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Coeur de pirate - From a Flock of Crows [Osu|CatchTheBeat]

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Topic Starter
celerih

_Stan wrote:

Dakini's Normal
  1. SV in this diff is 1.1x but EZ is 1.2x, I think NM's SV should large than EZ, right?
I didn't mention this in my mod reply earlier because I wasn't sure who would be changing sv, but I will be the one to do it. The SV on the easy diff is now 1x. Thanks for bringing this up
MBomb
guess i'm modding cup here because i've got a few minutes free and why not

[General]

Either make cup HP3 or increase my salad to HP5, your choice, honestly I don't mind either way.

[Cup]

Try doing a consistent NC pattern, such as an NC every downbeat. The current NCs feel strange because they feel randomly placed.

00:03:620 (3,4) - Lack of emphasis both to 3 and 5 here, for the chime on 3 and stronger piano sound on 5, maybe try moving 00:02:068 (1,2) - to the left, like x:32, and then 3 on x:432 and 4 on x:496.
00:04:655 (6) - Seems weird because the stronger sound is the slider end here, which makes it feel very underemphasised.
00:07:758 (3,4) - Stronger distances to 3 and 5 again for the stronger sounds here, I'd try putting this section on x:128.
00:11:379 (2) - Having basically no movement from the next note here sounds strange, because x:80 would be nice.
00:16:034 (3) - Sound feels kinda underemphasised as a slider end, maybe take off the repeat and have a circle where the end currently is with slightly higher distance.
00:21:206 (4) - Would feel nice with a higher distance for high pitch here, x:296 would be great.
00:23:275 (2) - Maybe make this slider to the left to avoid repetitive movements with the previous combo?
00:24:827 (4,5) - Since piano is slightly louder here, maybe do a higher distance to 4 with something like x:256.
00:26:896 (1) - Music change here is definitely worth a higher distance, even with the timeline difference here. Ctrl+H and putting it on x:480 would be cool.
00:28:965 (3,4,5) - Pitch on 3 should have more emphasis considering how strong it is, but then decreasing distances for the decreasing pitch would sound pretty cool, something like 3 on x:160, 4 on x:328 and 5 on x:208.
00:32:586 (4) - More emphasis for the end of the section would be good, try x:296. Also, remember that the downbeat here is on a strong note so same as earlier, try a 1/2 slider followed by a circle instead, with a higher distance to circle for more emphasis.

Song repeats, so issues here repeat, so I'm done here for now.
Weber
h

Easy

00:07:758 (3) - I would Ctrl-G this and bring it straight into line between (2,4) like so: https://osu.ppy.sh/ss/6921560 so the pattern flows a lot better for players around this level.

00:39:827 (4,1) - Kinda iffy flow from the end of (4) to the start of (1), consider rotating (4) a little further around 3: https://osu.ppy.sh/ss/6921570

Rain's Normal

00:31:034 (1) - I would change this into a normal slider instead of a repeat, there are only really two sounds playing here, repeat slider sounds iffy because of it.

Aurora

00:07:241 (3,1) - Make these stack

Sorry for short mod ;w; GL
Xinnoh
hitsounds are dumb, remind me to redo them later
Topic Starter
celerih

Weber wrote:

h

Easy

00:07:758 (3) - I would Ctrl-G this and bring it straight into line between (2,4) like so: https://osu.ppy.sh/ss/6921560 so the pattern flows a lot better for players around this level. Done

00:39:827 (4,1) - Kinda iffy flow from the end of (4) to the start of (1), consider rotating (4) a little further around 3: https://osu.ppy.sh/ss/6921570 Did that and then I rearranged everything behinf it to keep DS at 1x

Aurora

00:07:241 (3,1) - Make these stack This is a kind of overlap I use later in the map, so changing it wouldn't fit 00:15:517 (3,2) - 00:31:551 (3,2) - 00:41:896 (2,4) -

Sorry for short mod ;w; GL
Thanks for the mod

- Magic Bomb - wrote:

guess i'm modding cup here because i've got a few minutes free and why not

[General]

Either make cup HP3 or increase my salad to HP5, your choice, honestly I don't mind either way.

[Cup]

Try doing a consistent NC pattern, such as an NC every downbeat. The current NCs feel strange because they feel randomly placed.

00:03:620 (3,4) - Lack of emphasis both to 3 and 5 here, for the chime on 3 and stronger piano sound on 5, maybe try moving 00:02:068 (1,2) - to the left, like x:32, and then 3 on x:432 and 4 on x:496.
00:04:655 (6) - Seems weird because the stronger sound is the slider end here, which makes it feel very underemphasised.
00:07:758 (3,4) - Stronger distances to 3 and 5 again for the stronger sounds here, I'd try putting this section on x:128.
00:11:379 (2) - Having basically no movement from the next note here sounds strange, because x:80 would be nice.
00:16:034 (3) - Sound feels kinda underemphasised as a slider end, maybe take off the repeat and have a circle where the end currently is with slightly higher distance.
00:21:206 (4) - Would feel nice with a higher distance for high pitch here, x:296 would be great.
00:23:275 (2) - Maybe make this slider to the left to avoid repetitive movements with the previous combo?
00:24:827 (4,5) - Since piano is slightly louder here, maybe do a higher distance to 4 with something like x:256.
00:26:896 (1) - Music change here is definitely worth a higher distance, even with the timeline difference here. Ctrl+H and putting it on x:480 would be cool.
00:28:965 (3,4,5) - Pitch on 3 should have more emphasis considering how strong it is, but then decreasing distances for the decreasing pitch would sound pretty cool, something like 3 on x:160, 4 on x:328 and 5 on x:208.
00:32:586 (4) - More emphasis for the end of the section would be good, try x:296. Also, remember that the downbeat here is on a strong note so same as earlier, try a 1/2 slider followed by a circle instead, with a higher distance to circle for more emphasis.

Song repeats, so issues here repeat, so I'm done here for now.
I'm not ready to go for mod on this ctb diff, so I decided to remove it. Thanks for the mod, sorry to remove the diff right after you mod it, but you helped me realise this
Sharkie
Howdy! Great mapset!

[Easy]
  1. 00:10:344 (1,3) - I feel that these are too close, you can keep the blanket, but maybe space them a bit more?
  2. 00:26:896 (1,3) - These aren't perfectly stacked, unless that's intentional.
[Rain's Normal]
  1. 00:35:172 - I wish you mapped this, very strong guitar strum!
  2. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.
[Aurora]
  1. 00:05:689 - It'd be nice if you mapped the other softer piano parts. Since this is a hard and you'd want a more note density, this applies to other parts of rest as well.
  2. 00:11:379 (3,5) - Fix blanket asdf
  3. 00:21:465 (3) - This has very small spacing but at the same time, has a strong guitar strum on it. I'd make 00:21:206 (2,3) - bigger spacing than 00:21:465 (3,4) - .
  4. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.
Great work! Sorry I can't mod CtB!
squirrelpascals
Hi

Aurora
• 00:02:068 (1,2,3,4,5,1,2,3) - the default whistle sounds worse than the sound of fingernails scraping a block of concrete

• 00:04:655 (2,1) - Space?

• 00:15:000 (2,1) - Move these farther from eachother?

• 00:21:206 (2,3,4) - Dont understand this spacing choice in a hard

• 00:22:758 (1,4) - The way these overlap is strange

• 00:26:896 (1,2,3,4) - You can do the slidertail overlap thing, just do it with a different slider that doesn't clutter everything

• 00:39:310 (1) - Move this up a little?

• 00:47:068 (4,1,2) - This is just aesthetic, but 4 isn't lined up perfectly with 1,2

cool bro

Rain Normal
• 00:21:206 (2) - Surve this less so it just looks a little nicer of a short slider

• 00:47:068 (2,3,1) - I don't feel like this aesthetic works here. I would try putting 1 in line with 3 or try pointing the reverse arrow of 1 toward 3 (the latter is probably the best option because of the next circle)

• 00:55:344 - why not move the sv point here? :p

Easy
:thinking: This plays a lot similarly to the normal. It's probably okay as it is but maybe consider making this purley with a 1/1 rhythm. It will probably be under a star lol

• 00:18:620 (4) - nc

MBomb's salad
• needs lettuce :dying:


Good luck guys!
StanDaMan809
Hello it is I !

