hi it's a m4m
solid map overall, aesthetics and hitsounding need quite a bit of work but otherwise, rhythm choices make sense and are consistent and spacing also makes sense for the most part
General
- this song is in 3/4 time signature! (except for the intro, you can leave the first redline at 4/4)
- re-snap your green lines!
- check your blankets
- get some custom samples, what you've hitsounded so far sounds pretty bad with default samples. also i recommend not using the samples most metal maps use cause those are pretty bad imo
- i'd recommend not using drum as your main sample set even if you are using full custom samples because a few skins, including the default, use different sample types (whistle -> cymbal; finish and clap -> toms) for the drum set which makes maps that use drum samples sometimes sound terrible when not using the custom samples
- use soft hitsounds for the calm parts
- actually hitsound this thing
- if you wanna be extra fancy, get some more combo colors and colorhax to match the storyboard
Future Month
- 01:16:275 (1) - sliders like this look pretty awkward, i'd recommend making these 'wiggles' only at the start of sliders if they're this harsh
- 01:48:275 (2,3,4) - 01:49:132 (2,3,4) - either stack these or make them jumps like previously, using about the same spacing as streams is just going to make them awkward to read
- 02:41:132 (1) - 02:42:847 (1) - 02:44:561 (1) - 02:46:275 (1) - etc. - try to make sliders as long as these a bit fancier, you can use things like making parts of the slider blankets and then going off in another direction, wave sliders, multiple linear segments, etc.
- 02:52:847 (1,2) - 02:56:275 (1) - 02:59:704 (1,2) - 03:03:132 (1) - i'd make these all the same, either all jumps or all sliders
- 03:57:847 (8) - make this a wiggly slider instead of a repeat slider
- 04:38:561 (1) - 04:42:275 (1) - same as my first point
- 04:56:561 - add a circle here
- 06:41:112 (1,2) - make the spacing bigger here for reading
- add a spinner at the end maybe, the end seems a bit abrupt since there's a long strong vocal note on 07:25:683 (3) - that just feels cut off this way
solid map overall, aesthetics and hitsounding need quite a bit of work but otherwise, rhythm choices make sense and are consistent and spacing also makes sense for the most part