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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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Sonnyc
No.1.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.

Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.

If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.
Topic Starter
GIDZ

Sonnyc wrote:

No.1.
00:40:167 (1,2) - I'd recommend you to use a same base spacing in the same section. Compare with the similar spacings of 00:35:722 (1,2) - 00:41:648 (1,2,3). Adjust this to 1.3x for consistency please.
00:44:611 (1,2,3,4,5,6) - 00:38:685 (1,2,3,4,5) - The music presents a similar feature, with the vocal "we are number one". Despite consistency of the music, the map does not show some kind of similarity inside the pattern. 00:38:685 (1,2,3,4,5) - this is some rotated symmetry pattern, while 00:44:611 (1,2,3) - is just random sliders. If the inconsistency was due to the difference of between 00:45:537 (4,5,6) and 00:39:611 (1,2), you could've made a similar pattern with a variation on that part. Just using an entirely different with no relationship at the similar part of the song didn't created a structure in your map.
00:54:611 (5,1) - tbh, I've got no idea why this contains such a wild jump while (1) isn't having some strong beat in the song to demand such. Also keep in mind that this was one of the biggest jumps in this map. Do you really think this part of the song calls for that?
00:59:704 - Unlike other vocal parts, this is containing a vocal at a blue line. And your mapping isn't really reflecting such difference. Two 1/2 sliders of 00:59:426 (1,2) is the similar with 00:57:945 (1,2) but the music is slightly different. Maybe you were giving more emphasis on the drums, but that doesn't mean you can just ignore the other consisting part of the song that creates a difference.
01:12:019 (2) - 01:54:982 (2) - Using a 1/4 slider as an artificial beat feels forced a lot, but this is just a personal opinion.
01:14:241 (1,2,3) - Spacings are noticably inconsistent. Use a consistent spacing according to a base spacing. Also don't forget to set it consistently with 01:18:685 (1,2) too.
01:14:982 (3,4,5,6) - You are using a center based jump here, and with a really inconsistent spacing between (3,4) and (4,5). While no musical difference being accompanied, this didn't looked some intentional mapping but some unpolished inconsistency. Since this pattern isn't forming some visual shape atm, just keeping the spacing consistent helps in organizing stuffs.
01:25:815 - 01:26:000 - Why didn't you mapped these? It felt quite weird to happen since you've almost never ignored a drum roll.
01:37:945 (1,2,3) - Spacings.
01:46:093 (4,5) - 01:46:834 (1,2,3) - 01:50:167 (2,3) - You will really want to think of a "consistent base spacing" for 1/2 objects. These are just unpolished. 1.00x? 1.10x? 1.20x? Just a consistent ONE please. Such difference are just inconsistencies which creates no structure inside a same section.
01:44:519 (2) - Overmapped object. Remove this please. Actually there is some similar beat around here, but it isn't 1/4. Better just not mapping it than using an inaccurate snapping.
02:24:797 (3) - 02:36:649 (7) - I know that a beat exists in the song, but considering the start of the stream contains a clap sound, it quite felt as if you were going to majorly follow the drum beats of the song. Just equally making the non-drum existing beat inside the stream didn't felt the music being properly expressed. Remove these objects, and get the drums expressed properly. Or at least insert some hitsound here not to indicate this is apart from the drums.

Not so bad, but neither anything really good enough to belong in the ranked category in my eyes. Technical skills are the ones you can improve on your future mappings. For example, the spacing concept is the one of the basic basics of mapping, but there were several spots which didn't even reached the minimum understanding. At least, the map contained some concept of a structure, yet not so strong. Popping over quality issues.

If you still want to get this ranked, 1) improve your overall mapping and make this mapset a very good quality to get my nomination 2) or just found 2 extra bns who agree with the current design.
Hmm, since there is a lot of opposition with this map, I'm gonna remap it~ Tks for checking, I'll notify you when I finish with remap.
jack5osu
Note: none of these mods address anything map-breaking, therefore they are all optional.

All maps
Consider shortening the audio track to start at "Are you- a real villain?" instead of including the Lazy Town intro.
There is no background video.

Normal
Consider sustaining the drum roll at 01:02:574 by either changing it to a hold or adding 4 more circles, each 1/2 a step away from each other.

Hard
The fast drum rolls, for example at 00:36:648, might be a bit too hard to pull off for this difficulty.
The circle at 00:45:722 does not connect the circles after and before it well.
The net is thrown at 01:39:797 and lands at 01:40:167, so stringing a hold between these times might be a good idea.
Some drum sounds are missed at 02:07:111 and 02:07:389.

No.1
The fast drum rolls in Hard are not present in the No.1 difficulty.

Thanks for reading, can't wait to see this map updated!
Koiyuki
加油
Topic Starter
GIDZ

jack5osu wrote:

Note: none of these mods address anything map-breaking, therefore they are all optional.

All maps
Consider shortening the audio track to start at "Are you- a real villain?" instead of including the Lazy Town intro.
There is no background video. I want the original full thing there tho, feels incomplete if I cut off some parts of it


Normal
Consider sustaining the drum roll at 01:02:574 by either changing it to a hold or adding 4 more circles, each 1/2 a step away from each other. Not good for diff spread..