Aurora + General
There's a large timing problem here, at 00:04:137 (1,2,3) - 00:12:413 (1,2,3) - the strong notes start before that. You need new timing sections! 00:41:379 (1,2,3,4,5) - Also here

00:08:275 (1,2,3) - I find it odd you use this pattern when you never use it again.

00:14:482 (1,2,3) - This is uncomfortable movement, and I'm pr. sure it's not intentional, as the rest of the map is comfortable movement.

00:18:620 (1,2,3,4,1) - 00:26:896 (1,2,3,4) - Make these sliders whistle

00:47:586 (1,2,3,4) - Make these whistle too

Be sure to add more whistles, I felt it would make the map sound better. The whistle and timing problem apply to all difficulties, so be sure to fix that. I like the spacing, and I couldn't find much wrong with the other difficulties, which is why it's so short.

Lastly, in the Easy difficulty, I couldn't help but notice you didn't use 1/1 beat snap, but that's probably a conscious decision you made.
But good map!
Xinnoh
wew hitsounds keysounds done

leave it as hitsounds in the description
Topic Starter
celerih

Sharkie wrote:

Howdy! Great mapset! Thanks!

[Easy]
  1. 00:10:344 (1,3) - I feel that these are too close, you can keep the blanket, but maybe space them a bit more? Done
  2. 00:26:896 (1,3) - These aren't perfectly stacked, unless that's intentional. It wasn't, fixed
[Aurora]
  1. 00:05:689 - It'd be nice if you mapped the other softer piano parts. Since this is a hard and you'd want a more note density, this applies to other parts of rest as well. It wasn't my intention to map those sounds, and I prefer keeping it to the sounds I mapped currently
  2. 00:11:379 (3,5) - Fix blanket asdf Fixed
  3. 00:21:465 (3) - This has very small spacing but at the same time, has a strong guitar strum on it. I'd make 00:21:206 (2,3) - bigger spacing than 00:21:465 (3,4) - . Done
  4. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter. I prefer the way it is with a spinner across all diffs
Great work! Sorry I can't mod CtB! No worries, thanks for the mod!

squirrelpascals wrote:

Hi

Aurora
• 00:02:068 (1,2,3,4,5,1,2,3) - the default whistle sounds worse than the sound of fingernails scraping a block of concrete The map is now keysounded

• 00:04:655 (2,1) - Space? I increased spacing a bit

• 00:15:000 (2,1) - Move these farther from eachother? Done and I neatly lined them up

• 00:21:206 (2,3,4) - Dont understand this spacing choice in a hard Changed pattern

• 00:22:758 (1,4) - The way these overlap is strange Fixed by doing some nice slider end overlaping

• 00:26:896 (1,2,3,4) - You can do the slidertail overlap thing, just do it with a different slider that doesn't clutter everything Took me some time to see how but I fixed it

• 00:39:310 (1) - Move this up a little? I think the pattern looks fine as is

• 00:47:068 (4,1,2) - This is just aesthetic, but 4 isn't lined up perfectly with 1,2 Fixed

cool bro


Easy
:thinking: This plays a lot similarly to the normal. It's probably okay as it is but maybe consider making this purley with a 1/1 rhythm. It will probably be under a star lol Normal is being remapped, so maybe this will change. Also, for the 2 1/2 usage I kept the reseve sliders that are still in 1/1, but I did remove the 1/2 slider to avoid issues. Even though this is 116 bpm

• 00:18:620 (4) - nc NC'ed

MBomb's salad
• needs lettuce :dying: HaHaHaHaHaHaHaHahah ecks DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Good luck guys!Dank u mr squarel

StanDaMan809 wrote:

Hello it is I ! Hello I, I'm celerih

Aurora + General
There's a large timing problem here, at 00:04:137 (1,2,3) - 00:12:413 (1,2,3) - the strong notes start before that. You need new timing sections! 00:41:379 (1,2,3,4,5) - Also here Nope, these spots are on downbeats. Even though it might seem like it at first, when you listen you can here a guitar strum on everydoeanbeat, and for the first two it is present. Now on the last one, this isn't a case where a new timing section is needed, these is just a more silent note there. The timing stays constant for the whole map

00:08:275 (1,2,3) - I find it odd you use this pattern when you never use it again. Similar patterns are used on 00:16:024 (1,2,3) - 00:21:196 (2,3,4) - 00:25:334 (2,3,4) - 00:32:576 (1,2,3) - 00:38:783 (4,5,1) - 00:51:714 (1,2,3) -

00:14:482 (1,2,3) - This is uncomfortable movement, and I'm pr. sure it's not intentional, as the rest of the map is comfortable movement. It was intentional, even though I don't think the movement is that incomfotable. It's also reused here 00:37:231 (1,2,3) - kinda similarly

00:18:620 (1,2,3,4,1) - 00:26:896 (1,2,3,4) - Make these sliders whistle Hitsounds were redone by Sinnoh after this mod was posted

00:47:586 (1,2,3,4) - Make these whistle too Same as above

Be sure to add more whistles, I felt it would make the map sound better. The whistle and timing problem apply to all difficulties, so be sure to fix that. I like the spacing, and I couldn't find much wrong with the other difficulties, which is why it's so short. Thank mr sinnoh for making half this mod not apply -___-

Lastly, in the Easy difficulty, I couldn't help but notice you didn't use 1/1 beat snap, but that's probably a conscious decision you made. It was, but ultimately I decided to change the 1/2 sliders, while keeping the reverse ones
But good map!Thank you very much!
Saileach
I would respond to mods but im remapping, sorry for wasting your time

Edit: Never mind im too lazy, ill respond a bit later
nextplay
Hi~
Just a little Thing (no kds)

Why are the AR,OD and HP in the easy Diff higher then from Normal?
I would change the current AR OD and HP from Easy to Normal and the Stats from Normal to Easy
Riari
[Cup]
  1. 00:16:541 (4) - Although there is a slight spacing increase, I feel like it doesn't represent the sound of this note enough. The player can choose to sit 00:16:024 (2,3) - or 00:16:283 (3,4) - by making a minor adjustment, moving 00:16:541 (4) - to the left, to a point around x:297 creates a spacing where the movement is forced to 00:16:541 (4) - rather than giving the player options for what to do. This also better represents the note as the spacing change is barely visable when playing.
  2. 00:31:541 (2) - Change this so the slider goes to the right instead of the left? I don't like the follow on from the previous note here, notes such as 00:25:334 (5) - have similar emphasis on the third note with direction changes, and I feel that changing the slider direction so that the droplets are the direction change instead of the note itself is a fine change, although making the sliderhead a direction change would also be an option here.
  3. 00:32:576 (3,4,5) - Same suggestion here as 00:16:541 (4) - .
[Salad]
  1. 00:05:938 (4) - In a peaceful song like this one, notes such as 00:05:938 (4) - sound really prominent and awkward. They keep a consistent timeline going but do not offer anything to the song, breaking the immersion of the mapset. Other notes include 00:14:214 (4) - . Notes such as these make the timeline sound inconsistent, I personally prefer how the Cup sounds due to notes like these.
  2. 00:19:127 (2,3) - Consider reducing the distance slightly? This felt like a tricky walk here and it feels a lot safer to dash. With a strong set of directional changes in 00:18:610 (1,2,3) - I feel that this distance is a bit too much for the player so I would reduce it to allow them more space to work with instead of making ambiguous distances for them.
Topic Starter
celerih

Riari wrote:

[Cup]
  1. 00:16:541 (4) - Although there is a slight spacing increase, I feel like it doesn't represent the sound of this note enough. The player can choose to sit 00:16:024 (2,3) - or 00:16:283 (3,4) - by making a minor adjustment, moving 00:16:541 (4) - to the left, to a point around x:297 creates a spacing where the movement is forced to 00:16:541 (4) - rather than giving the player options for what to do. This also better represents the note as the spacing change is barely visable when playing. I applied this
  2. 00:31:541 (2) - Change this so the slider goes to the right instead of the left? I don't like the follow on from the previous note here, notes such as 00:25:334 (5) - have similar emphasis on the third note with direction changes, and I feel that changing the slider direction so that the droplets are the direction change instead of the note itself is a fine change, although making the sliderhead a direction change would also be an option here. Done
  3. 00:32:576 (3,4,5) - Same suggestion here as 00:16:541 (4) - .Done
Thanks a lot for this mod. Everything was very clearly explained.

nextplay wrote:

Why are the AR,OD and HP in the easy Diff higher then from Normal?
I would change the current AR OD and HP from Easy to Normal and the Stats from Normal to Easy
This is now fixed, I adjusted the settings on all three diffs to create a better spread
Saileach

Sharkie wrote:

Howdy! Great mapset!

