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solfa feat.nao - Love Love Sensation short ver,

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Topic Starter
Log Off Now

Metaku wrote:

[General]

Maybe drop the cs of normal? It has higher cs than insane atm and that's kinda wrong imo rizen
Also maybe drop ar of hard a bit? mochi

[Easy]

00:18:213 - a bit too long break here imo (11 seconds) still in two minds about this
00:41:315 (1,2,3,4) - hmm maybe thisrhythm instead? i think that might be a bit difficult for the lowest diff, especially at a high ish bpm like this
01:34:576 (1,3) - Nc both or neither imo removed nc on 3
01:38:587 (1) - idk maybe start at 01:38:747 - to give a small break for new players to react since spinners have no accuracy tied to them i think the current gap is fine, also having no motion whilst the held not is still on going is a bit weird imo

[Sad Wedding]

00:10:352 (5,1,2,3,4,5) - could even out the visual spacing a bit here ya did a thing
00:20:459 (5,1,2) - Even these out a bit ya
00:20:459 (5,1,3) - could try to space these evenly too i think its fine as it is, helps represent the changing vocal pitch/intensity
00:33:294 (7,1) - could blanket better its fine, move the slider forward on the timeline and its a perfect blanket on 6
00:41:957 (1,2,3,1) - pls space 00:41:957 (1,3) - and 00:42:117 (2,1) - evenly ya
01:14:042 (1,3) - don't like to complain about blankets but this kinda stands out too ya

pretty okay I guess
thanks for the mod!
Ashton
hi! m4m


[Easy]

00:03:775 - your missing a pretty good note here, 00:02:812 (4) - making this a reverse slider and putting the spinner start 00:04:417 - here would follow the music better.
00:38:748 (1,2) - postition them like this so it matches the flow 00:37:465 (3,4) - here, also it makes a nice stack 00:39:711 (2,1) - here...
01:01:849 (2,3) - these should both be the same shape, there's no real big difference in sound so to make things consistent making them identical would be nice.
01:05:058 (3) - it would look nicer as a symmetrical shape, I don't really get why it's abstracted if you don't use the abstract slider thing anywhere else

[Rizen's Normal]

00:43:882 (1,4) - this overlap might be too much
01:02:812 (5,6) - this is a pretty awkward angle to hit


tbh nice diff

[mochi's hard]
may wanna raise ar a bit because patterns like 01:03:774 (1,3) - this and 01:20:138 (4,2) - are difficult to read

00:20:780 (1) - would look better if both nodes were red, like this
01:05:378 (2,3) - make these identical
01:06:822 (3) - why not just a subtle curve? I know you did this shape a few times but I don't think in that specific place it fits well
01:09:229 (2,3) - inconsistent spacing, or I don't really see a need to raise it
01:10:512 (3,4,5) - 2.3x spacing really hard for a hard diff, I don't know, I would keep these patterns for light insane >
01:26:876 (1) - just make this a curve or straight slider, the current shape looks really awkward
01:29:443 (1) - I don't know why for some reason you started to use these shapes more often

[left's insane]

00:16:609 (1) - people will hit this too early, because of the small spacing between 00:16:288 (2,1) - these (on their sightread)
01:29:443 (1) - I don't really see a need for you to make the slider like this, I like how you did it before with the vocal but I think this is best subtle

I really like that diff, will have fun farming playing it!

I can't find much in the happy wedding diff

nice set gl ranking it
Topic Starter
Log Off Now

CanadianBaka wrote:

hi! m4m


[Easy]

00:03:775 - your missing a pretty good note here, 00:02:812 (4) - making this a reverse slider and putting the spinner start 00:04:417 - here would follow the music better. i agree, although im not sure if that makes the spinner too short, i'll leave it in for now and ask a bn for feedback on it later,
00:38:748 (1,2) - postition them like this so it matches the flow 00:37:465 (3,4) - here, also it makes a nice stack 00:39:711 (2,1) - here... i think how it is is fine, moving 2 up there would make a back and forth motion which i dont use at any time previously in the map
01:01:849 (2,3) - these should both be the same shape, there's no real big difference in sound so to make things consistent making them identical would be nice. i agree but that would make it look ugly af, if i can find a solution to that ill change
01:05:058 (3) - it would look nicer as a symmetrical shape, I don't really get why it's abstracted if you don't use the abstract slider thing anywhere else ya

I can't find much in the happy wedding diff

nice set gl ranking it
thanks for the mod!
Left

Shurelia wrote:

ooo, sup

[Insane]
  1. 00:07:144 (1) - naah, probably this NC is pretty unnecessary. Just remove it since you didn't do that on the similar case 00:09:711 (2,3) - SV change
  2. 00:11:796 (8,1) - should be NC swapped I guess. true
  3. nice

gl gl gl

Metaku wrote:

[Insane]

00:00:887 (2,3) - could ctrl g these so the spacing would be at least somehow different with 1 2 like here 00:01:529 (1,2,3) - for emphasis of second one
00:16:288 (2) - 1/2 slider / stack to get the drum note? maybe no
00:40:673 (2,3) - ctrl g so the pattern would be same with 00:40:032 (1,2,3) - as they are same sound anyway
00:51:262 (1) - not really necessary nc imo true
01:27:678 (3) - 01:28:480 (3) - maybe ctrl g these so you'd get the same kind of thing (00:07:144 (1,2) - ) you did in the beginning (and it feels nicer this way too imo) well dont have to..
01:34:576 (1,2,3,4,5,1,2,3,4,5,1,2) - cool pattern but I think 01:37:464 (1,3,5) - these kinda lack emphasis with a ds pattern :/ hmm..drum is getting bigger, and tension is going higher in each circles.

pretty okay I guess

CanadianBaka wrote:

hi! m4m

[left's insane]

00:16:609 (1) - people will hit this too early, because of the small spacing between 00:16:288 (2,1) - these (on their sightread) hmm.. maybe ok? normal pattern
01:29:443 (1) - I don't really see a need for you to make the slider like this, I like how you did it before with the vocal but I think this is best subtle agree, so nerfed, but shape is still like this

I really like that diff, will have fun farming playing it!

I can't find much in the happy wedding diff

nice set gl ranking it
thx for mod all!

o
osu file format v14

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[Metadata]
Title:Love Love Sensation short ver,
TitleUnicode:らぶらぶセンセーション short ver,
Artist:solfa feat.nao
ArtistUnicode:solfa feat.nao
Creator:Log Off Now
Version:Left's Insane
Source:らぶらぶシスターズ ~花嫁&姉妹達とのドキドキハーレム生活~
Tags:Love Love Sisters ~Hanayome & Shimai-tachi to no Doki Doki Harem Seikatsu~ Pajamas EX eroge visual novel opening left momochikun rizen
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136,332,37465,6,0,B|108:291|108:291|124:137,1,170,4|8,0:0|0:0,0:0:0:0:
132,82,37946,1,0,0:0:0:0:
288,170,38106,2,0,P|339:170|378:142,1,85,4|4,0:0|0:0,0:0:0:0:
293,29,38427,1,8,0:0:0:0:
251,187,38588,1,8,0:3:0:0:
251,187,38748,6,0,P|335:203|413:143,2,170,4|8|4,0:0|0:0|0:0,0:0:0:0:
187,118,39550,1,4,0:0:0:0:
92,237,39711,2,0,L|100:325,1,85,8|0,0:0|0:0,0:0:0:0:
286,343,40032,5,8,0:0:0:0:
251,187,40192,1,8,0:3:0:0:
188,283,40352,1,4,0:0:0:0:
347,247,40513,5,8,0:0:0:0:
286,343,40673,1,4,0:3:0:0:
188,283,40834,1,4,0:0:0:0:
233,106,40994,2,0,P|252:148|239:212,1,85,12|2,0:0|0:0,0:0:0:0:
87,298,41315,6,0,P|147:292|225:269,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
447,121,41636,2,0,P|387:115|309:92,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
257,42,41957,1,8,0:0:0:0:
257,42,42117,1,8,0:0:0:0:
257,42,42278,1,8,0:0:0:0:
166,105,42438,6,0,B|173:171|173:171|165:205|165:205|175:292,1,170,6|8,0:0|0:0,0:0:0:0:
172,273,43080,1,2,0:0:0:0:
230,207,43240,2,0,P|192:187|117:205,1,85,8|2,0:0|0:0,0:0:0:0:
155,357,43561,2,0,P|197:359|249:318,1,85,0|0,0:0|0:0,0:0:0:0:
425,298,43882,6,0,P|365:292|287:269,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
65,121,44203,2,0,P|125:115|203:92,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
257,43,44524,1,8,0:0:0:0:
257,43,44684,1,8,0:0:0:0:
257,43,44845,1,8,0:0:0:0:
229,150,45005,6,0,P|142:147|35:103,1,170,6|8,0:0|0:0,0:0:0:0:
64,120,45647,1,2,0:0:0:0:
139,181,45807,2,0,P|159:138|154:92,1,85,8|2,0:0|0:0,0:0:0:0:
64,120,46128,1,8,0:3:0:0:
64,120,46288,1,2,0:0:0:0:
86,289,46449,6,0,B|126:290|126:290|147:282|147:282|220:284,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
431,119,46770,2,0,B|391:118|391:118|370:126|370:126|297:124,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
255,175,47090,1,8,0:0:0:0:
335,215,47251,1,8,0:0:0:0:
330,124,47411,1,8,0:0:0:0:
185,52,47572,6,0,B|111:48|111:48|90:61|90:61|16:57,1,170,6|8,0:0|0:0,0:0:0:0:
190,64,48213,1,2,0:0:0:0:
142,210,48374,1,8,0:0:0:0:
142,210,48534,2,0,L|247:208,1,85,2|0,0:0|0:0,0:0:0:0:
303,154,48855,1,0,0:0:0:0:
426,289,49016,6,0,B|386:290|386:290|365:282|365:282|292:284,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
81,119,49337,2,0,B|121:118|121:118|142:126|142:126|215:124,1,101.999996887207,14|0,0:0|0:0,0:0:0:0:
312,66,49657,1,8,0:0:0:0:
303,154,49818,1,8,0:0:0:0:
293,243,49978,1,8,0:0:0:0:
86,222,50139,6,0,P|114:181|229:197,1,170,6|8,0:0|0:0,0:0:0:0:
296,346,50620,1,0,0:0:0:0:
163,247,50780,1,2,0:0:0:0:
310,138,50941,1,4,0:3:0:0:
307,159,51021,1,4,0:3:0:0:
306,181,51101,1,2,0:0:0:0:
296,346,51262,2,0,P|315:285|377:327,1,127.5,12|0,0:0|0:0,0:0:0:0:
377,310,51582,6,0,B|412:331|412:331|503:320,1,110.499994941712,0|2,0:0|0:0,0:0:0:0:
296,346,52224,2,0,P|288:293|328:231,1,110.499994941712,2|0,0:0|0:0,0:0:0:0:
400,205,52866,1,0,0:0:0:0:
361,118,53187,1,2,0:0:0:0:
270,153,53508,2,0,L|152:139,1,110.499994941712,2|2,0:0|0:0,0:0:0:0:
243,236,54149,6,0,B|294:255|332:221|332:221|375:182|431:212,1,187.000005706787,2|2,0:0|0:0,0:0:0:0:
416,205,55112,2,0,L|422:143,1,46.7500014266968,0|0,0:0|0:0,0:0:0:0:
417,327,55433,6,0,B|400:260|400:260|428:217|428:217|435:141,1,187.000005706787,2|0,0:0|0:0,0:0:0:0:
255,224,56716,5,0,0:0:0:0:
168,78,56877,1,12,0:0:0:0:
168,78,57037,2,0,L|173:178,1,85,12|0,0:0|0:0,0:0:0:0:
338,357,57358,1,12,0:0:0:0:
338,357,57518,2,0,L|343:257,1,85,12|0,0:0|0:0,0:0:0:0:
168,78,57839,1,12,0:0:0:0:
127,233,58000,6,0,P|198:246|249:202,1,127.5,0|0,0:0|0:0,0:0:0:0:
168,78,58641,5,14,0:0:0:0:
168,78,58801,2,0,L|177:189,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
334,289,59122,2,0,B|337:223|337:223|362:181|362:181|366:97,1,187.000005706787,2|6,0:0|0:0,0:0:0:0:
423,257,59603,1,8,0:0:0:0:
272,147,59763,1,2,0:0:0:0:
272,147,59924,6,0,P|221:141|173:172,1,93.5000028533936,4|2,0:0|0:0,0:0:0:0:
112,301,60245,2,0,L|104:189,1,93.5000028533936,10|4,0:0|0:0,0:0:0:0:
251,332,60566,2,0,L|275:117,1,187.000005706787,2|8,0:0|0:0,0:0:0:0:
271,146,61047,1,0,0:0:0:0:
341,249,61207,5,6,0:0:0:0:
173,276,61368,2,0,L|187:159,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
256,312,61689,2,0,P|176:366|96:319,1,187.000005706787,2|6,0:0|0:0,0:0:0:0:
173,276,62170,1,8,0:0:0:0:
342,344,62330,6,0,L|474:335,1,93.5000028533936,2|4,0:0|0:0,0:0:0:0:
300,141,62651,1,2,0:0:0:0:
300,141,62812,2,0,P|285:188|305:256,1,93.5000028533936,10|4,0:0|0:0,0:0:0:0:
464,201,63132,2,0,L|332:192,1,93.5000028533936,2|4,0:0|0:0,0:0:0:0:
241,321,63453,2,0,L|373:312,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
480,188,63774,6,0,L|275:171,2,187.000005706787,14|8|4,0:0|0:0|0:0,0:0:0:0:
416,270,64576,1,6,0:0:0:0:
360,95,64737,1,10,0:0:0:0:
293,172,64897,1,2,0:0:0:0:
293,172,65058,6,0,P|245:178|196:154,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
279,231,65378,6,0,P|234:212|202:154,1,110.499994941712,8|4,0:0|0:0,0:0:0:0:
226,274,65699,6,0,P|196:235|206:154,1,127.500004863739,8|8,0:3|0:0,0:0:0:0:
220,145,65940,1,8,0:0:0:0:
239,136,66020,1,8,0:0:0:0:
368,193,66181,1,4,0:0:0:0:
153,232,66341,5,14,0:0:0:0:
153,232,66501,1,14,0:0:0:0:
458,261,66822,1,6,0:0:0:0:
153,232,67143,1,6,0:0:0:0:
458,261,67464,5,6,0:0:0:0:
153,232,67785,1,6,0:0:0:0:
153,232,67945,2,0,L|165:359,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
225,186,68266,1,8,0:0:0:0:
200,161,68346,1,8,0:0:0:0:
168,147,68426,1,8,0:0:0:0:
133,148,68506,1,8,0:0:0:0:
101,162,68586,1,8,0:0:0:0:
161,325,68747,1,8,0:0:0:0:
334,252,68908,5,14,0:0:0:0:
232,92,69068,2,0,L|223:203,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
356,266,69389,2,0,B|298:245|298:245|254:275|254:275|163:268,1,187.000005706787,2|6,0:0|0:0,0:0:0:0:
317,343,69870,1,8,0:0:0:0:
224,185,70031,1,2,0:0:0:0:
224,185,70191,6,0,B|209:154|209:154|221:57,1,93.5000028533936,4|2,0:0|0:0,0:0:0:0:
385,37,70512,2,0,L|396:147,1,93.5000028533936,10|4,0:0|0:0,0:0:0:0:
219,209,70833,2,0,B|190:156|190:156|210:22,1,187.000005706787,2|8,0:0|0:0,0:0:0:0:
208,30,71314,1,0,0:0:0:0:
300,132,71475,5,6,0:0:0:0:
300,132,71635,2,0,L|420:129,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
208,242,71956,2,0,L|15:226,1,187.000005706787,2|6,0:0|0:0,0:0:0:0:
301,247,72437,1,8,0:0:0:0:
149,317,72598,6,0,P|113:230|167:153,1,187.000005706787,2|2,0:0|0:0,0:0:0:0:
390,108,73079,2,0,B|397:154|397:154|380:202,1,93.5000028533936,10|4,0:0|0:0,0:0:0:0:
208,242,73400,2,0,B|244:212|244:212|294:203,1,93.5000028533936,2|4,0:0|0:0,0:0:0:0:
411,334,73721,2,0,B|367:317|367:317|334:278,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
304,81,74042,6,0,B|372:77|372:77|416:99|416:99|525:94,2,187.000005706787,14|8|4,0:0|0:0|0:0,0:0:0:0:
183,194,74844,1,6,0:0:0:0:
281,274,75004,2,0,P|334:256|369:202,1,93.5000028533936,10|2,0:0|0:0,0:0:0:0:
304,81,75325,6,0,B|261:49|261:49|278:196,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
96,226,75806,1,4,0:0:0:0:
187,361,75967,2,0,L|199:245,1,93.5000028533936,8|8,0:3|0:0,0:0:0:0:
198,248,76207,1,8,0:0:0:0:
200,228,76288,1,8,0:0:0:0:
224,55,76448,1,4,0:0:0:0:
385,134,76608,6,0,B|350:97|294:111|294:111|260:153|185:138,1,187.000005706787,14|8,0:0|0:0,0:0:0:0:
122,124,77090,1,2,0:0:0:0:
122,124,77250,2,0,L|136:234,1,93.5000028533936,6|6,0:0|0:0,0:0:0:0:
285,283,77571,1,10,0:0:0:0:
290,101,77731,1,2,0:0:0:0:
285,283,77892,6,0,B|296:213|296:213|279:175|279:175|293:85,1,187.000005706787,6|8,0:0|0:0,0:0:0:0:
375,308,78373,2,0,P|309:369|202:322,1,187.000005706787,6|4,0:0|0:0,0:0:0:0:
136,194,78854,2,0,L|151:289,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
290,96,79175,6,0,L|284:291,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
458,185,79657,1,2,0:0:0:0:
458,185,79817,2,0,P|389:162|356:177,1,93.5000028533936,6|6,0:0|0:0,0:0:0:0:
222,230,80138,1,10,0:0:0:0:
400,249,80298,1,2,0:0:0:0:
222,230,80459,6,0,B|272:213|309:240|309:240|361:278|428:233,1,187.000005706787,6|10,0:0|0:0,0:0:0:0:
188,322,80940,2,0,P|130:255|171:149,1,187.000005706787,6|4,0:0|0:0,0:0:0:0:
178,337,81421,2,0,P|128:285|117:234,1,93.5000028533936,10|0,0:0|0:0,0:0:0:0:
239,147,81742,5,8,0:0:0:0:
209,259,81903,1,0,0:0:0:0:
164,100,82063,1,8,0:0:0:0:
209,259,82223,1,4,0:0:0:0:
266,65,82384,1,8,0:0:0:0:
209,259,82544,1,4,0:0:0:0:
54,132,82705,2,0,L|65:258,1,93.5000028533936,8|4,0:0|0:0,0:0:0:0:
300,257,83026,5,8,0:0:0:0:
74,315,83186,1,8,0:3:0:0:
261,352,83346,1,4,0:0:0:0:
116,228,83507,1,8,0:0:0:0:
186,292,83667,1,4,0:3:0:0:
186,292,83747,1,4,0:3:0:0:
186,292,83828,1,4,0:0:0:0:
267,100,83988,6,0,P|318:53|405:89,1,140.25000428009,12|0,0:0|0:0,0:0:0:0:
431,128,84309,6,0,B|375:126|375:126|324:103|324:103|229:98,1,170,14|8,0:0|0:0,0:0:0:0:
228,241,84790,2,0,L|339:235,1,85,2|4,0:0|0:0,0:0:0:0:
343,89,85111,2,0,L|232:83,1,85,6|8,0:0|0:0,0:0:0:0:
228,241,85432,6,0,B|206:272|206:272|359:262,1,170,2|2,0:0|0:0,0:0:0:0:
140,334,85913,2,0,P|118:281|125:234,1,85,10|0,0:0|0:0,0:0:0:0:
183,113,86234,2,0,B|215:152|215:152|204:298,1,170,6|8,0:0|0:0,0:0:0:0:
451,185,86876,6,0,P|396:211|297:141,1,170,6|8,0:0|0:0,0:0:0:0:
392,34,87357,2,0,L|383:148,1,85,2|4,0:0|0:0,0:0:0:0:
216,164,87678,2,0,L|225:278,1,85,6|8,0:0|0:0,0:0:0:0:
402,369,87999,6,0,L|393:255,1,85,2|4,0:0|0:0,0:0:0:0:
209,248,88320,1,2,0:0:0:0:
209,248,88480,2,0,L|218:134,1,85,10|2,0:0|0:0,0:0:0:0:
382,94,88801,2,0,P|331:72|292:80,1,85,8|8,0:3|0:0,0:0:0:0:
287,83,89042,1,8,0:0:0:0:
275,93,89122,1,8,0:0:0:0:
304,291,89282,1,8,0:0:0:0:
313,310,89362,1,8,0:0:0:0:
320,330,89443,6,0,B|322:267|322:267|331:248|331:248|322:230|322:230|324:153,1,170,14|8,0:0|0:0,0:0:0:0:
324,165,90084,2,0,P|367:186|414:176,1,85,6|4,0:0|0:0,0:0:0:0:
382,19,90405,2,0,L|375:107,1,85,10|0,0:0|0:0,0:0:0:0:
262,225,90726,6,0,L|71:212,1,170,6|8,0:0|0:0,0:0:0:0:
92,213,91207,1,0,0:0:0:0:
224,141,91368,2,0,B|183:124|183:124|129:141,1,85,6|4,0:0|0:0,0:0:0:0:
135,297,91689,2,0,B|176:314|176:314|230:297,1,85,10|0,0:0|0:0,0:0:0:0:
367,194,92009,6,0,B|399:167|399:167|393:320,1,170,6|10,0:0|0:0,0:0:0:0:
295,257,92491,1,2,0:0:0:0:
295,257,92651,2,0,P|273:208|279:160,1,85,6|4,0:0|0:0,0:0:0:0:
367,109,92972,2,0,L|367:207,1,85,10|0,0:0|0:0,0:0:0:0:
193,45,93293,5,8,0:0:0:0:
132,117,93453,1,8,0:0:0:0:
163,133,93533,1,8,0:0:0:0:
198,137,93613,1,8,0:0:0:0:
232,128,93694,1,8,0:0:0:0:
260,107,93774,1,8,0:0:0:0:
279,77,93854,1,8,0:0:0:0:
287,43,93935,2,0,L|276:-9,3,42.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
193,45,94255,5,8,0:0:0:0:
196,91,94335,1,8,0:0:0:0:
198,137,94415,1,8,0:0:0:0:
200,183,94495,1,8,0:0:0:0:
203,229,94576,5,6,0:0:0:0:
310,204,95218,1,6,0:0:0:0:
320,94,95860,1,6,0:0:0:0:
218,50,96501,1,6,0:0:0:0:
146,134,97143,1,6,0:0:0:0:
146,134,97464,5,8,0:3:0:0:
218,50,97624,1,8,0:3:0:0:
320,94,97785,1,4,0:3:0:0:
310,204,97945,1,4,0:3:0:0:
203,229,98106,1,8,0:0:0:0:
146,134,98266,5,8,0:0:0:0:
386,160,98427,1,6,0:0:0:0:
256,192,98507,12,0,103560,0:0:0:0:

