Thanks for the mod!Regraz wrote:
Hi! From the queue~
======================
[Normal]
OD-1. Now that your AR is already 5. Fix
00:46:658 (1) - Add clap on the end. Fix
00:47:540 (2) - Add clap on the reapet. Fix
01:09:599 (3) - Move to 293|204. Now it is not stacked perfectly on 1's head. Fix
01:15:776 (5) - NC Fix
================
Rhythm is good. Details need to be checked. Just some blanket issues, herer are some examples.
00:03:864 (3,4) - Make the blanket better. http://puu.sh/9oxjL/a8a8dfa747.jpg Fix
00:19:305 (5,6) - ^ Fix
00:21:952 (1,2) - ^ Fix
00:25:482 (1,2) - ^ Fix
00:41:364 (3,4) - ^ Fix
[Hard]
Better than Easy and Normal!
00:27:908 (4) - Try to make the distance between 3 4 and 3 5 the same. Even if Hard allows jump, but this can do bring some misunderstanding to players. Fix
00:51:070 (3) - Move to 72|143 to stack well. Fix
00:53:276 (8) - Add a note here! There's is a downbeat.Fix
01:06:952 (5) - NC because of the vocal here.Fix
01:14:011 (5) - ^ Fix
=======================
Good luck! A good sond indeed!
¡Gracias~! *u*Neku okazaki wrote:
Te aviento esta estrella 7._./
(((✿ฺ≧▽≦)ノ彡♥Project Railgun wrote:
Cosmolade maps are the best
Thanks for the mod!Kazamastar11 wrote:
Mod Request From Kazamastar’s Modding Queue
Hello, Cosmolade !
Thank’s for calling me to mod your beatmap
Let’s get started..
Btw, Pokemon ! My favourite game ever ! I stop playing when X Y has come, i don’t have 3DS lol Normal00:05:629 (5) – remove this, Fix
00:44:893 (4,5,6) – remove them and change it to Slider.sorry, no changeHardThat’s All Cosmolade ! Good luck !00:30:114 (5) – make this slider, as a bouncing slider (reverse), It make a huge jump, no change
00:35:849 - add circle here, with normal-hitfinish, Fix
00:46:438 – add circle, Fix
00:48:643 - ^, sorry, no change
00:49:967 - add circle with normal-hitfinish, Fix
00:53:496 - add circle here with soft-hitfinish, Fix
00:56:585 – add circle, Fix
00:59:673 – add circle with soft-hitfinish, Fix
01:15:555 (4) – change this slider to hit circle with normal-hitfinish. I make a change
without change here.Kazamastar11 wrote:
Mod Request From Kazamastar’s Modding QueueEruJazz's InsaneThat’s All Cosmolade ! Good luck !00:21:952 (1) – remove this spinner, change it with slider, Sorry, but nope
01:15:555 (1) – change this to normal slider. Why? is not overmapping... and is easily and readable (have a NC)...
osu file format v13
[General]
AudioFilename: The X Strait and the Y Scenery.mp3
AudioLeadIn: 0
PreviewTime: 43129
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 14892,21946,27237,29001,36056,41347,43110,52811,53251,56779,57661,58102
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:The X Strait and the Y Scenery
TitleUnicode:X海峡Y景色
Artist:JDee'Z
ArtistUnicode:J☆Dee'Z
Creator:Cosmolade
Version:Okazaki's Easy
Source:Pokemon XY
Tags:Anime Ending pikachu ErunamoJAZZ Neku okazaki -Anhedonia- xtrem3x
BeatmapID:337141
BeatmapSetID:134232
[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Pokemon XY ED1 Version1.avi"
//Break Periods
2,8917,9804
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
2541,441.176470588235,4,1,0,35,1,0
43129,-100,4,1,0,35,0,1
57246,-100,4,1,0,35,0,0
[HitObjects]
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ty n.nP o M u T a wrote:
M4M my queue
[EruJazz's Insane]sorry short mod.
- 00:06:070 (1) - add finish slider head?.. i think nope.
good luck!
