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jioyi - cyanine [OsuMania]

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Topic Starter
Rivals_7
This beatmap was submitted using in-game submission on 25 Mei 2018 at 9:27:11

Artist: jioyi
Title: cyanine
Source: Lanota
Tags: aste- 1164530434 noxy games fisica ritmo dance EDM boss song chapter 2 drum & bass hardcore bass drumstep dubstep arcaea
BPM: 182
Filesize: 16318kb
Play Time: 03:09
Difficulties Available:
  1. Advanced - 4Key (2,8 stars, 1176 notes)
  2. Another - 4Key (4,49 stars, 1864 notes)
  3. As' Intermediate - 4Key (2,21 stars, 834 notes)
  4. Basic - 4Key (0,89 stars, 264 notes)
  5. Beginner - 4Key (1,31 stars, 538 notes)
  6. Hyper - 4Key (3,26 stars, 1483 notes)
  7. Standard - 4Key (1,79 stars, 781 notes)
  8. Ultimate - 4Key (4,98 stars, 2212 notes)
Download: jioyi - cyanine
Information: Scores/Beatmap Listing
---------------
All the Notalium here finally quieted down after fine tuning.
They began to investigate the huge device in front of them.
Knowing nothing about the actual function of the device, they could sense danger.
The fear made the hair stand up on the back of their neck.


BG edit by Litharrale


thx for 80+ favs before even ranked guys holy i dont think i advertise this thing anywhere than in the modding forum lol

____________________________________________________

Mapset: Rivals_7, Aste- | Hitsound: 1164530434.

"History is learned through the sacred silence"

Protastic101 | Juankristal

____________________________________________________


dont like pseudo PP map? try Erabareshi - Picon de Metafiction




  1. genkicho
  2. erlinadewi-
  3. Alsty-
  4. Arcwinolivirus
  5. eyes
  6. Dustmoon
  7. knif3rism
  8. LordTimeWaste
  9. misternopal
  10. cpotfangirl
  11. Vortex-
  12. Moku_Hazushi
  13. imtdb1
  14. Mage
  15. CrumpetFiddler
  16. TheNewBungping
  17. Songofevil
  18. litharrale
  19. Protastic101
  20. Guilhermeziat
  21. DDMythical
  22. juankristal
  23. qqqant
Pachiru
A good map for me to get back into Mania stuff ! Good luck for rank Rivals, and also good luck to Aste- :3
Topic Starter
Rivals_7
thx for the support pachiru :3/
Bunnrei
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
[ Drop ]

Chara wrote:

wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
genkicho
NM Req


Ultimate
00:16:400 i suggest -> https://osu.ppy.sh/ss/7545222
00:19:057 (19057|1) - volume too low, suggest delete
00:21:035 (21035|2) - Beat volume too low, suggest delete
00:20:953 (20953|1) - should be double like sec 19
00:26:887 (26887|3,26969|1) - like sec 19
00:32:738 (32738|1,32821|3,32903|0) - i suggest continue the trill -> https://osu.ppy.sh/ss/7545248
00:40:898 (40898|2,40898|1,40898|3,41227|1,41227|3,41227|2) - plus SV would be nice
00:41:557 (41557|0,41722|1,41887|0,41887|3,41887|2,41887|1) - this too
00:48:480 (48480|2,48480|3) - -> http://osu.ppy.sh/ss/7545265
00:49:799 (49799|1,49799|3,49799|0,49799|2,49909|3,49909|2,50019|2,50019|3,50129|0,50129|1) - you can add teleport in this part
00:51:227 (51227|2,51337|0) - i suggest -> https://osu.ppy.sh/ss/7545278
00:52:766 same like ^
00:54:524 (54524|3,54634|0) - ^
00:58:205 (58205|0,58700|2) - what are these.. it should start at 01:02:986 (62986|2) - because the piano start there
01:41:803 add note
01:42:545 (102545|2,102545|3) - from this part until pattern change i can hear 1/4 sound
01:53:754 (113754|0,113836|1,113919|2,114001|3) - 01:54:743 (114743|3,114825|2,114908|1,114990|3,115073|2) - 01:56:391 (116391|2,116474|3,116556|0,116639|1,116721|2) - i suggest trill for those sounds

nice song and nice map :D GoodLuck
Topic Starter
Rivals_7

[ Drop ] wrote:

Chara wrote:

wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
ayy lmao osumania didnt support flick notes. ppy pls add xdd

genkicho wrote:

NM Req


Ultimate
00:16:400 i suggest -> https://osu.ppy.sh/ss/7545222 emm nope i guess. dont want to grace here
00:19:057 (19057|1) - volume too low, suggest delete still kinda audible for me :/
00:21:035 (21035|2) - Beat volume too low, suggest delete ^
00:20:953 (20953|1) - should be double like sec 19
00:26:887 (26887|3,26969|1) - like sec 19 nope for this
00:32:738 (32738|1,32821|3,32903|0) - i suggest continue the trill -> https://osu.ppy.sh/ss/7545248
00:40:898 (40898|2,40898|1,40898|3,41227|1,41227|3,41227|2) - plus SV would be nice
00:41:557 (41557|0,41722|1,41887|0,41887|3,41887|2,41887|1) - this too ^ will add later :3
00:48:480 (48480|2,48480|3) - -> http://osu.ppy.sh/ss/7545265 added but i think its not 1/6 lol
00:49:799 (49799|1,49799|3,49799|0,49799|2,49909|3,49909|2,50019|2,50019|3,50129|0,50129|1) - you can add teleport in this part I'm not Evening :x
00:51:227 (51227|2,51337|0) - i suggest -> https://osu.ppy.sh/ss/7545278 I dont think so for balance sake
00:52:766 same like ^ ^
00:54:524 (54524|3,54634|0) - ^ ^
00:58:205 (58205|0,58700|2) - what are these.. it should start at 01:02:986 (62986|2) - because the piano start there low piano
01:41:803 add note Intend to omit for the balance
01:42:545 (102545|2,102545|3) - from this part until pattern change i can hear 1/4 sound yeah but i'm just focus with the kicks
01:53:754 (113754|0,113836|1,113919|2,114001|3) - 01:54:743 (114743|3,114825|2,114908|1,114990|3,115073|2) - 01:56:391 (116391|2,116474|3,116556|0,116639|1,116721|2) - i suggest trill for those sounds i dunno. the current seems flowy enough tho

nice song and nice map :D GoodLuck
Thanks o/

also thx Chara for the star :3/
erlinadewi-
Hi Rivals :3

[Beginner]
  1. 00:11:373 (11373|0,11538|1) - menurut saya note itu lebih bagus di ctrl j menjadi stair 3-2-1 dan lebih ngepitch menurut saya
  2. 00:18:480 (18480|2,18810|1,20129|2,20458|1,21447|2,21777|1,22766|2,23096|1) - agak repetitive disana menggunakan pattern yang berulang2 kali (3-2-4-1 3-2-4-1), lebih bagus kalau divariasikan lagi
  3. 00:24:085 (24085|1,24414|0) - ctrl j lebih enak flownya
  4. 00:26:722 - suggest https://osu.ppy.sh/ss/7547025
  5. 00:33:151 (33151|3) - move to 2 make jack with 00:32:986 (32986|1) - karena mereka memiliki kesamaan pitch dan lebih enak jika diletakan di 1 kolom yang sama
  6. 00:35:293 (35293|1,35953|0) - switch them lebih rapi imo
  7. 00:36:612 (36612|0,36942|0,37271|0) - triple jack untuk? kurang ada feel nya disana, sedikit suggest 00:36:612 - https://osu.ppy.sh/ss/7547100 00:38:260 - https://osu.ppy.sh/ss/7547105
  8. 00:41:722 (41722|2,41887|1) - ctrl j
  9. 00:42:876 (42876|1,43205|2) - ctrl j flow nya lebih enakan
  10. 00:41:887 (41887|1) - saran aja :3 https://osu.ppy.sh/ss/7547135 00:47:821 - https://osu.ppy.sh/ss/7547139
  11. 01:28:040 - double for cymbal
  12. 01:25:732 (85732|1,85897|2,86721|1,86886|2,87710|1,87875|2,88534|1,88699|2) - lel perasaan disana make 2-3 2-3 mulu, divariasikan lagi mungkin jadi lebih bagus imo :D
  13. 01:46:501 (106501|2) - pendekin aja val 01:47:161 - bkin LN 1/2 chord 01:47:820 (107820|3) - begitu juga yang ini, pendekin dan add LN disini 01:48:479 -
  14. 01:48:479 (108479|0) - agak jarang liat diff beginner punya LN nyempil wkwk
  15. 01:50:128 - add LN? terlalu kosong kesannya disana
  16. 01:55:732 (115732|2,115732|3) - kick pakai single aja cukup imo sama kek 01:56:062 -
  17. 01:59:523 (119523|0) - saya saran aja :3 https://osu.ppy.sh/ss/7547298
  18. 02:22:106 (142106|0) - Ln nya buat 1/2 chord aja 02:22:765 - potong disitu
  19. 03:05:952 (185952|0) - move to col 2 biar gak terlalu berat di col 1
[As' Standard]
  1. 00:01:648 (1648|0) - move to 2? yang ini 00:02:307 - pitch nya turun soalnya
  2. 00:11:208 (11208|1,11373|2,11538|1) - bikin jadi 2-3-2? mirror dari 00:05:274 (5274|2,5439|1,5604|2) -
  3. 00:22:601 (22601|1,22683|0) - geser ke kanan 1x pindah ke kol 3-2 biar variasi aja, soalnya disini juga sama 00:11:538 (11538|0) - kol 1-2
  4. 00:26:887 (26887|0) - lebih bgus bkin double untuk penekanan cymbal nya dan awal masuk part yang berbeda
  5. 00:56:722 - ^
  6. 01:25:567 (85567|2) - ^
  7. 01:52:765 (112765|0) - col 3 aja
  8. 01:58:699 - add sesuatu disini? menurutku suaranya udah beda
  9. 02:38:177 (158177|1) - move to col 3 aja biar col 2 nya gak terlalu berat
  10. 02:59:276 (179276|1) - part ini terlalu berat di tangan kiri
  11. 03:06:611 (186611|3) - change to LN lebih bgus imo
[Hyper]
  1. 00:47:656 (47656|0,47738|1) - ctrl j bikin stair aja? xd
  2. 01:39:249 (99249|0,99249|3,99413|2,99578|0,99578|1,99743|2) - dibikin jack seru nih val wkwk
  3. 01:55:402 (115402|0) - move to 3 biar jadi 2-3 sama kek 01:55:238 (115238|1,115238|2) - nyesuaiin suara dug2 nya sama :v
  4. 02:13:946 (133946|1,134029|0) - ctrl j
  5. 02:35:045 (155045|1,155128|0) - ^
  6. 03:04:963 - triplet?
  7. 03:05:952 - double buat snare nya
  8. the rest are neat
good luck on ranking XD
Alsty-
haii , rivaalssss.. more jioyi pls =3=

