oops yeah that's my mistake for adding the note, i added the bell but forgot the finish on the start. Placed but not gonna pop since it's so minor.
Im not sure if hes okay with it but don't just say its yours?/??Ongaku wrote:
Never knew he mapped it by himself, but I promise you i made the ending slider myself. If its really such a big deal, im willing to remap the slider.
They are identical but sure.Ongaku wrote:
Its mine because i mapped it?? I will say its inspiration from his slider, but i mapped it in my own vision with the two stars.
Hikaru Rose wrote:
Why would you collab with someone else but keep parts from EphemeralFetish in your map?
Shiirn wrote:
Hikaru Rose wrote:
Why would you collab with someone else but keep parts from EphemeralFetish in your map?
kindly, first off, fuck off - thanks
second off, i did not like ongaku's slider replacement for fetish's, and decided to leave the current one. It is my fault for not clarifying, but of course, i disappeared due to real life circumstances and didn't really explain to anyone. - understandable
third off, me and ongaku are going to create a replacement together that will thematically have the same two-star concept that i suggested to fetish - that's nice to hear!
fourth off, i wasn't pressing to rank it with fetish's slider so don't get all indignant like a little bitch - Fetish was planning on ranking his before his restriction so don't insult me for.. Nothing??
fifth, it was exactly one slider that was not replaced, so fuck off again - 01:50:069 (1,2,1,2,3,4,5) - first thing I recognized. I could try and look for more but I have better things to do !!
i'm like 90% sure that's either mine or something me and fetish did to tie the parts together. The bookmark locations are not hard changes, i often work with a collab partner to mesh parts together more fluidly. There isn't a raw "He did this I did this line" for most of the map because at the time we worked together and until he started prioritizing trying to get into Ayyri's pants more than communicating with me like a human being, things like 03:42:655 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - were basically both our creations (alright for that bit i basically made an ugly concept and he cleaned it up lol)Hikaru Rose wrote:
01:50:069 (1,2,1,2,3,4,5) - first thing I recognized. I could try and look for more but I have better things to do !!
20:00 Shiirn: what u think
20:00 fdsfd: idk
20:04 fdsfd: sry i suck too much at mapping to do a half-assed mod.. maybe a 1/12-assed mod?? ?
20:05 Shiirn: lol
20:05 Shiirn: idc i just want it to look like stuff is being suggested
20:05 Shiirn: the map is pretty much perfect
20:08 fdsfd: 01:48:862 (1,2,3,4) - going into 01:49:207 (1,2,3,4) - doesn't make sense to me bc the pitch is raising and the music is building up to the drop but 01:49:207 (1,2,3,4) - is less spaced i dont understand help
20:09 Shiirn: mmm
20:10 Shiirn: not my part but generally ongaku likes to have the last bit of the breakdown kill the momentum to emphasize it even more than just spacing it out like crazy
20:10 Shiirn: whether it's an effective technique is debatable, but he's consistent about it
20:10 fdsfd: ok lol
20:10 Shiirn: 04:39:207 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,1) - he does the same here
20:15 fdsfd: 01:53:000 - i think there should be a circle here so its not rhythmically awkward for the player
20:15 fdsfd: sry for late reply i had to think about it xd
20:15 Shiirn: yeah well
20:15 Shiirn: i thought about that a lot too
20:15 Shiirn: and there's no beat in the music and the pause is there on purpose
20:16 Shiirn: so the map's getting one too
20:16 Shiirn: you're not the first, and likely won't be the last, to point that out
20:16 Shiirn: my answer will remain steadfast, though
20:16 fdsfd: .
20:16 Shiirn: .
20:19 Shiirn: i mean, if that makes sense? e_e
20:19 fdsfd: 02:33:690 (1,2,1,2,1,2,3) - this should be mapped with a stream imo the 1/4 sliders don't really fit
20:20 Shiirn: he felt that a stream outright was too intense, but i'm a bit concerned with his over-streaming in other bits and will be talking to him about it
20:23 fdsfd: 03:21:621 (6,7) - this jump is too spaced for this part
20:24 Shiirn: yeah its a bit much
20:24 Shiirn: moved a bit
20:24 fdsfd: along with these jumps too 03:42:138 (2,3,4) -
20:25 Shiirn: nah those are fine
20:25 fdsfd: also 03:41:276 (1,4) - stack pzl
20:25 Shiirn: idk how they got unstacked wtf
20:27 fdsfd: 03:54:724 (2) - second white joint thing should be pushed a bit up so it doesn't look like a wavy slider with a birth defect wtf..