I apply some changes in the metadata and make a new video (but I can't get one without the watermark)Project Railgun wrote:
Hey Cosmolade, modding this.
testing http://waa.ai/4RXK <3 yay~ o3o
[General][Okazaki]
- You must add an AudioLeadIn number to your mapset as the song immediately starts upon pressing play. Please update the .osu file of each diff with a reasonable AudioLeadIn number. The recommended number is 1500. Fix
- Your mapset has no combo colors. Make sure to enable the custom combo colors in all difficulties and update the .osu file with your chosen colors. Fix
- Please re-snap your bookmarks! Fix
- Consider finding (or making) a better video file. The osu! ranking criteria allows 720p video! ( p/2876629 ) You should really consider using HD video. okay, I will put the original video xD
I will apply the mod of Easy, because retired user[Normal]
- 00:09:158 - The break here is very unnatural and none of the other difficulties feature it. I strongly suggest that you map this part instead. Fix
- 00:34:746 (4) - Don't use sliders like this. Try this instead. Fix
~- 00:43:129 (1) - Make this symmetrical with the Y-axis? Fix
- 00:44:893 (4,1) - Don't overlap here. Fix
- 00:45:776 (5,2) - Don't overlap here, either. Fix
- 00:48:864 (4,1) - Or here. Consider re-mapping the kiai time if you must. Overlapping like this is strongly discouraged, especially in an easier difficulty. Fix
- 00:51:511 (3,4) - Fix your distance snap here. Fix
- 00:59:893 (4,1,2) - Consider changing this pattern like so. Fix
~- 01:03:423 (6) - This slider is curved a bit too much from my perspective. Fix
[Hard]
- 00:03:423 (2,3) - Consider making these sliders flow to increase playability. Fix
- 00:06:070 (1,2) - I would personally avoid doing this because the slider 1 points towards towards the end of slider 2, not where the player needs to go. Fix
- 00:21:952 (1,2) - Do NOT blanket with patterns like this because it is bad for the overall flow of the mapset. sorry, but no change (I follow the voice in these patterns)
- 00:23:717 (1) - Consider using a pretty slider, like so. Fix
~- 00:25:482 (1,2) - Same as 00:21:952 (1,2) -. same
- 00:27:246 (3,1) - Don't overlap here. Fix
- 00:29:893 (2,3) - Do NOT use 1/1 wait stacks in the Normal difficulty. It is considered unrankable. Fix ;o;
- 00:32:540 (3,1) - Fix the overlap here and remove the blanket if you must. Fix
- 00:40:923 (2,3) - Same as 00:29:893 (2,3) -. Fix
- 00:46:658 (1,2,3,4,5) - Consider re-mapping this pattern to add more flow towards your map. Fix
- 01:17:540 (1,2,3,4,5) - It would be a bit more visually appealing if you made this symmetrical over the Y-axis. Fix
Good luck~
- 00:06:952 (1,2,3,4) - Make sure that the circles feature the same or similar distance snap. Fix
- 00:17:540 (4,5) - Don't overlap slider tracks here. Fix
- 00:31:217 (2,6) - Don't overlap here. Fix
- 01:02:982 (4,1) - Improve your blanket here. Fix
- 01:18:423 (3,4) - Emphasize the end of the song with additional spacing like so. Fix
Sorry for lateProject Railgun wrote:
[EruJazz]Good luck~
- Consider AR8.5 as AR9 on a 136bpm song is rather high. emm..., AR is for notes density, for me, is fine.[/color]
- 00:17:871 (2,1,2,3) - When I played the Insane I found this pattern to be rather confusing. Consider flowing from slider 3 instead of stacking with circle 2. i really like this stacks
- 00:20:739 (3) - I personally would not use such a slider. so.. What you use?, bc this follow the voice, i think is fine (yeah, i know, blue gaps, but voice is strong here).
- 00:21:070 (1,2,3) - Instead of a straight line, try a shape like a triangle. It can also be symmetric over the Y-axis. haaai
- 00:27:246 (1,2) - The head of slider 2 touches that of slider 1. Move them further apart to prevent this. done
- 00:23:496 (2,4,1,2) - Consider curving these sliders to increase the visual appearance of your map. done
~- 00:31:989 (2,1,2,3) - Same as 00:17:871 (2,1,2,3) -. ^
- 00:33:423 (1) - Instead of focusing purely on straight sliders, add curved sliders that provide flow to the map and increase the visual appearance. Here, it is possible to curve slider 1 into slider 2 for increased aesthetics. done here
- 00:29:011 (1,2,3,4,5,6) - I found these patterns rather hard compared to other maps with higher star ratings that I have played. Consider changing them. nahh, you need play more old maps xD
- 00:50:188 (1,2) - These objects are rather close for an Insane difficulty. not change here
- 00:52:835 (1,2,3,4,5) - Consider using the Convert Slider to Stream here and flow it into a slider at the end. okay, i made some better.
