116 (5,6) -
  13. 02:04:424 (5,1) - I find this distance extremely long compared to others
  14. 02:10:769 (4,5) - I'd at least add a dash here considering how you mapped similar beats 02:12:645 (1,2,3) -
  15. 02:19:857 (1) - I don't think this beat is strong enough for a hyper?
  16. 02:22:164 (4,5) - Add a litle distance here, feels kinda cramped
  17. 02:50:722 (1) - hmm can't hear any 1/4 beats hereeeeee maybe a triplet but still, you haven't mapped any other triplets so I'd just remove it
  18. 03:27:069 (3,4,5,6,7,8,9,10,1) - Maybe try making this an S curve? I feel the current pattern is a bit weird
  19. 03:37:453 (3) - Droplet's a bit tricky to catch
Overdose
  1. 00:12:861 (4,5) - Not sure if this is supposed to be a hyper or not, as it is now it's pretty tricky to catch due to the long distance
  2. 00:14:376 (3,4,5) - it feels weird to have them all the same distance when 5 is a lot stronger beat and considering there are a lot of notes here without any hyper I think this is a nice place to add one
  3. 00:21:732 (1,2,3,4,5) - I can't hear any 1/8's here o:
  4. 00:31:972 (4,1) - This doesn't call for a hyper imo ):
  5. 00:41:780 (2,3,4,5,6,7) - eeee why back and forth jumps here? It isn't more intense or a build up or anything
  6. 00:46:035 (10,1) - Pretty strong beat, consider adding hyper.
  7. 00:54:039 (6,1) - Why not add a jump here
  8. 01:07:164 (1) - I'd remove NC here cause the last note has NC
  9. 01:21:587 (3,1) - This is a bit flow breaking because of the low distance, you have to kind of stop to be able to hit the notes, consider increasing
  10. 01:24:760 (1) - Don't think NC is needed here
  11. 01:40:446 - Considering the break isn't snapped to a beat or anything, maybe just have default break snap idk what it's called lmao
  12. 01:55:626 (1,2,3,1) - Maybe a bit overspaced? >< consider reducing
  13. 01:57:501 (1,2) - I’d add a bit more distance here
  14. 02:03:270 (6,1) - 02:07:885 (6,1) - Hyper? Pretty strong beat
  15. 02:08:607 (1) - NC isn’t needed here cause NC on previous note, also maybe hyper to stay consistent with previous patterns 00:54:184 (1,2) -
  16. 02:21:010 (1,2) - I keep missing slider end on 1 so maybe move it a bit closer to 2
  17. 02:30:530 (3,1) - This is suddenly a lot of notes without hypers so I think here is a good place to add one considering you had hyper on similar sound 02:21:443 (2,1) -
  18. 02:40:770 (6,1) - Hyper here for consistency
  19. 02:44:087 (2,3,4) - This flows really weird compared to the rest of the map, maybe add a hyper between 3,4 as 4 is pretty strong beat
  20. 03:22:741 (4,1) - This is a really strong beat, consider adding hyper
  21. 03:47:260 (1,2,3) - Hyper should be from 2,3 not 1,2 as the strong beat is on 3 and not 2
  22. 03:50:433 (3,1) - I'd add a dash here for the strong vocals
CanoveRdosE
  1. 00:06:876 (1,2) - I don't feel like having note on the exact same grid is very good, especially when there's vocal on 2
  2. 00:11:131 - add triplet here? Seems like a nice place for a triplet
  3. 00:18:126 (5) - can't hear any beat on blue tick, I'd just make this a normal circle
  4. 00:22:056 (2,3,4,5) - I can't hear any 1/8's here either owo
  5. 00:25:626 (2,3,1,2,3,4) - I feel like this is a bit overmapped cause there aren't really any 1/8's but I mean it kinda fits so I'd probably get more opinions on it
  6. 00:46:035 (7) - Can't hear any 1/4 beat here either, same here 00:48:342 (7) - and 00:52:958 (6) - but here the hyper is also wrongly placed
  7. 01:10:193 (1,2,3) - aaaa can't hear 1/4's here either and the hyper should be from 2,3 and not 1,2
  8. 01:46:107 (1) - Maybe try moving this to around x252, the current patterning is a lot on the left side so would be nice for some variation
  9. 01:51:443 (1) - I find the slider tick here very hard to hit because of the harsh movement from the previous hyperdash, consider making the slider slightly more curved to follow the flow better.
  10. 02:01:973 (5,6,1) - And again comes the inaudioable triplet, I'd just remove 6 >< same here 02:06:587 (6,7,1) -
  11. 02:19:857 (1,2,3) - Hyper should be from 2,3 cause 3 is the stronger beat
  12. 02:22:669 (5,6) - This note is extremely hard to catch because 4 has very little movement which is flow breaking, consider moving 6 closer to 4
  13. 02:25:626 (2,3,4) - Hyper should be from 3,4 same here 02:36:299 (2,3,4) - 03:02:116 (1,2,3) -
  14. 04:04:135 (4,5,6,1) - Why suddenly double hyper? Isn't really strong beat so I'd recommend a dash and hyper instead.
Hope this helps! (:
Topic Starter
F D Flourite

Benny- wrote:

Mod as requested! Sorry for being so slow ):

AscenDFlourite's Rain
  1. 00:50:145 (2) - To me, this feels weird as a slider with slider repeat, I'd make this 3 single notes with dashes to better emphasize strong beats I learn this from my tv std set lol.
  2. 00:59:664 (7,1,2) - This whole pattern plays very awkwardly as it's a strong hyper followed by antiflowy dash to a slider with antiflow hyper again. I'd try reducing the amount of antiflow here for better playability I feel the song being emphasized strongly from these pattern.
  3. 03:27:069 (3,4,5,6,7,8,9,10,1) - Maybe try making this an S curve? I feel the current pattern is a bit weird another pattern
  4. 03:37:453 (3) - Droplet's a bit tricky to catch lol. Deliberately. I don't plan to make harsh SV here so I need a special pattern that plays kinda tricky to emphasize the strong emotion of music here.
Overdose
  1. 00:12:861 (4,5) - Not sure if this is supposed to be a hyper or not, as it is now it's pretty tricky to catch due to the long distance I play it smoothly with a dash. So I think it is already fine.
  2. 00:14:376 (3,4,5) - it feels weird to have them all the same distance when 5 is a lot stronger beat and considering there are a lot of notes here without any hyper I think this is a nice place to add one Ummm, I can totally understand your point. But the 1.50x distance movement here actually need a dash to complete. My intention was that since these three beats are all heavy, I just use a rather large distance to move.
  3. 00:21:732 (1,2,3,4,5) - I can't hear any 1/8's here o: No there aren't. But I found 1/8s work really well to emphasize such noise
  4. 00:31:972 (4,1) - This doesn't call for a hyper imo ): a strong vocal here, and I love the "eeeeeee~" voice lol.
  5. 00:41:780 (2,3,4,5,6,7) - eeee why back and forth jumps here? It isn't more intense or a build up or anything Well, they are mapped for the piano behind. But I was wondering whether to make them back and forth jumps or walks. So still deciding.
  6. 01:40:446 - Considering the break isn't snapped to a beat or anything, maybe just have default break snap idk what it's called lmao did I rearrange the break setting lol? I don't remember it at all.
  7. 02:21:010 (1,2) - I keep missing slider end on 1 so maybe move it a bit closer to 2 fixed in another way
  8. 02:40:770 (6,1) - Hyper here for consistency seems difficult to arrange ;w;
CanoveRdosE
  1. 00:22:056 (2,3,4,5) - I can't hear any 1/8's here either owo Same reason as in Overdose. I like using 1/8s to map for these noises.
  2. 00:25:626 (2,3,1,2,3,4) - I feel like this is a bit overmapped cause there aren't really any 1/8's but I mean it kinda fits so I'd probably get more opinions on it
  3. 00:46:035 (7) - Can't hear any 1/4 beat here either, same here 00:48:342 (7) - and 00:52:958 (6) - but here the hyper is also wrongly placed I'd like to add some 1/4 beats on some transition parts, but I fixed all hypers that were placed wrongly.
  4. 01:10:193 (1,2,3) - aaaa can't hear 1/4's here either and the hyper should be from 2,3 and not 1,2
  5. 02:01:973 (5,6,1) - And again comes the inaudioable triplet, I'd just remove 6 >< same here 02:06:587 (6,7,1) -
  6. 02:19:857 (1,2,3) - Hyper should be from 2,3 cause 3 is the stronger beat
  7. 02:22:669 (5,6) - This note is extremely hard to catch because 4 has very little movement which is flow breaking, consider moving 6 closer to 4 Rather than moving them closer, I make 4 more horizontal to provide more movement so that the flow could be better.
  8. 02:25:626 (2,3,4) - Hyper should be from 3,4 same here 02:36:299 (2,3,4) - 03:02:116 (1,2,3) -
Hope this helps! (:
No reply / Deleted = fixed (or part by Ascendance in Rain).

What a nice mod! Thank you so much~
HabiHolic
only Fantasy diff modding!

[Fantasy]

00:10:554 (4,5) - why your this note not add hitsound? i think better for addition.
02:20:938 - add note. for drum sound..
04:09:039 (1,1,2) - for this spacing don't understand me. 04:09:472 (1) - this stack for 04:09:760 (2) - this slider head?

04:10:193 - note here vocal is for "ru"
04:11:347 - same here(^) add note.

good map!
Topic Starter
F D Flourite

HabiHolic wrote:

only Fantasy diff modding!

[Fantasy]

00:10:554 (4,5) - why your this note not add hitsound? i think better for addition.
02:20:938 - add note. for drum sound..
04:09:039 (1,1,2) - for this spacing don't understand me. 04:09:472 (1) - this stack for 04:09:760 (2) - this slider head?

04:10:193 - note here vocal is for "ru" I'm following piano and try to ignore vocal to create a new feeling here.
04:11:347 - same here(^) add note. same

good map!
others are all fixed! Thank you!
Shad0w1and
CanoveRdosE
00:10:337 (1) - 这个感觉有点太远了,实际上这里乐曲并没有开始暴走。2.3x我感觉就够了
00:15:530 (5) - 这个音没道理比00:15:962 (1) - 还远啊
02:39:184 - 这一段里面,最重的三个音,甚至自带finish的是02:39:184 - 02:40:193 - 02:41:491 - ,后两个你都没有去强调
所以02:40:193 - 你应该距离拉大
然后后面这段,你跟错了音,02:41:491 - 一方面需要加大间距,一方面从这里开始你并没有想要跟vocal,而是想跟吉他才对,不然你来回切音轨也太乱了
Overdose
02:43:510 (2,3,4,5,1) - 这一段明显比一三段简单太多了吧。。
Rain
01:56:708 - try this? I think it presents vocal better.
03:25:338 (1,2,3) - why is this part different? 03:23:030 (1,2,3,4) - this one is much better in terms of presenting the music intnsity, 03:25:914 - here should be a hyper not a sliderend.
Fantasy
01:03:703 - 砍开,01:03:991 - 要给一个点击

01:59:376 - nc下在这里才对,不然很jb没有轨迹线,而且讲道理这里真的跳过了,这里乐器强度没有那么大,会路人断的
02:51:299 (4,5,6,7) - 真的会路人断的xc善良点嘛。。。
02:52:020 (3,4,5) - 同样。。这里真的不是高潮,节奏本来挺难,这样会路人断的太多了。。
02:51:299 - 最好nc
02:46:684 - 最好nc
02:56:491 (1,2,3,4,5,6,7) - 这里可以排pp啊,这个打起来比你现在的pattern还简单还送
03:17:693 - nc,因为没法分辨03:18:126 - 的节奏减缓

insane
03:44:664 - 这个为什么不nc?
Light Insane
03:16:395 - 漏?
Hard
00:24:039 - 这里节奏有问题。
01:34:424 - 转盘尾到大白线,和其他diff一样
02:20:938 (3) - 01:07:092 (3) - 不很确定是不是有必要,你整个diff都没什么1/4节奏
standard
00:34:568 - 这之前的到转盘处全删,然后加break
01:25:337 - 试试,这样可以用滑条尾压住01:26:347 - 的finish

01:46:107 (1) - 拆开,不然要死
02:31:684 (3) - 滑条位可能提前到白线结束
Mirash
hello, m4m from your q

Fantasy
00:49:568 (1,2,3) - i missed that 1/3 through the map as 1/4 because it is similar to 00:11:491 (1,2,3) i can suggest NCing each circle on 1/3
01:40:626 guess this thing should be snapped somewhere? http://i.imgur.com/qquOt1W.png same goes for others
02:19:352 (2) - this is fine for me but some might get struggle so maybe do something you did here 01:06:010 (2) -
02:50:289 (1) - idk if HS here is right, sounds not right. 02:54:039 (1) - here music is kinda same but you used clap :>
03:28:078 (1) - it is too far for me http://i.imgur.com/c5Z9hBM.jpg ? idk hard map guess its fine xd

Insane
maybe you want to use same breaks as you did in highest diff 01:40:626 - 03:12:501 and 03:34:712
02:19:352 (2,3) - o here it is like double and seems good lol
clean diff
02:34:568 (1,2) - a circle here would be nice and 02:34:280 (4,1,2,3) - this things will make a rhomb http://i.imgur.com/A7riHk5.png
02:50:289 (1) - consider that hs thing here as well
aimod o.o!

Light Insane
same thing with break time
00:54:184 (1) - ctr h? looks better this way forr me

rest are ok
good job, nice set
DeRandom Otaku
M4M from your queue . I would like to have a ticket for a while (not much long) . Till other BNs mod my maps and then i will decide which map i want you to mod. I hope its ok for you
[Standard]
  1. Tbh standard doesnt really go well with the spread, The next difficulties are hard , light insane , insane and so on . Renaming it to normal will actually make more sense
  2. 00:04:568 (1) - Why is there suddenly NC and change in DS?
  3. 00:40:193 (2,3) - Probably dont curve both of them to help newbies distinguish between 1/1 and 3/2 sliders more easily. some like 00:42:645 (2,3) -
  4. 02:02:260 (4) - 02:06:876 (4) - NC should be these right? incase of 00:48:414 - 00:53:030 - You dont have a clickable object so you could'nt add nc but in the current case you can add nc . I dont think you should break NC consistency even though the vocals start on 02:02:837 -
  5. 00:59:664 - 02:13:510 (4) - Consistency please
[Hard]
  1. 00:15:818 (4,1) - Dont really like how you stacked (1) here because it has louder sound with cymbal, Leaving it DS'd will emphasize it better in term of spacing
  2. 01:08:318 (3,1) - This is really really hard to read because 01:09:184 (1) - appears before 01:08:318 (3) - disappears so yea even i read it as circle at first try
  3. 01:10:626 (2,1) - stack?
  4. 01:59:953 - This whole section is just copy paste of 00:46:107 - Till the end of the kiai . Even tho the song sounds same it doesnt mean you should copy/paste lol i tried to use same concept in my map but instead of getting qualified a BN Veto'd the map and i was forced to remap the copy pasted section so you should remap it as well . For instance , look at p/5806463 and p/5838939 . These are the two examples of it
  5. 02:53:607 (3) - it feels weekly emphasized like this , changing into two circles would be great
  6. 02:55:770 (1,3) - Swap NC's for consistency
  7. 03:39:472 (2,1) - stack
  8. 03:34:857 - You copy pasted the section here also ....
[Light Insane]
  1. Whats that DS in intro lol , those tiny 1/2 overlaps trigger me
  2. 00:14:087 (2,3) - uh i really cant tell why you even use repeat sliders here , they dont make sense at all to me . Rhythm like 00:18:703 (2,3,4) - is perfect because same sounds repeat every white tick so yea
  3. 00:48:919 (3,5) - Actually these two should be in reverse order , i mean the circle should be at 00:49:352 - because the kicks here are much stronger than the sound at 00:48:919 - so having a slider makes it look very less emphasized compared to 00:48:919 - . same for others like this
  4. 01:32:260 - umm this is an insane difficulty after all. you could make this beat clickable using a circle and make the spinner start a bit later (like half beat later)
[Insane]
  1. Unsnapped objects in aimod
  2. 00:55:914 (3) - 00:58:222 (1) - NC inconsistency
  3. 01:29:952 (8) - NC for consistency accross other diffs?
[Ex]
  1. 00:29:664 (3) - well since its the top difficulty of the set and its 6 star aswell , it wouldnt hurt to make this slider 1/2 and use a circle at 00:29:953 - so that the piano sound will be emphasized properly
  2. 00:37:309 (2,3) - You know this stack is really bad because the player catches speed at 00:36:299 (1,2,3,4,1,2) - because of these high jumps and suddenly you have a stack where there is no cursor movement at all . its really weird for gameplay
  3. 00:57:934 (2) - Try Ctrl+g for to continue circular flow ,plays a lot better
  4. 01:29:953 (6) - NC to be consistent with lower diffs
  5. 01:21:876 (1,2,3,4) - 02:36:299 (2,3) - 03:51:299 (2,3,4) - You are mapping these sounds differently in all kiais , i mean they are somewhat fine but something consistent in all 3 cases would be better
gl
Mafumafu
IRC
Log:
01:51 *Regraz is editing [https://osu.ppy.sh/b/1085670 Miyano Mamoru - Canon [Standard]]
01:51 Regraz: 着std
01:51 Regraz: 这
01:51 F D Flourite: 居然irc
01:51 Regraz: 嘻嘻
01:51 Regraz: 不不不
01:51 Regraz: 只是吐槽一下节奏
01:52 F D Flourite: 切轨么
01:52 Regraz: 差不多
01:52 Regraz: 要是新手打
01:52 Regraz: 肯定要退坑
01:53 F D Flourite: 这首歌本来跟啥都没法做
01:53 F D Flourite: 你可以参考一下我之前做的tv的ez和nm
01:54 F D Flourite: wpcap,我之前normal居然疯狂跟1/3
01:54 F D Flourite: 笑死
01:56 Regraz: 讲真 除了Normal的这种东西 https://puu.sh/uOJBP/ad87b74292.png
01:56 Regraz: 还挺好的
01:56 F D Flourite: 23333
01:58 F D Flourite: 那是因为是跟鼓的
01:58 F D Flourite: 跟vocal都难打
01:59 F D Flourite: 3/4, 1/3, 1/2混着来
01:59 Regraz: 恩
02:00 F D Flourite: 我这边standard已经想方设法搞成1/1间距的,掺一些1/2间距的
02:01 Regraz: 但是有些东西就比较违和比如00:14:953 (3) -
02:01 Regraz: 听起来怪怪的
02:01 F D Flourite: 03:46:684 (3,1,2,3,4,5) - 这里瞬间切轨23333
02:01 F D Flourite: 你觉得两个1/1比较好?
02:03 Regraz: 我觉得这样好一点 https://puu.sh/uOK1P/08a6c9a445.png
02:03 Regraz: 都压在了那个乐器上
02:03 Regraz: (电吉他?)
02:05 F D Flourite: 我倒是看懂了
02:06 Regraz: 你倒是看懂了
02:07 F D Flourite: 但是难打很多
02:08 F D Flourite: 00:17:116 (2,3,1) - 我这里故意留的短节奏来强调
02:08 F D Flourite: 结果前面一堆乱七八糟的电吉他,比这里难多了
02:09 F D Flourite: 那个3/4break要在打完那么快的连续节奏后读出来
02:09 Regraz: 不过你有 https://puu.sh/uOKpx/1d5affdff9.png
02:10 F D Flourite: 那有怎么样?好读啊
02:11 Regraz: hmm''
02:11 Regraz: 也行
02:12 Regraz: 00:23:030 (1) - 怎么突然一个转盘
02:13 F D Flourite: 这里什么乐器都没有,我跟乐器跟不上又没有鼓,就放了转盘
02:13 Regraz: 00:27:789 (1) - 这个也有点突兀
02:13 Regraz: 有clap呀
02:13 F D Flourite: ……
02:13 F D Flourite: 那么轻
02:13 Regraz: 因为我感觉有点短
02:14 Regraz: 转盘
02:14 Regraz: 只有1184ms
02:14 F D Flourite: 4拍
02:14 Regraz: 你这个有208BPM的
02:15 F D Flourite: guideline给的normal的转盘时间是180bpm 3拍
02:16 F D Flourite: 还是比那个长一点的
02:17 F D Flourite: 后面那个转盘是变换part
02:17 F D Flourite: 但是vocal感觉有点难了
02:17 F D Flourite: 难下
02:17 F D Flourite: 所以就放了转盘
02:17 F D Flourite: 虽然现在看起来有点偷懒
02:17 F D Flourite: 不过应该没问题
02:19 F D Flourite: 00:33:991 (3) - 这个我缩短成1/1了
02:20 Regraz: Guideline: 4 beats
02:21 F D Flourite: 你看的是ez的boy
02:22 F D Flourite: 我在想,我这个standard到底是要多下1/2还是少下1/2
02:22 F D Flourite: 因为你那个diff就已经几乎都是1/2了
02:23 Regraz: "适当的下“ 1/2
02:23 Regraz: 所以我推荐00:18:270 (1,2,3) - 还是要改
02:23 Regraz: 反正也不影响太多星数
02:24 Regraz: 03:47:260 (1,2,3,4,5) - 把这五个去掉
02:24 Regraz: 瞬间变成1/68*
02:24 Regraz: 1.68*
02:26 F D Flourite: 嗯呐,但是强调有理
02:27 F D Flourite: 我所有难度那里都加了intensity
02:27 F D Flourite: 你把我light那里去掉就只有3.7*+
02:27 Regraz: 可是这个实在是有点多0.14
02:27 Regraz: 还是Normal
02:28 F D Flourite: 那有如何?怎么能用星数来摸图呢?打击难度并没有远远超过这个图的平均范围
02:28 Regraz: 如果有人说 你的1/1以上的slider太多了,但是Hard都是1/2怎么办
02:28 F D Flourite: 相反,这里下滑条,那和其它难度的强调就不统一了
02:29 F D Flourite: 1/1滑条多不怕,重点是我有利用1/2的节奏间隙来下,需要有一定基础的玩家才能通过这张图,这个和normal面向的对象是统一的,hard也一样
02:30 F D Flourite: 毕竟hard在guideline里明确说明必须是mostly 1/2
02:31 F D Flourite: 我这里是mostly 1/1, occasionally 1/2
02:31 F D Flourite: 没错啊
02:33 Regraz: 也好
Topic Starter
F D Flourite