Gokateigo
Hello from the carpal tunnel q o/
Left's insane
  1. 00:02:491 (3) - Do the same angle than the previous combo
  2. 00:02:812 (1,2,3,4,1) - Look at the end
  3. 01:06:341 (1,2) - Jump here
  4. 01:06:822 (3,4) - NC

Happy weeding
  1. 00:03:133 (2,3,4) - Do a triangle here
  2. 00:04:096 (1) - Slider here
  3. 00:19:417 (6) - overmapped delete this
  4. 00:30:245 (3,4) - The flow isn't good here
  5. 01:12:919 (2) - move this a little bit to the left, the flow'll be better
  6. 01:17:411 (4) - Move this down
gl
pkhg
why her boobs are that big

[Easy]
  1. 00:04:256 (1) - might be too short for scrubs and i dont think it fits xd
    breaks on tv sizes lul pls fix
  2. 00:50:941 (3) - what about 2 circles. clicking on strong stuff is cool u know
  3. 01:06:341 (1,2,3) - try this http://puu.sh/ujLSG/2e760b3ff1.jpg so u dont have to use 3/2 gaps cuz they might be hard to predict for scrubs also its the only pace where u used them
[Rizen's Normal]
  1. cs3 pls so i can hddthr this
  2. 00:15:647 (4,5,6,7) - spacing is fine but visual spacing makes it a bit misleading
    nothing really wrong here
[Mochi's Hard]
  1. od6 pls
  2. 01:38:266 (5,6) - what about increasing spacing just a bit
    cute
[Left's Insane]
  1. 00:28:481 (10,1) - nc should be on 10 instead. not a big issue
  2. 00:41:957 (3,4,5) - 00:44:524 (3,4,5) - jumps can reflect way better the intensity of the snares
  3. 00:47:090 (3,4,5) - 00:49:657 (3,4,5) - ^ at least here you didnt stacked them here but larger spacing would be cool
  4. 00:58:000 (1) - this slider isnt following anything, a pause like the highest diff or following vocals like mochi is much better
  5. 01:05:058 (1,1,1) - might look cool but its lame doing that kind of stuff when the music doesnt support it. mapping it normally is more fitting
    i luv ur maps
[Happy Weeding]


  • yes weed
  1. what about stack leniency 4 so 1/1 stacks dont look ugly
  2. 00:14:363 (5,1) - nc should be on 5 cuz downbeat
  3. 00:17:893 (1) - nc is doing nothing pls remove
  4. 00:32:010 (5,6,1) - what is spacing emphasis
  5. 00:51:582 (1) - in this section youre hitsounding vocals with whistles but you completely ignored vocals here 00:54:149 (1,2,3) - and that triggers me
  6. 00:57:839 (1) - u know
  7. 01:18:854 (3) - idk exactly what are you trying to do using a extended slider here
  8. 01:38:106 (5,6) - unstacking them would be cool for emphasis cuz both are snares and theyre very strong
Stars obtained so far: None
_Meep_

pkhg wrote:

why her boobs are that big
m@gic
Topic Starter
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Gokateigo wrote:

Hello from the carpal tunnel q o/

Happy weeding
  1. 00:03:133 (2,3,4) - Do a triangle here didn't do this, but i moved (1) to make a triangle with 3,4
  2. 00:04:096 (1) - Slider here i dont think the reverse cymbal here is worth mapping imo
  3. 00:19:417 (6) - overmapped delete this if you listen closely theres a guitar note on this blue tick
  4. 00:30:245 (3,4) - The flow isn't good here can you explain this better? i think its ok and everyone whos testplayed it hasn't mentioned it specifically so idk whats wrong with it
  5. 01:12:919 (2) - move this a little bit to the left, the flow'll be better ye sure
  6. 01:17:411 (4) - Move this down why, its fine as it is and is also perfect blanket with 1
gl
thanks for the mod!

pkhg wrote:

why her boobs are that big natural

[Easy]
  1. 00:04:256 (1) - might be too short for scrubs and i dont think it fits xd eeeeee idk, i think its ok, ill have to chek with bn
    breaks on tv sizes lul pls fix eeeeeee still undecided on this
  2. 00:50:941 (3) - what about 2 circles. clicking on strong stuff is cool u know ya
  3. 01:06:341 (1,2,3) - try this http://puu.sh/ujLSG/2e760b3ff1.jpg so u dont have to use 3/2 gaps cuz they might be hard to predict for scrubs also its the only pace where u used them tyyy, was struggling for so long for a rhythm that felt natural here
[Happy Weeding]


  • yes weed is this new meme
  1. what about stack leniency 4 so 1/1 stacks dont look ugly ya
  2. 00:14:363 (5,1) - nc should be on 5 cuz downbeat ya
  3. 00:17:893 (1) - nc is doing nothing pls remove ya
  4. 00:32:010 (5,6,1) - what is spacing emphasis idk
  5. 00:51:582 (1) - in this section youre hitsounding vocals with whistles but you completely ignored vocals here 00:54:149 (1,2,3) - and that triggers me ik because i want to follow the nice calm pianoy like bit, but hitsound that sounded weird, idk
  6. 00:57:839 (1) - u know this one i need because its much harder to read without it according to testplayers
  7. 01:18:854 (3) - idk exactly what are you trying to do using a extended slider here follows that cool slide sound thing in the guitar
  8. 01:38:106 (5,6) - unstacking them would be cool for emphasis cuz both are snares and theyre very strong eee i stacked them like that for consistency bcus each drum hit happens twice, so i stacked each group of sounds, but ur rite its cool to have more movement on these snares so idk, maybe change depending on more feedback
Stars obtained so far: None feelsbadman
thanks for the mod!
pkhg
y r u coloring my mod instead of ur reply
Topic Starter
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pkhg wrote:

y r u coloring my mod instead of ur reply
das just how I do
Fallmorph
My first random mod from #modreqs. Enjoy! :D

[Rizen's Normal]
00:11:636 (6,1) - I am a perfectionist and there are many not ideal stacks across the map. It's almost not noticeable, but it is.
00:34:096 (2,3,4) - this is too weird. Fix it please.
[Left's Insane]
00:14:844 (2) - move to (x=337, y=267). It's close to this 00:14:042 (4)
The rest is perfect ;)
[Happy Wedding]
00:21:262 (3) - the slider is close to (1). Maybe, move to (237; 35)
00:29:123 (4) - is too closely near (1) and (2). Increase the distance between them.
00:56:716 (1) - move to (478, 255), because (3) has been unexpected for me, after slow part.
01:06:822 (1,2,3) - Personally, I'm a little confused on this moment. I suggest this:
  1. 01:06:341 (1) - move to (255; 93)
  2. 01:07:143 (2) - move to (339, 165)
  3. 01:07:464 (3) - move to (356; 296)
  4. 01:07:785 (1) - move to (229; 110)
01:12:919 (2) - looks mach better on (395, 173)
Blanket Inspection :) :
  1. 00:33:614 (1) - move to (293; 342)
  2. 00:38:427 (5) - move to (254, 276)
Very cool map, I like it. Good luck to rank it! ;)
Topic Starter
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teaMblack19 wrote:

My first random mod from #modreqs. Enjoy! :D nice!