- 01:08:056 (4,1) - Blanket slider 4 with the next slider 1. done
- 01:12:246 (1,3) - Consider a different pattern here. moved 01:12:908 (3) -
- 01:15:555 (1) - I would personally NOT use a 1/8 slider here because there are no other 1/8 sliders featured throughout the map.
Ty: http://puu.sh/deaxd/bc82ff4233.zipneonat wrote:
Insane
00:05:188 (3) - NC here instead of 00:05:408 (1) sorry, idont agree
Good Luck
ALL Applied ....CLSW wrote:
[General]
Offset fix for Platter diff : 776.
Its combo color doesn't sync with other diffs, so why don't you use current one in std difficulties?
[Platter]
00:02:095 (4) - Ctrl + G for better flow and consistency.
00:07:610 (5) - Replace it on right side. It looks like a lack of movements, x : 408 is better.
00:21:948 (1,2) - Add a weak jump between those. I felt like a bit boring.
00:23:713 (5,6) - same as above.
00:26:801 (3,4) - Its pitch goes high, so why don't you add a right-way jump for nice flow? x : 444 for (4) is my recommendation.
00:27:242 (5) - Add NC.
00:28:786 (8,1) - Personally think this one shall be more jumpy. 00:30:330 (5) - Why don't you stack it with (3) ?
00:30:771 (1,2) - Make more movements please. It seems boring.
00:31:212 (4,5) - same as above.
00:31:433 (5,1) - same as above.
00:37:169 (2,3,4) - You can give longer distance. Try to fix them with more jumpy like!
00:37:830 (1,2) - Make more movements, but if you have applied above, you don't have to do this suggestion.
00:40:919 (3,4) - Personally think Ctrl + G is better.
00:46:654 (1,2,3,4) - Way too much similar as 00:44:889 (1,2,3,4,5,6) , why don't you try with others?
00:49:301 (3,4,5) - Not a good idea imo. 00:51:948 (1,2,3,4,5,6,7,8) - 00:55:698 (2,3) - Seems a bit hard to manage its jump. Reduce a bit please.
00:58:677 (3,4) - Make more movements. Try to Ctrl + H 00:59:007 (4) this single one.
01:00:330 (4) - Ctrl + G and replace it on x : 220.
01:01:654 Missing beat here! and add NC.
01:01:874 (3,4) - Do not stack them. It doesn't lookin good.
01:10:036 (3,4) - Ctrl + G for better flow.
01:11:691 (6,7) - Use slider instead of circles.
01:12:904 (2,3) - Make more movements.
01:13:786 (6) - Use circles instead of slider, 01:14:669 (3,4) - Add a jump here.
01:15:551 Missing beat here, 01:16:433 (2,3) - Add a jump here.
01:16:874 (4) - Delete the beat and add a beat 01:16:985 here instead.
01:17:536 (1) - Add NC.
That's all for now, I hope this map gets more improvements than now. Keep work!