Shad0w1and wrote:

CanoveRdosE
00:10:337 (1) - 这个感觉有点太远了,实际上这里乐曲并没有开始暴走。2.3x我感觉就够了 2.3是edge jump啊,缩得更小了
00:15:530 (5) - 这个音没道理比00:15:962 (1) - 还远啊 其实几乎一模一样,好像改了好像没改
02:39:184 - 这一段里面,最重的三个音,甚至自带finish的是02:39:184 - 02:40:193 - 02:41:491 - ,后两个你都没有去强调 这边我全是3个音一段跟这一段很有特点的vocal。但是同样一个梗我也用在了后面类似的乐器处(没有vocal)
所以02:40:193 - 你应该距离拉大
然后后面这段,你跟错了音,02:41:491 - 一方面需要加大间距,加了一方面从这里开始你并没有想要跟vocal,而是想跟吉他才对???没看懂,不然你来回切音轨也太乱了
Overdose
02:43:510 (2,3,4,5,1) - 这一段明显比一三段简单太多了吧。。讲道理,对于能玩这个难度的人来说,没有多大区别233,大多数情况下这个有变化是因为mapper想做variation或者是由于屏幕大小问题摆放不下了之类的
Rain
01:56:708 - try this? I think it presents vocal better.
03:25:338 (1,2,3) - why is this part different? 03:23:030 (1,2,3,4) - this one is much better in terms of presenting the music intnsity, 03:25:914 - here should be a hyper not a sliderend.
Fantasy
01:03:703 - 砍开,01:03:991 - 要给一个点击

01:59:376 - nc下在这里才对,不然很jb没有轨迹线,而且讲道理这里真的跳过了,这里乐器强度没有那么大,会路人断的 我不是很在意……因为一个ex有点路人断没啥
02:51:299 (4,5,6,7) - 真的会路人断的xc善良点嘛。。。
02:52:020 (3,4,5) - 同样。。这里真的不是高潮,节奏本来挺难,这样会路人断的太多了。。
02:51:299 - 最好nc
02:46:684 - 最好nc
02:56:491 (1,2,3,4,5,6,7) - 这里可以排pp啊,这个打起来比你现在的pattern还简单还送 不好看
03:17:693 - nc,因为没法分辨03:18:126 - 的节奏减缓 因为这一段的钢琴比较乱,所以我也把圈的距离之类的都做的很随机

insane
03:44:664 - 这个为什么不nc?
Light Insane
03:16:395 - 漏?比较弱的音我在简单一点的难度里就不放了
Hard
00:24:039 - 这里节奏有问题。
01:34:424 - 转盘尾到大白线,和其他diff一样
02:20:938 (3) - 01:07:092 (3) - 不很确定是不是有必要,你整个diff都没什么1/4节奏
standard
00:34:568 - 这之前的到转盘处全删,然后加break 不喜欢
01:25:337 - 试试,这样可以用滑条尾压住01:26:347 - 的finish 切轨不好听

01:46:107 (1) - 拆开,不然要死
02:31:684 (3) - 滑条位可能提前到白线结束 强调颤音

DeRandom Otaku wrote:

M4M from your queue . I would like to have a ticket for a while (not much long) . Till other BNs mod my maps and then i will decide which map i want you to mod. I hope its ok for you
[Standard]
  1. Tbh standard doesnt really go well with the spread, The next difficulties are hard , light insane , insane and so on . Renaming it to normal will actually make more sense I have another TV size map with exact same metadata. So using Normal will not be available because one of two diffs will be wiped ;w; I don't want to use Flourite's Normal because it seems weird lmao
  2. 00:04:568 (1) - Why is there suddenly NC and change in DS?
  3. 00:40:193 (2,3) - Probably dont curve both of them to help newbies distinguish between 1/1 and 3/2 sliders more easily. some like 00:42:645 (2,3) -
  4. 02:02:260 (4) - 02:06:876 (4) - NC should be these right? incase of 00:48:414 - 00:53:030 - You dont have a clickable object so you could'nt add nc but in the current case you can add nc . I dont think you should break NC consistency even though the vocals start on 02:02:837 - I mainly follow vocal to NC in this difficulty
  5. 00:59:664 - 02:13:510 (4) - Consistency please Hmm, I think there is some difference but I cannot tell...
[Light Insane]
  1. Whats that DS in intro lol , those tiny 1/2 overlaps trigger me lol. Reorganized
  2. 00:14:087 (2,3) - uh i really cant tell why you even use repeat sliders here , they dont make sense at all to me . Rhythm like 00:18:703 (2,3,4) - is perfect because same sounds repeat every white tick so yea well, I think there're two different ways of rhythm arrangement here. So I tried them both. My theory to the previous one is: both sliderhead has a high pitch, which is regarded as emphasis
  3. 00:48:919 (3,5) - Actually these two should be in reverse order , i mean the circle should be at 00:49:352 - because the kicks here are much stronger than the sound at 00:48:919 - so having a slider makes it look very less emphasized compared to 00:48:919 - . same for others like this I see. But actually when we're playing triplet, no one will notice the middle circle. Because the triplet is used to emphasize the last circle(sliderhead) and the middle circle is just something to do this even there might be a noise onside. For the latter reverse slider, it is used to simplify playing. Playing triplets there seems a little bit brutal under such high BPM.
  4. 01:32:260 - umm this is an insane difficulty after all. you could make this beat clickable using a circle and make the spinner start a bit later (like half beat later) well, for me this sound is different from previous circles. So differentiate them by different usage of objects is fine for me
[Insane]
  1. Unsnapped objects in aimod
  2. 00:55:914 (3) - 00:58:222 (1) - NC inconsistency
  3. 01:29:952 (8) - NC for consistency accross other diffs?
[Ex]
  1. 00:29:664 (3) - well since its the top difficulty of the set and its 6 star aswell , it wouldnt hurt to make this slider 1/2 and use a circle at 00:29:953 - so that the piano sound will be emphasized properly this is a place where the track switches. So I use a slider to imply that this one is still regarded as following vocal
  2. 00:37:309 (2,3) - You know this stack is really bad because the player catches speed at 00:36:299 (1,2,3,4,1,2) - because of these high jumps and suddenly you have a stack where there is no cursor movement at all . its really weird for gameplay Hmmm, on the contrary, I think it is organized fine. Increase of density is finished and then a constant density section begins. Using a kinda "exaggerated" stack to imply the section change feels great.
  3. 00:57:934 (2) - Try Ctrl+g for to continue circular flow ,plays a lot better
  4. 01:29:953 (6) - NC to be consistent with lower diffs
  5. 01:21:876 (1,2,3,4) - 02:36:299 (2,3) - 03:51:299 (2,3,4) - You are mapping these sounds differently in all kiais , i mean they are somewhat fine but something consistent in all 3 cases would be better Those are mapped for different vocals. The last 1/4 one is mapped for a new-coming drum in that section.
gl

Mirash wrote:

hello, m4m from your q

Fantasy
00:49:568 (1,2,3) - i missed that 1/3 through the map as 1/4 because it is similar to 00:11:491 (1,2,3) i can suggest NCing each circle on 1/3 I don't do such things in my map generally.
01:40:626 guess this thing should be snapped somewhere? http://i.imgur.com/qquOt1W.png same goes for others I dunno why I did this. all relate settings are removed
02:19:352 (2) - this is fine for me but some might get struggle so maybe do something you did here 01:06:010 (2) - I believe this part is worth following in the highest difficulty
02:50:289 (1) - idk if HS here is right, sounds not right. 02:54:039 (1) - here music is kinda same but you used clap :> it's made deliberately
03:28:078 (1) - it is too far for me http://i.imgur.com/c5Z9hBM.jpg ? well, this is the final part (among similar ones) and emotion here is stronger than previous ones. Patterns are fully implied before and I just follow the song to map that triplet. It can be hard but still works.
idk hard map guess its fine xd

Insane
maybe you want to use same breaks as you did in highest diff 01:40:626 - 03:12:501 and 03:34:712
02:19:352 (2,3) - o here it is like double and seems good lol
clean diff
02:34:568 (1,2) - a circle here would be nice and 02:34:280 (4,1,2,3) - this things will make a rhomb http://i.imgur.com/A7riHk5.png doesn't really seem good for me
02:50:289 (1) - consider that hs thing here as well same
aimod o.o!

Light Insane
same thing with break time
00:54:184 (1) - ctr h? looks better this way forr me I like the current one more

rest are ok
good job, nice set
No reply = fixed
All updated. Thanks for your mod
Vanillas
咕咕 M4M from your queue
mods
General
  1. Add Ascendance to tags ?

AscenDFlourite's Rain
  1. 00:08:030 (2) - moving isnt fit the song, 00:08:607 is the only time should change direction imo.
  2. 00:23:174 drum clap
  3. 00:29:953 (1) - remove Hdash as soft part. just what you did at 01:43:799 (1) -
  4. 00:31:972 add a circle with whistle
  5. 00:35:722 (5) - not a good idea to miss sound of electric guitar this part. refer to 00:43:943 (1,2,3,4) - maybe better.
  6. 00:40:770 (1) - move it a bit left
  7. 00:46:251 missing note. you're not following vocal but drum this part so you should map it. and also remove 00:46:539 (2) - . refer to 00:48:414 (1,2) - .
  8. 01:07:597 (2) - I dont think H-dash is needed here. vocal goes down and no strong beat.
  9. 01:08:607 (3,4) - emphasize vocal is better than drum as not only you're following vocal this part but also vocal is stronger than drum. refer to 01:13:222 (3) - .
  10. 01:12:501 (1) - move a bit left to remove Hdash or move right (X 480) to make Hdash clearly.
  11. 01:20:289 missing note. maybe better follow drum this part. I may change 01:20:145 (3) - into 2 sliders.
  12. 01:26:203 (1) - Hdash ?
  13. 01:46:107 (1) - move a bit left to make a movement.
  14. 01:50:866 (2) - Why missing so strong drums at 01:51:083 ?
  15. 01:51:876 (3,4) - add hitwhistle
  16. 01:57:357 (4) - Hdash should not be at 01:57:357 but 01:57:501. a suggestion: https://puu.sh/uRnhu/3b62f7259e.png
  17. 02:18:342 add a circle X 350
  18. 02:23:030 (1) - Hdash
  19. 02:27:934 (2,3,4) - a suggestion: https://puu.sh/uRnFr/6aca86ff6a.png
  20. 02:35:001 (2,3) - not fit the song as you're missing note at 02:35:145. a suggestion: https://puu.sh/uRnMt/bf6f6aef00.png
  21. 02:37:309 (2,3) - ^
  22. 02:43:583 add a circle between (1) and (3)
  23. 02:47:405 (4) - change it to a vertical slider as there is sound at 02:47:549.
  24. 03:37:453 (3) - change it to 3 circles to emphasize both vocal and drum. and also add a circle at 03:38:030. A suggestion: https://puu.sh/uRouf/af3b614399.png

Overdose
  1. 这Overdose真善良
  2. 00:11:203 (1) - Hdash ? 音乐有一个那样的音效(描述不出来XD)
  3. 00:14:376 (3) - Ctrl + H, 这里左右移动比较好
  4. 00:15:385 (3) - ^
  5. 00:22:056 (2,3,4,5) - 这几个Note可以摆开一些,毕竟ex难度而且挤在一起也不好看
  6. 00:39:616 (4) - Hdash
  7. 01:03:703 (2) - 加个hdash ?
  8. 01:04:712 (2) - 建议再向左一些,容易冲过。而且01:04:496 (7,1,2) - 视觉上间距感觉不太舒服,1,2距离有点小
  9. 01:19:857 (2) - Ctrl + G感觉舒服一些
  10. 01:57:357 这个音可以加个dash,我会把01:57:068 (2) - 拆成一个slider和一个circle
  11. 02:20:578 (3) - 横向位移有些大了,竖过来稍微加点角度就行了,这个slider平静一些正好衬托一下后边kiai部分的位移。
  12. 03:01:684 (3) - 感觉dash就够了

CanoveRdosE
  1. 这难度还是很善良
  2. CS 4.2?
  3. 00:09:472 (3) - 可以放在(2)的右边然后加一个dash,钢琴这里正好是跳音
  4. 00:11:491 (1) - ^
  5. 00:17:405 (2) - 位移可以大一些,直接放水平或者稍微有些角度
  6. 00:59:809 (9,10) - Ctrl + H
  7. 01:20:722 (1,2,3) - 间距可以再大一些,而且可以逐渐增大间距。第三个可以弄成Edash。
  8. 02:35:722 (1,2) - 这里没位移了
  9. 03:27:357 (5,6,7,8) - 这里最好也弄成像03:27:068 (1,2,3,4) - 一个弧吧,flow是一方面,主要是好看一些,一条直线过去没有弧线看起来舒服
  10. 03:37:885 (5) - X 360
  11. 03:49:568 (1,2,3) - 间距可以再大一些
  12. 04:08:318 (3,4,5) - 感觉一个红果子放两个红果子正中间还是不好看,而且我个人容易Miss,把04:08:534 (4) - 放到 X 312 ?
写成论文了(逃跑
谱子打起来挺舒服。GL~
berpos
really good
Mafumafu
@Shad0w1and
00:24:039 我感觉还好
02:20:938 (3) - 01:07:092 (3) - 毕竟是Kiai一开始那里 冲击力很强 所以就留着了

@DeRandom Otaku
00:15:818 (4,1) - The stack I placed here will cause a "stop" or "pause" of cursor movement, which will emphasize the cymbal too!
01:59:953 - I dont think copy and paste would be a problem. Maybe some BNs are against it, but I am not.

other fixed!

