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BTS - Blood Sweat & Tears

posted
Total Posts
79
Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Monday, February 13, 2017 at 7:39:15 PM

Artist: BTS
Title: Blood Sweat & Tears
Tags: bighit entertainment wings rap monster jungkook suga jimin j-hope v jin hot yoongi 랩몬스터 진 슈가 제이홉 지민 뷔 정국 k-pop kpop
BPM: 93
Filesize: 6299kb
Play Time: 03:33
Difficulties Available:
  1. Hard (3.27 stars, 552 notes)
  2. Insane (4.27 stars, 682 notes)
  3. Normal (1.74 stars, 299 notes)
Download: BTS - Blood Sweat & Tears
Information: Scores/Beatmap Listing
---------------
#9



Thanks to FCL For hitsounding!



My other BTS maps :

  1. BTS - DOPE
  2. BTS - Not Today

Monstrata
Battle
Monstrata
Doyak
Firetruck

DeRandom Otaku wrote:

dont ask me for gds thanks
can i gd ( ͡° ͜ʖ ͡°)
Xiaolin
osu needs more subway sandwich and bacon

can i gd ( ͡° ͜ʖ ͡°)
Loud Software
Damn this is a good beatmap, Any way I can help getting it ranked?

Also, wtf is a gd?
Topic Starter
DeRandom Otaku

Firetruck wrote:

can i gd ( ͡° ͜ʖ ͡°)

Lapis Aoki wrote:

can i gd ( ͡° ͜ʖ ͡°)
dont make me permanently ban yoongi porn for u

Loud Software wrote:

Damn this is a good beatmap, Any way I can help getting it ranked?

Also, wtf is a gd?
Thanks and no thanks u dont really need to help me with anything for now.
and gd means Guest Difficulty
headphonewearer
can i do guest difficulty
FCL
can i gd
FCL
flc's extra, as you requested
hitsounds up to you
osu file format v14

[General]
AudioFilename: 02.+-+-+--.mp3
AudioLeadIn: 0
PreviewTime: 25033
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.350001

[Metadata]
Title:Blood Sweat & Tears
TitleUnicode:피 땀 눈물
Artist:BTS
ArtistUnicode:방탄소년단
Creator:DeRandom Otaku
Version:flc's extra
Source:
Tags:bighit entertainment wings rap monster jungkook suga jimin j-hope v jin hot yoongi 랩몬스터 진 슈가 제이홉 지민 뷔 정국 k-pop kpop
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,170752,179468
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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138,150,183132,2,0,L|63:137,1,65,8|0,0:0|0:0,0:0:0:0:
212,78,183455,6,0,L|223:198,1,104,8|8,3:2|0:0,0:0:0:0:
306,68,184100,2,0,L|317:188,1,104,8|8,3:2|0:0,0:0:0:0:
400,58,184745,2,0,L|411:178,1,104,8|8,3:2|0:0,0:0:0:0:
212,78,185391,1,8,0:0:0:0:
163,147,185552,1,0,0:0:0:0:
163,147,185632,1,0,0:0:0:0:
163,147,185713,1,8,0:0:0:0:
103,87,185874,1,0,0:0:0:0:
72,244,186036,5,8,3:2:0:0:
212,78,186358,1,8,3:2:0:0:
54,225,186681,1,8,3:2:0:0:
232,102,187003,1,8,3:2:0:0:
68,71,187326,5,8,3:2:0:0:
218,227,187648,1,8,3:2:0:0:
88,55,187971,1,8,3:2:0:0:
192,245,188293,1,8,3:2:0:0:
297,55,188616,6,0,L|386:61,1,65,8|8,3:0|3:2,3:0:0:0:
408,213,188939,2,0,L|319:207,1,65,8|8,3:2|3:2,3:0:0:0:
459,123,189261,1,8,3:0:0:0:
493,277,189423,1,8,3:2:0:0:
362,104,189584,1,8,3:2:0:0:
411,333,189746,1,8,3:2:0:0:
411,333,189826,1,8,3:2:0:0:
411,333,189907,1,8,0:0:0:0:
411,333,190552,6,0,P|486:285|396:273,1,208,2|0,0:0|0:0,0:0:0:0:
283,151,191036,1,0,0:0:0:0:
283,151,191116,1,0,0:0:0:0:
283,151,191197,6,0,B|284:218|284:218|277:241|277:241|277:316,1,162.5,4|0,3:2|0:0,0:0:0:0:
283,117,191681,1,8,0:0:0:0:
354,256,191842,2,0,L|354:348,1,81.25,0|0,3:0|0:0,0:0:0:0:
205,207,192165,2,0,L|205:115,1,81.25,8|0,0:0|0:0,0:0:0:0:
351,46,192487,6,0,P|432:46|484:110,1,162.5,0|0,3:0|0:0,0:0:0:0:
392,210,192971,2,0,P|385:170|392:131,1,81.25,8|0,0:0|3:0,0:0:0:0:
479,265,193294,1,0,0:0:0:0:
354,337,193455,2,0,P|314:343|274:337,1,81.25,8|0,0:0|0:0,0:0:0:0:
238,172,193778,6,0,B|250:214|250:214|239:341,1,162.5,0|0,3:0|0:0,0:0:0:0:
144,287,194261,1,8,0:0:0:0:
284,252,194423,2,0,P|326:252|371:263,1,81.25,0|0,3:0|0:0,0:0:0:0:
440,277,194665,1,0,0:0:0:0:
440,277,194745,2,0,P|453:236|446:190,1,81.25,8|0,0:0|0:0,0:0:0:0:
441,60,195068,6,0,P|367:34|279:82,1,162.5,0|2,3:0|0:0,0:0:0:0:
218,166,195552,2,0,P|210:205|213:245,1,81.25,8|2,0:0|3:2,0:0:0:0:
370,140,195874,1,0,0:0:0:0:
264,61,196036,2,0,P|224:53|184:56,1,81.25,10|0,0:0|0:0,0:0:0:0:
370,140,196358,6,0,B|383:93|368:34|368:34|384:65|417:87,1,162.5,6|0,3:2|0:0,0:0:0:0:
481,175,196842,1,8,0:0:0:0:
342,138,197003,2,0,B|300:138|300:138|249:155,1,81.25,0|0,3:0|0:0,0:0:0:0:
225,173,197245,1,0,0:0:0:0:
225,173,197326,2,0,B|183:173|183:173|132:156,1,81.25,8|0,0:0|0:0,0:0:0:0:
104,66,197649,6,0,L|88:251,1,162.5,0|0,3:0|0:0,0:0:0:0:
108,36,198132,2,0,P|149:28|217:38,1,81.25,8|0,0:0|3:0,0:0:0:0:
262,150,198455,1,0,0:0:0:0:
174,257,198616,2,0,P|133:265|65:255,1,81.25,8|0,0:0|0:0,0:0:0:0:
262,150,198939,6,0,P|324:135|387:153,1,130,0|0,3:0|0:0,0:0:0:0:
416,172,199342,1,0,0:0:0:0:
416,172,199423,1,8,0:0:0:0:
323,256,199584,2,0,L|330:328,1,65,0|0,3:0|0:0,0:0:0:0:
346,346,199826,1,0,0:0:0:0:
346,346,199907,2,0,L|418:339,1,65,8|0,0:0|0:0,0:0:0:0:
321,223,200229,5,8,3:0:0:0:
251,323,200391,2,0,P|219:335|163:333,1,74.7500014257431,8|0,0:3|0:0,0:0:0:0:
322,199,200713,1,8,0:0:0:0:
398,307,200875,2,0,P|430:319|486:317,1,74.7500014257431,0|8,3:0|0:0,0:0:0:0:
505,302,201116,1,8,0:0:0:0:
505,302,201197,1,8,3:2:0:0:
322,177,201358,1,8,0:0:0:0:
178,336,201520,6,0,B|148:257|148:257|181:179,1,168.999992263794,4|0,3:2|0:0,0:0:0:0:
256,64,202003,1,8,0:0:0:0:
324,183,202165,2,0,L|334:278,1,84.4999961318971,0|0,3:0|0:0,0:0:0:0:
388,324,202407,1,0,0:0:0:0:
388,324,202487,2,0,P|432:328|471:323,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
324,183,202810,6,0,B|233:177|254:226|151:210,1,168.999992263794,0|0,3:0|0:0,0:0:0:0:
284,357,203294,2,0,B|301:315|301:315|302:276,1,84.4999961318971,8|0,0:0|3:0,0:0:0:0:
209,37,203616,1,0,0:0:0:0:
209,37,203778,2,0,B|192:79|192:79|192:119,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
324,183,204100,6,0,P|399:183|480:133,1,168.999992263794,0|0,3:0|0:0,0:0:0:0:
366,38,204584,1,8,0:0:0:0:
324,183,204745,2,0,L|338:292,1,84.4999961318971,0|0,3:0|0:0,0:0:0:0:
299,328,204987,1,0,0:0:0:0:
299,328,205068,2,0,B|257:325|257:325|209:340,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
128,200,205391,6,0,P|128:270|54:338,1,168.999992263794,0|2,3:0|0:0,0:0:0:0:
67,148,205874,2,0,P|107:122|158:127,1,84.4999961318971,8|2,0:0|3:2,0:0:0:0:
241,176,206197,1,0,0:0:0:0:
32,150,206358,2,0,L|41:54,1,84.4999961318971,10|0,0:0|0:0,0:0:0:0:
241,176,206681,6,0,B|241:245|241:245|246:271|246:271|246:348,1,168.999992263794,6|0,3:2|0:0,0:0:0:0:
330,219,207165,1,8,0:0:0:0:
158,294,207326,2,0,P|113:295|68:279,1,84.4999961318971,0|0,3:0|0:0,0:0:0:0:
30,221,207568,1,0,0:0:0:0:
30,221,207649,2,0,P|29:176|45:131,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
210,87,207971,6,0,B|293:69|293:69|377:89,1,168.999992263794,0|0,3:0|0:0,0:0:0:0:
169,96,208455,2,0,L|163:6,1,84.4999961318971,8|0,0:0|3:0,0:0:0:0:
293,158,208778,1,0,0:0:0:0:
174,239,208939,2,0,L|84:245,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
293,158,209261,6,0,P|383:158|431:241,1,168.999992263794,0|0,3:0|0:0,0:0:0:0:
444,244,209665,1,0,0:0:0:0:
444,244,209745,1,8,0:0:0:0:
251,165,209907,1,0,3:0:0:0:
375,47,210068,1,0,0:0:0:0:
375,47,210149,1,0,0:0:0:0:
375,47,210229,2,0,P|422:46|467:57,1,84.4999961318971,8|0,0:0|0:0,0:0:0:0:
251,165,210552,5,8,3:0:0:0:
166,99,210713,2,0,B|166:55|166:55|193:8,1,84.4999961318971,8|0,0:3|0:0,0:0:0:0:
251,165,211036,1,8,0:0:0:0:
185,250,211197,2,0,B|141:250|141:250|94:223,1,84.4999961318971,0|8,3:0|0:0,0:0:0:0:
75,204,211439,1,8,0:0:0:0:
75,204,211520,1,8,3:2:0:0:
251,165,211681,1,10,0:0:0:0:
256,192,211842,12,0,213778,0:0:0:0:
Firetruck
ra<nk when
Lilyanna