Thanks for the mod~neonat wrote:
General
xtrem3x Platter's Uninherited (Red) Timing point differs from all the other difficulties, please fix that fix
You enabled Countdown on the standard difficulties, but not the Taiko difficulties Taiko diffs don't need Coutdown
Easy
00:08:717 (5) - remove the whistle, it doesn't match up with what you did beforehand
00:19:305 (3,1,2) - make the curve wider, it would move better:
00:23:717 (3,4) - blanket these, would look better
00:43:129 (1) - I don't think the finish on the end of this slider is necessary
00:51:070 (2,4) - you can blanket them
01:13:129 (3,4) - ^
01:15:776 (1) - wouldn't it be better to end the spinner with the vocals at 01:19:085
All fix
Normal
00:02:540 (1,2) - the blanket isn't made that well here
00:06:070 (1,2) - they can relate to each other better if their patterns matched up, and they look related to each other if you blanket something here or made something matching
00:15:335 (2,3) - could be a better blanket
00:19:305 (5,6) - ^
00:33:423 (4,1) - ^
00:39:599 (1,2) - the slider doesn't cover the circle well, it doesn't blanket perfectly
00:49:746 (5,1,2) - blanket them nicely, it would look better
00:53:717 (2,3) - ^
00:54:599 (3,5) - ^
00:58:129 (1,2,4) - ^
01:04:746 (5,1) - ^
01:06:511 (2,1) - ^
01:09:599 (3,4) - ^
All fix
Things look unpolished because the patterns look like they are trying to curve and cover around each other, but they do not, the blankets are not made right, though it is perceived as one due to the nature of how they are placed, it makes things look less structured well. haii ;u;
Hard
00:02:540 (1,2) - why not have the whistles you had for 00:04:305 (5,6)
00:15:335 (2,3,4) - the flow at 00:15:996 (4) after this pattern is weird, it goes against the way the flow was moving, you should shift or rotate 00:15:996 (4) to improve movement
00:28:790 (6) - at least place it in the middle of 00:28:129 (5) - it looks awkward right now
00:34:746 (2,3) - the circle looks really close to 00:34:746 (2) - which makes the pattern less neat, make the gap in spacing between them the same as how the gap is between 00:35:188 (3,4,5)
00:38:496 (6,7) - cover the circle perfectly
00:39:379 (1,2) - ^
01:02:982 (4,1) - blanket them
01:08:276 (3,1) - ^
01:09:379 (2,4) - ^
01:14:673 (2,3) - ^
01:15:776 (1,2) - ^
01:17:320 (4,1) - ^
Some blankets won't hurt you, and it would make things look much more neater
All fix and applied some changes
Good Luck
Current taiko spread is rankable because there are standard diffs present. The bolded part in the next paragrahp says it's allowed:Genocide wrote:
where is the muzukashii diff one?
i think, its unrankable
please use my suggestion, change the diff name to Muzukashii and remapping a several part or delete the futsuu one and use my muzukashii
but its up the GD's too
so good luck!
Ranking Criteria wrote:
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present
ZiRoX wrote:
Vengo a postear un log, cuando esté actualizado vuelvo a revisar con los cambios hechos.SPOILER16:10 ZiRoX: bueh
16:10 ZiRoX: 00:30:995 (2,3,4,5,6,7,8) -
16:10 ZiRoX: clsw te sugirio eso?
16:13 xtrem3x: ps apliqué todo lo que puso
16:13 ZiRoX: eso es un si D: ?
16:14 xtrem3x: todo lo que puso exactamente puse
16:14 xtrem3x: o al menos lo mas similar posible
16:17 ZiRoX: 00:01:217 (2) - muevelo a x:212
16:17 ZiRoX: 00:01:658 (3) - x:352, no se si era la posicion original o no, pero por si acaso
16:17 ZiRoX: 00:02:099 (4) - x:184
16:19 ZiRoX: 00:04:746 (2) - creo que queda mejor si lo pones en x:248
16:21 ZiRoX: 00:06:070 (1) - queda mejor si le reduces un poco la distancia con la nota anterior
16:22 xtrem3x: http://puu.sh/dtcSQ.jpg <<< supongo que algo asi
16:25 ZiRoX: osu.ppy.sh/ss/2341483 yo pensaba algo asi, lo mismo pero con distancias un poco menores
16:27 ZiRoX: https://osu.ppy.sh/ss/2341483
16:27 ZiRoX: ahi si esta el link, pls
16:27 ZiRoX: 00:26:584 (2,3,4,1) - el spacing de esta parte es raro, mejor intenta algo asi https://osu.ppy.sh/ss/2341497
16:30 ZiRoX: 00:30:995 (2,3,4) - lo que yo creo que clsw hablaba era una mayor distancia entre (2) y la nota que viene antes de el, no en el triplet en si, cambialo a esto https://osu.ppy.sh/ss/2341506
16:30 ZiRoX: 00:31:658 (6,7) - ponlos mas cerca, el movimiento actual es muy dificil
16:30 ZiRoX: para una platter, claro esta
16:32 ZiRoX: 00:35:408 (8) - puedes cambiarlo por un triplet y terminarlo con hyperdash, algo asi https://osu.ppy.sh/ss/2341518
16:33 ZiRoX: 00:39:599 (1) - creo que es mejor si le haces Ctrl + G, el comienzo actual esta muy cerca de la nota anterior
16:34 ZiRoX: 00:45:335 (3) - es mejor si lo mueves a x:288, entiendo la idea, pero le falta un poco de movimiento
16:36 ZiRoX: 00:49:084 (2,3,4) - seria mejor si los acercas un poco, algo asi https://osu.ppy.sh/ss/2341538
16:36 ZiRoX: 00:50:187 (1) - ponlo en la misma posicion horizontal que 00:50:628 (3) - para crear mas movimiento
16:40 ZiRoX: y los streams que tienes despues del kiai no me gustan mucho, pero ahora mismo no tengo tiempo para pensar en cosas
16:43 ZiRoX: 01:18:423 (1,2) -
16:43 ZiRoX: Ctrl + H en eso
- Magic Bomb - wrote:
Can only mod ctb, sorry.