1|2|3|4


[Ultimate]
  1. 00:09:230 - 2 kek nya bagus , ada sedikit scratch gitu , mungkin di col 1 nah 00:09:560 (9560|0) - bisa pindah col 2
  2. 00:20:293 - mungkin bisa dibikin mirror dari 00:20:623 (20623|0,20705|1,20788|3,20788|2) - buat ngurangin flood trill di tengah aja sih :/
  3. 00:24:414 (24414|1) - move ke 4 , feel a bit empty
  4. 00:40:898 - sedikit suggestion https://puu.sh/uFIX0/a2aa346a1e.png
  5. 00:49:140 - mungkin tambah LN 1 di section ini jadi kek https://puu.sh/uFJbn/57e3a7d88e.png , ga terlalu ngeganggu SV nya kok
  6. 01:43:864 - dari awal beat ini bisa di kasih variasi [14][23] kalo mau :/
  7. 02:19:468 - jumpstream nya kenapa ga mulai dari sini aja? :/
  8. 02:23:424 - suggestion yang sedikit ekstrim mungkin https://puu.sh/uFJQY/93a82ee54e.png , btw itu ga asal"an @@
  9. 03:01:666 - js mungkin ? :/
  10. 03:05:787 - https://osu.ppy.sh/ss/7550032
  11. 03:09:084 - 03:09:249 - disini bisa tambahin LN lagi , terus ada sedikit last SV kalo mau https://puu.sh/uFKrz/865e8ade4b.png

[Another]
  1. 00:40:898 - nyamain yang tadi suggestion di ultimate tp sedikit beda https://puu.sh/uFKCq/3523d826df.png
  2. 00:55:949 - buat sedikit ngebedain di jedub jedub nya mungkin enak begini https://puu.sh/uFKMv/19462ec40b.png
  3. 01:13:122 (73122|0) - move ke 4 mungkin? :/
  4. 01:15:512 - https://puu.sh/uFKXL/dafc9ede41.png mungkin lebih chalangging dan engga terlalu spammable
  5. 01:39:084 (99084|1) - LN nya mulai dari sini atau belakang nya lagi :/
  6. 01:57:051 - 01:57:216 - 01:57:545 - mungkin tambah single note di sela" kek gini biar ga terlalu hampa :/
  7. 02:02:820 - dari pada trill mepet di kiri buat double mending gini https://puu.sh/uFLeK/8364153e35.png
  8. 02:09:661 - isi aja , kiai kok :/
  9. 03:09:084 - sama kek ultimate kalo di apply :3
ahh neat diff ;w;

good luck rivalsssssssssssssssssssssssssssssssssssssssssssss
Topic Starter
Rivals_7
erlinadewi-

erlinadewi- wrote:

Hi Rivals :3

[Beginner]
  1. 00:11:373 (11373|0,11538|1) - menurut saya note itu lebih bagus di ctrl j menjadi stair 3-2-1 dan lebih ngepitch menurut saya
  2. 00:18:480 (18480|2,18810|1,20129|2,20458|1,21447|2,21777|1,22766|2,23096|1) - agak repetitive disana menggunakan pattern yang berulang2 kali (3-2-4-1 3-2-4-1), lebih bagus kalau divariasikan lagi
  3. 00:24:085 (24085|1,24414|0) - ctrl j lebih enak flownya
  4. 00:26:722 - suggest https://osu.ppy.sh/ss/7547025
  5. 00:33:151 (33151|3) - move to 2 make jack with 00:32:986 (32986|1) - karena mereka memiliki kesamaan pitch dan lebih enak jika diletakan di 1 kolom yang sama hmm terlalu deket jaraknya utk dibuat jack :/
  6. 00:35:293 (35293|1,35953|0) - switch them lebih rapi imo
  7. 00:36:612 (36612|0,36942|0,37271|0) - triple jack untuk? kurang ada feel nya disana, sedikit suggest 00:36:612 - https://osu.ppy.sh/ss/7547100 00:38:260 - https://osu.ppy.sh/ss/7547105 hmm ubah2 sendiri aja deh xd
  8. 00:41:722 (41722|2,41887|1) - ctrl j
  9. 00:42:876 (42876|1,43205|2) - ctrl j flow nya lebih enakan
  10. 00:41:887 (41887|1) - saran aja :3 https://osu.ppy.sh/ss/7547135 00:47:821 - https://osu.ppy.sh/ss/7547139 hmm dunno. still enakan yg skrg imo xD
  11. 01:28:040 - double for cymbal intended gk double sih. soalnya disitu lagi rada dense juga patternnya
  12. 01:25:732 (85732|1,85897|2,86721|1,86886|2,87710|1,87875|2,88534|1,88699|2) - lel perasaan disana make 2-3 2-3 mulu, divariasikan lagi mungkin jadi lebih bagus imo :D
  13. 01:46:501 (106501|2) - pendekin aja val 01:47:161 - bkin LN 1/2 chord 01:47:820 (107820|3) - begitu juga yang ini, pendekin dan add LN disini 01:48:479 - hmm bisa sih tapi q pengen konsisten LN nya :u
  14. 01:48:479 (108479|0) - agak jarang liat diff beginner punya LN nyempil wkwk ehh itu harusnya sih bkn LN xD
  15. 01:50:128 - add LN? terlalu kosong kesannya disana sengaja aja biar ada recovery time bagi yg newbie xd
  16. 01:55:732 (115732|2,115732|3) - kick pakai single aja cukup imo sama kek 01:56:062 -
  17. 01:59:523 (119523|0) - saya saran aja :3 https://osu.ppy.sh/ss/7547298 agak dibedain dikit wkwk
  18. 02:22:106 (142106|0) - Ln nya buat 1/2 chord aja 02:22:765 - potong disitu sama kek sebelumnya. pen konsisten :u
  19. 03:05:952 (185952|0) - move to col 2 biar gak terlalu berat di col 1
[Hyper]
  1. 00:47:656 (47656|0,47738|1) - ctrl j bikin stair aja? xd
  2. 01:39:249 (99249|0,99249|3,99413|2,99578|0,99578|1,99743|2) - dibikin jack seru nih val wkwk
  3. 01:55:402 (115402|0) - move to 3 biar jadi 2-3 sama kek 01:55:238 (115238|1,115238|2) - nyesuaiin suara dug2 nya sama :v
  4. 02:13:946 (133946|1,134029|0) - ctrl j
  5. 02:35:045 (155045|1,155128|0) - ^ ^ dua ini sengaja gk flow sih supaya ada "challenge"nya la wkwkw
  6. 03:04:963 - triplet? too dense imo
  7. 03:05:952 - double buat snare nya
  8. the rest are neat
good luck on ranking XD

Alsty-

Alsty- wrote:

haii , rivaalssss.. more jioyi pls =3=

1|2|3|4


[Ultimate]
  1. 00:09:230 - 2 kek nya bagus , ada sedikit scratch gitu , mungkin di col 1 nah 00:09:560 (9560|0) - bisa pindah col 2 pianonya gk terlalu kenceng imo
  2. 00:20:293 - mungkin bisa dibikin mirror dari 00:20:623 (20623|0,20705|1,20788|3,20788|2) - buat ngurangin flood trill di tengah aja sih :/ nanti malah ngejack dong :/ rada susah juga kalo swing pattern kek gitu
  3. 00:24:414 (24414|1) - move ke 4 , feel a bit empty
  4. 00:40:898 - sedikit suggestion https://puu.sh/uFIX0/a2aa346a1e.png eng gk deh. stacatto LN ini dah ckup imo
  5. 00:49:140 - mungkin tambah LN 1 di section ini jadi kek https://puu.sh/uFJbn/57e3a7d88e.png , ga terlalu ngeganggu SV nya kok rada terlalu sempit sih :>
  6. 01:43:864 - dari awal beat ini bisa di kasih variasi [14][23] kalo mau :/ bisa sih tapi tak pikirin deh wkwkw
  7. 02:19:468 - jumpstream nya kenapa ga mulai dari sini aja? :/ gk sih. jadi idenya karena lagunya sendiri lama tingkat intens nya naik jadi patternnya ngikutin. dari chordjack di kanan utk yg pertama, jumpstream buat yg kedua, full 1/8 stream di yang ke 3. lagu makin intens, pattern makin rapet
  8. 02:23:424 - suggestion yang sedikit ekstrim mungkin https://puu.sh/uFJQY/93a82ee54e.png , btw itu ga asal"an @@ Hmm aku bedain dikit deh xd
  9. 03:01:666 - js mungkin ? :/ gk deh xd fokus di perkusi
  10. 03:05:787 - https://osu.ppy.sh/ss/7550032 nanti tak pikir lagi deh xd
  11. 03:09:084 - 03:09:249 - disini bisa tambahin LN lagi , terus ada sedikit last SV kalo mau https://puu.sh/uFKrz/865e8ade4b.png gk deh LN nya xd buat SV emang kepikiran sih tapi mau bikin semacam stutter SV gitu. nanti deh bikin lel

[Another]
  1. 00:40:898 - nyamain yang tadi suggestion di ultimate tp sedikit beda https://puu.sh/uFKCq/3523d826df.png same. staccato LN aja udh cukup :u
  2. 00:55:949 - buat sedikit ngebedain di jedub jedub nya mungkin enak begini https://puu.sh/uFKMv/19462ec40b.png udh ada di hyper :u
  3. 01:13:122 (73122|0) - move ke 4 mungkin? :/
  4. 01:15:512 - https://puu.sh/uFKXL/dafc9ede41.png mungkin lebih chalangging dan engga terlalu spammable Biar PP
  5. 01:39:084 (99084|1) - LN nya mulai dari sini atau belakang nya lagi :/
  6. 01:57:051 - 01:57:216 - 01:57:545 - mungkin tambah single note di sela" kek gini biar ga terlalu hampa :/ emm ribet juga sih soalnya suaranya wub wub wkwkw
  7. 02:02:820 - dari pada trill mepet di kiri buat double mending gini https://puu.sh/uFLeK/8364153e35.png
  8. 02:09:661 - isi aja , kiai kok :/ wub :/
  9. 03:09:084 - sama kek ultimate kalo di apply :3 literally blm apply, tapi nanti wkwkw
ahh neat diff ;w;

good luck rivalsssssssssssssssssssssssssssssssssssssssssssss

thx for mod elin and alsty xD No reply=fix
Not done yet. posting dulu jaga2 lappy ngecrash lul

BSS mati juga yawla
Not updated yet
Aste-

erlinadewi- wrote:

Hi Rivals :3

[As' Standard]
  1. 00:01:648 (1648|0) - move to 2? yang ini 00:02:307 - pitch nya turun soalnya
  2. 00:11:208 (11208|1,11373|2,11538|1) - bikin jadi 2-3-2? mirror dari 00:05:274 (5274|2,5439|1,5604|2) - // wo ya ngga dong, itu kan emang pitch nya kek gitu
  3. 00:22:601 (22601|1,22683|0) - geser ke kanan 1x pindah ke kol 3-2 biar variasi aja, soalnya disini juga sama 00:11:538 (11538|0) - kol 1-2 // uhh no, keep
  4. 00:26:887 (26887|0) - lebih bgus bkin double untuk penekanan cymbal nya dan awal masuk part yang berbeda // hmm.. no
  5. 00:56:722 - ^ // this too
  6. 01:25:567 (85567|2) - ^ // this too
  7. 01:52:765 (112765|0) - col 3 aja // feel hype nya ilang ntar, jangan
  8. 01:58:699 - add sesuatu disini? menurutku suaranya udah beda // keep. kayanya kau ndengerin suara yang berbeda
  9. 02:38:177 (158177|1) - move to col 3 aja biar col 2 nya gak terlalu berat
  10. 02:59:276 (179276|1) - part ini terlalu berat di tangan kiri // sengaja
  11. 03:06:611 (186611|3) - change to LN lebih bgus imo


good luck on ranking XD
https://puu.sh/uHDw9/5dd435bceb.rar
Topic Starter
Rivals_7
added some additional tags. updated
arcwinolivirus
"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Beginner]
SPOILER
01:15:512 - add note to 3, where it is like beat + sound effect. The beat sound is stronger than the double key press on 01:14:523 (74523|1,74523|3) - . It is almost similar to 01:13:205 (73205|1,73205|3) - which has an impact.