Code:
osu file format v14

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AudioLeadIn: 0
PreviewTime: 28150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13655,55337,119953,184568,193799,230001
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Canon
TitleUnicode:カノン
Artist:Miyano Mamoru
ArtistUnicode:宮野真守
Creator:F D Flourite
Version:Regraz's Hard
Source:うたの☆プリンスさまっ♪ マジLOVE2000%
Tags:Otome Ichinose Tokiya Uta no Prince sama
BeatmapID:1104022
BeatmapSetID:452107

[Difficulty]
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CircleSize:3.7
OverallDifficulty:6
ApproachRate:7
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SliderTickRate:1

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128,86,209809,6,0,P|215:100|256:78,1,120,8|0,0:0|0:0,0:0:0:0:
295,30,210241,1,8,0:3:0:0:
374,45,210385,6,0,L|509:34,1,120,8|0,0:0|0:0,0:0:0:0:
431,124,210818,2,0,L|311:114,1,120,8|0,0:0|0:0,0:0:0:0:
382,204,211251,6,0,L|517:193,1,120,8|0,0:0|0:0,0:0:0:0:
512,279,211684,2,0,L|437:271,1,60,8|8,0:0|0:3,0:0:0:0:
399,360,211972,2,0,L|469:346,1,60,8|8,0:0|0:0,0:0:0:0:
345,305,212260,5,4,0:0:0:0:
133,86,214857,6,0,P|71:103|40:94,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,24,215578,2,0,L|294:38,1,90.0000034332277,0|0,0:0|0:0,0:0:0:0:
395,28,216010,6,0,P|421:92|399:159,1,120,4|8,0:1|0:3,0:0:0:0:
342,177,216443,2,0,P|259:156|213:172,1,120,8|0,0:0|0:0,0:0:0:0:
159,202,216876,2,0,L|157:281,2,60,12|0|0,0:0|0:0|0:0,0:0:0:0:
100,150,217309,1,8,0:0:0:0:
30,184,217453,6,0,P|25:245|49:294,2,90,8|8|8,0:3|0:3|0:3,0:0:0:0:
100,150,218030,1,0,0:0:0:0:
250,94,218318,1,0,0:0:0:0:
250,94,218606,2,0,L|245:12,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
360,158,219039,6,0,P|367:240|341:276,1,120,4|8,0:1|0:3,0:0:0:0:
270,265,219472,2,0,L|195:252,1,60,8|8,0:0|0:3,0:0:0:0:
140,284,219760,2,0,L|60:291,2,60,0|8|8,0:0|0:3|0:0,0:0:0:0:
210,254,220193,6,0,P|227:206|186:128,1,120,4|8,0:0|0:3,0:0:0:0:
190,61,220626,2,0,L|273:69,1,60,8|0,0:0|0:0,0:0:0:0:
328,68,220914,2,0,L|388:62,2,60,8|8|8,0:3|0:3|0:0,0:0:0:0:
312,144,221347,6,0,P|356:197|417:206,1,120,8|0,0:3|0:0,0:0:0:0:
474,171,221780,2,0,L|486:243,1,60,8|0,0:0|0:0,0:0:0:0:
433,288,222068,2,0,L|445:360,2,60,8|0|8,0:3|0:0|0:0,0:0:0:0:
356,278,222501,6,0,P|300:258|227:278,1,120,0|0,0:0|0:3,0:0:0:0:
184,320,222933,1,8,0:0:0:0:
113,287,223078,2,0,L|104:218,2,60,8|4|0,0:3|0:0|0:0,0:0:0:0:
43,319,223510,1,8,0:0:0:0:
43,319,223655,6,0,L|25:200,1,120,4|0,0:0|0:0,0:0:0:0:
30,122,224087,2,0,P|82:130|106:126,1,60,8|0,0:0|0:0,0:0:0:0:
163,101,224376,2,0,L|175:215,2,90,8|8|8,0:3|0:3|0:3,0:0:0:0:
221,47,224953,6,0,P|271:64|316:55,1,90,4|0,0:0|0:0,0:0:0:0:
328,25,225241,2,0,L|402:31,1,60,8|0,0:0|0:0,0:0:0:0:
438,90,225530,2,0,L|509:89,2,60,8|8|8,0:3|0:3|0:0,0:0:0:0:
372,130,225962,6,0,P|363:197|390:262,1,120,8|0,0:3|0:0,0:0:0:0:
391,323,226395,2,0,L|307:316,1,60,8|0,0:0|0:0,0:0:0:0:
265,277,226683,2,0,P|208:269|147:305,1,120,8|8,0:3|0:0,0:0:0:0:
86,335,227116,1,0,0:0:0:0:
47,267,227260,6,0,L|38:197,1,60,4|8,0:0|0:3,0:0:0:0:
114,180,227549,2,0,L|122:120,1,60,8|8,0:0|0:3,0:0:0:0:
79,55,227837,2,0,P|18:66|2:60,2,60,8|8|10,0:0|0:3|0:0,0:0:0:0:
157,45,228270,6,0,P|207:32|288:42,1,120,6|8,0:0|0:3,0:0:0:0:
341,80,228703,2,0,L|417:74,1,60,8|0,0:0|0:0,0:0:0:0:
422,150,228991,2,0,L|363:154,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
477,206,229424,1,8,0:0:0:0:
433,270,229568,6,0,P|348:280|271:211,2,180,4|8|8,0:0|0:3|0:3,0:0:0:0:
426,113,230722,6,0,P|448:50|473:26,2,90,8|8|8,0:0|0:3|0:3,0:0:0:0:
358,151,231299,2,0,L|275:135,1,60,8|8,0:0|0:3,0:0:0:0:
230,175,231587,1,8,0:0:0:0:
83,122,231876,6,0,P|136:130|200:21,2,180,8|8|8,0:3|0:3|0:3,0:0:0:0:
17,163,232885,1,8,0:3:0:0:
76,215,233030,6,0,P|137:222|169:249,2,90,8|8|8,0:0|0:3|0:3,0:0:0:0:
15,263,233606,2,0,L|26:340,1,60,8|8,0:0|0:3,0:0:0:0:
94,357,233895,2,0,P|153:350|181:353,1,60,8|8,0:3|0:0,0:0:0:0:
222,312,234183,5,4,0:0:0:0:
299,330,234328,2,0,P|369:355|422:335,1,120,0|8,0:0|0:0,0:0:0:0:
446,272,234760,2,0,P|413:224|417:142,1,120,8|8,0:3|0:0,0:0:0:0:
465,107,235193,6,0,L|334:112,1,120,8|8,0:3|0:3,0:0:0:0:
276,75,235626,2,0,P|232:103|139:97,1,120,8|8,0:0|0:3,0:0:0:0:
109,53,236058,2,0,L|29:62,2,60,8|8|8,0:3|0:0|0:0,0:0:0:0:
90,129,236491,6,0,L|10:138,2,60,8|8|8,0:0|0:3|0:3,0:0:0:0:
79,206,236924,2,0,L|-1:215,2,60,8|8|8,0:0|0:3|0:3,0:0:0:0:
60,282,237357,2,0,L|-20:291,2,60,8|8|8,0:0|0:0|0:3,0:0:0:0:
122,329,237789,6,0,P|183:299|246:299,1,120,8|8,0:0|0:3,0:0:0:0:
313,305,238222,2,0,L|306:224,1,60,8|8,0:0|0:3,0:0:0:0:
393,297,238510,2,0,L|388:356,1,60,8|8,0:0|0:0,0:0:0:0:
466,284,238799,5,4,0:0:0:0:
466,284,239953,5,4,0:1:0:0:
466,284,241107,5,4,0:0:0:0:
256,192,241179,12,0,243270,0:0:0:0:
183,127,243703,6,0,P|153:120|121:130,1,60,8|0,0:0|0:0,0:0:0:0:
85,194,243991,2,0,L|78:279,2,60,8|8|8,0:3|0:3|0:0,0:0:0:0:
162,196,244424,6,0,L|150:334,1,120,8|8,0:3|0:3,0:0:0:0:
221,353,244857,2,0,P|285:337|323:278,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
152,316,245578,6,0,P|94:287|23:301,1,120,4|8,0:0|0:3,0:0:0:0:
40,292,246010,2,0,L|52:221,1,60,8|0,0:0|0:0,0:0:0:0:
51,154,246299,2,0,L|45:79,2,60,8|8|8,0:3|0:3|0:0,0:0:0:0:
119,192,246732,6,0,P|187:189|225:128,1,120,8|8,0:3|0:3,0:0:0:0:
224,77,247164,2,0,L|302:91,1,60,8|0,0:0|0:0,0:0:0:0:
361,86,247453,2,0,L|420:75,1,60,8|8,0:3|0:3,0:0:0:0:
491,106,247741,1,8,0:0:0:0:
419,245,248030,6,0,P|345:238|318:180,1,120,4|8,0:0|0:0,0:0:0:0:
272,143,248462,2,0,L|214:160,1,60,8|8,0:0|0:0,0:0:0:0:
142,128,248751,2,0,L|66:122,1,60,8|8,0:0|0:3,0:0:0:0:
22,173,249039,5,4,0:0:0:0:
09kami

09kami wrote:

[General]

BG1920X1200会不会有点超了 我不清楚现在还有没有要求1366X768

[Standard]

03:37:453 (3) - 这个滑条感觉怪怪的 这个难度好像只有这个地方的折返是在1/4点上

03:04:712 (1) - 这个滑条 个人建议在这难度里从03:04:857 - 这里开始

[Regraz's Hard]

00:41:924 (2) - 滑条的弧度可以稍微往左下拉一点

00:53:318 - 这里最好还是加一个note或者把前面滑条加一个折返 因为空了一根大白线有点违和 而且00:50:722 - 这里不是也加了吗 (看了下这一段只有这里是空了一根大白线的

02:12:356 (2) - 这里不用1/2滑条吧 感觉只要跟白线的音就行 跟到红线有点多余

[Insane]

00:36:876 (1) - 这里我个人的理解是应该减速而不是加速

00:42:068 (3) - 这里的音效和00:41:780 (2) - 统一比较好 00:41:491 (1,2,3,4) - 这样四连的音效有种打击感
Topic Starter
F D Flourite

09kami wrote:

[General]

BG1920X1200会不会有点超了 我不清楚现在还有没有要求1366X768 RC改过了

[Standard]

03:37:453 (3) - 这个滑条感觉怪怪的 这个难度好像只有这个地方的折返是在1/4点上 这里的编曲的确是全曲唯一出现的一个地方,所以不考虑consistency. 从对新手玩家的反应和跟轨效果来看,感觉没问题

03:04:712 (1) - 这个滑条 个人建议在这难度里从03:04:857 - 这里开始

[Insane]

00:36:876 (1) - 这里我个人的理解是应该减速而不是加速 有点微妙。我知道你大概指的那种感觉,但是这里的重低音并不是持续了整个1/1拍,在滑条后半部分背景的音乐还是和之前保持基本的一致,没有完全被重低音所覆盖。所以我这里就直接理解为一个鼓,加速。

00:42:068 (3) - 这里的音效和00:41:780 (2) - 统一比较好 00:41:491 (1,2,3,4) - 这样四连的音效有种打击感
Thx for your mod :D
Deif
Here's our m4m:

[CanoveRdosE]
  1. The way you placed NCs in this difficulty looks quite erratic and inconsistent. Either you have long sections with no NC between them like 00:03:270 (1,2,3,4,5,6,7) - 00:27:645 (1,2,3,4,5,6,7) - 01:16:107 (1,2,3,4,5,6,7) - , or single objects that have one 00:13:222 (1) - . For this beatmap, it'd be enough to leave 1 NC per stanza/big white tick when possible (some of the long sliders start 1/2 before a stanza starts anyway).
  2. 00:05:145 (6,7) - A bit more of distance between those notes to remark the high vocal?
  3. 00:10:482 (2,3) - After the 1st serious hyper, those objects don't flow well. I'd recommend you to make the slider (2) completely horizontal and move (3) to x:440 to compensate the strenght of the hyper.
  4. 00:17:116 (1,2) - An alternative to this unexpected strong 1/4 hyper would be making (1) much more vertical and inverting the direction of (2) + moving it more to the left, something similar as in this example: https://osu.ppy.sh/ss/7950174.
  5. 00:25:626 (2,3,4,1,2,3,4) - Not sure about the usage of those kicksliders as bursts. 1/2 sliders could've been enough imo.
  6. 00:34:568 (1,2,3,1,2,3) - Something more interesting could've been done to remark the guitar chords instead of simply placing those notes at the same distance between them. What about stacking those (2)s under the (1)s?
  7. 00:35:434 (1,2) - For the similar reason as before, using simple sliders with repetition won't work here that well. Splitting them into slider+circle and placing a slight dash between them would help you remark those guitar chords.
  8. 00:55:337 (1,2) - To have a better representation of the vocals, you should create a dash between (1,2) and a hyper between (2,3). In order to achieve that, you can place (2) at around x:256 and move the end of the slider (1) more to the right to avoid a near edge dash. If you apply this suggestion, do something similar for the next twin pattern 02:09:184 (1,2) - .
  9. 00:57:934 (2) - Talking about remarking vocals, something similar can be done here if you move the end of the slider at about x:296 to create a new hyper. Don't forget to move the middle sliderpoint to the right as well (same position as the end point would also work). Same would go for 02:11:780 (2) - afterwards.
  10. 00:59:664 (7,8,9,10) - Due to the low distances of the doubles, the flow of this section is quite broken. Anyway, I'd try avoiding the beats (8) and (10) since there's no relevant sound in the music and go instead with a 1/4-1/2-1/2 hyper combination instead. To achieve that, you'd have to move (7) to about x:228 because otherwise the resulting structure would be a pain to play.
  11. 00:59:953 (1,2,1,2,3,4,5,6) - Another example of a structure that could've remarked better the vocals. The sliders with repetition should be splitted into circle+slider and have a dash between them. For the single notes you can create a more evil pattern like this one, having some extra hypers where possible: https://osu.ppy.sh/ss/7950342 (make sure to move the beginning of the immediate next slider (1) to keep a hyper on the transition).
  12. 01:22:741 (4) - Make this slider look to the left so it creates a hyper with the next object? Kinda strange if you don't remark the cymbal.
  13. 02:13:799 (1,2,3,4,1,2,3,4) - This structure looks more interesting than the one you had on 00:59:953 (1,2,1,2,3,4,5,6) - . For this one, it'd be optional to split the current sliders into note+slider and add a dash between them, but it's up to you.
  14. 02:15:818 (2,3) - A hyper would be missing between (3,1) due to the cymbal and the intensity of the vocals. You can alternatively move (2,3) altogether to x:236 to reduce the previous hyper (1,2) and create a new one on (3,1) to fulfill the explained purpose.
  15. 02:22:453 (4,5,6) - The timeline on this pattern is kinda odd and doesn't follow other similar ones you used, plus the flow with the current hyper combination is questionable. Try out this timeline instead: http://puu.sh/vzONy/2bb2ee5e3d.jpg .
  16. 03:18:991 (2,1) - Quite unexpected hyper with antiflow for this calm section. Try to reduce its strength by moving the beginning of the slider (1) more to the right.
  17. 03:56:347 (10,11,1) - The low distance (10,11) makes the transition to the next notes somehow uncomfortable to play. Try out moving (11) to x:328 to create a double hyper, or at least just a few ticks away from (10) at x:256 or so to increase slightly their distance. Both options would work.
  18. 04:12:934 (2,3) - If you want to keep that hyper in the calm section, at least reduce its intensity by moving (3) more to the left and/or Ctrl-G to invert its direction.
[Overdose]
  1. Check out the NCs in this difficulty as well and try to balance them, since some of the placements were similar as in the previous one.
  2. 00:38:895 (4) - The 3/4 slider isn't really necessary if there's no beat to remark on a blue tick. A 1/2 slider would work better here imo. 3/4 sliders work different as in standard and should be used sparingly.
  3. 01:01:539 (6,7) - Try to create a hyper between those two objects to remark the cymbal? Something simiar can be done with the transitions 02:40:770 (6,1) - and 03:29:232 (6,1) - afterwards.
  4. 01:21:876 (1,2,3,4) - Careful with the distances here. Try to use a similar one between (1,2,3) since 3/4 isn't a conventional snap and could lead to confusion if the notes are placed like these.
  5. 02:00:241 (2) - Moving this slider closer to the previous one would be a nice option, since the strength of the previous hyper and the direction change could make this transition rather hard to perform.
[Rain]
  1. 00:35:722 (5) - Missed a NC?
  2. 00:36:587 (7,1) - I haven't seen one of those 1/1 dashes for a while. It took me offguard with the current AR and BPM though, mind reducing the distance a bit or try to create a hyper there?
  3. 01:21:876 (2,3,4) - Reduce the distance between those sliders, specially on (3,4). Kinda overdone for a Rain imo.
  4. 02:42:789 (4) - I'd love to see that slider more horizontal, something similar as what you did on the previous 02:41:924 (2) - but mirrored. A vertical slider doesn't wouldn't match that well with the intensity of the music.
  5. 02:48:270 (7,1) - I'm not quite sure about using such kind of antiflow pattern in here. Alternatively you can Ctrl-G (1) and move (7) to about x:160 or similar to keep the hyper.
  6. 02:50:722 (1) - I'd avoid having a kickslider followed by a strong hyper, but instead have a note + 1/4 slider. The beat at 02:50:794 - can be avoided to map.
  7. 03:55:482 (4) - Pretty please move the end of the slider to the right and make it horizontal.
  8. 04:09:184 - If you don't want to finish this difficulty at the same spot as the others, add at least a spinner until 04:10:337 - for that last long note.
[]
Overdose and Rain feel almost ready but try and look for more mods, especially for the last difficulty. Other than that, I hope my mod helped!
Topic Starter
F D Flourite

Deif wrote:

Here's our m4m:

[CanoveRdosE]
  1. The way you placed NCs in this difficulty looks quite erratic and inconsistent. Either you have long sections with no NC between them like 00:03:270 (1,2,3,4,5,6,7) - 00:27:645 (1,2,3,4,5,6,7) - 01:16:107 (1,2,3,4,5,6,7) - , or single objects that have one 00:13:222 (1) - . For this beatmap, it'd be enough to leave 1 NC per stanza/big white tick when possible (some of the long sliders start 1/2 before a stanza starts anyway).
  2. 00:05:145 (6,7) - A bit more of distance between those notes to remark the high vocal?
  3. 00:10:482 (2,3) - After the 1st serious hyper, those objects don't flow well. I'd recommend you to make the slider (2) completely horizontal and move (3) to x:440 to compensate the strenght of the hyper. Another pattern. I'd like to bring up the feeling of toning down (a down-press before the burst)
  4. 00:17:116 (1,2) - An alternative to this unexpected strong 1/4 hyper would be making (1) much more vertical and inverting the direction of (2) + moving it more to the left, something similar as in this example: https://osu.ppy.sh/ss/7950174.
  5. 00:25:626 (2,3,4,1,2,3,4) - Not sure about the usage of those kicksliders as bursts. 1/2 sliders could've been enough imo. Those sounds in music are long and heavy, so I use kicksliders to cover them. They don't play bad and actually fit quite well to the music.
  6. 00:34:568 (1,2,3,1,2,3) - Something more interesting could've been done to remark the guitar chords instead of simply placing those notes at the same distance between them. What about stacking those (2)s under the (1)s? Another idea
  7. 00:35:434 (1,2) - For the similar reason as before, using simple sliders with repetition won't work here that well. Splitting them into slider+circle and placing a slight dash between them would help you remark those guitar chords. Almost something close to your description
  8. 00:55:337 (1,2) - To have a better representation of the vocals, you should create a dash between (1,2) and a hyper between (2,3). In order to achieve that, you can place (2) at around x:256 and move the end of the slider (1) more to the right to avoid a near edge dash. If you apply this suggestion, do something similar for the next twin pattern 02:09:184 (1,2) - . Well I redo most of these patterns. Now I'm not 100% sure about how they are ;w;
  9. 00:57:934 (2) - Talking about remarking vocals, something similar can be done here if you move the end of the slider at about x:296 to create a new hyper. Don't forget to move the middle sliderpoint to the right as well (same position as the end point would also work). Same would go for 02:11:780 (2) - afterwards.
  10. 00:59:664 (7,8,9,10) - Due to the low distances of the doubles, the flow of this section is quite broken. Anyway, I'd try avoiding the beats (8) and (10) since there's no relevant sound in the music and go instead with a 1/4-1/2-1/2 hyper combination instead. To achieve that, you'd have to move (7) to about x:228 because otherwise the resulting structure would be a pain to play.
  11. 00:59:953 (1,2,1,2,3,4,5,6) - Another example of a structure that could've remarked better the vocals. The sliders with repetition should be splitted into circle+slider and have a dash between them. For the single notes you can create a more evil pattern like this one, having some extra hypers where possible: https://osu.ppy.sh/ss/7950342 (make sure to move the beginning of the immediate next slider (1) to keep a hyper on the transition).
  12. 01:22:741 (4) - Make this slider look to the left so it creates a hyper with the next object? Kinda strange if you don't remark the cymbal.
  13. 02:13:799 (1,2,3,4,1,2,3,4) - This structure looks more interesting than the one you had on 00:59:953 (1,2,1,2,3,4,5,6) - . For this one, it'd be optional to split the current sliders into note+slider and add a dash between them, but it's up to you.
  14. 02:15:818 (2,3) - A hyper would be missing between (3,1) due to the cymbal and the intensity of the vocals. You can alternatively move (2,3) altogether to x:236 to reduce the previous hyper (1,2) and create a new one on (3,1) to fulfill the explained purpose.
  15. 02:22:453 (4,5,6) - The timeline on this pattern is kinda odd and doesn't follow other similar ones you used, plus the flow with the current hyper combination is questionable. Try out this timeline instead: http://puu.sh/vzONy/2bb2ee5e3d.jpg . It kinda follows the same feeling as 03:37:453 (3,4,5) - . I just want to HDash on each vocal here.
  16. 03:18:991 (2,1) - Quite unexpected hyper with antiflow for this calm section. Try to reduce its strength by moving the beginning of the slider (1) more to the right.
  17. 03:56:347 (10,11,1) - The low distance (10,11) makes the transition to the next notes somehow uncomfortable to play. Try out moving (11) to x:328 to create a double hyper, or at least just a few ticks away from (10) at x:256 or so to increase slightly their distance. Both options would work.
  18. 04:12:934 (2,3) - If you want to keep that hyper in the calm section, at least reduce its intensity by moving (3) more to the left and/or Ctrl-G to invert its direction.
[Overdose]
  1. Check out the NCs in this difficulty as well and try to balance them, since some of the placements were similar as in the previous one.
  2. 00:38:895 (4) - The 3/4 slider isn't really necessary if there's no beat to remark on a blue tick. A 1/2 slider would work better here imo. 3/4 sliders work different as in standard and should be used sparingly. Well, it was used to generate a HDash at first ;w; However the vocal ends right on the 3/4 tick. So I think a 3/4 slider would fit the vocal really well
  3. 01:01:539 (6,7) - Try to create a hyper between those two objects to remark the cymbal? Something simiar can be done with the transitions 02:40:770 (6,1) - and 03:29:232 (6,1) - afterwards.
  4. 01:21:876 (1,2,3,4) - Careful with the distances here. Try to use a similar one between (1,2,3) since 3/4 isn't a conventional snap and could lead to confusion if the notes are placed like these.
  5. 02:00:241 (2) - Moving this slider closer to the previous one would be a nice option, since the strength of the previous hyper and the direction change could make this transition rather hard to perform.
[Rain]
  1. 00:35:722 (5) - Missed a NC?
  2. 00:36:587 (7,1) - I haven't seen one of those 1/1 dashes for a while. It took me offguard with the current AR and BPM though, mind reducing the distance a bit or try to create a hyper there?
  3. 01:21:876 (2,3,4) - Reduce the distance between those sliders, specially on (3,4). Kinda overdone for a Rain imo. Yeah nerfed a bit but still I want 3->4 to be a dash instead of a walk

    Others are in Asc's part
[]
Overdose and Rain feel almost ready but try and look for more mods, especially for the last difficulty. Other than that, I hope my mod helped!
No reply = fixed
Thanks for your mod :D
Ascendance
Sorry for being so late. Most things were accepted except things like 02:50:722 (1) - from deif's mod and other small distance things were changed in my own way. My mapping style here is pretty old so I went and fixed some unlisted things as well. Thank you for modding!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28150
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 101491,186876,193799,229568
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.199999

[Metadata]
Title:Canon
TitleUnicode:カノン
Artist:Miyano Mamoru
ArtistUnicode:宮野真守
Creator:F D Flourite
Version:AscenDFlourite's Rain
Source:うたの☆プリンスさまっ♪ マジLOVE2000%
Tags:Otome Ichinose Tokiya Uta no Prince sama
BeatmapID:1071405
BeatmapSetID:452107

