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Tia - The Glory Days [OsuMania]

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Total Posts
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Topic Starter
Litharrale
This beatmap was submitted using in-game submission on Wednesday, 12 April 2017 at 2:41:35 AM

Artist: Tia
Title: The Glory Days
Source: キャプテン・アース
Tags: supercell captain earth ending piano ED Raveille
BPM: 184
Filesize: 7692kb
Play Time: 04:09
Difficulties Available:
  1. Hard - 4Key (2.74 stars, 1539 notes)
  2. Insane - 4Key (3.24 stars, 1902 notes)
  3. Normal - 4Key (2.1 stars, 1239 notes)
  4. Rave's Easy - 4Key (1.42 stars, 651 notes)
Download: Tia - The Glory Days
Information: Scores/Beatmap Listing
---------------
Thanks to Nara for the mp3, timing and metadata. Redownload if downloaded before 15/03!

Finally added the ending

Thanks to all the modders and BNs who helped out
dkingo
Hi there, a rough mod~

Will it be the first ranked mania map of Tia ever?

mod
[General]
  1. Add some tag, like ryo, ED...
  2. You can map the piano instead of having a break time
[Insane]
  1. 00:02:823 - Map this sound
  2. 00:03:802 - You can use short LN for the violin, feels better than using long LN for everything
  3. 00:14:889 (14889|0,14889|3,14889|1) - I can't hear any different from triples, if the extra note is for the violin, 00:15:541 - add for other violins like this one
  4. 00:24:345 - How about add a note for the bell
  5. 00:26:628 - Add a note for the piano
  6. 00:46:845 - ^
  7. 00:48:802 - ^
  8. 00:49:454 - ^
  9. 00:51:410 - ^
  10. 00:52:063 - ^
  11. 01:03:149 - Here's no any sound, change to LN if they are following the vocal
  12. 01:05:432 - Add a note for the piano
  13. I think patterns are wrong balanced in the chorus, better to use triple for the drum+violin than just drum. For example, 01:06:410 - use double here, 01:06:736 - use triple here.
  14. 01:15:867 (75867|2,75948|0) - Ghost notes?
  15. 01:37:063 - to 01:44:236 - add some note for the drum, if it's insane you can make it harder, only LNs feels too simple
  16. 01:51:573 (111573|0) - Move to col 3, bcs the piano pitch is different
  17. 01:56:628 (116628|0) - Continue this LN to 01:57:932 -
  18. Add some note for the stronger kick like 02:00:867 -
  19. 02:04:128 - Add a chord and delete a note from 02:04:291 -
  20. 02:08:367 - I think double is enough for this sound bcs it isn't that strong
  21. 02:39:019 - Add a note
  22. 02:47:986 - Add a chord for the piano
  23. 02:48:639 - Add a note
  24. 02:49:372 - ^
  25. You can map those piano chords like 02:54:182 -
  26. 03:00:215 - Add a note or two
That's all. There's more things that you can map, like some instruments you have ignored, also the outro as well, this is insane so just make it harder~

Good luck with your map, hope will be ranked soon :)
Topic Starter
Litharrale

dkingo wrote:

Hi there, a rough mod~

Will it be the first ranked mania map of Tia ever?

mod
[General]
  1. Add some tag, like ryo, ED... Whoops. Fixed.
  2. You can map the piano instead of having a break time I'm conflicted on this. The break was an artistic choice. I know it's not common in mania but I really feel like it fits. I'll see what other people say before making a final decision.
[Insane]
  1. 00:02:823 - Map this sound done
  2. 00:03:802 - You can use short LN for the violin, feels better than using long LN for everything Not a fan of short LNs
  3. 00:14:889 (14889|0,14889|3,14889|1) - I can't hear any different from triples, if the extra note is for the violin, 00:15:541 - add for other violins like this one They're there to signal the start of each measure. I added in a another hitsound to justify it.
  4. 00:24:345 - How about add a note for the bell Cant hear it?
  5. 00:26:628 - Add a note for the piano that's what the LN is for. If I added in another note, on future mods I'd get people saying "Why did you have doubles for the bass notes but a double here where there is no bass note?
  6. 00:46:845 - ^ done for all these, thanks! didn't even catch them. Added some more that even you missed.
  7. 00:48:802 - ^
  8. 00:49:454 - ^
  9. 00:51:410 - ^
  10. 00:52:063 - ^
  11. 01:03:149 - Here's no any sound, change to LN if they are following the vocal You're objectively correct but I'll leave it as it for playability. Removing it makes the section feel janky and adding an LN removes the intended break.
  12. 01:05:432 - Add a note for the piano Added!
  13. I think patterns are wrong balanced in the chorus, better to use triple for the drum+violin than just drum. For example, 01:06:410 - use double here, 01:06:736 - use triple here. You're right. Shit.
  14. 01:15:867 (75867|2,75948|0) - Ghost notes? Fixed in all the choruses
  15. 01:37:063 - to 01:44:236 - add some note for the drum, if it's insane you can make it harder, only LNs feels too simple
  16. 01:51:573 (111573|0) - Move to col 3, bcs the piano pitch is different done
  17. 01:56:628 (116628|0) - Continue this LN to 01:57:932 - done
  18. Add some note for the stronger kick like 02:00:867 - doesn't sound stronger to me?
  19. 02:04:128 - Add a chord and delete a note from 02:04:291 - done
  20. 02:08:367 - I think double is enough for this sound bcs it isn't that strong done
  21. 02:39:019 - Add a note fixed
  22. 02:47:986 - Add a chord for the piano done
  23. 02:48:639 - Add a note done
  24. 02:49:372 - ^ done
  25. You can map those piano chords like 02:54:182 - I'll just stick to the melody. I like keeping this section consistent throughout all the diffs
  26. 03:00:215 - Add a note or two
That's all. There's more things that you can map, like some instruments you have ignored, also the outro as well, this is insane so just make it harder~

Good luck with your map, hope will be ranked soon :)
Thank you so much! and thank you for the stars too!
Davin Fortune
>Fairy Tail Song<
>There's supercell in the tag<
>Background : Shigatsu wa kimi no uso<

AUTO TRIGGERED
Topic Starter
Litharrale

Davin Fortune wrote:

>Fairy Tail Song<
>There's supercell in the tag<
>Background : Shigatsu wa kimi no uso<

AUTO TRIGGERED
Haha it's not from fairy tale and supercell is actually the one who composed it. The BG is from a different show though you're right. But I'm mapping for the song, not the anime! I've never even seen Captain Planet
aevin

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:08:856 (8856|0) - Move to 2
00:09:834 (9834|1,9997|3) - Ctrl + G
00:18:476 (18476|0) - Move to 2
00:26:139 (26139|3,26628|3) - Change this to LN and add 1 note on first column!
00:41:139 (41139|3) - Move to 3
01:15:867 - Add 1 note on third column and add whistle effect!
02:05:758 (125758|2) - Move to 4
02:13:258 (133258|0) - Move to 4
Topic Starter
Litharrale

deetsiu wrote:

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Normal
00:08:856 (8856|0) - Move to 2 done
00:09:834 (9834|1,9997|3) - Ctrl + G done
00:18:476 (18476|0) - Move to 2 done
00:26:139 (26139|3,26628|3) - Change this to LN and add 1 note on first column! done
00:41:139 (41139|3) - Move to 3 done
01:15:867 - Add 1 note on third column and add whistle effect! The music actually doesn't have a drumbeat here
02:05:758 (125758|2) - Move to 4 done
02:13:258 (133258|0) - Move to 4 Pitch drops so I'll keep it on 1

Thank you!
Syadow-
Mark for mod >w<
ay lith o/
quick mod
[General]

Uncheck widescreen support

[Normal]

00:02:823 - main sound so u cant to ignore this, add note

00:09:019 - add note, little odd for this

00:10:976 - double, for emphasis the piano

00:21:410 - oh man, really hard for normal i guess, so i suggest to remove notes in red thick 00:21:573 (21573|3,21899|3,22226|3) - n re arrange, for consistent ofc n the next section start here 00:22:552 - ex : https://osu.ppy.sh/ss/7555080

00:22:552 - double n i suggest to use this pattern (include some mod there ) https://osu.ppy.sh/ss/7555083