Normal :

00:10:552 (1,2) - is these 1/4 alowed also they come unexpectedly idk i dont feel they fit it feels they are too much and u should simplfy it
00:18:939 (2) - move to x232 y290 so u avoid this slight overlap 00:17:487 (4,2) - and then adjust what comes after
00:59:584 (1) - ctrl j and replace will flow better imo
01:17:003 (5,2) - its not stacked well
02:18:938 (5,2) - ^

its pretty solid >w<

Hard :

00:37:649 (4,5) - can improve blanket
01:06:520 (1) - maybe u remove nc no need
01:33:132 (1) - maybe try break flow here or jump for emphasize
02:18:939 (6) - i dont hear reason for a drum sampleset on the head its the only time there

Insane :

its rly good!
i feel bad i couldnt mod the set very good its just rly good map im sorry :c! Good luck.
Topic Starter
DeRandom Otaku

Lilyanna wrote:



Normal :

00:10:552 (1,2) - is these 1/4 alowed also they come unexpectedly idk i dont feel they fit it feels they are too much and u should simplfy it tbh its totally fine zzz
00:18:939 (2) - move to x232 y290 so u avoid this slight overlap 00:17:487 (4,2) - and then adjust what comes after
00:59:584 (1) - ctrl j and replace will flow better imo The current flow is good to me tho
01:17:003 (5,2) - its not stacked well
02:18:938 (5,2) - ^

its pretty solid >w<

Hard :

00:37:649 (4,5) - can improve blanket
01:06:520 (1) - maybe u remove nc no need
01:33:132 (1) - maybe try break flow here or jump for emphasize would have done that if there wasnt those repeating vocals
02:18:939 (6) - i dont hear reason for a drum sampleset on the head its the only time there ye mistake , fixed in other diffs aswell

Insane :

its rly good!
i feel bad i couldnt mod the set very good its just rly good map im sorry :c! Good luck.
Tyvm for your mod and star~
Cerulean Veyron
hi
shtpost as requested

Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

hi
shtpost as requested

xdddddddddd
i didnt steal it tho
wasin
nm

Normal :
00:22:165 (2) - 01:24:100 (2) - 02:26:035 (2) - a straight slider ? it would be better if you change it into a repeat slider, there are ah ah ahhhh that jungkook sang.
00:32:487 (3) - not a big prob, but this blanket can be improved a bit.
01:58:294 (5) - try adding clap hs at the tail of this slider ?
03:01:842 - 03:04:423 - don't let this space empty, you should place a circle here.
03:10:552 (2) - sampleset sould be Normal.
03:12:487 (3) - to make a pretty shape I suggest you to do like this~

Hard :
00:20:229 (6) - 00:20:552 (7) - try adding clap hs
01:32:810 (9) - 02:34:745 (9) - ctrl+g, it's up to you.
02:07:326 (3) - it would be better if you try this pattern.
02:47:809 (4,1) - did it on propose ?, if you don't pls be consistent of ds.
03:10:552 (1) - reason same as normal.

