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J*Dee'Z - The X Strait and the Y Scenery

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KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, Cosmolade !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Btw, Pokemon ! My favourite game ever ! I stop playing when X Y has come, i don’t have 3DS lol 
Okazaki's Easy
Check AiMod, Countdown & Uninherited timing points conflict,
Problem on Distance Snapping, check it out,
Add circle here 01:15:335.
Normal
00:05:629 (5) – remove this,
00:44:893 (4,5,6) – remove them and change it to Slider.
Zukisinx's Futsuu
Countdown & Uninherited timing conflicts,
00:53:496 - add circle with clap (Kat I mean ?).
Hard
00:30:114 (5) – make this slider, as a bouncing slider (reverse),
00:35:849 - add circle here, with normal-hitfinish,
00:46:438 – add circle,
00:48:643 - ^,
00:49:967 - add circle with normal-hitfinish,
00:53:496 - add circle here with soft-hitfinish,
00:56:585 – add circle,
00:59:673 – add circle with soft-hitfinish,
01:15:555 (4) – change this slider to hit circle with normal-hitfinish.
Zukisinx's Oni
01:13:129 – add clap,
00:06:290 - ^,
00:14:452 – add circle with whistle & finish,
00:46:438 - ^,
00:49:967 - ^ (but only finish),
01:13:790 - add circle,
01:14:893 - ^,
01:16:658 - ^,
01:19:085 (462) – add finish.
xtrem3x Platter
01:15:624 (4,6) – remove this .
EruJazz's Insane
00:21:952 (1) – remove this spinner, change it with slider,
01:15:555 (1) – change this to normal slider.
That’s All Cosmolade ! Good luck !
Topic Starter
Cosmolade

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Cosmolade !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Btw, Pokemon ! My favourite game ever ! I stop playing when X Y has come, i don’t have 3DS lol 
Normal
00:05:629 (5) – remove this, Fix
00:44:893 (4,5,6) – remove them and change it to Slider.sorry, no change
Hard
00:30:114 (5) – make this slider, as a bouncing slider (reverse), It make a huge jump, no change
00:35:849 - add circle here, with normal-hitfinish, Fix
00:46:438 – add circle, Fix
00:48:643 - ^, sorry, no change
00:49:967 - add circle with normal-hitfinish, Fix
00:53:496 - add circle here with soft-hitfinish, Fix
00:56:585 – add circle, Fix
00:59:673 – add circle with soft-hitfinish, Fix
01:15:555 (4) – change this slider to hit circle with normal-hitfinish. I make a change :)
That’s All Cosmolade ! Good luck !
Thanks for the mod! :)
ErunamoJAZZ

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
EruJazz's Insane
00:21:952 (1) – remove this spinner, change it with slider, Sorry, but nope
01:15:555 (1) – change this to normal slider. Why? is not overmapping... and is easily and readable (have a NC)...
That’s All Cosmolade ! Good luck !
without change here.

Thx for your mod... Unfortunately you were too lazy to mod for my diff, it's always a good idea to make a mod, give the highest possible quality, your kind of mod do little.
I highly recommend you to read the "The state of beatmap moderation" on Garven's userpage.

^^
P o M u T a
M4M my queue

[General]
  1. try add tag 'ed'.
  2. try add tag 'pocket monster' and 'Pokémon'
  3. xtrem3x Platter only diffelent timing. i suggest all change '776' offset. (don't forget greenline and resnap all notes)
[Okazaki's Easy]
  1. 00:18:864 (2,3) - try make beautiful blanket.
  2. 00:37:835 (3) - try this. more good flow imo. http://osu.ppy.sh/ss/1888410
  3. 00:41:805 (4,5,6) - add finish. symbal sound.
  4. 01:14:893 (6) - change slider fit song.
[Normal]
  1. 00:46:658 (1,2) - try fix blanket.
[Hard]
  1. 01:18:423 (3,4) - same slider shape better. same sound.
[EruJazz's Insane]
  1. 00:06:070 (1) - add finish slider head?
sorry short mod.
good luck!
Neku Okazaki
*Neku salvaje aparece

:'3
osu file format v13

[General]
AudioFilename: The X Strait and the Y Scenery.mp3
AudioLeadIn: 0
PreviewTime: 43129
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14892,21946,27237,29001,36056,41347,43110,52811,53251,56779,57661,58102
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The X Strait and the Y Scenery
TitleUnicode:X海峡Y景色
Artist:JDee'Z
ArtistUnicode:J☆Dee'Z
Creator:Cosmolade
Version:Okazaki's Easy
Source:Pokemon XY
Tags:Anime Ending pikachu ErunamoJAZZ Neku okazaki -Anhedonia- xtrem3x
BeatmapID:337141
BeatmapSetID:134232

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Pokemon XY ED1 Version1.avi"
//Break Periods
2,8917,9804
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2541,441.176470588235,4,1,0,35,1,0
43129,-100,4,1,0,35,0,1
57246,-100,4,1,0,35,0,0


[HitObjects]
56,128,2540,6,0,P|96:96|152:80,1,110
264,72,3423,2,8,L|392:72,1,110,8|0,0:0|0:0,0:0:0:0:
456,144,4305,1,8,0:0:0:0:
456,256,4746,2,0,L|456:328,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,88,6070,6,0,P|272:64|216:72,1,110
128,128,6952,1,8,0:0:0:0:
56,216,7393,1,0,0:0:0:0:
136,296,7835,2,0,L|272:296,1,110
352,296,8717,1,8,0:0:0:0:
256,192,11364,12,0,14011,0:0:0:0:
64,144,14894,5,8,2:0:0:0:
160,88,15335,1,8,2:0:0:0:
264,48,15776,2,0,P|320:32|376:56,1,110,0|0,0:0|0:0,0:0:0:0:
456,120,16658,5,8,2:0:0:0:
400,216,17099,1,8,2:0:0:0:
328,296,17540,2,0,L|208:344,1,110
120,304,18423,5,8,2:0:0:0:
104,192,18864,1,8,2:0:0:0:
160,96,19305,2,0,P|104:80|56:96,1,110
16,200,20188,5,8,2:0:0:0:
88,288,20629,1,8,2:0:0:0:
192,312,21070,2,0,L|328:328,1,110
376,240,21952,6,8,P|432:264|496:240,1,110,4|8,0:0|0:0,0:0:0:0:
432,152,22835,2,8,P|384:127|330:130,1,110
224,176,23717,1,0,1:0:0:0:
320,232,24158,2,0,P|288:272|232:280,1,110,0|0,0:0|0:0,0:0:0:0:
40,176,25483,5,4,1:0:0:0:
232,64,26365,1,8,2:0:0:0:
344,72,26805,1,8,2:0:0:0:
384,176,27246,1,0,0:0:0:0:
48,64,29011,6,0,L|160:64,1,110
96,152,29893,2,0,L|208:152,1,110
288,80,30776,5,8,2:0:0:0:
376,152,31217,1,8,2:0:0:0:
440,240,31658,2,0,P|416:288|360:312,1,110
256,312,32541,5,8,2:0:0:0:
168,240,32982,1,8,2:0:0:0:
80,176,33423,2,0,P|54:223|3:241,2,110
192,160,34746,2,0,B|288:224|272:-24|352:120|424:-16,1,220
464,72,36070,5,4,2:0:0:0:
360,264,36952,1,8,2:0:0:0:
144,320,37835,2,0,L|32:320,2,110
360,320,39599,5,8,2:0:0:0:
440,112,40482,1,8,2:0:0:0:
336,80,40923,2,0,P|288:48|232:56,1,110
144,104,41805,1,4,0:0:0:0:
224,184,42246,1,4,0:0:0:0:
128,240,42688,1,4,0:0:0:0:
192,328,43129,6,4,P|264:336|320:320,1,110
392,272,44011,1,8,0:0:0:0:
448,176,44452,1,8,0:0:0:0:
392,80,44893,2,0,L|280:80,1,110
208,160,45776,2,0,L|318:160,1,110
424,136,46658,6,0,L|424:256,1,110
344,320,47540,2,0,L|344:210,1,110
296,112,48423,1,8,0:0:0:0:
184,112,48864,1,8,0:0:0:0:
256,200,49305,2,8,P|208:224|152:216,1,110
64,160,50188,6,0,P|112:128|168:128,1,110
272,112,51070,1,8,0:0:0:0:
360,48,51511,1,8,0:0:0:0:
424,184,51952,2,0,P|360:296|328:304,2,110
312,120,53276,1,8,0:0:0:0:
208,80,53718,5,0,0:0:0:0:
40,216,54600,2,0,L|40:336,1,110
152,336,55482,1,0,0:0:0:0:
264,328,55923,2,0,L|264:216,1,110
504,40,58129,6,0,L|416:112,1,110
336,184,59011,1,8,0:0:0:0:
416,256,59452,1,8,0:0:0:0:
328,320,59893,2,0,L|248:232,1,110
192,328,60776,5,8,0:0:0:0:
80,336,61217,2,8,L|144:240,1,110,8|0,0:0|0:0,0:0:0:0:
152,136,62099,1,0,0:0:0:0:
240,72,62540,1,0,0:0:0:0:
328,144,62982,1,0,0:0:0:0:
440,144,63423,2,0,P|464:96|416:56,1,110
320,48,64305,2,0,B|272:24|200:48,1,110
128,112,65188,6,0,B|144:184|144:184|96:240|96:240|120:328,1,220,4|0,0:0|0:0,0:0:0:0:
336,288,66952,1,0,0:0:0:0:
384,192,67393,2,0,L|432:88,1,110
216,48,68717,5,0,0:0:0:0:
80,224,69599,1,0,0:0:0:0:
304,224,70482,2,0,P|328:280|384:312,2,110
120,72,72246,5,8,0:0:0:0:
224,112,72688,1,0,0:0:0:0:
328,152,73129,1,8,0:0:0:0:
408,72,73570,2,0,P|440:112|440:176,1,110
376,256,74452,2,0,L|280:320,1,110
256,192,75776,12,0,78864,0:0:0:0:

*Neku salvaje a escapado
Miramono
Hi! from modding queue...sorry for the late mod :(

Mod
[Okazaki's Easy]
00:51:511 (3) - too far to the next note, consider lessening the gap. move x:384 y:88
00:51:952 (5) - too far from previous note, move x:328 y:144

[Normal]
No comment

[Hard]
Check AiMod [ctrl + shift + A] ~(too many note's that are far from the previous object) if you can, try to lessen or fix them :D

Note: Check always your AiMod (ctrl + shift + A) for errors :D

That's about it, I hope I helped :?
ErunamoJAZZ

P o M u T a wrote:

M4M my queue

[EruJazz's Insane]
  1. 00:06:070 (1) - add finish slider head?.. i think nope.
sorry short mod.
good luck!
ty n.n
ZiRoX
[General]
  1. AiMod: Your video's dimension must not exceed 800x600 for the 4:3 format.

[xtrem3x's Platter]
  1. 00:00:772 (1,2,3,4) - Muévelos a la izquierda, ell comienzo es muy sorpresivo (por ejemplo, (1) en x:376). También podrías mover (2) a x:148 y hacerlo un poco mas vertical para que no quede tan cerca de (3).
  2. 00:06:066 (1,2,3) - Podrías mover (2) un poco más hacia la izquierda, para darle más movimiento.
  3. 00:08:547 (4,5) - Muévelos más a la derecha, x:248 para (1) está bien.
  4. 00:13:124 (6,7,8) - Aumenta la distancia (por ejemplo, (7) en x:300 y (8) en x:484)
  5. 00:15:771 (3,4,5) - Aumenta la distancia. Yo los pondría de esta manera:
  6. 00:18:419 (1,2,3,4) - Aumenta la distancia. Yo los pondría así:
  7. Haz esto:
    SPOILER
    1. 00:20:183 (1) - Muevelo a x:236;
    2. 00:20:956 (5,6,7) - Ctrl + H
    3. 00:21:286 (7) - Muévelo a x:320
  8. 00:25:036 (2,3) - Ctrl + G
  9. 00:29:007 (1,2) - Aléjalos un poco (x:164 para (1) y x:348 para (2))
  10. 00:29:890 (3,4,5) - Aumenta la distancia (similar al otro)
  11. 00:31:102 (3) - Aumenta la distancia respecto a la nota anterior
  12. 00:31:654 (1) - Ctrl + H, muévelo a x:160
  13. 00:32:536 (1) - Aumenta la distancia (x:188)
  14. 00:32:977 (2,3,4,5,6,7) - Ctrl + H
  15. 00:34:962 (5,6,7) - Aumenta la distancia respecto al triplet anterior
  16. 00:35:404 (8) - Ctrl + H
  17. 00:38:051 (2,3) - Fíjate bien en el largo de estos sliders, no están bien puestos en el timeline.
  18. 00:39:595 (1) - Muévelo a x:224
  19. 00:48:419 (1) - Ctrl + H
  20. 00:49:742 (5) - Muévelo un poco a la izquierda, este tipo de jumps (después de un hyperdash) pueden ser complicados para algunos jugadores.
  21. 00:53:713 (1,2) - Ctrl + H y muévelo un poquiiito a la izquierda
  22. 00:56:139 (4,5) - Lo mismo de antes, reduce la distancia de este jump
  23. 00:58:124 (1) - Muévelo a x:112
  24. 01:01:213 (3,1) - Que estas notas estén en la misma posición horizontal es tremendamente aburrido, intenta buscar una manera de crear más movimiento.
  25. 01:03:198 (9,1) - ^Lo mismo
  26. 01:04:521 (2) - ^Lo mismo
  27. 01:05:183 (1,2) - ^Lo mismo
  28. 01:06:948 (4,5) - ^Lo mismo
  29. 01:07:830 (1) - Este slider es una aberración, porque debería ser de 1/2. Si quitas el punto del centro se arregla (debe terminar en el tick rojo)
  30. 01:08:492 (3,1) - Lo mismo de antes, que estén en la misma posición es aburrido.
  31. 01:11:580 (6,7,8,1) - Lo mismo, crea un poco más de movimiento.
  32. 01:12:242 (1,2,3) - ^Lo mismo
  33. 01:13:566 (5,6) - ^Lo mismo
  34. 01:16:213 (1,2,3,4,5,6,7,8,9,1,2) - ^Lo mismo
xtrem3x
Todo el mod aplicado aunque algunas cosas se salian del area de edicion, pero todo bien...

neechan ya te la sabes o3o

(owo)=o- ~ ~ (-o-)
Topic Starter
Cosmolade
Ready for mods o3o
Yuko Kurosaki
Hola cosmolade no soy un experto en esto pero ise lo que pude:D no tienes ningun problema de mal ritmo, nada, solo los colores de los combos y el hitsound en la dificultad normal, como te decia los colores del background se elijen depende el background que tengas, en este caso podrias sacar el rojo por el amarillo de pikachu y el hitsounds como este 00:18:864 (4) - sacalos y remplazalos por uno como este 00:14:893 (1) - y eso seria todo, cualquier duda solo pregunta, suerte con tu map, espero que sea ranked, pronto xDD :) :D ;) 8-) :lol: :P :oops:
Eni
Hey Cosmolade, modding this.
testing http://waa.ai/4RXK <3

[General]
  1. You must add an AudioLeadIn number to your mapset as the song immediately starts upon pressing play. Please update the .osu file of each diff with a reasonable AudioLeadIn number. The recommended number is 1500.
  2. Your mapset has no combo colors. Make sure to enable the custom combo colors in all difficulties and update the .osu file with your chosen colors.
  3. Please re-snap your bookmarks!
  4. Consider finding (or making) a better video file. The osu! ranking criteria allows 720p video! ( p/2876629 ) You should really consider using HD video.
[Okazaki]
  1. 00:09:158 - The break here is very unnatural and none of the other difficulties feature it. I strongly suggest that you map this part instead.
  2. 00:34:746 (4) - Don't use sliders like this. Try this instead.


    ~
  3. 00:43:129 (1) - Make this symmetrical with the Y-axis?
  4. 00:44:893 (4,1) - Don't overlap here.
  5. 00:45:776 (5,2) - Don't overlap here, either.
  6. 00:48:864 (4,1) - Or here. Consider re-mapping the kiai time if you must. Overlapping like this is strongly discouraged, especially in an easier difficulty.
  7. 00:51:511 (3,4) - Fix your distance snap here.
  8. 00:59:893 (4,1,2) - Consider changing this pattern like so.


    ~
  9. 01:03:423 (6) - This slider is curved a bit too much from my perspective.
[Normal]
  1. 00:03:423 (2,3) - Consider making these sliders flow to increase playability.
  2. 00:06:070 (1,2) - I would personally avoid doing this because the slider 1 points towards towards the end of slider 2, not where the player needs to go.
  3. 00:21:952 (1,2) - Do NOT blanket with patterns like this because it is bad for the overall flow of the mapset.
  4. 00:23:717 (1) - Consider using a pretty slider, like so.


    ~
  5. 00:25:482 (1,2) - Same as 00:21:952 (1,2) -.
  6. 00:27:246 (3,1) - Don't overlap here.
  7. 00:29:893 (2,3) - Do NOT use 1/1 wait stacks in the Normal difficulty. It is considered unrankable.
  8. 00:32:540 (3,1) - Fix the overlap here and remove the blanket if you must.
  9. 00:40:923 (2,3) - Same as 00:29:893 (2,3) -.
  10. 00:46:658 (1,2,3,4,5) - Consider re-mapping this pattern to add more flow towards your map.
  11. 01:17:540 (1,2,3,4,5) - It would be a bit more visually appealing if you made this symmetrical over the Y-axis.
[Hard]
  1. 00:06:952 (1,2,3,4) - Make sure that the circles feature the same or similar distance snap.
  2. 00:17:540 (4,5) - Don't overlap slider tracks here.
  3. 00:31:217 (2,6) - Don't overlap here.
  4. 01:02:982 (4,1) - Improve your blanket here.
  5. 01:18:423 (3,4) - Emphasize the end of the song with additional spacing like so.