00:43:584 (43584|3) - u can ignore this cuz not loud, so remove

00:44:236 (44236|3) - move to 00:44:155 -

00:56:791 (56791|3) - same u can ignore this too

00:56:954 - tbh i can hear sound in 00:56:872 -

01:53:856 (113856|3,114019|2,114182|1) - move to left side for balance

02:07:552 (127552|3) - move to 02:07:633 -

03:00:215 (180215|1,180541|2,180541|3) - swap the notes, 03:00:215 - double for cymbal n 03:00:541 - single

04:00:541 - u can map until here

[Hard]

00:22:389 (22389|0,22389|1,22715|1,22715|0) - make it single, not loud

00:22:878 - double here

00:34:454 (34454|0) - move to col 4

01:26:628 - break ? i suggest to make LN or something that fill the part

01:39:671 - emp0hasis

02:09:997 - n 00:46:519 - different ?? inconsistent, make it same n variation pattern than before

a lot similar pattern owo

Good Luck Lith >w<
Est-
quick ingame nm

e
2017-03-13 00:06 Litharrale: Yeah, I'd say that's my least favourite part of the whole map
2017-03-13 00:06 Est-: mm
2017-03-13 00:06 Litharrale: I was considering just getting read of the 1/6 stream honestly
2017-03-13 00:07 Est-: 00:58:095 (58095|0,58177|2) -
2017-03-13 00:07 Litharrale: Changed to your suggestion, feels better
2017-03-13 00:07 Est-: also stuff like this is pretty ugly imo
2017-03-13 00:07 Est-: alright
2017-03-13 00:07 Est-: if you're going for this type of thing
2017-03-13 00:07 Est-: some thing like this would be better https://osu.ppy.sh/ss/7554241
2017-03-13 00:09 Est-: ok so 1|2|3|4
2017-03-13 00:09 Est-: 00:57:117 (57117|2) - id move this to 4
2017-03-13 00:09 Litharrale: https://osu.ppy.sh/ss/7554251
2017-03-13 00:09 Litharrale: Changed to that
2017-03-13 00:09 Est-: that works
2017-03-13 00:09 Litharrale: Why 4?
2017-03-13 00:09 Est-: 00:57:280 (57280|3) - move to 1
2017-03-13 00:09 Est-: youll see
2017-03-13 00:10 Est-: 00:57:361 (57361|0) - move to 3
2017-03-13 00:10 Est-: 00:57:606 (57606|2) - move to 2
2017-03-13 00:10 Est-: its flows better ^
2017-03-13 00:10 Litharrale: Ahhhhh
2017-03-13 00:10 Litharrale: Yeah
2017-03-13 00:10 Litharrale: The section feels a lot better now
2017-03-13 00:11 Est-: hm
2017-03-13 00:12 Litharrale: Anything else outside of that section?
2017-03-13 00:12 Litharrale: 01:37:063 (97063|0) - these jacks were another modders suggestion but I dont know if it belongs in a diff this low
2017-03-13 00:12 Litharrale: thoughts?
2017-03-13 00:12 Est-: its alright tbh
2017-03-13 00:12 Est-: 01:37:063 (97063|0) -
2017-03-13 00:12 Litharrale: Aight
2017-03-13 00:13 Est-: why isnt this part mapped?
2017-03-13 00:13 Litharrale: As in the break?
2017-03-13 00:13 Est-: you could easily put some ln's here
2017-03-13 00:13 Est-: yeah
2017-03-13 00:13 Litharrale: Eh, I like it there
2017-03-13 00:13 Litharrale: I could map it, but I think it's ok as is
2017-03-13 00:13 Litharrale: The songs already 3:39
2017-03-13 00:14 Est-: mania maps usually dont have a break on a part thats mappable
2017-03-13 00:14 Est-: but eh
2017-03-13 00:14 Litharrale: Yeah
2017-03-13 00:14 Litharrale: It's on my mind, if I get enough people telling me or a BN, I'll change it
2017-03-13 00:14 Litharrale: dont think its gonna make the map better tho
2017-03-13 00:14 Est-: yt would tbh
2017-03-13 00:14 Est-: it*
2017-03-13 00:14 Est-: anyways
2017-03-13 00:15 Est-: 01:09:026 - https://osu.ppy.sh/ss/7554275
2017-03-13 00:16 Est-: you could add doubles on the vocal to emphasize that part
2017-03-13 00:16 Est-: it would add a lot to the game play
2017-03-13 00:16 Litharrale: hmmmm
2017-03-13 00:16 Litharrale: Why those vocals and not the others though?
2017-03-13 00:17 Est-: because the vocals on this part are
2017-03-13 00:17 Est-: uh how to saythat
2017-03-13 00:17 Est-: um
2017-03-13 00:17 Est-: more intense i could say
2017-03-13 00:17 Est-: here too 01:08:367 -
2017-03-13 00:18 Est-: 01:18:802 -
2017-03-13 00:18 Est-: 01:19:454 -
2017-03-13 00:18 Est-: etc
2017-03-13 00:19 Litharrale: Already changed and tested and that actually is really good
2017-03-13 00:19 Litharrale: 01:21:247 (81247|0,81410|1,81573|3) - here as well?
2017-03-13 00:19 Est-: yeah
2017-03-13 00:19 Est-: same goes for every kiai
2017-03-13 00:20 Litharrale: yeah I'll change them all
2017-03-13 00:20 Est-: ill look for a few more things but the map is pretty good
2017-03-13 00:21 Litharrale: Worth pushing it for rank you reckon?
2017-03-13 00:21 Est-: hm
2017-03-13 00:21 Est-: to be honest
2017-03-13 00:22 Est-: theres a very low chance it could get ranked in its current state
2017-03-13 00:22 Est-: bUT
2017-03-13 00:22 Est-: with a little more work you could push
2017-03-13 00:23 Litharrale: Alright, I'll get a couple more mods and then a BN check
2017-03-13 00:23 Litharrale: If it's got the potential then I'll keep going
2017-03-13 00:23 Est-: alright
2017-03-13 00:23 Litharrale: Thanks for the mod dude
2017-03-13 00:23 Litharrale: dont forget to post the log
2017-03-13 00:23 Est-: i wont lul
2017-03-13 00:24 Est-: one more thing
2017-03-13 00:24 Est-: 02:07:633 (127633|3,127715|3) -
2017-03-13 00:24 Est-: those really dont fit in a 3* map imo
2017-03-13 00:25 Est-: the 1/2 ones are fine but 1/4 is a bit too much

also, you might want to request a mod from MEGAtive. He would really help you. :>
genkicho
M4M


Columns |1|2|3|4|
Im sorry cant give many mod, i cant mod song with vocal

Insane
00:21:410 (21410|2,21410|3,21736|3,21736|2,22063|3,22063|2,22389|3,22389|2,22715|2,22715|3,23041|3,23041|2) - on purpose or...?
00:26:628 add 1 single at |4| to make it looks good
00:27:932 (27932|3,28095|3) - avoid this if the sound is different
00:28:258 (28258|0,28421|2,28584|0,28747|2) - i suggest avoid this too because those 4 sounds are different
00:31:519 theres piano sound
00:32:823 ^
00:31:845 (31845|1) - and 00:33:149 (33149|3) - i suggest make it double (1 ln 1 single) to make it looks good
00:33:476 (33476|1) - move to 1
00:33:802 (33802|0,34128|0) - move to 3, because 00:33:802 (33802|0,34128|0,34454|0,34780|0) - too many in column 1
00:40:976 (40976|0,41139|0) - 00:41:465 (41465|1,41628|1) - what are these for
00:42:932 (42932|1,43095|1) - different sound
00:44:155 (44155|0,44236|0) - pls avoid this in this kind of song.. its unpleasant
02:04:128 (124128|2,124128|3) - i think the double should be here 02:04:291 (124291|1) -
02:07:633 (127633|3,127715|3) - avoid (move to different col)
02:28:910 i suggest add sv
02:39:997 (159997|1,160323|1,160649|1,160976|1,161302|1,161628|1,161954|1,162280|1,162606|1) - wow... i suggest to rearrange a bit, so its not continous like that
02:50:269 (170269|0,170432|0) - i suggest move to 4, because different with this02:50:921 (170921|0)
02:53:530 (173530|0,173693|0) - i suggest move to col 3 like this 02:58:095 (178095|0,178258|0,178747|0,178910|0) - theyre same column
03:10:242 (190242|2) - no beat.. please check that part, i can see so many no beat notes
03:29:073 (209073|1,209155|2,209236|3) - i think its not 1/4
01:21:410 (81410|1,81573|1,81736|1) - i suggest avoid
01:41:954 (101954|1) - 01:44:236 (104236|2) - fyi, if you mod high bpm song please dont put note while jacking ( you can but must different hand )