01:45:183 (105183|0,106501|2) - I would suggest to remove these LNs and re-position the remaining single notes. The reason is because holding LNs while tapping the singles gives a hard time especially on those mania players who just begin playing. Suggesting some patterns similar to https://puu.sh/uMkVE/e990cc0f48.png where the doubles emphasizes the cymbals and the singles flow still on-going.

02:45:512 - add note? since you made the similar sound doubles at 02:24:413 -

03:04:139 (184139|2,184303|1) - ctrl H for more comfortable execution.

[A's Standard]
SPOILER
00:18:131 (18131|0) - Fix your snap here as it is snapped on the previous timing point. Check other difficulties snap.

00:26:887 (26887|0) - move to 3 and 00:27:876 (27876|3) - move to 2 for comfortability.

00:32:986 (32986|3,33151|1) - would suggest to add note to change these singles into double for strong sound emphasis.

00:33:975 - add note to 1, strong starting sound.

00:33:975 - until 00:44:524 - I recommend to add more notes as this part seems to be easier than Beginner's which quite feels off. Adding notes will also balance the part to other harder parts. You decide.

00:41:887 - add note to 1 impact sound.

00:49:799 - ^ to 4

00:56:722 - ^ to 4

01:25:567 (85567|2,85732|1,85897|2) - ctrl H, the pitch is on 01:25:567 (85567|2,85897|2) - differs with 01:25:238 (85238|2,86227|2) -

01:39:908 - until 01:44:523 - Buff the part with the percussion, same as previous reason it is because its easier than the Beginner's. Though I understand that you only wanted to follow the melody-like sound. You decide.

01:52:765 (112765|0) - Better if moved to 3 and change to LN until 01:53:095 - for that sweet sound effect. Beginner did LN on this part.

02:24:413 - add note to 4 impact sound

02:24:743 - ^ to 1 or 3

02:35:292 - ^ to 3

02:43:203 - add note to 2 and change 02:43:205 (163205|0) - to LN until 02:43:699 - for focusing the long sound that can be heard here.

02:45:512 - add note to 3 or 4 for the strong beat finish.

02:45:842 - ^ to 2 or 3

02:56:391 - ^ to 3

03:01:666 - ^ to 2

03:02:985 - ^ to 1

03:04:303 - ^ to 3

03:04:303 - until the end - Add more notes for the percussion as they are more consistent and audible than the melody that you want to follow. It feels empty while you hear those percussion but no notes. Example is like 03:04:468 - and 03:04:633 - where you can here that strong beat but no notes. If there are notes it would be more satisfying. Variations and Combinations with the melody can come up with consistent and better patterns.

03:06:941 (186941|1) - should end up at 03:08:260 - and 03:07:765 (187765|3) - starts at where the sound raises up at 03:08:260 - ending at 03:09:578 -


[Hyper]
SPOILER
00:30:019 - until 00:32:986 - note density is almost the same as Another's and I would recommend to nerf it like reducing the doubles into singles. With the light jumpstream, it makes this part the spike of the difficulty.

01:39:578 (99578|0) - move to 3, much better to execute and more balance for both hands.

01:47:161 - add note to 3, cymbals can be heard here like you did at 01:46:501 (106501|0,106501|3) -

01:49:880 (109880|0) - move to 2 for comfortability.

02:03:314 - strong beat here, add note to 2

02:12:710 (132710|3,133040|2) - change to LN to emphasize the long synth


[Another]
SPOILER
00:24:579 (24579|1) - much better if ends on the white line like you did at Hyper so the vision can be better and comfy to execute.

00:25:568 (25568|2,25651|0) - move to 1 and 2 respectively for comfy execute.

00:56:722 - until 00:57:711 - Just I thought so while test playing the hardest difficulty (which has the same burst as this) the notes are too fast for the sound. I listened 25% playback rate and tested using a different snap and it seems "1/6th" snap fits more on the instrument sound rather than 1/8. I recommend to change it and try it out.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound.

01:48:562 (108562|1,108644|1) - I suggest to re-position the above notes to avoid this mini-jack for the drum roll as this gives of the "fun" killer feeling. Something like https://puu.sh/uMnFd/cc43268cc0.png or move some notes before to avoid changing the patterns above. You decide.

02:13:369 (133369|3) - move to 3 for clearer sight and fits along with 02:13:040 (133040|1,133040|2,133040|3) -

02:22:765 (142765|1,142847|1) - just like before, this can be a combo breaker, recommending https://puu.sh/uMnU6/b7d9f83104.pngwhere the burst can be done comfortably and sight friendly.

03:01:172 (181172|0,181254|0) - unnecessary jack, might want to swap column 03:01:254 (181254|0,181501|1,181584|0,181666|1) - to avoid that.

03:02:820 - add note to 3 kick sound.


[Ultimate]
SPOILER
00:31:008 (31008|0,31090|2,31172|0,31255|2,31337|0,31420|2,31502|0,31585|2,31667|0,31749|2,31914|2,32079|2,32244|2) - suggesting to re-position some notes so there won't be too much stress on column 1 and column 3. Moving some notes will assure comfortability in this part.

00:56:722 - same as Another's. Snap should be 1/6 according to the instrument sounds.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound.

01:28:617 - add note synth sound

01:28:781 - ^

01:49:551 (109551|3,109592|2,109592|0,109633|1,109674|3,109674|2,109716|0,109757|1,109757|3,109798|2,109839|0,109839|1,109880|3,109922|0,109922|2,109963|1,110004|2,110004|3,110045|0,110086|1,110086|3,110128|2,110169|0,110169|1,110210|3,110251|0,110251|2,110292|1,110334|3,110334|2,110375|0,110416|3,110416|1) - some doubles are unnecessary in this part as you made it like a high bpm jumpstream creating some combo breakable jacks in the process. Recommending something similar to https://puu.sh/uMoFe/77efef07cf.png where the doubles are only on the audible synth melody. (In the image not all synth melody on the burst are doubled, this is to avoid sudden 1/4 jacks in the burst execution.)

02:02:985 - add note to 2, melody is along with other percussion sound.

02:03:067 - add mini-LN to 1, same as Another's

02:20:045 - add note here as the snare-like sound can be heard here similar to 02:19:633 (139633|2,139633|3,139798|3,139798|2) -

02:20:540 - ^

02:23:342 - Suggesting https://puu.sh/uMp2x/2a7c06b727.png instead to avoid sudden 1/4 on the burst. After all you made similar beat sounds, doubles, like 02:22:106 (142106|2,142106|3,142765|2,142765|1) -

02:44:194 - add LN to 3 until 02:44:358 - since new entry of synth sound can be heard here.

Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~
Topic Starter
Rivals_7

arcwinolivirus wrote:

"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Beginner]
SPOILER
01:15:512 - add note to 3, where it is like beat + sound effect. The beat sound is stronger than the double key press on 01:14:523 (74523|1,74523|3) - . It is almost similar to 01:13:205 (73205|1,73205|3) - which has an impact. Imo the impact doesnt seem to be real loud. just a low bass with low beat as well

01:45:183 (105183|0,106501|2) - I would suggest to remove these LNs and re-position the remaining single notes. The reason is because holding LNs while tapping the singles gives a hard time especially on those mania players who just begin playing. Suggesting some patterns similar to https://puu.sh/uMkVE/e990cc0f48.png where the doubles emphasizes the cymbals and the singles flow still on-going.

02:45:512 - add note? since you made the similar sound doubles at 02:24:413 - intendedly omitted due to different kind of patterning. The LN release already enough to signifies since its accomodated with the SN on 4

03:04:139 (184139|2,184303|1) - ctrl H for more comfortable execution. was in purpose. probably newbies cant handle the LN release and SN at the same time


[Hyper]
SPOILER
00:30:019 - until 00:32:986 - note density is almost the same as Another's and I would recommend to nerf it like reducing the doubles into singles. With the light jumpstream, it makes this part the spike of the difficulty. its actually pretty doable imo. otherwise the gap in between would be quite awkward

01:39:578 (99578|0) - move to 3, much better to execute and more balance for both hands.

01:47:161 - add note to 3, cymbals can be heard here like you did at 01:46:501 (106501|0,106501|3) -

01:49:880 (109880|0) - move to 2 for comfortability.

02:03:314 - strong beat here, add note to 2

02:12:710 (132710|3,133040|2) - change to LN to emphasize the long synth emm i guess the current fine enough


[Another]
SPOILER
00:24:579 (24579|1) - much better if ends on the white line like you did at Hyper so the vision can be better and comfy to execute. actually yea tru. but not changing because this diff overall are already quite challenging to have this kind of patterns like this

00:25:568 (25568|2,25651|0) - move to 1 and 2 respectively for comfy execute.

00:56:722 - until 00:57:711 - Just I thought so while test playing the hardest difficulty (which has the same burst as this) the notes are too fast for the sound. I listened 25% playback rate and tested using a different snap and it seems "1/6th" snap fits more on the instrument sound rather than 1/8. I recommend to change it and try it out.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. quite ambiguous here. i'll just leave this for now and will try to ask confirmation

01:48:562 (108562|1,108644|1) - I suggest to re-position the above notes to avoid this mini-jack for the drum roll as this gives of the "fun" killer feeling. Something like https://puu.sh/uMnFd/cc43268cc0.png or move some notes before to avoid changing the patterns above. You decide.

02:13:369 (133369|3) - move to 3 for clearer sight and fits along with 02:13:040 (133040|1,133040|2,133040|3) - shield was intended apparently

02:22:765 (142765|1,142847|1) - just like before, this can be a combo breaker, recommending https://puu.sh/uMnU6/b7d9f83104.pngwhere the burst can be done comfortably and sight friendly.

03:01:172 (181172|0,181254|0) - unnecessary jack, might want to swap column 03:01:254 (181254|0,181501|1,181584|0,181666|1) - to avoid that. doesnt seem to be a big deal to hit

03:02:820 - add note to 3 kick sound.