[box=xtrem3x Platter]Quick note: Might want to change the name to xtrem3x's Platter, unless this was done on purpose.
00:08:717 (5) - NC. << no .-.
00:09:833 - Could put circles at 1/2 and 3/4 before 00:10:040 (6) - , same with the 1/2 and 3/4 before 00:10:481 (7) - << ok (?)
00:13:128 (6) - NC. << no .-.
00:16:217 (5) - Could change to a 1/2 slider.
00:17:540 (6) - NC. << no .-.
00:21:070 (6) - Change to a 1/4 slider.
00:25:481 (1) - End it at the 3/4, then put a circle at the 1/1 where it currently ends.
00:30:334 (5) - Change to a 1/2 slider.
00:31:658 (6) - NC. << no .-.
00:33:423 (4) - ^ << no .-.
00:35:187 (7) - Change to a 1/4 slider.
00:37:614 (4) - ^
00:39:384 - Add a note at the 1/2.
00:44:893 (1,2) - Change into a 1/2 slider.
00:49:746 (5) - ^
00:52:834 (5) - NC. << no .-.
00:55:481 (1,2) - Change into a 1/2 slider.
00:56:364 (5) - Change into a 1/1 slider.
00:57:246 (6) - NC.
00:58:128 (1) - Change into a 1/2 slider.
00:59:452 (6) - ^
01:02:981 (7) - NC. << no .-.
01:04:746 (4) - Change into a 1/2 slider.
01:06:529 - Add a note at the 1/1.
01:11:695 (6) - NC. << no .-.
01:13:790 (6) - ^
01:15:765 - Could add a 1/1 slider at the 1/1 here, and delete 01:16:217 (1) - .
Wow that was a repetitive mod, sorry about that XD.
All fixed ;o;Sonnyc wrote:
Easy:
00:34:746 (4,1) - Check spacing. Fix
00:44:893 (4,5) - These parallel sliders feel way too close each other. It can be solved by curving each by a little. http://puu.sh/fsZ1b/9f451e059f.jpg Fix
01:02:099 (3) - 01:03:423 (6) - Add New comboes each. You were previosly setting NCs in a short basis. Fix
Normal:
00:04:746 (4) - 00:06:070 (1,2,3,4) - Why are spacing so random here? Please maintain the distance value as 0.8x as you've mostly selected this difficulty. Fix
00:30:776 (1,2) - These feel a bit too far. Fix
00:38:717 (3) - Remove clap. It feels too spammed here. Fix
00:40:040 - 00:40:923 (2) - Clap. Fix
00:47:540 - Why the soft-sampleset? because I copy the hitsounds from Insane, sorry and fix
00:52:835 (1,2) - Starting the combo from (2) will fit the song better than now. Fix
01:06:952 (1,2) - ^ Fix
01:17:982 (2,3) - Keep your spacing consistent please. ;u; Fix
Hard:
00:23:717 (6,1) - I don't mind the jump of previous (5), but these distance is close too much. Fix
00:27:026 (1,2) - This jump feels too large considering the overall map. Suggest reducing the distance a little bit. Fix
00:44:011 (5,6) - Switching the rhythm fits the song in a better way. Fix
00:57:246 (6,1) - Start the combo from (6) since they are all tied up as a stream. Fix
00:59:673 (6) - Two Finish in a row was a little spam. Remove the Finish here. Fix
01:04:526 (2) - Check spacing. Fix
01:08:055 (2) - Check spacing. Fix
01:14:011 (1,2) - This doesn't fits nicely. Reduce spacing, or even make a regular distance please. Fix
01:18:423 (3) - Consider NC to emphasize the jump. Fix
Thanks for your mod -w- .... my ctb experience sucks ._.Vhy wrote:
[xtrem3x's Platter]
00:02:540 (1) - remove finish on this tail of slider. it doesn't sounds good at this part << ok .-.
