2017-03-15 00:39 Litharrale: Hey I tried to apply your feedback about the hitsounds being too basic so I added in a piano sound and a cymbal to a tonne of spots
2017-03-15 00:40 Litharrale: I also added in a lot of points to vary the hitsound volume to emphasize different spots depending on the musics intensity
2017-03-15 00:40 Litharrale: If you could check it out that'd be sweet, only on the insane diff atm
2017-03-15 00:40 Litharrale: ACTION is listening to [https://osu.ppy.sh/b/1232409 Tia - The Glory Days]
2017-03-15 00:41 Protastic101: give me a sec
2017-03-15 00:41 Litharrale: all g
2017-03-15 00:44 Protastic101: alright, lemme check it out
2017-03-15 00:45 Protastic101: whew, lots of duplicate hitsounds
2017-03-15 00:45 Protastic101: that's a bit of a problem
2017-03-15 00:45 Litharrale: in the folder?
2017-03-15 00:45 Litharrale: I didn't know how else to do it
2017-03-15 00:46 Litharrale: 5 hitsounds and there are points where I need 2 of those hitsounds on the same line
2017-03-15 00:46 Litharrale: so at least one has to be duplicated
2017-03-15 00:46 Protastic101: eh hold on
2017-03-15 00:46 Protastic101: where did you say the hitsounds had to be duplicated? Cause there's a way of getting around that in mania that you can't do in the other gamemodes hue
2017-03-15 00:47 Litharrale: spots like 02:29:236 (149236|1) - here
2017-03-15 00:47 Litharrale: where I need the bass kick and the cymbal
2017-03-15 00:47 Protastic101: ok, do you know how to sample import stuff?
2017-03-15 00:48 Protastic101: control + shift + I to bring up the sample import menu, select whichever note you need to hitsound, and apply it?
2017-03-15 00:48 Litharrale: oh wow
2017-03-15 00:48 Litharrale: that is
2017-03-15 00:48 Litharrale: that's pretty cool
2017-03-15 00:48 Litharrale: Learn something new everyday
2017-03-15 00:48 Litharrale: Alright sweet that's an easy fix then thanks
2017-03-15 00:48 Litharrale: Ignoring the duplicate issues, thoughts on the hitsounds?
2017-03-15 00:49 Protastic101: if you're gonna add a piano sample, go all out and keysound everything else, not just one note lol
2017-03-15 00:49 Litharrale: only did that one cause it's the most prominent one
2017-03-15 00:49 Protastic101: Imo, you don't need the soft-hitfinish.wav if you don't plan on keysounding anything else
2017-03-15 00:49 Litharrale: 01:21:084 (81084|3) - shows up here
2017-03-15 00:49 Protastic101: 00:02:823 (2823|2) - also shows up here :thinking:
2017-03-15 00:49 Litharrale: 01:44:563 (104563|1) -
2017-03-15 00:49 Litharrale: etc
2017-03-15 00:50 Litharrale: yeah but i tried to add a point before it and it broke the thing
2017-03-15 00:50 Litharrale: so ill import it there kappa
2017-03-15 00:50 Protastic101: sample import exists! It's the solution to all your hitsounding woes if you know how to do it right
2017-03-15 00:50 Protastic101: if not, you'll end up getting a map like Mitis - Movements and that makes a hitsounder like me sad
2017-03-15 00:50 Litharrale: No kidding
2017-03-15 00:50 Litharrale: I wish i knew about it before
2017-03-15 00:52 Protastic101: yeah
2017-03-15 00:52 Protastic101: all the more reason for me to finish my hitsounding guide lmao
2017-03-15 00:52 Protastic101: Been working on it all this week and I'm literally getting asked like 5 times a day how to do hitsounds XD
2017-03-15 00:52 Litharrale: oh man a hitsounding guide would be great
2017-03-15 00:52 Litharrale: especially if you include shit like how to sample sounds
2017-03-15 00:53 Protastic101: yeah
2017-03-15 00:53 Protastic101: I plan on going over multiple types of hitsounding
2017-03-15 00:53 Litharrale: >til there's different types of hitsounding
2017-03-15 00:53 Protastic101: Basic, dividing, keysounding, and additive sampling are the four categories I have so far
2017-03-15 00:54 Protastic101: I'ma add more if I can think of any, but I think that covers every single way to hitsound something
2017-03-15 00:54 Litharrale: I know some of those words
2017-03-15 00:55 Protastic101: D:
2017-03-15 00:55 Protastic101: anyways, hitsounds aside
2017-03-15 00:56 Protastic101: I'm surprised there weren't any double or triple hitsounds or tons of inconsistent stuff tbh
2017-03-15 00:56 Protastic101: couple of missing samples but those are just normal errors people make when hitsounding
2017-03-15 00:56 Litharrale: oh there was
2017-03-15 00:56 Litharrale: someone told me to "self mod"
2017-03-15 00:56 Litharrale: worked wonders imo
2017-03-15 00:56 Litharrale: missing samples?
