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Coeur de pirate - From a Flock of Crows [Osu|CatchTheBeat]

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Saileach

Su1fu7 wrote:

Hello there, short mod:

[ Dakini's Normal ]
00:23:475 (3) - sound on this one is not as strong as on 00:25:544 (3) - and it shouldnt be emphasized same way, would be better if you remove this one or make 1/2 slider instead of 00:23:217 (2) changed to a 1/2 into a single on both
00:53:735 (1,1) - it feels like theres may be not enough time to recover between these two (only 518ms),in my opinion would be better to move second spinner to 00:56:062 Made a change to the first spinner, turned into a 3/2 repeat into a spinner, 518 seems adiquate for a normal diff imo, might change later on
Thanks for the mod

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 37183
Countdown: 1
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StackLeniency: 0.3
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DistanceSpacing: 1
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GridSize: 8
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[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Coeur de Pirate
Creator:celerih
Version:DakiniBrave's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin Ubisoft
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
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SliderMultiplier:1.1
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Topic Starter
celerih

Su1fu7 wrote:

Hello there, short mod:
[ Easy ]
00:23:217 (2) - there's no notable sounds on 00:23:476 -, simple 1/1 slider would work better here I just listened to it without the reserve slider and there is a sound there, so I'm keeping it as is


[ Aurora ]
00:07:183 (3,1) - this overlap looks a bit confusing to me, in my opinion something like this would work better Changed the overlap, but to something a bit different then what you proposed
00:20:890 (2) - there's no notable sounds on this one, i suggest make 1/2 slider instead of 00:20:631 (1) Done

[ Cup ]
00:45:459 (1) - remove drum sample from this one
Hitsounds are not made yet, so this will be fixed when it's done
Thanks for the mod (:
MBomb
alright my diff is done

just copy hitsounds from something else whenever they're done or whatever

also i think my spinner end is at a better place but if you prefer your current place it should be fine but yeah check it out just in case

a
osu file format v14

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PreviewTime: 37183
Countdown: 1
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Coeur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin Ubisoft
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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Topic Starter
celerih
I changed the spinners to end at the same place as you, since it was also brought up in a mod.
Xinnoh
Mod queue for you, pretty good job for a first cup.

General - This includes standard mode
  1. Artist: Should be "Cœur de Pirate", put "Coeur de Pirate" in the romanised part.
  2. Timing is early, I tried to self time it and ended up with 2066. When I moved it back a bar, the offset was exactly 0, so the mp3 probably has exactly one bar of silence.
  3. Add timing points so the spinner gets quieter as it goes on
  4. Would have preferred if you used the soft hitsounds as the default. That + soft whistle, drum whistle and drum hits used as highlights should be enough to hitsound this map.
  5. Could use combo colours

Cup
  1. 00:02:036 (1,6) - Just make it so that all of these sliders have the same angle, since the player can't see how steep each one is.
    00:37:209 (1) - ^
    00:49:623 (6,7) - ^
  2. Whenever you take a 2/1 break, be sure to start the next slider in the same position relative to the previous one.
    00:04:623 (6,1) - This is a good distance to use, use that which is around 0.3-0.4x distance snap.
    00:08:761 (6,1) - These are stacked on each other, change
    00:12:381 (5,1) - Quite far, maybe too far but probably fine.
    You get the point, snap that distance for all 2/1 beats
  3. 00:21:174 (4) - ctrl-g + move back to x185. Keep the direction the catcher goes in simple and linear
    00:23:243 (2) - ^
  4. 00:21:174 (4,1) - (Note, this part was made before I did the last two, outdated but the general point still stands.) Put on the right side with the DS. Reverse sliders imply that the flow is going back to where it came from
  5. 00:27:899 (1) - Remove NC, and ctrl-h. There's too much flow to the left on this section.
  6. 00:41:347 (1) - This would flow better if you had this kind of slider (image), but you can't use it unless you were to add it to more parts of the map, since you can't do a one off slider.
  7. 00:45:485 (1) - Random drum hitsound
  8. 00:49:623 (6) - NC
  9. 00:53:761 (5) - Really odd to end it there before spinner