[Ultimate]
SPOILER
00:31:008 (31008|0,31090|2,31172|0,31255|2,31337|0,31420|2,31502|0,31585|2,31667|0,31749|2,31914|2,32079|2,32244|2) - suggesting to re-position some notes so there won't be too much stress on column 1 and column 3. Moving some notes will assure comfortability in this part. doesnt seem to be necessary since those are quite intended

00:56:722 - same as Another's. Snap should be 1/6 according to the instrument sounds.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. still ambiguous

01:28:617 - add note synth sound

01:28:781 - ^ intended to ignore to focus on the buildup pattern afterwards

01:49:551 (109551|3,109592|2,109592|0,109633|1,109674|3,109674|2,109716|0,109757|1,109757|3,109798|2,109839|0,109839|1,109880|3,109922|0,109922|2,109963|1,110004|2,110004|3,110045|0,110086|1,110086|3,110128|2,110169|0,110169|1,110210|3,110251|0,110251|2,110292|1,110334|3,110334|2,110375|0,110416|3,110416|1) - some doubles are unnecessary in this part as you made it like a high bpm jumpstream creating some combo breakable jacks in the process. Recommending something similar to https://puu.sh/uMoFe/77efef07cf.png where the doubles are only on the audible synth melody. (In the image not all synth melody on the burst are doubled, this is to avoid sudden 1/4 jacks in the burst execution.) this one really is intended. Due to the burst noise are on 1/12 and (maybe) 1/16 towards the end of the burst. ofc that would be extremely unecessary to use 1/12 and 1/16 respectively after 1/4 1/8 on the buildup process so i decided to do dense jumpstream instead

02:02:985 - add note to 2, melody is along with other percussion sound.

02:03:067 - add mini-LN to 1, same as Another's

02:20:045 - add note here as the snare-like sound can be heard here similar to 02:19:633 (139633|2,139633|3,139798|3,139798|2) -

02:20:540 - ^

02:23:342 - Suggesting https://puu.sh/uMp2x/2a7c06b727.png instead to avoid sudden 1/4 on the burst. After all you made similar beat sounds, doubles, like 02:22:106 (142106|2,142106|3,142765|2,142765|1) -

02:44:194 - add LN to 3 until 02:44:358 - since new entry of synth sound can be heard here.

Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~
Everything else is fix. Thx for mod :D
Aste-

arcwinolivirus wrote:

"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[A's Standard]
SPOILER
00:18:131 (18131|0) - Fix your snap here as it is snapped on the previous timing point. Check other difficulties snap.

00:26:887 (26887|0) - move to 3 and 00:27:876 (27876|3) - move to 2 for comfortability. // uhh.. i'll keep this

00:32:986 (32986|3,33151|1) - would suggest to add note to change these singles into double for strong sound emphasis. // hmm.. I think i'll keep it as it is

00:33:975 - add note to 1, strong starting sound. // this too, sorry

00:33:975 - until 00:44:524 - I recommend to add more notes as this part seems to be easier than Beginner's which quite feels off. Adding notes will also balance the part to other harder parts. You decide. // i'll keep it as it is

00:41:887 - add note to 1 impact sound. // this too

00:49:799 - ^ to 4 // this too

00:56:722 - ^ to 4 // this too

01:25:567 (85567|2,85732|1,85897|2) - ctrl H, the pitch is on 01:25:567 (85567|2,85897|2) - differs with 01:25:238 (85238|2,86227|2) -

01:39:908 - until 01:44:523 - Buff the part with the percussion, same as previous reason it is because its easier than the Beginner's. Though I understand that you only wanted to follow the melody-like sound. You decide. // already try that and that makes the SR goes up, *as requested from the owner to make it below 2,4*

01:52:765 (112765|0) - Better if moved to 3 and change to LN until 01:53:095 - for that sweet sound effect. Beginner did LN on this part. // hmm... I think i'll keep it as it is since that represent the impact better

02:24:413 - add note to 4 impact sound // i'll keep it as it is

02:24:743 - ^ to 1 or 3 // this too

02:35:292 - ^ to 3 // this too

02:43:203 - add note to 2 and change 02:43:205 (163205|0) - to LN until 02:43:699 - for focusing the long sound that can be heard here. // hmm.. should be good like that, ok I change it to LN, but not adding another note

02:45:512 - add note to 3 or 4 for the strong beat finish. // this too. keep

02:45:842 - ^ to 2 or 3 // this too

02:56:391 - ^ to 3 // this too

03:01:666 - ^ to 2 // this too

03:02:985 - ^ to 1 // this too

03:04:303 - ^ to 3 // this too

03:04:303 - until the end - Add more notes for the percussion as they are more consistent and audible than the melody that you want to follow. It feels empty while you hear those percussion but no notes. Example is like 03:04:468 - and 03:04:633 - where you can here that strong beat but no notes. If there are notes it would be more satisfying. Variations and Combinations with the melody can come up with consistent and better patterns. // same reason as the previous point about the same thing

03:06:941 (186941|1) - should end up at 03:08:260 - and 03:07:765 (187765|3) - starts at where the sound raises up at 03:08:260 - ending at 03:09:578 // fixed -



Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~
https://puu.sh/uUCmp/5e9e66b56d.rar
Topic Starter
Rivals_7
updated
eyes
"I want to die" Team's modding

My english is very poor, feel free to ask something if you do not understand me.
1/2/3/4


[Ultimate]

00:16:400 - 00:16:441 - are you sure about missing these sounds? They are very audible.

00:24:579 (24579|0) - I guess this sound splits at this moment 00:24:744. Emphasize it.

00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring.

01:30:018 (90018|3,90018|1,91336|3,91336|0,92655|3,92655|0,95292|2,95292|0,97930|3,97930|0,99249|3,99249|0) - why don't you emphasizing these sounds?

01:39:249 - suggestion: 01:39:413 (99413|2,99413|1,99578|0,99578|3) - CTRL+G.

02:16:831 - suggestion: place lns or triple.

03:04:880 - suggestion: https://puu.sh/v4Q5s/fbdb8f4e94.png

03:06:611 - are you sure about 1/12 here? Anyway swap this 03:06:803 (186803|3,186831|2) - for emphasizing the pitch increasing.

[Another]

00:20:129 (20129|3) - move to 3, because it's painful 00:19:469 (19469|3,19799|3,20129|3,20293|3)

00:51:118 (51118|0,51227|2) - CTRL+G maybe (00:52:766 - 00:54:414 - same)

01:44:194 - suggestion for balancing: https://puu.sh/v4QZV/16af8f6aab.png

01:49:510 (109510|1,109592|3) - suggestion: delete

01:56:721 (116721|1,116721|0,116886|0,116886|3,116886|2) - CTRL+H, because it looks bad: 01:56:062 (116062|0,116227|0,116391|0,116721|0,116886|0)

02:29:358 (149358|3,149441|0) - move to 1 2 or 2 1, also your previous 1/2 jack was on right hand too, so it looks imbalance

02:35:045 - 02:35:210 - it looks boring that you missed these sounds

02:39:908 (159908|0,159990|3) - same situation: move to 3 4 or 4 3

02:52:435 (172435|3,172765|3,173095|3,173260|2,173260|3,173424|2,173424|3) - don't overload right hand so much, especially with this 02:50:622 (170622|3,170705|3)
Topic Starter
Rivals_7

eyes wrote:

"I want to die" Team's modding

My english is very poor, feel free to ask something if you do not understand me.
1/2/3/4


[Ultimate]

00:16:400 - 00:16:441 - are you sure about missing these sounds? They are very audible. Think its not really worthy to be graced so i decide to follow the main piano

00:24:579 (24579|0) - I guess this sound splits at this moment 00:24:744. Emphasize it. Only did this in the lower difficulties, i believe the sound were snapped correctly.

00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas?

01:30:018 (90018|3,90018|1,91336|3,91336|0,92655|3,92655|0,95292|2,95292|0,97930|3,97930|0,99249|3,99249|0) - why don't you emphasizing these sounds? Yes to all except the last one

01:39:249 - suggestion: 01:39:413 (99413|2,99413|1,99578|0,99578|3) - CTRL+G.

02:16:831 - suggestion: place lns or triple.

03:04:880 - suggestion: https://puu.sh/v4Q5s/fbdb8f4e94.png doesnt really look well. wil change if there's more concern

03:06:611 - are you sure about 1/12 here? Anyway swap this 03:06:803 (186803|3,186831|2) - for emphasizing the pitch increasing. quite tricky imo. will change if there's more concern too

[Another]

00:20:129 (20129|3) - move to 3, because it's painful 00:19:469 (19469|3,19799|3,20129|3,20293|3) I see no difference. if you decrease your timeline zoom, you'll see

00:51:118 (51118|0,51227|2) - CTRL+G maybe (00:52:766 - 00:54:414 - same) still in the same structure. I do this every 4 measures tho

01:44:194 - suggestion for balancing: https://puu.sh/v4QZV/16af8f6aab.png

01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything

01:56:721 (116721|1,116721|0,116886|0,116886|3,116886|2) - CTRL+H, because it looks bad: 01:56:062 (116062|0,116227|0,116391|0,116721|0,116886|0) please elaborate what is "bad". I play those just fine

02:29:358 (149358|3,149441|0) - move to 1 2 or 2 1, also your previous 1/2 jack was on right hand too, so it looks imbalance

02:35:045 - 02:35:210 - it looks boring that you missed these sounds dont think so. anyways I add some LN

02:39:908 (159908|0,159990|3) - same situation: move to 3 4 or 4 3

02:52:435 (172435|3,172765|3,173095|3,173260|2,173260|3,173424|2,173424|3) - don't overload right hand so much, especially with this 02:50:622 (170622|3,170705|3) hmm its pretty much like anywhere else in this particular section. I dont see the point
No reply = fix. Thx :>
eyes

Rivals_7 wrote:

[Ultimate]

00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas? https://puu.sh/v6EMB/60fcd93b92.png or https://puu.sh/v6ENx/82e06b4ae4.png

[Another]

01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything hmm.. For me it does highlights the pitch changing
[/quote]