2017-03-15 00:56 Litharrale: got a timestamp?
2017-03-15 00:57 Protastic101: i dont remember where, i just remember there was one hitsound missing around the first kiai when I took a glance at the map
2017-03-15 00:57 Protastic101: lemme see if i can find it
2017-03-15 00:57 Litharrale: ah
2017-03-15 00:57 Litharrale: Most likely
2017-03-15 00:57 Litharrale: if i didnt miss anything I'd be surprised
2017-03-15 00:58 Protastic101: 01:09:345 (69345|2) -
2017-03-15 00:58 Litharrale: wow
2017-03-15 00:58 Litharrale: you must have amazing hearing
2017-03-15 00:59 Protastic101: eh, sure, but more likely it's cause I'm viewing the sample names and listening with music/effect at 15/100
2017-03-15 00:59 Litharrale: fug i never thought to lower all sounds except hitsounds
2017-03-15 01:00 Protastic101: do the opposite when you hitsound, music/effect at 100/15
2017-03-15 01:01 Litharrale: why would you make music louded?
2017-03-15 01:01 Litharrale: louder*
2017-03-15 01:01 Protastic101: cause when you're hitsounding, you want to be able to hear the music above everything else so you know which sample to place on what note
2017-03-15 01:02 Litharrale: Ah ok
2017-03-15 01:02 Protastic101: but you keep effect at a low volume cause you need to be able to tell if a sample is glaringly wrong or if you just need to play the sample once to hear what it is
2017-03-15 01:02 Protastic101: But you know how to view sample names?
2017-03-15 01:02 Litharrale: uh, ctrl-shift-I?
2017-03-15 01:02 Protastic101: no
2017-03-15 01:02 Litharrale: fug
2017-03-15 01:02 Protastic101: go to the view tab at the top
2017-03-15 01:03 Protastic101:
https://puu.sh/uJxP4.jpg2017-03-15 01:03 Protastic101: that
2017-03-15 01:03 Litharrale: I see
2017-03-15 01:03 Litharrale: and it shows the letters on the notes
2017-03-15 01:03 Protastic101:
https://osu.ppy.sh/ss/7569297 shows your sample names like that
2017-03-15 01:03 Litharrale: man you BNs really are good at mapping
2017-03-15 01:03 Litharrale: who knew
2017-03-15 01:04 Protastic101: lolno i suk at mapping
2017-03-15 01:05 Litharrale: yellow badge says otherwise
2017-03-15 01:05 Protastic101: 01:26:628 - to 01:37:063 - yeah, unlike in standard or ctb, mania doesn't use break time
2017-03-15 01:05 Litharrale: anyway
2017-03-15 01:05 Litharrale: yeah
2017-03-15 01:05 Protastic101: it's pretty much only for it there's absolute silence in the music
2017-03-15 01:05 Litharrale: ok
2017-03-15 01:05 Litharrale: i mean
2017-03-15 01:05 Protastic101: you can map the 1/2 piano there though
2017-03-15 01:06 Litharrale: Does it have to be changed?
2017-03-15 01:06 Litharrale: I will if it needs to be
2017-03-15 01:06 Litharrale: but I really do like it
2017-03-15 01:06 Protastic101: and no, me being a nominator means Im a competent modder, but Im a really retarded mapper
2017-03-15 01:06 Litharrale: kek
2017-03-15 01:06 Litharrale: 01:04:128 - what about the break here?