[Happy Wedding]
00:21:262 (3) - the slider is close to (1). Maybe, move to (237; 35) i think it looks ok tbh, and it blankets 1 perfect
00:29:123 (4) - is too closely near (1) and (2). Increase the distance between them. same idk whats wrong with this placement, there is no overlap in game so its good imo
00:56:716 (1) - move to (478, 255), because (3) has been unexpected for me, after slow part. this should be fine, none of the people who testplayed my map has had trouble reading this pattern, although if more people do struggle ill think about changing it
01:06:822 (1,2,3) - Personally, I'm a little confused on this moment. I suggest this:
  1. 01:06:341 (1) - move to (255; 93)
  2. 01:07:143 (2) - move to (339, 165)
  3. 01:07:464 (3) - move to (356; 296)
  4. 01:07:785 (1) - move to (229; 110)
there is large spacing here on purpose to make it more obvious to the player that there is a change in the clicking rhythm, making the spacing smaller between these patterns make it look too similar to 01:06:341 (1,2) - pattern before it, so people will misinterpret the clicking rhythm
01:12:919 (2) - looks mach better on (395, 173) moved it a bit more to the left
Blanket Inspection :) :
  1. 00:33:614 (1) - move to (293; 342) replied to this in a previous mod, it perfect blankets the middle of the stack
  2. 00:38:427 (5) - move to (254, 276) xd this wasn't originally a blanket but moved so it is :p
Very cool map, I like it. Good luck to rank it! ;)
thanks for the mod! for future reference, its very useful for the mapper if you explain why you think something should be changed, and the reasoning behind it. for little things like stacks and blankets it doesn't matter so much, but just saying 'i was a bit confused' doesn't help unless you explain exactly what about the pattern confused you as the mapper doesn't know whats wrong with the pattern. good luck with your future mods!
xXRosalineXx
uhhh ill mod till hard since i cant pass insanes or higher yet cause im not dat gud

Uhhh so like i playtest the map once, sightreading it without any retries or anything so it helps me find problems as a player playing the map

Easy:

00:04:256 (1) - personal preference but if i were you id make the spinner last till 00:06:663 - and then start the actual notes maybe at 00:07:625 - because the speed that the spinner comes at for an easy is quite fast for a beginner (this isn't as bad as for other diffs)

the overly fast sv for an easy irritates me but 99% of mappers do this nowadays uwu

00:17:090 (2) - i know this is completely fine but it irritates me for some reason

01:17:892 (3) - this feels nicer as a slanted slider rather than a curvy curvy one

crap this difficulty was guud

Normal:

00:15:647 (4,5,6,7) - this part was really hard to read the first time i played it, it was unexpected to all the 1/2s that were happening right before

01:01:047 - there should be a circle here imo

01:07:464 (4,5) - please try and align these

01:18:373 (5) - this feels nicer to start higher than 4 rather than lower but then you would have to realign everything else so your choice

crap this was also guud oh no then itll seem like i didn't try but i did :(

Hard:

i just want you to know that i said ill only playtest each map once but it took me 4 retries to finish this once rip me :(

00:11:155 (3,4,5) - the first 2 times i played this part over, i didn't even know there were circles underneath this slider they were really hard to read

00:56:716 (1,2,3,4,5,6,1) - these sv changes seem really random and should maybe be toned down a bit

01:15:967 (3,4,5) - didn't see the circles either here uwu

01:24:790 (2,3,1) - why is 1 farther away than 3 than 2 was from 1

aaaaaaaa why is this map so gud then its harder to find problems
Topic Starter
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xXRosalineXx wrote:

uhhh ill mod till hard since i cant pass insanes or higher yet cause im not dat gud

Uhhh so like i playtest the map once, sightreading it without any retries or anything so it helps me find problems as a player playing the map

Easy:

00:04:256 (1) - personal preference but if i were you id make the spinner last till 00:06:663 - and then start the actual notes maybe at 00:07:625 - because the speed that the spinner comes at for an easy is quite fast for a beginner (this isn't as bad as for other diffs) ill pass on this one, the spinner follows that specific extended bell and reverse crash cymbal, starting it at the start of the hook leaving out a full bar of content is really weird imo

the overly fast sv for an easy irritates me but 99% of mappers do this nowadays uwu i dont think its that fast :(

00:17:090 (2) - i know this is completely fine but it irritates me for some reason

01:17:892 (3) - this feels nicer as a slanted slider rather than a curvy curvy one did a thing for consistency with next similar slider

crap this difficulty was guud thanks!~
thanks for the mod!
Affirmation
Q

[wedding]
00:11:796 (1,2,3,4) - make a polygon pattern? could be neat.
00:16:368 - add a beat for cinsistency with 00:15:887 (3) - ?
00:25:914 (1,4) - not so good overlap for seeing, I think.
00:27:518 (2) - song ends at 00:27:679 - , imo.
00:28:481 (1,2,4) - too near pattern, imo. could you put them far?
00:36:181 (1,2) - looks weird, mu suggestion
01:00:084 (2,4) - stack?
01:19:977 (4,5,6) - make triangle?
01:19:175 (1,2,3,4,5) - and pentagon?
01:21:903 - add a beat for make simple rhythm,

GL
Topic Starter
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Neoskylove wrote:

Q

[wedding]
00:11:796 (1,2,3,4) - make a polygon pattern? could be neat. not quite sure what you mean here, i don't want to make 3-4 a straight line because that would mess up the curvature going into 5
00:16:368 - add a beat for cinsistency with 00:15:887 (3) - ? there isn't any sound here to click
00:25:914 (1,4) - not so good overlap for seeing, I think. fixed
00:27:518 (2) - song ends at 00:27:679 - , imo. the vocal extends longer than this slider, but because of the snare buildup i decided to make this 3/4 to act as a bridge between this and the next section
00:28:481 (1,2,4) - too near pattern, imo. could you put them far? spaced a bit further :D
00:36:181 (1,2) - looks weird, mu suggestion i moved 2 a bit further away, but i dont wanna use this suggestion because it messes up the spacing concept i have in this part
01:00:084 (2,4) - stack? i want to but then i lose the blanket :(
01:19:977 (4,5,6) - make triangle? it is one xd
01:19:175 (1,2,3,4,5) - and pentagon? ill pass on this one, that would mess up the spacing in return for slightly better aesthetics, which i don't think is worth imo
01:21:903 - add a beat for make simple rhythm, maybe, their isnt a sound their though so idk if its worth it, i think its perfectly readable as is atm though

GL
thanks for the mod!
Arf
Hello, M4M from your queue. My map once more: https://osu.ppy.sh/s/522233

Easy
00:04:256 (1) - Hmm I'm unsure about the rules governing spinner lengths at this BPM, but it seems a little short in my opinion. I vote not to have this here
00:17:090 (2) - A break....? Song is already short and none of the other diffs do it I'm not sure hehe, it doesn't really fit imo
00:29:764 (3,2,2) - All three of them point the same way and have similar movement, in my opinion it is good to have some variation here as the player can notice that it is all the same flow and frankly, slightly mundane. 00:32:331 (2) - can be ctrl h'd without having to adjust too many things, for example! Up to you though
00:50:941 (3,4) - Make it so that 2 points at 3 perhaps? 3 can be safely stacked on the sliderend of "1" imo, since there is sufficient time gap for the slider to disappear
01:05:058 (3) - Personal preference but perhaps Ctrl+J so it moves more smoothly towards the next note? See how nice this one is 01:08:908 (1) - :D
01:06:341 (1,3) - Missed opportunity for some beautiful symmetry here ;_;
01:32:009 (2) - Perhaps make this a repeat slider (you'd have to move it obviously) and have a circle at the current end of "3"? Rhythmically I think it sounds better than the current pattern, up to you.
01:33:293 (3,4) - I hear the drums, but in this difficulty I think the guitar is much more prominent for the new player and a long slider from the current start of "3" to where "4" is currently would be enough for the held sound to be expressed in a satisfactory way. Using a repeat slider for this section imo takes away from emphasis of places where the repeat fits better, like at 01:37:464 (3) -

Very clean and beautifully structured, no real complaints about the rhythm either. Excellent.

Rizen's Normal
00:04:096 (1) - Consider note here and then spinner 1/4 later or something?
00:48:374 (5,1) - Consider mapping the note between these, bit noticeable that the vocal isn't mapped though the rhythm seems to be following the rest of them quite well
01:15:967 (5) -Perhaps Ctrl+J this to smooth the movement into the next slider? Up to you
01:20:940 (5,6) - Bit odd that 5 doesn't lead directly into 6 here with the slider flow like 01:18:373 (5,6) - does

Mochi's Hard
00:08:267 (2) - Hmm in my opinion, the rhythm at 00:10:352 (1,2) - is better than the one used here.
00:19:818 (2) - Hmm are you sure about the jump? There isn't much change in the music to support it imo
01:10:833 (4) - I was expecting a windmill of curved sliders, a random straight one? :o
01:22:063 (2,3,4,1,2) - I reckon the general movement of this pattern can be improved a bit. 01:22:063 (2) - can be Ctrl+G'd, same with 01:22:384 (3) - and I think the result is more satisfactory. Some of the others can be ctrl+g'd too but i think those two alone change theflow for the better

Pretty clean, not much to find

Left's Insane
00:36:823 (3,4) - Make it a bit more symmetrical (move 4 down a bit?) as 1 and 2 look good symmetrically but 3/4 are a little lopsided

Happy Wedding
01:37:464 (1,2,3,4,5,6) - I know it's hitsounded but it really caught me off guard for the end of the map to suddenly not follow the main guitar anymore like the other diffs, oh well


I'm sorry for my poor attempt at modding the Insanes. but they are very good already and I have no words of improvement to offer that haven't already been rejected for whatever reasons. Hope it was somewhat useful, Good Luck!
Topic Starter
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Arf wrote:

Hello, M4M from your queue. My map once more: https://osu.ppy.sh/s/522233

Easy
00:04:256 (1) - Hmm I'm unsure about the rules governing spinner lengths at this BPM, but it seems a little short in my opinion. I vote not to have this here will double check this with a bn
00:17:090 (2) - A break....? Song is already short and none of the other diffs do it I'm not sure hehe, it doesn't really fit imo EEEEEEEEE i still dk, maaaaybeee
00:29:764 (3,2,2) - All three of them point the same way and have similar movement, in my opinion it is good to have some variation here as the player can notice that it is all the same flow and frankly, slightly mundane. 00:32:331 (2) - can be ctrl h'd without having to adjust too many things, for example! Up to you though good idea, i found a way to ctrl + h and heep the majority of this section the same
00:50:941 (3,4) - Make it so that 2 points at 3 perhaps? 3 can be safely stacked on the sliderend of "1" imo, since there is sufficient time gap for the slider to disappear didn't stack these because they're not the same sound in the music, and i think a little change in flow to help emphasise these notes (especially as it goes into a break) works nicely here
01:05:058 (3) - Personal preference but perhaps Ctrl+J so it moves more smoothly towards the next note? See how nice this one is 01:08:908 (1) - :D doing that makes the flow coming from 01:04:737 (2) - super wonky tho xd
01:06:341 (1,3) - Missed opportunity for some beautiful symmetry here ;_; it used to be symmetrical but i thought it looked weird af xd so i changed it
01:32:009 (2) - Perhaps make this a repeat slider (you'd have to move it obviously) and have a circle at the current end of "3"? Rhythmically I think it sounds better than the current pattern, up to you. disagree here, having 1/1 sliders matches up the step like pattern in the guitar, and also helps differentiate this rhythm from the repeat slider that matches the drum fill
01:33:293 (3,4) - I hear the drums, but in this difficulty I think the guitar is much more prominent for the new player and a long slider from the current start of "3" to where "4" is currently would be enough for the held sound to be expressed in a satisfactory way. Using a repeat slider for this section imo takes away from emphasis of places where the repeat fits better, like at 01:37:464 (3) - cool idea, i didn't think about carrying on the guitar rhythm and a 2/1 slider actually fits pretty good here, nice!

Very clean and beautifully structured, no real complaints about the rhythm either. Excellent. thanks!

Happy Wedding
01:37:464 (1,2,3,4,5,6) - I know it's hitsounded but it really caught me off guard for the end of the map to suddenly not follow the main guitar anymore like the other diffs, oh well i think it plays ok tbh, and it also somewhat does follow the guitar but thats not the main thing i'm trying to hit here since the drum fill is more important at this point imo


I'm sorry for my poor attempt at modding the Insanes. but they are very good already and I have no words of improvement to offer that haven't already been rejected for whatever reasons. Hope it was somewhat useful, Good Luck!
thanks for the mod!
_orange
Hey, another M4M

[Easy]

01:20:459 (3) - It'd be nice if you did the same thing with the red point by putting it where the slider tick is like you did here 01:17:892 (3) -
00:51:262 (4) - Very slight spacing error here xd

[Rizen's Normal]

00:36:181 (1) - Ctrl J and move to original spot to make it flow better between the objects
00:19:497 (4,5) - Imo it would be better if you made these identical like later in this section here 00:24:631 (4,5) -
01:33:935 (6) - Ctrl H flows better

[Mochi's Hard]

00:05:379 - Personally not a fan of not mapping these drums when you did here 00:05:860 (1) - I think you could probably replace the spinner with a slider and map both the drums
00:12:438 (4,5) - I think this would look better if both the sliders were identical, it wouldn't really affect the flow so why not
00:19:497 (1,2) - The gap in between these is too big and looks like its 1/1. Look at the gaps between these 00:19:818 (2,1) - 00:18:213 (1,2) - the current spacing looks too much like 1/1
01:05:699 (3) - It might look better if this was a copy of 01:05:378 (2) -
00:56:877 (2,3) - Make this the same spacing as this 00:57:358 (4,5) -
01:10:512 (3,4,5) - why not this? Looks prettier imo

[Left's Insane]

00:11:155 (3,4,5) - The triplets sound the same as here 00:11:636 (6,7,1) - so why not make it the same spacing?
00:13:080 (1,2) - Stack 2 on the tail of one like you did here 01:30:726 (1,2) -
00:14:844 (2) - 00:15:165 (3,4,5) - Thesee sound the same too but you mapped them differently
01:23:667 (5,6,7) - Space this out more like the jumps on the other notes in the combo, there's no reason to emphasize this less than the other jumps
01:28:801 (4,5,6,7,8,1) - Same thing I said earlier about the spacing of the triplets

[Happy Wedding]