Sorry, i dont have pattern suggestions for vocal song, and its long ver, so kinda repetitive
Weber
le mod from testplay

Hard

00:23:693 (23693|3,23693|2) - I feel like this would play a little better if it was only one note, try this: https://osu.ppy.sh/ss/7554676

00:31:519 - Notes should probably go here and at 00:31:682 -

00:44:155 (44155|0) - I think the notes in the music are a little too quiet for this change in rhythm I would just place this on the red tick before 00:44:073 - for consistency sake

00:59:073 (59073|0) - ^

00:46:519 - Some long notes could definitely go here with the vocals, apply for all later examples

01:03:149 - LN here 01:04:128 - here and 01:04:454 -

01:05:432 - Single note here

01:09:671 (69671|0,69671|3,69997|0,69997|2,70323|0,70323|1,70649|0) - I dunno if it's just because i'm shit but this pattern feels way more frustrating to land than anything else in this difficulty, as well as all of the other uses of this, i'd consider making it a little less dense.

01:27:932 - You can probably do some repeating triplet notes here instead of a break and of course some double notes every 8 measures where appropriate

Notes can definitely go 01:54:997 - and 01:55:160 -

02:08:367 - Again there's alot of vocals here you can map to without just leaving them empty

03:08:530 - Triplet section here is pretty absurdly difficult, i'd just settle for 1/2 notes here leading up to 03:13:747 - where it starts to intensify and the doubles kick in

Good luck!
Topic Starter
Litharrale

genkicho wrote:

M4M


Columns |1|2|3|4|
Im sorry cant give many mod, i cant mod song with vocal
Insane
00:21:410 (21410|2,21410|3,21736|3,21736|2,22063|3,22063|2,22389|3,22389|2,22715|2,22715|3,23041|3,23041|2) - on purpose or...? fixed
00:26:628 add 1 single at |4| to make it looks good Fixed and added others in other spots as well
00:27:932 (27932|3,28095|3) - avoid this if the sound is differentfixed
00:28:258 (28258|0,28421|2,28584|0,28747|2) - i suggest avoid this too because those 4 sounds are different fixed
00:31:519 theres piano sound fixed
00:32:823 ^ fixed
00:31:845 (31845|1) - and 00:33:149 (33149|3) - i suggest make it double (1 ln 1 single) to make it looks good meh
00:33:476 (33476|1) - move to 1 fixed
00:33:802 (33802|0,34128|0) - move to 3, because 00:33:802 (33802|0,34128|0,34454|0,34780|0) - too many in column 1 fixed
00:40:976 (40976|0,41139|0) - 00:41:465 (41465|1,41628|1) - what are these for drums
00:42:932 (42932|1,43095|1) - different sound ?
00:44:155 (44155|0,44236|0) - pls avoid this in this kind of song.. its unpleasant git gud
02:04:128 (124128|2,124128|3) - i think the double should be here 02:04:291 (124291|1) - fixed
02:07:633 (127633|3,127715|3) - avoid (move to different col) its good tho
02:28:910 i suggest add sv fixed
02:39:997 (159997|1,160323|1,160649|1,160976|1,161302|1,161628|1,161954|1,162280|1,162606|1) - wow... i suggest to rearrange a bit, so its not continous like that Why is it a bad thing?
02:50:269 (170269|0,170432|0) - i suggest move to 4, because different with this02:50:921 (170921|0) its the same pitch
02:53:530 (173530|0,173693|0) - i suggest move to col 3 like this 02:58:095 (178095|0,178258|0,178747|0,178910|0) - theyre same column ^
03:10:242 (190242|2) - no beat.. please check that part, i can see so many no beat notes It's overmapped intentionally for simplicity
03:29:073 (209073|1,209155|2,209236|3) - i think its not 1/4 It's fine
01:21:410 (81410|1,81573|1,81736|1) - i suggest avoid fixed
01:41:954 (101954|1) - 01:44:236 (104236|2) - fyi, if you mod high bpm song please dont put note while jacking ( you can but must different hand ) no possible fix that makes sense but I agree

Sorry, i dont have pattern suggestions for vocal song, and its long ver, so kinda repetitive
Thanks for the mod!
Topic Starter
Litharrale

Weber wrote:

le mod from testplay

Hard

00:23:693 (23693|3,23693|2) - I feel like this would play a little better if it was only one note, try this: https://osu.ppy.sh/ss/7554676 fixed

00:31:519 - Notes should probably go here and at 00:31:682 - added the first but not the second due to no actual sound

00:44:155 (44155|0) - I think the notes in the music are a little too quiet for this change in rhythm I would just place this on the red tick before 00:44:073 - for consistency sake while I do agree, I think it's fine and adds some variety to the section

00:59:073 (59073|0) - ^ fixed

00:46:519 - Some long notes could definitely go here with the vocals, apply for all later examples I like the gaps, adds emphasis

01:03:149 - LN here 01:04:128 - here and 01:04:454 - ^

01:05:432 - Single note here fixed

01:09:671 (69671|0,69671|3,69997|0,69997|2,70323|0,70323|1,70649|0) - I dunno if it's just because i'm shit but this pattern feels way more frustrating to land than anything else in this difficulty, as well as all of the other uses of this, i'd consider making it a little less dense. I will say that it tripped me up the first few times playing it but now I have no issue with it. This doesn't mean it's a problem though, I'll leave it as is for now but keep it on my radar. All diffs have some variation of this so I don't want to scrap it completely and removing the singles makes it too empty for a "Hard"

01:27:932 - You can probably do some repeating triplet notes here instead of a break and of course some double notes every 8 measures where appropriate I like the break. It's not traditional for mania but I think it fits.

Notes can definitely go 01:54:997 - and 01:55:160 - same as before, added first but not second

02:08:367 - Again there's alot of vocals here you can map to without just leaving them empty same as before

03:08:530 - Triplet section here is pretty absurdly difficult, i'd just settle for 1/2 notes here leading up to 03:13:747 - where it starts to intensify and the doubles kick in mmmm, it might be a little hard but the section isn't meant to be easy. I wont change it to 1/2 notes just because that'll make it easier than the normal but I'll think about possible options

Good luck!
Thanks for the unexpected mod!
Topic Starter
Litharrale

Syadow- wrote:

Mark for mod >w<
ay lith o/
quick mod
[General]

Uncheck widescreen support done
[Normal]

00:02:823 - main sound so u cant to ignore this, add note done

00:09:019 - add note, little odd for this only mapping piano in this section

00:10:976 - double, for emphasis the piano done

00:21:410 - oh man, really hard for normal i guess, so i suggest to remove notes in red thick 00:21:573 (21573|3,21899|3,22226|3) - n re arrange, for consistent ofc n the next section start here 00:22:552 - ex : https://osu.ppy.sh/ss/7555080 It's a normal, not an easy

00:22:552 - double n i suggest to use this pattern (include some mod there ) https://osu.ppy.sh/ss/7555083 ^

00:43:584 (43584|3) - u can ignore this cuz not loud, so remove it's pretty loud

00:44:236 (44236|3) - move to 00:44:155 - trying to avoid blue ticks since lowest diff

00:56:791 (56791|3) - same u can ignore this too I'll keep it

00:56:954 - tbh i can hear sound in 00:56:872 - Blue tick again

01:53:856 (113856|3,114019|2,114182|1) - move to left side for balance done

02:07:552 (127552|3) - move to 02:07:633 - bluetick mapping again

03:00:215 (180215|1,180541|2,180541|3) - swap the notes, 03:00:215 - double for cymbal n 03:00:541 - single done

04:00:541 - u can map until here I can but I wont. Already a long song

[Hard]

00:22:389 (22389|0,22389|1,22715|1,22715|0) - make it single, not loud double for the snare