2017-03-15 01:07 Protastic101: 01:04:291 - add an LN here and extend it to 01:05:432 - where the note comes in to represent the build up of that whoosh thingy sound, and the LN ends to represent the cut off for the piano
2017-03-15 01:09 Litharrale: done
2017-03-15 01:10 Protastic101: ok, so regarding the kiais and the hitsounds there
2017-03-15 01:10 Protastic101: when I said they were underwhelming, I meant it in the way that there are snares every 2/1 beat like on 01:06:084 (66084|0,66736|0,67389|1,68041|0,68693|0,69345|1) - but there's no snare sample for them
2017-03-15 01:11 Protastic101:
https://puu.sh/uJyfx.wav was thinking you could try using this one for it
2017-03-15 01:11 Protastic101: since puush is weird af, just right click and save as to save the sample
2017-03-15 01:11 Protastic101: dunno what you would name it if you end up using it
2017-03-15 01:12 Litharrale: [http://i.imgur.com/Ajbnv3s.png yeah]
2017-03-15 01:12 Protastic101: could change it to soft-hitclap and then make the current soft-hitclap a normal-hitnormal and just change the sample set through the drop down menu above the circle/hold/select buttons
2017-03-15 01:12 Protastic101: yeah, dunno why puush is doing that lol
2017-03-15 01:13 Protastic101: works fine when I send everything in a .zip Q_Q
2017-03-15 01:13 Litharrale: alright got it saved
2017-03-15 01:13 Litharrale: Yeah I'll do that
2017-03-15 01:13 Litharrale: and just apply it through the sample import thingo
2017-03-15 01:14 Protastic101: tbh, life would be way easier if you just renamed the current soft-hitclap to something else cause you'll be using the snare a lot more than the jingle thing
2017-03-15 01:14 Protastic101: btw, is the background from Your Lie in April or something?
2017-03-15 01:14 Litharrale: huh the import didnt work
2017-03-15 01:14 Litharrale: hit apply and it didnt apply
2017-03-15 01:14 Litharrale: Yeah it is, I think it suits the song though
2017-03-15 01:15 Protastic101: you select the note first?
2017-03-15 01:15 Litharrale: I really dont want to have to use a captain earth BG because that show is hideous
2017-03-15 01:15 Protastic101: gotta highlight the notes you want to apply it to
2017-03-15 01:15 Litharrale: yeah I used your timestamp
2017-03-15 01:15 Protastic101: idk what captain earth is lol
2017-03-15 01:15 Protastic101: did you select the sample from the left hand side of the sample import menu?
2017-03-15 01:15 Litharrale: lame anime
2017-03-15 01:15 Protastic101: and then hit apply instead of sample?
2017-03-15 01:15 Litharrale: yeah
2017-03-15 01:15 Litharrale: when i click the note it says it has the sample
2017-03-15 01:16 Litharrale: but there's no noise
2017-03-15 01:16 Protastic101: if you choose to "sample" it, you'll end up with a storyboarded sound
2017-03-15 01:16 Litharrale: interesting
2017-03-15 01:16 Protastic101: did you rename the sample in the folder
2017-03-15 01:16 Litharrale: normal-hitclap
2017-03-15 01:16 Litharrale: just found out you can double click notes to have them play their hitsound
2017-03-15 01:17 Protastic101: in that case, just use the drop down menu on the left hand side
2017-03-15 01:17 Protastic101: to change the sample set and apply the clap
2017-03-15 01:17 Protastic101:
https://puu.sh/uJyGo.jpg like that thingy
2017-03-15 01:17 Protastic101: works 10/10
2017-03-15 01:17 Litharrale: oh
2017-03-15 01:17 Protastic101: yeah, no green line abuse needed to change sample sets
2017-03-15 01:18 Litharrale: still not hearing anything
2017-03-15 01:18 Litharrale: gonna restart osu
2017-03-15 01:18 Protastic101: ok
2017-03-15 01:19 Litharrale: ayyy its working
2017-03-15 01:19 Protastic101: yey
2017-03-15 01:20 Litharrale: alright so thats the snares down
2017-03-15 01:20 Protastic101: 00:20:921 (20921|1,21247|1,21573|1,21899|1,22226|1) - k, so when I mentioned stacks, stuff like this is what I mean
2017-03-15 01:20 Protastic101: it's not unplayable but it's not the best either because there's no variation to it
2017-03-15 01:21 Litharrale: jsut back to hitsounds really quick, i seem to have some of the imported sounds on....nothing
2017-03-15 01:21 Protastic101:
https://osu.ppy.sh/ss/7569351 you can always try keeping the direction of your stream the same for a while to avoid those kind of stacks
2017-03-15 01:21 Litharrale: in one spot the sound plays before the note
2017-03-15 01:22 Protastic101: if you imported a sample and then renamed it, only silence plays
2017-03-15 01:22 Protastic101: uh
2017-03-15 01:22 Litharrale: perhaps cause I hit sample?