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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2,187076,193199
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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260,316,79280,1,8,0:0:0:0:
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264,184,110434,6,0,P|296:120|256:56,1,150,8|8,0:0|0:3,0:0:0:0:
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176,208,113030,6,0,L|168:120,1,75,0|8,0:0|0:3,0:0:0:0:
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354,12,116059,1,8,0:3:0:0:
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360,312,117068,2,0,L|456:312,1,75,8|8,0:3|0:3,0:0:0:0:
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304,48,118655,2,0,L|224:56,1,75,8|10,0:0|0:0,0:0:0:0:
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460,184,119953,6,0,L|468:88,1,75,8|8,0:3|0:3,0:0:0:0:
264,48,120241,1,0,0:0:0:0:
214,100,120385,1,0,0:0:0:0:
221,173,120529,1,8,0:0:0:0:
288,216,120674,2,0,L|448:224,2,150,0|8|0,0:0|0:3|0:0,0:0:0:0:
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245,61,122116,1,0,0:0:0:0:
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120,288,124568,6,0,L|112:192,1,75,8|8,0:3|0:3,0:0:0:0:
216,152,124857,2,0,L|312:160,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
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336,48,125578,2,0,L|168:56,1,150,8|0,0:3|0:0,0:0:0:0:
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203,222,126299,1,8,0:3:0:0:
252,169,126443,1,8,0:3:0:0:
245,96,126587,1,8,0:0:0:0:
185,55,126731,1,0,0:0:0:0:
304,32,126876,6,0,L|400:32,1,75,8|8,0:3|0:3,0:0:0:0:
192,144,127309,2,0,L|288:144,1,75,0|8,0:0|0:0,0:0:0:0:
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232,120,129039,1,8,0:3:0:0:
448,24,129184,6,0,P|480:72|432:168,1,150,4|0,0:0|0:0,0:0:0:0:
336,184,129616,1,8,0:3:0:0:
216,264,129760,2,0,L|392:264,1,150,8|8,0:0|0:3,0:0:0:0:
288,264,130193,1,8,0:3:0:0:
144,264,130337,5,0,0:0:0:0:
92,212,130481,1,8,0:0:0:0:
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151,91,130769,1,0,0:0:0:0:
232,72,130914,2,0,L|392:80,1,150,8|8,0:0|0:3,0:0:0:0:
448,136,131347,1,0,0:0:0:0:
80,296,131491,6,0,P|48:248|96:168,1,150,8|0,0:3|0:0,0:0:0:0:
192,144,131924,1,8,0:3:0:0:
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344,56,132501,1,8,0:3:0:0:
456,120,132645,6,0,L|432:208,1,75,0|8,0:0|0:0,0:0:0:0:
304,248,132934,2,0,L|328:344,1,75,8|8,0:3|0:3,0:0:0:0:
432,192,133222,2,0,L|272:192,1,150,8|8,0:0|0:3,0:0:0:0:
176,192,133655,1,8,0:0:0:0:
432,128,133799,6,0,L|448:48,1,75,8|0,0:3|0:0,0:0:0:0:
248,264,134232,2,0,L|344:272,1,75,8|8,0:3|0:3,0:0:0:0:
104,136,134664,2,0,L|96:48,1,75,8|8,0:0|0:3,0:0:0:0:
328,96,135097,2,0,L|232:104,1,75,8|8,0:3|0:0,0:0:0:0:
432,208,135530,2,0,L|288:224,1,112.5,8|0,0:3|0:0,0:0:0:0:
272,264,135818,1,8,0:0:0:0:
384,264,135962,1,0,0:0:0:0:
72,176,136107,6,0,L|56:64,1,89.9999972534181,8|0,0:3|0:0,0:0:0:0:
248,80,136539,2,0,L|344:96,1,89.9999972534181,8|8,0:0|0:3,0:0:0:0:
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304,192,140866,2,0,L|360:192,1,37.5,0|0,0:0|0:0,0:0:0:0:
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352,232,144039,6,0,P|392:176|336:104,1,150,8|8,0:3|0:3,0:0:0:0:
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288,208,145049,1,0,0:0:0:0:
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256,72,148078,2,0,P|296:128|240:192,1,150,8|0,0:3|0:0,0:0:0:0:
160,192,148510,1,8,0:0:0:0:
424,240,148655,6,0,P|472:192|440:120,1,150,4|8,0:0|0:0,0:0:0:0:
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416,88,150818,1,8,0:0:0:0:
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104,32,156732,1,0,0:0:0:0:
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288,248,157309,1,8,0:3:0:0:
48,312,157597,2,0,L|128:312,1,56.2500021457673,0|8,0:0|0:3,0:0:0:0:
200,312,157885,1,0,0:0:0:0:
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240,43,158895,2,0,L|112:43,1,112.500004291535,8|8,0:3|0:0,0:0:0:0:
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184,128,160482,2,0,L|280:144,1,75,8|8,0:3|0:0,0:0:0:0:
64,312,160914,2,0,L|48:184,1,112.5,8|0,0:3|0:0,0:0:0:0:
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200,128,161347,1,0,0:0:0:0:
464,80,161491,6,0,L|424:200,1,112.500004291535,8|8,0:3|0:3,0:0:0:0:
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384,160,163655,1,8,0:0:0:0:
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256,80,164232,2,0,L|296:80,1,37.5,8|8,0:3|0:3,0:0:0:0:
104,40,164376,1,8,0:0:0:0:
360,40,164953,6,0,L|344:168,1,112.5,4|0,0:0|0:0,0:0:0:0:
304,176,165241,1,8,0:3:0:0:
200,192,165385,1,8,0:3:0:0:
336,248,165530,1,8,0:0:0:0:
369,233,165602,1,0,0:0:0:0:
389,202,165674,1,8,0:3:0:0:
388,165,165746,1,8,0:3:0:0:
256,88,165818,2,0,L|184:72,1,37.5,8|0,0:0|0:0,0:0:0:0:
400,40,165962,2,0,L|448:24,1,37.5,8|0,0:3|0:0,0:0:0:0:
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320,208,166684,1,8,0:3:0:0:
168,104,166972,2,0,L|256:104,1,75,8|8,0:0|0:3,0:0:0:0:
384,112,167405,1,8,0:3:0:0:
112,112,167693,1,8,0:0:0:0:
384,112,167982,1,8,0:3:0:0:
232,104,168270,1,8,0:3:0:0:
472,112,168414,6,0,L|376:112,2,75,0|8|8,0:0|0:3|0:0,0:0:0:0:
216,56,168991,2,0,L|128:56,1,75,8|8,0:0|0:3,0:0:0:0:
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40,272,169857,1,8,0:0:0:0:
184,272,170145,1,8,0:0:0:0:
448,280,170289,2,0,P|480:232|416:152,1,150,2|0,0:3|0:0,0:0:0:0:
176,64,170722,6,0,L|155:100,3,37.5,8|0|8|0,0:3|0:0|0:3|0:0,0:0:0:0:
360,56,171010,2,0,L|448:56,1,75,8|0,0:0|0:0,0:0:0:0:
288,56,171299,1,8,0:0:0:0:
424,168,171587,2,0,L|336:168,1,75,8|8,0:0|0:3,0:0:0:0:
168,248,172020,2,0,L|264:248,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
360,248,172597,1,8,0:3:0:0:
72,248,172885,6,0,P|48:208|96:128,1,150,8|8,0:3|0:3,0:0:0:0:
192,120,173318,1,8,0:0:0:0:
432,104,173607,1,8,0:0:0:0:
344,104,173751,1,8,0:0:0:0:
256,104,173895,1,0,0:0:0:0:
344,104,174039,5,8,0:3:0:0:
144,112,174328,2,0,L|152:152,1,37.5,2|2,0:0|0:0,0:0:0:0:
224,192,174472,2,0,L|216:240,1,37.5,10|10,0:0|0:0,0:0:0:0:
152,264,174616,2,0,L|168:312,1,37.5,2|10,0:0|0:0,0:0:0:0:
336,288,174760,1,8,0:3:0:0:
344,252,174832,1,2,0:0:0:0:
334,216,174904,1,8,0:3:0:0:
309,188,174976,1,2,0:0:0:0:
160,128,175049,2,0,L|122:128,1,37.5,10|10,0:0|0:0,0:0:0:0:
392,32,175193,6,0,P|432:88|392:160,1,150,4|0,0:0|0:0,0:0:0:0:
288,168,175626,1,8,0:0:0:0:
168,176,175770,2,0,P|128:224|176:312,1,150,2|8,0:0|0:3,0:0:0:0:
264,328,176203,1,8,0:0:0:0:
56,112,176347,6,0,L|224:112,1,150,8|8,0:3|0:3,0:0:0:0:
344,48,176780,2,0,L|248:48,1,75,8|2,0:0|0:0,0:0:0:0:
400,120,177068,2,0,L|496:120,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
160,112,177501,6,0,P|112:152|168:224,1,150,6|8,0:0|0:3,0:0:0:0:
256,264,177934,2,0,L|360:264,1,75,8|0,0:0|0:0,0:0:0:0:
456,176,178222,2,0,L|360:176,2,75,2|8|8,0:0|0:3|0:0,0:0:0:0:
208,128,178655,6,0,P|168:80|216:8,1,150,4|0,0:0|0:0,0:0:0:0:
304,0,179087,2,0,L|384:0,1,75,10|0,0:0|0:0,0:0:0:0:
264,80,179376,2,0,L|368:80,2,75,2|8|8,0:0|0:3|0:0,0:0:0:0:
40,80,179809,6,0,P|0:128|64:200,1,150,6|8,0:0|0:3,0:0:0:0:
144,216,180241,1,8,0:0:0:0:
256,216,180385,1,2,0:0:0:0:
96,80,180674,2,0,L|184:80,1,75,8|8,0:3|0:0,0:0:0:0:
408,32,180962,6,0,P|464:80|424:168,1,150,6|8,0:0|0:3,0:0:0:0:
328,192,181395,2,0,L|248:192,1,75,10|0,0:0|0:0,0:0:0:0:
392,272,181684,2,0,L|488:272,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
104,224,182116,6,0,P|80:176|144:104,1,150,4|8,0:0|0:3,0:0:0:0:
184,96,182477,1,0,0:0:0:0:
232,96,182549,1,8,0:0:0:0:
376,96,182693,1,8,0:3:0:0:
256,192,182837,2,0,L|352:192,1,75,8|8,0:0|0:3,0:0:0:0:
440,192,183126,1,8,0:0:0:0:
72,192,183270,5,4,0:1:0:0:
240,192,183559,2,0,L|288:192,1,37.5,0|0,0:0|0:0,0:0:0:0:
120,136,183703,1,10,0:0:0:0:
98,106,183775,1,0,0:0:0:0:
100,70,183847,1,8,0:3:0:0:
126,44,183919,1,8,0:3:0:0:
196,152,183991,5,2,0:0:0:0:
211,185,184063,1,0,0:0:0:0:
204,221,184135,1,8,0:3:0:0:
177,245,184207,1,0,0:0:0:0:
128,256,184280,2,0,L|80:256,1,37.5,2|0,0:0|0:0,0:0:0:0:
280,296,184424,2,0,L|328:296,1,37.5,0|0,0:0|0:0,0:0:0:0:
40,264,184568,5,4,0:0:0:0:
256,192,184712,12,0,186876,0:0:0:0:
124,120,193799,6,0,L|352:120,1,225,2|0,0:0|0:0,0:0:0:0:
208,200,194664,2,0,L|140:200,1,56.2500021457673,0|0,0:0|0:0,0:0:0:0:
304,200,195097,6,0,L|372:200,1,56.2500021457673,0|0,0:0|0:0,0:0:0:0:
304,200,195530,2,0,L|372:200,3,56.2500021457673,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
200,200,196107,6,0,B|88:200|88:200|184:280,1,225.000008583069,2|0,0:0|0:0,0:0:0:0:
348,272,197260,6,0,L|284:272,1,56.2500021457673,2|0,0:0|0:0,0:0:0:0:
452,192,197693,1,0,0:0:0:0:
396,192,197837,2,0,L|296:192,2,84.3750032186509,0|0|0,0:0|0:0|0:0,0:0:0:0:
240,120,198414,6,0,L|120:120,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
240,280,198991,2,0,L|344:280,2,84.3750032186509,2|0|0,0:0|0:0|0:0,0:0:0:0:
108,280,199568,6,0,L|224:280,1,112.500004291535,0|0,0:0|0:0,0:0:0:0:
292,280,200001,1,0,0:0:0:0:
460,280,200145,2,0,L|336:280,1,112.500004291535
276,280,200578,1,0,0:0:0:0:
256,192,200722,12,0,202453,0:0:0:0:
104,276,203030,6,0,P|52:244|120:244,1,150,4|0,0:0|0:0,0:0:0:0:
180,248,203463,1,8,0:3:0:0:
396,140,203607,2,0,L|300:140,1,75,8|0,0:0|0:0,0:0:0:0:
172,140,203896,2,0,L|72:140,1,75,8|8,0:3|0:3,0:0:0:0:
256,216,204184,6,0,L|288:288,1,75,0|8,0:0|0:0,0:0:0:0:
132,216,204473,2,0,L|96:288,1,75,8|0,0:3|0:0,0:0:0:0:
344,64,204761,2,0,B|420:76|420:76|340:96,1,150,8|8,0:0|0:3,0:0:0:0:
272,100,205193,1,0,0:0:0:0:
65,216,205338,6,0,L|100:282,1,75,8|8,0:3|0:0,0:0:0:0:
320,268,205627,2,0,L|240:116,1,150,0|8,0:0|0:0,0:0:0:0:
400,124,206059,2,0,L|500:124,2,75,0|8|8,0:0|0:3|0:3,0:0:0:0:
248,112,206492,6,0,L|208:196,1,75,0|8,0:0|0:0,0:0:0:0:
368,180,206780,2,0,L|412:248,1,75,8|8,0:3|0:3,0:0:0:0:
264,308,207068,1,8,0:0:0:0:
227,308,207141,1,0,0:0:0:0:
227,308,207213,1,8,0:3:0:0:
265,308,207285,1,8,0:3:0:0:
312,308,207357,1,8,0:3:0:0:
349,308,207429,1,0,0:0:0:0:
349,308,207501,1,8,0:0:0:0:
311,308,207573,1,0,0:0:0:0:
164,308,207646,5,8,0:3:0:0:
40,200,207790,2,0,L|176:92,1,150,0|8,0:0|0:0,0:0:0:0:
364,280,208223,2,0,L|228:172,1,150,8|8,0:3|0:0,0:0:0:0:
452,200,208655,6,0,P|476:148|444:176,1,150,8|8,0:3|0:3,0:0:0:0:
192,236,209088,2,0,B|124:204|124:204|204:176,1,150,8|8,0:0|0:3,0:0:0:0:
404,72,209521,2,0,L|228:72,1,150,8|8,0:3|0:0,0:0:0:0:
40,188,209953,6,0,L|176:284,1,165.000005035401,8|8,0:3|0:3,0:0:0:0:
392,292,210386,1,8,0:0:0:0:
324,216,210530,2,0,P|300:176|396:152,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
92,212,210963,6,0,P|68:172|164:148,1,165.000005035401,8|8,0:0|0:0,0:0:0:0:
364,116,211396,2,0,L|440:68,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
292,164,211684,2,0,L|212:120,1,82.5000025177003,8|8,0:0|0:3,0:0:0:0:
376,216,211973,1,8,0:0:0:0:
418,216,212045,1,8,0:0:0:0:
459,216,212117,1,8,0:0:0:0:
418,216,212188,1,8,0:0:0:0:
256,252,212261,5,4,0:0:0:0:
112,96,216010,6,0,L|240:252,1,179.999994506836,4|8,0:1|0:3,0:0:0:0:
128,276,216443,2,0,L|36:272,2,89.9999972534181,8|8|0,0:0|0:3|0:0,0:0:0:0:
384,156,216876,6,0,P|444:160|376:188,1,179.999994506836,12|0,0:0|0:0,0:0:0:0:
296,184,217309,1,8,0:0:0:0:
88,120,217453,1,8,0:3:0:0:
296,76,217669,1,8,0:3:0:0:
88,36,217885,1,8,0:3:0:0:
360,312,219039,6,0,P|432:304|432:212,1,150,4|8,0:1|0:3,0:0:0:0:
412,208,219400,1,0,0:0:0:0:
376,208,219472,2,0,L|300:208,1,75,8|8,0:0|0:3,0:0:0:0:
148,128,219760,2,0,L|240:128,1,75,0|8,0:0|0:3,0:0:0:0:
300,128,220049,1,8,0:0:0:0:
68,192,220193,6,0,P|24:256|84:256,1,150,4|8,0:0|0:3,0:0:0:0:
192,268,220626,2,0,L|108:268,1,75,8|0,0:0|0:0,0:0:0:0:
272,180,220914,2,0,L|328:240,1,75,8|8,0:3|0:3,0:0:0:0:
240,300,221203,1,8,0:0:0:0:
36,144,221347,6,0,L|176:56,1,150,8|0,0:3|0:0,0:0:0:0:
272,88,221780,2,0,L|204:136,1,75,8|0,0:0|0:0,0:0:0:0:
364,140,222068,2,0,L|488:140,2,112.5,8|0|0,0:3|0:0|0:0,0:0:0:0:
104,256,222645,6,0,L|24:232,2,75,8|0|8,0:3|0:3|0:0,0:0:0:0:
256,256,223078,2,0,L|336:232,2,75,8|8|0,0:3|0:3|0:0,0:0:0:0:
120,256,223510,1,8,0:0:0:0:
340,92,223655,6,0,P|388:80|336:104,1,187.5,4|0,0:0|0:0,0:0:0:0:
228,156,224087,2,0,L|176:156,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
124,220,224376,2,0,L|84:220,1,37.5,8|8,0:3|0:3,0:0:0:0:
48,220,224520,2,0,L|88:220,1,37.5,8|8,0:3|0:3,0:0:0:0:
164,312,224664,2,0,L|236:312,1,46.875,8|8,0:3|0:3,0:0:0:0:
164,312,224809,2,0,L|211:312,1,46.875,8|8,0:3|0:3,0:0:0:0:
400,308,224953,6,0,L|496:308,1,75,4|0,0:0|0:0,0:0:0:0:
328,228,225241,2,0,L|248:228,1,75,8|0,0:0|0:0,0:0:0:0:
396,120,225530,2,0,L|452:180,1,75,8|8,0:3|0:3,0:0:0:0:
364,228,225818,1,8,0:0:0:0:
112,120,225962,6,0,P|60:128|120:136,1,150,8|0,0:3|0:0,0:0:0:0:
248,144,226395,2,0,L|260:228,1,75,8|0,0:0|0:0,0:0:0:0:
400,188,226684,2,0,L|488:188,1,75,8|0,0:3|0:0,0:0:0:0:
232,292,226972,2,0,L|156:292,1,75,8|0,0:0|0:0,0:0:0:0:
456,112,227260,6,0,L|356:112,1,75,4|8,0:0|0:3,0:0:0:0:
168,180,227549,2,0,L|256:180,1,75,8|8,0:0|0:3,0:0:0:0:
396,240,227837,1,8,0:0:0:0:
244,276,227982,2,0,L|200:276,2,37.5,8|0|10,0:3|0:0|0:0,0:0:0:0:
468,104,228270,6,0,L|296:104,1,150,6|8,0:0|0:3,0:0:0:0:
164,104,228703,2,0,L|248:104,1,75,8|0,0:0|0:0,0:0:0:0:
376,104,228991,1,8,0:0:0:0:
410,117,229063,1,8,0:0:0:0:
437,143,229135,1,8,0:0:0:0:
451,177,229207,1,8,0:0:0:0:
451,214,229279,1,8,0:0:0:0:
436,249,229351,1,8,0:0:0:0:
409,274,229423,1,8,0:0:0:0:
374,287,229495,1,8,0:0:0:0:
96,312,229568,6,0,P|64:272|104:208,1,112.500004291535,4|0,0:0|0:0,0:0:0:0:
192,176,230001,2,0,L|312:176,1,112.500004291535,8|0,0:3|0:0,0:0:0:0:
456,96,230434,2,0,L|376:96,1,56.2500021457673,8|0,0:3|0:0,0:0:0:0:
192,48,230722,6,0,L|104:48,2,84.3750032186509,8|8|8,0:0|0:3|0:3,0:0:0:0:
296,80,231299,2,0,P|328:136|304:184,1,112.500004291535,8|8,0:0|0:0,0:0:0:0:
208,216,231732,1,0,0:0:0:0:
456,304,231876,6,0,L|336:304,1,112.500004291535,8|0,0:3|0:0,0:0:0:0:
248,256,232309,2,0,P|224:224|256:144,1,112.500004291535,8|0,0:3|0:0,0:0:0:0:
352,104,232741,2,0,L|416:104,1,56.2500021457673,8|8,0:3|0:3,0:0:0:0:
184,40,233030,6,0,L|88:40,2,84.3750032186509,8|8|8,0:0|0:3|0:3,0:0:0:0:
312,112,233607,2,0,L|184:112,1,112.500004291535,8|8,0:0|0:3,0:0:0:0:
96,104,234039,1,8,0:0:0:0:
360,192,234184,6,0,L|448:192,1,75,4|0,0:0|0:0,0:0:0:0:
240,304,234616,2,0,L|160:304,1,75,0|8,0:0|0:3,0:0:0:0:
368,184,235049,2,0,L|384:96,1,75,8|8,0:0|0:3,0:0:0:0:
200,40,235482,2,0,L|208:128,1,75,8|8,0:3|0:0,0:0:0:0:
24,240,235914,2,0,L|120:248,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
160,208,236347,1,8,0:0:0:0:
392,112,236491,6,0,L|448:240,1,112.500004291535,8|8,0:0|0:3,0:0:0:0:
168,128,236924,2,0,L|216:24,1,112.500004291535,8|8,0:0|0:3,0:0:0:0:
472,280,237357,2,0,L|344:272,1,112.500004291535,8|8,0:0|0:0,0:0:0:0:
192,144,237789,2,0,L|320:152,1,112.500004291535,8|8,0:0|0:0,0:0:0:0:
56,312,238222,6,0,L|48:192,1,112.500004291535,8|8,0:0|0:3,0:0:0:0:
224,160,238510,2,0,L|216:48,1,112.500004291535,8|8,0:0|0:0,0:0:0:0:
440,16,238799,5,4,0:0:0:0:
40,64,239953,1,4,0:1:0:0:
128,280,241107,6,0,P|104:232|136:144,1,150,4|8,0:0|0:0,0:0:0:0:
240,128,241539,1,0,0:0:0:0:
136,56,241684,2,0,L|240:56,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
368,48,242116,6,0,P|408:112|368:176,1,150,8|8,0:3|0:3,0:0:0:0:
256,192,242549,1,8,0:0:0:0:
376,304,242693,2,0,P|416:248|368:192,1,150,0|8,0:0|0:3,0:0:0:0:
272,192,243126,1,8,0:0:0:0:
56,184,243270,6,0,P|24:136|88:64,1,150,8|8,0:3|0:3,0:0:0:0:
168,32,243703,2,0,L|256:24,1,75,8|0,0:0|0:0,0:0:0:0:
352,72,243991,2,0,L|336:160,1,75,8|8,0:3|0:3,0:0:0:0:
216,176,244280,1,8,0:0:0:0:
456,296,244424,6,0,P|496:248|448:168,1,150,8|8,0:3|0:3,0:0:0:0:
368,128,244857,2,0,L|280:120,1,75,8|8,0:0|0:3,0:0:0:0:
168,224,245145,2,0,L|272:216,2,75,0|8|8,0:0|0:3|0:0,0:0:0:0:
432,296,245578,6,0,P|472:232|416:168,1,150,4|8,0:0|0:3,0:0:0:0:
344,112,246010,2,0,L|248:112,1,75,8|0,0:0|0:0,0:0:0:0:
32,200,246299,2,0,L|128:200,2,75,8|8|8,0:3|0:3|0:0,0:0:0:0:
368,272,246732,6,0,P|400:224|352:136,1,150,8|8,0:3|0:3,0:0:0:0:
256,104,247164,2,0,L|168:104,1,75,8|0,0:0|0:0,0:0:0:0:
336,64,247453,2,0,L|432:64,1,75,8|8,0:3|0:3,0:0:0:0:
128,32,247741,2,0,L|40:32,1,75,8|0,0:0|0:0,0:0:0:0:
392,136,248030,6,0,P|424:184|376:272,1,150,4|8,0:0|0:0,0:0:0:0:
272,304,248462,2,0,L|184:304,1,75,8|8,0:0|0:0,0:0:0:0:
336,232,248751,2,0,L|432:232,1,75,8|8,0:0|0:3,0:0:0:0:
48,168,249039,5,4,0:0:0:0:
Topic Starter
F D Flourite
Sure, updated. Mods are available for both modes now
Lulu-
Hey there, M4M from the Pigeon Queue! (This map's BG is surprisingly fitting xd)

[General]
I'm not sure if this is a bug on my side or it's your hitsound samples, but if I go to a stream with claps on it and pause halfway in, I notice a slight clicking noise on my left ear when the sample finishes playing. Can you confirm that?

[Fantasy]
00:11:491 (1,2,3) - This pattern is not a problem itself, but it's more the fact that it occurs again for another rhythm, like in this case (02:03:414 (1,2,3) - ), that makes it potentially misleading to read. You should either turn it into a 1/2 slider - circle rhythm like in (00:09:184 (1,2) - ) or simplify the 1/3 patterns with reverse sliders like in the Extra diff.

00:12:934 (5,6) - You could replace these two with a 1/4 slider to follow the concept of mapping the vocals a bit more consistently, as you've done it here (02:19:568 (5,6) - ) too. I'm not sure about having a second 1/4 slider though, it seems a bit out of place, due to it being mapped to nothing "special" like the vocals.

00:14:087 (1,1,1) - I don't think these NCs are necessary, as I'm sure they're just a result of copy-pasting and don't indicate any change in rhythm or anything the like. The pattern is relatively easy to hit for the majority of people who would play this diff, so the NCs wouldn't contribute to the HP drain and are therefore in my eyes irrelevant.

00:22:056 (2) - This feels very unnatural to me, because you're trying to cover the guitar with very loud 1/8 sounds, as if it required 1/8 snapped rhythms. I recommend you to make (00:21:732 (1) - ) end a tick earlier and place a 1/2 slider on (00:22:020 - ).

00:22:309 (3) - Can you align the red node with the white tick? It's a tiny bit off.

00:25:626 - I just really disagree with your choice of filler rhythms. Here you have mapped buzzsliders for the guitar, which just feels unnatural to me as said earlier, because to me, simple 1/2 (and 3/4 at 00:26:924 - ) rhythms could represent the song more accurately here.

00:41:852 - There is another pretty strong piano sound on this tick, that you might've missed (and two not as audible ones after the two other 2s in this part). I suggest replacing (00:41:924 (2) - ) with a 1/4 slider to keep your triangle relatively the same.

00:42:933 (3,1,2) - Another example where a simple slider would be more than enough to do the job.

00:59:953 - The spacing here feels a bit too high, it's similar to what you have in the kiai, despite this only being a buildup.

01:54:760 (1,2,3) - These felt a bit unintuitive, due to 3/4 rhythms being rare in this map and you having introduced a similar concept for a pattern snapped in 1/2 earlier in the map (01:54:760 (1,2,3) - ). Try finding a way to make this stand out more.

01:58:655 (1,2) - The sounds for these two objects are louder than the others, so how about increasing the spacing here?

02:13:799 - Same as before, you might have to check your spacing again.

02:49:857 (2,3) - Why are these not stacked like the other circles with full beat gaps between them?

02:53:751 (4,1) - ^

03:04:207 (4,1) - Consider nerfing this by a bit, the music doesn't justify a snap this hard here imo. It's just the guitar and some very faint drums, so it would be best to keep the stream's shape a bit flatter than it is now.

03:13:799 - This part doesn't feel well structured, as you're completely getting rid of filler rhythm here. Adding sliders would definitely help with this and make reading the patterns here feel more intuitive and natural. It currently leaves too much room open, creating problems like your spacing being confusing at times, like for example here (03:14:953 (1,2,3) - ), so yeah you should definitely come up with something more consistent for this part. You did a good job at this in your Light Insane diff, so use that for reference.

03:28:150 (2) - This beat doesn't seem strong enough to ignore your 1-2 slider -> circle concept to me, it would be best to just leave this out like you did here (01:25:770 (1) - ). I still do think, that having it in your last kiai is fine, due to the song's intensity appropriate enough for that.

04:13:655 (3,4) - The buzzslider here is kinda anticlimatic, you should just replace these two with 1/4 sliders or place a 1/4 double reverse and it should be fine.