[Rain's Normal]
  1. 00:35:172 - I wish you mapped this, very strong guitar strum! While i would love to, the constrictions of a normal wouldnt allow me to put a spinner as it would be too short and a slider would have to be positioned really awkard to fit in, good point tho
  2. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.is just a spinner to fit in with the consistency of the aurora and the easy else i would too :P
Great work! Sorry I can't mod CtB!

squirrelpascals wrote:

Hi

Rain Normal
• 00:21:206 (2) - Surve this less so it just looks a little nicer of a short slider Done

• 00:47:068 (2,3,1) - I don't feel like this aesthetic works here. I would try putting 1 in line with 3 or try pointing the reverse arrow of 1 toward 3 (the latter is probably the best option because of the next circle) took the 2nd option

• 00:55:344 - why not move the sv point here? :p Green points were not up to me, they were up to whoever was doing hitsounding :P

Good luck guys!
A Single Pigeon
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Rain's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - - Rain - DakiniBrave Ubisoft
BeatmapID:1142168
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3.5
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-510487.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59472,-100,4,2,69,5,0,0


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JBHyperion
sup

Cup
  1. 00:08:265 (5) - Considering the pitch is increasing here, and higher than 00:04:127 (5) - I would make this horizontal to offer a bit more movement. Splitting into 3 circles would also be a nice way to emphasize the distinction
  2. 00:21:196 (4,1) - Even though there's a 2/1 spacing, this back and forth movement is still a little awkward for this level of difficulty. Making 00:21:196 (4) - into a straight line of 3 circles might work, though Ctrl+H 00:18:610 (1,2,3,4) - and move all to x-264 would also improve flow
  3. 00:43:438 (5) - Same as 00:08:265 (5) if you decide to change anything there
  4. 00:47:576 (4,5) - A little more spacing here would be good for emphasis on the strong sound, e.g. x-168
  5. 00:51:714 (3,4) - Given that the tails are mapping stronger sounds than the heads here, circle / slider / circle might be a better option

MBomb's Salad
  1. 00:02:058 (1,2) - Personal preference maybe, but I feel starting out with antiflow on a weak sound detracts from the following antiflow use to emphasize 00:03:093 (3,4) - . Since you didn't want to put a jump there, everything is walkable and antiflow doesn't seem to serve much purpose. It's more acceptable to use as the song continues e.g. 00:06:714 (2,3) - 00:10:334 (1,2) - etc. to build intensity, but I'd avoid it here
  2. 00:20:421 (5,1) - Surely this should have a jump considering 00:18:610 (1,3) - also had jumps since it's a stronger sound. Same applies to 00:28:438 (4,1) -
  3. 00:22:490 (5,1) - I'd consider a jump here, the sound is somewhat strong and having only walkable patterns throughout 00:20:162 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - feels quite repetitive to play
  4. 00:32:834 (6,1) - Would be nice to have a jump here for the climax before the break
Good luck! (:
Topic Starter
celerih

JBHyperion wrote:

sup

Cup
  1. 00:08:265 (5) - Considering the pitch is increasing here, and higher than 00:04:127 (5) - I would make this horizontal to offer a bit more movement. Splitting into 3 circles would also be a nice way to emphasize the distinction Done
  2. 00:21:196 (4,1) - Even though there's a 2/1 spacing, this back and forth movement is still a little awkward for this level of difficulty. Making 00:21:196 (4) - into a straight line of 3 circles might work, though Ctrl+H 00:18:610 (1,2,3,4) - and move all to x-264 would also improve flow I did the ctrl-H thing but I also moved back 00:22:748 (1,2) - so you would have a bit more movement between the breaks
  3. 00:43:438 (5) - Same as 00:08:265 (5) if you decide to change anything there
  4. 00:47:576 (4,5) - A little more spacing here would be good for emphasis on the strong sound, e.g. x-168 Done
  5. 00:51:714 (3,4) - Given that the tails are mapping stronger sounds than the heads here, circle / slider / circle might be a better optionDone

Good luck! (:
Thanks a lot for the mod
MBomb

Riari wrote:

[Salad]
  1. 00:05:938 (4) - In a peaceful song like this one, notes such as 00:05:938 (4) - sound really prominent and awkward. They keep a consistent timeline going but do not offer anything to the song, breaking the immersion of the mapset. Other notes include 00:14:214 (4) - . Notes such as these make the timeline sound inconsistent, I personally prefer how the Cup sounds due to notes like these. - I actually like how these sound due to fitting the slightly increasing volume from the previous background note.
  2. 00:19:127 (2,3) - Consider reducing the distance slightly? This felt like a tricky walk here and it feels a lot safer to dash. With a strong set of directional changes in 00:18:610 (1,2,3) - I feel that this distance is a bit too much for the player so I would reduce it to allow them more space to work with instead of making ambiguous distances for them. - Increased slightly instead of decreased, dash was intended here.

JBHyperion wrote:

sup

MBomb's Salad
  1. 00:02:058 (1,2) - Personal preference maybe, but I feel starting out with antiflow on a weak sound detracts from the following antiflow use to emphasize 00:03:093 (3,4) - . Since you didn't want to put a jump there, everything is walkable and antiflow doesn't seem to serve much purpose. It's more acceptable to use as the song continues e.g. 00:06:714 (2,3) - 00:10:334 (1,2) - etc. to build intensity, but I'd avoid it here - Changed it up a bit.
  2. 00:20:421 (5,1) - Surely this should have a jump considering 00:18:610 (1,3) - also had jumps since it's a stronger sound. Same applies to 00:28:438 (4,1) - - Done.
  3. 00:22:490 (5,1) - I'd consider a jump here, the sound is somewhat strong and having only walkable patterns throughout 00:20:162 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - feels quite repetitive to play - Alright, done.
  4. 00:32:834 (6,1) - Would be nice to have a jump here for the climax before the break
Good luck! (:
Thanks for the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - - Rain - DakiniBrave Ubisoft
BeatmapID:1145863
BeatmapSetID:536563

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

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Nao Tomori
hello

[aurora]

mostly aesthetic things

00:07:231 (3,4,5,1) - it'd be nice to spread this pattern out across the playfield more, it seems rather cramped.

00:10:334 (1,3) - is there a reason these sliders aren't the same it looks really weird

00:10:852 (2,5) - this pixel overlap tho

00:25:852 (4) - looks weird cuz it's very close to the slider body.

00:28:955 (1) - why is rhythm here different from 00:20:679 (1,2,3,4) - ? it sounds very similar to me in the song.

00:41:369 (1)- this pattern has inconsistent visual spacing all across which means that it looks rather disorganized and cramped imo.

also the entire second half only uses about a third of the screen, i think spreading stuff out more would be better since you can then use that room to make more equal and aesthetically pleasing patterns.

[normal]
00:06:196 (1,2,1) - can u line up the sliders o.o

00:35:138 - there's a break here in the top diff, i think this one should have it too.

https://osu.ppy.sh/ss/7360509 i think this rhythm is better at the end. the repeat slider ends at a really awkward moment but this way it seems like the spinner continues that last flute note properly.

[easy]
00:15:507 (2,3) - might be easier to read if you move 3 away from 1 body since atm 3 is closer to 1 and noobs might misread and go there.

00:24:300 (3,4) - same thing here.