Salad
  1. 00:02:036 (1) - Silly suggestion but you could add a triple if you wanted. There's a timing issue where it's too early, so it sounds fine until you fix it. Check after timing fix.
  2. 00:05:916 (4) - No sound to map
    00:14:192 (4) - ^
    00:41:088 (4) - ^, there is sound, but it's so tiny you might as well not map
    I'm not going to mention that a majority of the slider ends had no sound either, but I won't complain about that because it's on standard too.
  3. 00:19:623 (3) - Different distance despite no music change? Next section has no dash
  4. 00:27:899 (3) - ^ identical
  5. 00:48:620 (4) - Would prefer more slider angle for droplet leniency, could change the SV for this.
  6. 00:55:571 (6,1) - Could change order that these go, so 6 on right, 1 on left to improve flow
Topic Starter
celerih

Sinnoh wrote:

Mod queue for you, pretty good job for a first cup.

General - This includes standard mode
  1. Artist: Should be "Cœur de Pirate", put "Coeur de Pirate" in the romanised part. Fixed
  2. Timing is early, I tried to self time it and ended up with 2066. When I moved it back a bar, the offset was exactly 0, so the mp3 probably has exactly one bar of silence. Changed offset to 0 and moved all the things
  3. Add timing points so the spinner gets quieter as it goes on Done (Thanks Dakini)
  4. Would have preferred if you used the soft hitsounds as the default. That + soft whistle, drum whistle and drum hits used as highlights should be enough to hitsound this map. That's what Dakini used (:
  5. Could use combo coloursApplied to Cup, too lazy to add to the other diffs

Cup
  1. 00:02:036 (1,6) - Just make it so that all of these sliders have the same angle, since the player can't see how steep each one is.
    00:37:209 (1) - ^
    00:49:623 (6,7) - ^ Changed all sliders to be one of the two, as I just got why all sliders are horizontal in ctb maps (I'm not the quickest one around)
  2. Whenever you take a 2/1 break, be sure to start the next slider in the same position relative to the previous one.
    00:04:623 (6,1) - This is a good distance to use, use that which is around 0.3-0.4x distance snap.
    00:08:761 (6,1) - These are stacked on each other, change
    00:12:381 (5,1) - Quite far, maybe too far but probably fine.
    You get the point, snap that distance for all 2/1 beats Fixed all the parts you pointed out and probably more, I do get it now thanks
  3. 00:21:174 (4) - ctrl-g + move back to x185. Keep the direction the catcher goes in simple and linear Done
    00:23:243 (2) - ^ Same here
  4. 00:21:174 (4,1) - (Note, this part was made before I did the last two, outdated but the general point still stands.) Put on the right side with the DS. Reverse sliders imply that the flow is going back to where it came from I think I did what you were trying to tell me
  5. 00:27:899 (1) - Remove NC, and ctrl-h. There's too much flow to the left on this section. Done
  6. 00:41:347 (1) - This would flow better if you had this kind of slider (image), but you can't use it unless you were to add it to more parts of the map, since you can't do a one off slider.
  7. 00:45:485 (1) - Random drum hitsound Fixed
  8. 00:49:623 (6) - NC done
  9. 00:53:761 (5) - Really odd to end it there before spinner After here the sounds are very quiet, so that's where I stopped
Thanks a lot for the mod (:
MBomb

Sinnoh wrote:

Mod queue for you, pretty good job for a first cup.

Salad
  1. 00:02:036 (1) - Silly suggestion but you could add a triple if you wanted. There's a timing issue where it's too early, so it sounds fine until you fix it. Check after timing fix. - I would do this in a platter but I don't like mapping grace sounds in difficulties below platter.
  2. 00:05:916 (4) - No sound to map - There is a very clear 1/2 beat throughout the whole song, this lands on a stronger note in it quite clearly.
    00:14:192 (4) - ^ - Same here.
    00:41:088 (4) - ^, there is sound, but it's so tiny you might as well not map - And here.
    I'm not going to mention that a majority of the slider ends had no sound either, but I won't complain about that because it's on standard too. - Again, there are sounds on all 1/2 notes here.
  3. 00:19:623 (3) - Different distance despite no music change? Next section has no dash - Pitch is stronger on this one to me.
  4. 00:27:899 (3) - ^ identical - ^
  5. 00:48:620 (4) - Would prefer more slider angle for droplet leniency, could change the SV for this. - Done without changing SV.
  6. 00:55:571 (6,1) - Could change order that these go, so 6 on right, 1 on left to improve flow - Direction change is intentional, to make movement more fitting for the end of a song.
Thanks for the mod! Fixed up a few other things too.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37241
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18620
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin Ubisoft
BeatmapID:1145863
BeatmapSetID:536563