Insane :
no need to customize the name of diff ?, for example, blood sweat & tears
00:20:874 (1) - make it the same direction with 00:20:229 (6,7) - previous, it makes pretty shape.
01:03:455 (1,2) - this kind of pattern looks really ugly, can you change it to another ?
what a perfect diff~

that's all, really love this song, good luck and merry krismas. ;)
PyroBear
[Insane]
  1. 00:44:584 (2,3,4) - space it a bit further from (1)
  2. 01:10:874 (2) - I don't know what it's following
  3. 00:52:971 (4,5) - ^, also flows weird.
  4. 01:53:132 (8) - Soft hitsound
  5. 01:58:616 (9,10,11) - Not a big fan. Do it like this?
  6. 02:09:907 (2) - ^
  7. 02:11:842 (1,2) - ^ It's probably better if you followed the vocals
  8. 03:14:423 (3,4,5) - Move 03:14:665 (4) - between 3's endpoint and 5's startpoint.
  9. 03:19:342 (2,3) - Add drum hitsounds?
  10. 03:19:826 (5) - ^
  11. 03:21:116 (5,6) - ^
That's the 20 mins you asked ;)
Ollapeu
Hello. :)

I'm just here to offer something. Your bg seems to be stretched. I've found a fixed one for you and already resized it.

link

Good luck with this amazing map!
Rhiannon
came for bts, stayed for your great mapping
Topic Starter
DeRandom Otaku
zzz Thank you all for help

i will reply to mods and apply them next week , sorry for wait

wasinkingspeedq wrote:

nm

Normal :
00:22:165 (2) - 01:24:100 (2) - 02:26:035 (2) - a straight slider ? it would be better if you change it into a repeat slider, there are ah ah ahhhh that jungkook sang. having a bit curved slider in first part is better to emphasize the kicks in song
00:32:487 (3) - not a big prob, but this blanket can be improved a bit. sure
01:58:294 (5) - try adding clap hs at the tail of this slider ? i dont hitsound slider tails cuz i m too noob to handle them later xd
03:01:842 - 03:04:423 - don't let this space empty, you should place a circle here. i dont think its map worthy compared to the rhythm i used in this diff , this part is atleast less intenser than kiais so simplified rhythms are better
03:10:552 (2) - sampleset sould be Normal. Uh on the tail ? nope because same reason xd
03:12:487 (3) - to make a pretty shape I suggest you to do like this~ fixed

Hard :
00:20:229 (6) - 00:20:552 (7) - try adding clap hs whistles sound better to me
01:32:810 (9) - 02:34:745 (9) - ctrl+g, it's up to you. i like having same direction for all these cuz same vocals
02:07:326 (3) - it would be better if you try this pattern. will think about it
02:47:809 (4,1) - did it on propose ?, if you don't pls be consistent of ds. ye its on purpose since its like this in end of all kiais
03:10:552 (1) - reason same as normal. same

Insane :
no need to customize the name of diff ?, for example, blood sweat & tears i will think of one and rename xd
00:20:874 (1) - make it the same direction with 00:20:229 (6,7) - previous, it makes pretty shape. Having it face the opposite shapes is much better to emphasize the new stanza
01:03:455 (1,2) - this kind of pattern looks really ugly, can you change it to another ? not bad imo
what a perfect diff~ Thanks!

that's all, really love this song, good luck and merry krismas. ;)
Tyvm!

PyroBear wrote:

[Insane]
  1. 00:44:584 (2,3,4) - space it a bit further from (1) its a calm part so having consistent ds is better imo
  2. 01:10:874 (2) - I don't know what it's following clearly following vocals lo
  3. 00:52:971 (4,5) - ^, also flows weird. ^
  4. 01:53:132 (8) - Soft hitsound the sample is already set to soft
  5. 01:58:616 (9,10,11) - Not a big fan. Do it like this? i liek mine bteter
  6. 02:09:907 (2) - ^ Following only the vocals would be way too simple of a rhtyhm
  7. 02:11:842 (1,2) - ^ It's probably better if you followed the vocals
  8. 03:14:423 (3,4,5) - Move 03:14:665 (4) - between 3's endpoint and 5's startpoint. zz i wanna have stack tho
  9. 03:19:342 (2,3) - Add drum hitsounds?
  10. 03:19:826 (5) - ^
  11. 03:21:116 (5,6) - ^ They dont even fit tbh owo
That's the 20 mins you asked ;)
Thank you!

@Ollapeu used ur bg , thanks~
Affirmation
Q
Why you give me too long songs lol

[Insane]
00:44:745 (4,5) - How about follow vocal? vocal fits better, imo.
01:03:455 (1,2) - flow looks really weird, how about this?
01:06:036 (6) - intended whistle?
03:21:358 (7,3) - stacking them could be clear for looking

Sorry for poor mod
GL lol
Topic Starter
DeRandom Otaku

Neoskylove wrote:

Q
Why you give me too long songs lol

[Insane]
00:44:745 (4,5) - How about follow vocal? vocal fits better, imo. its actually following vocals already xd
01:03:455 (1,2) - flow looks really weird, how about this? i like mine since this is how i wanted it to look like
01:06:036 (6) - intended whistle? yes
03:21:358 (7,3) - stacking them could be clear for looking ok, also fixed surrounding notes

Sorry for poor mod
GL lol
Thank you~
Gyeoul_old_1
Hey! Modding as requested in queue~
(picked this one because kpop <3)
Sorry in advance for the picky things
[Normal]
  1. 00:23:455 (1) - silence the end of this slider? sounds way smoother imo
  2. 01:25:391 (1) - ^
  3. 01:49:907 (3,4) - do it like this instead? http://puu.sh/tjfRs/1299c3ee1a.jpg
  4. 02:35:713 (1) - remove nc?
  5. 03:31:197 (5,1) - I personally think this can be a little tricky for beginners, so I'd replace it with just one longer slider: http://puu.sh/tjg5l/2b4bf6445d.jpg
[Hard]
  1. 00:39:584 (2) - this would look way more pleasing if shaped more "roundlly" to match with the previous/following sliders
  2. 01:50:471 (7) - add a note?
  3. 02:21:439 (6) - sounds better if you move this slider to 02:21:358
  4. 02:42:809 (1,2,3,4,5,6,7,8,9,10) - this is really nazi, but it's a little weird when you have combos up to 10, considering most of the map had shorter combos (such as the next one, for instance)
[Insane]
  1. 00:32:971 (2,4) - they just... could look better :(
  2. 00:53:294 (5) - move it to 00:53:213?
  3. 01:49:907 (5,6) - hmm.. maybe try it like this instead? http://puu.sh/tjhgg/9b8bbdcdf1.jpg
  4. 02:28:455 (6,7,8) - try lowering the sound a little bit? sounds kinda weird imo
  5. 03:23:697 (4) - add a note?
    I'd also add many other notes, esp in the middle-end part, but that's a matter of style I suppose. However, if you wanna know them, let me know :)
Hope this was helpful for you! :)

PS: loved this map! hope to see it ranked anytime soon
Topic Starter
DeRandom Otaku

Gyeoul wrote:

Hey! Modding as requested in queue~
(picked this one because kpop <3)
Sorry in advance for the picky things
[Normal]
  1. 00:23:455 (1) - silence the end of this slider? sounds way smoother imo deleted hs instead , sounds better
  2. 01:25:391 (1) - ^ this ones cool already
  3. 01:49:907 (3,4) - do it like this instead? http://puu.sh/tjfRs/1299c3ee1a.jpg rhythm would be too complex for a calm part like this
  4. 02:35:713 (1) - remove nc? a
  5. 03:31:197 (5,1) - I personally think this can be a little tricky for beginners, so I'd replace it with just one longer slider: http://puu.sh/tjg5l/2b4bf6445d.jpg not at all , its totally beginer frndly
[Hard]
  1. 00:39:584 (2) - this would look way more pleasing if shaped more "roundlly" to match with the previous/following sliders tbh not that necessary and i like how angled shape overlaps rn
  2. 01:50:471 (7) - add a note? what do u mean lo theres already slider there
  3. 02:21:439 (6) - sounds better if you move this slider to 02:21:358 mistake , fixed
  4. 02:42:809 (1,2,3,4,5,6,7,8,9,10) - this is really nazi, but it's a little weird when you have combos up to 10, considering most of the map had shorter combos (such as the next one, for instance) ye but theres no problem in having long combos zzz 10 is nothing compared to what i have seen in some otehr maps
[Insane]
  1. 00:32:971 (2,4) - they just... could look better :( they look exactly like i wanted them to look like
  2. 00:53:294 (5) - move it to 00:53:213? 1/4 rhythm is better for playability
  3. 01:49:907 (5,6) - hmm.. maybe try it like this instead? http://puu.sh/tjhgg/9b8bbdcdf1.jpg ^
  4. 02:28:455 (6,7,8) - try lowering the sound a little bit? sounds kinda weird imo tbh it really doesnt matter since that held aaaa vocal covers it properly but i will do something about it later
  5. 03:23:697 (4) - add a note? i dont get what u r trying to say here aswell
    I'd also add many other notes, esp in the middle-end part, but that's a matter of style I suppose. However, if you wanna know them, let me know :) its intentionally undermapped zz
Hope this was helpful for you! :)

PS: loved this map! hope to see it ranked anytime soon
Thanks
MrDerpyPotato
Hey, I dont know how ranking maps works, but I play a lot this map :D I Hope this gets ranked bro. NAISU MAP
lol-bam
IT WAS AMEAZING !!! :lol: :lol: :oops: :P ;) ;) ;)
miyukiko
Heey~
A little mod (as I promised) from my desire to see yet one your map ranked :D

Normal

00:10:552 (1,2) and 00:13:132 (1,2) - that's too sharpy as for Normal's start I think
Different places at whole map where are weird overlaps, why? That's not so easy to read and not so pretty to watch...

Hard

00:34:745 (4) - Idk why but I don't understand why it here
00:46:600 (7) - not so readable as it can be...
01:39:181 (4) - ^ (and next same)
And also overlaps there where they can't be... (Hard is Hard, but not so hard to watch as here in few moments)

Insane

01:41:520 (4,5) - spacing, why? (and same moments in some cases)
And maybe you can do sth with overlapped jumps to make them more readable? That's 4.17*, not more...

I hope I helped a little, good luck to you! :P
Topic Starter
DeRandom Otaku

Morroni wrote:

Heey~
A little mod (as I promised) from my desire to see yet one your map ranked :D

Normal

00:10:552 (1,2) and 00:13:132 (1,2) - that's too sharpy as for Normal's start I think well these slider represent the sudden appearance of intense vocals in a soft part properly
Different places at whole map where are weird overlaps, why? That's not so easy to read and not so pretty to watch... zzz they are all intentional pls

Hard

00:34:745 (4) - Idk why but I don't understand why it here what do u mean
00:46:600 (7) - not so readable as it can be... how can it not be readable?
01:39:181 (4) - ^ (and next same)
And also overlaps there where they can't be... (Hard is Hard, but not so hard to watch as here in few moments)

Insane

01:41:520 (4,5) - spacing, why? (and same moments in some cases) what do u mean? i dont want to make it similar to hard diff ofcourse
And maybe you can do sth with overlapped jumps to make them more readable? That's 4.17*, not more... theres nothing wrong with my overlaps lol thats my style of executing structure zzz

I hope I helped a little, good luck to you! :P
ty!
Battle
m4m ticket lul

[Normal]
00:10:552 (1,2) - Maybe make into a 1/4 repeat slider followed by a circle on 00:11:036 - ? It would emphasize the pause in the vocals better here
00:13:132 (1,2) - ^
00:38:294 - 00:40:874 - Missing claps
00:42:165 (2) - Tbh you could snap the slider end on 00:42:407 - and make it a repeat slider for variety if you want something special leading into the vocal for 00:42:810 (3) - , current way is fine but it could be a bit more exciting on what it follows
00:46:036 (4) - If you don't do above you should at least do this one since like, the music has a pretty major tone shift here lol and a 3/4 slider doesn't exactly capture that
01:31:197 (2,3) - lol blanket
01:35:713 (1,2,3,4) - For here you kinda have to keep repeating the kinda stuff you did for 01:35:713 (1,2) - or else things feels awkward since they can't press the white tick and are forced to click lesser beats, you can simplify it by just making it sliders or making all of it follow the same rhythm pattern as 01:35:713 (1,2) -
01:46:036 (1,2,3,4) - ^ For repeating things I feel like you've mapped enough to know that the suggestions apply to all instances so I'll stop doing this up arrow thing lol
02:08:455 (4,5) - stack d
03:08:616 (1) - tbh this shape is really anti-climatic due to the fairly linear movement despite all the build up happening lol

[Hard]
00:34:745 (4) - If you could somehow make the slider end clickable that would be nicer imo, having the second part of the drum clickable but not the first seems awkward
00:37:003 (2,3) - Why not simplify the rhythm like you did for 00:39:584 (2) - ? The rhythm has calmed down quite a bit so the transition isn't really that necessary
00:57:003 (1) - It's kinda weird since the actual thing lands on a 1/3 tick followed by the red tick, but for the sake of simplification for the difficulty it should b ok, just keep this in mind lol
01:51:681 (2,3,4) - tbh I don't really know how to feel about this pattern, it certainly is nice aesthetically but looks like it would just be confusing for people to play, while I do feel like I underestimate the reading skills of hard players, this seems like something more in line with what an insane would do reading-wise so idk
02:04:100 - to 02:07:971 - honestly most of the emphasis that you could have built up is kinda lost due to the fact that you mapped the calm part rather densely, so yeah, if you want it to better reflect the music and give this build up section a bit more impact, you can simplify some of the rhythms in between this part and the last kiai lol