00:38:265 (2,3) - same thing here.

same thing about rhythm at the end

idk shit about ctb so tell me when that is finished lol
Topic Starter
celerih

Nao Tomori wrote:

hello hello

[aurora]

mostly aesthetic things

00:07:231 (3,4,5,1) - it'd be nice to spread this pattern out across the playfield more, it seems rather cramped. done

00:10:334 (1,3) - is there a reason these sliders aren't the same it looks really weird that last one was a mistake, fixed

00:10:852 (2,5) - this pixel overlap tho fixed

00:25:852 (4) - looks weird cuz it's very close to the slider body. changed and I changed the orientation of the sliders that come after top make sure thispart flows nicely

00:28:955 (1) - why is rhythm here different from 00:20:679 (1,2,3,4) - ? it sounds very similar to me in the song. For00:20:679 (1,2,3,4) - these is a noticeable difference with the piano in the background like you can hear on 00:21:455 - , that is not present on the first one. That's why I mapped it differently. I did change the 1/2 slider to a 1/1 slider so it does look more like the first one

00:41:369 (1)- this pattern has inconsistent visual spacing all across which means that it looks rather disorganized and cramped imo. changed

also the entire second half only uses about a third of the screen, i think spreading stuff out more would be better since you can then use that room to make more equal and aesthetically pleasing patterns. I've rearranged the second part as it was really cramped in the top right

[easy]
00:15:507 (2,3) - might be easier to read if you move 3 away from 1 body since atm 3 is closer to 1 and noobs might misread and go there. Done

00:24:300 (3,4) - same thing here. done

00:38:265 (2,3) - same thing here.done

same thing about rhythm at the end I kept it as is. The current repeat slider ends on the last note of the instrumentals followed for the whole song. I don't think following the flute just at the end would be a good idea

idk shit about ctb so tell me when that is finished lol
Thanks for the mod!
Saileach

Nao Tomori wrote:

hello hello

[normal]
00:06:196 (1,2,1) - can u line up the sliders o.o Sure

00:35:138 - there's a break here in the top diff, i think this one should have it too. Accident, was meant to be there, fixed now

https://osu.ppy.sh/ss/7360509 i think this rhythm is better at the end. the repeat slider ends at a really awkward moment but this way it seems like the spinner continues that last flute note properly. Sure

idk shit about ctb so tell me when that is finished lol I love fruit ninja! /s
Ultima Fox
d

nm slave at your service


asdgubhfy
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edit: slightly fixed one

d
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374,308,7748,2,0,L|381:232,1,65,10|2,0:0|0:0,0:0:0:0:
457,209,8265,6,0,L|448:79,1,130,10|10,0:0|0:0,0:0:0:0:
306,172,9300,2,0,P|237:201|163:180,1,130,14|0,0:0|0:0,0:0:0:0:
78,323,10334,6,0,P|126:302|217:325,1,130,10|10,0:0|0:0,0:0:0:0:
368,291,11369,2,0,P|407:320|505:299,1,130,10|10,0:0|0:0,0:0:0:0:
440,242,12145,5,10,0:0:0:0:
440,242,12403,2,0,L|437:108,1,130,10|10,0:0|0:0,0:0:0:0:
288,31,13438,2,0,P|293:86|282:168,1,130,14|0,0:0|0:0,0:0:0:0:
181,294,14472,6,0,P|230:288|310:319,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
29,370,16024,2,0,P|54:317|57:288,1,65,10|10,0:0|0:0,0:0:0:0:
104,242,16541,2,0,P|94:183|136:100,1,130,14|0,0:0|0:0,0:0:0:0:
283,83,17576,2,0,L|422:99,1,130,0|0,0:0|0:0,0:0:0:0:
490,247,18610,6,0,P|499:279|501:314,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
334,312,19645,2,0,P|324:344|323:379,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
187,227,20679,6,0,P|193:270|128:342,1,130,10|10,0:0|0:0,0:0:0:0:
104,261,21455,1,10,0:0:0:0:
104,261,21714,1,10,0:0:0:0:
177,108,22231,1,0,0:0:0:0:
307,215,22748,6,0,L|444:221,1,130,10|10,0:0|0:0,0:0:0:0:
495,159,23524,2,0,P|499:120|494:83,1,65,10|10,0:0|0:0,0:0:0:0:
346,16,24300,1,10,0:0:0:0:
210,117,24817,6,0,L|228:272,1,130,10|10,0:0|0:0,0:0:0:0:
171,311,25593,1,10,0:0:0:0:
171,311,25852,2,0,P|120:318|45:268,1,130,14|0,0:0|0:0,0:0:0:0:
129,129,26886,6,0,L|138:202,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
288,72,27921,2,0,L|279:145,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
444,136,28955,6,0,L|466:268,1,130,10|10,0:0|0:0,0:0:0:0:
414,331,29731,2,0,P|371:343|321:335,1,65,0|10,0:0|0:0,0:0:0:0:
264,197,30507,1,0,0:0:0:0:
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197,262,37231,6,0,P|181:317|206:386,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
330,166,38783,2,0,P|338:115|335:85,1,65,10|10,0:0|0:0,0:0:0:0:
272,48,39300,6,0,P|232:68|132:51,1,130,10|10,0:0|0:0,0:0:0:0:
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284,143,42921,2,0,P|279:79|276:63,1,65,10|10,0:0|0:0,0:0:0:0:
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268,319,44472,1,14,0:0:0:0:
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33,227,45507,6,0,P|36:305|48:371,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
191,167,47058,2,0,P|238:179|272:176,1,65,10|10,0:0|0:0,0:0:0:0:
322,127,47576,2,0,L|328:47,2,65,10|10|10,0:0|0:0|0:0,0:0:0:0:
407,272,48610,2,0,P|360:258|260:268,1,130,14|0,0:0|0:0,0:0:0:0:
210,310,49386,5,0,0:0:0:0:
210,310,49645,2,0,P|131:320|81:286,1,130,10|10,0:0|0:0,0:0:0:0:
53,130,50679,2,0,L|67:-3,1,130,10|10,0:0|0:0,0:0:0:0:
145,31,51455,5,0,0:0:0:0:
145,32,51714,2,0,L|131:161,1,130,10|10,0:0|0:0,0:0:0:0:
259,270,52748,2,0,P|310:285|404:248,1,130,10|10,0:0|0:0,0:0:0:0:
317,109,53783,5,0,0:0:0:0:
162,176,54300,1,0,0:0:0:0:
162,176,54558,2,0,L|172:321,1,130,0|0,0:0|0:0,0:0:0:0:
238,356,55334,1,0,0:0:0:0:
256,192,55852,12,0,59472,0:0:0:0:
Topic Starter
celerih
Updated with new diff
Aurele
mod for normal

Normal
  1. 00:16:541 (3) - Inconsistent combos. You should be adding a new combo here to follow your previous combos.
  2. 00:20:679 (1,2,3) - If you were looking for perfect blankets, you should consider moving both of these circles to make a better blanket with the previous slider.
  3. 00:47:576 (3) - Inconsistent combo as well. Add a new combo to this object.
  4. 00:54:300 (2,3,4) - I was looking at the rhythm of these objects, and I couldn't find any reason why you've decided to put a 1/1 slider here: It's not following anything in the song. It more like a self-predicted rhythm in this case. I would like to suggest you to delete the circle (2) and move the slider where there circle was before. By doing this, you'll emphasize the sound represented by the end of the two previous sliders and this circle 00:55:334 (3) - .

I enjoyed the way you managed to make this difficulty. the flow is awesome and so is the rhythm. nice job!
Ultima Fox
fixed all :)