[EruJazz]
  1. Consider AR8.5 as AR9 on a 136bpm song is rather high.
  2. 00:17:871 (2,1,2,3) - When I played the Insane I found this pattern to be rather confusing. Consider flowing from slider 3 instead of stacking with circle 2.
  3. 00:20:739 (3) - I personally would not use such a slider.
  4. 00:21:070 (1,2,3) - Instead of a straight line, try a shape like a triangle. It can also be symmetric over the Y-axis.
  5. 00:27:246 (1,2) - The head of slider 2 touches that of slider 1. Move them further apart to prevent this.
  6. 00:23:496 (2,4,1,2) - Consider curving these sliders to increase the visual appearance of your map.


    ~
  7. 00:31:989 (2,1,2,3) - Same as 00:17:871 (2,1,2,3) -.
  8. 00:33:423 (1) - Instead of focusing purely on straight sliders, add curved sliders that provide flow to the map and increase the visual appearance. Here, it is possible to curve slider 1 into slider 2 for increased aesthetics.
  9. 00:29:011 (1,2,3,4,5,6) - I found these patterns rather hard compared to other maps with higher star ratings that I have played. Consider changing them.
  10. 00:50:188 (1,2) - These objects are rather close for an Insane difficulty.
  11. 00:52:835 (1,2,3,4,5) - Consider using the Convert Slider to Stream here and flow it into a slider at the end.
  12. 01:08:056 (4,1) - Blanket slider 4 with the next slider 1.
  13. 01:12:246 (1,3) - Consider a different pattern here.
  14. 01:15:555 (1) - I would personally NOT use a 1/8 slider here because there are no other 1/8 sliders featured throughout the map.
Good luck~
Topic Starter
Cosmolade

Project Railgun wrote:

Hey Cosmolade, modding this.
testing http://waa.ai/4RXK <3 yay~ o3o

[General]
  1. You must add an AudioLeadIn number to your mapset as the song immediately starts upon pressing play. Please update the .osu file of each diff with a reasonable AudioLeadIn number. The recommended number is 1500. Fix
  2. Your mapset has no combo colors. Make sure to enable the custom combo colors in all difficulties and update the .osu file with your chosen colors. Fix
  3. Please re-snap your bookmarks! Fix
  4. Consider finding (or making) a better video file. The osu! ranking criteria allows 720p video! ( p/2876629 ) You should really consider using HD video. okay, I will put the original video xD
[Okazaki]
I will apply the mod of Easy, because retired user
  1. 00:09:158 - The break here is very unnatural and none of the other difficulties feature it. I strongly suggest that you map this part instead. Fix
  2. 00:34:746 (4) - Don't use sliders like this. Try this instead. Fix


    ~
  3. 00:43:129 (1) - Make this symmetrical with the Y-axis? Fix
  4. 00:44:893 (4,1) - Don't overlap here. Fix
  5. 00:45:776 (5,2) - Don't overlap here, either. Fix
  6. 00:48:864 (4,1) - Or here. Consider re-mapping the kiai time if you must. Overlapping like this is strongly discouraged, especially in an easier difficulty. Fix
  7. 00:51:511 (3,4) - Fix your distance snap here. Fix
  8. 00:59:893 (4,1,2) - Consider changing this pattern like so. Fix


    ~
  9. 01:03:423 (6) - This slider is curved a bit too much from my perspective. Fix
[Normal]
  1. 00:03:423 (2,3) - Consider making these sliders flow to increase playability. Fix
  2. 00:06:070 (1,2) - I would personally avoid doing this because the slider 1 points towards towards the end of slider 2, not where the player needs to go. Fix
  3. 00:21:952 (1,2) - Do NOT blanket with patterns like this because it is bad for the overall flow of the mapset. sorry, but no change (I follow the voice in these patterns)
  4. 00:23:717 (1) - Consider using a pretty slider, like so. Fix


    ~
  5. 00:25:482 (1,2) - Same as 00:21:952 (1,2) -. same
  6. 00:27:246 (3,1) - Don't overlap here. Fix
  7. 00:29:893 (2,3) - Do NOT use 1/1 wait stacks in the Normal difficulty. It is considered unrankable. Fix ;o;
  8. 00:32:540 (3,1) - Fix the overlap here and remove the blanket if you must. Fix
  9. 00:40:923 (2,3) - Same as 00:29:893 (2,3) -. Fix
  10. 00:46:658 (1,2,3,4,5) - Consider re-mapping this pattern to add more flow towards your map. Fix
  11. 01:17:540 (1,2,3,4,5) - It would be a bit more visually appealing if you made this symmetrical over the Y-axis. Fix
[Hard]
  1. 00:06:952 (1,2,3,4) - Make sure that the circles feature the same or similar distance snap. Fix
  2. 00:17:540 (4,5) - Don't overlap slider tracks here. Fix
  3. 00:31:217 (2,6) - Don't overlap here. Fix
  4. 01:02:982 (4,1) - Improve your blanket here. Fix
  5. 01:18:423 (3,4) - Emphasize the end of the song with additional spacing like so. Fix

Good luck~
I apply some changes in the metadata and make a new video (but I can't get one without the watermark)
btw, Updated!
Thanks for the mod! :)
ErunamoJAZZ
Hi Railgun~~

Project Railgun wrote:

[EruJazz]
  1. Consider AR8.5 as AR9 on a 136bpm song is rather high. emm..., AR is for notes density, for me, is fine.[/color]
  2. 00:17:871 (2,1,2,3) - When I played the Insane I found this pattern to be rather confusing. Consider flowing from slider 3 instead of stacking with circle 2. i really like this stacks
  3. 00:20:739 (3) - I personally would not use such a slider. so.. What you use?, bc this follow the voice, i think is fine (yeah, i know, blue gaps, but voice is strong here).
  4. 00:21:070 (1,2,3) - Instead of a straight line, try a shape like a triangle. It can also be symmetric over the Y-axis. haaai
  5. 00:27:246 (1,2) - The head of slider 2 touches that of slider 1. Move them further apart to prevent this. done
  6. 00:23:496 (2,4,1,2) - Consider curving these sliders to increase the visual appearance of your map. done


    ~
  7. 00:31:989 (2,1,2,3) - Same as 00:17:871 (2,1,2,3) -. ^
  8. 00:33:423 (1) - Instead of focusing purely on straight sliders, add curved sliders that provide flow to the map and increase the visual appearance. Here, it is possible to curve slider 1 into slider 2 for increased aesthetics. done here
  9. 00:29:011 (1,2,3,4,5,6) - I found these patterns rather hard compared to other maps with higher star ratings that I have played. Consider changing them. nahh, you need play more old maps xD
  10. 00:50:188 (1,2) - These objects are rather close for an Insane difficulty. not change here
  11. 00:52:835 (1,2,3,4,5) - Consider using the Convert Slider to Stream here and flow it into a slider at the end. okay, i made some better.
  12. 01:08:056 (4,1) - Blanket slider 4 with the next slider 1. done
  13. 01:12:246 (1,3) - Consider a different pattern here. moved 01:12:908 (3) -
  14. 01:15:555 (1) - I would personally NOT use a 1/8 slider here because there are no other 1/8 sliders featured throughout the map.
Good luck~
Sorry for late
http://puu.sh/cvD1C/10e684c890.osu
Topic Starter
Cosmolade
IRC mod with Kenterz
20:38 Kenterz: There's nothing unrankable on the Easy, this diff seems good, just maybe the hitsounding is a bit random in my opinion
20:39 Cosmolade: oh ok
20:41 Kenterz: The Normal is also fine, just this slider 00:17:540 (2) - i think it's too curved, it makes a strange slider I think
20:41 Kenterz: You should try to use the same shape as 00:31:658 (2) -
20:43 Kenterz: Nothing to say for the Hard
20:45 Kenterz: Insane as well, except this spinner 00:21:952 (1) - it's quite useless, I think it's better to map here.
20:45 Cosmolade: ok :o
20:46 Kenterz: I hope it was a bit helpful :3
20:47 Cosmolade: Thanks you! >u<

I applied everything related to Normal diff, but I will make the new hitsounds for the Easy diff later ;u;
and Erunamo will apply the changes to the Insane diff in a few days~

Thanks you very much! owo
ErunamoJAZZ
Okay, fix hitsounds and fix some blankets, and etc.

