No.1.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.
Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.
If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.
Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.
If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.