d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
2,33292,36031
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,517.241379310345,4,2,2,20,1,0
3610,-100,4,2,4,20,0,0
3869,-100,4,2,2,20,0,0
4127,-100,4,2,3,20,0,0
5162,-100,4,2,4,20,0,0
6196,-100,4,2,5,20,0,0
7748,-100,4,2,7,20,0,0
8007,-100,4,2,5,20,0,0
8265,-100,4,2,6,20,0,0
8783,-100,4,2,5,20,0,0
9300,-100,4,2,4,20,0,0
10334,-100,4,2,2,20,0,0
11886,-100,4,2,4,20,0,0
12145,-100,4,2,2,20,0,0
12403,-100,4,2,3,20,0,0
13438,-100,4,2,4,20,0,0
14472,-100,4,2,5,20,0,0
16024,-100,4,2,2,20,0,0
16283,-100,4,2,3,20,0,0
16541,-100,4,2,8,20,0,0
18610,-100,4,2,12,20,0,0
20679,-100,4,2,11,20,0,0
21455,-100,4,2,10,20,0,0
21714,-100,4,2,9,20,0,0
22748,-100,4,2,10,20,0,0
23524,-100,4,2,9,20,0,0
23783,-100,4,2,15,20,0,0
24300,-100,4,2,8,20,0,0
24817,-100,4,2,2,20,0,0
25593,-100,4,2,3,20,0,0
25852,-100,4,2,8,20,0,0
26886,-100,4,2,12,20,0,0
28955,-100,4,2,11,20,0,0
29472,-100,4,2,10,20,0,0
29990,-100,4,2,9,20,0,0
31024,-100,4,2,10,20,0,0
31283,-100,4,2,9,20,0,0
31541,-100,4,2,15,20,0,0
32576,-100,4,2,2,20,0,0
32834,-100,4,2,3,20,0,0
33093,-100,4,2,8,20,0,0
37231,-100,4,2,2,20,0,0
38783,-100,4,2,4,20,0,0
39041,-100,4,2,2,20,0,0
39300,-100,4,2,3,20,0,0
40334,-100,4,2,4,20,0,0
41369,-100,4,2,5,20,0,0
42921,-100,4,2,7,20,0,0
43179,-100,4,2,5,20,0,0
43438,-100,4,2,6,20,0,0
43955,-100,4,2,5,20,0,0
44472,-100,4,2,4,20,0,0
45507,-100,4,2,2,20,0,0
47058,-100,4,2,4,20,0,0
47317,-100,4,2,2,20,0,0
47576,-100,4,2,3,20,0,0
47834,-100,4,2,2,20,0,0
48093,-100,4,2,3,20,0,0
48610,-100,4,2,4,20,0,0
49645,-100,4,2,5,20,0,0
50162,-100,4,2,2,20,0,0
50679,-100,4,2,3,20,0,0
51714,-100,4,2,8,20,0,0
52231,-100,4,2,12,20,0,0
52748,-100,4,2,8,20,0,0
53265,-100,4,2,4,20,0,0
53786,-100,4,2,1,15,0,0
55334,-100,4,2,1,5,0,0
55855,-100,4,2,1,30,0,0
57924,-100,4,2,1,20,0,0
58441,-100,4,2,1,15,0,0
58958,-100,4,2,1,10,0,0
59472,-100,4,2,69,5,0,0


[Colours]
Combo1 : 118,116,153
Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

[HitObjects]
232,176,2058,6,0,L|384:184,1,130,10|10,0:0|0:0,0:0:0:0:
415,343,3093,2,0,L|285:336,1,130,10|10,0:0|0:0,0:0:0:0:
215,288,3869,5,10,0:0:0:0:
215,288,4127,2,0,P|204:226|218:146,1,130,10|10,0:0|0:0,0:0:0:0:
368,92,5162,1,14,0:0:0:0:
440,244,5679,2,0,P|395:263|351:253,1,65,0|0,0:0|0:0,0:0:0:0:
303,225,6196,6,0,P|241:194|164:217,1,130,10|10,0:0|0:0,0:0:0:0:
217,370,7231,1,10,0:0:0:0:
374,308,7748,2,0,L|381:232,1,65,10|2,0:0|0:0,0:0:0:0:
457,209,8265,6,0,L|448:79,1,130,10|10,0:0|0:0,0:0:0:0:
306,172,9300,2,0,P|237:201|163:180,1,130,14|0,0:0|0:0,0:0:0:0:
78,323,10334,6,0,P|126:302|217:325,1,130,10|10,0:0|0:0,0:0:0:0:
368,291,11369,2,0,P|407:320|505:299,1,130,10|10,0:0|0:0,0:0:0:0:
440,242,12145,5,10,0:0:0:0:
440,242,12403,2,0,L|437:108,1,130,10|10,0:0|0:0,0:0:0:0:
288,31,13438,2,0,P|293:86|282:168,1,130,14|0,0:0|0:0,0:0:0:0:
181,294,14472,6,0,P|230:288|310:319,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
29,370,16024,2,0,P|54:317|57:288,1,65,10|10,0:0|0:0,0:0:0:0:
104,242,16541,6,0,P|94:183|136:100,1,130,14|0,0:0|0:0,0:0:0:0:
283,83,17576,2,0,L|422:99,1,130
490,247,18610,6,0,P|499:279|501:314,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
334,312,19645,2,0,P|324:344|323:379,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
187,227,20679,6,0,P|193:270|128:342,1,130,10|10,0:0|0:0,0:0:0:0:
106,260,21455,1,10,0:0:0:0:
106,260,21714,1,10,0:0:0:0:
177,108,22231,1,0,0:0:0:0:
307,215,22748,6,0,L|444:221,1,130,10|10,0:0|0:0,0:0:0:0:
495,159,23524,2,0,P|499:120|494:83,1,65,10|10,0:0|0:0,0:0:0:0:
346,16,24300,1,10,0:0:0:0:
210,117,24817,6,0,L|228:272,1,130,10|10,0:0|0:0,0:0:0:0:
171,311,25593,1,10,0:0:0:0:
171,311,25852,2,0,P|120:318|45:268,1,130,14|0,0:0|0:0,0:0:0:0:
129,129,26886,6,0,L|138:202,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
288,72,27921,2,0,L|279:145,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
444,136,28955,6,0,L|466:268,1,130,10|10,0:0|0:0,0:0:0:0:
414,331,29731,2,0,P|371:343|321:335,1,65,0|10,0:0|0:0,0:0:0:0:
264,197,30507,1,0,0:0:0:0:
170,337,31024,6,0,P|110:362|29:329,1,130,10|10,0:0|0:0,0:0:0:0:
41,177,32058,2,0,P|101:152|182:185,1,130,10|10,0:0|0:0,0:0:0:0:
228,219,32834,6,0,L|232:288,1,65,10|14,0:0|0:0,0:0:0:0:
197,262,37231,6,0,P|181:317|206:386,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
330,166,38783,2,0,P|338:115|335:85,1,65,10|10,0:0|0:0,0:0:0:0:
272,48,39300,6,0,P|232:68|132:51,1,130,10|10,0:0|0:0,0:0:0:0:
89,218,40334,2,0,P|129:198|229:215,1,130,14|0,0:0|0:0,0:0:0:0:
352,299,41369,6,0,P|412:313|491:283,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
284,143,42921,2,0,P|279:79|276:63,1,65,10|10,0:0|0:0,0:0:0:0:
359,53,43438,6,0,P|369:122|365:193,1,130,10|10,0:0|0:0,0:0:0:0:
268,319,44472,1,14,0:0:0:0:
191,167,44990,1,0,0:0:0:0:
33,227,45507,6,0,P|36:305|48:371,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
191,167,47058,2,0,P|238:179|272:176,1,65,10|10,0:0|0:0,0:0:0:0:
322,127,47576,6,0,L|328:47,2,65,10|10|10,0:0|0:0|0:0,0:0:0:0:
407,272,48610,2,0,P|360:258|260:268,1,130,14|0,0:0|0:0,0:0:0:0:
210,310,49386,5,0,0:0:0:0:
210,310,49645,2,0,P|131:320|81:286,1,130,10|10,0:0|0:0,0:0:0:0:
53,130,50679,2,0,L|67:-3,1,130,10|10,0:0|0:0,0:0:0:0:
145,31,51455,5,0,0:0:0:0:
145,32,51714,2,0,L|131:161,1,130,10|10,0:0|0:0,0:0:0:0:
259,270,52748,2,0,P|310:285|404:248,1,130,10|10,0:0|0:0,0:0:0:0:
317,109,53783,5,0,0:0:0:0:
162,176,54300,2,0,L|172:321,1,130
326,370,55334,1,0,0:0:0:0:
256,192,55852,12,0,59472,0:0:0:0:
-Sh1n1-


General

  1. Unnused file: free-wallpaper-5.jpg
  2. Hitsounds with possible delay:
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  3. 00:18:600 - unnecessary green line but first of all because it is unsnapped.
  4. 00:21:445 - unsnapped too
  5. I'm a bit wonder why Stack Leniency is 3 at ctb/osu!catch difficulties, is it at all necessary?