Also why did you place a note here 02:46:584 (166584|0) - 02:57:133 (177133|1) - if you placed ln here 02:51:858 (171858|2,171941|0)
DustMoon
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓ lol
i love LANOTA!!!!!
1|2|3|4|
Ultimate
00:18:151 (18151|1) - delete
00:19:469 (19469|3,19799|3) - if you want to catch "Cachoo"sound why not catch 00:19:634 (19634|2,19716|1,19799|2) - these notes to mapping LN (and so on)(i won't need to list them)
00:21:777 (21777|0) - i don't understand why you want to mapping here
00:23:425 (23425|3,23590|2,23672|0,23755|3,23755|1,23755|2,23920|0) - and you not same mapping to 00:19:469 (19469|3,19634|2,19716|1,19799|3,19799|0,19799|2,19964|1) -
00:24:579 (24579|0,24909|0) - put the distance between the two LNs are too short ,may be you can 00:25:074 (25074|1) - delete this and 00:24:909 (24909|0) - move to col 2
00:30:183 (30183|0) - move to 3
00:33:315 (33315|1,33398|3,33480|2,33563|1,33563|0,33645|3,33645|2,33727|0,33810|2,33892|1,33975|2,33975|0,33975|3) - Compared to previous sounds ,i think them to soft(00:32:986 (32986|3,32986|2,32986|0,33151|3,33151|0,33151|2) - )
00:40:898 - 00:41:475 - https://puu.sh/v7wVO/137e906506.jpg
00:41:557 (41557|0,41722|1) - change to short LNs
00:44:174 (44174|2,44194|3,44194|0) - ??? there is no right
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|0,57052|1,57107|2,57161|3,57216|0,57271|1,57326|3,57381|2,57436|1,57491|0,57546|3,57601|2,57656|1,57711|0) - ^i think you this period of treatment is not good enough
00:49:799 - 00:56:722 - add more SV
01:09:249 (69249|1,69249|2,70567|1) - Ctrl+h
01:13:452 (73452|3) - no sound
01:15:512 (75512|3,75512|0,75553|2,75595|1,75636|0,75677|3,75718|2,75760|0,75801|1,75842|2,75883|3,75924|0,75966|1,76007|3,76048|2,76089|1,76130|0) - WTF?those rhythm
01:26:391 (86391|1,86556|3) - Ctrl+j
01:28:040 (88040|1,88040|3,88040|2,88205|3,88369|3,88534|3,88699|3,88864|3,88946|2,89029|3,89111|1,89194|3,89276|0,89358|3,89358|2) - lol
01:33:809 (93809|1) - this LN should start 01:33:644 -
01:58:040 (118040|1,118369|2) - 02:03:314 (123314|1,123644|2) - ctrl+h
02:02:490 (122490|3,122655|0,122655|1,122738|2,122820|3,122820|1,122902|3,122902|0,122985|2,122985|1,123067|0,123150|3) - ^
02:05:622 (125622|2,125622|1,125622|3,125787|2,125787|1,125952|1,125952|2) - not same pitch
02:08:589 - add one single note
02:12:710 (132710|3,132710|2,132710|1,133040|0,133040|1,133040|2,133369|3,133369|2,133369|1,133534|1,133534|0) - hh
02:23:342 (143342|3,143383|2,143424|3,143424|0,143424|1,143589|1,143672|2,143754|3,143754|0,143836|1,143919|3,144001|2,144084|1,144166|0,144166|3,144249|2,144331|1,144413|0,144413|3,144413|2) - ^
Good luck! :)
Topic Starter
Rivals_7

eyes wrote:

Rivals_7 wrote:

[Ultimate]

00:40:898 (40898|1,40898|3,40898|2,41227|1,41227|2,41227|3) - looks very boring. nah. have any ideas? https://puu.sh/v6EMB/60fcd93b92.png or https://puu.sh/v6ENx/82e06b4ae4.png
hmm think i'll pass both. your#1 pic plays kinda unbalanced. plus its contradicted with the next note - 00:41:557 (41557|0,41722|1) - which is intended to be there because pitch relevancy. #2 is uh.... idk. that kind of pattern isnt my thing overall. feels awkward as well when there's a shield inside two LN. Staccato LNs is the best thing i could think of. maybe i put some SVs for a bump feel

[Another]

01:49:510 (109510|1,109592|3) - suggestion: delete wait this doesnt highlight anything hmm.. For me it does highlights the pitch changing uh i mean when i clicked your timestamp, it doesnt highlight anything in my timeline. This is what i got when i clicked your timestamp
Also why did you place a note here 02:46:584 (166584|0) - 02:57:133 (177133|1) - if you placed ln here 02:51:858 (171858|2,171941|0) o wups fixed. nice catch[/quote]

DustMoon wrote:

wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓ lol
i love LANOTA!!!!!
1|2|3|4|
Ultimate
00:18:151 (18151|1) - delete nah. emphasis
00:19:469 (19469|3,19799|3) - if you want to catch "Cachoo"sound why not catch 00:19:634 (19634|2,19716|1,19799|2) - these notes to mapping LN (and so on)(i won't need to list them) hmm only that two foreground "cachoo" noise i was mapping. the 3 notes are not even louder as that LN
00:21:777 (21777|0) - i don't understand why you want to mapping here There's somewhat a long fx noise there
00:23:425 (23425|3,23590|2,23672|0,23755|3,23755|1,23755|2,23920|0) - and you not same mapping to 00:19:469 (19469|3,19634|2,19716|1,19799|3,19799|0,19799|2,19964|1) - I dont see your point. both are same in note density
00:24:579 (24579|0,24909|0) - put the distance between the two LNs are too short ,may be you can 00:25:074 (25074|1) - delete this and 00:24:909 (24909|0) - move to col 2 it wil lose the emphasis i was trying to do here. also the LN doesnt seem to be a problem since they correctly follow fx noise
00:30:183 (30183|0) - move to 3 emm nope. not so hand balance i think
00:33:315 (33315|1,33398|3,33480|2,33563|1,33563|0,33645|3,33645|2,33727|0,33810|2,33892|1,33975|2,33975|0,33975|3) - Compared to previous sounds ,i think them to soft(00:32:986 (32986|3,32986|2,32986|0,33151|3,33151|0,33151|2) - ) I do believe that soft but still worthy to be mapped
00:40:898 - 00:41:475 - https://puu.sh/v7wVO/137e906506.jpg uhhhhhhhhh no? three staccato LN already ok imo
00:41:557 (41557|0,41722|1) - change to short LNs hmm i prefer normal note
00:44:174 (44174|2,44194|3,44194|0) - ??? there is no right bell noise is graced here
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|0,57052|1,57107|2,57161|3,57216|0,57271|1,57326|3,57381|2,57436|1,57491|0,57546|3,57601|2,57656|1,57711|0) - ^i think you this period of treatment is not good enough nah its perfectly follow the fx noise. i dont see the point
00:49:799 - 00:56:722 - add more SV have an idea like that but its pretty poor when executed. mostly because the distance of each notes are 1/3 which is rare
01:09:249 (69249|1,69249|2,70567|1) - Ctrl+h
01:13:452 (73452|3) - no sound uhhh nope. its an obvious one
01:15:512 (75512|3,75512|0,75553|2,75595|1,75636|0,75677|3,75718|2,75760|0,75801|1,75842|2,75883|3,75924|0,75966|1,76007|3,76048|2,76089|1,76130|0) - WTF?those rhythm its actually somewhat cover a waterfall-kind-of noise
01:26:391 (86391|1,86556|3) - Ctrl+j nope. to keep balance with the notes before
01:28:040 (88040|1,88040|3,88040|2,88205|3,88369|3,88534|3,88699|3,88864|3,88946|2,89029|3,89111|1,89194|3,89276|0,89358|3,89358|2) - lol :p
01:33:809 (93809|1) - this LN should start 01:33:644 - its start getting louder on that point so......
01:58:040 (118040|1,118369|2) - 02:03:314 (123314|1,123644|2) - ctrl+h emm doesnt sound balanced
02:02:490 (122490|3,122655|0,122655|1,122738|2,122820|3,122820|1,122902|3,122902|0,122985|2,122985|1,123067|0,123150|3) - ^whats the difference? you just changing the direction.
02:05:622 (125622|2,125622|1,125622|3,125787|2,125787|1,125952|1,125952|2) - not same pitch Disagree. The kick is on the same pitch
02:08:589 - add one single note
02:12:710 (132710|3,132710|2,132710|1,133040|0,133040|1,133040|2,133369|3,133369|2,133369|1,133534|1,133534|0) - hh emphasis :p
02:23:342 (143342|3,143383|2,143424|3,143424|0,143424|1,143589|1,143672|2,143754|3,143754|0,143836|1,143919|3,144001|2,144084|1,144166|0,144166|3,144249|2,144331|1,144413|0,144413|3,144413|2) - ^ ?
Good luck! :)
Alrite thanks for mod!
Knif3rism
osu!mania Artist Whitelist queue


1|2|3|4


Another
00:42:546 (42546|1) - I'm not too sure about having this note here as, although it's not wrong it doesn't really feel right as the doubles before it and after it are mapped to synth, so it sounds less impactful.
00:45:266 (45266|1) - Unneccessary note
00:45:513 (45513|0,45513|3,45596|1,45678|2,45760|3) - This little burst should be a 1/6 burst http://puu.sh/vedPI/3574f9ce41.jpg something like that perhaps?
00:47:574 (47574|1) - Unnecessary note
00:48:892 (48892|1) - ^
00:49:222 (49222|2) - ^
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3) - I'm not quite sure what this is map to, it seems that it's not mapped to anything, as the sound present when the notes are there is the hi-hat, perhaps consider removing this.
02:10:650 (130650|1,130650|0) - Unnecessary double

Hyper
00:34:304 (34304|1,34304|0,34469|2,34469|3,34634|1,34634|0,34799|2,34799|3,34964|2,34964|1) - This doesn't feel right personally I think the drums should be one note, and the drums+synth should be doubles so something like this http://puu.sh/veeoK/e6adf87a5a.jpg just to place emphasis on the synth sound over the drums
00:45:266 (45266|2) - Unnecessary Note
00:56:804 (56804|1,56887|0,56969|3,57052|2) - Not mapped to any sound in particular
01:19:633 (79633|3) - Where the LN starts
01:20:457 (80457|1) - ^
01:22:270 (82270|3) - ^
01:24:249 (84249|2) - ^
01:24:908 (84908|0) - ^
01:25:567 (85567|2) - ^
01:25:732 (85732|0) - ^
01:26:556 (86556|2) - There should be a note here on this 1/2 snap as there is drum sound there
02:01:584 (121584|1) - Unnecessary note

As' Standard
00:26:722 (26722|0,26887|0) - I advise against this for a normal difficulty the 1/2 jack although it isn't much I think it'll be better if you balance the notes out evenly
00:33:315 (33315|2) - I'm not too sure but there is no apparent sound to be heard at this snap, so I don't it's necessary
01:48:479 (108479|3) - this can be a ln that goes to the 1/2 snap for the drum roll sound
02:11:062 (131062|1) - perhaps move this to column 4 to make it flow more nicely and balance it out
02:11:556 (131556|0) - then this should be moved to column 1

The mods below is just suggestions to note placement with the idea of balancing the notes out in mind.
02:12:051 (132051|1) - move to column 2
02:13:040 (133040|1) - move to column 2
02:31:007 (151007|0) - move to column 1
02:34:139 (154139|3) - move to column 4
02:37:188 (157188|1) - move to column 3
02:37:353 (157353|2) - move to column 4
02:37:765 (157765|3) - move to column 4
02:37:930 (157930|1) - move to column 2
02:43:040 (163040|3) - move to column 3
02:57:380 (177380|0) - move to column 1
02:58:287 (178287|1) - move to column 3
02:58:452 (178452|2) - move to column 4
03:00:100 (180100|3) - move to column 4
Topic Starter
Rivals_7