[Insane]
00:05:713 (2,4) - tbh you could improve visuals like this by manually stacking, I don't really know if you have stacking off in editor but you should definitely turn it on if you don't
01:02:165 - tbh past this point in this build up you don't really increase the intensity of the spacing lol the biggest spacing of this build up happens on 01:01:520 (1,2) - so like, you're not really making the rest of it intense lol
01:42:487 (2) - It would be cool to have the end clickable since you made it clickable in the kiai before this
01:55:229 (7) - for this it's kinda awkward since the held vocal ends up being on the slider end, if you could just put a circle on the blue tick to at least make it clickable would be nice imo
02:01:197 (3,1) - 02:05:391 (5) - underemphasized for 1 compared to other downbeats before this
02:05:391 (5) - NC? since it's similar to 02:00:229 (1) -
03:05:391 (4,5,6,7,8) - Kinda weird to have really low spacing here since the vocals are really high pitched rn

d
Topic Starter
DeRandom Otaku

Battle wrote:

m4m ticket lul

[Normal]
00:10:552 (1,2) - Maybe make into a 1/4 repeat slider followed by a circle on 00:11:036 - ? It would emphasize the pause in the vocals better here
00:13:132 (1,2) - ^ ye u kno i was thinking about doing that aswell lo
00:38:294 - 00:40:874 - Missing claps asdafa
00:42:165 (2) - Tbh you could snap the slider end on 00:42:407 - and make it a repeat slider for variety if you want something special leading into the vocal for 00:42:810 (3) - , current way is fine but it could be a bit more exciting on what it follows i prefer simple stuff more tbh
00:46:036 (4) - If you don't do above you should at least do this one since like, the music has a pretty major tone shift here lol and a 3/4 slider doesn't exactly capture that well i put that bend in the very middle of the slider just to emphasize the kicks
01:31:197 (2,3) - lol blanket d
01:35:713 (1,2,3,4) - For here you kinda have to keep repeating the kinda stuff you did for 01:35:713 (1,2) - or else things feels awkward since they can't press the white tick and are forced to click lesser beats, you can simplify it by just making it sliders or making all of it follow the same rhythm pattern as 01:35:713 (1,2) - second option is too hard for this diff and first one sounds weird , i mean the rhyhtm kinda sounds weird to me s o keeping for now d
01:46:036 (1,2,3,4) - ^ For repeating things I feel like you've mapped enough to know that the suggestions apply to all instances so I'll stop doing this up arrow thing lol ^
02:08:455 (4,5) - stack d wwww
03:08:616 (1) - tbh this shape is really anti-climatic due to the fairly linear movement despite all the build up happening lol ye i know i wanted to have something else , i randomly made this shape and i liked it too mcuh, really xd

[Hard]
00:34:745 (4) - If you could somehow make the slider end clickable that would be nicer imo, having the second part of the drum clickable but not the first seems awkward well since i have it clickable everywhere else , i made it clickable aswell ,idk how i missed it fml
00:37:003 (2,3) - Why not simplify the rhythm like you did for 00:39:584 (2) - ? The rhythm has calmed down quite a bit so the transition isn't really that necessary well the melody almost dissapears in second case so thats why its much simpler
00:57:003 (1) - It's kinda weird since the actual thing lands on a 1/3 tick followed by the red tick, but for the sake of simplification for the difficulty it should b ok, just keep this in mind lol d ye , i had alot of problems like that in my other kpop song where all vocals were snapped to mixture of 1/3 and 1/4 and well this is what i did there to make it more playable aswell
01:51:681 (2,3,4) - tbh I don't really know how to feel about this pattern, it certainly is nice aesthetically but looks like it would just be confusing for people to play, while I do feel like I underestimate the reading skills of hard players, this seems like something more in line with what an insane would do reading-wise so idk no really u are underestimating their skills xd i got testplays and it went fine
02:04:100 - to 02:07:971 - honestly most of the emphasis that you could have built up is kinda lost due to the fact that you mapped the calm part rather densely, so yeah, if you want it to better reflect the music and give this build up section a bit more impact, you can simplify some of the rhythms in between this part and the last kiai lol well i could increase ds here but i keep ds same in most parts of hard diffs and about simplifying rhythm ,i guess currently its fine since if i had wanted to do that,i would have done that in first place

[Insane]
00:05:713 (2,4) - tbh you could improve visuals like this by manually stacking, I don't really know if you have stacking off in editor but you should definitely turn it on if you don't i do have stacking turned on since i started mapping xd the stack itself is not even noticeable during gameplay so it doesnt really matter that much
01:02:165 - tbh past this point in this build up you don't really increase the intensity of the spacing lol the biggest spacing of this build up happens on 01:01:520 (1,2) - so like, you're not really making the rest of it intense lol ye them sliders may look too far but they are close and playable easily , i just did it for cuter pattern while keeping the ds consistent
01:42:487 (2) - It would be cool to have the end clickable since you made it clickable in the kiai before this i sux
01:55:229 (7) - for this it's kinda awkward since the held vocal ends up being on the slider end, if you could just put a circle on the blue tick to at least make it clickable would be nice imo idek how i miss these kinda stuff while mapping
02:01:197 (3,1) - 02:05:391 (5) - underemphasized for 1 compared to other downbeats before this did it for blanket but i guess u got me xd
02:05:391 (5) - NC? since it's similar to 02:00:229 (1) - a
03:05:391 (4,5,6,7,8) - Kinda weird to have really low spacing here since the vocals are really high pitched rn y

d
thanks!
Luel Roseline
Star for...

Man..I always this song in the school every lunchtimes before.
Topic Starter
DeRandom Otaku

S A V E R Y wrote:

Star for...

Man..I always this song in the school every lunchtimes before.
ye song too good
ty for star
N0thingSpecial
what is this weeb shit
Monstrata
Insane

00:52:971 (4) - Not really liking how the slider-end lands on that kick xd.
00:52:487 (3) - Actually here too. the slider-end lands on a vocal note which you usually map to something clickable.
01:25:391 (1,2) - This could be spaced further apart imo. 1>2 is actually quite close together when you play since players will probably just use slider leniency to hold on slider 1's head instead of following the path.
01:36:358 (3) - I would NC to make the repetition more noticeable
01:37:649 (3) - ^Same to show its breaking into a different rhythm
01:46:681 (3) - ^etc... Applies to other places that this can apply to
01:47:971 (3) - ^Etc..

Hard

01:00:229 (3,4) - 2 1/4 sliders sounds better imo. The click on 01:00:713 - sounds weird especially since you ignore the vocal just 1/4 a beat earlier
01:39:584 (6,7) - These aren't parallel xd. Copy/paste 6 instead of using a ctrl+h pattern?

Normal

02:12:809 (2,3) - This rhythm just felt really confusing for me. The vocal is held, but instead you just make it a circle. Replicating your rhythm from 00:07:971 (1,2) - fits a lot better with how the vocal is held.

[]

Got metadata? Don't call me back until you've applied mods for CBCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111
Topic Starter
DeRandom Otaku

Monstrata wrote:

Insane

00:52:971 (4) - Not really liking how the slider-end lands on that kick xd.
00:52:487 (3) - Actually here too. the slider-end lands on a vocal note which you usually map to something clickable. if u compare the vocal on slider head and slider end , their intensity is almost same so its ok to leave it on slider end
01:25:391 (1,2) - This could be spaced further apart imo. 1>2 is actually quite close together when you play since players will probably just use slider leniency to hold on slider 1's head instead of following the path.
01:36:358 (3) - I would NC to make the repetition more noticeable
01:37:649 (3) - ^Same to show its breaking into a different rhythm
01:46:681 (3) - ^etc... Applies to other places that this can apply to
01:47:971 (3) - ^Etc..