20:27 Shiirn: it's....not THAT bad, but fixed
20:27 fdsfd: im very picky about my sliders
20:28 Shiirn: yeah well
20:28 Shiirn: don't assume everyone else can notice tiny ass imperfections that are hard to notice without outright selecting the slider and snorting your computer screen to check that the lines are level
20:28 Shiirn: just... my advice
20:28 Shiirn: lol
20:28 Shiirn: still, fixed tho
20:29 fdsfd: i can notice in-game xd
20:29 Shiirn: sure
20:30 fdsfd: 03:56:276 (1) - less curve for a e s t h e t i c [https://u.nya.is/yyfhcx.png like this] or something that would match 03:57:138 (1,2,1,2) -
20:30 Shiirn: ok
20:32 fdsfd: 03:57:828 (1) - should be made into a less autistic wavy slider [https://u.nya.is/rrpqol.png like this]
20:32 Shiirn: i like it this way
20:33 Shiirn: also, furries crying autistic is a bit of a joke
20:33 fdsfd: thx
20:36 fdsfd: 04:06:104 (1,1) - i like this
20:36 Shiirn: well it happened earlier in the map too
20:36 fdsfd: ye
20:37 fdsfd: i didn't look at it much until i saw a 1 pixel off thing and almost told u to fix xd
20:43 fdsfd: 02:01:621 (3) - sorry for nitpicking but i think it would look better if the slider looked a bit more like [https://u.nya.is/iipkrz.png this] so it wouldn't look like quasimodo sitting in the park
20:43 Shiirn: hahahahaahahahahah no fuck no
20:43 Shiirn: lo
20:44 Shiirn: it's intended to be bent out of shame
20:44 Shiirn: shape
20:44 fdsfd: shame
20:44 Shiirn: and i'm sorry it looks like complete ass to you and you want it to fit your ideals of cleanliness :s
20:45 fdsfd: ok i'm done do i get a cookie
20:46 Shiirn: since i changed a thing u can post and get kd
20:46 Shiirn: lol
20:46 Shiirn: with a chatlog
20:47 fdsfd: yea
20:47 fdsfd: that's what i'm doing
20:47 fdsfd: thx 4 the 🍪 <---- this is a kd cookie
The 1/6 snappings in that area are to heavily emphasize how the growls in that section are all offbeat. They play next to no differently from normal 1/4s, but feel different when going along with the music. The 1/6 sliders follow the growls, which occur in sets of three in tune with the rest of the rhythm, a grand total of twice. (Also, I don't really hear any actual beats on the blue ticks with them. If I did, I would have just scrapped the 1/6 idea and used faster 1/4s, but as-is I think it works out neatly. I'll change it if absolutely necessary though.)Lasse wrote:
as "requested" I guess?
is the hp4 really needed? I didn't check but it would probably still be passable with hr if you use 5. I mean I played through the map and there were so many spots where I missed a lot and was expeting to fail but nothing happened lol I am a firm proponent of team "fuck HP drain anyway". I'll set it to whatever BNs want it to be set to to rank it, I 100% don't care what that particular setting is set to.
00:46:707 (4) - does this really need to be mapped? you ignore all the other background 1/4 here and it just seems a bit unfitting together with the 1/4 on 00:46:535 - seeming more noticeable/similar but skipped Originally I was going to have triple emphasis much more consistently but decided against it and never really looked into changing this set because I still felt like it fit (since really it fits either way, it's just inconsistent). I changed it.
01:05:931 (2,3) - map such different sounds, but are pretty much the same? how about just doing http://lasse.s-ul.eu/xdW5c7Jj.jpg here? that would make the sounds on the remaining repeat stand out much more I think The sounds themselves are similar enough, and in the background enough, that making them completely different would just be overkill. I prefer the combo being a simple off-beat pair of repeat sliders, as it builds up better into the next section than having another offbeat 1/2. I wanted to have the 1/4s because of the background waving sound, but actual streams would overkill it.