00:22:878 - double here Leaving it as it to avoid too many doubles

00:34:454 (34454|0) - move to col 4 done

01:26:628 - break ? i suggest to make LN or something that fill the part it's fine

01:39:671 - emp0hasisit's ok

02:09:997 - n 00:46:519 - different ?? inconsistent, make it same n variation pattern than beforeThe piano is different though?

a lot similar pattern owo

Good Luck Lith >w<
Thanks for the mod!
_Stan
Hello~ m4m~ coming

|1|2|3|4|

Normal
  1. 00:05:269 - maybe here have a piano sound? add a note here?
  2. 00:08:367 - IDK why you make 2 notes here, check your Hard and Insane
  3. 01:16:193 - add a note, cuz you make 2 notes every long white-line these parts
  4. 01:44:889 (104889|3) - IDK why this LS stop at here, as for me, I still hear the music goes on
  5. 02:04:617 (124617|3) - not necessary to make double-hit here for Normal
  6. 02:39:671 - add a note
  7. 02:50:269 (170269|0) - 03:05:106 (185106|0,185269|0) - move to col [4] for better balance
  8. 03:06:410 (186410|1,186573|1) - move to col [1]
  9. 03:29:236 - add a note

Hard
  1. 00:05:269 - maybe here have a piano sound? add a note here?
  2. 00:18:476 (18476|0) - move to col [2] for better pattern and staggered like you did here 00:21:084 (21084|3,21410|2) -
  3. 00:27:932 (27932|3,28095|3) - nonsense
  4. 00:57:280 - and 00:57:606 - I think beats are same heavy so keep them similar? ( same problem 01:01:519 - 01:02:823 - )
  5. after part have same problems so I'll ignore

Insane
  1. 00:05:269 - maybe here have a piano sound? add a note here?
  2. 00:42:932 - from here to 00:44:889 - left hand have too many notes, consider to balance it
  3. 01:05:758 - here have a cymbal so you should add a note
  4. 02:44:889 (164889|2,165052|2,165215|2) - tri-hits is awful
  5. 03:00:215 - it's obvious that sound here is louder than 03:00:541 - so add a note at 03:00:215 - to emphasize this
  6. 03:34:454 (214454|1,214617|1,214780|1) - same... tri-hits is awful ( mirror part? )
  7. 03:39:671 - add a note

ok that's all~ nice map and songs

GOOD LUCK~
Topic Starter
Litharrale

_Stan wrote:

Hello~ m4m~ coming

|1|2|3|4|

Normal
  1. 00:05:269 - maybe here have a piano sound? add a note here? even if there is, it's way too faint to hear and a lot more fainter than the other ones ive mapped
  2. 00:08:367 - IDK why you make 2 notes here, check your Hard and Insane hard and insane have LNs. I think this is ok
  3. 01:16:193 - add a note, cuz you make 2 notes every long white-line these parts You're 100% correct but I'll leave it for difficultys sake
  4. 01:44:889 (104889|3) - IDK why this LS stop at here, as for me, I still hear the music goes on lengthened
  5. 02:04:617 (124617|3) - not necessary to make double-hit here for Normal fixed
  6. 02:39:671 - add a note see above
  7. 02:50:269 (170269|0) - 03:05:106 (185106|0,185269|0) - move to col [4] for better balance fixed
  8. 03:06:410 (186410|1,186573|1) - move to col [1] fixed
  9. 03:29:236 - add a note see above

Hard
  1. 00:05:269 - maybe here have a piano sound? add a note here? same as before
  2. 00:18:476 (18476|0) - move to col [2] for better pattern and staggered like you did here 00:21:084 (21084|3,21410|2) - done
  3. 00:27:932 (27932|3,28095|3) - nonsense fixed
  4. 00:57:280 - and 00:57:606 - I think beats are same heavy so keep them similar? ( same problem 01:01:519 - 01:02:823 - ) keeping the same for diff sake
  5. after part have same problems so I'll ignore

Insane
  1. 00:05:269 - maybe here have a piano sound? add a note here? same as before
  2. 00:42:932 - from here to 00:44:889 - left hand have too many notes, consider to balance it fixed
  3. 01:05:758 - here have a cymbal so you should add a notebut it doesnt
  4. 02:44:889 (164889|2,165052|2,165215|2) - tri-hits is awful fixed
  5. 03:00:215 - it's obvious that sound here is louder than 03:00:541 - so add a note at 03:00:215 - to emphasize this fixed
  6. 03:34:454 (214454|1,214617|1,214780|1) - same... tri-hits is awful ( mirror part? ) fixed
  7. 03:39:671 - add a note idk, i kind of like the double ending

ok that's all~ nice map and songs thank you!