Hard

01:00:229 (3,4) - 2 1/4 sliders sounds better imo. The click on 01:00:713 - sounds weird especially since you ignore the vocal just 1/4 a beat earlier
01:39:584 (6,7) - These aren't parallel xd. Copy/paste 6 instead of using a ctrl+h pattern? did something different

Normal

02:12:809 (2,3) - This rhythm just felt really confusing for me. The vocal is held, but instead you just make it a circle. Replicating your rhythm from 00:07:971 (1,2) - fits a lot better with how the vocal is held. oh yea thats intentional since in this case the singers voice sounds kinda tensed thats why the rhythm a bit denser as well . I did the same at 01:10:874 (2,3) - as its the same thing

[]

Got metadata? Don't call me back until you've applied mods for CBCC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111 whta i didnt receive any mails about that thread ?!??!
Thanks!

Edit : met a: https://itunes.apple.com/us/album/wings/id1163598716
Doyak
I don't like K-pops (actually, all kinds of pop music) but I'd prefer this one than the other map you requested, so placeholder here for when it gets bubbled
Monstrata
Okay, looks good. Bubbled!

Future reference
itunes isn't always reliable for metadata, especially when capitals and stuff are involved (but then again no one really cares except osu lol)

https://www.youtube.com/watch?v=hmE9f-TEutc

^Official youtube channel + video so this would work better as metadata.
xLolicore-
oh
Firetruck
finally
xLolicore-
is it me or are the second and third kiais horizontally flipped
Topic Starter
DeRandom Otaku

Monstrata wrote:

Okay, looks good. Bubbled!

Future reference
itunes isn't always reliable for metadata, especially when capitals and stuff are involved (but then again no one really cares except osu lol)

https://www.youtube.com/watch?v=hmE9f-TEutc

^Official youtube channel + video so this would work better as metadata.
Ty for bubble
About the meta. I know i could use that but i tried showing that meta to some BN on my other Kpop map but they didnt believe it thats why i linked itunes meta here lol

xLolicore- wrote:

is it me or are the second and third kiais horizontally flipped
well if u listen closely , the second and third choruses are just copy-pasted in the song also (and in a lot of other BTS songs as well)
Seijiro
iTunes is not official source for meta and regarding the copy-pasted parts: we're in 2017 and I'd rather not see this stuff, but it works and it is not a huge part that's being copied here so whatever (freedom of expression I guess).

01:06:036 (6,1) - enabling stacking in editor and manually fix this would be cool on Insane

I generally find this mapset generic, but I guess it resembles the music genre (since you know... "pop" comes from "popular music", hence the style feels natural for this sort of song imo) (more or less what happens with all the anime tv size maps)
Topic Starter
DeRandom Otaku
Fixed that , will update after applying Doyak's mod

and yes the copy paste DO works as i want to have everything similar in second and third chorus [because song is not even 0.1% different] thats why copy-pasted. i have also done this thing in another ranked k-pop map of mine
Doyak
General.
01:19:423 - 01:19:907 - Missing whistles? You used them in 00:17:487 - 00:17:971 -
00:35:713 - 01:37:649 - 01:47:971 - 02:39:584 - 02:49:907 - and same with the last kiai, the hitsound sounds all inconsistent? Idk if there's a reason behind this, but at least 02:39:584 - didn't sound right.

Normal.
03:17:003 (2,3) - I usually don't like to nitpick blankets but this seems way off.

Hard.
00:46:036 (6,7,1) - This could be a little hard to interpret the rhythm for the players of this level, as you've combined two completely different types of rhythm into a single pattern. It's also quite a big rhythm-wise difficulty jump from Normal, so consider removing 00:46:600 (7) - .
03:20:229 - 03:30:552 - There is a sudden SV change so maybe an NC is needed. But you won't like to break your "1 measure 1 NC" rule, so I think keeping the same 1.30x SV is better because the SV changes before were consisting of 01:46:036 (1,2,3,4) - 02:47:971 (1,2,3,4) - , which doesn't exist on the last kiai anyway.

Would have been better if you tolerated ignoring some dense sounds because the current spread doesn't seem ideal. But as it is constructed in this way anyway, not much we can do here.

Insane.
01:02:165 (3) - Need an NC imo, even though 01:01:520 (1,2) - will be quite short it's still a new start of a section.


The set seems fine. For your future maps, try to use NC more flexibly to differentiate what each patterns try to represent. Like on Hard, 01:37:649 (7,8,9) - are representing something totally different from 01:35:713 (1,2,3,4) - , so putting them into the same combo set feels a bit weird. But as this map is already constructed by that strict "1 measure 1 NC" rule, let's skip it for this map.
Stjpa

DeRandom Otaku wrote:

and yes the copy paste DO works as i want to have everything similar in second and third chorus [because song is not even 0.1% different] thats why copy-pasted. i have also done this thing in another ranked k-pop map of mine
what a lame excuse to put less effort into a map
Monstrata
Wasn't aware of the copy-paste, wops lol. I think it's fine here tbh. The argument against copy/pasting is "lazy mapper" / "uncreative". The lazy mapper argument has no basis in mapping quality so I don't believe it to be relevant to this discussion. But the "uncreative" argument is fair. If another BN feels that mapping like this is not a sign of good quality, then feel free to pop.
Battle
So, even though people are saying it's a lame excuse to put less effort in the map, I really feel like there needs to be more effort for the kiai in the Insane. Having the kiai at 01:27:971 - be exactly the same as 02:29:907 - but horizontally flipped shows very little effort at all. You've claimed that the song is no different because the song itself basically copy pastes the 3rd chorus but I feel like that's not a good enough excuse, I feel this should have more effort by changing things in the third kiai to be less similar to the second before pushing it forward, you bothered to do it in the hard (and normal) so I don't see why you don't bother in this difficulty.

Also on a side note, using "I did this before on a map and nobody noticed" shouldn't really be used since previously ranked things do not affect the ranking process of this map
Doyak
Well I personally think, that even though copy&paste shows laziness, when it makes sense with the song, it doesn't really affect the map's overall quality. Some people might hate to see this laziness, but as long as the song is also pretty much the same, copy&paste can be rather a consistent way to represent it.

I also would love to see putting more effort in this, but I just think it's not something we should force the mapper.
Battle
It's a subjective issue, I just don't feel like a copy paste style should be allowed in 2017, this isn't the year where Andrea copy pasted kiais to avoid mapping, while I guess it would be just a little bit more understandable if he did the same to all diffs, this copy paste laziness only happens in the Insane.

note: this does not mean copy paste the kiais for all the diffs, that's not the point of bolding all
Sonnyc
Most objects in Insane are heavily distance snapping based, and the bpm is not really high imo. Using an ar 9 felt too exaggerated for me.

@Battle:

Do you mind elaborating more on why you think the copy-paste should be avoided? As what I've read so far, the points you've made were likely to be "copy pastes are less effort in a map" or "it's 2017 and copy paste shouldn't be allowed" but I couldn't really see why the copy pasted concept was not a good decision, and why fixing it would be better from you in terms of mapping quality.

Bad copy paste just ignores whatever how song changes, and just use the completely same pattern from the previous section, but I do not feel the case here since the music has a strong similarity. Besides, it seems like Hard is also applying the same idea.

Though I feel the individual patterns in each copy-paste section were not really advanced in quality, I think you could've better explained why you thought that concept wasn't good according to "mapping quality" for a better understanding of the mapper imo.
Battle
I'm very well aware of the fact that copy paste does exist, however I do not feel that it should exist quite to this extent. It takes away from potential quality the map could have with slight variations for the rhythm and or visual structure, the hard does the concept but has very little variation, which shows at least some effort. I feel like copy pasting feels like it takes away from quality not because it is done wrongly, but it just takes away all the potential patterns and such you can put to make the map more exciting. Just because the song is monotonous doesn't mean you have to make the map as monotonous.