Knif3rism wrote:

osu!mania Artist Whitelist queue


1|2|3|4


Another
00:42:546 (42546|1) - I'm not too sure about having this note here as, although it's not wrong it doesn't really feel right as the doubles before it and after it are mapped to synth, so it sounds less impactful. actually both kick / clap and synth are mapped to doubles
00:45:266 (45266|1) - Unneccessary note emm thats piano
00:45:513 (45513|0,45513|3,45596|1,45678|2,45760|3) - This little burst should be a 1/6 burst http://puu.sh/vedPI/3574f9ce41.jpg something like that perhaps? it is intended to be simplified form from the one i made at Ultimate. iirc it is allowed just for playability sake
00:47:574 (47574|1) - Unnecessary note again its piano
00:48:892 (48892|1) - ^ ^
00:49:222 (49222|2) - ^ ^
00:56:777 (56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3) - I'm not quite sure what this is map to, it seems that it's not mapped to anything, as the sound present when the notes are there is the hi-hat, perhaps consider removing this. hmm its still hihat, altho yes its not really noticeable by noise but if its start on the middle of it, its sounds really redundant and jarring imo
02:10:650 (130650|1,130650|0) - Unnecessary double agree. removed one

Hyper
00:34:304 (34304|1,34304|0,34469|2,34469|3,34634|1,34634|0,34799|2,34799|3,34964|2,34964|1) - This doesn't feel right personally I think the drums should be one note, and the drums+synth should be doubles so something like this http://puu.sh/veeoK/e6adf87a5a.jpg just to place emphasis on the synth sound over the drums as before, I still map the synth melody with doubles, as well as the kicks and claps.
00:45:266 (45266|2) - Unnecessary Note piano again
00:56:804 (56804|1,56887|0,56969|3,57052|2) - Not mapped to any sound in particular simplified form of 1/6 from Another and Ultimate
01:19:633 (79633|3) - Where the LN starts
01:20:457 (80457|1) - ^
01:22:270 (82270|3) - ^
01:24:249 (84249|2) - ^
01:24:908 (84908|0) - ^
01:25:567 (85567|2) - ^
01:25:732 (85732|0) - ^ uhhhhhhhhh i dont get with all of these. they are all snapped correctly already so.... what did you suggest?
01:26:556 (86556|2) - There should be a note here on this 1/2 snap as there is drum sound there yep
02:01:584 (121584|1) - Unnecessary note synth percussion
Thx for mod :D
John Doe
As i promised in our conversation, here's your full mod!

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

Ultimate
00:11:208 - I think you could make this into a double
00:16:400 - You could insert a 3-note stream in 1/8 here
00:27:381 - I think this one should only be a double since the second one seems to be louder
00:29:936 - You missed a note here?
00:32:986 (32986|3,32986|0,32986|2,33151|0,33151|2,33151|3) - You could consider to insert short LN's here for the "wush" sound
00:48:892 (48892|3) - I'd delete this note since it feels more fitting then, the piano stream would feel better to play then, i think
01:03:975 (63975|0) - I'd let this LN end at 01:05:623. I can't here it end earlier
01:21:446 - Missed a note here
01:33:809 (93809|1) - Shouldn't this LN start at 01:33:644? Im not sure if you can shorten it just for playability, but yeah, maybe you can go with it

One or two other things in this diff, but only suggestions to make it better, and my suggestions were not as good as what you already have xD

Another
00:11:208 - You could also make this into a double
00:13:186 - This sounds different then the double before, would change it
00:16:400 - Same as in Ultimate, would insert a 1/8th 3-note-stream here
00:24:579 (24579|3) - Would delete this note since you didn't use doubles for this sound before and the LN beginning should be enough
00:24:909 (24909|1) - Sounds different then the LN before, would move it to another column
00:45:513 (45513|3,45513|0,45596|1,45678|2,45760|3) - Shouldn't this be a 1/8th stream from here on?
00:55:953 (55953|3,55953|2,56063|2,56063|3,56172|1,56282|3,56282|2,56392|2,56392|3,56502|1,56612|2,56612|3,56722|3,56722|2,56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3,57161|2,57216|0,57271|1,57326|2,57381|3,57436|0,57491|1,57546|2,57601|3,57656|0,57711|3,57711|1) - Suggestion for the end: https://puu.sh/vjR4p/175d4180b4.PNG Seems more fitting to me since every second double sounds different then the one before
01:21:446 - Here should be a double
02:43:699 - here should be a double, too

Man, you really did good on the main part, it seems so perfect

Hyper
00:45:266 (45266|2) - Would still delete this note
01:28:095 - You could insert a note here for finish
02:08:589 (128589|3,128919|0,128919|1,129084|2,129249|1,129413|3,129496|2,129578|0,129578|1) - Suggestion: https://puu.sh/vjRtD/ada4582337.PNG Feels better then the double above the LN-end, i think
02:34:963 - Here should be a tripple due to consistancy
02:44:523 (164523|1,164523|0,164688|3,164770|2,164853|1,164935|0,165018|2,165100|3,165183|1,165265|0,165347|2,165430|3,165512|0,165512|1) - Again Suggestion: https://puu.sh/vjRAt/75eb37a80c.PNG Seems more fitting since A: The Tripple for the finish and B: Double and Tripple sound nearly the same, which is why i would place them in the same columns
02:56:062 - Would add a note here for a tripple

As' Standart
00:33:151 (33151|1) - Would move this note to col [3] because of the sound

Beginner
01:15:512 - Would add a note here because of the heavy sound
01:28:040 - Add a note here for the finish

Im sorry that the last 2 diffs got not really modded, but i couldn't find anything more. Really good map, good luck with ranking!
Aste-

Knif3rism wrote:

osu!mania Artist Whitelist queue


1|2|3|4



As' Standard
00:26:722 (26722|0,26887|0) - I advise against this for a normal difficulty the 1/2 jack although it isn't much I think it'll be better if you balance the notes out evenly // don't find any issue here. it's pretty well balanced and not too hard for Normal or Standart diff
00:33:315 (33315|2) - I'm not too sure but there is no apparent sound to be heard at this snap, so I don't it's necessary // there's a sound there. and it's still in the rhythm so why not?
01:48:479 (108479|3) - this can be a ln that goes to the 1/2 snap for the drum roll sound // yep. you're right. I think reverting it back to the LN looks much better
02:11:062 (131062|1) - perhaps move this to column 4 to make it flow more nicely and balance it out // uhh... i'll loose the Feels if I do that
02:11:556 (131556|0) - then this should be moved to column 1

The mods below is just suggestions to note placement with the idea of balancing the notes out in mind.
02:12:051 (132051|1) - move to column 2
02:13:040 (133040|1) - move to column 2
02:31:007 (151007|0) - move to column 1
02:34:139 (154139|3) - move to column 4
02:37:188 (157188|1) - move to column 3
02:37:353 (157353|2) - move to column 4
02:37:765 (157765|3) - move to column 4
02:37:930 (157930|1) - move to column 2
02:43:040 (163040|3) - move to column 3
02:57:380 (177380|0) - move to column 1
02:58:287 (178287|1) - move to column 3
02:58:452 (178452|2) - move to column 4
03:00:100 (180100|3) - move to column 4
// I've check all of the suggestion and I am sorry that I must reject all of it because some reason that I can't explain to you

LordTimeWaste wrote:

As i promised in our conversation, here's your full mod!


As' Standart
00:33:151 (33151|1) - Would move this note to col [3] because of the sound // eyy.. you understand my style. OK


Im sorry that the last 2 diffs got not really modded, but i couldn't find anything more. Really good map, good luck with ranking!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 144578
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:cyanine
TitleUnicode:cyanine
Artist:jioyi
ArtistUnicode:jioyi
Creator:Rivals_7
Version:As' Standard
Source:Lanota
Tags:aste- noxy games fisica ritmo dance EDM boss song chapter 2
BeatmapID:1231248
BeatmapSetID:581729

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:5
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SliderTickRate:1

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64,192,178040,1,0,0:0:0:0:
192,192,178287,1,0,0:0:0:0:
320,192,178452,1,0,0:0:0:0:
64,192,178534,1,0,0:0:0:0:
192,192,178617,1,0,0:0:0:0:
320,192,178699,1,0,0:0:0:0:
192,192,178864,1,0,0:0:0:0:
64,192,179029,1,0,0:0:0:0:
192,192,179276,1,0,0:0:0:0:
64,192,179523,1,0,0:0:0:0:
192,192,179606,1,0,0:0:0:0:
448,192,179688,1,0,0:0:0:0:
192,192,179853,1,0,0:0:0:0:
64,192,179935,1,0,0:0:0:0:
320,192,180100,1,0,0:0:0:0:
192,192,180265,1,0,0:0:0:0:
320,192,180347,1,0,0:0:0:0:
448,192,180677,1,0,0:0:0:0:
64,192,180842,1,0,0:0:0:0:
192,192,180924,1,0,0:0:0:0:
320,192,181007,1,0,0:0:0:0:
448,192,181089,1,0,0:0:0:0:
64,192,181254,1,0,0:0:0:0:
320,192,181501,1,0,0:0:0:0:
448,192,181666,1,0,0:0:0:0:
64,192,181996,1,0,0:0:0:0:
320,192,182243,1,0,0:0:0:0:
448,192,182408,1,0,0:0:0:0:
64,192,182490,1,0,0:0:0:0:
320,192,182655,1,0,0:0:0:0:
192,192,182820,1,0,0:0:0:0:
320,192,182902,1,0,0:0:0:0:
448,192,182985,1,0,0:0:0:0:
320,192,183314,1,0,0:0:0:0:
192,192,183562,1,0,0:0:0:0:
320,192,183727,1,0,0:0:0:0:
448,192,183891,1,0,0:0:0:0:
192,192,183974,1,0,0:0:0:0:
64,192,184139,1,0,0:0:0:0:
448,192,184303,1,0,0:0:0:0:
192,192,184798,1,0,0:0:0:0:
448,192,184963,1,0,0:0:0:0:
192,192,185128,1,0,0:0:0:0:
448,192,185292,1,0,0:0:0:0:
192,192,185457,1,0,0:0:0:0:
448,192,185622,1,0,0:0:0:0:
320,192,185787,1,0,0:0:0:0:
192,192,185869,1,0,0:0:0:0:
64,192,185952,1,0,0:0:0:0:
192,192,186034,1,0,0:0:0:0:
448,192,186199,1,0,0:0:0:0:
320,192,186281,1,0,0:0:0:0:
192,192,186364,1,0,0:0:0:0:
64,192,186446,1,0,0:0:0:0:
192,192,186529,1,0,0:0:0:0:
448,192,186611,128,0,186776:0:0:0:0:
64,192,186776,128,0,186941:0:0:0:0:
192,192,186941,128,0,188260:0:0:0:0:
448,192,188260,128,0,189578:0:0:0:0:
Topic Starter
Rivals_7

LordTimeWaste wrote:

As i promised in our conversation, here's your full mod!

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (0 = most left key, 3 = most right key).
Anyways, let's go!!!