chat
17:19 ErunamoJAZZ: o/
17:19 Cosmolade: \o
17:23 ErunamoJAZZ: mira
17:23 ErunamoJAZZ: http://puu.sh/d2R0p/a99f3c18d0.jpg
17:24 Cosmolade: lol
17:24 ErunamoJAZZ: no sé que pueda ser, pero me quedó simétrico (?
17:24 Cosmolade: se ve genial xD
17:55 ErunamoJAZZ: asdasdas
17:56 ErunamoJAZZ: cosmolade
17:57 ErunamoJAZZ: cosmo~~
17:57 ErunamoJAZZ: noticeame~~
17:59 ErunamoJAZZ: :(
17:59 ErunamoJAZZ: puedo... hacer un nazi mod a las diffs??
18:00 ErunamoJAZZ: osea, organizar blankets y todas esas tonterías
18:01 Cosmolade: claro
18:01 Cosmolade: xD
18:01 ErunamoJAZZ: okay. Yo te subo un zip con los .osu que modifiqué
18:01 Cosmolade: ok~
18:01 ErunamoJAZZ: te juro no mover nada, solo organizar blankets
18:02 Cosmolade: ok o3o
18:19 ErunamoJAZZ: aaa
18:19 ErunamoJAZZ: creo que ya
18:20 Cosmolade: ok owo
18:21 ErunamoJAZZ: cómo era lo de los hitsounds??
18:23 ErunamoJAZZ: a ok
18:23 ErunamoJAZZ: se oyen random
18:23 Cosmolade: yep
18:23 ErunamoJAZZ: intentaste arreglarlos ayer?
18:23 Cosmolade: xD
18:23 Cosmolade: intenté
18:23 Cosmolade: pero nopude
18:23 Cosmolade: :c
18:23 ErunamoJAZZ: hahaha
18:23 ErunamoJAZZ: a ver
18:35 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/337165 J*Dee'Z - The X Strait and the Y Scenery [Hard]]
18:35 ErunamoJAZZ: 00:33:754 (6) -
18:36 Cosmolade: ok
18:37 ErunamoJAZZ: no te he preguntado nada xD
18:37 ErunamoJAZZ: hjajaja
18:38 Cosmolade: lol
18:38 Cosmolade: ok xD
18:38 Cosmolade: supongo que es por los blanket no? o3o
18:40 ErunamoJAZZ: ejeje
18:40 ErunamoJAZZ: no, es mas bien como la alineación
18:40 ErunamoJAZZ: me dan ganas de bajarlo, ya le muestro cómo
18:41 ErunamoJAZZ: http://puu.sh/d2WIT/91f8d1560c.jpg
18:41 Cosmolade: oh, acabo de hacerlo
18:41 Cosmolade: xD
18:42 ErunamoJAZZ: jajaja
18:42 ErunamoJAZZ: bueno, ya te envío esto
18:42 ErunamoJAZZ: apenas acabe de checkear los hitsounds del hard
18:43 Cosmolade: ok~
18:43 Cosmolade: bueno, realmente me dijeron que los hitsounds raros eran solo en al easy
18:43 Cosmolade: xD
18:44 ErunamoJAZZ: no está demás darle la chequeada
18:44 ErunamoJAZZ: además, porque creo que en el hard copiaste de los míos
18:44 ErunamoJAZZ: con el programa ese que es para copiar hitsonds
18:45 Cosmolade: yep
18:46 Cosmolade: pero ahora el programa no funciona
18:46 Cosmolade: y me quedo con ganas de pasarlos
18:46 Cosmolade: xD
18:49 Cosmolade: mirad...
18:50 ErunamoJAZZ: http://puu.sh/d2XjB/da36dbb4be.zip
18:50 *Cosmolade is listening to t+pazolite - Do I Smile?
18:50 ErunamoJAZZ: no lo has subido (?)
18:50 ErunamoJAZZ: jajaj
18:50 Cosmolade: xDD
18:50 Cosmolade: es una locura mapear eso
18:50 Cosmolade: y lo estoy haciendo(?
18:50 ErunamoJAZZ: okay, ahí está mi update, y creo que también posteo el chat en el foro.
18:50 ErunamoJAZZ: jeje, pazolite es muy loco
Topic Starter
Cosmolade
Updated~
o3o
neonat
General

xtrem3x Platter's Uninherited (Red) Timing point differs from all the other difficulties, please fix that

You enabled Countdown on the standard difficulties, but not the Taiko difficulties

Easy

00:08:717 (5) - remove the whistle, it doesn't match up with what you did beforehand
00:19:305 (3,1,2) - make the curve wider, it would move better:
00:23:717 (3,4) - blanket these, would look better
00:43:129 (1) - I don't think the finish on the end of this slider is necessary
00:51:070 (2,4) - you can blanket them
01:13:129 (3,4) - ^
01:15:776 (1) - wouldn't it be better to end the spinner with the vocals at 01:19:085

Normal

00:02:540 (1,2) - the blanket isn't made that well here
00:06:070 (1,2) - they can relate to each other better if their patterns matched up, and they look related to each other if you blanket something here or made something matching
00:15:335 (2,3) - could be a better blanket
00:19:305 (5,6) - ^
00:33:423 (4,1) - ^
00:39:599 (1,2) - the slider doesn't cover the circle well, it doesn't blanket perfectly
00:49:746 (5,1,2) - blanket them nicely, it would look better
00:53:717 (2,3) - ^
00:54:599 (3,5) - ^
00:58:129 (1,2,4) - ^
01:04:746 (5,1) - ^
01:06:511 (2,1) - ^
01:09:599 (3,4) - ^

Things look unpolished because the patterns look like they are trying to curve and cover around each other, but they do not, the blankets are not made right, though it is perceived as one due to the nature of how they are placed, it makes things look less structured well.

Hard

00:02:540 (1,2) - why not have the whistles you had for 00:04:305 (5,6)
00:15:335 (2,3,4) - the flow at 00:15:996 (4) after this pattern is weird, it goes against the way the flow was moving, you should shift or rotate 00:15:996 (4) to improve movement
00:28:790 (6) - at least place it in the middle of 00:28:129 (5) - it looks awkward right now
00:34:746 (2,3) - the circle looks really close to 00:34:746 (2) - which makes the pattern less neat, make the gap in spacing between them the same as how the gap is between 00:35:188 (3,4,5)
00:38:496 (6,7) - cover the circle perfectly
00:39:379 (1,2) - ^
01:02:982 (4,1) - blanket them
01:08:276 (3,1) - ^
01:09:379 (2,4) - ^
01:14:673 (2,3) - ^
01:15:776 (1,2) - ^
01:17:320 (4,1) - ^

Some blankets won't hurt you, and it would make things look much more neater

Insane

00:05:188 (3) - NC here instead of 00:05:408 (1)
00:11:695 (1,2) - the time between them is longer than any of those at 00:12:026 (2,3,4,5) - this spacing just doesn't make much sense at all. Even stacking them would be better, either that or space them even more than the others
00:51:952 (6) - NC here instead of 00:52:835 (1) - it doesn't match up with all your other combo patterns here which all go in the way of a 4 beat phrase, which still fits
01:00:776 (1,2,3) - keep them in a straight line, looks better
01:07:173 (2,3) - blanket can be better



Good Luck
CLSW
[General]
Offset fix for Platter diff : 776.
Its combo color doesn't sync with other diffs, so why don't you use current one in std difficulties?

[Platter]
00:02:095 (4) - Ctrl + G for better flow and consistency.
00:07:610 (5) - Replace it on right side. It looks like a lack of movements, x : 408 is better.
00:21:948 (1,2) - Add a weak jump between those. I felt like a bit boring.
00:23:713 (5,6) - same as above.
00:26:801 (3,4) - Its pitch goes high, so why don't you add a right-way jump for nice flow? x : 444 for (4) is my recommendation.
00:27:242 (5) - Add NC.
00:28:786 (8,1) - Personally think this one shall be more jumpy. 00:30:330 (5) - Why don't you stack it with (3) ?
00:30:771 (1,2) - Make more movements please. It seems boring.
00:31:212 (4,5) - same as above.
00:31:433 (5,1) - same as above.
00:37:169 (2,3,4) - You can give longer distance. Try to fix them with more jumpy like!
00:37:830 (1,2) - Make more movements, but if you have applied above, you don't have to do this suggestion.
00:40:919 (3,4) - Personally think Ctrl + G is better.
00:46:654 (1,2,3,4) - Way too much similar as 00:44:889 (1,2,3,4,5,6) , why don't you try with others?
00:49:301 (3,4,5) - Not a good idea imo. 00:51:948 (1,2,3,4,5,6,7,8) - 00:55:698 (2,3) - Seems a bit hard to manage its jump. Reduce a bit please.
00:58:677 (3,4) - Make more movements. Try to Ctrl + H 00:59:007 (4) this single one.
01:00:330 (4) - Ctrl + G and replace it on x : 220.
01:01:654 Missing beat here! and add NC.
01:01:874 (3,4) - Do not stack them. It doesn't lookin good.
01:10:036 (3,4) - Ctrl + G for better flow.
01:11:691 (6,7) - Use slider instead of circles.
01:12:904 (2,3) - Make more movements.
01:13:786 (6) - Use circles instead of slider, 01:14:669 (3,4) - Add a jump here.
01:15:551 Missing beat here, 01:16:433 (2,3) - Add a jump here.
01:16:874 (4) - Delete the beat and add a beat 01:16:985 here instead.
01:17:536 (1) - Add NC.

That's all for now, I hope this map gets more improvements than now. Keep work!
ErunamoJAZZ

neonat wrote:

Insane

00:05:188 (3) - NC here instead of 00:05:408 (1) sorry, idont agree

Good Luck
Ty: http://puu.sh/deaxd/bc82ff4233.zip
xtrem3x

CLSW wrote:

[General]
Offset fix for Platter diff : 776.
Its combo color doesn't sync with other diffs, so why don't you use current one in std difficulties?