GOOD LUCK~
Protastic101
*more like "all you can learn about hitsounds" boop more than anything*
2017-03-15 00:39 Litharrale: Hey I tried to apply your feedback about the hitsounds being too basic so I added in a piano sound and a cymbal to a tonne of spots
2017-03-15 00:40 Litharrale: I also added in a lot of points to vary the hitsound volume to emphasize different spots depending on the musics intensity
2017-03-15 00:40 Litharrale: If you could check it out that'd be sweet, only on the insane diff atm
2017-03-15 00:40 Litharrale: ACTION is listening to [https://osu.ppy.sh/b/1232409 Tia - The Glory Days]
2017-03-15 00:41 Protastic101: give me a sec
2017-03-15 00:41 Litharrale: all g
2017-03-15 00:44 Protastic101: alright, lemme check it out
2017-03-15 00:45 Protastic101: whew, lots of duplicate hitsounds
2017-03-15 00:45 Protastic101: that's a bit of a problem
2017-03-15 00:45 Litharrale: in the folder?
2017-03-15 00:45 Litharrale: I didn't know how else to do it
2017-03-15 00:46 Litharrale: 5 hitsounds and there are points where I need 2 of those hitsounds on the same line
2017-03-15 00:46 Litharrale: so at least one has to be duplicated
2017-03-15 00:46 Protastic101: eh hold on
2017-03-15 00:46 Protastic101: where did you say the hitsounds had to be duplicated? Cause there's a way of getting around that in mania that you can't do in the other gamemodes hue
2017-03-15 00:47 Litharrale: spots like 02:29:236 (149236|1) - here
2017-03-15 00:47 Litharrale: where I need the bass kick and the cymbal
2017-03-15 00:47 Protastic101: ok, do you know how to sample import stuff?
2017-03-15 00:48 Protastic101: control + shift + I to bring up the sample import menu, select whichever note you need to hitsound, and apply it?
2017-03-15 00:48 Litharrale: oh wow
2017-03-15 00:48 Litharrale: that is
2017-03-15 00:48 Litharrale: that's pretty cool
2017-03-15 00:48 Litharrale: Learn something new everyday
2017-03-15 00:48 Litharrale: Alright sweet that's an easy fix then thanks
2017-03-15 00:48 Litharrale: Ignoring the duplicate issues, thoughts on the hitsounds?
2017-03-15 00:49 Protastic101: if you're gonna add a piano sample, go all out and keysound everything else, not just one note lol
2017-03-15 00:49 Litharrale: only did that one cause it's the most prominent one
2017-03-15 00:49 Protastic101: Imo, you don't need the soft-hitfinish.wav if you don't plan on keysounding anything else
2017-03-15 00:49 Litharrale: 01:21:084 (81084|3) - shows up here
2017-03-15 00:49 Protastic101: 00:02:823 (2823|2) - also shows up here :thinking:
2017-03-15 00:49 Litharrale: 01:44:563 (104563|1) -
2017-03-15 00:49 Litharrale: etc
2017-03-15 00:50 Litharrale: yeah but i tried to add a point before it and it broke the thing
2017-03-15 00:50 Litharrale: so ill import it there kappa
2017-03-15 00:50 Protastic101: sample import exists! It's the solution to all your hitsounding woes if you know how to do it right
2017-03-15 00:50 Protastic101: if not, you'll end up getting a map like Mitis - Movements and that makes a hitsounder like me sad
2017-03-15 00:50 Litharrale: No kidding
2017-03-15 00:50 Litharrale: I wish i knew about it before
2017-03-15 00:52 Protastic101: yeah
2017-03-15 00:52 Protastic101: all the more reason for me to finish my hitsounding guide lmao
2017-03-15 00:52 Protastic101: Been working on it all this week and I'm literally getting asked like 5 times a day how to do hitsounds XD
2017-03-15 00:52 Litharrale: oh man a hitsounding guide would be great
2017-03-15 00:52 Litharrale: especially if you include shit like how to sample sounds
2017-03-15 00:53 Protastic101: yeah
2017-03-15 00:53 Protastic101: I plan on going over multiple types of hitsounding
2017-03-15 00:53 Litharrale: >til there's different types of hitsounding
2017-03-15 00:53 Protastic101: Basic, dividing, keysounding, and additive sampling are the four categories I have so far
2017-03-15 00:54 Protastic101: I'ma add more if I can think of any, but I think that covers every single way to hitsound something
2017-03-15 00:54 Litharrale: I know some of those words
2017-03-15 00:55 Protastic101: D:
2017-03-15 00:55 Protastic101: anyways, hitsounds aside
2017-03-15 00:56 Protastic101: I'm surprised there weren't any double or triple hitsounds or tons of inconsistent stuff tbh
2017-03-15 00:56 Protastic101: couple of missing samples but those are just normal errors people make when hitsounding
2017-03-15 00:56 Litharrale: oh there was
2017-03-15 00:56 Litharrale: someone told me to "self mod"
2017-03-15 00:56 Litharrale: worked wonders imo
2017-03-15 00:56 Litharrale: missing samples?
2017-03-15 00:56 Litharrale: got a timestamp?
2017-03-15 00:57 Protastic101: i dont remember where, i just remember there was one hitsound missing around the first kiai when I took a glance at the map
2017-03-15 00:57 Protastic101: lemme see if i can find it
2017-03-15 00:57 Litharrale: ah
2017-03-15 00:57 Litharrale: Most likely
2017-03-15 00:57 Litharrale: if i didnt miss anything I'd be surprised
2017-03-15 00:58 Protastic101: 01:09:345 (69345|2) -
2017-03-15 00:58 Litharrale: wow
2017-03-15 00:58 Litharrale: you must have amazing hearing
2017-03-15 00:59 Protastic101: eh, sure, but more likely it's cause I'm viewing the sample names and listening with music/effect at 15/100
2017-03-15 00:59 Litharrale: fug i never thought to lower all sounds except hitsounds
2017-03-15 01:00 Protastic101: do the opposite when you hitsound, music/effect at 100/15
2017-03-15 01:01 Litharrale: why would you make music louded?
2017-03-15 01:01 Litharrale: louder*
2017-03-15 01:01 Protastic101: cause when you're hitsounding, you want to be able to hear the music above everything else so you know which sample to place on what note
2017-03-15 01:02 Litharrale: Ah ok
2017-03-15 01:02 Protastic101: but you keep effect at a low volume cause you need to be able to tell if a sample is glaringly wrong or if you just need to play the sample once to hear what it is
2017-03-15 01:02 Protastic101: But you know how to view sample names?
2017-03-15 01:02 Litharrale: uh, ctrl-shift-I?
2017-03-15 01:02 Protastic101: no
2017-03-15 01:02 Litharrale: fug
2017-03-15 01:02 Protastic101: go to the view tab at the top
2017-03-15 01:03 Protastic101: https://puu.sh/uJxP4.jpg
2017-03-15 01:03 Protastic101: that
2017-03-15 01:03 Litharrale: I see
2017-03-15 01:03 Litharrale: and it shows the letters on the notes
2017-03-15 01:03 Protastic101: https://osu.ppy.sh/ss/7569297 shows your sample names like that
2017-03-15 01:03 Litharrale: man you BNs really are good at mapping
2017-03-15 01:03 Litharrale: who knew
2017-03-15 01:04 Protastic101: lolno i suk at mapping
2017-03-15 01:05 Litharrale: yellow badge says otherwise
2017-03-15 01:05 Protastic101: 01:26:628 - to 01:37:063 - yeah, unlike in standard or ctb, mania doesn't use break time
2017-03-15 01:05 Litharrale: anyway
2017-03-15 01:05 Litharrale: yeah
2017-03-15 01:05 Protastic101: it's pretty much only for it there's absolute silence in the music
2017-03-15 01:05 Litharrale: ok
2017-03-15 01:05 Litharrale: i mean
2017-03-15 01:05 Protastic101: you can map the 1/2 piano there though
2017-03-15 01:06 Litharrale: Does it have to be changed?
2017-03-15 01:06 Litharrale: I will if it needs to be
2017-03-15 01:06 Litharrale: but I really do like it
2017-03-15 01:06 Protastic101: and no, me being a nominator means Im a competent modder, but Im a really retarded mapper
2017-03-15 01:06 Litharrale: kek
2017-03-15 01:06 Litharrale: 01:04:128 - what about the break here?
2017-03-15 01:07 Protastic101: 01:04:291 - add an LN here and extend it to 01:05:432 - where the note comes in to represent the build up of that whoosh thingy sound, and the LN ends to represent the cut off for the piano
2017-03-15 01:09 Litharrale: done
2017-03-15 01:10 Protastic101: ok, so regarding the kiais and the hitsounds there
2017-03-15 01:10 Protastic101: when I said they were underwhelming, I meant it in the way that there are snares every 2/1 beat like on 01:06:084 (66084|0,66736|0,67389|1,68041|0,68693|0,69345|1) - but there's no snare sample for them
2017-03-15 01:11 Protastic101: https://puu.sh/uJyfx.wav was thinking you could try using this one for it