02:34:466 - there is still some blue tick emphasis stuff goin on and current rhythm felt a bit too bland for that. maybe something like http://lasse.s-ul.eu/BTXZTHQI.jpg ? Bit similar for 02:33:690 (1,2,1,2) - I think, but the more I listen to it trying to figure things out the more unsure I get so lol This is a massive No from me because in no other point in the map does this kind of double-double click pattern happen. It'd be completely unique and inconsistent with the rest of the map, and as it stands now, this "buildup" is more of a "builddown" and having the 1/4 sliders become an entirely unique rhythm in the track would rather be counter-productive to bring down the intensity. I'm open to moving the yellow pair of sliders to potentially make the actual kick sounds at the end "properly emphasized", though. Lemme know what you think.
02:39:897 - mute tail? considering stuff like 02:40:931 - is muted this probably should be too This was an oversight from Karen's mod. We raised the volume from 5% already to make the sliderticks "barely audible" and I forgot to silence the ending.
03:20:587 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - seems a bit overspaced overall considering it's only start of the buildup, drums are 1/1 and melody stuff is similar to before. I mean it seemed way harder and intense than 03:27:483 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - (except rhythm from the 1/4 sliders) which is much more pronounced in the song I actually disagree. I feel like the spacing is suitably large, as this section is very energetic for a buildup section, and near the ending the pitch and tone are actually lower as it builds into the different rhythm buildup in the next section. This section has high spacing, but it's not difficult spacing.
03:36:362 (4,1) - movement into this seems a bit too harsh, even with how emphasized 1 is, you could rotate 03:36:449 (1,2,3) - by like -15° http://lasse.s-ul.eu/oa2JC5Ep.jpg Moved 03:36:104 (1,2,3,4) - to make it more consistent with the other streamhops and simultaneously make 4->1 be less harsh.
03:39:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - kinda wish this was made out of 1/8 sliders instead of circles since something similar was done on 02:22:311 (1,2,3,4) - , but might suck too much for playability in such a long and spaced stream lol My sentiments exactly. It'd be way too long of a 1/8 stream and putting it only near the end would make no sense consistency-wise, so I elected to just have it be differently patterened out.
03:39:897 - shouldn't you switch to the red/blue/.. combocolors here already cause of strong beat and 1/8 stuff? Woops, yeah, that one red 1234 should be a full red, not pale red, the rest is clean.
03:42:009 - is the snapping here intentional? I mean there isn't really any audible beat to snap to so it's alright, but ending it 1/8 earlier seems more reasonable than the random 1/8 I could have fucking sworn it was snapped to the damn white beat. Fixed.
03:54:724 (2) - 3/4 seems a bit unfitting considering the sound it's mapped to is quite short and all the stuff on 03:54:897 - // 04:33:345 (3) - similar here There's actually the deep-pitch growl in the background as well, and it fits that quite well, the higher-pitched whine is more like two noises anyway. For the second one, I'm not entirely convinced of it myself, but I think it's simply because it's the end of that segment and instead of just having two more 1/4 sliders that have been spammed already, Ongaku chose to just have a transitioning slider instead, even if it didn't actually follow the exact click rhythm of that unique transition, it at least did it differently in tune with the music. I'll bug him to change if necessary, though.
03:55:069 (1) - shouldnt this end on the blue tick? stupid 1/6 autosnapping
03:55:587 (1,1,1) - don't really get the 1/6 snaps here either // 03:59:035 (2,4,2) - with noticeable sounds on beats like 03:59:811 - and all
05:04:035 (1) - silencing sliderticks and fading out sliderslide might fit better here For the sake of not needing to beat off inane bullshit crying off with a stick, I'd rather the sliderticks stay audible because the soft-sliderslide might not be audible enough and like Karen pointed out, I want to avoid actually having any potentially unrankable or arguably unrankable issues with my maps that aren't actually part of what I intend to be weird (see: 1/6 sliders) so I did fade out the sliderslide but I'm really hesitant to silence the sliderticks.