[Platter]
00:02:095 (4) - Ctrl + G for better flow and consistency.
00:07:610 (5) - Replace it on right side. It looks like a lack of movements, x : 408 is better.
00:21:948 (1,2) - Add a weak jump between those. I felt like a bit boring.
00:23:713 (5,6) - same as above.
00:26:801 (3,4) - Its pitch goes high, so why don't you add a right-way jump for nice flow? x : 444 for (4) is my recommendation.
00:27:242 (5) - Add NC.
00:28:786 (8,1) - Personally think this one shall be more jumpy. 00:30:330 (5) - Why don't you stack it with (3) ?
00:30:771 (1,2) - Make more movements please. It seems boring.
00:31:212 (4,5) - same as above.
00:31:433 (5,1) - same as above.
00:37:169 (2,3,4) - You can give longer distance. Try to fix them with more jumpy like!
00:37:830 (1,2) - Make more movements, but if you have applied above, you don't have to do this suggestion.
00:40:919 (3,4) - Personally think Ctrl + G is better.
00:46:654 (1,2,3,4) - Way too much similar as 00:44:889 (1,2,3,4,5,6) , why don't you try with others?
00:49:301 (3,4,5) - Not a good idea imo. 00:51:948 (1,2,3,4,5,6,7,8) - 00:55:698 (2,3) - Seems a bit hard to manage its jump. Reduce a bit please.
00:58:677 (3,4) - Make more movements. Try to Ctrl + H 00:59:007 (4) this single one.
01:00:330 (4) - Ctrl + G and replace it on x : 220.
01:01:654 Missing beat here! and add NC.
01:01:874 (3,4) - Do not stack them. It doesn't lookin good.
01:10:036 (3,4) - Ctrl + G for better flow.
01:11:691 (6,7) - Use slider instead of circles.
01:12:904 (2,3) - Make more movements.
01:13:786 (6) - Use circles instead of slider, 01:14:669 (3,4) - Add a jump here.
01:15:551 Missing beat here, 01:16:433 (2,3) - Add a jump here.
01:16:874 (4) - Delete the beat and add a beat 01:16:985 here instead.
01:17:536 (1) - Add NC.

That's all for now, I hope this map gets more improvements than now. Keep work!
ALL Applied ....
also, in 01:13:790 add notes in 1/8 stream for a soft drum (volume=15%)

Note: "Its combo color doesn't sync with other diffs, so why don't you use current one in std difficulties? <<<< Is my 1st CTB Beatmap orz - change Combo Colors

Thanks for your mod Q.Q
Topic Starter
Cosmolade

neonat wrote:

General

xtrem3x Platter's Uninherited (Red) Timing point differs from all the other difficulties, please fix that fix

You enabled Countdown on the standard difficulties, but not the Taiko difficulties Taiko diffs don't need Coutdown

Easy

00:08:717 (5) - remove the whistle, it doesn't match up with what you did beforehand
00:19:305 (3,1,2) - make the curve wider, it would move better:
00:23:717 (3,4) - blanket these, would look better
00:43:129 (1) - I don't think the finish on the end of this slider is necessary
00:51:070 (2,4) - you can blanket them
01:13:129 (3,4) - ^
01:15:776 (1) - wouldn't it be better to end the spinner with the vocals at 01:19:085

All fix

Normal

00:02:540 (1,2) - the blanket isn't made that well here
00:06:070 (1,2) - they can relate to each other better if their patterns matched up, and they look related to each other if you blanket something here or made something matching
00:15:335 (2,3) - could be a better blanket
00:19:305 (5,6) - ^
00:33:423 (4,1) - ^
00:39:599 (1,2) - the slider doesn't cover the circle well, it doesn't blanket perfectly
00:49:746 (5,1,2) - blanket them nicely, it would look better
00:53:717 (2,3) - ^
00:54:599 (3,5) - ^
00:58:129 (1,2,4) - ^
01:04:746 (5,1) - ^
01:06:511 (2,1) - ^
01:09:599 (3,4) - ^

All fix

Things look unpolished because the patterns look like they are trying to curve and cover around each other, but they do not, the blankets are not made right, though it is perceived as one due to the nature of how they are placed, it makes things look less structured well. haii ;u;

Hard

00:02:540 (1,2) - why not have the whistles you had for 00:04:305 (5,6)
00:15:335 (2,3,4) - the flow at 00:15:996 (4) after this pattern is weird, it goes against the way the flow was moving, you should shift or rotate 00:15:996 (4) to improve movement
00:28:790 (6) - at least place it in the middle of 00:28:129 (5) - it looks awkward right now
00:34:746 (2,3) - the circle looks really close to 00:34:746 (2) - which makes the pattern less neat, make the gap in spacing between them the same as how the gap is between 00:35:188 (3,4,5)
00:38:496 (6,7) - cover the circle perfectly
00:39:379 (1,2) - ^
01:02:982 (4,1) - blanket them
01:08:276 (3,1) - ^
01:09:379 (2,4) - ^
01:14:673 (2,3) - ^
01:15:776 (1,2) - ^
01:17:320 (4,1) - ^

Some blankets won't hurt you, and it would make things look much more neater

All fix and applied some changes

Good Luck
Thanks for the mod~ :)
and
Updated~
ovo
ZiRoX
Vengo a postear un log, cuando esté actualizado vuelvo a revisar con los cambios hechos.

SPOILER
16:10 ZiRoX: bueh
16:10 ZiRoX: 00:30:995 (2,3,4,5,6,7,8) -
16:10 ZiRoX: clsw te sugirio eso?
16:13 xtrem3x: ps apliqué todo lo que puso
16:13 ZiRoX: eso es un si D: ?
16:14 xtrem3x: todo lo que puso exactamente puse
16:14 xtrem3x: o al menos lo mas similar posible
16:17 ZiRoX: 00:01:217 (2) - muevelo a x:212
16:17 ZiRoX: 00:01:658 (3) - x:352, no se si era la posicion original o no, pero por si acaso
16:17 ZiRoX: 00:02:099 (4) - x:184
16:19 ZiRoX: 00:04:746 (2) - creo que queda mejor si lo pones en x:248
16:21 ZiRoX: 00:06:070 (1) - queda mejor si le reduces un poco la distancia con la nota anterior
16:22 xtrem3x: http://puu.sh/dtcSQ.jpg <<< supongo que algo asi
16:25 ZiRoX: osu.ppy.sh/ss/2341483 yo pensaba algo asi, lo mismo pero con distancias un poco menores
16:27 ZiRoX: https://osu.ppy.sh/ss/2341483
16:27 ZiRoX: ahi si esta el link, pls
16:27 ZiRoX: 00:26:584 (2,3,4,1) - el spacing de esta parte es raro, mejor intenta algo asi https://osu.ppy.sh/ss/2341497
16:30 ZiRoX: 00:30:995 (2,3,4) - lo que yo creo que clsw hablaba era una mayor distancia entre (2) y la nota que viene antes de el, no en el triplet en si, cambialo a esto https://osu.ppy.sh/ss/2341506
16:30 ZiRoX: 00:31:658 (6,7) - ponlos mas cerca, el movimiento actual es muy dificil
16:30 ZiRoX: para una platter, claro esta
16:32 ZiRoX: 00:35:408 (8) - puedes cambiarlo por un triplet y terminarlo con hyperdash, algo asi https://osu.ppy.sh/ss/2341518
16:33 ZiRoX: 00:39:599 (1) - creo que es mejor si le haces Ctrl + G, el comienzo actual esta muy cerca de la nota anterior
16:34 ZiRoX: 00:45:335 (3) - es mejor si lo mueves a x:288, entiendo la idea, pero le falta un poco de movimiento
16:36 ZiRoX: 00:49:084 (2,3,4) - seria mejor si los acercas un poco, algo asi https://osu.ppy.sh/ss/2341538
16:36 ZiRoX: 00:50:187 (1) - ponlo en la misma posicion horizontal que 00:50:628 (3) - para crear mas movimiento
16:40 ZiRoX: y los streams que tienes despues del kiai no me gustan mucho, pero ahora mismo no tengo tiempo para pensar en cosas
16:43 ZiRoX: 01:18:423 (1,2) -
16:43 ZiRoX: Ctrl + H en eso
PatZar
where is the muzukashii diff one?
i think, its unrankable

please use my suggestion, change the diff name to Muzukashii and remapping a several part or delete the futsuu one and use my muzukashii
but its up the GD's too
so good luck!
-Kazu-
futsuu/oni spread is rankeable.
ZiRoX

Genocide wrote:

where is the muzukashii diff one?
i think, its unrankable

please use my suggestion, change the diff name to Muzukashii and remapping a several part or delete the futsuu one and use my muzukashii
but its up the GD's too
so good luck!
Current taiko spread is rankable because there are standard diffs present. The bolded part in the next paragrahp says it's allowed:

Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present
PatZar
The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present
and Futsuu is normal and Oni Insane
and RC said "Contain an Hard/Insane only" Hard is Muzukashii and Oni as Insane
-Kazu-
https://osu.ppy.sh/s/65505 could you please stop?
GamerCL
Erunamo y sus GDs xD

Mod in spanish~ (Cosmolade = pikachu)

Sugerencia - Advertencia - Arreglar por algo similar

[EruJazz's Insane]

00:02:540 (1,7) - Arregla el ritmo
00:20:739 (3) - No es necesario un slider así, también puede ser circular
00:34:305 (1) - Quedaría cool un slider circular
00:50:186 (1,2) - Encontré raro ese movimiento de sliders xd
00:56:364 (5) - Podrías reemplazarlo por uno circular, quedaría bonito :c
Nota: No hagas tantos jumps D: y podrías esos hitcircles que están así, juntarlos?