[Insane]
00:19:857 (2,3) - I can see why you're breaking the flow here, but this angle still does seem a little bit too sharp to me.

00:25:626 - Same stuff as I mentioned before, I'm not a fan of these and would much rather see 1/2 used here.

00:31:972 - This part feels a bit awkward with the spinner on the held "e", despite ignoring the vocals on the white and red ticks before it. It's an Insane diff too, so I don't see why these are not mapped.

03:27:357 (5,6,7,8,1) - This angle is rather weird and there's nothing in the music that changes drastically enough for such a big change, so you should keep it more even for more consistency in your aesthetics.

[Light Insane]
00:31:972 - Same point as I made in Insane. You could place an 1/2 slider to cover the vocals here.

00:45:962 - Add circle? There is a beat on this tick and I think it would be better to have something here, than to leave a full beat gap.

00:52:453 (3,4,5,1,2) - Try arranging them like a pentagon or a hexagon, it would have a better visual impact that way.

01:15:818 (1,2) - Having two 1/4 sliders in a row on such a low difficulty doesn't seem like a good idea to me, as newer players tend to get confused by these and get lots of sliderbreaks, plus they don't really add anything to overall emphasis. Simplifying these into another double reverse would be the best way to handle this.

01:51:010 (1) - You should remove one reverse arrow to make the next white tick clickable, it's as strong as this one and should therefore be clickable as well.

02:34:280 (4,1) - Some of the full beat gaps aren't perfectly sightreadable like this one, so please try to come up with something to make them stand out more.

I would mod more diffs, but I'm pretty tired, so this is all from my side!
Hope at least one of my suggestions was somewhat useful lol
Good luck!
Finshie
Hi, M4M from the Pigeon Queue

[Fantasy]
  1. 00:11:491 (1,2,3) - same visual space as 00:49:568 (1,2,3) - but both have different rhythms (1/2 and 1/3). Tried to play it and got 100s on 1/3 since it looks 1/2
  2. 00:41:780 (1,2,3,1,2,3,1,2,3) - i think this could be done better instead of just triangles. could put a 1/1 slider at 00:42:501 - the sound is kinda noticable
  3. 00:59:953 (1,2,1,2,1,2,1,2,1) - shouldnt this be note+slider not slider+note? i think it follows the song better. same with 01:25:337 (1,2,1,2,1,2,1,2) -, etc...
  4. maybe its just my preference but i think itd better to start the kiai at 01:07:164 -
  5. 02:29:087 (1) - its too far compared to 01:15:241 (2,3) - that 1/4 ds looked like 1/2. mind decreasing this?
  6. 03:02:837 (5) - the sliderend is as strong as 03:02:693 (4) - itd better to make this slider 2 notes instead.
  7. 03:37:885 - end the kiai here and continue at 03:39:039 - ? theres no object in between and i think its cool. Applies to all diffs
[Insane]
  1. 00:22:669 (4) - this is kinda awkward to play
  2. 00:34:568 (1,2,1,2,3,4) - slider+note sounds better imo. Its also the same sound here 00:44:809 (5,1,2,3,4,5) - but this time its slider+note.
  3. 00:54:184 (1) - no sv change here? like 00:49:568 (1) - but i guess thats better and remove the sv change at 00:49:568 (1) - cus it feels kinda fast.
  4. 01:15:241 (1,2,1,2) - this is way harder than fantasy diff. 1/4 slider on high bpm is hard
  5. 01:28:655 (1,3) - could copy 01:28:222 (3,2) - this and rotate somehow for the same visual spacing.
  6. 03:39:761 (5) - unsnapped. weird how aimod didnt detect this.
[Light Insane]
  1. 00:15:818 (4) - 2.8 ds seems abit too much compared to other ds you used. 00:20:434 (4,1) - here you have 2 ds but it sound the same.
  2. 01:03:270 (1,2) - blanket is a bit off
  3. 01:11:780 (2,3) - the overlap doesnt look good to me. maybe something like this? https://osu.ppy.sh/ss/8271095
  4. 01:15:818 (1,2) - i think it would be better to make this one a reverse slider also. its light insane and high bpm too so i think consecutive 1/4 slider is a bit too much. applies to other kais.
[Regraz's Hard]
  1. 01:27:212 (3) - might wanna differentiate this from 01:27:645 (1,2,3) - cause it sounds different.
  2. 03:38:318 (3,4) - move the note so it doesnt stack at the slider and to make it not look 1/2? like in 00:50:722 (1,2) -
  3. 04:05:578 (1,2) - this is the only time you did this where you overlap the sliderhead on previous sliderend and its kinda weird.
  4. 04:09:184 - a spinner here maybe? also i dont think its that hard to map the rest of the song so why end it early?
    good!

gl~
Topic Starter
F D Flourite

Lulu- wrote:

Hey there, M4M from the Pigeon Queue! (This map's BG is surprisingly fitting xd)

[General]
I'm not sure if this is a bug on my side or it's your hitsound samples, but if I go to a stream with claps on it and pause halfway in, I notice a slight clicking noise on my left ear when the sample finishes playing. Can you confirm that? Hmm, it goes correctly during the CWC so I guess it's fine

[Fantasy]
00:11:491 (1,2,3) - This pattern is not a problem itself, but it's more the fact that it occurs again for another rhythm, like in this case (02:03:414 (1,2,3) - ), that makes it potentially misleading to read. You should either turn it into a 1/2 slider - circle rhythm like in (00:09:184 (1,2) - ) or simplify the 1/3 patterns with reverse sliders like in the Extra diff. Change the 1/2 pattern

00:12:934 (5,6) - You could replace these two with a 1/4 slider to follow the concept of mapping the vocals a bit more consistently, as you've done it here (02:19:568 (5,6) - ) too. I'm not sure about having a second 1/4 slider though, it seems a bit out of place, due to it being mapped to nothing "special" like the vocals. Nah. For me I'd say I don't want extra movement here because it's a build-up

00:14:087 (1,1,1) - I don't think these NCs are necessary, as I'm sure they're just a result of copy-pasting and don't indicate any change in rhythm or anything the like. The pattern is relatively easy to hit for the majority of people who would play this diff, so the NCs wouldn't contribute to the HP drain and are therefore in my eyes irrelevant. This map generally follows the "Rotation NC" rule. Yeah ofc I understand it would affect HP drain, but this pattern is not that hard and won't be an issue for players to fail or something else. If I change this one, there'll be a lot of following ones, which I think do benefit the map aestheticly.

00:22:056 (2) - This feels very unnatural to me, because you're trying to cover the guitar with very loud 1/8 sounds, as if it required 1/8 snapped rhythms. I recommend you to make (00:21:732 (1) - ) end a tick earlier and place a 1/2 slider on (00:22:020 - ). Hmm, sorry but I cannot agree with you on this point. The music here is heavily crowded by some hitsound effects, which I think would be great if I use buzz sliders to follow.

00:22:309 (3) - Can you align the red node with the white tick? It's a tiny bit off. Well, there's no sound on the white tick so no need to do that. Besides, the slider was designed to turn on the place of 00:21:587 (8) -

00:25:626 - I just really disagree with your choice of filler rhythms. Here you have mapped buzzsliders for the guitar, which just feels unnatural to me as said earlier, because to me, simple 1/2 (and 3/4 at 00:26:924 - ) rhythms could represent the song more accurately here. Same as I've said

00:41:852 - There is another pretty strong piano sound on this tick, that you might've missed (and two not as audible ones after the two other 2s in this part). I suggest replacing (00:41:924 (2) - ) with a 1/4 slider to keep your triangle relatively the same. Yeah it's a fair point. But that 1/4 slider should snap at 00:41:888 - (1/8 tick), which I think is too difficult to follow. So I decided to use a simplified rhythm like the current one.

00:42:933 (3,1,2) - Another example where a simple slider would be more than enough to do the job. It's different. Music on 00:42:933 (3) - still has a light piano sound (or fade-out if you think it's too soft), while the following part doesn't. As a result, a slider would kinda break the intention of splitting parts.

00:59:953 - The spacing here feels a bit too high, it's similar to what you have in the kiai, despite this only being a buildup. Nerfed a bit

01:54:760 (1,2,3) - These felt a bit unintuitive, due to 3/4 rhythms being rare in this map and you having introduced a similar concept for a pattern snapped in 1/2 earlier in the map (01:54:760 (1,2,3) - ). Try finding a way to make this stand out more. the spacing here is 1.732 times as 01:54:472 (3,4) - , whereas the rhythm is 1.5 times as 1/2 beats. The indication is enough as the visual distance is a lot bigger.

01:58:655 (1,2) - The sounds for these two objects are louder than the others, so how about increasing the spacing here? it breaks the consistency I want to make

02:13:799 - Same as before, you might have to check your spacing again. yeah

02:49:857 (2,3) - Why are these not stacked like the other circles with full beat gaps between them? 02:50:145 (3,1) - is an emphasized part during this section so I want to make something a bit different than staying still

02:53:751 (4,1) - ^ this is going to the next part, so distance is needed to indicate the seperation

03:04:207 (4,1) - Consider nerfing this by a bit, the music doesn't justify a snap this hard here imo. It's just the guitar and some very faint drums, so it would be best to keep the stream's shape a bit flatter than it is now. nerfed

03:13:799 - This part doesn't feel well structured, as you're completely getting rid of filler rhythm here. Adding sliders would definitely help with this and make reading the patterns here feel more intuitive and natural. It currently leaves too much room open, creating problems like your spacing being confusing at times, like for example here (03:14:953 (1,2,3) - ), so yeah you should definitely come up with something more consistent for this part. You did a good job at this in your Light Insane diff, so use that for reference. Yeah this part is messy for reasons. When I was mapping this part, the whole piano structure for me was just a great mess imo. So I ignored the distance theory just to create a sense of chaos by a bit. This is an Extra after all. So I believe it won't bother players who are able to play this difficulties, as the pattern here are pretty simple.

03:28:150 (2) - This beat doesn't seem strong enough to ignore your 1-2 slider -> circle concept to me, it would be best to just leave this out like you did here (01:25:770 (1) - ). I still do think, that having it in your last kiai is fine, due to the song's intensity appropriate enough for that. changed

04:13:655 (3,4) - The buzzslider here is kinda anticlimatic, you should just replace these two with 1/4 sliders or place a 1/4 double reverse and it should be fine. hmm i wasn't really to snap anything even if I did that. I just wanted to create a buzz feeling. 1/4 is kinda not dense enough.

[Insane]
00:19:857 (2,3) - I can see why you're breaking the flow here, but this angle still does seem a little bit too sharp to me. Such kind of flow is quite common in nowadays map :thinking:

00:25:626 - Same stuff as I mentioned before, I'm not a fan of these and would much rather see 1/2 used here. same answer for that

00:31:972 - This part feels a bit awkward with the spinner on the held "e", despite ignoring the vocals on the white and red ticks before it. It's an Insane diff too, so I don't see why these are not mapped. fixed

03:27:357 (5,6,7,8,1) - This angle is rather weird and there's nothing in the music that changes drastically enough for such a big change, so you should keep it more even for more consistency in your aesthetics. it was for the aesthetic of previous sliders 03:26:491 (1,2) - lol

[Light Insane]
00:31:972 - Same point as I made in Insane. You could place an 1/2 slider to cover the vocals here. yep

00:45:962 - Add circle? There is a beat on this tick and I think it would be better to have something here, than to leave a full beat gap. nah. trying to make more gaps to nerf the difficulty

00:52:453 (3,4,5,1,2) - Try arranging them like a pentagon or a hexagon, it would have a better visual impact that way. I try

01:15:818 (1,2) - Having two 1/4 sliders in a row on such a low difficulty doesn't seem like a good idea to me, as newer players tend to get confused by these and get lots of sliderbreaks, plus they don't really add anything to overall emphasis. Simplifying these into another double reverse would be the best way to handle this. sure

01:51:010 (1) - You should remove one reverse arrow to make the next white tick clickable, it's as strong as this one and should therefore be clickable as well. ok

02:34:280 (4,1) - Some of the full beat gaps aren't perfectly sightreadable like this one, so please try to come up with something to make them stand out more. changed

I would mod more diffs, but I'm pretty tired, so this is all from my side!
Hope at least one of my suggestions was somewhat useful lol
Good luck!

Finshie wrote:

Hi, M4M from the Pigeon Queue

[Fantasy]
  1. 00:11:491 (1,2,3) - same visual space as 00:49:568 (1,2,3) - but both have different rhythms (1/2 and 1/3). Tried to play it and got 100s on 1/3 since it looks 1/2 changed space of 1/2
  2. 00:41:780 (1,2,3,1,2,3,1,2,3) - i think this could be done better instead of just triangles. could put a 1/1 slider at 00:42:501 - the sound is kinda noticable
    there're piano sounds there going down regularly by each 3
  3. 00:59:953 (1,2,1,2,1,2,1,2,1) - shouldnt this be note+slider not slider+note? i think it follows the song better. same with 01:25:337 (1,2,1,2,1,2,1,2) -, etc... vocal are connected by sliders and then a blank place is split from the followed slider. And the jump is from blank->vocal, which means the emphasis is correct and strengthened. I don't see the reason to change it. Later on, patterns like 03:56:491 (1,2) - are in a different situation. There's no vocal so no need to connect anything, then the blank place are covered by slidertails with the reason you hold.
  4. maybe its just my preference but i think itd better to start the kiai at 01:07:164 - yeah
  5. 02:29:087 (1) - its too far compared to 01:15:241 (2,3) - that 1/4 ds looked like 1/2. mind decreasing this? I don't think it will be misread as rhythm here is exactly the same as the previous kiai. And for an Extra, a 1/4 jump is generally easy to read, let alone the slider structure here indicates a 1/4 jump.
  6. 03:02:837 (5) - the sliderend is as strong as 03:02:693 (4) - itd better to make this slider 2 notes instead. hmm, no certain reasons to change or not. The rhythm and drum sound here is not changed significantly so no need to do a particular change imo.
  7. 03:37:885 - end the kiai here and continue at 03:39:039 - ? theres no object in between and i think its cool. Applies to all diffs the vocal still continues, and it matters more than no note imo.
[Insane]
  1. 00:22:669 (4) - this is kinda awkward to play lol, change into a pattern that is easier to read and execute
  2. 00:34:568 (1,2,1,2,3,4) - slider+note sounds better imo. Its also the same sound here 00:44:809 (5,1,2,3,4,5) - but this time its slider+note. You seem to make the opposite quote but anyway... I don't think music on these two parts are similar. In the first part you quote, there's obvious instrument on the third tick, which I think is worth emphasis.
  3. 00:54:184 (1) - no sv change here? like 00:49:568 (1) - but i guess thats better and remove the sv change at 00:49:568 (1) - cus it feels kinda fast. You might have not noticed that rhythm on this two parts are different. The SV changing part is faster, followed by greater drum emphasis.
  4. 01:15:241 (1,2,1,2) - this is way harder than fantasy diff. 1/4 slider on high bpm is hard ur right
  5. 01:28:655 (1,3) - could copy 01:28:222 (3,2) - this and rotate somehow for the same visual spacing. that'd cause overlaps
  6. 03:39:761 (5) - unsnapped. weird how aimod didnt detect this. sure
[Light Insane]
  1. 00:15:818 (4) - 2.8 ds seems abit too much compared to other ds you used. 00:20:434 (4,1) - here you have 2 ds but it sound the same. this is mostly for aesthetic. It's indeed bigger but I think it still plays comfortably on this difficulty level
  2. 01:03:270 (1,2) - blanket is a bit off yeah
  3. 01:11:780 (2,3) - the overlap doesnt look good to me. maybe something like this? https://osu.ppy.sh/ss/8271095 what the hell I was thinking lol
  4. 01:15:818 (1,2) - i think it would be better to make this one a reverse slider also. its light insane and high bpm too so i think consecutive 1/4 slider is a bit too much. applies to other kais. yep

gl~
Late reply because of the CWC but still thanks for your mod! updated
Lasse
.

should've looked at lower diffs before accepting to check this
I think the gap between standard and hard is way too big...
hard is mapped like a very simple hard, but standard feel more like an easy, besides some spots like that sudden huge difficulty spike on 03:47:260 (1,2,3,4,5) -
yes it sounds different from when this part happens before, but it doesn't have to be this difficult
I really think toning this down and adding another difficulty inbetween would be necessary
also seems like the difficulty really overuses sliders

I'll just add some thoughts for top diff:
00:13:655 (1) - doing something like http://i.imgur.com/HgvpOlt.jpg here would make movement more intuitive visually and also fit with your overall shape usage I think
00:14:087 (1,2,1,2,1,2) - no idea why you decided to map it like this? it's a repetitive 1-2 pattern, but the music doesn't support it. 00:14:376 (1,2) - 00:14:087 (1,2) - for example are completely different. seems like it tries to follow multiple layers at once and even then 00:14:232 - isn't really something that sounds like it would ever be clickable
compare it to how you mapped the same thing at 00:16:395 (2,3,4,5) - which makes a bit more sense

00:17:116 (1,2) - never used such 1/4 gaps before and it looks like it will really force people to misread as 1/2 gap and leave 1 too early - get a 100 on it
something like http://i.imgur.com/bJ9tvJl.jpg would keep your stacking
00:18:703 (2,3) - yea no idea why suddenly this uses such a simplified rhythm for the same thing you mapped with way more clicks before
00:20:938 (2,3,4,5,6,7,8) - can you add some drum hitsounds here (default drum clap/finish would work)? would sound great with these
00:24:904 (2,3,4) - this triple feels really unintuitive, even if there is some sound on the blue tick, since melody and guitars both clearly empahsize the 1/2 ticks. also sad that you completely ignore the cymbal on 00:25:193 (5) -

00:34:568 - rhythm for this whole thing seemed quite weird to me. at least if it was supposed to emphasize the guitars, which is pretty much the only thing here besides occasional piano and some noise, a rhythm like http://i.imgur.com/7BMlEqG.jpg seemes much more fitting

00:37:885 (5,6,1) - overmapping triples when the song pretty much has emphasis on both 1/2 ticks
^happens a lot on this
00:38:462 (3,4,5) - this one feels better cause it kinda "extends" the vocal, though now suddenly skipping the kick on 00:38:751 - which is so noticeable here, with a 3/4 slider that ends on nothing is ?? why not just use 1/2 like 00:37:453 (3) -
00:39:328 (2) - what is this even following? it starts on nothing and ends on a strong vocal + drum. making 00:39:905 - clickable could also be great
=> something like http://i.imgur.com/e2cOSdO.jpg if you want to keep the triple, or better imo: replace it with a 1/2 slider or maybe circles
00:59:376 (3,4,5,6,7,8,9,10) - just why. you could probably get away with it if you delete 00:59:448 - . but http://i.imgur.com/fkc8Il3.jpg would actually follow the song
00:59:953 (1,2,1,2,1,2,1,2,1,2) - this whole thing just feels so wrong with, like you somehow completely reversed it when http://i.imgur.com/REYTmOV.jpg would make much more sense with vocals and drums

I'll just stop here since I'm getting too tilted by rhythm choice lol
gl
Topic Starter
F D Flourite

Lasse wrote:

.

should've looked at lower diffs before accepting to check this
I think the gap between standard and hard is way too big...
hard is mapped like a very simple hard, but standard feel more like an easy, besides some spots like that sudden huge difficulty spike on 03:47:260 (1,2,3,4,5) -
yes it sounds different from when this part happens before, but it doesn't have to be this difficult
I really think toning this down and adding another difficulty inbetween would be necessary
also seems like the difficulty really overuses sliders

Sliders are used to simplify rhythm as rhythm in this song is complicated. They can be altered to circles if the rhythm isn't too complex. I will check the whole diff to see if there's somewhere available for that.