k call me back if you have some explanation for the 1/6 things (or if you change them)
11:43 Shiirn: 01:49:207 (1,2,3,4) - shorter spacing for em ph a sis
11:44 Shiirn: 01:53:000 - as long as you don't try to get clicks on these points
11:44 Cryptic: 02:03:173 (4,5,6,7,1,2,3,4,5,6,1,2,3) -
11:48 Shiirn: 03:55:069 (1) -
11:49 Cryptic: 03:55:587 (1,2,1,2) -
11:49 Cryptic: 03:55:587 (1,1) -
11:49 Shiirn: 03:56:449 (2) -
11:49 Shiirn: :eyes:
11:50 Shiirn: 03:56:276 (1,2,3) - the starts are all even
11:50 Shiirn: it moves the 1/3 sliders up as well
11:52 Cryptic: 04:19:207 (1,2,1,2,1) -
11:53 Shiirn: 02:03:690 (1,2,3,4,5,6,1,2,3) - this is the same-ish thing
11:54 Cryptic: 04:19:380 (1,2,1) -
11:58 Cryptic: 00:08:862 (1,2) -
11:58 Cryptic: 00:08:862 (1,2,3) -
11:59 Cryptic: one sec
12:00 Shiirn: ya
12:03 Cryptic: 00:32:483 (1,2,3,4) -
12:04 Cryptic: 00:41:449 -
12:05 Cryptic: 00:53:000 (1,2,3,4) -
12:07 Shiirn: 01:26:104 (1,1,1,1) - ongaku does some stacking here, should i do similar to this?
12:08 Cryptic: 00:54:553 (4) -
12:09 Shiirn: http://puu.sh/v4B1b/3088fd34ad.png
12:09 Shiirn: lowered ar obv
12:09 Shiirn: http://puu.sh/v4B3d/9202c62794.png
12:11 Cryptic: 01:10:414 (2,3) -
12:12 Shiirn: 01:21:449 (2,3) - is similar but smaller
12:12 Shiirn: its just due to how he structured them
12:14 Cryptic: 01:40:587 (1,2,1,2) -
12:15 Cryptic: 01:41:966 (1,2,1,2,1) -
12:16 Shiirn: 01:41:966 (1,2,1,2) - 01:43:345 (1,2,1,2) - 01:44:724 (1,2,1,2) -
12:17 Shiirn: 01:40:931 (1,2,1) -
12:17 Cryptic: 01:41:103 (2,1) -
12:17 Cryptic: 01:43:690 (1,2,1) -
12:18 Shiirn: http://puu.sh/v4BuG/2f6469fca6.png
12:18 Cryptic: https://puu.sh/v4BuO/112a23735e.png
12:18 Shiirn: 01:42:483 (2,1) - these aren't further away
12:19 Shiirn: i think the second half having higher spacing is fine thematically
12:19 Shiirn: http://puu.sh/v4BxR/d03b3206fb.png
12:19 Shiirn: k
12:19 Cryptic: 01:42:655 (1) -
12:21 Cryptic: https://puu.sh/v4BCE/a49e80b729.png
12:22 Cryptic: 01:48:173 (1) -
12:23 Shiirn: 01:49:552 (1,1) - that technique to have new combos be the same color
12:23 Shiirn: <3
12:26 Cryptic: 01:52:828 (2,1) -
12:26 Cryptic: 01:52:311 (2,3) -
12:27 Cryptic: https://puu.sh/v4BVC/71d53835bc.png
12:28 Shiirn: http://puu.sh/v4BYQ/246ece15fc.png
12:29 Shiirn: 01:58:173 (1,2,3) -
12:29 Cryptic: 01:52:138 (1,2,3) -
12:30 Cryptic: 01:51:966 (3) -
12:32 Shiirn: 01:53:173 (1,2) - now these are so short spaced compared to 01:58:690 (1,2) - 02:09:724 (3,1) - 04:08:345 (3,1) - (oops nc fixed this one)
12:32 Shiirn: etc
12:34 Cryptic: 01:54:380 (2,3,1) -
12:35 Shiirn: 01:54:724 (1,2,3,4,1,2,3,4,1,2) -
12:35 Cryptic: 01:55:414 (1,2,3,4) -
12:35 Shiirn: 01:55:759 (3,4,1) - this
12:35 Shiirn: is fine
12:36 Cryptic: 01:55:069 (3,4,1) -
12:36 Cryptic: 01:55:414 (1,2) -
12:36 Shiirn: 01:55:242 (4) - well i just mostly need to figure this out
12:36 Cryptic: 01:55:069 (3,4,1,2) -
