I've tested this many times to see if I just wasn't getting something, but I still came to the conclusion that that specific jump plays like the ones before it from the same section and the previous section. I guess my reasoning for why I will keep it in its general form is that if the player is playing that one like they did the others, they shouldn't break on it at all. I am very confident that it doesn't majorly effect the playability of the map at that specific point. Though I did put the objects closer to match the spacing between the objects from the last slider jumps because #justtinyconsistencythings.
f-bomb counter for this thread: 19 ↓fuck this guy↓
f-bomb counter for this thread: 19 ↓fuck this guy↓