For the difficulty spike thing, I doubt it because they're just 1/1 consecutive circles. It is almost the most way to make this part easy but differ from others.

For the spread thing, I don't agree with you either as the Standard difficulty gives some introduction to 1/2 rhythms in a comfortable way without too many consecutive 1/2 chains. And the Hard difficulty has a general design on 1/2 rhythms. They're just designed as how Normal and Hard are supposed to be.


I'll just add some thoughts for top diff:
00:13:655 (1) - doing something like http://i.imgur.com/HgvpOlt.jpg here would make movement more intuitive visually and also fit with your overall shape usage I think
00:14:087 (1,2,1,2,1,2) - no idea why you decided to map it like this? it's a repetitive 1-2 pattern, but the music doesn't support it. 00:14:376 (1,2) - 00:14:087 (1,2) - for example are completely different. seems like it tries to follow multiple layers at once and even then 00:14:232 - isn't really something that sounds like it would ever be clickable
compare it to how you mapped the same thing at 00:16:395 (2,3,4,5) - which makes a bit more sense

00:17:116 (1,2) - never used such 1/4 gaps before and it looks like it will really force people to misread as 1/2 gap and leave 1 too early - get a 100 on it
something like http://i.imgur.com/bJ9tvJl.jpg would keep your stacking It's a speed up so it can be noticed easier than regular large 1/4 gaps
00:18:703 (2,3) - yea no idea why suddenly this uses such a simplified rhythm for the same thing you mapped with way more clicks before
00:20:938 (2,3,4,5,6,7,8) - can you add some drum hitsounds here (default drum clap/finish would work)? would sound great with these
00:24:904 (2,3,4) - this triple feels really unintuitive, even if there is some sound on the blue tick, since melody and guitars both clearly empahsize the 1/2 ticks. also sad that you completely ignore the cymbal on 00:25:193 (5) -

00:34:568 - rhythm for this whole thing seemed quite weird to me. at least if it was supposed to emphasize the guitars, which is pretty much the only thing here besides occasional piano and some noise, a rhythm like http://i.imgur.com/7BMlEqG.jpg seemes much more fitting There's pitch increase by each 3, which is very obvious to me

00:37:885 (5,6,1) - overmapping triples when the song pretty much has emphasis on both 1/2 ticks I doubt the way you think of overmapping. Aren't most overmapped triplets used to emphasize the last note of triplets instead of the middle one? I don't understand why you concern so much on the middle circle while completely ignoring the music effect they bring.
^happens a lot on this
00:38:462 (3,4,5) - this one feels better cause it kinda "extends" the vocal, though now suddenly skipping the kick on 00:38:751 - which is so noticeable here, with a 3/4 slider that ends on nothing is ?? why not just use 1/2 like 00:37:453 (3) - Isn't the 3/4 slider right ending at the place where vocal ends?
00:39:328 (2) - what is this even following? it starts on nothing and ends on a strong vocal + drum. making 00:39:905 - clickable could also be great
=> something like http://i.imgur.com/e2cOSdO.jpg if you want to keep the triple, or better imo: replace it with a 1/2 slider or maybe circles
00:59:376 (3,4,5,6,7,8,9,10) - just why. you could probably get away with it if you delete 00:59:448 - . but http://i.imgur.com/fkc8Il3.jpg would actually follow the song
00:59:953 (1,2,1,2,1,2,1,2,1,2) - this whole thing just feels so wrong with, like you somehow completely reversed it when http://i.imgur.com/REYTmOV.jpg would make much more sense with vocals and drums You completely messed up the thing I want to make. First of all, this part is different from 01:27:645 (1,2,1,2,1,2,1,2) - , which is something that you prefer in your post. The biggest difference is, one has vocal while the other one doesn't. Completely regarding them as the same thing isn't a nice choice because the vocal has variation even in each pair while the other one doesn't. Secondly, changing the vocal part to the pattern you suggest ruins the emphasis instead. In these patterns, distances are very small in each pairs, which present little emphasis inside. So the way you think 01:00:674 (2,2,2) - are emphasized makes no sense as, they are just a small movement toward a circle after sliders, which are so easy in an Extra level difficulty. However, the real things that are worth emphasized are sliderheads of 01:00:385 (1,1,1) - for their being heavier vocals, which are the thing I want to make outstanding in this part. In your suggested design, those sliderheads are jumped from slidertails instead of circles, which express far less emphasis than my design. Thirdly, 00:59:953 (1,1,1,1) - these sliders connected vocal in pairs, which brings out the more original use of sliders: connecting sounds similar/expressing long sounds. Those new developed "emphasis/strong" theories should stand behind the essential thought of sliders.

I'll just stop here since I'm getting too tilted by rhythm choice lol Sorry to hear that you cannot understand it but anyway.
gl
No reply = fixed

Thanks.
sahuang
Simple
00:50:434 - add a circle for the beat here?02:04:280 - etc same
02:59:809 (1,2,3) - looks a bit confusing for easy
Topic Starter
F D Flourite

sahuang wrote:

Simple
00:50:434 - add a circle for the beat here?02:04:280 - etc same
02:59:809 (1,2,3) - looks a bit confusing for easy
All fixed! Thanks

tbc?
sahuang
Simple
03:00:674 (2,3) - dont stack in easy

Standard
00:49:568 (3,4) - 02:03:414 (3,4) - too difficult spacing/
02:17:837 (3,4) - 02:23:751 (3,4) - 02:58:655 (3,4) - etc too many blanket issues here
02:59:376 - 1/2?
02:59:809 (1) - rhythm seems bad, try end 03:00:241 - and maybe 1/2 reverse 03:00:530 -
I think many rhythms are pretty hard lol, so many gaps here

Hard
02:59:376 (3,1) - bl
04:03:703 (1,1) - bad
04:05:578 (1,2) - why suddenly stack

Light insane
00:15:530 (3,4,1) - the flow is a bit weird
00:52:453 (3,4,5) - maybe make thr spacing more even
02:43:222 (3) - g?

I
00:27:357 - clickable
Topic Starter
F D Flourite

sahuang wrote:

Simple
03:00:674 (2,3) - dont stack in easy

Standard
00:49:568 (3,4) - 02:03:414 (3,4) - too difficult spacing/
02:17:837 (3,4) - 02:23:751 (3,4) - 02:58:655 (3,4) - etc too many blanket issues here
02:59:376 - 1/2? No, the following 1/2 sound is soft
02:59:809 (1) - rhythm seems bad, try end 03:00:241 - and maybe 1/2 reverse 03:00:530 -
I think many rhythms are pretty hard lol, so many gaps here
renamed into Advanced

Light insane
00:15:530 (3,4,1) - the flow is a bit weird should be ok as I like something flowing in this way
00:52:453 (3,4,5) - maybe make thr spacing more even was to emphasize the second note. Will change later probably
02:43:222 (3) - g?

I
00:27:357 - clickable
No reply = fixed
Thanks! Wait for the next wave lol
Nokashi

Greetings!





Finally got time to check this

AscenDFlourite's Rain

F D Flourite
  1. 00:08:030 (2) - Preferably, in order to accentuate the vocal sound here 00:08:607 - i would make this a reverse with a reverse tick on that timestamp
  2. 00:12:645 (2,3) - Would love to see more movement here, as this drum has a higher pace than 00:10:337 (1,2,3,4,5) - yet the latter offered more movement
  3. 00:22:309 (1) - Not sure if the NC is exactly necessary here
  4. 00:26:347 (1,2,3) - I find this antiflow too harsh for this section. Instead what you could do is more intense vertical slider movements that are accompanied by HDashes to give better impact on the drums.
  5. 00:27:357 - Theres clearly prominent sounds at the 1/4 here, extending up to 00:27:573 -. So im suprised you didnt map them, since you already mapped 1/4 rhythm here 00:12:645 (2,3) -
  6. 00:43:222 (1) - Also pretty unecessary NC
  7. 00:51:732 (1) - Similar as above
  8. 00:54:184 (1,2) - again entry point is somewhat strainful here as you need to do a quick snap to catch the stream stack, maybe a curved stream would have worked nicer here
  9. 01:08:607 (3,4) - Id move the 4 close to 3 to make the transition less awkward
  10. 01:15:241 (2,3) - Would flow better if they were curved streams much like 01:15:818 (4,5) - . More movement is being offered to account for the drum
  11. 01:17:837 (3,4) - Would have been nice to have a sharper movement here instead of this vertical one to account for the higher pitched vocal
  12. 03:20:001 (2,3) - seems too snappy of a dash for the intensity provided, I'd reduce the spacing so its similar to 03:15:530 (2,1) -
  13. 03:44:520 (4,5,6) - This is extremely awkward to adjust too, which could result in a sad break. Easily fixable by making 03:44:664 (5,6) - a curved stream as well
Ascendance
  1. 01:50:866 (2) - Circle -> 1/4 triple would be the more musically correct choice here in order to accentuate the strong drum as well as offer a more noticable dash to the highly pitched vocal in the next white tick
  2. 01:52:741 (5) - Would have been way better as a slider for the vocal hold, the stop here seems awkward
  3. 01:54:760 (3,4) - Uhh the rhythm is soo diverse here so its saddening that you went for the simple 1/2 slider iteration. I wouldnt say it would be too strainful for a rain diff as long as the movement is simple
  4. 02:10:769 (4,5) - A dash here would be nice to emphasize the stronger vocal and instrument
  5. 02:12:934 (2) - Would be nice to break this into 2 distinct circles since the vocal is choppy here and a similar pitch is present on both the sliderhead and slidertail
  6. 02:15:530 (5,6) - 3/4 rhythm feels too forced here for me. snare on red tick is strong as it is
  7. 02:23:030 (1,2) - In my ears the sound on the sliderend is too strong to be ignored (movement wise) resulting in some awkward feedback when it comes to moving. My thoughts were always wondering why this isnt a 1/2 slider -> 1/2 slider dash distance here
  8. 02:29:232 - 1/4 rhythm starts here and in the previous kiai the 1/4 rhythm was mapped, to be honest i expected the same rhythm choice for second kiai as well
  9. 03:03:919 (6,1) - Would be cool to atleast have a dash here
  10. 03:04:207 (4,5) - Also not sure why this doesnt share the same DS as the rest of the stream, even though its its continuation
  11. 04:03:991 (3,4) - 3 circles instead would accentuate the distinct guitar on all 3 1/2 ticks equally
  12. 03:58:510 (2,1) - Antiflow here would accentuate the movement to 1

Overdose
  1. 00:04:424 (3) - I would prefer a 1/2 -> circle rhythm here on the basis that more momentum between these 00:04:712 - 00:04:857 - should be more intense than what its offered now
  2. 00:07:164 (2) - 1/2 Slider would have emphasized the vocal here better in my opinion
  3. 00:09:184 (1,2,3) - For the sake of consistency this could have been a reverse instead, much like 00:11:491 (1) -
  4. 00:12:934 (5) - Would have expected more of a dash to get to here, instead of a simple walk
  5. 00:23:607 (3,4) - This should deserve the HDash instead, if you notice theres a really strong snare on (4) which is not present on (3). However the HDash is present on (2)->(3). Added to that, the remaining placements should be kept on a walk basis, but small dashes instead
  6. 00:24:904 (4) - Really strong snare here left unexploited since its on a reverse tick. I would suggest reworking rhythm here in order to create a HDash towards this 00:25:049 - tick
  7. 00:26:924 (3) - Also somewhat prominent tick on sliderend. Here's a viable rhythmic alternative for this section (ticker starting on 00:26:924 - ). With this rhythm
    1. Theres a HDash on 00:27:140 - -> 00:27:212 - for the added consistency with previous rhythms
    2. The 1/4 rhythm here 00:27:285 - is actually mapped
  8. 00:35:434 (1,2,3,4) - I find this section rhythmically incorrect. Take this string of objects for example 00:34:568 (1,2,3,4) -. It expresses the guitar optimally with 1/2 sliders on 00:34:712 - and 00:35:145 -. 00:35:434 (1,2,3,4) - Here though things get out of control when it comes to emphasizing the right sounds. What you could do to fix it is sticking to the initial rhythm of the first 4 objects or going for a rhythm that offers movement on more prominent sounds
  9. 00:41:780 (2,3,4,5,6,7) - This is a rather movement intensive pattern even though the sound hasnt gotten all that intense. Having 2-3 left rights is a nice pattern but 7-8 in a row isnt as interesting and places too much strain on not so importnant sounds
  10. 00:54:039 (6,1) - Would have been nice if this had more impact to it
  11. 01:02:260 (1,2,3,1) - A more energetic rhythm would have been nice here. Rhythm similar to 00:34:568 (1,2,3,4) - seems more fitting for here and will also add more movement
  12. 01:12:068 (3,4) - A little more distance would imply a better movement onto the next object
  13. 01:22:309 (3,4) - Not sure this HDash in exactly needed. However if you do want to keep it for the sake of the somewhat stronger vocal, the I would suggest having 01:24:184 (1,2) - as a HDash as well
  14. 01:41:491 (1,2,1,2,3,1,1,2,1,1,2,3) - Having a New Combo every downbeat here kinda clutters the New Combos together. For this section, I would suggest going for an NC once every 2 downbeats instead of 1
  15. 01:48:414 (1,2,3,1,2,3,4,5) - And here I dont think HDashes are correctly placed here. I dont feel like the music is prominent enough to warrant them. Added to that, if you start HDashing on the start of the prominent drums later on, it would give off better impact
  16. 02:20:145 (2,3) - Maybe you could fit a HDash here for the strong vocal. But this is a mostly subjective suggestion imo
  17. 02:31:684 (4,5) - Also a HDash here would fit nicely for the higher vocal pitch
  18. 02:41:347 (10,1) - Really sudden high distance HDash, a small distance reduction would be great here
  19. 02:43:510 (8,9,10,11) - You could use something similar to 01:29:664 (8,9,10,11) - not only for the consistency but for the fact that its a bit more interesting this way
  20. 02:56:491 (1,2,3,4) - These right here would work well as a 1/2 left right mainly cause of the distinct sound they are based on. Would make this way more interesting
  21. 03:00:241 (2,3) - HDash here as well would work nicely
  22. 03:13:799 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - This part should offer more focus to the vocals imo. As it stands im confused as to what sounds you are following. I hear that some are based at the piano but overall i find it confusing as a rhythmical expression
  23. 03:40:626 (2,3,4) - Here I'd space 2 and 3 more as well 4 from 3 right now most of the time i just drop there cause it feels like a stop in momentum for being too close
  24. 03:47:837 (4,5) - Id stick those 2 more because they convert kinda weirdly with 5 being tad bit too much on the side imo
  25. 04:02:549 (2) - You could make this more horizontal for the extra movement. Right now it feels too vertical, like it limits the possible movement

