@Pho You cannot convince me any of your points made there. and for the kick slider, I have explained why I use that: drum beats are treated all as a click, then use the slider body to present the string. However, stings are continuing which means it is a nonestop "train" as you said.
however, it is not really nonestop, since the players got brains and they could read the object as 1/2 triplet clicks (also with HS hints). And my design of my map was using the sliders to hint players for the flow change. change the kick sliders to notes will destroy my entire kiai design. from what i heard from players, they got no problems with th kiai, because a good player interprets mappers idea and flow it. once players understand the idea, they will be able to play your map. kick slider as clicks is a rather simple idea so I see no problem with that.
however, it is not really nonestop, since the players got brains and they could read the object as 1/2 triplet clicks (also with HS hints). And my design of my map was using the sliders to hint players for the flow change. change the kick sliders to notes will destroy my entire kiai design. from what i heard from players, they got no problems with th kiai, because a good player interprets mappers idea and flow it. once players understand the idea, they will be able to play your map. kick slider as clicks is a rather simple idea so I see no problem with that.