Good luck~
ErunamoJAZZ
IRC
22:35 GamerCL: Que opinaste de mi mod? :o
22:39 ErunamoJAZZ: aun no
22:42 GamerCL: Es que Cosmolade ya me dio kudosu xd
23:14 ErunamoJAZZ: asasd
23:14 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/342967 J*Dee'Z - The X Strait and the Y Scenery [EruJazz's Insane]]
23:15 ErunamoJAZZ: 00:02:540 (1) - ¿Qué significa que arregle el ritmo?
23:16 ErunamoJAZZ: Disculpame que te robe unos minutos.. afortunadamente tu mod es corto xD
23:17 GamerCL: es que siento que no lleva ritmo
23:17 GamerCL: 00:02:982 (2,3) - No ritmo
23:18 GamerCL: Ademas haces unos jumps gigantes xd
23:18 ErunamoJAZZ: mm.. haz lo siguiente
23:19 ErunamoJAZZ: pon la velocidad de reproducciín a 50%
23:19 ErunamoJAZZ: reproducción*
23:19 ErunamoJAZZ: luego elimina estas notas 00:02:540 (1,2,3,4,5) -
23:19 ErunamoJAZZ: y escuchas la música lento.
23:20 GamerCL: Si dejas uno queda ritmico
23:20 GamerCL: xd
23:20 ErunamoJAZZ: y con Ctrl+z repones las notas.
23:20 ErunamoJAZZ: la cosa es, que si estoy siguiendo el ritmo de la percución ahí
23:21 ErunamoJAZZ: tienes razón es que se siente medio "arritmico"
23:21 ErunamoJAZZ: (Eso es por las dos notas que van en los tick azules 00:03:092 (3,4) - )
23:21 ErunamoJAZZ: pero así es la canción xD
23:21 GamerCL: xd
23:22 ErunamoJAZZ: y aunque puse las notas en los tick azules, respeté el principio de polaridad.
23:23 ErunamoJAZZ: es decir, que el espacio de tiempo entre los dos azules, es igual al de un rojo a rojo, por ejemplo.
23:23 ErunamoJAZZ: por poner un ejemplo...
23:23 ErunamoJAZZ: http://puu.sh/e8q0x/feb6fe52b9.jpg algo así estaría mal por que el 2 y 3 no respetan el principio de polaridad.
23:25 ErunamoJAZZ: 00:50:188 (1,2) -
23:25 ErunamoJAZZ: en estos, no se te ocurre alguna forma de acomodarlos??
23:26 ErunamoJAZZ: a.. mm... y los circulos de la captura cuales son??
23:26 ErunamoJAZZ: creo que se te olvidó poner el link del tiempo xD
23:28 GamerCL: https://osu.ppy.sh/ss/2462397
23:29 GamerCL: ah
23:29 GamerCL: todos
23:29 GamerCL: xd
23:29 ErunamoJAZZ: cuales
23:30 GamerCL: 00:56:805
23:30 GamerCL: y todos los que estan asi
23:31 ErunamoJAZZ: pero... esos no tienen ningun jump... están espaciados todos a 1.0x
23:31 GamerCL: no
23:32 GamerCL: dice esto
23:32 GamerCL: No hagas tantos jumps D: y podrías esos hitcircles que están así, juntarlos?
23:32 GamerCL: Lee bien xD
23:32 GamerCL: puse un ''y'' (?
23:34 ErunamoJAZZ: http://puu.sh/e8rhh/d63f43ea6d.jpg
23:35 ErunamoJAZZ: ok, ve a 00:56:805 (1) -
23:35 ErunamoJAZZ: y fijate en esto: http://puu.sh/e8rmz/85940e037b.jpg
23:36 ErunamoJAZZ: el espaciado es a 1.0x, es decir, que no tiene jumps. Tampoco me gustaría juntarlos más, porque al cambiar el espaciado creo que sería más dificil de leer..
23:36 ErunamoJAZZ: ya sabes, siempre joden con cosas como "manten el espaciado consistente blablabla"
23:36 GamerCL: oh
23:36 ErunamoJAZZ: y como no le quiero dar problemas a Cosmolade, mejor lo dejo quieto
23:36 GamerCL: Porque tu no eres BAT? D:
23:36 ErunamoJAZZ: porque me da pereza?? D
23:36 ErunamoJAZZ: xD
23:37 ErunamoJAZZ: o porque no tengo ningun mapa rankeado?? xDD
23:37 GamerCL: yo con gusto
23:37 GamerCL: siempre estoy aburrido
23:37 GamerCL: xd
23:37 ErunamoJAZZ: jajaja, el aburrimiento es un mar de oportunidades
23:37 ErunamoJAZZ: bueno, tenías razón en lo de los otros sliders
23:37 ErunamoJAZZ: ahí los cambién
23:37 ErunamoJAZZ: cambié*
23:38 ErunamoJAZZ: y también hice lo siguiente:
23:38 GamerCL: Erunamo sábio
23:39 ErunamoJAZZ: 00:38:055 (5) - le hice Ctrl+G. Fijate que así se mejora el flow, ya que lo circulos que siguen están masomenos por el camino que se hace así
23:39 ErunamoJAZZ: y de hecho, haciendo eso, se acorta el jump
23:39 ErunamoJAZZ: (antes era de 4.8, ahora es de 4.5)
23:40 GamerCL: si te fijas despues hay un tremedo jump
23:40 ErunamoJAZZ: si, pero al jugarlo no se siente tan dificil
23:40 ErunamoJAZZ: o almenos, alguien que pueda jugar insanes no lo sentirá tan dificil xD
23:42 GamerCL: Oye
23:42 GamerCL: Viste Doin it Well
23:42 ErunamoJAZZ: hace rato no
23:43 ErunamoJAZZ: si sientes que está listo, contacta con alguno de los bat nuevos a ver si lo miran
23:43 ErunamoJAZZ: hay muchos bat nuevos
23:43 GamerCL: yo por eso alente a Inyuschan
23:43 GamerCL: pero de repente...
23:43 GamerCL: -ola de personas con mapas-
23:43 GamerCL: y no alcanze
23:44 ErunamoJAZZ: ella no es la unica
23:44 ErunamoJAZZ: xD
23:44 ErunamoJAZZ: p/3644829


http://puu.sh/e8tah/aa620af286.zip

thx for mod :)
MBomb
Can only mod ctb, sorry.

xtrem3x Platter
Quick note: Might want to change the name to xtrem3x's Platter, unless this was done on purpose.

00:08:717 (5) - NC.
00:09:833 - Could put circles at 1/2 and 3/4 before 00:10:040 (6) - , same with the 1/2 and 3/4 before 00:10:481 (7) - .
00:13:128 (6) - NC.
00:16:217 (5) - Could change to a 1/2 slider.
00:17:540 (6) - NC.
00:21:070 (6) - Change to a 1/4 slider.
00:25:481 (1) - End it at the 3/4, then put a circle at the 1/1 where it currently ends.
00:30:334 (5) - Change to a 1/2 slider.
00:31:658 (6) - NC.
00:33:423 (4) - ^
00:35:187 (7) - Change to a 1/4 slider.
00:37:614 (4) - ^
00:39:384 - Add a note at the 1/2.
00:44:893 (1,2) - Change into a 1/2 slider.
00:49:746 (5) - ^
00:52:834 (5) - NC.
00:55:481 (1,2) - Change into a 1/2 slider.
00:56:364 (5) - Change into a 1/1 slider.
00:57:246 (6) - NC.
00:58:128 (1) - Change into a 1/2 slider.
00:59:452 (6) - ^
01:02:981 (7) - NC.
01:04:746 (4) - Change into a 1/2 slider.
01:06:529 - Add a note at the 1/1.
01:11:695 (6) - NC.
01:13:790 (6) - ^
01:15:765 - Could add a 1/1 slider at the 1/1 here, and delete 01:16:217 (1) - .

Wow that was a repetitive mod, sorry about that XD.
xtrem3x
Mod de DoKiroX

ZiRoX wrote:

Vengo a postear un log, cuando esté actualizado vuelvo a revisar con los cambios hechos.

