- 00:40:965 (3,4) - you could make it symmetric because why not, this is a minor stuff but I found only this doesn't look best compared to these sliders in the map.
- 02:27:795 (2,3) - the sound makes me wanna play a 1/2 slider wooooow https://osu.ppy.sh/ss/4519270
- 02:29:990 (2) - a circle here and 1/1 slider at the red tick? it's more accurate rhythm as the drums and vocals provided two clicks there, only a 1/2 slider is a little shame. I would say same to other patterns in the part that you've done this rhythm like 02:30:965 (3) - here. https://osu.ppy.sh/ss/4519249 this is what I mean, the pattern of placement is random though
also, if you agreed with this there's still patterns like this one in first part, you know what I mentioned here is for second part somehow.
- 03:10:112 (2,3,4) - so I'm writing this after read suggestions in Satellite's post, I also think this could be hard to catch well in playing. the distance around 03:10:234 (3) - is kinda large for the flow. I would make it a tiny triangle like even distance with 03:10:112 (2,4) - I assume you wouldn't like a small triangle though, as you didn't use it in the whole map if iirc.
- 03:19:014 (3) - I would put a new combo here, well I have nothing special reason to do, therefore it's up to you if you liked it or no. I just feel it fits with the pattern you put nc after it, so mine looks nicer, to me at least.
- 03:49:990 (6) - how about a new combo as the start of a stream here.
- 04:22:680 (4,5,1) - this currently looks nice enough, but I thought someone would miss the change of slider speed since x1.0 to x0.5 is too much I guess. I suggest you to decrease the distance for the triangle a bit, so it makes easier to read with almost the same pattern you attempted to map here. https://osu.ppy.sh/ss/4518961
EDIT: added a minor suggestion in 1st column, and I feel some of jumps like 00:46:331 (1,2,3,4,1,2,1,2) - / 00:54:136 (1,2,1,2,1,2,3,4) - are too hard for this as this is not a map like having random circle jumps 24/7, I mean this map is decent as a slider-jumping map so huge circle jumps are sometimes off. you could consider to nerf them a bit, if this was 246 bpm on DT, jumps would not really be hard but it's just 246 without mods, I really thought those jumps are like ruining me xD or this is what an old player thinks (wut am i old enough) also 04:02:925 (1,1,1,1,1,1) - can be snapped in 1/4, I'm not really sure about this but it plays totally fine, I suck at listening to it so I wonder if the song is actually in 1/3 or 1/4...