Cup

  1. 00:02:058 (1) - I suggest you to do something like 00:50:679 (2) - cause at lower diffs I think that the first fruit should be closer to the centre, as you know, newcomers don't have enough reaction.
  2. 00:04:127 (5) - Don't you want to move to x:230 to keep a better consistency about distance with 00:08:007 (4,1) - ?
  3. 00:08:265 - why NC here and not at 00:04:127 - if 00:04:127 (5) - and 00:08:265 (1,2,3) - are 3 fruits? it isn't a big problem but I strongly recommend you to keep in mind the number of fruits instead of watching sliders and notes in editor, at this case I consider NC at 00:08:265 - unnecessary.
  4. 00:16:024 (2,3,4) - this kind of patterns looks unsightly, it feels like if you are trying to make a linear pattern but you missed the distance of 00:16:283 (3,4) -, I recommend you something different to emphasize 00:16:541 - better, for example, something mirrored, try moving 00:16:283 (3,4) - to x:472, then fix the distance between 00:16:541 (4,1) -
  5. 00:21:196 (4,5,6) - 00:32:576 (3,4,5) - 00:42:921 (3,4,1) - orz, I think that this part could be inproved for the same reason as mentioned above, I know that is my preference only but the last decision is up to you.
  6. 00:25:334 (5) - I'm a bit wonder cause you were following 00:25:852 - (this kind of sounds) with x1.30 of distance through the whole song and this part it's a simple reverse, you are breaking your consistency, I strongly recommend you to remove reverse and then add a note at 00:25:852 - with the distance mentioned before.
  7. 00:43:438 - here we go with NCs again.
  8. 00:50:679 (2,3) - don't you think that this antiflow is a little bit weird for a cup diff? as a mapper and play I was waiting for 00:51:714 (3) - to the right of 00:50:679 (2) -
  9. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
  10. 00:53:265 (5) - missing clap right? try to recheck your hitsounds one more times please.
  11. Uncheck widescreen support.


MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left.
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 -

Call me back!
MBomb

-Sh1n1- wrote:

MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. - Moved 3 to the left a bit, but the current distancing is fine in my opinion because the sound on 4 is weaker than on 3.
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 - - Celery's call.

Call me back!
@Celery: Move 00:21:455 (3) - to x:144 and fix hitsound stuff however you see fit, thanks.
Topic Starter
celerih

-Sh1n1- wrote:



General

  1. Unnused file: free-wallpaper-5.jpg Removed
  2. Hitsounds with possible delay:
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav Checked the hitsounds in Audacity, and they didn't have a delay over 5ms. In addition, these hitsounds are from LordRaika's collection
  3. 00:18:600 - unnecessary green line but first of all because it is unsnapped. Checked on all diffs and Cup was the only one with this. I removed it
  4. 00:21:445 - unsnapped too Once again cup was alone with this issue. It has been fixed
  5. I'm a bit wonder why Stack Leniency is 3 at ctb/osu!catch difficulties, is it at all necessary? Stack Leniency does nothing in ctb, so having it at 3 doesn't do anything

Cup

  1. 00:02:058 (1) - I suggest you to do something like 00:50:679 (2) - cause at lower diffs I think that the first fruit should be closer to the centre, as you know, newcomers don't have enough reaction. Gave it a strong angle, so the start of it is very close to the beginning, but I didn't create a curved slider, since the shape at 00:50:679 (2) - was to create a distinction
  2. 00:04:127 (5) - Don't you want to move to x:230 to keep a better consistency about distance with 00:08:007 (4,1) - ? That second section is different from the first, and so I wanted to show that change with the different spacing. AS you can see, the spacing of 00:12:403 (4) - is the same as 00:04:127 (5) - since they are the same sound. So the consistency is there
  3. 00:08:265 - why NC here and not at 00:04:127 - if 00:04:127 (5) - and 00:08:265 (1,2,3) - are 3 fruits? it isn't a big problem but I strongly recommend you to keep in mind the number of fruits instead of watching sliders and notes in editor, at this case I consider NC at 00:08:265 - unnecessary. Removed the NC here, to be consistent with the NC at every other downbeat structure I have
  4. 00:16:024 (2,3,4) - this kind of patterns looks unsightly, it feels like if you are trying to make a linear pattern but you missed the distance of 00:16:283 (3,4) -, I recommend you something different to emphasize 00:16:541 - better, for example, something mirrored, try moving 00:16:283 (3,4) - to x:472, then fix the distance between 00:16:541 (4,1) - Done
  5. 00:21:196 (4,5,6) - 00:32:576 (3,4,5) - 00:42:921 (3,4,1) - orz, I think that this part could be inproved for the same reason as mentioned above, I know that is my preference only but the last decision is up to you. Done
  6. 00:25:334 (5) - I'm a bit wonder cause you were following 00:25:852 - (this kind of sounds) with x1.30 of distance through the whole song and this part it's a simple reverse, you are breaking your consistency, I strongly recommend you to remove reverse and then add a note at 00:25:852 - with the distance mentioned before. You're right, I changed it so it's the same as before
  7. 00:43:438 - here we go with NCs again. Fixed here too
  8. 00:50:679 (2,3) - don't you think that this antiflow is a little bit weird for a cup diff? as a mapper and play I was waiting for 00:51:714 (3) - to the right of 00:50:679 (2) - Removed the antiflow here
  9. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference. I PM'ed Sinnoh about this since he made the HS. Should reply soon to this, I'll leave the HS to someone who knows what they are doing ^-^
  10. 00:53:265 (5) - missing clap right? try to recheck your hitsounds one more times please. It was missing a whistle/clap.
  11. Uncheck widescreen support. Removed it on the Cup and on the Normal


MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. Followed MBomb's instructions
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 -

Call me back!
Thank you so much for the mod, once the hitsound issue is checked, I will message you
Xinnoh
some of the hitsounds are modified versions of his set with pitch lowered/raised. yes there is a delay of around 0.05 seconds on those.
will comment on finishes later
Xinnoh

-Sh1n1- wrote:

General

  1. Hitsounds with possible delay: fixed
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  2. 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
  3. 00:21:445 - unsnapped too
  4. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
    Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, redownload everyone

would probably be a good idea to remove some of the unused green lines, there's quite a few on the lower diffs
no kudosu
easy
there are no finishes in the second half

Normal
00:07:748 (3) - No hitclap on tail

Aurora
00:08:007 (5) - no clap (also on cup)
00:20:679 (1) - Remove the sliderslide whistle

salad
00:16:541 (1) - no finish
00:53:783 (1) - nice use of whistle, could easily apply to normal/hard. easy/cup wouldn't do.

also, for easy diffs, i just used hitsound copier to make those. Imo the usage of whistle is way too high for them, eg. in cup literally all circles have whistles, which makes it redundant and doesn't give any feedback (dq worthy issue). Just lower the frequency of whistles in lower diff a bit.
Topic Starter
celerih
Sinnoh talks about hitsounds

Sinnoh wrote:

-Sh1n1- wrote:

General

  1. Hitsounds with possible delay: fixed
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  2. 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
  3. 00:21:445 - unsnapped too
  4. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
    Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, redownload everyone

would probably be a good idea to remove some of the unused green lines, there's quite a few on the lower diffs
no kudosu
easy
there are no finishes in the second half

Normal
00:07:748 (3) - No hitclap on tail

Aurora
00:08:007 (5) - no clap (also on cup)
00:20:679 (1) - Remove the sliderslide whistle

salad
00:16:541 (1) - no finish
00:53:783 (1) - nice use of whistle, could easily apply to normal/hard. easy/cup wouldn't do.

also, for easy diffs, i just used hitsound copier to make those. Imo the usage of whistle is way too high for them, eg. in cup literally all circles have whistles, which makes it redundant and doesn't give any feedback (dq worthy issue). Just lower the frequency of whistles in lower diff a bit.

