This map is pretty neat because it's just so different than all the other Camellia maps that basically look and play the same. Good job at that. :v
And first of all, I suck at modding extras so modding a map of you will probably don't help at all xd
And first of all, I suck at modding extras so modding a map of you will probably don't help at all xd
- 00:38:345 (2,3) - Imo this kickslider feels kinda out of place because I don't really understand why you would put a kickslider directly next to it's next object that even has a strong sound on it (actually just an hitsound but whatever) while normal 1/2 patterns have normal distance.
- 00:45:414 (3) - Is there a purpose behind this slider being the only 3/4 in this section? I just assume it's not because of the vocals since you ignored them later on.
- 00:58:345 (6) - I'd actually like to have the slidertail here clickable because you start following a more audible rhythm here so it would be a better transition into that.
- 01:10:242 (3,4) - 01:10:931 (1,2) - It bothers me that the distance between these objects is way smaller compared to all the other ones even though it's the same snare with the same volume.
- 01:28:001 (3) - It's fine that you undermap these sounds by just using 1/2 + triplet and so on but it's really weird that you "overmapped" this circle because it's already that quiet that it's not giving any feedback anymore while playing. If you listen closely to it you will notice that there's a silence at exactly this object.
- 01:34:380 (1,2,3) - 01:38:518 (1,2,3) - Considering that they have a way stronger sound on them than all the other usual objects it feels quiet odd that they still use the same spacing. It just doesn't feel right by only emphasizing them with a different placement.
- 02:13:345 (3) - I actually dislike the volume of the whistles you used here, mind making them a bit quieter so the music itself is actually audible too? lol
- 03:48:345 (2) - For what reason are you not using this slidershape for the wub sounds properly? This one does it right but I don't really see a reason to use it 03:48:173 (1) - here when 03:48:690 (2) - has a way better fitting sound for that.
- 03:50:026 (2,3) - After some testing it feels way more natual by placing it on the 1/8 snap before because the vocals actually start there.
- 04:00:069 (4,5) - I'd personally space them slightly more because it isn't only weird to play this way but also kinda hard to read since it's an unexpectable pattern because you never used one like this before. And since this whole section is fast and has some spacing it would definitely feel better.
- 04:29:207 (1,2,3,4) - I don't think a 1/8 sliderspam would be that bad. Wouldn't change anything gameplay wise but fit better to the music.