12:37 Cryptic: 01:55:414 (1,2) -
12:38 Shiirn: http://puu.sh/v4Cu5/fac1b78439.png :eyes:
12:41 Cryptic: 02:01:621 (3) -
12:42 Cryptic: 02:01:104 (1,1) -
12:42 Shiirn: 02:01:621 (3) - i'm making it so that the straight line is even with 02:01:966 (1) -
12:42 Cryptic: 01:58:690 (3) -
12:44 Cryptic: 02:02:655 (1,2,3,4,5,6,7) -
12:46 Cryptic: 02:09:724 (3) -
12:46 Cryptic: https://puu.sh/v4CTi/46501d058b.png
12:48 Cryptic: 02:12:655 (1,2,3,4,1) -
12:48 Cryptic: 02:12:828 (3,4,1) -
12:49 Cryptic: https://puu.sh/v4D2e/7b49663871.png
12:50 Cryptic: https://puu.sh/v4D8i/1923590e09.png
12:51 Cryptic: https://puu.sh/v4Dak/2a7840229d.png
12:52 Shiirn: http://puu.sh/v4Dd3/e70413d3ad.png
12:53 Cryptic: 02:13:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
12:55 Cryptic: 02:18:862 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) -
12:56 Cryptic: 02:18:862 (1,2) -
12:56 Cryptic: 02:13:345 (3,4) -
12:57 Cryptic: 02:19:897 (1,2) -
13:00 Cryptic: 02:22:655 (1,2,3) -
13:00 Cryptic: https://puu.sh/v4DCV/823f06d0c3.png
13:00 Cryptic: 02:26:276 (2,3,4) - <spacing here, slightly less, not much
13:01 Shiirn: j
13:01 Shiirn: k
13:01 Cryptic: 02:32:311 (1,2,3,4,5) -
13:02 Cryptic: 02:59:897 (1,3) - do the parallel slider sort of offset deal like earlier
13:03 Cryptic: 03:12:655 (3,4) - grody af overlap
13:04 Cryptic: 03:19:207 (1) -
13:05 Cryptic: 03:27:483 (1,2,1,2,1,2,1,2) - <progression of increasing spacing should be more fluid, it just seems to get randomly significantly larger at the end
13:06 Cryptic: 03:40:931 (1,2,3,4,1) - super cancer
13:06 Shiirn: nerfed the spacing and made the final 1,2 less fucking insane
13:06 Shiirn: that's staying i like that mommy
13:09 Cryptic: 04:08:345 (3) - NC + placement
13:10 Cryptic: 04:13:862 (3) - same
13:10 Shiirn: 04:19:724 (2,1) -
13:10 Shiirn: :thonkin:
13:12 Cryptic: 04:23:345 (1,3) - <why not same slideR :(
13:12 Cryptic: 04:29:552 (1,2,3,4) - <technically all same nosie, but slider shapes are random, maybe do something similar to concepts 03:32:311 (1,2,3) - here
13:13 Cryptic: 04:30:759 (6,1) - spacing is neat too large please nerf :(
13:13 Cryptic: 04:30:931 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I can't defeat airman and this isn't airman, please also nerf
13:14 Cryptic: and that's it.
13:14 Shiirn: for all same noise -> different pitch and gets more robotic, gets more angular
13:14 Shiirn: 04:30:759 (6,1) - think spacing is fine for proper move into chorus, can nerf a tad but feel the higher spacing is valid
13:14 Cryptic: higher spacing is valid, yes
13:14 Cryptic: just not /as/ large
13:15 Shiirn: nerfed a bit
13:16 Shiirn: re: airman uhhh nerfed a tad but some of the sizes feel fine, just made it more fluid and less constant whack-a-mole
13:16 Shiirn: updating i guess
13:16 Cryptic: thats fine
13:16 Cryptic: it was just all super large