helo
Good luck.
- 00:48:862 - any reason why you're skipping those? From what i understand you're following the bell-like sounds as well as the little synth beeps in the background, but there's clearly a small beep here, I'd suggest at least mapping a 1/2 slider instead.
More importantly, this rhythm is unexpected as it skips a major downbeat, and the spacing you're using here is not really helping with reading that. You're suggesting to the player that you're using the distance/time equality rule aka DS for this section, but suddenly decide otherwise on 00:56:793 (5,6,1) - and such, for no discernable reason in my opinion since you have the same note at 00:56:104 - and 00:56:449 - which aren't emphasized and sometimes even end up on slider ends.
All of this isn't that big of a deal, but would benefit a lot from being investigated, also I would suggest avoiding obtuse angles if you were to keep jumps like 00:56:793 (5,6,1) - . Obtuse angles create a sort of linear flow which is generally harder to read, play and anticipate, especially with this spacing configuration.
Of course this applies for the whole section. - 01:48:949 (2,3,4,1,2,3,4,5) - could blanket 01:50:069 (1) - better, would look great to have an evenly round shape here.
- 01:50:069 (1,2) - somehow it feels weird to play those, first one isn't really mapped to anything even if i get your intent, second is mapped to something which would be better represented by a slider. I'd either drop those, or put a spinner ending on 01:50:069 -
01:52:828 (2,1) - there are no hints that helps the player notice this sudden change in rhythm, moreover, you're skipping quite an important beat on 01:53:000 - . - 01:58:345 (2,1) - ^
- 01:53:690 (1,2,1,2) - all this linear flow is quite awkward to play
- 02:04:207 (1) - not sure the NC here is a wise decision here, first because it's on a red tick, second because it would rather indicate a change in rhythm (to 1/3 for ex) instead of a wider spacing, and lastly because it blends (1) with (3) color-wise, making the whole thing harder to read.
- 02:09:379 (2,1) - etc etc
- 02:13:518 (4,1,2) - awkward linear flow, plus (1,2) is more accentuated than (4,1) even though the strong beat is on (1)
- 02:15:414 (3,4,1) - ^
- 03:27:483 (1,2,1,2) - you're giving up this pattern really quickly, even though the song doesn't change much except in intensity. It would make more sense to continue this pattern instead of placing random circles 03:28:173 (1,2,3,4) - . This doesn't mean you have to give up the build-up, just raise the spacing, but keep the pairs.
- 03:38:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - More intensity, yet you're giving up on the stream jumps every 5 notes?
- 04:22:914 (2,3,4,1,2,3,4,1) - more personal, but those could use a bit more spacing, try stream jumps like this, works quite well thanks to the back-n-forth flow:
- 04:33:690 (1,2,3,4,1) - ^
- There is an awful lot of badly used "linear" flow and weird spacing everywhere, and as a result the map plays quite awkwardly, and feels "slippery" because you have to constantly control your aim and be conscious of it (well, way more than usual). It's not really a question of being precise, but rather of constantly having to "reset" your momentum, and often in places you expect it the least. Especially in a wubs map, you'd rather focus on reading and letting your aim work for you, if that makes sense (though this part is mostly subjective).
There are some example ^ earlier in the mod, a few more here: 02:16:449 (5,6,7,1) - 02:18:000 (5,6,7) - 01:52:828 (2,1) - 02:18:518 (1,1,2) - 02:27:828 (6,7,1) - etc
Good luck.