Ultimate
00:11:208 - I think you could make this into a double kinda not suited for some reason
00:16:400 - You could insert a 3-note stream in 1/8 here i dont think so, think its best to keep it simple for this part
00:27:381 - I think this one should only be a double since the second one seems to be louder think its the same clap type(?). emphasized too
00:29:936 - You missed a note here? intended. player will got a better approach if its started on downbeat
00:32:986 (32986|3,32986|0,32986|2,33151|0,33151|2,33151|3) - You could consider to insert short LN's here for the "wush" sound hmm doesnt seem to be my thing so i'll pass :u
00:48:892 (48892|3) - I'd delete this note since it feels more fitting then, the piano stream would feel better to play then, i think
01:03:975 (63975|0) - I'd let this LN end at 01:05:623. I can't here it end earlier uh no? the noise is ended right there. extending it is kinda misleading
01:21:446 - Missed a note here uhhh there's already a note there
01:33:809 (93809|1) - Shouldn't this LN start at 01:33:644? Im not sure if you can shorten it just for playability, but yeah, maybe you can go with it yeah xd. think its more intuitive this way

One or two other things in this diff, but only suggestions to make it better, and my suggestions were not as good as what you already have xD

Another
00:11:208 - You could also make this into a double same reason
00:13:186 - This sounds different then the double before, would change it think its not really affecting much so would like to keep
00:16:400 - Same as in Ultimate, would insert a 1/8th 3-note-stream here again, i want this to be as simple as possible
00:24:579 (24579|3) - Would delete this note since you didn't use doubles for this sound before and the LN beginning should be enough LN and SN represent different sound, so i think its quite fine
00:24:909 (24909|1) - Sounds different then the LN before, would move it to another column i found that this one is better to control.
would like to keep this for now

00:45:513 (45513|3,45513|0,45596|1,45678|2,45760|3) - Shouldn't this be a 1/8th stream from here on? simplified for playability
00:55:953 (55953|3,55953|2,56063|2,56063|3,56172|1,56282|3,56282|2,56392|2,56392|3,56502|1,56612|2,56612|3,56722|3,56722|2,56777|1,56832|0,56887|3,56942|2,56997|1,57052|0,57107|3,57161|2,57216|0,57271|1,57326|2,57381|3,57436|0,57491|1,57546|2,57601|3,57656|0,57711|3,57711|1) - Suggestion for the end: https://puu.sh/vjR4p/175d4180b4.PNG Seems more fitting to me since every second double sounds different then the one before think i'll pass now. the snares placed on the same col to indicate its pitch and loudness which is literally same :u
01:21:446 - Here should be a double hmm seems too low for me
02:43:699 - here should be a double, too this one I agree xd

Man, you really did good on the main part, it seems so perfect

Hyper
00:45:266 (45266|2) - Would still delete this note everyone still notice it as a piano tho so i think deleting it is not necessary
01:28:095 - You could insert a note here for finish i prefer nope for this diff tho
02:08:589 (128589|3,128919|0,128919|1,129084|2,129249|1,129413|3,129496|2,129578|0,129578|1) - Suggestion: https://puu.sh/vjRtD/ada4582337.PNG Feels better then the double above the LN-end, i think changed but still keeping the shield tho.
02:34:963 - Here should be a tripple due to consistancy but there's a stream afterwards so.........
02:44:523 (164523|1,164523|0,164688|3,164770|2,164853|1,164935|0,165018|2,165100|3,165183|1,165265|0,165347|2,165430|3,165512|0,165512|1) - Again Suggestion: https://puu.sh/vjRAt/75eb37a80c.PNG Seems more fitting since A: The Tripple for the finish and B: Double and Tripple sound nearly the same, which is why i would place them in the same columns
02:56:062 - Would add a note here for a tripple same, there's a stream :u

Beginner
01:15:512 - Would add a note here because of the heavy sound its not as heavy as before i think so would like to keep
01:28:040 - Add a note here for the finish

Im sorry that the last 2 diffs got not really modded, but i couldn't find anything more. Really good map, good luck with ranking!
Thanks! no reply = fixed.
should have HS-ed this hh xd
misternopal
hai~ :D
lanota itu game kan !?
<- pernah nyoba versi gratisnya :v

Beginner
00:31:337 - tambah note
00:31:667 - ^
p.s kalau dua di atas gk ditambah menurutku :
00:45:183 (45183|1,45513|2) - yg ini dihapus karena sebelumnya 1 ln udah ngewakilin drum dan yg bunyi *teketeketek itu :v jadi yg ini juga satu ln bisa wakilin piano+drum
00:48:315 - dan 00:48:645 - ini cuma saran, di tambah note utk suara *apalah yg ada disitu :v
00:48:810 (48810|2) - yg ini kalau dihapus menurutku lebih gampang buat dpt renbow \:v/
01:18:479 (78479|3) - ln
01:33:644 (93644|0) - ln
01:38:919 (98919|1,99249|3,99578|0) - ln
02:03:150 (123150|2,123314|0) - gimana kalau dituker ln sama notenya ?
02:05:952 (125952|0,126281|2) - ctrl+g

As' Standard
00:05:933 (5933|0) - col 4 hand balance
00:18:131 (18131|0) - karena diff lain snapnya di 00:18:151 - sini, samain aja + tambah note menurutku
00:19:469 - https://osu.ppy.sh/ss/7877053 biar gk monoton aja maksudku, keputusan ditanganmu :D
00:20:623 (20623|1,20705|2) - ctrl+g
00:24:579 (24579|1,24909|0) - mungkin agak aneh tapi menurutku cocok klo ln
00:26:063 - tambah note
00:27:381 - kalau yg ^^^^ diaccept disamain
00:33:315 (33315|2) - hapus utk istirahat
00:33:975 - tambah note
00:37:766 (37766|3) - col 2
00:37:931 (37931|0) - col 4
00:41:887 - tambah note (walaupun dejavu sama yg hyper tapi menurutku gpp :v)
00:43:535 - tambah note biar drumnya gk ilang
00:46:172 - ^ dan snap 1/1 selanjutnya
01:16:007 - tambah note ?
01:16:172 (76172|3) - col 3

Hyper
00:35:953 (35953|2) - ln
00:37:766 - tambah note ?
00:49:469 (49469|0) - yg diff ultimate&another berentinya disini loh 00:49:634 - gpp kah ?
01:33:644 (93644|3) - ln
*entah kenapa jadi ketagihan main diff ini aku :v

Another
00:44:112 - tambah note snap 1/8 ke depan ?
01:33:809 (93809|3) - ln ?
01:39:084 - | 01:39:413 - dan 01:39:743 - tambah note

ama mau nanya... bagian ini 01:00:348 - nanti dikasih keysound kan !?

itu aja... maaf modku sedikit, semoga memuaskan :oops:
1164530434
Hello, Rivals_7 ;)
Wow there‘s one more jioyi boss song mapset?That's great! So it‘s time to rub the laptop keyboard by changing the Key↑↓ :D
Bty I find that you're trying to catch Hitsounds in this song.Maybe I could give a little help in it
Here random HS mod

I make a diff for HS specially.It contain the HS now in your hitsounds base diff and I find others.
Maybe It seem too complicated but in fact it's basic drum track easier than you can see :oops:

You can change/Del the HS which the part not very well or make a Lite version base on this diff by yourself etc .Of course you can copy it directly by choose the Keysound
There're two diff from your map copy done directly and you can play it for experience.
Link: http://puu.sh/vsGqs/37bf5b9cd8.rar

Wish it will help you!
Nice map! Good luck to you StandaloneMapper ftw xdxdxd :)
Topic Starter
Rivals_7
holy shit that Hitsound is fuken awesome!
and here i am where i need like 3 hours alone just to found the correct piano hitsound :u

Thank you so much for this. I'll add you alongside aste- as the contributor of this mapset on Hitsounding xD
will check misternopal's mod today too. xD

misternopal wrote:

hai~ :D
lanota itu game kan !?
<- pernah nyoba versi gratisnya :v ena mz serasa maen maimai di hape

Beginner
00:31:337 - tambah note
00:31:667 - ^
p.s kalau dua di atas gk ditambah menurutku :
00:45:183 (45183|1,45513|2) - yg ini dihapus karena sebelumnya 1 ln udah ngewakilin drum dan yg bunyi *teketeketek itu :v jadi yg ini juga satu ln bisa wakilin piano+drum dua yg di atas emg sengaja kan disana byk LN tuh jadi kalo tiba2 ada note yg newbie mungkin rada kewalahan juga
00:48:315 - dan 00:48:645 - ini cuma saran, di tambah note utk suara *apalah yg ada disitu :v w fokus ke perkusi aja
00:48:810 (48810|2) - yg ini kalau dihapus menurutku lebih gampang buat dpt renbow \:v/ ngeng >:D
01:18:479 (78479|3) - ln
01:33:644 (93644|0) - ln
01:38:919 (98919|1,99249|3,99578|0) - ln ^entahlah. 3 ini rada kurang intuitive kalo LN
02:03:150 (123150|2,123314|0) - gimana kalau dituker ln sama notenya ? kurang balance imo
02:05:952 (125952|0,126281|2) - ctrl+g gk balance :u

Hyper
00:35:953 (35953|2) - ln nda ena to :u
00:37:766 - tambah note ?
00:49:469 (49469|0) - yg diff ultimate&another berentinya disini loh 00:49:634 - gpp kah ?
01:33:644 (93644|3) - ln ini jgn deh xd
*entah kenapa jadi ketagihan main diff ini aku :v ea

Another
00:44:112 - tambah note snap 1/8 ke depan ? simplein aja deh kalo yg disini. ultimate udh ada to
01:33:809 (93809|3) - ln ?
01:39:084 - | 01:39:413 - dan 01:39:743 - tambah note gk ada clap disini :u

ama mau nanya... bagian ini 01:00:348 - nanti dikasih keysound kan !? udh ada yey xDD

itu aja... maaf modku sedikit, semoga memuaskan :oops:
Sip. Thx modnya :D
Aste-

misternopal wrote:

hai~ :D
lanota itu game kan !?
<- pernah nyoba versi gratisnya :v

As' Standard
00:05:933 (5933|0) - col 4 hand balance // bias di lihat kan kalau pattern di sini berdasarkan Pitch?
00:18:131 (18131|0) - karena diff lain snapnya di 00:18:151 - sini, samain aja + tambah note menurutku // emang salah snap aku
00:19:469 - https://osu.ppy.sh/ss/7877053 biar gk monoton aja maksudku, keputusan ditanganmu :D // no. keep
00:20:623 (20623|1,20705|2) - ctrl+g // no
00:24:579 (24579|1,24909|0) - mungkin agak aneh tapi menurutku cocok klo ln // no. ngga konsisten
00:26:063 - tambah note // no. diff ini khusus di buat single note only
00:27:381 - kalau yg ^^^^ diaccept disamain // no
00:33:315 (33315|2) - hapus utk istirahat // no. itungan nya berantakan ntar
00:33:975 - tambah note // no
00:37:766 (37766|3) - col 2 // no. Pitch nya di lihat
00:37:931 (37931|0) - col 4 // no
00:41:887 - tambah note (walaupun dejavu sama yg hyper tapi menurutku gpp :v) // no
00:43:535 - tambah note biar drumnya gk ilang // no
00:46:172 - ^ dan snap 1/1 selanjutnya //bisa di lihat kan.. itu ngikut suara apa?
01:16:007 - tambah note ? // ngikut hardbeat. untuk yang sample sound itu buat variasi penyiksa
01:16:172 (76172|3) - col 3


ama mau nanya... bagian ini 01:00:348 - nanti dikasih keysound kan !?

itu aja... maaf modku sedikit, semoga memuaskan :oops:
sorry. semua di Reject

I Need Pitch Mod biar Pattern nya Ngikut Pitch HS

https://puu.sh/vCeBm/223cc07e61.rar
Stug
Yoyo!