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"free-wallpaper-14.jpg",0,0
//Break Periods
2,33303,36266
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,517.241379310345,4,1,0,30,1,0
16551,-100,4,2,0,20,0,0
18620,-100,4,2,0,30,0,0
21724,-100,4,2,0,20,0,0
22758,-100,4,2,0,30,0,0
23534,-100,4,2,0,27,0,0
23793,-100,4,2,0,24,0,0
24827,-100,4,2,0,30,0,0
25603,-100,4,2,0,25,0,0
25862,-100,4,2,0,20,0,0
26896,-100,4,2,0,30,0,0
29482,-100,4,2,0,25,0,0
31034,-100,4,2,0,30,0,0
32586,-100,4,2,0,25,0,0
37241,-100,4,2,0,30,0,0
50172,-100,4,2,0,25,0,0
52241,-100,4,2,0,35,0,0
52758,-100,4,2,0,30,0,0
53275,-100,4,2,0,25,0,0
59482,-100,4,2,0,5,0,0


[Colours]
Combo1 : 106,74,237
Combo2 : 0,255,168
Combo3 : 244,250,37
Combo4 : 250,83,0
Combo5 : 191,15,45

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Kagari
from le mod queue =w=

give kd only if mbomb accepted at least one of the suggestion(s)

Cup looks solid to me~ :3

Just some few suggestion(s) for mb's salad :-

  1. 00:22:500 (5,1) - good place to add a dash in between the notes (or this section 00:24:310 (5,1) - if you think the other one isn't fit)
  2. 00:39:051 (5,1) - i think it's appropriate to have a dash at this section rather than this section 00:39:827 (2,3) - (maybe because the dash pattern at this closing part is somewhat similar to the beginning part so it's kinda cool to have some small variation on that closing part...(?))
    same goes to this section 00:43:189 (5,1) - and this section 00:43:965 (2,3) - as well
  3. 00:47:327 (5,1) - another dash coz why not ¯\_(ツ)_/¯
good luck~
MMBan
Requested.
Easy and Normal diff from std does not have combo colors!

Now to the point

Ctb Diff

Cup
OD must be same as AR
AR might be a bit too high for this low bpm song I guess 5-5,5 might be ok

Let's add a bit movement and slightly increase SR even if it have to be 0.01

00:08:793 (1) - x332
00:10:334 (1) - x287
00:18:491 - 00:21:206 - Let's re do it a little
1 ctrl g x404
2 ctrl g x104
3 x104
4 x272
00:25:344 (5) - x164
00:28:965 (3,5) - Both x208
00:32:586 (4) - x272
00:54:310 - Add slider 1/1 that end on 00:54:827 - Suggesting to start it on x136 and end on x256 - good idea would be to make it repeat. Will fit nice with spinner

Don't forget about hitsounds ;s

For weird reason didn't found anything in GD Diff. I mean. A difficult to mod Mbomb diff ;s
Topic Starter
celerih

MMBan wrote:

Requested.
Easy and Normal diff from std does not have combo colors! Added right combo colours to all diffs

Now to the point

Ctb Diff

Cup
OD must be same as AR
AR might be a bit too high for this low bpm song I guess 5-5,5 might be ok Changed both OD and AR to 5.5

Let's add a bit movement and slightly increase SR even if it have to be 0.01

00:08:793 (1) - x332
00:10:334 (1) - x287
00:18:491 - 00:21:206 - Let's re do it a little
1 ctrl g x404
2 ctrl g x104
3 x104
4 x272
00:25:344 (5) - x164
00:28:965 (3,5) - Both x208
00:32:586 (4) - x272
00:54:310 - Add slider 1/1 that end on 00:54:827 - Suggesting to start it on x136 and end on x256 - good idea would be to make it repeat. Will fit nice with spinner
Applied everything in the mod