2017-03-15 01:11 Protastic101: since puush is weird af, just right click and save as to save the sample
2017-03-15 01:11 Protastic101: dunno what you would name it if you end up using it
2017-03-15 01:12 Litharrale: [http://i.imgur.com/Ajbnv3s.png yeah]
2017-03-15 01:12 Protastic101: could change it to soft-hitclap and then make the current soft-hitclap a normal-hitnormal and just change the sample set through the drop down menu above the circle/hold/select buttons
2017-03-15 01:12 Protastic101: yeah, dunno why puush is doing that lol
2017-03-15 01:13 Protastic101: works fine when I send everything in a .zip Q_Q
2017-03-15 01:13 Litharrale: alright got it saved
2017-03-15 01:13 Litharrale: Yeah I'll do that
2017-03-15 01:13 Litharrale: and just apply it through the sample import thingo
2017-03-15 01:14 Protastic101: tbh, life would be way easier if you just renamed the current soft-hitclap to something else cause you'll be using the snare a lot more than the jingle thing
2017-03-15 01:14 Protastic101: btw, is the background from Your Lie in April or something?
2017-03-15 01:14 Litharrale: huh the import didnt work
2017-03-15 01:14 Litharrale: hit apply and it didnt apply
2017-03-15 01:14 Litharrale: Yeah it is, I think it suits the song though
2017-03-15 01:15 Protastic101: you select the note first?
2017-03-15 01:15 Litharrale: I really dont want to have to use a captain earth BG because that show is hideous
2017-03-15 01:15 Protastic101: gotta highlight the notes you want to apply it to
2017-03-15 01:15 Litharrale: yeah I used your timestamp
2017-03-15 01:15 Protastic101: idk what captain earth is lol
2017-03-15 01:15 Protastic101: did you select the sample from the left hand side of the sample import menu?
2017-03-15 01:15 Litharrale: lame anime
2017-03-15 01:15 Protastic101: and then hit apply instead of sample?
2017-03-15 01:15 Litharrale: yeah
2017-03-15 01:15 Litharrale: when i click the note it says it has the sample
2017-03-15 01:16 Litharrale: but there's no noise
2017-03-15 01:16 Protastic101: if you choose to "sample" it, you'll end up with a storyboarded sound
2017-03-15 01:16 Litharrale: interesting
2017-03-15 01:16 Protastic101: did you rename the sample in the folder
2017-03-15 01:16 Litharrale: normal-hitclap
2017-03-15 01:16 Litharrale: just found out you can double click notes to have them play their hitsound
2017-03-15 01:17 Protastic101: in that case, just use the drop down menu on the left hand side
2017-03-15 01:17 Protastic101: to change the sample set and apply the clap
2017-03-15 01:17 Protastic101: https://puu.sh/uJyGo.jpg like that thingy
2017-03-15 01:17 Protastic101: works 10/10
2017-03-15 01:17 Litharrale: oh
2017-03-15 01:17 Protastic101: yeah, no green line abuse needed to change sample sets
2017-03-15 01:18 Litharrale: still not hearing anything
2017-03-15 01:18 Litharrale: gonna restart osu
2017-03-15 01:18 Protastic101: ok
2017-03-15 01:19 Litharrale: ayyy its working
2017-03-15 01:19 Protastic101: yey
2017-03-15 01:20 Litharrale: alright so thats the snares down
2017-03-15 01:20 Protastic101: 00:20:921 (20921|1,21247|1,21573|1,21899|1,22226|1) - k, so when I mentioned stacks, stuff like this is what I mean
2017-03-15 01:20 Protastic101: it's not unplayable but it's not the best either because there's no variation to it
2017-03-15 01:21 Litharrale: jsut back to hitsounds really quick, i seem to have some of the imported sounds on....nothing
2017-03-15 01:21 Protastic101: https://osu.ppy.sh/ss/7569351 you can always try keeping the direction of your stream the same for a while to avoid those kind of stacks
2017-03-15 01:21 Litharrale: in one spot the sound plays before the note
2017-03-15 01:22 Protastic101: if you imported a sample and then renamed it, only silence plays
2017-03-15 01:22 Protastic101: uh
2017-03-15 01:22 Litharrale: perhaps cause I hit sample?
2017-03-15 01:22 Protastic101: press tab and check storyboarded samples
2017-03-15 01:22 Protastic101: if there's an orange note, that's the problem
2017-03-15 01:22 Litharrale: bingo
2017-03-15 01:22 Litharrale: ty
2017-03-15 01:23 Litharrale: ok so these stacks are an issue
2017-03-15 01:24 Litharrale: can I ask why?
2017-03-15 01:24 Litharrale: They seem fine to me but other modders pointed it out as well
2017-03-15 01:24 Litharrale: and they seem almost unavoidable in 4k
2017-03-15 01:24 Protastic101: it leads to a repetitive movement and strains one specific finger more than the others, so the weight is uneven
2017-03-15 01:25 Protastic101: it can be used in some pretty cool ways, but you wanna avoid them if they happen unintentionally
2017-03-15 01:25 Protastic101: just a variation kind of thing
2017-03-15 01:25 Litharrale: Alright that's a good explanation
2017-03-15 01:25 Litharrale: So how many until it's an issue?
2017-03-15 01:25 Litharrale: 4 in a row?
2017-03-15 01:25 Protastic101: use your own judgement for that. I say after 4 in a 1/2 stream, it's excessive
2017-03-15 01:26 Protastic101: after 3 in a 1/4 stream is when you're bordering on me about to shoot the mapper
2017-03-15 01:27 Litharrale: oh man dont look at my first map then
2017-03-15 01:27 Litharrale: I had some hand streams with like 12 in a row
2017-03-15 01:27 Protastic101: lmao
2017-03-15 01:27 Protastic101: it's the mark of every mapper :D
2017-03-15 01:27 Litharrale: added the snare to the first kiai, sounds great
2017-03-15 01:27 Protastic101: should see my first map ever submitted. I've remapped it 3 times I think, and there are still retarded stacks everywhere
2017-03-15 01:27 Litharrale: ok but its gotten rid of the bass for half of them fu
2017-03-15 01:28 Litharrale: haha
2017-03-15 01:28 Protastic101: A good way to avoid stacks is to keep your stream mono directional
2017-03-15 01:28 Litharrale: so im guessing you cant put an imported sound on a note that already has a hitsound
2017-03-15 01:28 Litharrale: Yeah
2017-03-15 01:28 Protastic101: like, the flow direction, whether the notes go left -> right, or right -> left, or even inside out like you find in a 1 3 2 4 pattern
2017-03-15 01:28 Protastic101: yeah, you can
2017-03-15 01:28 Protastic101: cant*
2017-03-15 01:28 Litharrale: well shit
2017-03-15 01:28 Protastic101: sample imports need to be on a separate note from editor claps/whistles/finishes
2017-03-15 01:28 Litharrale: yeah one way streams do feel better
2017-03-15 01:29 Protastic101: single directional streams do get boring after a while though, which is why it's also important to vary stream direction sometimes
2017-03-15 01:29 Litharrale: question
2017-03-15 01:30 Litharrale: I have a note here that needs the import snare and the bass kick
2017-03-15 01:30 Litharrale: and it's only a single note
2017-03-15 01:30 Protastic101: it's pretty much all about finding a balance between holding a direction for just the right amount of time to avoid stacks while also keeping it entertaining
2017-03-15 01:30 Litharrale: what do
2017-03-15 01:30 Litharrale: 01:10:649 (70649|0) -
2017-03-15 01:30 Protastic101: pick the one that's most important cause you can't put both
2017-03-15 01:30 Litharrale: snare it is
2017-03-15 01:30 Protastic101: yeah, often snare takes precedence over the kick
2017-03-15 01:31 Litharrale: mmm you can definitely hear the lack of a kick though
2017-03-15 01:31 Protastic101: 00:23:774 (23774|1,23938|1) - am not hearing where these notes are
2017-03-15 01:31 Protastic101: You could always shield the notes instead, like this https://osu.ppy.sh/ss/7569375
2017-03-15 01:32 Litharrale: I could say I mapped those to the vocals but really I just did it because it feels better
2017-03-15 01:32 Litharrale: Climatic end to the section
2017-03-15 01:32 Litharrale: Should I remove it?
2017-03-15 01:32 Litharrale: shields a good idea for that bit
2017-03-15 01:33 Protastic101: the LNs? Idk, to me, they break the flow because you set up a 1/2 basic rhythm in the section, and those LNs destroy that by making a pause longer than what the player expects
2017-03-15 01:33 Litharrale: no the timestamp you gave at 23s
2017-03-15 01:33 Protastic101: oh yeah, remove those notes at the 23 second mark, I'm pretty sure they're ghost notes