00:11:315 (5,6,7,8,9,1) - I don't know why these are mapped differently, they sound identical
00:25:914 (1,2,3,4) - It would be better if this had the same rythm as here 00:20:780 (1,2,3,4,5) -
00:21:903 (6,7,1) - 00:27:037 (5,6,1) - Map these the same way
01:23:026 (1,2,3,4) - Imo you could make this more different than here 01:22:384 (1,2,3,4) - because the drums are different. Or change 01:22:063 (2,3,1,2,3,4) - to emphasize white ticks more than red because of the drums and vocals
01:28:961 (5,6,7,8,9,1) - Same thing I said earlier about spacing between the triplets
01:37:464 (1,2,3,4,5,6,1) - The drums get louder each note so you could make spacing increase after every note
01:23:988 (4,1) - Map 4 with a 3/4 slider like you did here 00:06:342 (1,1) -

Great map :) gl!
Topic Starter
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_orange wrote:

Hey, another M4M

[Easy]

01:20:459 (3) - It'd be nice if you did the same thing with the red point by putting it where the slider tick is like you did here 01:17:892 (3) - oops i thought i copy pasted the slider xd
00:51:262 (4) - Very slight spacing error here xd fix

[Happy Wedding]

00:11:315 (5,6,7,8,9,1) - I don't know why these are mapped differently, they sound identical mapped differently because having a backwards motion coming into the slider would feel strange to play so a pause in motion here works better imo
00:25:914 (1,2,3,4) - It would be better if this had the same rythm as here 00:20:780 (1,2,3,4,5) - theres no guitar strum on the blue tick on the first time around
00:21:903 (6,7,1) - 00:27:037 (5,6,1) - Map these the same way same reasoning as before, but this time playfield constraints also come into it
01:23:026 (1,2,3,4) - Imo you could make this more different than here 01:22:384 (1,2,3,4) - because the drums are different. Or change 01:22:063 (2,3,1,2,3,4) - to emphasize white ticks more than red because of the drums and vocals maybe, i like how these jumps play and emphasise the rising pitch in the bell/vocals but if more people suggest i will change
01:28:961 (5,6,7,8,9,1) - Same thing I said earlier about spacing between the triplets ^
01:37:464 (1,2,3,4,5,6,1) - The drums get louder each note so you could make spacing increase after every note moved 5/6/1 further away
01:23:988 (4,1) - Map 4 with a 3/4 slider like you did here 00:06:342 (1,1) - the first slider is emphasising the guitar slide not the reverse cymbal xd

Great map :) gl!
thanks for the mod!
Yahuri
meme4meme

General
-could skin in the default drum sampleset, got confused cuz i was hearing my customs over the default rip

Easy
-at least the first break should be mapped imo. theres still kick drum, and its much more intense than the second break.
00:02:812 (4) - suggestion: move the red anchor point to the midpoint of the slider to bring out the bell (whatever that instrument thing is idk). you could add a red anchor in this slider 00:00:887 (2) - for the same reason
00:04:256 (1) - spinner too short imo, reaction time too short and noobs are gonna miss it. Normal and Hard have longer spinners (but dont map 00:04:096) :P

Rizen's Normal
00:06:342 - add cymbal crash hitsound here?
00:27:839 - 00:28:160 (6) - these arent supposed to be default soft-hitclap right? change sampleset to S:C2
00:56:877 - ^
01:11:796 (2) - add clap
01:29:282 (6,1) - restack

Mochi's Hard
00:42:278 (3,1) - blanket D:
00:12:438 (4,5) - aesthetics look weird because the curvature of these 2 sliders are different, make them the same?
00:19:497 (1,2) - DS is needlessly high, theres nothing really special here. its even higher than 00:16:770 (1,2) with the cymbal crash
00:36:181 (1,2,3) - i think DS of 1-2 should be lower than 2-3, not the other way around. 2 has kick, 3 has snare+vocals
00:57:358 (4,5) - DS inconsistent with 00:56:877 (2,3) - 00:57:518 (5,6) - theyre all the same intensity/sound
01:27:999 (1,2) - blanket
01:38:266 (5,6) - add jump?

Happy Weed
00:06:342 - add cymbal crash hitsound here?
00:11:315 (5,6,7,8,9,1) - not sure why you decided to do slightly spaced for the first triple, then stacked for the second. (actually idk how you decided on the triple patterns throughout the diff, an explanation would be nice Dx)
01:22:223 (3) - 01:22:544 (2) - 01:22:865 (4) - these notes are given too much emphasis through the jumps imo, they sound pretty much the same as the other kick drums before this.
01:22:384 (1) - has less DS from the preceding circle than to the next circle, even though this note has both drum and vocals.
01:36:501 (1,1,2) - remove overlap for a e s t h e t i c s :^)

took a quick look at Left's Insane and it seems fine
Good luck~
Topic Starter
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Yahuri wrote:

meme4meme

General
-could skin in the default drum sampleset, got confused cuz i was hearing my customs over the default rip

Easy
-at least the first break should be mapped imo. theres still kick drum, and its much more intense than the second break. fine ill map the fkin break z
00:02:812 (4) - suggestion: move the red anchor point to the midpoint of the slider to bring out the bell (whatever that instrument thing is idk). you could add a red anchor in this slider 00:00:887 (2) - for the same reason i like the curve aesthetic tb h
00:04:256 (1) - spinner too short imo, reaction time too short and noobs are gonna miss it. Normal and Hard have longer spinners (but dont map 00:04:096) :P ok ya double chek with bn and its too short so changed

Rizen's Normal
00:06:342 - add cymbal crash hitsound here? ya
01:11:796 (2) - add clap ya
(rest is rizen stuff)

Happy Weed
00:06:342 - add cymbal crash hitsound here? ya
00:11:315 (5,6,7,8,9,1) - not sure why you decided to do slightly spaced for the first triple, then stacked for the second. (actually idk how you decided on the triple patterns throughout the diff, an explanation would be nice Dx) did this for more emphasis on the motion the player takes to help emphasise the music more, which imo is more important than being a little more consistent with some note placements (and i am consistent with the changes i make anyway, so i think they're ok)
01:22:223 (3) - 01:22:544 (2) - 01:22:865 (4) - these notes are given too much emphasis through the jumps imo, they sound pretty much the same as the other kick drums before this. did some stuff, hopefully it gives clearer emphasis for what i was going for now
01:22:384 (1) - has less DS from the preceding circle than to the next circle, even though this note has both drum and vocals. ya
01:36:501 (1,1,2) - remove overlap for a e s t h e t i c s :^) ya (how tf did i not notice this stuff like this triggers me to fk lel)

took a quick look at Left's Insane and it seems fine
Good luck~
thanks for the mod!
walaowey
Hi nm from my queue

Happy wedding
abit higher ar maybe? 9.1/9.2 is nice imo
-01:16:608 (1) - this slider could use some bigger jump, to emphasize the strong beats here
-00:23:347 (1) - for some reason, this pattern is hard to read for me. I keep on thinking 00:22:705 (3) - slider tail is the head of 00:23:347 (1) -

Left's Insane
00:00:246 (1,2,3) - (2,3) is same spacing with (1), but they have different gaps, its quite confusing at first. try place (2,3) further to differentiate them?
01:25:432 (1) - why u use anchor here? the rhythm was not that different though :P it's similar to 00:07:144 (1,2,1) - imo and u use straight slider for that :P.

Mochi's Hard
00:42:278 (3,1) - blanket :P
01:12:437 (4,1) - (4) flowing to (1) was quite hard imo. try something like this? just some suggestion, just that i feels the flow was not that nice there :P
01:28:801 - maybe map this part too? the beat was strong

Rizen's Normal
01:05:058 (4) - stack is off :P
01:11:956 (3) - ^
01:16:608 (1) - ^
err they're a few more stacks off, oh wait, is it intentional? or is it a mistake lol

That's all from me, Good Luck :D
Topic Starter
Log Off Now

walaowey wrote:

Hi nm from my queue

Happy wedding
abit higher ar maybe? 9.1/9.2 is nice imo i think ar9 is good, the map doesnt benefit from a higher ar
-01:16:608 (1) - this slider could use some bigger jump, to emphasize the strong beats here agree
-00:23:347 (1) - for some reason, this pattern is hard to read for me. I keep on thinking 00:22:705 (3) - slider tail is the head of 00:23:347 (1) - uh, idk what you want me to do xd, nobody else has had trouble reading this section in testplays so i dont know whats up with it xd

That's all from me, Good Luck :D
thanks for the mod!
Bluekrait
Log Off Now's free #modhelp request

[Easy]
  1. Fine as is
[Rizen's Normal]
  1. 00:15:647 (4,5,6,7) - Consider spacing these out more or adjusting direction. They may be spaced 1.00x technically, but when played with slider leniency, they're more like half that which can lead to players hitting the notes prematurely.
  2. 01:17:250 (3) - Consider adding another circle in this spot and moving the reverse forward. http://puu.sh/uqVvJ/2e7204c735.jpg
  3. 01:19:817 (3) - ^
[Mochi's Hard]
  1. 01:04:737 (3) - This note is hard to read because you hid it under 01:03:774 (1)
[Left's Insane]
  1. 01:16:448 (6,1) - Fix blanket
  2. Great diff!
[Happy Wedding]
  1. 00:16:449 (7) - Remove this
  2. 00:33:294 (7,1) - Fix blanket
Topic Starter
Log Off Now

Bluekrait wrote:

Log Off Now's free #modhelp request

[Easy]
  1. Fine as is fixed a few missing hitsounds
[Happy Wedding]
  1. 00:16:449 (7) - Remove this there is a clear bass drum hit here
  2. 00:33:294 (7,1) - Fix blanket xd it blankets the middle of the stack perfectly
thanks for the mod!
Left
o sorry quite busy with school, code first feedback soon

Left's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58641
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.09
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Love Love Sensation short ver,
TitleUnicode:らぶらぶセンセーション short ver,
Artist:solfa feat.nao
ArtistUnicode:solfa feat.nao
Creator:Log Off Now
Version:Left's Insane
Source:らぶらぶシスターズ ~花嫁&姉妹達とのドキドキハーレム生活~
Tags:Love Love Sisters ~Hanayome & Shimai-tachi to no Doki Doki Harem Seikatsu~ Pajamas EX eroge visual novel opening left momochikun rizen
BeatmapID:1207212
BeatmapSetID:565367

[Difficulty]
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CircleSize:3.8
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.7
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257,42,42117,1,8,0:0:0:0:
257,42,42278,1,8,0:0:0:0:
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230,207,43240,2,0,P|192:187|117:205,1,85,8|2,0:0|0:0,0:0:0:0:
155,357,43561,2,0,P|197:359|249:318,1,85,0|0,0:0|0:0,0:0:0:0:
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257,43,44684,1,8,0:0:0:0:
257,43,44845,1,8,0:0:0:0:
229,150,45005,6,0,P|142:147|35:103,1,170,6|8,0:0|0:0,0:0:0:0:
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139,181,45807,2,0,P|159:138|154:92,1,85,8|2,0:0|0:0,0:0:0:0:
64,120,46128,1,8,0:3:0:0:
64,120,46288,1,2,0:0:0:0:
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263,208,47251,1,8,0:0:0:0:
263,208,47411,1,8,0:0:0:0:
185,52,47572,6,0,B|111:48|111:48|90:61|90:61|16:57,1,170,6|8,0:0|0:0,0:0:0:0:
190,64,48213,1,2,0:0:0:0:
142,210,48374,1,8,0:0:0:0:
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303,154,48855,1,0,0:0:0:0:
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257,58,49818,1,8,0:0:0:0:
257,58,49978,1,8,0:0:0:0:
86,222,50139,6,0,P|114:181|229:197,1,170,6|8,0:0|0:0,0:0:0:0:
296,346,50620,1,0,0:0:0:0:
163,247,50780,1,2,0:0:0:0:
310,138,50941,1,4,0:3:0:0:
307,159,51021,1,4,0:3:0:0:
306,181,51101,1,2,0:0:0:0:
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361,118,53187,1,2,0:0:0:0:
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255,224,56716,5,0,0:0:0:0:
168,78,56877,1,12,0:0:0:0:
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127,233,58000,6,0,P|198:246|249:202,1,127.5
168,78,58641,5,14,0:0:0:0:
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272,147,59763,1,2,0:0:0:0:
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341,249,61207,5,6,0:0:0:0:
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342,344,62330,6,0,L|474:335,1,93.5000028533936,2|4,0:0|0:0,0:0:0:0:
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360,95,64737,1,10,0:0:0:0:
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200,161,68346,1,8,0:0:0:0:
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133,148,68506,1,8,0:0:0:0:
101,162,68586,1,8,0:0:0:0:
161,325,68747,1,8,0:0:0:0:
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317,343,69870,1,8,0:0:0:0:
224,185,70031,1,2,0:0:0:0:
224,185,70191,6,0,B|209:154|209:154|221:57,1,93.5000028533936,4|2,0:0|0:0,0:0:0:0:
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300,132,71475,5,6,0:0:0:0:
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301,247,72437,1,8,0:0:0:0:
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281,274,75004,2,0,P|334:256|369:202,1,93.5000028533936,10|2,0:0|0:0,0:0:0:0:
304,81,75325,6,0,B|261:49|261:49|278:196,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
96,226,75806,1,4,0:0:0:0:
187,361,75967,2,0,L|199:245,1,93.5000028533936,8|8,0:3|0:0,0:0:0:0:
198,248,76207,1,8,0:0:0:0:
200,228,76288,1,8,0:0:0:0:
224,55,76448,1,4,0:0:0:0:
385,134,76608,6,0,B|350:97|294:111|294:111|256:157|185:139,1,187.000005706787,14|8,0:0|0:0,0:0:0:0:
122,124,77090,1,2,0:0:0:0:
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285,283,77571,1,10,0:0:0:0:
290,101,77731,1,2,0:0:0:0:
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458,185,79817,2,0,P|389:162|356:177,1,93.5000028533936,6|6,0:0|0:0,0:0:0:0:
222,230,80138,1,10,0:0:0:0:
400,249,80298,1,2,0:0:0:0:
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266,65,82384,1,8,0:0:0:0:
209,259,82544,1,4,0:0:0:0:
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300,257,83026,5,8,0:0:0:0:
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186,292,83828,1,4,0:0:0:0:
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343,89,85111,2,0,L|232:83,1,85,6|8,0:0|0:0,0:0:0:0:
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216,164,87678,2,0,L|225:278,1,85,6|8,0:0|0:0,0:0:0:0:
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209,248,88320,1,2,0:0:0:0:
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312,306,89362,1,8,0:0:0:0:
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386,160,98427,1,6,0:0:0:0:
256,192,98507,12,0,103560,0:0:0:0:

Gokateigo wrote:

Hello from the carpal tunnel q o/
Left's insane
  1. 00:02:491 (3) - Do the same angle than the previous combo well dont have to
  2. 00:02:812 (1,2,3,4,1) - Look at the end ?
  3. 01:06:341 (1,2) - Jump here well
  4. 01:06:822 (3,4) - NCdont have to
gl
thx for mod~

pkhg wrote:

why her boobs are that big

[Left's Insane]
  1. 00:28:481 (10,1) - nc should be on 10 instead. not a big issue ok
  2. 00:41:957 (3,4,5) - 00:44:524 (3,4,5) - jumps can reflect way better the intensity of the snares I like stack cuz same sound with no tension here
  3. 00:47:090 (3,4,5) - 00:49:657 (3,4,5) - ^ at least here you didnt stacked them here but larger spacing would be cool stacked
  4. 00:58:000 (1) - this slider isnt following anything, a pause like the highest diff or following vocals like mochi is much betterwanna show no bass
  5. 01:05:058 (1,1,1) - might look cool but its lame doing that kind of stuff when the music doesnt support it. mapping it normally is more fitting melody
    i luv ur maps owo

Stars obtained so far: None
thx for mod~

teaMblack19 wrote:

My first rand
[Left's Insane]
00:14:844 (2) - move to (x=337, y=267). It's close to this 00:14:042 (4) nobody will notice in when play
The rest is perfect ;)

Very cool map, I like it. Good luck to rank it! ;)
thx for mod!