Don't forget about hitsounds ;s

For weird reason didn't found anything in GD Diff. I mean. A difficult to mod Mbomb diff ;s
Aurele
hi there! random mod for your map.
I didn't know Coeur de Pirate was doing such songs o:

Easy
I am highly suggesting you to rework on your spacing. Use the distance snap on a 1,0x scale to help you out! There's many places in there that the spacing is not consistent. Here are some examples:
  1. 00:04:655 (4,1) - The spacing is less than 0,5x
  2. 00:06:206 (1,2,3,4) - The spacing here is not following the 1,0x consistency.
  3. 00:11:379 (2) - The spacing before is perfect, but aftet this object, you go 0,08x higher.
  4. 00:14:482 (1) - Same here. Since it's a new combo and it has a small break from the previous object, you should also keep the spacing consistent!
  5. 00:18:620 (1) - Same as stated above.
  6. 00:22:758 (1) - Same as stated above.
  7. 00:25:344 (5,1) - same thing
  8. 00:39:827 (4,1) - same thing
  9. 00:43:448 (4,1) - same thing
and now, general things
  1. 00:08:793 (4,1) - I am not suggesting you to stack the end of both fo these sliders. Because first of all, the spacing is not consistent. After that, for an Easy difficulty, it's not suggested to stack objects yet! :)
  2. 00:39:827 (4,1) - The flow here is not really good. In fact, you can try to do something similar to this:
    Picture


    look at BounceBabe bombing my modding picture
you can call me back so I can look at this difficulty again!

Dakini's Normal
  1. 00:05:172 (3) - For this circle, it would sound better if you replaced the clap by a whistle. By doing this, it's going to emphasize the bell. Do the same thing for 00:13:448 (3) - as well.
  2. 00:08:275 (1,2,3) - As for the hitsounds here, I would do like you've done for the previous three circles (clap, clap, whistle [îf you apply my suggestion])
    Apply my suggestion for the second part of the song as well.
Really nice difficulty, it plays very well. Nice job!

Aurora
cute diff name :3
  1. 00:12:413 (6) - Don't forget to add a new combo in here to keep the consistency
  2. 00:16:034 (4) - I think a new combo would fit in here as well since it emphasize bell sounds.
  3. At the end, I feel there is missing some beat, since we can still hear some bells. So at 00:54:310 - 00:54:827 - 00:55:344 - , I would like to suggest you to add a slider with a reverse arrow to emphasize this sound. Also, since it's a harder difficulty, I don't see the restriction in here :)
    If you need some idea, I only placed a random slider like that:
nice mapset, I'm sure you can do something good with this :3
Topic Starter
celerih

Gabe wrote:

hi there! random mod for your map. Thanks a lot for the random mod (:
I didn't know Coeur de Pirate was doing such songs o: Listen to the whole Child of Light OST, it's very much worth your time

Easy
I am highly suggesting you to rework on your spacing. Use the distance snap on a 1,0x scale to help you out! There's many places in there that the spacing is not consistent. Here are some examples:
  1. 00:04:655 (4,1) - The spacing is less than 0,5x
  2. 00:06:206 (1,2,3,4) - The spacing here is not following the 1,0x consistency.
  3. 00:11:379 (2) - The spacing before is perfect, but aftet this object, you go 0,08x higher.
  4. 00:14:482 (1) - Same here. Since it's a new combo and it has a small break from the previous object, you should also keep the spacing consistent!
  5. 00:18:620 (1) - Same as stated above.
  6. 00:22:758 (1) - Same as stated above.
  7. 00:25:344 (5,1) - same thing
  8. 00:39:827 (4,1) - same thing
  9. 00:43:448 (4,1) - same thing
Fixed every spacing between the sections in the map, they should be fine now
and now, general things
  1. 00:08:793 (4,1) - I am not suggesting you to stack the end of both fo these sliders. Because first of all, the spacing is not consistent. After that, for an Easy difficulty, it's not suggested to stack objects yet! :) Fixed while I was doing the spacing thing before i reached this point of the mod (:
  2. 00:39:827 (4,1) - The flow here is not really good. In fact, you can try to do something similar to this: Fixed, but I took your suggestion and rotated the 1 slider by 90 degrees counter-clock wise, as I think it looks better
    Picture


    look at BounceBabe bombing my modding picture
you can call me back so I can look at this difficulty again!