I applied everything in there, reduced the amount of whistles in the cup, changed up the hs files, removed and added correct hs. Everything should be good to go now! Thanks a lot for rechecking stuff Sinnoh!
Ascendance
[
General
]

  1. Difficulty Spread : +1 OD on Aurora? Cleaner OD spread from the Normal
  2. Background Size : these are fine but why does every diff have a different bg
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : !source
  6. Timeline Issues : ok
  7. Combo Colors : combo 4 looks really ugly and doesnt really fit any of the bgs :/
  8. Unused Hitsounds : none
  9. Hitsounds Issues :

    Ranking Criteria wrote:

    Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.
    In places such as 00:03:093 (2) -, there's no sound support besides the keysound, which blends in too well with the song, leaving a lack of feedback (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional support for keysounds that aren't paired with something else, such as 00:07:231 (2) -.
  10. Unused Files / Other : the easy looks really ugly l o l

[
Easy
]

General



  1. 00:03:093 (2,4) - these almost get really touchy, I'd suggest moving 4 away a bit so that way it can't be that close to an overlap.
  2. 00:06:196 (1,1) - these are really aggressive slidershapes in comparison to ones like 00:14:472 (1) - or 00:02:058 (1) - . The different slidershapes imply that there will be some new sound there or at the very least, something worth emphasizing, but nothing actually changes. Just use standard slidershapes.
  3. 00:02:058 (1,2,3) - Very disappointed in the lack of linear flow ;c looks really ugly
  4. 00:07:748 (3) - this slider implies there will be flow to the right, but the flow goes downwards instead, which can cause flow issues for a beginner. Try to rearrange the objects in a way that properly uses the slider to redirect the flow.
  5. 00:21:196 (4) - nazi, but centralize that middle point so it doesn't look lopsided
  6. 00:22:748 (1,2) - blanket adjustment
  7. 00:39:817 (4) - has finish on tail 00:43:438 (4) - does not, consistency please
  8. 00:42:921 (3,4) - the way 3 overlaps 4 is not very good for this level. The overlap makes the flow unclear and unintuitive. Try something like this instead
  9. 00:47:058 (3,4) - This rhythm might be a bit too complex for an easy. My solution would be to turn 00:47:058 (3) - into just a circle to cut down on the rhythm density.
  10. 00:51:714 (1) - Remove NC? You have a 2 note combo lol

[
Ultima Fox's Normal
]

General



  1. 00:02:058 (1,2) - wanna give these slight curves for the aesthetic :d
  2. 00:03:869 (1) - Remove NC, 2 note combo. Add the NC at 00:04:127 (2) - instead or remove it entirely.
  3. 00:05:679 (4) - Uhh not really a fan of this, the noise is pretty faint and this is the only difficulty it's used in. If you're adamant about keeping something like this, try changing it to a circle and stacking it on the head of 00:06:196 (1) - .
  4. 00:12:145 (1,2) - Same NC issue
  5. 00:16:541 (1) - Could probably remove this as well
  6. 00:18:610 (1,2) - whaaaaat why? Just make it 1/1 sliders, and if you want some extra density add a circle at 00:19:386 - . This is the only diff that uses 1/2 in this part.
  7. 00:21:455 (2,3) - 00:23:524 (2) - same sound different object usages
  8. 00:26:886 (1,2) - :d
  9. 00:28:955 (1) - strong sound on the sliderend, try to readjust the rhythm somehow. Same goes for here 00:29:731 (2) -
  10. 00:32:834 (1) - remove NC and make it 2 circles for the strong stuff
  11. 00:39:300 (1) - Remove NC
  12. 00:43:438 (1) - Adjust blanket (slightly off) remove NC
  13. 00:47:576 (1) - Remove NC
  14. the diff was nice apart from the fact i had to tell you to fix almost every new combo

[
Aurora
]

General



  1. 00:04:645 (2,1) - kill this overlap
  2. 00:07:231 (3,1) - this one looks intentional but it's still ugly, just stack under tail
  3. 00:08:783 (2) - make a triangle with 00:07:748 (4,5) - ?
  4. 00:16:541 (3) - line this up with the tail of 00:15:507 (3) - ?
  5. 00:31:541 (3,2) - spacing is off from the other overlaps you used. intended or mistake?
  6. 00:38:265 (3,1) - touchy ;c
  7. 00:46:024 (2,2) - this overlap looks intended but it makes it look messy here because this area is high density. I'd stack it tbh.
  8. 00:49:645 (1,2) - aggressive slidershape vs. non-aggressive on same sounds
  9. 00:53:783 (1,2) - instead of the slider maybe make a pattern of circles that slowly decreases in spacing timeline condensed for viewing purposes

[
Cup
]

General



  1. 00:07:231 (2) - x:112? seems really close to the previous object.
  2. 00:08:265 (5) - x:224 shows visible change in distance here for the strong sound. You can move 00:08:783 (6) - to x:96 after to adjust it.
  3. 00:16:541 (4) - x:368 for emphasis
  4. 00:21:714 (6) - x:184 ^ you know what to do for the rest of these patterns
  5. 00:49:645 (1,2) - aids droplets holy moly, try to reduce the curve here

[
MBomb's Salad
]

General



  1. 00:05:162 (3) - seems a bit far, I'd drop this 2 grids to x:168 maybe.
  2. 00:16:283 (5,1) - Pretty strong note with not a lot of emphasis. Even though it's not as strong as the others, maybe a small dash here would be nice
  3. 00:27:921 (3) - definitely a bit too far. try x:160.

good luck!
Xinnoh
Just went over easy and cup, the circle Ascendance pointed out is the only one missing a whistle xP just add one there
Ultima Fox

Ascendance wrote:

[
Ultima Fox's Normal
]

General



  1. 00:02:058 (1,2) - wanna give these slight curves for the aesthetic :d I like it better how it is, especially because the slider right after is curved (idk e lol i just like it better)
  2. 00:03:869 (1) - Remove NC, 2 note combo. Add the NC at 00:04:127 (2) - instead or remove it entirely.
  3. 00:05:679 (4) - Uhh not really a fan of this, the noise is pretty faint and this is the only difficulty it's used in. If you're adamant about keeping something like this, try changing it to a circle and stacking it on the head of 00:06:196 (1) - . I agree with this but I have no idea how to fix it LOL; ill figure something out
  4. 00:12:145 (1,2) - Same NC issue
  5. 00:16:541 (1) - Could probably remove this as well
  6. 00:18:610 (1,2) - whaaaaat why? Just make it 1/1 sliders, and if you want some extra density add a circle at 00:19:386 - . This is the only diff that uses 1/2 in this part. I think repeat 1/2 sliders are good here, because it transitions well from easy's 1/1 to aurora's 1/2 non repeat, and I feel its still easy enough for normal players to play
  7. 00:21:455 (2,3) - 00:23:524 (2) - same sound different object usages
  8. 00:26:886 (1,2) - :d x ddddddd
  9. 00:28:955 (1) - strong sound on the sliderend, try to readjust the rhythm somehow. Same goes for here 00:29:731 (2) -
  10. 00:32:834 (1) - remove NC and make it 2 circles for the strong stuff
  11. 00:39:300 (1) - Remove NC
  12. 00:43:438 (1) - Adjust blanket (slightly off) remove NC
  13. 00:47:576 (1) - Remove NC
  14. the diff was nice apart from the fact i had to tell you to fix almost every new combo

good luck!
Fixed everything I didn't comment on
Thanks a ton!~ :)

540/1754/\o074/51450/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
2,33293,35971
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 118,116,153
Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

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edit because i forgot to put txt in code sjfgdus
MBomb

Ascendance wrote:

[
MBomb's Salad
]

General



  1. 00:05:162 (3) - seems a bit far, I'd drop this 2 grids to x:168 maybe. - x:160 instead, 168 felt a bit too ambiguous to me.
  2. 00:16:283 (5,1) - Pretty strong note with not a lot of emphasis. Even though it's not as strong as the others, maybe a small dash here would be nice - Didn't do a dash but added slightly more distance.
  3. 00:27:921 (3) - definitely a bit too far. try x:160. - x:152 because I'm edgy.

good luck!
gya
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Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - Ultima Fox Ubisoft
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Topic Starter
celerih

Ascendance wrote:

[
General
]

  1. Difficulty Spread : +1 OD on Aurora? Cleaner OD spread from the Normal I upped it to 5, since I feel 5.5 is too harsh an OD for a map of this difficulty
  2. Background Size : these are fine but why does every diff have a different bg Why not, it's all official artwork from the game, so why not have a bit of variety with each diff. I don't think this break any rules and the diff all work together, since it's all the same art style
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : !source Yeaaaaahhh, this one is pretty awkward. In all my research (and trust me, I've been looking before the map was uploaded, while it was and I still tried to look today) I couldn't find sources which contained the From a Flock of Crows song. Sadly, the only official source ,meaning the Coeur de Pirate album, isn't the complete album. http://musique.coeurdepirate.com/album/child-of-light
  6. Timeline Issues : ok
  7. Combo Colors : combo 4 looks really ugly and doesnt really fit any of the bgs :/ Changed to a more fitting green colour
  8. Unused Hitsounds : none
  9. Hitsounds Issues :