00:03:423 (2) - instead of having no movement, how about move this note to x:184? it does emphasize finisher here also with your little break before
00:05:849 (5) - the movement on this part feels kinda force you to stop follow the music badly. move this note to x:172 to keep having movement here as it's good to follow the prev pattern it self
00:06:070 (1) - remove finish on tail. should be the same reason as 00:02:540 (1)
00:08:551 (4) - move this to x:228 to balance the movement a little because the next note is a long slider so it can be easier to follow with the given spacing
00:20:187 (1) - move to x:276 << a bit
00:27:246 (1) - this could be separated into more object to highlight your hitsound pattern more. it sounds weird you put a finisher on the middle of repeat like that <<< is a long voice.... finish moved until "finish"
00:29:011 (1,2,3,4) - the spacing of 00:29:894 (3,4) should be higher than 00:29:011 (1,2) to highlight the vocal better. here' the example http://osu.ppy.sh/ss/2589697 << ok
00:30:995 (2,3,4) - this is triplet and should be placed nearby each other. the position of (3) is to far for this level and makes the movement quite bad. move the circle of (3) to x:416
00:31:437 (5,6,7,8) - the movement here so bad. the spacing here looks unorganized well with the pattern. try this pattern instead http://osu.ppy.sh/ss/2589715
00:37:173 (2) - this spacing is a bit too much and unexpected comparing your general spacing before. move to x:432
00:43:128 (1) - remove finish on tail
00:44:231 (4) - to balance the movement since nothing in the music is change, rotate this slider like this http://osu.ppy.sh/ss/2589723
00:45:114 (2,4) - move this both circle more to the right to give some movement. i would say x:432 works nicely
00:45:996 (6) - make it like this so a HDash will spawn here as it fits nicely with the music http://osu.ppy.sh/ss/2589733
00:47:981 (5,6) - move to x:168 and x:336
00:51:952 (1,2,3,4) - lack of movement and this is fine but honestly they could be placed more separately to keep it interesting
00:54:378 (3) - move to x:232
00:58:570 (2,3,4) - try this regular triplet instead http://osu.ppy.sh/ss/2589759
01:00:114 (2,3,4) - move all of these object together to the left until the circle of (2) placed on the center of the playfield. the current spacing of 01:00:334 (4,1) is killed the flow badly
01:04:525 (2) - i prefer this reverse is headed to left
01:11:915 (7,8,9,10,11,12) - what is this stream follow? i don't see any in the music that support this stream so better to make it a regular 1/2 rhythm << are claps in low volume ...
01:12:908 (2) - move to x:256
01:13:790 (6,7,8,9,10) - and unnecessary stream that follow nothing << very low volume but is experimental, deleted .-.
01:15:555 (3,4,5,6,7,8) - ^ <<< is more notable D:
nice diff but some part still need a little adjustment to make it more decent, also the kiai part could be more harder a bit.
anyway good luck
2017-03-29 19:49 Hazu-: agdajfasd
2017-03-29 19:49 Hazu-: holi
2017-03-29 19:49 Cosmolade: holi
2017-03-29 19:49 Cosmolade: estoy media muerta
2017-03-29 19:50 Cosmolade: xwx
2017-03-29 19:50 Hazu-: xd
2017-03-29 19:50 Hazu-: Venia para preguntar sobre 00:58:129 - Creo que sería mejor poner otra linea roja aquí
2017-03-29 19:50 Hazu-: Para que los downbeats coincidan
2017-03-29 19:51 Cosmolade: oh
2017-03-29 19:51 Cosmolade: okay
2017-03-29 19:51 Hazu-: Igual revisa por si acaso
2017-03-29 19:51 Cosmolade: si, asi quedarian
2017-03-29 19:51 Cosmolade: xD
2017-03-29 19:51 Cosmolade: tendré que aplicarlo en todas las diffs a_a
2017-03-29 19:51 Hazu-: xd
2017-03-29 19:52 Hazu-: igual no creo que quede nada unsnapped
2017-03-29 19:53 Hazu-: Lo voy a poner en el thread para que sepan que se añadió ahí xd (no, no quiero kds xd)
2017-03-29 19:56 Cosmolade: okie