2017-03-15 01:34 Protastic101: well, it's late, so I'ma probs go to sleep now
2017-03-15 01:34 Protastic101: you want me to post log or nah?
2017-03-15 01:34 Litharrale: Go for it
2017-03-15 01:34 Litharrale: wait
2017-03-15 01:34 Litharrale: before you go
2017-03-15 01:34 Litharrale: you mentioned "consistency issues" in your PM
2017-03-15 01:34 Litharrale: What did you mean?
2017-03-15 01:35 Protastic101: o yeah
2017-03-15 01:35 Protastic101: 00:41:628 (41628|0,41628|1) - so this is a kick and you mapped it with a jump, but then 00:41:791 (41791|3) - is also a kick but mapped with a single note only
2017-03-15 01:36 Protastic101: 00:42:443 (42443|1) - similarly, this and 00:42:280 (42280|2,42280|0) - are both kicks but mapped with different chords
2017-03-15 01:36 Litharrale: Noted and fixed
2017-03-15 01:36 Protastic101: 00:44:155 (44155|0,44236|0) - kicks, using only singles. Also a bit unrelated, but you haven't really used jacks at all in the chart so randomly throwing a minijack here isn't the best idea imo, cause the player has absolutely no expectation for it at all
2017-03-15 01:37 Litharrale: ah
2017-03-15 01:37 Litharrale: They're singles because of the jack
2017-03-15 01:37 Litharrale: but if i remove the jack i can make them doubles
2017-03-15 01:37 Litharrale: done
2017-03-15 01:37 Protastic101: 00:44:889 (44889|0,44889|1,44889|3) - concerning this, this is the start of a transitional section, but contrary to what the song would lead the player to believe, instead of being one big finish, it actually loses most of its intensity in the music, so using a triple is like giving it the feeling of a strong end and start to a section when it's the opposite
2017-03-15 01:38 Litharrale: agreed, especially since the end of the song is only a double
2017-03-15 01:38 Protastic101: 00:48:313 (48313|0,48476|2) - these are the same pitch, but mapped in different columns whereas 00:45:704 (45704|1,45867|1) - is the same pitch but stacked
2017-03-15 01:38 Litharrale: They are not the same pitch
2017-03-15 01:39 Litharrale: at least im 94% sure they're not
2017-03-15 01:39 Protastic101: the piano is, I guess you could argue the vocals aren't, but those are way harder to tell since the pitch changes at the very end
2017-03-15 01:39 Litharrale: nah the piano
2017-03-15 01:39 Litharrale: I swear to god
2017-03-15 01:39 Protastic101: 00:55:976 - this section starts a 1/1 steady snare, and you map them with doubles, except for the note here which is a single
2017-03-15 01:40 Litharrale: fixed
2017-03-15 01:40 Protastic101: 00:56:872 (56872|2,58177|0,58421|0,58666|1) - and so on, I feel like you could make all these snare notes jumps, and do a shifting complementary chord thing like this or something https://osu.ppy.sh/ss/7569409
2017-03-15 01:41 Protastic101: 01:08:530 (68530|3,68530|1) - 01:09:182 (69182|2,69182|0) - k, so my actual confusion came from these
2017-03-15 01:42 Protastic101: like, if they're jumps for the vocal, then you're missing them at 01:05:921 - 01:06:573 - 01:06:899 - 01:07:226 - 01:07:552 - and so on
2017-03-15 01:42 Protastic101: if not, then there's no percussion sound to support them
2017-03-15 01:42 Protastic101: 01:09:834 - 01:10:160 - 01:10:486 - and then the stuff I mentioned about flow
2017-03-15 01:42 Protastic101: ok, for reals I should really go to sleep lol
2017-03-15 01:42 Litharrale: Vocal jumps are only when the vocals are 3 stressed syllables
2017-03-15 01:42 Protastic101: talk later if you need to, ima probs be online tomorrow around this time again
2017-03-15 01:42 Litharrale: I did miss a few though
2017-03-15 01:43 Litharrale: alright, I'll PM you after I've fixed all the issues
2017-03-15 01:43 Litharrale: thanks dude
2017-03-15 01:43 Protastic101: np
2017-03-15 01:43 Litharrale: a lot
njoy
you didnt believe me
12.22 Litharrale: i did not put those there
12.22 Litharrale: i swear
12.22 od3x: ima mod 4 u now den
12.22 od3x: _b
12.22 Litharrale: :D
12.22 Litharrale: wait keep in mind that the insane is very different from the hard and norm right now
12.22 Litharrale: made some big changes
12.22 Litharrale: general thoughts though?
12.22 od3x: suggestions on insane
12.23 od3x: only things that were super hitler were the minijacks
12.23 od3x: 01:16:601 (76601|3) -
12.23 od3x: that pattern
12.23 od3x: this was normal level hitler stuff
12.23 Litharrale: yeah no dont worry
12.23 od3x: 01:16:601 (76601|3) -
12.23 od3x: no
12.23 Litharrale: that must've been an artifact from my ctrl v
12.23 od3x: 01:37:063 -
12.23 od3x: this
12.23 Litharrale: definitely wasnt there before
12.24 od3x: :p
12.24 Litharrale: oh
12.24 Litharrale: kek
12.24 Litharrale: originally it was just the LNs
12.24 Litharrale: but someone was like
12.24 Litharrale: "you should add jacks"
12.24 Litharrale: and now there are jacks
12.24 od3x: "you should add something other than jacks"
12.24 od3x: imo felt really out of place
12.24 od3x: but I do think some spamming fits there
12.25 od3x: maybe only layer in the bass drum
12.25 Litharrale: yeah i agree with you
12.25 od3x: and vary the positions
12.25 Litharrale: but like
12.25 od3x: 01:41:791 -
12.25 Litharrale: what could i replace it with?
12.25 od3x: this part was pretty fun
12.25 Litharrale: ayyy
12.25 od3x: well
12.25 Litharrale: two least favourite parts are those jacks
12.25 Litharrale: and
12.26 Litharrale: 01:46:438 (106438|2) - this stream
12.26 od3x: _b
12.26 od3x: as for changing the jacks,
12.26 od3x: I would take off every other not
12.26 od3x: e
12.27 od3x: and just use the bass drum every beat
12.27 Litharrale: guaranteed I'd get mods being like "why no note here when same sound??!"
12.27 od3x: ie.
12.28 od3x: https://osu.ppy.sh/ss/7570061
12.28 od3x: yeah
12.28 od3x: then you just have to explain them why you did it that way
12.28 Litharrale: hmmm
12.28 od3x: that does require that you believe its the best way thou
12.28 Litharrale: ill save your image and show it to the BN thats helping me
12.29 od3x: ohgad
12.29 Litharrale: well as is i think it's just an odd difficulty spike
12.29 Litharrale: so a change is needed
12.29 Litharrale: i cant go to nothing
12.29 Litharrale: so your way is probably best
12.30 od3x: wait
12.30 Litharrale: OH MY LORD
12.30 Litharrale: I LOVE THE BGS
12.30 *Litharrale is listening to [https://osu.ppy.sh/b/1234573 Camellia - crystallized]
12.31 Litharrale: OH THATS FUCKING AWESOME
12.31 od3x: you count the jacks as diff spikes and not the infinite hand/jump stream?
12.31 od3x: lol
12.31 Litharrale: yeah no thats e-z p-z
12.31 Litharrale: only noobs liek you cant you do it
12.31 Litharrale: lamooo
12.31 od3x: ayyyyyyyy
12.31 od3x: aras did hitler his diff thou so dunno what im gonna do about that
12.31 od3x: but back to the mod
12.31 Litharrale: [http://i.imgur.com/lT47uuR.jpg dude your bg is so fucking perfect]
12.32 od3x: 03:18:421 (198421|1) - you could turn this into a LN
12.33 od3x: and later, 03:24:182 (204182|2,204182|0) -
12.33 od3x: im not sure those need doubles
12.34 od3x: 03:24:834 (204834|2,204834|3) -
12.34 Litharrale: dude your map is so fucking cool
12.34 od3x: same with the whole pattern basically
12.34 Litharrale: ok back to mod
12.34 Litharrale: 03:18:421 (198421|1) - what would the LN be mapping? her breath?
12.34 Litharrale: 03:24:182 (204182|2) - it'd break the theme
12.34 od3x: the bass slide?
12.35 od3x: 2. and thats why you nerf the whole thing
12.35 od3x: not just that part
12.35 Litharrale: the BN called me out on not vocal emphasizing those ones
12.35 od3x: lul
12.35 Litharrale: >nerf
12.35 Litharrale: woah now
12.35 od3x: 03:18:421 (198421|1) -
12.35 od3x: this thing
12.35 od3x: has a bass slide on it
12.35 Litharrale: thats my baby right there that is
12.35 Litharrale: i cant hear it
12.36 od3x: kek
12.36 Litharrale: oh wait shit yeah i can
12.36 Litharrale: holy shit you're right
12.36 Litharrale: wtf how do you hear these things
12.36 od3x: magic
12.36 od3x: and soundwhoring headset
12.36 Litharrale: i'll leave it though only because I like the blank before the chorus
12.36 Litharrale: feels goat
12.36 od3x: does too
12.36 od3x: fair enough