Hard
The fast drum rolls, for example at 00:36:648, might be a bit too hard to pull off for this difficulty. What do u mean, there are only 1/2 sliders there lol
The circle at 00:45:722 does not connect the circles after and before it well. Intentional as there is a same sound repeated here sos I chose to stack.
The net is thrown at 01:39:797 and lands at 01:40:167, so stringing a hold between these times might be a good idea. Not necessary imo :v
Some drum sounds are missed at 02:07:111 and 02:07:389. Intentional for diff spread purposes~

No.1
The fast drum rolls in Hard are not present in the No.1 difficulty. Where?

Thanks for reading, can't wait to see this map updated!
vipto
the remap is way better, well done
Sonnyc
was the remap done only on the kiai section, or was done at the whole map?

anyways, the remap of the kiai section feels better for me. Still not the status that I would directly nominate, but at least you can ask the former nominator for a rebubble after some community feedbacks.

If the remap was partial, I hope you can take a look at sections of 00:49:056 ~ 00:57:760 and 01:33:500 ~ 01:39:426. Think these parts could get more polished as the other one. Another thing was that the difficulty of these section felt a little higher than the kiai because of some consecutive circle jumps of 00:54:426 (3,4,1) - 00:55:722 (3,4,5,6) - 01:36:093 (4,5,1) - . Not sure if it was intended.

This is all, and I wish you good luck.
Topic Starter
GIDZ

Sonnyc wrote:

was the remap done only on the kiai section, or was done at the whole map?

anyways, the remap of the kiai section feels better for me. Still not the status that I would directly nominate, but at least you can ask the former nominator for a rebubble after some community feedbacks.

If the remap was partial, I hope you can take a look at sections of 00:49:056 ~ 00:57:760 and 01:33:500 ~ 01:39:426. Think these parts could get more polished as the other one. Another thing was that the difficulty of these section felt a little higher than the kiai because of some consecutive circle jumps of 00:54:426 (3,4,1) - 00:55:722 (3,4,5,6) - 01:36:093 (4,5,1) - . Not sure if it was intended.

This is all, and I wish you good luck.
90% of the map was remapped, I've only kept some parts that rly fit the song. Tks for the check, I'll take a look at this mod too later~ :D
Topic Starter
GIDZ

- G I D Z - wrote:

Sonnyc wrote:

was the remap done only on the kiai section, or was done at the whole map?

anyways, the remap of the kiai section feels better for me. Still not the status that I would directly nominate, but at least you can ask the former nominator for a rebubble after some community feedbacks.

If the remap was partial, I hope you can take a look at sections of 00:49:056 ~ 00:57:760 and 01:33:500 ~ 01:39:426. Think these parts could get more polished as the other one. Another thing was that the difficulty of these section felt a little higher than the kiai because of some consecutive circle jumps of 00:54:426 (3,4,1) - 00:55:722 (3,4,5,6) - 01:36:093 (4,5,1) - . Not sure if it was intended.

This is all, and I wish you good luck.
01:36:093 (4,5,1) - Changed the notes to 1/2 slider.

The rest are intentional, like the jumps at 00:54:426 (3,4,1) - 00:55:722 (3,4,5,6) - to emphasize vocals.
As for 00:49:056 ~ 00:57:760 and 01:33:500 ~ 01:39:426 , I dun see any issues to polish since the patterns are consistent and follows the music.
vipto
Want me to take a look again?
Topic Starter
GIDZ

viptwo wrote:

Want me to take a look again?
If you have time lol why not
caned
Was better before
Topic Starter
GIDZ

caned wrote:

Was better before
Well it was my choice to map it again cuz many mappers found this to be in "low quality". Maps dun have to be fun to follow the music but at the same time why would anyone wanna play the map if its boring as hell. I've just chosen quality instead of "fun". Tho you didnt specify wat was "better" :P
Simuzax
the old version jumps were so fun :(
XVoIR
honestly right now it's boring to play :/ it feels like sliders only with occasional circles
Rizia
no kd

[no1]
  1. 00:58:685 (3,4) - circle for vocal
  2. 01:25:352 (1) - tail clap
  3. 02:19:426 (1) - ^
  4. 02:02:480 (4) - 02:02:665 (6) - 02:02:758 (7) - unsnapped
  5. 02:23:871 (1,2,3,4) - jumo angle not pretty good, it will be better if exchange 1,3 and 2,4 position
its good
not too much thing want to point out
call me back when you feel ready
Topic Starter
GIDZ

Rizia wrote:

no kd

[no1]
  1. 00:58:685 (3,4) - circle for vocal Keeping consistent with 00:52:019 (1,2,3,4) -
  2. 01:25:352 (1) - tail clap
  3. 02:19:426 (1) - ^
  4. 02:02:480 (4) - 02:02:665 (6) - 02:02:758 (7) - unsnapped
  5. 02:23:871 (1,2,3,4) - jumo angle not pretty good, it will be better if exchange 1,3 and 2,4 position
its good
not too much thing want to point out
call me back when you feel ready
Others all fixed tks Rizia
Rizia
rebubbled
Koiyuki
rechecked & requalified
Pachiru
That look pretty neat, congratulations, I guess there will be other mapset with this song, but congratz anyway :3
TicClick
this map will benefit from having its online offset set to +15, correct me if I am wrong
Gaia
geesus
Kyouren
Gratzz!
Nakano Itsuki
We are Number Gee
goink
congrats on qualified - this is just about the only map for this song that is rankable. Good luck on ranked!

Edit (6 hours after): It's ranked now congrats!
h3oCharles
Grats on ranking! And it got #3 on most played!
AngelXz
8-)
Voli
memes
Seni
Xd bolibear
Stox123
fuck this
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