2017-03-15 01:22 Protastic101: press tab and check storyboarded samples
2017-03-15 01:22 Protastic101: if there's an orange note, that's the problem
2017-03-15 01:22 Litharrale: bingo
2017-03-15 01:22 Litharrale: ty
2017-03-15 01:23 Litharrale: ok so these stacks are an issue
2017-03-15 01:24 Litharrale: can I ask why?
2017-03-15 01:24 Litharrale: They seem fine to me but other modders pointed it out as well
2017-03-15 01:24 Litharrale: and they seem almost unavoidable in 4k
2017-03-15 01:24 Protastic101: it leads to a repetitive movement and strains one specific finger more than the others, so the weight is uneven
2017-03-15 01:25 Protastic101: it can be used in some pretty cool ways, but you wanna avoid them if they happen unintentionally
2017-03-15 01:25 Protastic101: just a variation kind of thing
2017-03-15 01:25 Litharrale: Alright that's a good explanation
2017-03-15 01:25 Litharrale: So how many until it's an issue?
2017-03-15 01:25 Litharrale: 4 in a row?
2017-03-15 01:25 Protastic101: use your own judgement for that. I say after 4 in a 1/2 stream, it's excessive
2017-03-15 01:26 Protastic101: after 3 in a 1/4 stream is when you're bordering on me about to shoot the mapper
2017-03-15 01:27 Litharrale: oh man dont look at my first map then
2017-03-15 01:27 Litharrale: I had some hand streams with like 12 in a row
2017-03-15 01:27 Protastic101: lmao
2017-03-15 01:27 Protastic101: it's the mark of every mapper
2017-03-15 01:27 Litharrale: added the snare to the first kiai, sounds great
2017-03-15 01:27 Protastic101: should see my first map ever submitted. I've remapped it 3 times I think, and there are still retarded stacks everywhere
2017-03-15 01:27 Litharrale: ok but its gotten rid of the bass for half of them fu
2017-03-15 01:28 Litharrale: haha
2017-03-15 01:28 Protastic101: A good way to avoid stacks is to keep your stream mono directional
2017-03-15 01:28 Litharrale: so im guessing you cant put an imported sound on a note that already has a hitsound
2017-03-15 01:28 Litharrale: Yeah
2017-03-15 01:28 Protastic101: like, the flow direction, whether the notes go left -> right, or right -> left, or even inside out like you find in a 1 3 2 4 pattern
2017-03-15 01:28 Protastic101: yeah, you can
2017-03-15 01:28 Protastic101: cant*
2017-03-15 01:28 Litharrale: well shit
2017-03-15 01:28 Protastic101: sample imports need to be on a separate note from editor claps/whistles/finishes
2017-03-15 01:28 Litharrale: yeah one way streams do feel better
2017-03-15 01:29 Protastic101: single directional streams do get boring after a while though, which is why it's also important to vary stream direction sometimes
2017-03-15 01:29 Litharrale: question
2017-03-15 01:30 Litharrale: I have a note here that needs the import snare and the bass kick
2017-03-15 01:30 Litharrale: and it's only a single note
2017-03-15 01:30 Protastic101: it's pretty much all about finding a balance between holding a direction for just the right amount of time to avoid stacks while also keeping it entertaining
2017-03-15 01:30 Litharrale: what do
2017-03-15 01:30 Litharrale: 01:10:649 (70649|0) -
2017-03-15 01:30 Protastic101: pick the one that's most important cause you can't put both
2017-03-15 01:30 Litharrale: snare it is
2017-03-15 01:30 Protastic101: yeah, often snare takes precedence over the kick
2017-03-15 01:31 Litharrale: mmm you can definitely hear the lack of a kick though
2017-03-15 01:31 Protastic101: 00:23:774 (23774|1,23938|1) - am not hearing where these notes are
2017-03-15 01:31 Protastic101: You could always shield the notes instead, like this
https://osu.ppy.sh/ss/75693752017-03-15 01:32 Litharrale: I could say I mapped those to the vocals but really I just did it because it feels better
2017-03-15 01:32 Litharrale: Climatic end to the section
2017-03-15 01:32 Litharrale: Should I remove it?