SPOILER
16:10 ZiRoX: bueh
16:10 ZiRoX: 00:30:995 (2,3,4,5,6,7,8) -
16:10 ZiRoX: clsw te sugirio eso?
16:13 xtrem3x: ps apliqué todo lo que puso
16:13 ZiRoX: eso es un si D: ?
16:14 xtrem3x: todo lo que puso exactamente puse
16:14 xtrem3x: o al menos lo mas similar posible
16:17 ZiRoX: 00:01:217 (2) - muevelo a x:212
16:17 ZiRoX: 00:01:658 (3) - x:352, no se si era la posicion original o no, pero por si acaso
16:17 ZiRoX: 00:02:099 (4) - x:184
16:19 ZiRoX: 00:04:746 (2) - creo que queda mejor si lo pones en x:248
16:21 ZiRoX: 00:06:070 (1) - queda mejor si le reduces un poco la distancia con la nota anterior
16:22 xtrem3x: http://puu.sh/dtcSQ.jpg <<< supongo que algo asi
16:25 ZiRoX: osu.ppy.sh/ss/2341483 yo pensaba algo asi, lo mismo pero con distancias un poco menores
16:27 ZiRoX: https://osu.ppy.sh/ss/2341483
16:27 ZiRoX: ahi si esta el link, pls
16:27 ZiRoX: 00:26:584 (2,3,4,1) - el spacing de esta parte es raro, mejor intenta algo asi https://osu.ppy.sh/ss/2341497
16:30 ZiRoX: 00:30:995 (2,3,4) - lo que yo creo que clsw hablaba era una mayor distancia entre (2) y la nota que viene antes de el, no en el triplet en si, cambialo a esto https://osu.ppy.sh/ss/2341506
16:30 ZiRoX: 00:31:658 (6,7) - ponlos mas cerca, el movimiento actual es muy dificil
16:30 ZiRoX: para una platter, claro esta
16:32 ZiRoX: 00:35:408 (8) - puedes cambiarlo por un triplet y terminarlo con hyperdash, algo asi https://osu.ppy.sh/ss/2341518
16:33 ZiRoX: 00:39:599 (1) - creo que es mejor si le haces Ctrl + G, el comienzo actual esta muy cerca de la nota anterior
16:34 ZiRoX: 00:45:335 (3) - es mejor si lo mueves a x:288, entiendo la idea, pero le falta un poco de movimiento
16:36 ZiRoX: 00:49:084 (2,3,4) - seria mejor si los acercas un poco, algo asi https://osu.ppy.sh/ss/2341538
16:36 ZiRoX: 00:50:187 (1) - ponlo en la misma posicion horizontal que 00:50:628 (3) - para crear mas movimiento
16:40 ZiRoX: y los streams que tienes despues del kiai no me gustan mucho, pero ahora mismo no tengo tiempo para pensar en cosas
16:43 ZiRoX: 01:18:423 (1,2) -
16:43 ZiRoX: Ctrl + H en eso

Almost all Applied .-.


Mod with Explosions .-.

- Magic Bomb - wrote:

Can only mod ctb, sorry.

[box=xtrem3x Platter]Quick note: Might want to change the name to xtrem3x's Platter, unless this was done on purpose.

00:08:717 (5) - NC. << no .-.
00:09:833 - Could put circles at 1/2 and 3/4 before 00:10:040 (6) - , same with the 1/2 and 3/4 before 00:10:481 (7) - << ok (?)
00:13:128 (6) - NC. << no .-.
00:16:217 (5) - Could change to a 1/2 slider.
00:17:540 (6) - NC. << no .-.
00:21:070 (6) - Change to a 1/4 slider.
00:25:481 (1) - End it at the 3/4, then put a circle at the 1/1 where it currently ends.
00:30:334 (5) - Change to a 1/2 slider.
00:31:658 (6) - NC. << no .-.
00:33:423 (4) - ^ << no .-.
00:35:187 (7) - Change to a 1/4 slider.
00:37:614 (4) - ^
00:39:384 - Add a note at the 1/2.
00:44:893 (1,2) - Change into a 1/2 slider.
00:49:746 (5) - ^
00:52:834 (5) - NC. << no .-.
00:55:481 (1,2) - Change into a 1/2 slider.
00:56:364 (5) - Change into a 1/1 slider.
00:57:246 (6) - NC.
00:58:128 (1) - Change into a 1/2 slider.
00:59:452 (6) - ^
01:02:981 (7) - NC. << no .-.
01:04:746 (4) - Change into a 1/2 slider.
01:06:529 - Add a note at the 1/1.
01:11:695 (6) - NC. << no .-.
01:13:790 (6) - ^
01:15:765 - Could add a 1/1 slider at the 1/1 here, and delete 01:16:217 (1) - .

Wow that was a repetitive mod, sorry about that XD.
All NC's suggestion NO .-. (only accept NC in 00:57:246)
60% Fixed .-.
Vhy
[xtrem3x's Platter]
00:02:540 (1) - remove finish on this tail of slider. it doesn't sounds good at this part
00:03:423 (2) - instead of having no movement, how about move this note to x:184? it does emphasize finisher here also with your little break before
00:05:849 (5) - the movement on this part feels kinda force you to stop follow the music badly. move this note to x:172 to keep having movement here as it's good to follow the prev pattern it self
00:06:070 (1) - remove finish on tail. should be the same reason as 00:02:540 (1)
00:08:551 (4) - move this to x:228 to balance the movement a little because the next note is a long slider so it can be easier to follow with the given spacing
00:20:187 (1) - move to x:276
00:27:246 (1) - this could be separated into more object to highlight your hitsound pattern more. it sounds weird you put a finisher on the middle of repeat like that
00:29:011 (1,2,3,4) - the spacing of 00:29:894 (3,4) should be higher than 00:29:011 (1,2) to highlight the vocal better. here' the example http://osu.ppy.sh/ss/2589697
00:30:995 (2,3,4) - this is triplet and should be placed nearby each other. the position of (3) is to far for this level and makes the movement quite bad. move the circle of (3) to x:416
00:31:437 (5,6,7,8) - the movement here so bad. the spacing here looks unorganized well with the pattern. try this pattern instead http://osu.ppy.sh/ss/2589715
00:37:173 (2) - this spacing is a bit too much and unexpected comparing your general spacing before. move to x:432
00:43:128 (1) - remove finish on tail
00:44:231 (4) - to balance the movement since nothing in the music is change, rotate this slider like this http://osu.ppy.sh/ss/2589723
00:45:114 (2,4) - move this both circle more to the right to give some movement. i would say x:432 works nicely
00:45:996 (6) - make it like this so a HDash will spawn here as it fits nicely with the music http://osu.ppy.sh/ss/2589733
00:47:981 (5,6) - move to x:168 and x:336
00:51:952 (1,2,3,4) - lack of movement and this is fine but honestly they could be placed more separately to keep it interesting
00:54:378 (3) - move to x:232
00:58:570 (2,3,4) - try this regular triplet instead http://osu.ppy.sh/ss/2589759
01:00:114 (2,3,4) - move all of these object together to the left until the circle of (2) placed on the center of the playfield. the current spacing of 01:00:334 (4,1) is killed the flow badly
01:04:525 (2) - i prefer this reverse is headed to left
01:11:915 (7,8,9,10,11,12) - what is this stream follow? i don't see any in the music that support this stream so better to make it a regular 1/2 rhythm
01:12:908 (2) - move to x:256
01:13:790 (6,7,8,9,10) - and unnecessary stream that follow nothing
01:15:555 (3,4,5,6,7,8) - ^

nice diff but some part still need a little adjustment to make it more decent, also the kiai part could be more harder a bit.

anyway good luck ;)
Sonnyc
Easy:

00:34:746 (4,1) - Check spacing.
00:44:893 (4,5) - These parallel sliders feel way too close each other. It can be solved by curving each by a little. http://puu.sh/fsZ1b/9f451e059f.jpg
01:02:099 (3) - 01:03:423 (6) - Add New comboes each. You were previosly setting NCs in a short basis.

Normal:

00:04:746 (4) - 00:06:070 (1,2,3,4) - Why are spacing so random here? Please maintain the distance value as 0.8x as you've mostly selected this difficulty.
00:30:776 (1,2) - These feel a bit too far.
00:38:717 (3) - Remove clap. It feels too spammed here.
00:40:040 - 00:40:923 (2) - Clap.
00:47:540 - Why the soft-sampleset?
00:52:835 (1,2) - Starting the combo from (2) will fit the song better than now.
01:06:952 (1,2) - ^
01:17:982 (2,3) - Keep your spacing consistent please.

Hard:

00:23:717 (6,1) - I don't mind the jump of previous (5), but these distance is close too much.
00:27:026 (1,2) - This jump feels too large considering the overall map. Suggest reducing the distance a little bit.
00:44:011 (5,6) - Switching the rhythm fits the song in a better way.
00:57:246 (6,1) - Start the combo from (6) since they are all tied up as a stream.
00:59:673 (6) - Two Finish in a row was a little spam. Remove the Finish here.
01:04:526 (2) - Check spacing.
01:08:055 (2) - Check spacing.
01:14:011 (1,2) - This doesn't fits nicely. Reduce spacing, or even make a regular distance please.
01:18:423 (3) - Consider NC to emphasize the jump.
Topic Starter
Cosmolade

Sonnyc wrote:

Easy:

00:34:746 (4,1) - Check spacing. Fix
00:44:893 (4,5) - These parallel sliders feel way too close each other. It can be solved by curving each by a little. http://puu.sh/fsZ1b/9f451e059f.jpg Fix
01:02:099 (3) - 01:03:423 (6) - Add New comboes each. You were previosly setting NCs in a short basis. Fix

Normal:

00:04:746 (4) - 00:06:070 (1,2,3,4) - Why are spacing so random here? Please maintain the distance value as 0.8x as you've mostly selected this difficulty. Fix
00:30:776 (1,2) - These feel a bit too far. Fix
00:38:717 (3) - Remove clap. It feels too spammed here. Fix
00:40:040 - 00:40:923 (2) - Clap. Fix
00:47:540 - Why the soft-sampleset? because I copy the hitsounds from Insane, sorry and fix
00:52:835 (1,2) - Starting the combo from (2) will fit the song better than now. Fix
01:06:952 (1,2) - ^ Fix
01:17:982 (2,3) - Keep your spacing consistent please. ;u; Fix