Arf wrote:

Hello, M4M from your queue. My map once more: https://osu.ppy.sh/s/522233

Left's Insane
00:36:823 (3,4) - Make it a bit more symmetrical (move 4 down a bit?) as 1 and 2 look good symmetrically but 3/4 are a little lopsided yeah
thx for mod~

_orange wrote:

Hey, another M4M

[Left's Insane]

00:11:155 (3,4,5) - The triplets sound the same as here 00:11:636 (6,7,1) - so why not make it the same spacing? according to flow
00:13:080 (1,2) - Stack 2 on the tail of one like you did here 01:30:726 (1,2) -
00:14:844 (2) - 00:15:165 (3,4,5) - Thesee sound the same too but you mapped them differently two triplet in a row is too hard for easier insane
01:23:667 (5,6,7) - Space this out more like the jumps on the other notes in the combo, there's no reason to emphasize this less than the other jumpsit's triplet, and low sound
01:28:801 (4,5,6,7,8,1) - Same thing I said earlier about the spacing of the triplets ^

Great map :) gl!
thx for mod~

walaowey wrote:

Hi nm from my queue

Left's Insane
00:00:246 (1,2,3) - (2,3) is same spacing with (1), but they have different gaps, its quite confusing at first. try place (2,3) further to differentiate them? antijump
01:25:432 (1) - why u use anchor here? the rhythm was not that different though :P it's similar to 00:07:144 (1,2,1) - imo and u use straight slider for that :P. well no reason to..

That's all from me, Good Luck :D
thx for mod~

Bluekrait wrote:

Log Off Now's free #modhelp request

[Left's Insane]
  1. 01:16:448 (6,1) - Fix blanket yeah
  2. Great diff!owo
thx for mod~
DeletedUser_423548
From Queue


  • [Happy Wedding]
  1. 00:00:887 (2,3,2,3) - How about copying?
  2. 00:40:513 (4) - I will use NC
  3. 00:56:716 (1,2,3) - This part is puzzled
    00:56:716 (1) - remove NC 00:56:877 (2) - Add NC
I'm sorry.
I could hardly modulate your map :o
Topic Starter
Log Off Now

Yasaija 714 wrote:

From Queue


  • [Happy Wedding]
  1. 00:00:887 (2,3,2,3) - How about copying? ok
  2. 00:40:513 (4) - I will use NC i dont think its needed, i understand why but if i nc here then i need to nc 00:40:994 (7) - this too
  3. 00:56:716 (1,2,3) - This part is puzzled i think its ok, nobody has had problems reading this so far
    00:56:716 (1) - remove NC 00:56:877 (2) - Add NC ok
I'm sorry.
I could hardly modulate your map :o
thanks for the mod!
Mir
Hi M4M for Log.~

[ General]
  1. Could get a higher resolution background honestly.

[]

[ Easy]
  1. 01:19:175 (1) - Slider would fit better here - the song is still at its peak and having a break this long on an NC that also skips a noticeable snare feels off in multiple ways.


[ Rizen's Normal]
  1. A CS 4 normal? That's pretty edgy dude. xd
  2. 00:16:609 (6,7) - Hmm, the 7 here is clearly stronger, so why not show that somehow. I would maybe cause a direction change of sorts on the 7, perhaps like so: http://i.imgur.com/NtPZ4dd.png You might need to do some repositioning if you do this though.
  3. 00:51:582 - Map this sound maybe? Sounds nice for a finishing note into the break.


[ Mochi's Hard]
  1. 00:08:267 (2) - Strong note on slider end feels really weird, especially since there's nothing different about this note than 00:11:155 (3).
  2. 00:15:807 (2,3,4) - Triangle is slightly off.
  3. 00:16:770 (1) - Seems like a strong note to have on a slider end, especially when notes of similar strength where active at 00:16:128 (3,4). Maybe make 1 a 1/2 slider and add a circle after it?
  4. 00:19:336 (3,1,2) - Visual spacing between 1 and the repeat of 2 is a bit off. Center it a bit?
  5. 00:42:278 (3,1) - Holy blanket.
  6. 00:50:941 (2) - Maybe a triple instead of just a static repeat slider? It's right after a reverse slider too, so it's much more doable here.
  7. 00:51:903 (2) - Feels like you can space this out a tiny bit more to make the pattern 00:51:582 (1,2,3,4) - look more even.
  8. 00:56:877 (2,3) - The two here could definitely use more emphasis, especially since you use a lot of spacing emphasis in this diff already, and the 1 is spaced the same before it but is way weaker.
  9. 01:02:330 (1) - Space this out more like 01:01:689 (3) - is?
  10. 01:10:512 (3,4,5) - Why not make the 4 curved too in order to complete this pattern? Eg: http://i.imgur.com/AhlKMsh.png or something.
  11. 01:27:999 (1,2) - Fix blanket?

[ Left's Insane]
  1. 00:12:278 - Why leave a gap here but not at 00:13:561? The sounds are fairly similar and the musical phrasing is almost identical. Applies for 01:29:924 - as well.
  2. 00:25:433 (2,3,4) - Only time you use perfectly linear flow.
  3. 00:28:481 (1) - Doesn't really get much emphasis does it. Maybe try making 00:28:320 (8,9) - a kickslider and spacing out the 1. But then again this is completely up to you.
  4. 00:58:000 (1) - This feels really really really weird. It feels like you're mapping the silence. Could you at least end it on the white tick?
Everything else I'd point out would be changing the style of the map. That's the only thing that was really noticeable.

[ Happy Wedding]
  1. 00:02:812 (1,2,3,4,5,1) - uwu Imperfect hexaflop. Fix 00:04:096 (1) - a bit?
  2. 00:08:106 (1,2,3,4) - You could tidy this pattern a bit by moving 00:08:427 (3) - closer.
  3. 00:09:550 (2,3,4) - Visual spacing looks kinda weird, but not a big issue.
  4. 00:12:759 (5,2) - Space equally from 00:13:080 (1) - maybe?
  5. 00:20:780 (1,3) - Blanket seems a little close compated to stuff like 00:34:898 (1,3) - don't you think?
  6. 00:25:433 (4) - If you fiddle with this note a bit, you can make 00:24:951 (2,3,4,5) - a nicer star pentagon.
  7. 00:30:727 (5) - You could move this in a bit for a cleaner shape overall with 00:30:245 (3,4,5,6,1) - http://i.imgur.com/MJADzyz.png
  8. 00:36:663 (2) - You could try making this two circles since the end of this has a kick and the beginning has no vocal note like 00:37:144 (4).
  9. 00:38:106 (3,5,1) - Space equally?
  10. 00:39:229 (2) - Same as 00:36:663 (2).
  11. 01:09:710 (4,5,1,2) - Could fiddle with 01:10:031 (1) - to make this pattern a bit nicer. Like so: http://i.imgur.com/QwOTl8a.png
  12. 01:12:919 (2,4,6) - Space equally?
  13. 01:17:090 (2,3,4,5,6) - This is fairly unorthodox flow considering this is probably the only time you use somewhat straight-forward flow instead of angular/circular flow. Plays a bit weird considering that and feels out of place in the map in general.

This seems ready for BNs tbh. I really had to be nitpicky to find things here so I expect a redwall back. xD

Good luck!
Topic Starter
Log Off Now

Mir wrote:

Hi M4M for Log.~

[ General]
  1. Could get a higher resolution background honestly. couldnt find a 1080 ver and waifux2 messes this one up a lot when pushed to 1080 :(

[]

[ Easy]
  1. 01:19:175 (1) - Slider would fit better here - the song is still at its peak and having a break this long on an NC that also skips a noticeable snare feels off in multiple ways. made this a circle because it gives more emphasis that this is a new part of the kiai and on the guitar note, also makes it consistent with 01:19:175 (1) - and gives easy players a bit of a break instead of constant clicking

[ Happy Wedding]
  1. 00:02:812 (1,2,3,4,5,1) - uwu Imperfect hexaflop. Fix 00:04:096 (1) - a bit? unintentional shape but ya xd
  2. 00:08:106 (1,2,3,4) - You could tidy this pattern a bit by moving 00:08:427 (3) - closer. a little
  3. 00:09:550 (2,3,4) - Visual spacing looks kinda weird, but not a big issue. i think its ok, i didnt wanna overlap (2)
  4. 00:12:759 (5,2) - Space equally from 00:13:080 (1) - maybe? ok
  5. 00:20:780 (1,3) - Blanket seems a little close compated to stuff like 00:34:898 (1,3) - don't you think? i think its ok
  6. 00:25:433 (4) - If you fiddle with this note a bit, you can make 00:24:951 (2,3,4,5) - a nicer star pentagon. if i do that i lose the the easy circular motion i have here (+ this is another unintentional shape xd)
  7. 00:30:727 (5) - You could move this in a bit for a cleaner shape overall with 00:30:245 (3,4,5,6,1) - http://i.imgur.com/MJADzyz.png ya
  8. 00:36:663 (2) - You could try making this two circles since the end of this has a kick and the beginning has no vocal note like 00:37:144 (4). this note follows the guitar
  9. 00:38:106 (3,5,1) - Space equally? ya
  10. 00:39:229 (2) - Same as 00:36:663 (2). ya
  11. 01:09:710 (4,5,1,2) - Could fiddle with 01:10:031 (1) - to make this pattern a bit nicer. Like so: http://i.imgur.com/QwOTl8a.png makes the angle too tight on (2)
  12. 01:12:919 (2,4,6) - Space equally? would have to change blanket or make a super tight angle on (2)
  13. 01:17:090 (2,3,4,5,6) - This is fairly unorthodox flow considering this is probably the only time you use somewhat straight-forward flow instead of angular/circular flow. Plays a bit weird considering that and feels out of place in the map in general. this is intentional as this is the only time that the vocals and guitar have a much more different feeling and 'jumpy' nature about them, so i changed how the map flows here to represent that better

This seems ready for BNs tbh. I really had to be nitpicky to find things here so I expect a redwall back. xD

Good luck!
thanks for the mod!
Left

Mir wrote:

Hi M4M for Log.~
[ Left's Insane]
  1. 00:12:278 - Why leave a gap here but not at 00:13:561? The sounds are fairly similar and the musical phrasing is almost identical. Applies for 01:29:924 - as well. you can hear sound carefully
  2. 00:25:433 (2,3,4) - Only time you use perfectly linear flow. why not?
  3. 00:28:481 (1) - Doesn't really get much emphasis does it. Maybe try making 00:28:320 (8,9) - a kickslider and spacing out the 1. But then again this is completely up to you. now is ok i sure
  4. 00:58:000 (1) - This feels really really really weird. It feels like you're mapping the silence. Could you at least end it on the white tick?I showed silence
Everything else I'd point out would be changing the style of the map. That's the only thing that was really noticeable.
Good luck!
thx for mod!
Rizen
my laptop is broken (in repair shop) for like a week longer... sorry about that @LoN
Momochikun

Shurelia wrote:

ooo, sup



[Hard]
  1. 00:27:037 (1) - not really a fan of this kind overlap plays. i mean, I thought this is a circle lol , probably should do other patterns? I guess changed
  2. 00:11:395 (4) - bad stack nah its fine
  3. 00:22:545 (2,3) - dunno why you suddenly give a sudden DS change at here even thought there's no sudden loud sound that need to be emphasized idk, random jump ?
  4. 00:28:802 (2) - can you unstack this? I mean all of the other stacks on a slider that I saw before have 1/4 rhythms on it while this one is different. you can just try to make normal triangle movement using this circle
  5. 00:41:957 (2) - same reason like first line. Don't really like this kind of overlap on hard diff since it's kinda hard to read. (also it's kinda miss-stacked)
  6. 00:47:090 (2) - probably diz iz ur stlye , afterall yes
  7. 01:08:427 (3,4,5) - tumben nggak di stack :o , stack ae mas/mba soalnya cuma triplet ini doang yang ga distack wkwkw ok ini aku space jg 00:28:000 (4,5,6) -

gl gl gl
thanks

Metaku wrote:

[General]

[Hard]

00:03:454 (4) - ctrl j? no
00:04:096 (1,1) - This just feels a bit weird imo. You should just skip the spinner and include both drumrolls
00:11:155 (3,4,5,1,2,3) - 2 triples like this in a row might be a bit difficult for a hard (well double and a triple but anyway) and you don't use that in kiai anyway so might as well drop it its fit spread, not general hard diff
00:16:770 (1) - I think the end should be clickable, there's even a finish there so it clearly is a powerful sound
00:18:213 (1,2,3,1,2) - uhh kinda weird rhythm choice since first you focus vocals but then ignore them here 00:20:139 - imo should be clickable for consistency as it's the main focus here anyway so maybe do it like here? 00:24:631 (1,2,3) -
00:28:962 (3) - might want to get the vocals in the middle of the slider since most of the time you prioritize vocals over other instrument anyway like here 00:30:245 (3) -
00:31:048 (1) - might want to make the end clickable for vocals
00:34:256 (3,4) - ctrl g ?
00:39:711 (3) - maybe a 3/4 or smtng? not sure if it's a good idea to end it on dowbeat nope, 3/4 dont fit here
00:50:941 (2) - maybe 1 less repeat and a circle?
00:56:716 (1,2) - could use a bit more spacing here
00:56:877 (2,3,4,5) - also why is the spacing between 2 3 and 4 5 different?
01:03:132 (3,4) - isn't the spacing a bit too high compared to the rest of the map?
01:04:576 (2,3) - maybe try something different, 3 is a bit too hard to read for a hard diff
01:10:512 (3,4,5) - if you're doing something like this make all the sliders the same or at least make the one without vocals the different one
01:15:967 (3,4,5) - broken stack ikr fixed

pretty okay I guess
be more reasonable dude

CanadianBaka wrote:

hi! m4m



[mochi's hard]
may wanna raise ar a bit because patterns like 01:03:774 (1,3) - this and 01:20:138 (4,2) - are difficult to read 8 already high dude lmao

00:20:780 (1) - would look better if both nodes were red, like this
01:05:378 (2,3) - make these identical nah
01:06:822 (3) - why not just a subtle curve? I know you did this shape a few times but I don't think in that specific place it fits well idk i just feel like it tbh
01:09:229 (2,3) - inconsistent spacing, or I don't really see a need to raise it jump for vocal
01:10:512 (3,4,5) - 2.3x spacing really hard for a hard diff, I don't know, I would keep these patterns for light insane > yeah changed
01:26:876 (1) - just make this a curve or straight slider, the current shape looks really awkward nah
01:29:443 (1) - I don't know why for some reason you started to use these shapes more often hmm is it ?


nice set gl ranking it
thanks

pkhg wrote:

why her boobs are that big


[Mochi's Hard]
  1. od6 pls seems misslick, ya
  2. 01:38:266 (5,6) - what about increasing spacing just a bit just feel like making them all same space for pattern, idk
    cute
Stars obtained so far: None

xXRosalineXx wrote:

uhhh ill mod till hard since i cant pass insanes or higher yet cause im not dat gud


Hard:

i just want you to know that i said ill only playtest each map once but it took me 4 retries to finish this once rip me :(

00:11:155 (3,4,5) - the first 2 times i played this part over, i didn't even know there were circles underneath this slider they were really hard to read i thnk its fine with default stack

00:56:716 (1,2,3,4,5,6,1) - these sv changes seem really random and should maybe be toned down a bit it plays good imo. gonna consider it

01:15:967 (3,4,5) - didn't see the circles either here uwu

01:24:790 (2,3,1) - why is 1 farther away than 3 than 2 was from 1 downbeat

aaaaaaaa why is this map so gud then its harder to find problems

Arf wrote:

Hello, M4M from your queue. My map once more: https://osu.ppy.sh/s/522233

Mochi's Hard
00:08:267 (2) - Hmm in my opinion, the rhythm at 00:10:352 (1,2) - is better than the one used here. both works fine imo
00:19:818 (2) - Hmm are you sure about the jump? There isn't much change in the music to support it imo idk, will change if i got pattern idea
01:10:833 (4) - I was expecting a windmill of curved sliders, a random straight one? :o lol
01:22:063 (2,3,4,1,2) - I reckon the general movement of this pattern can be improved a bit. 01:22:063 (2) - can be Ctrl+G'd, same with 01:22:384 (3) - and I think the result is more satisfactory. Some of the others can be ctrl+g'd too but i think those two alone change theflow for the better

Pretty clean, not much to find



I'm sorry for my poor attempt at modding the Insanes. but they are very good already and I have no words of improvement to offer that haven't already been rejected for whatever reasons. Hope it was somewhat useful, Good Luck!

