Your last two points looks ok for me, but since I have not yet got a clear explanation of why my kick slider usage is not acceptable, I will not change my map until I find a valid DQ reasoning. I might take another look at your point and adjust them slightly if I got a good reason to update my map.iYiyo wrote:
Okay so I want to give some opinions about the "drama" here.
The map is overall cool to play. The playstyle it gives it's quite unique imo, really challenging tbh.
Idk why people say it "doesn't" follow the music... like... that's why all maps are very similar to each other nowadays xd Every map uses 1/2 all the time cause that's some generic/safe stuff xd Have to say that, however, the map follows good the music in some ways
Imo it could've follow the music a bit better, but still it's good right now. 1/4 sliders are following drum quite well and the 3/4 creates enough variaton + following vocals good so not big worries about that imo.
So... since it's already DQ, I also wanted to give some thoughts about the gameplay itself. Not gonna argue about the style overall cause that's just some subjective sh*t.
ultra (why no custom diffname for such unique playstile¿?)
01:42:389 (1,2,3,1,2,3,1) - Since the map focus on reading and not shitmissing with the sliders, those jumps felt waaaay too high. I'd suggest to do some jumps with similar DS as 00:54:705 (1,2,3,1,2,3,1) -.
01:47:442 - I'm very dissapointed with these jumps tbh.. Like they're pure jump ¿? I was playing the map and then these jumps appeared and I was like.. wut? xD I know you didn't want to do similar pattern like 00:11:442 - cause of the drums... but it'd be nice if you add some slider aswell, cause right now they feel like jumps with no real purpose on the map itself.
Okay so those points were my major problems while playing the map... Hope you can get a look to them!
Imo this is just a different map, but it plays nice and well so all this drama won't really help.
Anyway. GL on re-ranking this! o/
And thank you for your support.