From mine and vortex- modding queue

To begin with, holy waaaa this song is amazing~
Anyway, here is the mod, I'll start out with Ultimate difficulty, vortex- is working on the another difficulty
Ultimate difficulty
00:11:373 - Add a note here, you've made doubles out of the ones that have the "cling" sound (or whatever you call it owo) in the background

00:22:931 - Add a note here to emphasize the extra drum sound, just like you've done here 00:18:975 - and here 00:20:953 -

00:26:887 - 00:28:865 - ^same as above

00:29:936 - Missing note, understand you might've removed it to make a smoother transition into the trill, but it doesn't make for a bad transition

00:34:222 - 00:35:541 - 00:35:870 - 00:36:200 - 00:36:530 - 00:37:848 - 00:39:497 - 00:40:156 - Missing notes on all of these, maybe you wanted to map like this for variety?

00:43:123 - 00:47:079 - ^same for these as stated above, especially since you mapped it like that here 00:48:398 -

00:55:953 (55953|2,55953|3,56063|2,56063|3,56282|2,56282|3,56392|2,56392|3,56612|3,56612|2,56722|3,56722|2) - Adding notes to these to make them triples emphasizes the drum sound better, also want to point out that I absolutely love this part :)

01:07:931 - This part and forward is a good place to add SV's especially since you have alot of other SV's in the map

01:26:721 - This double should be here 01:26:639 - Instead, like this


01:30:842 - Add note to make double, emphasizes the drum sound

01:33:479 - 01:36:117 - 01:38:754 - ^Same as above

01:39:496 - Add note

01:40:732 - Add note to emphasize the drum sound

01:42:710 - 01:43:040 - 01:43:699 - 01:44:029 - 01:44:358 - 01:44:688 - 01:45:018 - Remove one note each on these to make them singles, fits the drum sound better

01:43:781 - Add a note

01:58:534 - Nothing from with this part, just cool that you've taken notice of the synth sound to make them doubles :D

01:59:441 - Ghost note, also adding SV's at this part fits the noice

02:00:595 - 02:15:347 - 02:16:336 - 02:17:985 - 02:18:974 - Missing notes

02:20:705 - Missing double here

02:25:979 - 02:27:298 - 02:28:617 - 02:29:935 - 02:31:254 - 02:32:573 - 02:33:891 - Missing notes, really feel like you should add these since the map is above 5* ;) You've also mapped the same sound with a note like that here 02:39:166 -

02:34:716 - 02:36:529 - 02:37:847 - 02:40:485 - 02:41:803 - Missing notes

02:44:523 - Feel like this should be a triple or double, using a double for the same sound here 02:44:358 - makes it confusing

02:48:809 - 02:49:468 - 02:50:787 - 02:59:358 - 03:00:018 - Add a note to emphasize the drum sound in all of these cases

From here 02:50:952 - to here 02:51:034 - you can add notes to emphasize the drum sounds, like in other parts of the map where you have done it

02:52:270 - ^Same as above

That's it for my mod :)

Hope it helped, GL with this amazing map ;)
Vortex-
Hello Rivals_7!

Another
00:23:879 - LN should end here, since the sound supports it

00:24:085 - Maybe put LN on this type of sound? Up to you

00:34:469 (34469|2,34469|3,34799|2,34799|3) - Change these two jumps to singles, but if you wanna keep them for the main piano sound (which I think is what you're trying to do), you should consider to map the piano sound on other parts of that section. 00:37:766 (37766|0) - Like here for instance

00:45:568 - There are two 1/6 piano notes here, not mapped correctly. Map two 1/6 notes instead of that single 1/4 note!

01:16:130 (76130|0) - Spooky ghost note?

Maybe add note here 01:52:930 - and 01:53:012 - Here to represent the sound better? Not necessary of course

01:53:754 - to 02:01:007 - Seems to be a bit vague, maybe add notes between the hands?
02:04:303 - to 02:11:391 - Same here?

02:16:831 - Change this to hand maybe

02:22:765 - Having a jump in the middle here seemed to ruin the flow for me, I suggest you to move the jump to the left.

02:43:122 - Hand? Suggesting to add a note to the jump, and move the LN one column to the left.

02:44:523 - Change this to a jump
03:02:985 - ^ ?

03:04:303 - Instead of a boring slow jumpthrill, have a jumpstream instead, which is better supported by the sound.


Overall, really good song, and a really good map. Want to see it ranked one day! :)
Topic Starter
Rivals_7

cpotfangirl wrote:

Yoyo!

From mine and vortex- modding queue

To begin with, holy waaaa this song is amazing~
Anyway, here is the mod, I'll start out with Ultimate difficulty, vortex- is working on the another difficulty
Ultimate difficulty
00:11:373 - Add a note here, you've made doubles out of the ones that have the "cling" sound (or whatever you call it owo) in the background actually no. there's only piano i could heard

00:22:931 - Add a note here to emphasize the extra drum sound, just like you've done here 00:18:975 - and here 00:20:953 -

00:26:887 - 00:28:865 - ^same as above

00:29:936 - Missing note, understand you might've removed it to make a smoother transition into the trill, but it doesn't make for a bad transition Personally think it doesnt relevant to any noise that have been builded before and after this line so i dont think thats kinda worth

00:34:222 - 00:35:541 - 00:35:870 - 00:36:200 - 00:36:530 - 00:37:848 - 00:39:497 - 00:40:156 - Missing notes on all of these, maybe you wanted to map like this for variety? all of the synths is kinda not hearable imo so I think its the best to leave it as it is

00:43:123 - 00:47:079 - ^same for these as stated above, especially since you mapped it like that here 00:48:398 - uh same

00:55:953 (55953|2,55953|3,56063|2,56063|3,56282|2,56282|3,56392|2,56392|3,56612|3,56612|2,56722|3,56722|2) - Adding notes to these to make them triples emphasizes the drum sound better, also want to point out that I absolutely love this part :) not wrong actually but it'll make the bias on the left is kinda lol. so i think i just keep it

01:07:931 - This part and forward is a good place to add SV's especially since you have alot of other SV's in the map there's already an SV lol

01:26:721 - This double should be here 01:26:639 - Instead, like this will keep this since the current one cover both piano chord and the deep bass thing which is kinda superior than the clap ones


01:30:842 - Add note to make double, emphasizes the drum sound actually i'm focusing on the main melody which is indicated by a bell noise throughout this section so yea not gonna double them

01:33:479 - 01:36:117 - 01:38:754 - ^Same as above ^

01:39:496 - Add note keep this for focusing the bassdrop fx (and smoother transitionish)

01:40:732 - Add note to emphasize the drum sound intended to keep the patterning buildup consistent

----------------------------------------------------------

01:42:710 - 01:43:040 - 01:43:699 - 01:44:029 - 01:44:358 - 01:44:688 - 01:45:018 - Remove one note each on these to make them singles, fits the drum sound better

01:43:781 - Add a note
ehhh for this part i think i have an idea to kinda remapped this to relate the song more better
---------------------------------------------------------

01:58:534 - Nothing from with this part, just cool that you've taken notice of the synth sound to make them doubles :D yey

01:59:441 - Ghost note, also adding SV's at this part fits the noice

02:00:595 - uh no the transition will be too awkward for that - 02:15:347 - 02:16:336 - 02:17:985 - 02:18:974 - Missing notes this is intended since the Drum are not on its stable rythm (different concepts from Another)

02:20:705 - Missing double here

02:25:979 - 02:27:298 - 02:28:617 - 02:29:935 - 02:31:254 - 02:32:573 - 02:33:891 - Missing notes, really feel like you should add these since the map is above 5* ;) You've also mapped the same sound with a note like that here 02:39:166 - only doing the - 02:28:617 - since i notice it was the same rythmical noise as on what you've pointed

02:34:716 - 02:36:529 - 02:37:847 - 02:40:485 - 02:41:803 - Missing notes actually tho i kinda ignore the majority of the synths and let it focus on the main melody for better approach

02:44:523 - Feel like this should be a triple or double, using a double for the same sound here 02:44:358 - makes it confusing it has more than just a kick. its has more emphasize

02:48:809 - 02:49:468 - 02:50:787 - 02:59:358 - 03:00:018 - Add a note to emphasize the drum sound in all of these cases for some reason i dont really like putting three notes alongside the LN, personally think that it is too cramped and not really balance friendly

From here 02:50:952 - to here 02:51:034 - you can add notes to emphasize the drum sounds, like in other parts of the map where you have done it

02:52:270 - ^Same as above no drum I think

That's it for my mod :)

Hope it helped, GL with this amazing map ;)
Thx both for the mod! I'll apply vortex's mod soon xD updated along with aste's update for now

Vortex- wrote:

Hello Rivals_7!

Another
00:23:879 - LN should end here, since the sound supports it imo the fx still exist until there

00:24:085 - Maybe put LN on this type of sound? Up to you already emphasized with triples so LN is kinda unecessary

00:34:469 (34469|2,34469|3,34799|2,34799|3) - Change these two jumps to singles, but if you wanna keep them for the main piano sound (which I think is what you're trying to do), you should consider to map the piano sound on other parts of that section. 00:37:766 (37766|0) - Like here for instance

00:45:568 - There are two 1/6 piano notes here, not mapped correctly. Map two 1/6 notes instead of that single 1/4 note! actually its a simplified version for better sightreading but will consider it next

01:16:130 (76130|0) - Spooky ghost note? i thik its still a synths

Maybe add note here 01:52:930 - and 01:53:012 - Here to represent the sound better? Not necessary of course guess its better to keep

01:53:754 - to 02:01:007 - Seems to be a bit vague, maybe add notes between the hands?
02:04:303 - to 02:11:391 - Same here? ^ not really. i think its better to keep everything balanced

02:16:831 - Change this to hand maybe kinda cramped :u

02:22:765 - Having a jump in the middle here seemed to ruin the flow for me, I suggest you to move the jump to the left. its quite intended. having it on the left making it kinda more hard to read even more xd

02:43:122 - Hand? Suggesting to add a note to the jump, and move the LN one column to the left. the minijack that will created is somewhat unecessary so i guess i'll keep :c

02:44:523 - Change this to a jump its for emphasis here
03:02:985 - ^ ?

03:04:303 - Instead of a boring slow jumpthrill, have a jumpstream instead, which is better supported by the sound. kinda dont want to making the layer too dense from Hyper yet doesnt too close to Ultimate so....... :c


Overall, really good song, and a really good map. Want to see it ranked one day! :)
Thx :D no reply = fix
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