_orange wrote:

Hey, another M4M

[Easy]

[Mochi's Hard]

00:05:379 - Personally not a fan of not mapping these drums when you did here 00:05:860 (1) - I think you could probably replace the spinner with a slider and map both the drums prefer to keep it like thsi tbh
00:12:438 (4,5) - I think this would look better if both the sliders were identical, it wouldn't really affect the flow so why not
00:19:497 (1,2) - The gap in between these is too big and looks like its 1/1. Look at the gaps between these 00:19:818 (2,1) - 00:18:213 (1,2) - the current spacing looks too much like 1/1
01:05:699 (3) - It might look better if this was a copy of 01:05:378 (2) -
00:56:877 (2,3) - Make this the same spacing as this 00:57:358 (4,5) - okay
01:10:512 (3,4,5) - why not this? Looks prettier imo i changed this pattern before

[Left's Insane]
Great map :) gl!

Yahuri wrote:

meme4meme

Mochi's Hard
00:42:278 (3,1) - blanket D:
00:12:438 (4,5) - aesthetics look weird because the curvature of these 2 sliders are different, make them the same?
00:19:497 (1,2) - DS is needlessly high, theres nothing really special here. its even higher than 00:16:770 (1,2) with the cymbal crash fixed
00:36:181 (1,2,3) - i think DS of 1-2 should be lower than 2-3, not the other way around. 2 has kick, 3 has snare+vocals
00:57:358 (4,5) - DS inconsistent with 00:56:877 (2,3) - 00:57:518 (5,6) - theyre all the same intensity/sound yes
01:27:999 (1,2) - blanket
01:38:266 (5,6) - add jump? nah, keeping pattern

took a quick look at Left's Insane and it seems fine
Good luck~

Bluekrait wrote:

Log Off Now's free #modhelp request

[Mochi's Hard]
  1. 01:04:737 (3) - This note is hard to read because you hid it under 01:03:774 (1) i think hard level player can read this already
/quote]

walaowey wrote:

Hi nm from my queue


Mochi's Hard
00:42:278 (3,1) - blanket :P ok
01:12:437 (4,1) - (4) flowing to (1) was quite hard imo. try something like this? just some suggestion, just that i feels the flow was not that nice there :P nope, its fine imo
01:28:801 - maybe map this part too? the beat was strong


That's all from me, Good Luck :D

Mir wrote:

Hi M4M for Log.~


[ Mochi's Hard]
  1. 00:08:267 (2) - Strong note on slider end feels really weird, especially since there's nothing different about this note than 00:11:155 (3). the slider start also following instrument so both fine imo
  2. 00:15:807 (2,3,4) - Triangle is slightly off. ok
  3. 00:16:770 (1) - Seems like a strong note to have on a slider end, especially when notes of similar strength where active at 00:16:128 (3,4). Maybe make 1 a 1/2 slider and add a circle after it? 1/2 slider play weird when the end is offbeat
  4. 00:19:336 (3,1,2) - Visual spacing between 1 and the repeat of 2 is a bit off. Center it a bit? changed
  5. 00:42:278 (3,1) - Holy blanket. how2blanket
  6. 00:50:941 (2) - Maybe a triple instead of just a static repeat slider? It's right after a reverse slider too, so it's much more doable here. nope,
  7. 00:51:903 (2) - Feels like you can space this out a tiny bit more to make the pattern 00:51:582 (1,2,3,4) - look more even.
  8. 00:56:877 (2,3) - The two here could definitely use more emphasis, especially since you use a lot of spacing emphasis in this diff already, and the 1 is spaced the same before it but is way weaker.
  9. 01:02:330 (1) - Space this out more like 01:01:689 (3) - is?
  10. 01:10:512 (3,4,5) - Why not make the 4 curved too in order to complete this pattern? Eg: http://i.imgur.com/AhlKMsh.png or something.
  11. 01:27:999 (1,2) - Fix blanket? okk

Good luck!
holy so much mod in a few days lol
thanks a bunch guys !

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58641
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6663,11796,18213,23347,28481,41315,51582,57839,81742,84309,93293,94576,98427,103560
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Love Love Sensation short ver,
TitleUnicode:らぶらぶセンセーション short ver,
Artist:solfa feat.nao
ArtistUnicode:solfa feat.nao
Creator:Log Off Now
Version:Mochi's Hard
Source:らぶらぶシスターズ ~花嫁&姉妹達とのドキドキハーレム生活~
Tags:Love Love Sisters ~Hanayome & Shimai-tachi to no Doki Doki Harem Seikatsu~ Pajamas EX eroge visual novel opening left momochikun rizen
BeatmapID:1219785
BeatmapSetID:565367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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Rizen
replies (warning wall of text)

Shurelia wrote:

[Normal]
  1. found this : https://shurelia.s-ul.eu/bokfNcFl , when checking the DS and it was caused by the stacks that aren't properly stacked yet. Mostly 0.02 thingy. Please do fix them all yipp done
  2. 00:16:609 (6) - should be a NC at here I guess. To make things a bit prettier imo put at 00:15:647 (4) - instead to highlight the pattern
  3. 00:18:213 - Even normal got this mapped oooo Easy diff creator, please have mercy lazy LoN :P
  4. 01:04:897 (3,4) - this is pretty clear un-stacked thing. Well, I already mentioned it all so you know what to do. Just in case you should check all the stacks on this diff fixerino
  5. badstacks.osu , overall neat diff thanks! stackssuck

Metaku wrote:

[Normal]
    1. A LOT of broken stacks, won't point out each one just look through the map yourself I think i fixed most of them
    2. 00:03:133 (2) - maybe rotate 75 degrees or so? looks and feels a bit weird as it is imo sure, but by a different angle value
    3. 00:21:262 (2,3) - maybe just a 1/1 instead? that section has slightly more dense vocals hence the slightly more dense rhythm choice
    4. 00:22:705 (6) - Since you've followed vocals might want to make the sliderend here clickable instead would rather make it less click extensive (i.e. making it easier to follow because normal diff)
    5. 00:33:614 (1,2,3,4) - 3 1/2s in a row might be too click intensive here for a normal removed a circle
    6. 00:48:855 - could add something here for the vocal that section is focusing on percussion T_T
    7. 00:58:641 (1,2) - maybe ctrl g these so the clicking focus would stay on vocals like in 01:00:084 (4,5,6) - dun
    8. 01:01:207 (1,2) - same ^

CanadianBaka wrote:

[Rizen's Normal]
  1. 00:43:882 (1,4) - this overlap might be too much simplified rhythm here so it should be easier to play/read
  2. 01:02:812 (5,6) - this is a pretty awkward angle to hit personally I think it's fine. the slight flow change was placed there to emphasize the slightly wavering vocals. I also don't believe that a normal should be completely easy to read as there is already an easier difficulty for them to play

pkhg wrote:

[Rizen's Normal]
  1. cs3 pls so i can hddthr this 3.3
  2. 00:15:647 (4,5,6,7) - spacing is fine but visual spacing makes it a bit misleading spaced a little bit more so it's easier to read
    nothing really wrong here

teaMblack19 wrote:

[Rizen's Normal]
  1. 00:11:636 (6,1) - I am a perfectionist and there are many not ideal stacks across the map. It's almost not noticeable, but it is. donezos
  2. 00:34:096 (2,3,4) - this is too weird. Fix it please. modified in prev mod

xXRosalineXx wrote:

[Normal]
  1. 00:15:647 (4,5,6,7) - this part was really hard to read the first time i played it, it was unexpected to all the 1/2s that were happening right before modified in previous mod, hope it's better
  2. 01:01:047 - there should be a circle here imo disagree, there's nothing much happening in the music there. also the vocals are cut just before this bit
  3. 01:07:464 (4,5) - please try and align these positions are like that on purpose as the vocals change tone rather sharply (hence sharp flow)
  4. 01:18:373 (5) - this feels nicer to start higher than 4 rather than lower but then you would have to realign everything else so your choice i think it's fine ;d

Arf wrote:

[Rizen's Normal]
  1. 00:04:096 (1) - Consider note here and then spinner 1/4 later or something? want the spinner to go the full 4/1 srry x.x
  2. 00:48:374 (5,1) - Consider mapping the note between these, bit noticeable that the vocal isn't mapped though the rhythm seems to be following the rest of them quite well fiiine i'll add it since multiple people have said to add it T_T previously didn't want to add it for consistency of that section
  3. 01:15:967 (5) -Perhaps Ctrl+J this to smooth the movement into the next slider? Up to you ok
  4. 01:20:940 (5,6) - Bit odd that 5 doesn't lead directly into 6 here with the slider flow like 01:18:373 (5,6) - does following flow as seen previously in pattern at 01:20:459 (4,5) -

_Orange wrote:

[Rizen's Normal]
  1. 00:36:181 (1) - Ctrl J and move to original spot to make it flow better between the objects pattern consistency with 00:37:465 (3) - x.x
  2. 00:19:497 (4,5) - Imo it would be better if you made these identical like later in this section here 00:24:631 (4,5) - should be fine tbh, I kinda like the spreading grass blades pattern here ;;
  3. 01:33:935 (6) - Ctrl H flows better yes, it'll flow better but I'm intentionally making that rolling motion by not making it flow better for the "drum roll to the finale"

Yahuri wrote:

[Rizen's Normal]
  1. 00:06:342 - add cymbal crash hitsound here? yer
  2. 00:27:839 - 00:28:160 (6) - these arent supposed to be default soft-hitclap right? change sampleset to S:C2 zzz buggy htisound copier
  3. 00:56:877 - ^ ^
  4. 01:11:796 (2) - add clap yip
  5. 01:29:282 (6,1) - restack fixed in prev mod

walaowey wrote:

[Rizen's Normal]
  1. 01:05:058 (4) - stack is off :P fixed
  2. 01:11:956 (3) - ^ .
  3. 01:16:608 (1) - ^ .
  4. err they're a few more stacks off, oh wait, is it intentional? or is it a mistake lol mapping with stacks on is difficult

Bluekrait wrote:

[Rizen's Normal]
  1. 00:15:647 (4,5,6,7) - Consider spacing these out more or adjusting direction. They may be spaced 1.00x technically, but when played with slider leniency, they're more like half that which can lead to players hitting the notes prematurely. spaced a bit more from prev mod
  2. 01:17:250 (3) - Consider adding another circle in this spot and moving the reverse forward. http://puu.sh/uqVvJ/2e7204c735.jpg simplified rhythm so no long chains of objects are made, which are ugly and meh to play (also removed all circle to circle 1/2 rhythm in prev mod because it maaaay be a bit difficult to read/play for beginners)
  3. 01:19:817 (3) - ^ ^

Mir wrote:

[Rizen's Normal]
  1. A CS 4 normal? That's pretty edgy dude. xd forgot to decrease zzzzzzzzzzzz (changed)
  2. 00:16:609 (6,7) - Hmm, the 7 here is clearly stronger, so why not show that somehow. I would maybe cause a direction change of sorts on the 7, perhaps like so: http://i.imgur.com/NtPZ4dd.png You might need to do some repositioning if you do this though. keepin as is to complete the flower arrangement. if I were to do anything else, it'll make the pattern seen weird because of consistent distance spacing, etc.
  3. 00:51:582 - Map this sound maybe? Sounds nice for a finishing note into the break. not a strong percussion so nty ;_;
thanks for mods everyone!
.osu code
osu file format v14