    Ranking Criteria wrote:

    Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.
    In places such as 00:03:093 (2) -, there's no sound support besides the keysound, which blends in too well with the song, leaving a lack of feedback (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional support for keysounds that aren't paired with something else, such as 00:07:231 (2) -. Sinnoh
  10. Unused Files / Other : the easy looks really ugly l o l

[
Easy
]

General



  1. 00:03:093 (2,4) - these almost get really touchy, I'd suggest moving 4 away a bit so that way it can't be that close to an overlap. Move a bit higher up so it wasn't so close
  2. 00:06:196 (1,1) - these are really aggressive slidershapes in comparison to ones like 00:14:472 (1) - or 00:02:058 (1) - . The different slidershapes imply that there will be some new sound there or at the very least, something worth emphasizing, but nothing actually changes. Just use standard slidershapes. Fixed
  3. 00:02:058 (1,2,3) - Very disappointed in the lack of linear flow ;c looks really ugly Redid this part slightly
  4. 00:07:748 (3) - this slider implies there will be flow to the right, but the flow goes downwards instead, which can cause flow issues for a beginner. Try to rearrange the objects in a way that properly uses the slider to redirect the flow. Fixed
  5. 00:21:196 (4) - nazi, but centralize that middle point so it doesn't look lopsided Fixed
  6. 00:22:748 (1,2) - blanket adjustment Fixed
  7. 00:39:817 (4) - has finish on tail 00:43:438 (4) - does not, consistency please Changed
  8. 00:42:921 (3,4) - the way 3 overlaps 4 is not very good for this level. The overlap makes the flow unclear and unintuitive. Try something like this instead Did the change, but not exactly the same way since your suggestion doesn't indicate the direction of the next section at all, and this could be confusing
  9. 00:47:058 (3,4) - This rhythm might be a bit too complex for an easy. My solution would be to turn 00:47:058 (3) - into just a circle to cut down on the rhythm density. Fixed
  10. 00:51:714 (1) - Remove NC? You have a 2 note combo lol Foxed lol

    I also went back and did a bunch of small fixes to make the diff more aesthetically appealing. Basically just a bunch of angle rearrangements and slider shape changes


[
Aurora
]

General



  1. 00:04:645 (2,1) - kill this overlap
  2. 00:07:231 (3,1) - this one looks intentional but it's still ugly, just stack under tail Fixed
  3. 00:08:783 (2) - make a triangle with 00:07:748 (4,5) - ? H I G H L E V E L A E S T H E T I C S
  4. 00:16:541 (3) - line this up with the tail of 00:15:507 (3) - ? imo doing that wouldn't be a big enough spacing to correctly emphasize the beat on 00:16:541 - Instead I overlapped correctly 00:15:507 (3,2) - and lined up the 00:16:541 (3) -
  5. 00:31:541 (3,2) - spacing is off from the other overlaps you used. intended or mistake? overlapped to be consistent with the rest
  6. 00:38:265 (3,1) - touchy ;c Touch me ;c
  7. 00:46:024 (2,2) - this overlap looks intended but it makes it look messy here because this area is high density. I'd stack it tbh.
  8. 00:49:645 (1,2) - aggressive slidershape vs. non-aggressive on same sounds changed the first shape
  9. 00:53:783 (1,2) - instead of the slider maybe make a pattern of circles that slowly decreases in spacing timeline condensed for viewing purposes Good idea, applied

[
Cup
]

General



  1. 00:07:231 (2) - x:112? seems really close to the previous object. x:124 because I don't want the spacing to be very high here
  2. 00:08:265 (5) - x:224 shows visible change in distance here for the strong sound. You can move 00:08:783 (6) - to x:96 after to adjust it. v
  3. 00:16:541 (4) - x:368 for emphasis v
  4. 00:21:714 (6) - x:184 ^ you know what to do for the rest of these patterns Changed all of them to have 1.5ds over 1.2 so that they stand out more
  5. 00:49:645 (1,2) - aids droplets holy moly, try to reduce the curve here reduced the curve

good luck!
Thanks a lot for the last minute mod assdongles. You are finally relieved from your debt to me

Sinnoh wrote:

Just went over easy and cup, the circle Ascendance pointed out is the only one missing a whistle xP just add one there Fixed

Wew, seems like everything is ready now. Let's see what happens ^_^
Nao Tomori
re

[auroru]
00:02:058 (1,2,3,4,5,1,2) - u can make this more consistent with visual spacing, like 00:02:576 (2,3) - are pretty far apart but 00:04:127 (1,2) - very close together. other parts are more consistent

00:10:334 (1,2,3) - imo make this farther apart too and the next part with the diagonal sliders
00:11:369 (3,5) - this kind of spacing is fine

00:26:886 (1,2,3,4) - u could make this blanket better

00:41:369 (1,2,3) - ?_? make it even

00:46:541 (3,4) - same here make 4 even with 3-2 spacing

00:55:852 - dunno if i said this last time but note here is cute


yeah just go through the map and make ur visual spacings more even cuz theyre rly weird atm

[normal]
00:05:679 (6) - this is quiet to have a 1/2 slider on it, imo 00:05:162 (5) - should be 1/1 since then all your clickable stuff will be on the bell sounds

00:49:386 (1) - 00:51:455 (1) - kinda same thing but imo fine here cuz its like the finale

00:52:748 (3) - ds is off

[easy]
00:51:714 (3) - this one is too far or smth


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol


aibat stuff
Wave hitsounds with possible delay > 5ms:
soft-hitclap15.wav
soft-hitclap4.wav
soft-hitclap5.wav

apparently cup has unsnapped timing lines so make sure theyre in front of the note and not behind the note

free-wallpaper-5 appears unused

change the - magic bomb - tag to -_magic_bomb_- or its repeating - technically
Topic Starter
celerih

Naotoshi wrote:

re

[auroru]
00:02:058 (1,2,3,4,5,1,2) - u can make this more consistent with visual spacing, like 00:02:576 (2,3) - are pretty far apart but 00:04:127 (1,2) - very close together. other parts are more consistent Changed spacing so they aren't so close, while keeping overlaps

00:10:334 (1,2,3) - imo make this farther apart too and the next part with the diagonal sliders fixed the spacing
00:11:369 (3,5) - this kind of spacing is fine

00:26:886 (1,2,3,4) - u could make this blanket better done

00:41:369 (1,2,3) - ?_? make it even Made sure spacing and angles were even

00:46:541 (3,4) - same here make 4 even with 3-2 spacing I wanted to change spacing since the song changes here, that's why I stopped using sliders. I did try to move things around a bit to have it more even

00:55:852 - dunno if i said this last time but note here is cute I prefer just having the spinner here


yeah just go through the map and make ur visual spacings more even cuz theyre rly weird atm

[easy]
00:51:714 (3) - this one is too far or smth Fixed DS to 1x


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol The sound actually completely fades out at 00:59:472 - adn that's where all the spinners end currently


aibat stuff
Wave hitsounds with possible delay > 5ms: u DiDnT re~dowenlode x d
soft-hitclap15.wav u DiDnT re~dowenlode x d
soft-hitclap4.wav u DiDnT re~dowenlode x d
soft-hitclap5.wav u DiDnT re~dowenlode x d

apparently cup has unsnapped timing lines so make sure theyre in front of the note and not behind the note They were fixed in a last mod, but just to be sure I rechecked and there were none

free-wallpaper-5 appears unused u DiDnT re~dowenlode x d

change the - magic bomb - tag to -_magic_bomb_- or its repeating - technically Fixed
Xinnoh
change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/436452
t/347164
Ultima Fox

Naotoshi wrote:

re


[easy]
00:51:714 (3) - this one is too far or smth Pretty sure that's an AiMod error, because it's the same as everything else fdshbfaifugfsbnigu


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol fixd
thanks dad

:thinking:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb -_Magic_Bomb_- Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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//Break Periods
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