sorry to destroy your bn spree but im not a bn
but the map seems fine imo
but the map seems fine imo
Monstrata wrote:
Complex
01:18:823 (6,1) - 01:21:647 (6,1) - Try and make the spacing between these transitions a bit different to indicate its a 1/4 gap between jumps instead of a 1/2 like 01:21:382 (5) - . A larger jump 01:24:470 (6,1) - like this is fine. As long as you can give some visual hint outside of NC'ing because that's not really reliable here. I changed the first one to make 6 closer to 1, but I feel the second one has enough left velocity to just flow into 1
01:35:235 (1,2,3,4,5,6,7) - Im not really a fan of how linear this stream becomes. Like, it kinda loses its flow and aesthetic from earlier. Try and make this S pattern more curved? I agree, that part of the stream deviates from its original premise. I change stream to be more curvy there
01:50:764 (1,2) - Not really liking how the curve of 2 doesn't really follow the visual flow from 1. Try stacking the slider with 01:50:059 (1) - 's head. Similar sound for similar location could work here. It was like this at first, but I changed it because I really like the cursor movements I can pull off from circle to slider. Something I couldn't pull off it was how it was originally
01:52:529 (2,3) - The sounds here are different from 01:52:176 (1) - because they have beats on the red tick too. I think you could try something different like kicksliders or something instead of using the same shape. I think the hitsounds and repeated motions are enough to emphasize the beats. I'd like to remain strictly 1/2 there
02:15:117 (2,3) - ^ 03:45:470 (2,3) - etc... if you apply
02:34:529 (1,2,3) - Not a good idea to do overlaps here. You are changing to a really different SV and that causes the slider to appear like it's on a different snap initially. If you overlap, it becomes even harder for players to tell that these are actually the same snaps as 02:34:176 (2) - I think this is a nice transition moment for the overall concept. The approach circles are close enough and the ar is high enough to where the player can read it just like the other transition 00:41:588 -
02:57:823 (1,1) - Really easy to break here due to the slider-tick at the end of 1. Can you arrange it in a way where it the player can play through the whole slider? Right now it benefits the player not to play it out, but the slider-tick creates breaks if they do. This is like the major complaint I've received from anyone about this map, unfortunately these sliders are a big part of the map's premise and there are much worse ones than this. It's something I can't really change because of the individual map's fundamentals >~> I really like the fast snapping and impact/hitsound slider flow though
03:19:706 (1,2) - Doubles instead? The red tick is the weakest beat here. Doublets are more interesting in terms of rhythm choice, and this map is all about non-standard rhythm choices. Would prepare the player for the doubles you use just after too. Hell yeah, edgy af
03:54:294 (1) - Huh... weird slider design but okay i guess xd Hell yeah
04:05:470 (3,1) - Unless you're expecting players to singletap those 1/3's, this jump is going to be really sudden for players xP. Can you make it less drastic? I feel its a really easy place to break. Yeah I understand the concerns here. This is probably the part that most will miss on, but I think players will do well on it if they alternate it tbh xd
04:16:176 (4) - No NC? Nah, we're still in wub mode. The other part wasn't nc'd either
[]
Interesting song. Allows for some very unusual rhythms that you rarely ever see in ranked maps nowadays. I don't really have any major concerns about this map. Some 3/4 patterns like towards the intro and outro seem a bit hard to read initially, but I think because of the nature of the song, players will naturally be more careful and aware of their rhythm. Call me back when you're ready then! Also, if you have metadata, would you mind linking it in your reply, thanks!
Naitoshi wrote:
nah
you don't get it lol
Did you just say boring? exucse me? do you think you have the right to just say what ever you want whenever you want just because you don't have a solid foundation of what mapping is. DOn't just go around talking smack to my name like that dude or I'll have to hold you down and suck on you...Naitoshi wrote:
nah
you don't get it lol
make that 5 o.oNao Tomori wrote:
not one, not two, but FOUR bns for the mapping GOD naitoshi himself
ok not 4 3 bns and a qat but same thing
Zero__wind wrote:
Mod from my queue
Red: unrankable issues
Purple: highly recommend to fix
General
clear.
Let's Dance WHY IS THIS UNRANKABLE?!
00:52:882 (1,2,1,2,1,2,1) - dividing these circles into groups of 3 like this seems to fit the music better imo 00:52:882 (1,2,1) - in a comboset while 00:53:147 (2,1,2) - in another as there's keyboard sound at 00:53:147 - and 00:53:411 - I agree, fix
00:54:117 (1) - maybe stop this slider at 00:54:470 - as there's an obvious keyboard note on that red tick? also it will make the next jump to 00:54:647 (1) - friendlier. same for the other similar ones like 00:59:764 (1) - in the latter parts if you agree Nah, I think I like it better if I held the slider for the wubo long tones
02:01:000 (3) - maybe add a whistle? sounds good imo I added the whistle that was defined within the sampleset and I liked it, but I wasn't sure if you were referring to the soft-hitwhistle or the normal or the one defined within the sampleset >.>, though I liked the one I added the most
02:41:588 (3) - NC for consistency
02:45:823 (1,2,1,2,1,2,1) - same as 00:52:882 (1,2,1,2,1,2,1) - , if you're not gonna change the shape, change NC usage at least Yeah I'll change NCs, but not stream. It's more general, so it works
03:28:706 (3,4) - why not use a 1/4 slider to have a jump at 03:28:882 (1) - instead like 01:35:764 (7,1) - ? So, when I was mapping this I thought that I should have a different (lighter) rhythm for a more intense transition to the kiai. The kiai's rhythms are different from the first kiai's rhythms, so I had to use a different variation for the entrance.
03:54:294 (1,2) - lmao these nodes lmao hell yeah
probably all
call me back
Karen wrote:
Let's Dancenot even a mod
- 01:34:882 (5,6,7,8,1,2,1) - mind avoiding these overlappings? http://puu.sh/utFHh/32a53ff83a.jpg this works too The stream was built around the circle placement I really like >->
- 01:37:353 (1,1,1) - 03:30:294 (1,1,1) - feels more like 1/4 sliders but it's up to you I think the 1/4 sliders are a bit too stressful for the build-up
- 01:50:059 (1,1) - i know your idea here but the spacing is just tOO far because 01:50:764 (1,2) - they're sOO closed But no I destroy these sliders D:
it's not hard to hit or anything, and the kiai's already used similar spacings for 1/4 jumps and 1/1 gaps, like at 01:38:764 (1,2,1) - , so it shouldn't be an issue
placeholdered for bubble#2