2017-03-15 01:32 Litharrale: shields a good idea for that bit
2017-03-15 01:33 Protastic101: the LNs? Idk, to me, they break the flow because you set up a 1/2 basic rhythm in the section, and those LNs destroy that by making a pause longer than what the player expects
2017-03-15 01:33 Litharrale: no the timestamp you gave at 23s
2017-03-15 01:33 Protastic101: oh yeah, remove those notes at the 23 second mark, I'm pretty sure they're ghost notes
2017-03-15 01:34 Protastic101: well, it's late, so I'ma probs go to sleep now
2017-03-15 01:34 Protastic101: you want me to post log or nah?
2017-03-15 01:34 Litharrale: Go for it
2017-03-15 01:34 Litharrale: wait
2017-03-15 01:34 Litharrale: before you go
2017-03-15 01:34 Litharrale: you mentioned "consistency issues" in your PM
2017-03-15 01:34 Litharrale: What did you mean?
2017-03-15 01:35 Protastic101: o yeah
2017-03-15 01:35 Protastic101: 00:41:628 (41628|0,41628|1) - so this is a kick and you mapped it with a jump, but then 00:41:791 (41791|3) - is also a kick but mapped with a single note only
2017-03-15 01:36 Protastic101: 00:42:443 (42443|1) - similarly, this and 00:42:280 (42280|2,42280|0) - are both kicks but mapped with different chords
2017-03-15 01:36 Litharrale: Noted and fixed
2017-03-15 01:36 Protastic101: 00:44:155 (44155|0,44236|0) - kicks, using only singles. Also a bit unrelated, but you haven't really used jacks at all in the chart so randomly throwing a minijack here isn't the best idea imo, cause the player has absolutely no expectation for it at all
2017-03-15 01:37 Litharrale: ah
2017-03-15 01:37 Litharrale: They're singles because of the jack
2017-03-15 01:37 Litharrale: but if i remove the jack i can make them doubles
2017-03-15 01:37 Litharrale: done
2017-03-15 01:37 Protastic101: 00:44:889 (44889|0,44889|1,44889|3) - concerning this, this is the start of a transitional section, but contrary to what the song would lead the player to believe, instead of being one big finish, it actually loses most of its intensity in the music, so using a triple is like giving it the feeling of a strong end and start to a section when it's the opposite
2017-03-15 01:38 Litharrale: agreed, especially since the end of the song is only a double
2017-03-15 01:38 Protastic101: 00:48:313 (48313|0,48476|2) - these are the same pitch, but mapped in different columns whereas 00:45:704 (45704|1,45867|1) - is the same pitch but stacked
2017-03-15 01:38 Litharrale: They are not the same pitch
2017-03-15 01:39 Litharrale: at least im 94% sure they're not
2017-03-15 01:39 Protastic101: the piano is, I guess you could argue the vocals aren't, but those are way harder to tell since the pitch changes at the very end
2017-03-15 01:39 Litharrale: nah the piano
2017-03-15 01:39 Litharrale: I swear to god
2017-03-15 01:39 Protastic101: 00:55:976 - this section starts a 1/1 steady snare, and you map them with doubles, except for the note here which is a single
2017-03-15 01:40 Litharrale: fixed
2017-03-15 01:40 Protastic101: 00:56:872 (56872|2,58177|0,58421|0,58666|1) - and so on, I feel like you could make all these snare notes jumps, and do a shifting complementary chord thing like this or something
https://osu.ppy.sh/ss/75694092017-03-15 01:41 Protastic101: 01:08:530 (68530|3,68530|1) - 01:09:182 (69182|2,69182|0) - k, so my actual confusion came from these
2017-03-15 01:42 Protastic101: like, if they're jumps for the vocal, then you're missing them at 01:05:921 - 01:06:573 - 01:06:899 - 01:07:226 - 01:07:552 - and so on
2017-03-15 01:42 Protastic101: if not, then there's no percussion sound to support them
2017-03-15 01:42 Protastic101: 01:09:834 - 01:10:160 - 01:10:486 - and then the stuff I mentioned about flow
2017-03-15 01:42 Protastic101: ok, for reals I should really go to sleep lol
2017-03-15 01:42 Litharrale: Vocal jumps are only when the vocals are 3 stressed syllables
2017-03-15 01:42 Protastic101: talk later if you need to, ima probs be online tomorrow around this time again
2017-03-15 01:42 Litharrale: I did miss a few though
2017-03-15 01:43 Litharrale: alright, I'll PM you after I've fixed all the issues
2017-03-15 01:43 Litharrale: thanks dude
2017-03-15 01:43 Protastic101: np
2017-03-15 01:43 Litharrale: a lot