CanoveRdose
  1. 00:04:857 (2,3) - In my eyes this would work better as 2 1/1 sliders for the vocals
  2. 00:09:472 (3,4) - I think there would be more emphasis here if the movement to (4) was through a direction change instead of a linear movement. Same applies for all similar iterations
  3. 00:27:645 (1,2,1,2,3,4,5,1,1,2,3,1) - Same as in the overdose i would suggest going for a NC once every 2 downbeats instead of 1 in this section. NC feels overused
  4. 00:29:953 (1) - I would expect more movement in this slider instead of such a slight curve, would make it more interesting imo
  5. 00:34:568 (1,2,3,4,5,6) - These feel somewhat awkward to play. It apparent that you want emphasis on every third circle but the way its represented makes for some ambiguous spacing. On solution would be making the jump more apparent. Maybe something like what you did on the overdose difficulty
  6. 00:39:760 (3) - More horizontality here would work wonders in a sense that with the momentum gathered having such a vertical reverse is a movement killer. Having this slider being more horizontal will go a long way to improving flow here
  7. 00:42:212 (4) - Drums are really intense here and something more movement oriented would work nicely to express that
  8. 00:49:953 (3,4) - Having this as a HDash will break the monotony and make this irregular rhythm more interesting. The music is asking for it as it is
  9. 01:00:818 (1,2,3,4,5,6) - I'd soften up the distancing a tad bit here, right now it contrasts the first pattern a lot even though the music isnt that different. I get the buildup idea but it should be reduced a tad bit
  10. 01:05:145 (3,4) - Direction change here instead? Would compliment the vocal nicely
  11. 01:18:414 (1,2) - I find this really harsh as an antiflow. Imo if you wanted to go for this HDash strength I would suggest normal flow. Would also make the next jump a bit more intense
  12. 01:21:587 (3,3) - I would change these to either 3/4 sliders -> circle or 1/2 sliders -> circle. Reason being that the strong vocal on the sliderend doesnt give off enough feedback for me. Having a seperate object representing it would work better I believe
  13. 01:27:068 (7) - Hmm you could NC this to avoid object clutter in this intense section and also accentuate this strong vocal
  14. 01:24:616 (2,3) - Also should be a HDash, consistency with 01:22:309 (2,3) -
  15. 01:27:501 (10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,1) - This is really cool!!! Love how it plays! :3
  16. 01:41:491 (1,2,1,2,3,4,1,1,2,3,1,1,1,2,3,1,2,1,2) - Same thing about Comboing as 00:27:645 (1,2,1,2,3,4,5,1,1,2,3,1) - here
  17. 01:46:107 (1,1) - You could put them a bit close together in a sense that there is more movement than what should be expected in a really barebones part of the map in terms of rhythm
  18. 01:51:155 (5,6,7) - This flick movement is a bit too strainful in this part of the map in my opinion. You could remove the antiflow and instead go for more HDash impact which would give off the same effecrt with less strain
  19. 01:59:520 (6,7,8,1,2) - I find it awkward that theres a really strainful pattern inbetween 2 different parts of the song. I'd say that the strong HDashing is justified up to here 01:59:809 - but after that i find no justification for the intense movements given
  20. 02:19:568 (4,5,6,7) - Something more intense than just a curved stream would play really well in terms of accentuating the strong drum
  21. 02:29:376 (1,2,3,4) - In order to be more consistent with 01:15:529 (1,2,3,4,5,6,7,8) - I would expect more 1/4 Hyper chains. I really liked how they played in the first kiai
  22. 02:34:280 (5) - 1/2 slider here for the vocal leading up to a HDash to get to here 02:34:568 (1) - would play so much better
  23. 02:48:991 (3,4,5) - This as a pattern seems too linear when all previous are as a left right rather than a straight movement
  24. 03:17:693 (2,3) - You could map the vocals here instead, as they are more prominent, much like 03:18:991 (2) -
  25. 03:47:260 (1,2,3,4,5) - Regarding this jump pattern, I feel it starts 2 1/2 early. If i were to place intense HDashing it would be on a distinct sound that is not present in any other kiai, which is the piano on these ticks 03:47:549 (3,4,5,6,7,8) -. It would be more logical to start the big HDashes there and make these 03:47:260 (1,2) - a 1/2 slider focusing on vocals
  26. 03:53:462 (2,3) - HDash here for consistency

Thats all from me! Sorry for the long delay. Hope I helped at least
Best of Luck~!
Topic Starter
F D Flourite

Nokashi wrote:

Greetings!





Finally got time to check this

AscenDFlourite's Rain

F D Flourite
  1. 00:08:030 (2) - Preferably, in order to accentuate the vocal sound here 00:08:607 - i would make this a reverse with a reverse tick on that timestamp
  2. 00:12:645 (2,3) - Would love to see more movement here, as this drum has a higher pace than 00:10:337 (1,2,3,4,5) - yet the latter offered more movement S-shape sliders are for the meta design of this difficulty. So I will change something that do great harm to the flow while keep others. Same as following
  3. 00:22:309 (1) - Not sure if the NC is exactly necessary here
  4. 00:26:347 (1,2,3) - I find this antiflow too harsh for this section. Instead what you could do is more intense vertical slider movements that are accompanied by HDashes to give better impact on the drums. Well, I feel it represent the beat greatly. Distances are controlled so I guess it should be ok
  5. 00:27:357 - Theres clearly prominent sounds at the 1/4 here, extending up to 00:27:573 -. So im suprised you didnt map them, since you already mapped 1/4 rhythm here 00:12:645 (2,3) - Try to keep it simple in Rain
  6. 00:43:222 (1) - Also pretty unecessary NC
  7. 00:51:732 (1) - Similar as above This one is necessary according to the rhythm section, tho
  8. 00:54:184 (1,2) - again entry point is somewhat strainful here as you need to do a quick snap to catch the stream stack, maybe a curved stream would have worked nicer here
  9. 01:08:607 (3,4) - Id move the 4 close to 3 to make the transition less awkward
  10. 01:15:241 (2,3) - Would flow better if they were curved streams much like 01:15:818 (4,5) - . More movement is being offered to account for the drum
  11. 01:17:837 (3,4) - Would have been nice to have a sharper movement here instead of this vertical one to account for the higher pitched vocal
  12. 03:20:001 (2,3) - seems too snappy of a dash for the intensity provided, I'd reduce the spacing so its similar to 03:15:530 (2,1) -
  13. 03:44:520 (4,5,6) - This is extremely awkward to adjust too, which could result in a sad break. Easily fixable by making 03:44:664 (5,6) - a curved stream as well

Overdose
  1. 00:04:424 (3) - I would prefer a 1/2 -> circle rhythm here on the basis that more momentum between these 00:04:712 - 00:04:857 - should be more intense than what its offered now The vocal here is lasting, so I'd like to keep it for now
  2. 00:07:164 (2) - 1/2 Slider would have emphasized the vocal here better in my opinion
  3. 00:09:184 (1,2,3) - For the sake of consistency this could have been a reverse instead, much like 00:11:491 (1) -
  4. 00:12:934 (5) - Would have expected more of a dash to get to here, instead of a simple walk
  5. 00:23:607 (3,4) - This should deserve the HDash instead, if you notice theres a really strong snare on (4) which is not present on (3). However the HDash is present on (2)->(3). Added to that, the remaining placements should be kept on a walk basis, but small dashes instead
  6. 00:24:904 (4) - Really strong snare here left unexploited since its on a reverse tick. I would suggest reworking rhythm here in order to create a HDash towards this 00:25:049 - tick
  7. 00:26:924 (3) - Also somewhat prominent tick on sliderend. Here's a viable rhythmic alternative for this section (ticker starting on 00:26:924 - ). With this rhythm
    1. Theres a HDash on 00:27:140 - -> 00:27:212 - for the added consistency with previous rhythms
    2. The 1/4 rhythm here 00:27:285 - is actually mapped
  8. 00:35:434 (1,2,3,4) - I find this section rhythmically incorrect. Take this string of objects for example 00:34:568 (1,2,3,4) -. It expresses the guitar optimally with 1/2 sliders on 00:34:712 - and 00:35:145 -. 00:35:434 (1,2,3,4) - Here though things get out of control when it comes to emphasizing the right sounds. What you could do to fix it is sticking to the initial rhythm of the first 4 objects or going for a rhythm that offers movement on more prominent sounds
    I'd like to show disagreement here as I'm not actually emphasizing anything here. There is difference among sounds but what I care more is about grouping these sounds. The proof is most walk distances are mostly around 1.0x here.
  9. 00:41:780 (2,3,4,5,6,7) - This is a rather movement intensive pattern even though the sound hasnt gotten all that intense. Having 2-3 left rights is a nice pattern but 7-8 in a row isnt as interesting and places too much strain on not so importnant sounds
  10. 00:54:039 (6,1) - Would have been nice if this had more impact to it
  11. 01:02:260 (1,2,3,1) - A more energetic rhythm would have been nice here. Rhythm similar to 00:34:568 (1,2,3,4) - seems more fitting for here and will also add more movement Did some small changes but still try to keep them in 1/1 rhythmically
  12. 01:12:068 (3,4) - A little more distance would imply a better movement onto the next object
  13. 01:22:309 (3,4) - Not sure this HDash in exactly needed. However if you do want to keep it for the sake of the somewhat stronger vocal, the I would suggest having 01:24:184 (1,2) - as a HDash as well
  14. 01:41:491 (1,2,1,2,3,1,1,2,1,1,2,3) - Having a New Combo every downbeat here kinda clutters the New Combos together. For this section, I would suggest going for an NC once every 2 downbeats instead of 1
  15. 01:48:414 (1,2,3,1,2,3,4,5) - And here I dont think HDashes are correctly placed here. I dont feel like the music is prominent enough to warrant them. Added to that, if you start HDashing on the start of the prominent drums later on, it would give off better impact Those are for the build-ups
  16. 02:20:145 (2,3) - Maybe you could fit a HDash here for the strong vocal. But this is a mostly subjective suggestion imo
  17. 02:31:684 (4,5) - Also a HDash here would fit nicely for the higher vocal pitch Well the vocal is lasting without much transition. So I decide to leave it a normal jump
  18. 02:41:347 (10,1) - Really sudden high distance HDash, a small distance reduction would be great here
  19. 02:43:510 (8,9,10,11) - You could use something similar to 01:29:664 (8,9,10,11) - not only for the consistency but for the fact that its a bit more interesting this way This is different from the first kiai. There's an obvious pause at the end of the 1st kiai, which probably requires a bit higher intensity. But this one doesn't.
  20. 02:56:491 (1,2,3,4) - These right here would work well as a 1/2 left right mainly cause of the distinct sound they are based on. Would make this way more interesting
  21. 03:00:241 (2,3) - HDash here as well would work nicely
  22. 03:13:799 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - This part should offer more focus to the vocals imo. As it stands im confused as to what sounds you are following. I hear that some are based at the piano but overall i find it confusing as a rhythmical expression Yeah did some change. Now I still follow piano where there's no vocal
  23. 03:40:626 (2,3,4) - Here I'd space 2 and 3 more as well 4 from 3 right now most of the time i just drop there cause it feels like a stop in momentum for being too close
  24. 03:47:837 (4,5) - Id stick those 2 more because they convert kinda weirdly with 5 being tad bit too much on the side imo Trying to make it a bit tricky to give emphasis on 03:48:126 -
  25. 04:02:549 (2) - You could make this more horizontal for the extra movement. Right now it feels too vertical, like it limits the possible movement Since this is a moving-back, it actually requires less movement than normal ones because of the momentum

CanoveRdose
  1. 00:04:857 (2,3) - In my eyes this would work better as 2 1/1 sliders for the vocals in fact 00:05:145 (3,4) - generates "oka" word. So I try to keep all similar ones in pairs for the sake of rhythm consistency
  2. 00:09:472 (3,4) - I think there would be more emphasis here if the movement to (4) was through a direction change instead of a linear movement. Same applies for all similar iterations
  3. 00:27:645 (1,2,1,2,3,4,5,1,1,2,3,1) - Same as in the overdose i would suggest going for a NC once every 2 downbeats instead of 1 in this section. NC feels overused
  4. 00:29:953 (1) - I would expect more movement in this slider instead of such a slight curve, would make it more interesting imo
  5. 00:34:568 (1,2,3,4,5,6) - These feel somewhat awkward to play. It apparent that you want emphasis on every third circle but the way its represented makes for some ambiguous spacing. On solution would be making the jump more apparent. Maybe something like what you did on the overdose difficulty Nah they're walks lol. I did some adaptation on shorter distances. Now they should be able to be played comfortably.
  6. 00:39:760 (3) - More horizontality here would work wonders in a sense that with the momentum gathered having such a vertical reverse is a movement killer. Having this slider being more horizontal will go a long way to improving flow here Similar reason of momentum. The actual movement feeling is stronger than it looks
  7. 00:42:212 (4) - Drums are really intense here and something more movement oriented would work nicely to express that Did some adaptation. Still following piano sounds tho
  8. 00:49:953 (3,4) - Having this as a HDash will break the monotony and make this irregular rhythm more interesting. The music is asking for it as it is
  9. 01:00:818 (1,2,3,4,5,6) - I'd soften up the distancing a tad bit here, right now it contrasts the first pattern a lot even though the music isnt that different. I get the buildup idea but it should be reduced a tad bit
  10. 01:05:145 (3,4) - Direction change here instead? Would compliment the vocal nicely
  11. 01:18:414 (1,2) - I find this really harsh as an antiflow. Imo if you wanted to go for this HDash strength I would suggest normal flow. Would also make the next jump a bit more intense
  12. 01:21:587 (3,3) - I would change these to either 3/4 sliders -> circle or 1/2 sliders -> circle. Reason being that the strong vocal on the sliderend doesnt give off enough feedback for me. Having a seperate object representing it would work better I believe
  13. 01:27:068 (7) - Hmm you could NC this to avoid object clutter in this intense section and also accentuate this strong vocal
  14. 01:24:616 (2,3) - Also should be a HDash, consistency with 01:22:309 (2,3) -
  15. 01:27:501 (10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,1) - This is really cool!!! Love how it plays! :3
  16. 01:41:491 (1,2,1,2,3,4,1,1,2,3,1,1,1,2,3,1,2,1,2) - Same thing about Comboing as 00:27:645 (1,2,1,2,3,4,5,1,1,2,3,1) - here
  17. 01:46:107 (1,1) - You could put them a bit close together in a sense that there is more movement than what should be expected in a really barebones part of the map in terms of rhythm
  18. 01:51:155 (5,6,7) - This flick movement is a bit too strainful in this part of the map in my opinion. You could remove the antiflow and instead go for more HDash impact which would give off the same effecrt with less strain Nah this is interesting imo lol
  19. 01:59:520 (6,7,8,1,2) - I find it awkward that theres a really strainful pattern inbetween 2 different parts of the song. I'd say that the strong HDashing is justified up to here 01:59:809 - but after that i find no justification for the intense movements given
  20. 02:19:568 (4,5,6,7) - Something more intense than just a curved stream would play really well in terms of accentuating the strong drum
  21. 02:29:376 (1,2,3,4) - In order to be more consistent with 01:15:529 (1,2,3,4,5,6,7,8) - I would expect more 1/4 Hyper chains. I really liked how they played in the first kiai
  22. 02:34:280 (5) - 1/2 slider here for the vocal leading up to a HDash to get to here 02:34:568 (1) - would play so much better
  23. 02:48:991 (3,4,5) - This as a pattern seems too linear when all previous are as a left right rather than a straight movement
  24. 03:17:693 (2,3) - You could map the vocals here instead, as they are more prominent, much like 03:18:991 (2) -
  25. 03:47:260 (1,2,3,4,5) - Regarding this jump pattern, I feel it starts 2 1/2 early. If i were to place intense HDashing it would be on a distinct sound that is not present in any other kiai, which is the piano on these ticks 03:47:549 (3,4,5,6,7,8) -. It would be more logical to start the big HDashes there and make these 03:47:260 (1,2) - a 1/2 slider focusing on vocals keep this. I set similar patterns in the STD Extra diff
  26. 03:53:462 (2,3) - HDash here for consistency

Thats all from me! Sorry for the long delay. Hope I helped at least
Best of Luck~!
No reply = fixed
Cool! Thanks for your mod!
sahuang
I don't have a next wave lol, and I have exams till Nov 10

After that I'd love to go through stuff in IRC with you, then bubble it once CTB is confirmed.
Sorceress
Mod as requested!

[
Rain
]
  1. 00:41:491 (1) - This is a little repetitive, same direction jump and slider shape as 00:40:193 (1,2,1) - just before it. Would help to either change the slider shape up or Ctrl+H and rework this a little
  2. 01:07:164 (1) - Right now it's a little underwhelming to start the Kiai on this strong sound but with no real movement or emphasis to it. There's opportunity to add a 1/4 slider at 01:07:020 - so there's a hyper here like at 02:20:866 (4,1) -
  3. 02:24:472 (2,3) - This jump is currently more intense than 02:25:049 (4,1) -. 02:25:193 (1) - Is the stronger note here so I'd suggest nerfing the distance and antiflow on 02:24:472 (2,3) -
  4. 02:22:453 (5,1) - Hyper here? Strong vocal and downbeat, would fit with how you use hypers in this Kiai like at 02:29:953 (1) -
  5. 02:32:260 (1) - Could point this off to the left for some antiflow to contrast this with 02:31:684 (3) - as they current play very similar
[
Overdose
]
  1. 01:51:443 (6) - I don't think the current curve shape suits this slider too well. The head and tail are the same sound but the curve makes the tail feel fairly weak. Try making this a fully horizontal slider going to the left instead, the high SV makes it work quite well
  2. 02:03:991 (2) - More verticality on this would help contrast it with 02:04:280 (3) -, they're a little too similar right now
  3. 02:13:655 (9,10) - Distance on these is quite large for what is pretty much a build up. I'd nerf this to about x:352
  4. 02:20:938 (4,5) - More distance here would help this stand out better, it's quite low considering this is where the guitar comes back in and is lower still considering the strength of the hypers around it. Try 02:21:010 (5) - at around x:188
  5. 02:31:972 (5) - Curve on this slider creates an awkward droplet placement making this slider unpleasant to play. I'd suggest making this diagonal or inverting the curve
  6. 03:36:876 (1) - I think the SV here is just a little too much, I'd add some tilt to this slider to nerf this a bit
  7. 04:12:933 (2,3) - Sure about using an anitflow hyper in this very calm part? I'd drop either the hyper or the antiflow here, seems a bit strong for just vocals
[
CanoveRdosE
]
  1. 00:36:299 (7,8) - These feel a bit overemphasised, I'd nerf the distance a little and make these more vertical
  2. 01:41:491 (1) - It's a little mean to players to put a note so far to the side of the screen after a break at this sort of AR. I'd move this to about x:384 so it's closer to the centre but distance to 01:41:924 (2) - is still similar
  3. 01:51:227 (6) - Quite easy to miss this with the high spacing, try moving this to x:272
  4. 01:51:443 (1) - Same point as suggested for the Overdose, making this fully horizontal would better represent the note on the slider tail
  5. 01:53:246 (3,1) - This jump is incredibly strong, I'd suggest moving 01:53:174 (2,3) - to about x:148, it's still very intense but not so crazy
  6. 04:08:246 (2) - Interesting pattern here but I'm not hearing anything on this note
  7. 04:12:934 (2,3) - Same point as the Overdose, antiflow hyper feels too strong in this calm outro

Good luck!
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