Also like I said, it's a concept that does exist and work sometimes, however the execution (from feedback I received from other BNs) felt like it wasn't heavily cemented as a concept that the map went by.


Make sure you read all of the posts to make sure I don't look like I'm necessarily doing this to spite you, I know that you are able to map well enough to make this section more interesting instead of a copy paste, you can make the quality better, I know you can.
Metaku
Just throwing my thoughts here.

Personally I don't find anything wrong with copy paste but I think it would be better to copy individual patterns and then change something in between patterns instead of just copy paste flipping larger sections. That would still keep it consistent while making it more interesting overall.
Nao Tomori
So, since copy pasting kiais is the theme, shouldn't you just do it on all the diffs? That way you'd cement it as a main part of the map set and people will stop complaining for no reason =)
N0thingSpecial
AbSolUtely dGusStInged
Topic Starter
DeRandom Otaku

Doyak wrote:

00:35:713 - 01:37:649 - 01:47:971 - 02:39:584 - 02:49:907 - and same with the last kiai, the hitsound sounds all inconsistent? Idk if there's a reason behind this, but at least 02:39:584 - didn't sound right.those are all supposed to be like that also changed the sample for 02:39:584 (1) - as it was mistake
Fixed everything else . Thanks!

@SonnyC : AR is totally fine imo, anything below feels slow for me

nvm . remapped that kiai in both hard/insane
Battle
see, that wasn't so hard~

other bns are fine to push this forward again since he remapped the kiai I had a problem with
Xiaolin
Free kds for idk what I modded mod : D

SPOILER
16:40 DeRandom Otaku: lapis
16:40 DeRandom Otaku: do u have some time for irc?
16:40 Lapis Aoki: Yeah
16:40 DeRandom Otaku: i want mod for my hot yoongi pls
16:40 *DeRandom Otaku is listening to [http://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears]
16:40 DeRandom Otaku: only from 02:29:907 - till break
16:41 Lapis Aoki: Which diff tho?
16:41 DeRandom Otaku: hard and insane
16:46 Lapis Aoki: 02:48:132 (2,2) -
16:46 Lapis Aoki: In insane
16:46 DeRandom Otaku: yes
16:47 Lapis Aoki: Tbh I would use two curvy sliders like you did in here 02:37:810 (2,2) -
16:48 Lapis Aoki: Because you used two curvy sliders and then a straight slider, but then at 02:48:132 (2,2) - you used two straight sliders
16:48 DeRandom Otaku: eh bu whats wrong with linear ones? just some variations, i used linear sliders at 01:46:036 (1,2,1,2,1,2) - aswll
16:48 Lapis Aoki: Eh, well it isn't much of an issue, it's just for the pattern.. xD
16:48 Lapis Aoki: You can keep it if you want
16:48 DeRandom Otaku: yea
16:48 DeRandom Otaku: jkeeping it xd
16:49 Lapis Aoki: In hard
16:49 Lapis Aoki: 02:32:003 - blanket is slightly off with (7)
16:50 DeRandom Otaku: i didnt even try to blanket there lol
16:50 DeRandom Otaku: but fix
16:50 Lapis Aoki: lmao
16:51 Lapis Aoki: 02:33:778 (6,8) -
16:51 Lapis Aoki: http://puu.sh/tVkaT.jpg
16:51 Lapis Aoki: Stack here is also slightly off ^
16:51 DeRandom Otaku: i suck
16:51 DeRandom Otaku: fixed
16:53 Lapis Aoki: I guess that's pretty much it
16:53 Lapis Aoki: set is too good ;3;
16:53 DeRandom Otaku: ay!
16:53 DeRandom Otaku: Post please
Spayyce
coming for my juicy kds star tho

shitmod(tm)
13:41 *-Space- is editing [https://osu.ppy.sh/b/1158667 BTS - Blood Sweat & Tears [Normal]]
13:41 DeRandom Otaku: not normal
13:41 -Space-: oh
13:41 DeRandom Otaku: only hard and insane
13:41 DeRandom Otaku: AND only this part 02:29:907 -
13:41 DeRandom Otaku: 02:29:907 - till break. thats all
13:42 -Space-: 00:11:036 (2) - move this down a little, feels better if the note is a bit lower due to flow reasons
13:42 DeRandom Otaku: d
13:43 -Space-: 00:27:003 (4,5) - awkward flow here, like the slider is pushed up too high and slider 4 doesn't work on that too well. I am thinking make the parallel sliders more askew, I will give a puush for example
13:43 -Space-: obv this is an imperfect example, just so you get the idea
13:43 -Space-: http://puu.sh/tVn9l/3da5a35e40.jpg
13:44 -Space-: ur mapping style reminds me of mine xd
13:44 -Space-: 00:40:713 (4) - nazi suggestion but move this down a tiny bit bcs flow
13:45 -Space-: like the slider end before on slider 3 makes it more downward idk im just being nit picky bcs the map is good
13:45 DeRandom Otaku: fixed second one
13:46 DeRandom Otaku: keeping first one , its fine owo
13:46 DeRandom Otaku: btw i needed mod for 02:29:907 - this part only lol.
13:46 -Space-: eeee
13:46 -Space-: 00:53:132 (5,7) -
13:46 -Space-: change this tho
13:46 -Space-: overlap is ugly
13:47 -Space-: 02:29:907 (1,3) - make it so the sliderhead and sliderend don't touch
13:47 -Space-: 02:32:164 (7) - move this along to the right a tiny bit
13:47 DeRandom Otaku: its ok for slider head and end to touch lol , slider is small because of the sv so yea
13:47 -Space-: 02:32:971 (3,5) - same as first suggestion (just increase the sv :^) )
13:48 -Space-: 02:35:391 (2,3) - stack isn't warranted because their hasn't been any prominent stacks before and the rhythm hasn't changed
13:48 -Space-: 02:37:326 (8,9) - here the stack is fine due to the vocals
13:48 DeRandom Otaku: the stack is fine for the melody
13:48 DeRandom Otaku: it works same as a 1/2 slider
13:49 -Space-: it halts the flow of the cursor tho q.q
13:49 DeRandom Otaku: but it has twice as more clicking required :D
13:49 -Space-: :^)
13:53 -Space-: 03:28:939 (7,1) - move these to x:296 y:76 for better flow on the slider end
13:54 DeRandom Otaku: lol
13:54 *-Space- is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
13:54 -Space-: 03:13:455 (4,1) - Personal preference and shit, but I don't like the stacked slider ends, doesn't look too nice imo
13:54 DeRandom Otaku: keeping it because thats my kind of flow :^)
13:55 -Space-: insane is good
13:55 -Space-: rank pls
meii18
did some changes in insane mostly
15:41 ByBy: nothing found in hard xd but you have to review the comboing
15:41 ByBy: the comboing is way tho long and you can put nc after every on beat
15:42 *ByBy is editing [https://osu.ppy.sh/b/1116838 BTS - Blood Sweat & Tears [Insane]]
15:43 DeRandom Otaku: i am fine with comboing lol . atleast they are not 15 notes long xd
15:43 ByBy: 02:33:132(5,6)- look at this spacing. this is more higher than the others so better decrease the spacing here a bit imo
15:43 ByBy: oops
15:43 ByBy: 02:33:132 (5,6) -
15:44 ByBy: 02:31:197 (1,2) - the cursor doesn't flow really well here tbh :c
15:45 DeRandom Otaku: fixed 02:33:132 (5) - . and i like the flow on second one so keep now :< . maybe will change if others say about it
15:47 ByBy: 02:42:810 (5,1)- the nc is supposed to be on this slider and not on the next note so consider swapping the ncs here.
15:48 ByBy: because the new stanza is on 02:42:810 (5)-'s tail
15:48 DeRandom Otaku: Mistake , fixed lol nice catch
15:48 ByBy: 02:43:778 (5,1) - rip blanket.
15:49 DeRandom Otaku: rip me, fixed
15:49 ByBy: 02:47:165 (2,3) - maybe split this slider in 2 notes? the upbeat from 02:47:326 - deserves to be clickable since it is pretty dominant imo.
15:51 DeRandom Otaku: same thing as i said in hard ,its like that because of the melody and if u listen to melody properly the beats that need to be clickable are 02:47:165 - and 02:47:487 -
15:53 ByBy: 02:38:939 (1,2) - the drums are pretty stronger and the spacing is much lower than the previous patterns imo (reffering to 02:38:294 (1,2) - and 02:37:649 (1,2) -) maybe you will better to increase a bit the spacing for the sake of giving build-up effect and more emphasis to the drums.
15:53 ByBy: and i see..
15:54 ByBy: that should be all
15:55 DeRandom Otaku: sure i will increase that spacing
15:55 DeRandom Otaku: and right
15:55 DeRandom Otaku: post pelase xd
15:56 ByBy: okay
Topic Starter
DeRandom Otaku
Thank you all.