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[Metadata]
Title:Love Love Sensation short ver,
TitleUnicode:らぶらぶセンセーション short ver,
Artist:solfa feat.nao
ArtistUnicode:solfa feat.nao
Creator:Log Off Now
Version:Rizen's Normal
Source:らぶらぶシスターズ ~花嫁&姉妹達とのドキドキハーレム生活~
Tags:Love Love Sisters ~Hanayome & Shimai-tachi to no Doki Doki Harem Seikatsu~ Pajamas EX eroge visual novel opening left momochikun rizen
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185,290,28481,6,0,P|136:302|87:297,1,100,6|8,0:0|0:0,0:0:0:0:
34,211,29123,2,0,L|42:111,1,100,4|8,0:0|0:0,0:0:0:0:
85,84,29604,1,0,0:0:0:0:
85,84,29764,2,0,P|134:96|183:91,1,100,4|8,0:0|0:0,0:0:0:0:
227,68,30245,2,0,P|276:63|324:75,1,100,0|0,0:0|0:0,0:0:0:0:
362,108,30727,1,8,0:0:0:0:
459,83,31048,6,0,P|447:131|444:181,1,100,4|8,0:0|0:0,0:0:0:0:
480,274,31689,2,0,P|489:297|493:321,2,50,4|4|8,0:0|0:0|0:0,0:0:0:0:
432,256,32171,1,0,0:0:0:0:
432,256,32331,2,0,P|384:272|334:274,1,100,4|8,0:0|0:0,0:0:0:0:
288,254,32812,2,0,P|240:238|190:236,1,100,0|4,0:0|0:0,0:0:0:0:
143,252,33294,1,8,0:0:0:0:
125,153,33614,6,0,P|172:136|221:134,1,100,6|8,0:0|0:0,0:0:0:0:
321,120,34256,1,4,0:0:0:0:
321,120,34417,2,0,P|325:96|324:71,1,50,4|8,0:0|0:0,0:0:0:0:
422,54,34898,2,0,P|425:103|414:152,1,100,4|8,0:0|0:0,0:0:0:0:
386,194,35379,2,0,P|382:243|393:292,1,100
427,329,35860,1,8,0:0:0:0:
339,377,36181,6,0,P|289:369|239:369,2,100,4|8|4,0:0|0:0|0:0,0:0:0:0:
393,292,37144,1,8,0:0:0:0:
336,209,37465,2,0,P|385:201|435:201,2,100,4|8|4,0:0|0:0|0:0,0:0:0:0:
237,225,38427,2,0,P|213:227|188:226,1,50,8|8,0:0|0:3,0:0:0:0:
137,222,38748,6,0,P|140:271|132:320,2,100,4|8|4,0:0|0:0|0:0,0:0:0:0:
65,151,39711,1,8,0:0:0:0:
76,51,40032,6,0,P|51:49|27:57,2,50,8|8|4,0:0|0:3|0:0,0:0:0:0:
122,67,40513,2,0,P|169:50|218:57,1,100,8|4,0:0|0:0,0:0:0:0:
265,74,40994,1,12,0:0:0:0:
329,150,41315,6,0,P|319:199|314:248,1,100,14|14,0:0|0:0,0:0:0:0:
364,336,41957,2,0,P|388:333|413:334,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
316,354,42438,2,0,P|267:359|217:355,1,100,6|8,0:0|0:0,0:0:0:0:
127,309,43080,1,2,0:0:0:0:
127,309,43240,2,0,P|121:259|112:210,1,100,8|0,0:0|0:0,0:0:0:0:
66,121,43882,6,0,P|115:126|165:122,1,100,14|14,0:0|0:0,0:0:0:0:
264,138,44524,2,0,P|269:113|270:88,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
244,184,45005,2,0,P|240:233|252:281,1,100,6|8,0:0|0:0,0:0:0:0:
338,333,45647,1,2,0:0:0:0:
338,333,45808,2,0,P|333:358|332:383,2,50,8|0|8,0:0|0:0|0:3,0:0:0:0:
418,273,46449,6,0,P|422:224|410:176,1,100,14|14,0:0|0:0,0:0:0:0:
397,75,47090,2,0,P|421:76|446:82,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
350,94,47572,2,0,P|301:106|252:102,1,100,6|8,0:0|0:0,0:0:0:0:
162,58,48213,1,2,0:0:0:0:
162,58,48374,2,0,P|174:106|170:155,1,100,8|0,0:0|0:0,0:0:0:0:
127,183,48855,1,0,0:0:0:0:
127,183,49016,6,0,P|115:231|119:280,1,100,14|14,0:0|0:0,0:0:0:0:
204,332,49657,2,0,P|202:356|204:381,2,50,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,307,50139,2,0,P|295:321|344:315,1,100,6|8,0:0|0:0,0:0:0:0:
424,256,50780,1,2,0:0:0:0:
424,256,50941,2,0,P|448:253|473:257,2,50,4|2|12,0:3|0:0|0:0,0:0:0:0:
193,153,56877,6,0,P|188:128|190:103,1,50,12|12,0:0|0:0,0:0:0:0:
287,124,57358,2,0,P|311:119|336:121,1,50,12|12,0:0|0:0,0:0:0:0:
317,219,57839,1,12,0:0:0:0:
118,371,58641,6,0,P|114:347|115:322,1,50,14|0,0:0|0:0,0:0:0:0:
149,285,58961,1,8,0:0:0:0:
149,285,59122,2,0,P|198:291|248:290,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
82,210,60084,1,2,0:0:0:0:
82,210,60245,2,0,P|83:185|78:160,1,50,10|4,0:0|0:0,0:0:0:0:
55,116,60566,2,0,P|104:117|154:110,1,100,2|8,0:0|0:0,0:0:0:0:
250,132,61207,6,0,P|275:129|300:130,1,50,6|0,0:0|0:0,0:0:0:0:
349,139,61527,1,8,0:0:0:0:
349,139,61689,2,0,P|398:137|448:143,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
306,229,62650,1,2,0:0:0:0:
306,229,62812,2,0,P|282:231|257:231,1,50,10|4,0:0|0:0,0:0:0:0:
215,259,63132,2,0,P|198:242|182:223,1,50,2|4,0:0|0:0,0:0:0:0:
158,177,63453,1,10,0:0:0:0:
67,218,63774,6,0,P|61:267|48:315,2,100,14|8|4,0:0|0:0|0:0,0:0:0:0:
59,168,64576,2,0,P|57:144|57:119,1,50,6|10,0:0|0:0,0:0:0:0:
90,80,64897,1,2,0:0:0:0:
90,80,65058,2,0,P|135:62|185:64,1,100,4|8,0:0|0:0,0:0:0:0:
282,86,65699,2,0,P|306:85|331:79,2,50,8|8|8,0:3|0:0|0:0,0:0:0:0:
270,135,66181,1,4,0:0:0:0:
270,135,66341,6,0,P|271:159|279:183,1,50,14|14,0:0|0:0,0:0:0:0:
370,144,66822,1,6,0:0:0:0:
453,199,67143,1,6,0:0:0:0:
445,299,67464,2,0,P|399:283|365:248,1,100,6|6,0:0|0:0,0:0:0:0:
320,271,67945,2,0,P|285:306|239:322,1,100,6|8,0:0|0:0,0:0:0:0:
151,274,68587,2,0,P|126:269|101:268,1,50,8|8,0:0|0:0,0:0:0:0:
66,232,68908,6,0,P|70:207|71:182,1,50,14|0,0:0|0:0,0:0:0:0:
46,139,69228,1,8,0:0:0:0:
46,139,69389,2,0,P|33:92|44:44,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
133,90,70351,1,2,0:0:0:0:
133,90,70512,2,0,P|154:77|178:71,1,50,10|4,0:0|0:0,0:0:0:0:
227,63,70833,2,0,P|276:66|323:83,1,100,2|8,0:0|0:0,0:0:0:0:
396,151,71474,6,0,P|420:150|445:145,1,50,6|0,0:0|0:0,0:0:0:0:
484,113,71796,1,8,0:0:0:0:
484,113,71956,2,0,P|471:66|473:16,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
497,212,72919,1,0,0:0:0:0:
497,212,73078,2,0,P|494:236|486:260,1,50,10|4,0:0|0:0,0:0:0:0:
436,262,73400,2,0,P|421:282|402:298,1,50,2|4,0:0|0:0,0:0:0:0:
354,286,73720,1,10,0:0:0:0:
268,234,74041,6,0,P|218:227|172:244,2,100,14|8|4,0:0|0:0|0:0,0:0:0:0:
279,281,74843,2,0,P|281:306|292:329,1,50,6|10,0:0|0:0,0:0:0:0:
267,372,75164,1,2,0:0:0:0:
267,372,75325,2,0,P|217:379|171:362,1,100,4|8,0:0|0:0,0:0:0:0:
86,309,75967,2,0,P|61:310|37:302,2,50,8|8|8,0:3|0:0|0:0,0:0:0:0:
116,269,76448,1,4,0:0:0:0:
116,269,76608,6,0,P|121:220|104:174,1,100,14|8,0:0|0:0,0:0:0:0:
70,136,77090,1,2,0:0:0:0:
70,136,77250,2,0,P|65:111|63:86,2,50,6|6|10,0:0|0:0|0:0,0:0:0:0:
163,100,77892,2,0,P|210:85|259:91,1,100,6|8,0:0|0:0,0:0:0:0:
295,126,78373,2,0,P|342:111|391:117,1,100,6|4,0:0|0:0,0:0:0:0:
423,156,78854,1,8,0:0:0:0:
351,226,79175,6,0,P|303:211|254:217,1,100,4|8,0:0|0:0,0:0:0:0:
212,245,79657,1,2,0:0:0:0:
212,245,79817,2,0,P|188:246|163:241,2,50,6|6|10,0:0|0:0|0:0,0:0:0:0:
269,327,80459,2,0,P|221:341|172:335,1,100,6|10,0:0|0:0,0:0:0:0:
127,358,80940,2,0,P|87:328|62:284,1,100,6|4,0:0|0:0,0:0:0:0:
14,273,81421,1,10,0:0:0:0:
2,173,81742,5,8,0:0:0:0:
91,128,82063,1,8,0:0:0:0:
157,202,82384,1,8,0:0:0:0:
242,150,82705,1,8,0:0:0:0:
340,165,83026,2,0,P|333:115|305:74,2,100,8|4|4,0:0|0:0|0:3,0:0:0:0:
400,244,83988,2,0,P|417:226|429:204,1,50,12|0,0:0|0:0,0:0:0:0:
467,171,84309,6,0,P|494:211|501:261,1,100,14|8,0:0|0:0,0:0:0:0:
482,306,84790,2,0,P|444:339|395:346,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
400,244,85752,1,2,0:0:0:0:
400,244,85913,2,0,P|376:238|352:239,1,50,10|0,0:0|0:0,0:0:0:0:
307,263,86234,2,0,P|259:274|211:261,1,100,6|8,0:0|0:0,0:0:0:0:
163,349,86876,6,0,P|115:335|66:346,1,100,6|8,0:0|0:0,0:0:0:0:
31,311,87357,2,0,P|18:263|28:214,2,100,2|6|2,0:0|0:0|0:0,0:0:0:0:
118,261,88319,1,2,0:0:0:0:
118,261,88480,2,0,P|122:237|135:216,1,50,10|2,0:0|0:0,0:0:0:0:
178,188,88801,2,0,B|174:154|174:154|180:115|180:115|178:89,1,100,8|8,0:3|0:0,0:0:0:0:
152,45,89282,1,8,0:0:0:0:
152,45,89442,6,0,P|197:66|244:53,1,100,14|8,0:0|0:0,0:0:0:0:
341,70,90084,2,0,P|365:64|390:63,1,50,6|4,0:0|0:0,0:0:0:0:
423,101,90405,2,0,P|446:108|468:120,1,50,10|0,0:0|0:0,0:0:0:0:
474,170,90726,2,0,P|429:190|382:178,1,100,6|8,0:0|0:0,0:0:0:0:
288,144,91367,1,6,0:0:0:0:
191,169,91688,1,10,0:0:0:0:
93,193,92009,6,0,P|101:242|89:290,1,100,6|10,0:0|0:0,0:0:0:0:
62,332,92490,1,2,0:0:0:0:
62,332,92651,2,0,P|111:324|159:336,1,100,6|10,0:0|0:0,0:0:0:0:
255,365,93293,2,0,P|303:352|352:360,1,100,8|8,0:0|0:0,0:0:0:0:
398,342,93774,1,8,0:0:0:0:
398,342,93935,2,0,P|398:317|393:293,1,50,8|8,0:0|0:0,0:0:0:0:
421,251,94255,2,0,P|421:226|416:202,1,50,8|8,0:0|0:0,0:0:0:0:
390,158,94576,6,0,P|382:109|394:61,1,100,6|0,0:0|0:0,0:0:0:0:
298,94,95218,2,0,P|274:95|249:89,1,50,6|0,0:0|0:0,0:0:0:0:
207,116,95539,2,0,P|184:104|166:87,1,50,0|0,0:0|0:0,0:0:0:0:
122,63,95860,2,0,P|134:111|126:160,1,100,6|0,0:0|0:0,0:0:0:0:
79,248,96501,2,0,P|103:242|128:243,1,50,6|0,0:0|0:0,0:0:0:0:
175,260,96822,2,0,P|199:265|224:264,1,50,0|0,0:0|0:0,0:0:0:0:
257,227,97143,6,0,P|305:214|354:222,1,100,6|8,0:0|0:3,0:0:0:0:
381,181,97624,1,8,0:3:0:0:
381,181,97785,2,0,P|346:145|328:98,1,100,4|8,0:3|0:0,0:0:0:0:
234,132,98427,1,6,0:0:0:0:
256,192,98587,12,0,103560,0:0:0:0:

never open this map at a netcafe
Topic Starter
Log Off Now

Rizen wrote:

never open this map at a netcafe
never open up osu at a netcafe xd
Lasse
from m4m

judging from size your mp3 is only 128 kbps and I somehow can't open it in spek lol
would be great if you could find a better quality one

shouldnt the ending spinner be a bit longer? guitar is still pretty audible

happy wedding
00:06:262 - since you mapped to drums right before you could also map this drum beat here, maybe make the note before a 1/4 slider?
00:09:711 (3,4) - spacing here feels really underwhelming due to how people will play this with slider leniency
00:10:994 (3) - really think a lower spacing jump (or even being on a sliderend) would be nice here since it's just a weak scratch sound and takes away from guitars and drums
00:19:417 (6) - feels really unnecessary, 00:21:903 (6,7) - this one actually makes sense with guitar
00:27:117 (6) - kinda similar
00:29:443 (5,1) - 00:32:331 (1) - these kinda ruin your vocal emphasis, would change rhythm a bit here to make vocals stand out since out tend to follow them most of the time
00:40:032 (1) - how about comboing like http://lasse.s-ul.eu/qNSazeBV.jpg to match guitars/snares?
00:56:716 (5,1,2) - kinda weird to play since it's so linear with big spacing change and lots of 1/1 before. could try something like http://lasse.s-ul.eu/jfp5e5FE.jpg to get a better fitting angle
00:58:641 (1,2) - since you mostly follow vocals, ctrlg on this rhythm would be nice
same for 01:01:207 (1,2) - and all other occurances during the chorus. seems weird to got for drum emphasis on 2 objects when other things don't do it

left
00:04:096 (6) - shouldnt you nc this to keep it consitent with nc usage in the intro?
00:06:021 (6) - why not make this into http://lasse.s-ul.eu/nUPur5GC.jpg to follow drums better?
00:32:491 (2,4,5,6) - should check things like that with stacking enabled cause they look pretty lol http://lasse.s-ul.eu/z4bsCVYI.jpg // same for spots like 00:45:647 (2,4,5) - and more
00:58:000 (1) - how about a simple circle here? the hold doesn't fit with all insrumentals suddenly stopping and the vocals I think
01:20:940 (2,3) - really weird to suddenly use such a pattern this late into the map for no apparent reason :c
01:21:903 (2) - this shouldnt be a circle lol. no sound to really support it, either use a 1/2 or 3/4 slider on 1 or a 1/1 gap

mochi
00:11:315 - think a rhythm like http://lasse.s-ul.eu/R8QSlVpB.jpg would be nicer here to introduce the 1/4 and you also don't really have two of them in a row anywhere else
00:50:941 (2) - the last blue tick being mapped here seems weird with the drums, maybe try http://lasse.s-ul.eu/cEoFMh4n.jpg ?