Hard:

00:23:717 (6,1) - I don't mind the jump of previous (5), but these distance is close too much. Fix
00:27:026 (1,2) - This jump feels too large considering the overall map. Suggest reducing the distance a little bit. Fix
00:44:011 (5,6) - Switching the rhythm fits the song in a better way. Fix
00:57:246 (6,1) - Start the combo from (6) since they are all tied up as a stream. Fix
00:59:673 (6) - Two Finish in a row was a little spam. Remove the Finish here. Fix
01:04:526 (2) - Check spacing. Fix
01:08:055 (2) - Check spacing. Fix
01:14:011 (1,2) - This doesn't fits nicely. Reduce spacing, or even make a regular distance please. Fix
01:18:423 (3) - Consider NC to emphasize the jump. Fix
All fixed ;o;
Thanks for the mod!
xtrem3x

Vhy wrote:

[xtrem3x's Platter]
00:02:540 (1) - remove finish on this tail of slider. it doesn't sounds good at this part << ok .-.
00:03:423 (2) - instead of having no movement, how about move this note to x:184? it does emphasize finisher here also with your little break before
00:05:849 (5) - the movement on this part feels kinda force you to stop follow the music badly. move this note to x:172 to keep having movement here as it's good to follow the prev pattern it self
00:06:070 (1) - remove finish on tail. should be the same reason as 00:02:540 (1)
00:08:551 (4) - move this to x:228 to balance the movement a little because the next note is a long slider so it can be easier to follow with the given spacing
00:20:187 (1) - move to x:276 << a bit
00:27:246 (1) - this could be separated into more object to highlight your hitsound pattern more. it sounds weird you put a finisher on the middle of repeat like that <<< is a long voice.... finish moved until "finish" :lol:
00:29:011 (1,2,3,4) - the spacing of 00:29:894 (3,4) should be higher than 00:29:011 (1,2) to highlight the vocal better. here' the example http://osu.ppy.sh/ss/2589697 << ok
00:30:995 (2,3,4) - this is triplet and should be placed nearby each other. the position of (3) is to far for this level and makes the movement quite bad. move the circle of (3) to x:416
00:31:437 (5,6,7,8) - the movement here so bad. the spacing here looks unorganized well with the pattern. try this pattern instead http://osu.ppy.sh/ss/2589715
00:37:173 (2) - this spacing is a bit too much and unexpected comparing your general spacing before. move to x:432
00:43:128 (1) - remove finish on tail
00:44:231 (4) - to balance the movement since nothing in the music is change, rotate this slider like this http://osu.ppy.sh/ss/2589723
00:45:114 (2,4) - move this both circle more to the right to give some movement. i would say x:432 works nicely
00:45:996 (6) - make it like this so a HDash will spawn here as it fits nicely with the music http://osu.ppy.sh/ss/2589733
00:47:981 (5,6) - move to x:168 and x:336
00:51:952 (1,2,3,4) - lack of movement and this is fine but honestly they could be placed more separately to keep it interesting
00:54:378 (3) - move to x:232
00:58:570 (2,3,4) - try this regular triplet instead http://osu.ppy.sh/ss/2589759
01:00:114 (2,3,4) - move all of these object together to the left until the circle of (2) placed on the center of the playfield. the current spacing of 01:00:334 (4,1) is killed the flow badly
01:04:525 (2) - i prefer this reverse is headed to left
01:11:915 (7,8,9,10,11,12) - what is this stream follow? i don't see any in the music that support this stream so better to make it a regular 1/2 rhythm << are claps in low volume ...
01:12:908 (2) - move to x:256
01:13:790 (6,7,8,9,10) - and unnecessary stream that follow nothing << very low volume but is experimental, deleted .-.
01:15:555 (3,4,5,6,7,8) - ^ <<< is more notable D:

nice diff but some part still need a little adjustment to make it more decent, also the kiai part could be more harder a bit.

anyway good luck ;)
Thanks for your mod -w- .... my ctb experience sucks ._.
Topic Starter
Cosmolade
Updated!
owo
Sey
[Platter]
  1. All in all this difficulty needs a lot of more improvement. I can say for sure that nobody will rank it like that, lots of weird patterns, some overmapping, not even sure if the timing is proper. Highly suggest you to look for some timing expert here and get this solved out as quick as possible. Also not a fan of how stricty you mapped on the vocals here because they are way too fast to follow all the time, it would have been much better if you focused on the music, however that's a matter of taste. I personally dislike it though.
  2. This map needs much more New Combos, keep in mind this is CTB mapping, so please try to avoid any too full fruit Ryuuta plate. A few suggestions where you can add them: 00:08:717 (5) - , 00:10:040 (6) - , 00:12:246 (4) - , 00:13:128 (6) - , 00:15:775 (3) - , 00:17:540 (6) - , 00:19:305 (4) - or 00:19:525 (5) - , 00:23:717 (5) - , 00:31:658 (6) - , 00:33:423 (4) - or 00:33:643 (5) - , 00:34:966 (5) - , 00:42:688 (3) - , 00:45:776 (5) - , 00:53:054 (6) - , 00:54:599 (4) - , 00:59:011 (5) - , 01:06:952 (5) - , 01:10:481 (5) - , 01:14:893 (4) - , 01:15:775 (9) - .
  3. 00:43:128 - green line of the kiai is not snapped, it starts at 00:43:124 -, move it +4ms.
  4. 00:02:540 (1) - CTRL + G this to create a Hyper, fits well the music.
  5. Move 00:04:084 (5) - to around x328 and then CTRL + G 00:04:305 (1) - and move it to x40 to create another Hyper.
  6. 00:06:070 (1) - CTRL + G this again and move it to x464 afterwards. Will create another Hyper.
  7. Move 00:13:790 (7) - to x40 and 00:14:011 (8) - to x344 for another Hyper, again it follows the rhythm very well.
  8. First of all select 00:17:540 (6,7,8) - and move this triplet to x32, then select 00:17:982 (9,10,11) - and move it to x432, this will create another Hyper that is more enjoyable to play. Then pick 00:18:423 (1) - and move it to x56 to have some dashy effect just right after the Hyper.
  9. 00:21:290 (7) - Get rid of that stupid clap hitsound on the reverse arrow, sounds totally misplaced.
  10. 00:21:731 - Add a single note at x44, then move 00:21:952 (1) - to x256, and 00:21:290 (7) - to x372. You will see what it does.
  11. 00:25:481 (1) - CTRL + G it for another Hyper.
  12. 00:27:246 (1) - For a Platter that is too boring, try the following instead:
  13. 00:29:011 (1,2) - Again wipe these clap sounds on these sliders, very annoying, doesn't fit the song at all. Here too: 00:32:540 (1) -
  14. 00:32:540 (1) - Move it to x144, 00:32:320 (9) - move it to x404. You will see what it does.
  15. 00:39:378 - Add some single note at around x448, another Hyper for this.
  16. 00:43:128 (1) - Move it to x164 for some dash and with that a more tense start of the Kiai.
  17. 00:44:893 (1,2) - Select both of these together and then press CTRL + G, it will make this part more interesting. Also don't forget it will also change the hitsounds, so fix them just right after.
  18. 00:48:423 (1) - CTRL + H, you will see why.
  19. 00:53:054 (6,7,8) - Ugh, that really sounds weird, doesn't seem to follow the vocals that clear, please just use a 1/2 slider instead.
  20. 00:56:364 (5) - Move this circle to x48 for a cooler ending of this pattern. Also move 00:55:923 (3) - to x124, otherwise the pattern provides no flow at all and plays a bit too awkward. Optionally you can also move 00:56:143 (4) - to x332. It should be looking like this in case you cannot follow this clearly:
  21. 00:57:908 (4) - x200, 00:58:128 (1) - x484
  22. 01:01:658 (1,2,3,4,5) - , 01:02:540 (1,2,3,4,5,6,7,8,9) - , 01:03:423 (1,2,3,4,5,6,1) - These are the sections I have the most trouble with. Listening on 25% playback rate the vocals clearly start earlier than the actual tick. I highly advice you to use this part on the music by now and you guys better get some timing check by pishifat or whatever, this part sounds totally off-timed for me. I will also inform the main creator about this issue.
  23. 01:08:496 (3) - x364, 01:08:717 (1) - CTRL + H and then move it to x120.
  24. 01:09:820 (2) - x224, too rough jump, needs a clear nerf.
  25. 01:11:915 (7,8,9,10,11,12) - Clearly overmapped, wipe the 1/4 notes and leave it as a simple 1/2 rhythm. And the hitsounds suck, too. Get rid of these claps.
  26. 01:14:011 (7) - x348
  27. 01:15:555 (3,4,5,6,7,8,9) - Eww I just dislike it, consider not making such a weird and especially boring stream.
All in all this diff needs improvement,
@Cosmolade: Timing seems very odd to me, consult another person and ask for some timing check / confirmation. And find more people for the Platter, please. I see so much more improvement in it...
Topic Starter
Cosmolade
2 years later.
can we loved this? owo
ErunamoJAZZ
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