Edit : also got another modder, he says map is already good
Cerulean Veyron
Nice rhythms you got there, were they originated from mine? owo

[- - General - -]
  • - In the whole set of the three difficulties, get rid of these inherited points. They don't seem to do any change even with the hitsounds or volume settings at all~ Just don't crowd your timing setup too much ;pp
    - Disable Widescreen Support on your Hard difficulty's setting. If you want to keep it for some reason, that's fine.

[- - Insane - -]
  1. 00:56:842 (9,1) - 01:32:972 (6,1) - The song's density over these two sections is really far greater for some jumps that should probably be above ^1.6x distance spacing, or just placing them a bit further. So why the anti-jumps while downbeats sound more intense? Could've followed the consistency like the most of the jumps around this difficulty.
  2. 01:37:971 (4) - Doesn't this sharp slider create a structure that could stimulate the current flowing to the next circles? Or were you out of ideas?
  3. 01:56:681 (2) - 01:58:616 (9,10,11) - I believe these 1/8 notes here does not fit best on this kind of track, by hearing this part more than three times with a lower playback rate. Neither the vocals nor the background music did some hi-hats or whatso. I would recommend replacing it into two circles or a quartered slider, or maybe a rhythm that befits here.
  4. 02:09:261 (1) - Uhmm... The custom finish hitsound should be added here, isn't it? You've probably did add one on the previous duplicated verse, but here... why not?

DeRandom Otaku wrote:

keeping it because thats my kind of flow :^)
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

Nice rhythms you got there, were they originated from mine? owo they were all made before i saw ur blade swet and trees so nope xd

[- - General - -]
  • - In the whole set of the three difficulties, get rid of these inherited points. They don't seem to do any change even with the hitsounds or volume settings at all~ Just don't crowd your timing setup too much ;pp blame flc xdd . fixed in other way as they were supposed to have different smaples
    - Disable Widescreen Support on your Hard difficulty's setting. If you want to keep it for some reason, that's fine. mistake , fixed

[- - Insane - -]
  1. 00:56:842 (9,1) - 01:32:972 (6,1) - The song's density over these two sections is really far greater for some jumps that should probably be above ^1.6x distance spacing, or just placing them a bit further. So why the anti-jumps while downbeats sound more intense? Could've followed the consistency like the most of the jumps around this difficulty. right
  2. 01:37:971 (4) - Doesn't this sharp slider create a structure that could stimulate the current flowing to the next circles? Or were you out of ideas? i dont get it??
  3. 01:56:681 (2) - 01:58:616 (9,10,11) - I believe these 1/8 notes here does not fit best on this kind of track, by hearing this part more than three times with a lower playback rate. Neither the vocals nor the background music did some hi-hats or whatso. I would recommend replacing it into two circles or a quartered slider, or maybe a rhythm that befits here. the vocal one sounds totally fine to me because theres a vocal at 1/6th tick , and making rhythm like that would be awkward so i would rather keep it 1/4 for simple playability. Fixed second one
  4. 02:09:261 (1) - Uhmm... The custom finish hitsound should be added here, isn't it? You've probably did add one on the previous duplicated verse, but here... why not? good catch . blame fcl once more :^))

DeRandom Otaku wrote:

keeping it because thats my kind of flow :^)
Ty for the unexpected mod . fixed almost all

Waiting for bn now owo
Monstrata
Changes look good. Just confirm with Battle that he's okay with the changes. Technically I cannot rebubble until you have his confirmation lol.

I'm blind. Rebubbled!
Firetruck
hype
Doyak
Recheck

02:06:036 - You forgot to add a hitsound here? It's same as 02:02:165 - 02:04:745 -

Hard.
03:31:681 (1) - Inconsistent NC compared to other diffs?

Insane.
01:09:100 (5,6) - 02:11:036 (5,6) - Only these are overlapped 1/4s in the entire map. Even 01:07:326 (1,2) - in the same part was not overlapped, and all other notes with same sv used spaced 1/4s 01:12:487 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - . So it would be better to integrate them.
Topic Starter
DeRandom Otaku

Doyak wrote:

Recheck

02:06:036 - You forgot to add a hitsound here? It's same as 02:02:165 - 02:04:745 - yea right fixed!

Hard.
03:31:681 (1) - Inconsistent NC compared to other diffs? NC'd in all difficulties

Insane.
01:09:100 (5,6) - 02:11:036 (5,6) - Only these are overlapped 1/4s in the entire map. Even 01:07:326 (1,2) - in the same part was not overlapped, and all other notes with same sv used spaced 1/4s 01:12:487 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - . So it would be better to integrate them. Fixed all except for 01:07:326 (1) - as i want to keep it as i have same pattern at 00:05:391 (1,2) - and i like the overlap thats why i m keeping it
Thank you!
Doyak
q
TaylorSwift
Good map ;)

good job RandomOtaku
Topic Starter
DeRandom Otaku
Thanks Monstrata and Doyak!!

Thanks Taylor xd
Xiaolin
GRATS BOI
_DT3
Gj Ren, good song
Gratz!
Metaku
Grats
Cerulean Veyron
"hot yoongi" on tags? Pretty vague ;p

wasin
more bts !!!
Shmiklak
grats
Firetruck
damn hobi is rich
Spayyce
good work on the map! looks really nice I love it
Affirmation
내 피땀 눈물
(in this song's lyrics.) XD
Baegopa
DeRandom Otaku congrats!! <3
Pachiru
Congratz! Finally a new BTS song :)
Aurele
woot :D
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