rizen
00:15:647 (1,3) - I think these (or maybe even all of them) could be turned into stacked1/2 circles. you have a lower diff anyways and that would match the song so well
00:20:780 (1,2,3,4) - rhythm seems a bit too dense compared to other parts with more intensity. could probably replace one or both of the 1/2 sliders with 1/1 circles, similar for 00:26:395 (2,3) -

easy
00:06:663 (1) - think spots like this would work nicer with a rhythm that follow guitars properly like http://lasse.s-ul.eu/hg2piXLW.jpg cause they stand out so much more, same for other spots in this part like 00:09:229 (1) - and also the 01:24:309 - part
00:13:721 (1,2,3) - part here seems so slider heavy, could probably use more circles, like for example http://lasse.s-ul.eu/gMrqlnJt.jpg (but there are many solutions) slider spam is pretty straining for new players due to having to hold+follow the thing unlike just clicking it when having circles
00:17:090 (2) - still not really liking 1/2 sliders in easy diffs, but since this has bigger gaps before/after it might be alright
00:24:631 (2) - similar for the slider thing in this part, when 2 here for example could be 2 circles
Topic Starter
Log Off Now

Lasse wrote:

from m4m

judging from size your mp3 is only 128 kbps and I somehow can't open it in spek lol
would be great if you could find a better quality one
taken it from the official website, don't think there is a better quality one out there atm since this eroge is super new

shouldnt the ending spinner be a bit longer? guitar is still pretty audible extended by a bar (in all diffs)

happy wedding
00:06:262 - since you mapped to drums right before you could also map this drum beat here, maybe make the note before a 1/4 slider? i didnt actually hear a drum note on this until now, made (5) a 1/4
00:09:711 (3,4) - spacing here feels really underwhelming due to how people will play this with slider leniency increased
00:10:994 (3) - really think a lower spacing jump (or even being on a sliderend) would be nice here since it's just a weak scratch sound and takes away from guitars and drums agree, lowered
00:19:417 (6) - feels really unnecessary, 00:21:903 (6,7) - this one actually makes sense with guitar
00:27:117 (6) - kinda similar these notes also hit on the guitar
00:29:443 (5,1) - 00:32:331 (1) - these kinda ruin your vocal emphasis, would change rhythm a bit here to make vocals stand out since out tend to follow them most of the time yeah good idea
00:40:032 (1) - how about comboing like http://lasse.s-ul.eu/qNSazeBV.jpg to match guitars/snares? originally had it like this but thought it was too much :p changed to this
00:56:716 (5,1,2) - kinda weird to play since it's so linear with big spacing change and lots of 1/1 before. could try something like http://lasse.s-ul.eu/jfp5e5FE.jpg to get a better fitting angle yea i agree
00:58:641 (1,2) - since you mostly follow vocals, ctrlg on this rhythm would be nice
same for 01:01:207 (1,2) - and all other occurances during the chorus. seems weird to got for drum emphasis on 2 objects when other things don't do it
think i got em all

easy
00:06:663 (1) - think spots like this would work nicer with a rhythm that follow guitars properly like http://lasse.s-ul.eu/hg2piXLW.jpg cause they stand out so much more, same for other spots in this part like 00:09:229 (1) - and also the 01:24:309 - part i disagree here, the rhythm used atm covers most of the main guitar notes and is much easier to play, since this is the lowest diff i wanted to minimise as much clicking on red ticks as possible
00:13:721 (1,2,3) - part here seems so slider heavy, could probably use more circles, like for example http://lasse.s-ul.eu/gMrqlnJt.jpg (but there are many solutions) slider spam is pretty straining for new players due to having to hold+follow the thing unlike just clicking it when having circles made 3 into circles to help build up into the slider which catches the drum fill + doesnt take away from the held guitar note on (2) - also did same at end of map
00:17:090 (2) - still not really liking 1/2 sliders in easy diffs, but since this has bigger gaps before/after it might be alright not really sure how else i can map it whilst still being able to hit the crash cymbal on the white tick, i think it should be good
00:24:631 (2) - similar for the slider thing in this part, when 2 here for example could be 2 circles i think the gaps between each note is enough of a gap to make it not too straining for noobs
thanks for the mod!
Net0
Hey NM from my queue.
[General]
  1. All background images that are bigger compared to yours are NSFW… Can’t help you much and I really did search since I saw a mod commenting on the quality of the current one. But the best ones are the ones from amazon.jp in case you want to check them out in case you have someone to edit them for safety.
  2. The gap from normal to hard is a bit big, but at this point I’m not sure if you’re up to add an advanced diff. Well, I’ll just state that an advanced near 3* AR7 would make the spread, that is currently good, even better.

[Easy]
  1. Small suggestion for this section 00:15:647 (1,2) -
    Your rhythm at this spot 00:15:647 (1,2) - is covering the same thing in 3 different ways in a really small amount of time. I’m talking about the snare and cymbals that repeats in the same rhythm in this transition; 00:16:128 - /00:16:288 - and 00:16:609 -/00:16:770 – and 00:17:090 -/00:17:251 - . The first one is a snare followed by a guitar chord 00:16:128 - /00:16:288 - then two snares, 00:16:449 - /00:16:609 - and finally two cymbal 00:17:090 - /00:17:251 - . It’s pretty hard to express this on the easy diff, even tho rhythm wise they’re the same thing on the measure. As your pattern implied you simplified it for the sale of making the easy playable. I agree with that, however, you mapped the last two cymbal with a lot of emphasis by using that 1/2 slider 00:17:090 (2) - and that really makes all the rhythm before noticiable weird.
    An alternative besides making a more simplified rhythm here 00:17:090 (3) - is probably making the easy diff a bit harder, but I’ll suggest it anyway; https://puu.sh/uBVQA.jpg
    Basically here we can keep all the gaps 1/1 and with the new reverse slider you can add the finish-whistle hitsound you have used to the reverse point and slider end. The only sound sacrificed in this pattern is this guitar chord 00:16:288 - , but since all drums are covered, you can justify it as following the drum.
  2. Really well done diff, great job
[Rizen’s Normal]
  1. Hi Rizen, great diff as usual :)
  2. 00:58:641 (1,2,3) – The rhythm here mixed a bit of the vocal and instrumentals. The active clicks are 00:58:641 (1) – drum with a strong vocal passively mapped here 00:58:801 – and then drum again 00:58:961 (2) – with the hitcircle but this time the vocal line that goes afterwards is mapped actively with this slider head 00:59:122 (3) - .In this section I can see that you’re making the vocals more prioritized 00:59:122 (3,4,5,6) - , since you’re ignoring this beats here 00:59:282 - /00:59:603 - /00:59:924 - . So I suggest that the rhythm here could be done the same as the next objects 01:00:084 (4,5,6) – making the circle coming first here 00:58:641 - . Like this; https://puu.sh/uBXuc.jpg . With this you have mapped the vocal actively as well as making possible to hitsound the sliderend here 00:58:961 – with the clap.
  3. Another rhythm suggestion for this section 01:23:026 (5,6) - . The vocal emphasis here is really strong 01:21:742 (1,2,3,4) – , probably the strongest part of the kiai, you could keep that emphasis for longer with you make this final vocal “Happy”, I think, line here 01:23:667 – clickable. You could try this rhythm https://puu.sh/uBXUy.jpg with 01:23:667 (6) - on “Ha” and 01:23:988 (7) – on “ppy”.

[Mochi’s Hard]
  1. The rhythm here 00:15:647 (1,2,3,4,5,1,2) - clearly mapped all the emphatic 1/2 sections 00:15:647 (1,2) - /00:16:128 (3,4) -/00:16:609 (5,1) – but the two final cymbal were mapped differently. One is currently a slider end 00:17:090 – while the other a hitcircle 00:17:251 (2) - . Not sure why you made the decision to make this slider 00:16:770 (1) – 1/1, since it could be mapped as 1/2 like the previous ones 00:16:288 (4) -/” 00:15:807 (2) – “
  2. What’s your thoughts on moving this 00:22:545 (2) – slightly to the right to make the distance here 00:22:064 (1,2) - /00:22:545 (2,3) – a bit more consistent? If you want to keep the current emphasis on the transition 00:22:545 (2,3) – I’m ok with that, but it seems that actually your spacing is most of the time consistent in the patterns; 00:21:582 (3,4,1) -/00:20:780 (1,2,3) -/00:23:989 (2,3,1) - . I can really understand the spacing changes before the main beats 00:25:272 (2,3,1) – but this section I’ve mention 00:22:064 (1,2,3) - doesn’t seem to be the case.
  3. I’m not sure why you changed the section here 00:30:727 (4,5,1) – with the next correspondent one 00:33:294 (4,5,1) - . At first you did a 1/2 stack, something you’ve been using a lot to structure this verse, and afterwards changed it 00:33:294 (4,5,1) – to make all of them spaced. What about making the first section 00:30:727 (4,5,1) – spaced as well?
  4. The spacing here 00:40:673 (3,4,1) – between 00:40:673 (3,4) – could be a bit smaller to give more emphasis to 00:41:315 (1) - . Something like this https://puu.sh/uBZWe.jpg . This is minor stuff, feel free to only change this section if you figure a better slider alternative.
  5. I really like what you did here 00:54:149 (1,2,3) – with this slider 00:55:433 (3) – this slight curve was really cool.
  6. The 1/4 rhythm here 01:23:667 (3) - lasts only for the triple 01:23:667 -/01:23:747 -/01:23:828 – at the slider end 01:23:908 – there’s no drum sound to be mapped in the 1/4. It plays fine, so you could keep it without any big changes on gameplay, but I’m telling you anyway because maybe you actually heard something there, or actually did it on purpose for flow.
  7. Really well structured spacing and rhythm, good job :)

[Left’s Insane]
  1. I’m pretty sure you forgot to mute the sliderend here 00:51:502 – since this seems to be the usual 3/4 slider pattern type not really a 1/4 mapping.
  2. Just to confirm it, the NC’s here 01:05:058 (1,1,1) – are for the SV changes right? The pattern itself doesn’t really need that.
  3. Flow here is pretty odd 01:15:004 (3,1,2) - . The 01:15:004 (3,1) – 1/2 slider goes to 01:15:325 (1) – in a pretty clear circular flow, making the transition to the strong beat here 01:15:325 (1) – flows in a comfortable way, while the slider shape of 01:15:325 (1) – seems to keep that movement due to how its curvature, the placement of 01:15:806 (2) – goes into a wider angle, almost as if it’s a linear movement, but really spaced, making the flow here 01:15:325 (1,2) – really different from anything else presented so far. It’s totally playable and comfortable for some players, but feels really unique for no reason.
    Just to show a few examples of similar sections; 01:01:047 (4,1,2) -/01:08:747 (9,1,2) -. Another part to give contrast is this one 01:31:689 (4,1,2) -
    In this one is pretty clear the circular movement even tho you have used the same slider shape.
  4. Pretty cool diff too, great job.

[Happy Wedding]
  1. Same point mentioned in Left’s Insane, you probably want to mute the 3/4 slider here 00:06:342 (1,1) - / 00:27:518 (2,3) -
  2. Are you sure about this NC here 00:40:513 (1) - ? Not sure why you choose to nc this specific spot
  3. The aesthetics here 00:56:716 (5,1,2,1,2,1) – could be improved a bit if you move 00:57:358 (1) – to x:183 y:243 and 00:57:839 (1) – to x:373 y:11. The distance will still be emphatic enough and it will also make the distance for the 1/1 gaps more consistent. Also, in case you apply this suggestion, remember to fix the stack of this circle 00:58:641 (1) – with the previous circle 00:57:839 (1) - .
  4. This difficulty is really well done in terms of consistency and spacing with the 1/1 gaps. I really want to congratulate you for how you made the spacing and stacking of this rhythm sections; 00:41:155 (2,1,2,1) -/00:46:288 (7,1,2,1) – and 00:43:561 (6,1,2,1) -/00:48:695 (6,1,2,1) -
Sorry for taking so long to finish this mod. The diffs are all polished enough and consistent and looks all ready for moving forward into ranking. The mp3 concern is valid, but shouldn’t keep this from moving into qualified, since the audio seems fine in gameplay, there’s no weird noise, or anything.
Great mapset :D
Left
o
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 58641
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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[Editor]
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DistanceSpacing: 1.09
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Love Love Sensation short ver,
TitleUnicode:らぶらぶセンセーション short ver,
Artist:solfa feat.nao
ArtistUnicode:solfa feat.nao
Creator:Log Off Now
Version:Left's Insane
Source:らぶらぶシスターズ ~花嫁&姉妹達とのドキドキハーレム生活~
Tags:Love Love Sisters ~Hanayome & Shimai-tachi to no Doki Doki Harem Seikatsu~ Pajamas EX eroge visual novel opening left momochikun rizen
BeatmapID:1207212
BeatmapSetID:565367

[Difficulty]
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OverallDifficulty:7.7
ApproachRate:9
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146,134,98266,1,8,0:0:0:0:
320,94,98427,5,6,0:0:0:0:
256,192,98507,12,0,104844,0:0:0:0:

Lasse wrote:

from m4m

left
00:04:096 (6) - shouldnt you nc this to keep it consitent with nc usage in the intro? k
00:06:021 (6) - why not make this into http://lasse.s-ul.eu/nUPur5GC.jpg to follow drums better?too hard and now also ok
00:32:491 (2,4,5,6) - should check things like that with stacking enabled cause they look pretty lol http://lasse.s-ul.eu/z4bsCVYI.jpg // same for spots like 00:45:647 (2,4,5) - and more just want auto stack
00:58:000 (1) - how about a simple circle here? the hold doesn't fit with all insrumentals suddenly stopping and the vocals I think want strong movement in 00:58:000 (1,1) -
01:20:940 (2,3) - really weird to suddenly use such a pattern this late into the map for no apparent reason :c just normal pattern for me
01:21:903 (2) - this shouldnt be a circle lol. no sound to really support it, either use a 1/2 or 3/4 slider on 1 or a 1/1 gap tru
thx for mod!

Net0 wrote:

Hey NM from my queue.
[Left’s Insane]
  1. I’m pretty sure you forgot to mute the sliderend here 00:51:502 – since this seems to be the usual 3/4 slider pattern type not really a 1/4 mapping.yea
  2. Just to confirm it, the NC’s here 01:05:058 (1,1,1) – are for the SV changes right? The pattern itself doesn’t really need that. build up for 01:06:341 (1,2) -
  3. Flow here is pretty odd 01:15:004 (3,1,2) - . The 01:15:004 (3,1) – 1/2 slider goes to 01:15:325 (1) – in a pretty clear circular flow, making the transition to the strong beat here 01:15:325 (1) – flows in a comfortable way, while the slider shape of 01:15:325 (1) – seems to keep that movement due to how its curvature, the placement of 01:15:806 (2) – goes into a wider angle, almost as if it’s a linear movement, but really spaced, making the flow here 01:15:325 (1,2) – really different from anything else presented so far. It’s totally playable and comfortable for some players, but feels really unique for no reason.
    Just to show a few examples of similar sections; 01:01:047 (4,1,2) -/01:08:747 (9,1,2) -. Another part to give contrast is this one 01:31:689 (4,1,2) -
    i thought it was ok
    In this one is pretty clear the circular movement even tho you have used the same slider shape.
  4. Pretty cool diff too, great job.

Great mapset :D
thx for mod!

meh
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