12.36 od3x: but those are all the things that came to me from this edit
dank secrets
12.36 od3x: does too
12.36 od3x: fair enough
12.36 od3x: but those are all the things that came to me from this edit
12.37 od3x: spamming logs to thread
12.37 od3x: 2sec
12.37 Litharrale: kk
12.37 Litharrale: btw if you're gonna mod my map, do the normal and hard
12.37 Litharrale: cause a BN scoured this for 2 hours
12.37 Litharrale: so you'd have to be pre fukin good to spot something he didnt
12.37 od3x: uhh
12.38 od3x: i literally just modded
12.38 od3x: but I can check out the easier diffs too
12.38 od3x: irc ftw
12.38 Litharrale: true
12.38 Litharrale: you dont have too
12.38 Litharrale: if you want to
12.38 od3x: i doo want too
12.38 Litharrale: if you dont want to*
12.38 Litharrale: fuck
12.38 od3x: kappa
12.38 Litharrale: i can
12.38 Litharrale: not
12.38 Litharrale: type
12.38 od3x: hey
12.38 od3x: i know that feeling
12.39 od3x: how do you map with such little timeline zoom
12.40 od3x: LOL
12.40 od3x: well now I realized how you mapped this so fast
12.40 Litharrale: see more
12.40 Litharrale: think more
12.40 Litharrale: oh shit
12.40 Litharrale: no
12.40 Litharrale: dont tell anyone
12.40 Litharrale: no ones realized yet
12.40 Litharrale: not even the bn i dont think
12.40 od3x: you must be australias fastest copy paster
12.40 od3x: xD
12.40 Litharrale: FUCK
12.40 Litharrale: in my defense
12.41 Litharrale: the sections are practically identical in the song
12.41 Litharrale: so i mean
12.41 Litharrale: y'know
12.41 od3x: i'now
12.41 Litharrale: >_>
12.43 od3x: im not going to add this to the irc mod
12.43 od3x: but
12.43 od3x: add ln here on normal
12.43 od3x: 01:05:432 -
12.43 od3x: prolly on 2
12.43 od3x: 0123
12.44 Litharrale: not a single?
12.44 od3x: that would be lame
12.44 Litharrale: b-but the insane has a single
12.44 od3x: and even more ctrl-c ctrl-v
12.44 od3x: so does hard
12.44 od3x: LUL
12.44 od3x: and ln is cooler
12.44 Litharrale: also dont forget with the normal
12.44 Litharrale: im on 1.99 stars
12.44 od3x: just because its so prominent
12.44 Litharrale: if it gets to 2.00 stars
12.44 Litharrale: im fucked
12.44 od3x: oh boy
12.44 Litharrale: so if you tell me to add something
12.44 Litharrale: oh boy
12.44 od3x: i get to nerfhammer ur shit
12.45 Litharrale: ye
12.45 od3x: best part is
12.45 od3x: ln doesnt even push it over
12.45 od3x: youre safe for now
12.45 od3x: imo just make it ln for hard and insane too
12.45 od3x: its so gud
12.45 od3x: :X
12.46 Litharrale: sweet
12.46 Litharrale: hmmm
12.46 Litharrale: ln
12.46 Litharrale: or single
12.47 Litharrale: normal ill add an ln
12.47 Litharrale: on insane ill keep the single cause there's alreadyt an ln there
12.47 od3x: (╯°□°)╯︵ ┻━┻
12.47 od3x: 02:05:758 -
12.47 od3x: this part
12.47 od3x: are you absolutely feeling the doubles on a snare
12.48 Litharrale: is that not correct
12.48 Litharrale: rather the snares on the double rather than the bass
12.48 od3x: the first and the last ones have bass
12.48 od3x: 02:06:899 (126899|1,126899|0,127389|0,127389|1) -
12.48 od3x: im pretty sure these dont
12.48 od3x: :thinking:
12.49 od3x: nah
12.49 od3x: only the second one doesnt have it
12.49 od3x: but still
12.49 od3x: that would be an easy spot to nerf norm
12.49 Litharrale: my brain is mush i dont undersaand
12.49 Litharrale: oh no i dont need to nerf norm
12.49 Litharrale: unless like
12.49 od3x: 02:06:899 (126899|0,126899|1) -
12.49 Litharrale: we add something hard enough
12.49 Litharrale: that it goes 2.00
12.49 od3x: this one does not have bass
12.50 od3x: since bass always on white tick
12.50 Litharrale: yeah but it has snare
12.50 od3x: waaaaauuuuww
12.50 od3x: woooooooow
12.50 od3x: a
12.50 od3x: snare
12.50 od3x: O.O)_b
12.50 od3x: just nerf the jump and i can stop this tantrum
12.51 Litharrale: w-which one
12.51 od3x: 02:06:899 (126899|0,126899|1) -
12.51 od3x: stuttering wont help boy
12.51 od3x: the BN will come for your neck
12.51 Litharrale: but what about the other jumps
12.51 od3x: they have bass
12.51 od3x: you can keep them
12.51 od3x: but imo they just dont need emphasis on norm
12.52 Litharrale: oh fuk you're right
12.52 Litharrale: hmmm
12.52 Litharrale: ill make it a single and see how it plays
12.52 Litharrale: alright changed
12.52 od3x: aight
12.52 od3x: also, spam your tags onto the other diffs aswell
12.53 od3x: 03:11:628 -
12.53 od3x: here
12.53 Litharrale: different diffs have different tags?
12.53 Litharrale: til
12.53 od3x: you swapped the doubles onto non-kick drums
12.53 od3x: on accident prolly
12.54 od3x: they dont have diffirent
12.54 od3x: just separate
12.54 od3x: for some weird reason
12.54 Litharrale: no it was on purpose
12.54 Litharrale: doubles on every second white tick
12.54 od3x: well it sounds weird
12.54 Litharrale: for simplicity
12.54 od3x: yeah but listen to that part again
12.54 od3x: you noted the ticks that DONT have the kick
12.54 od3x: lul
12.54 Litharrale: oh shit
12.55 od3x: xd
12.55 Litharrale: fixed
12.55 Litharrale: fug
12.55 od3x: do I even dare to check that on hard
12.55 od3x: seems like the BN didnt even check the map
12.55 od3x: keepo
12.55 Litharrale: i'd love it if you did so the bn doesnt roast me
12.55 Litharrale: nah he just helped me with the insane
12.55 Litharrale: :^0
12.55 od3x: you mapped everything on hard
12.56 od3x: but wtf
12.56 od3x: 03:17:497 -
12.56 od3x: on hard
12.56 od3x: xD
12.56 od3x: you mustve been tired
12.56 od3x: that LN snapping
12.56 Litharrale: wut about it
12.56 Litharrale: hey now
12.56 Litharrale: you listen
12.56 Litharrale: it ends on the
12.56 Litharrale: 1/6 tick
12.57 od3x: meh
12.57 od3x: just feels better on the fourth
12.58 Litharrale: fine you win
12.58 Litharrale: upbeat it is
12.58 od3x: since it ends with the piano aswell
12.58 od3x: oo
12.58 od3x: ah
12.58 od3x: oh
12.59 od3x: you only mapped the ln 1/6
12.59 od3x: that was a bold move cotton
12.59 Litharrale: ur just ignrent
13.00 od3x: u hav kangaruus in ur hat and spiders in shuus
13.00 od3x: 03:22:715 -
13.00 od3x: hard
13.00 od3x: maybe move the singles next to the starting ln
13.00 od3x: lamo jack on 0
13.01 Litharrale: you sure?
13.01 od3x: yea
13.01 Litharrale: I thought it'd be easier having the singles on the same finger
13.01 od3x: https://osu.ppy.sh/ss/7570161
13.01 od3x: it is
13.01 od3x: they are just lamer than u
13.02 od3x: hue hue hue
13.02 Litharrale: i mean it looks prettier
13.02 Litharrale: but
13.02 Litharrale: idk if its easier
13.02 od3x: hard players dont play with their feet
13.02 Litharrale: wait
13.02 od3x: all of them atleast
13.02 Litharrale: this isnt normal
13.02 Litharrale: what the fuck
13.02 Litharrale: changed
13.02 Litharrale: kek
13.02 od3x: do you THINK with your feet?
13.02 od3x: since there dont seem to be much "braining" going on right now
13.02 od3x: xd
13.02 Litharrale: atm i dont even thunk
13.03 od3x: we bros
13.03 od3x: 03:33:149 -
13.03 od3x: do the same treatment to this one
13.03 Litharrale: dw
13.03 Litharrale: already worked my magic
13.03 Litharrale: and by magic
13.03 Litharrale: i mean
13.03 Litharrale: ctrl c
13.03 Litharrale: ctrl v
13.03 Litharrale: :^)
13.03 od3x: burn the witch
13.04 od3x: inb4 your school teachers have a chat with peppy and the BN's about your "magic"
13.04 Litharrale: kek
13.04 od3x: it all crumbles
13.04 Litharrale: i dont think any of my profs know my name
13.05 od3x: ezio auditore
13.05 Litharrale: ....
13.05 Litharrale: AC2?
13.05 Litharrale: your hurting my brain even more
13.05 od3x: your real name
MEGAtive
Marked for mod

EDIT: Actually my headphone is broken so next time, then
Todestrieb
Spotted a little mistake, not worth a kudosu I guess, but since I also gave some IRC feedback and pattern suggestion, do as you please:

Why aren't you putting a note at 01:49:943 - , but putting one at 01:52:552 (112552|0) - ? You should decide if you follow the piano and delete the second one, or follow the little "thingy thing sound" and put a note on the first. Same applies to 01:49:780 (109780|0) - and to 01:54:997 - . You should check that part again and decide what instrument you are following. :oops:
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