Aurora
cute diff name :3
  1. 00:12:413 (6) - Don't forget to add a new combo in here to keep the consistency Done
  2. 00:16:034 (4) - I think a new combo would fit in here as well since it emphasize bell sounds. I agree, and this also fits well with how the other NCs are done with the last 3 notes of the sections on a new combo
  3. At the end, I feel there is missing some beat, since we can still hear some bells. So at 00:54:310 - 00:54:827 - 00:55:344 - , I would like to suggest you to add a slider with a reverse arrow to emphasize this sound. Also, since it's a harder difficulty, I don't see the restriction in here :) I added the slider, but in a different spot, I also NC'ed on what used to be the 5 at the end
    If you need some idea, I only placed a random slider like that:
nice mapset, I'm sure you can do something good with this :3 Thanks a lot for this mod (:
Saileach

Gabe wrote:

hi there! random mod for your map.
I didn't know Coeur de Pirate was doing such songs o:



Dakini's Normal
  1. 00:05:172 (3) - For this circle, it would sound better if you replaced the clap by a whistle. By doing this, it's going to emphasize the bell. Do the same thing for 00:13:448 (3) - as well. Done! :D
  2. 00:08:275 (1,2,3) - As for the hitsounds here, I would do like you've done for the previous three circles (clap, clap, whistle [îf you apply my suggestion])Done!
    Apply my suggestion for the second part of the song as well.aaaand Done
Really nice difficulty, it plays very well. Nice job! Thanks!


nice mapset, I'm sure you can do something good with this :3
LiousPL
Random Mod :D Really short...
Coeur de Pirate - From a Flock of Crows

  • General
  1. Widescreen option is useless when you don't have any SB on map
    Cup
  2. 00:32:586 (4) - To x:224 (easier for caught)
    MBomb's Salad
  3. 00:48:103 (3,4) - Make them little closer. (4 to x:136 is good idea)
  4. 00:55:862 (1) - Take it to x:392?
    I don't see any other issues ;/ Map is really good made.
_Stan
sorry for the late

Easy
  1. 00:06:206 (1) - I suggest you make this ds to 1.0x not 0.8x, will be confused for EZ
  2. 00:10:344 (1) - same
  3. 00:10:344 (1,4) - I suggest not overlap these, for EZ diff, try to reduce or do not make the overlap
  4. 00:37:241 (1,3) - you can blanket it better~

Dakini's Normal
  1. SV in this diff is 1.1x but EZ is 1.2x, I think NM's SV should large than EZ, right?

Aurora
  1. 00:03:103 (3,1) - you can blanket it better
  2. 00:13:448 (3) - move this to (x:392,y:64) will be more nice, then you can find 00:12:413 (1) - the Spacing with 00:12:931 (2,3) - will be similer, It's good-looking
  3. 00:20:689 (1) - It's too close with 00:20:172 (4) - , 00:18:620 (1,2) - these ds about 2.0x but suddenly chenge to 1.0x will mislead players
  4. 00:21:724 (4,1) - too close
  5. 00:32:586 (5) - NC cuz you did here 00:16:034 (1) -

that's all and nice song~ good luck :)
Rohit6
h e y 5 :lol:

the clap hitsounds dont really complement the music imo , you should stick to softer samples like soft finish and soft whistle
this is for all diffs xd

[Easy]
00:08:793 (4,1) - this kinda flow is counter intuitive in easy diffs, easy diffs should have the most straightforward flow from object to object to get new players to get accustomed to the game
00:10:344 (1) - the anchor isnt centered here so it looks kinda awkward
00:10:344 (1,2,3) - can make some blanket here like this http://puu.sh/sN35Y/5cbb7af99c.jpg
00:41:379 (1,2,3,4) - the flow here can be improved as well , maybe something like this http://puu.sh/sN3bd/e973fe2a84.jpg would be better :)
00:51:724 (1,2,3,4,1) - too many circles here imo , you should turn 3 into a 1/1 slider
could work a bit more on aesthetics but that just comes naturally when you map more :)

normal seems fine

[Aurora]
an alternate way to map the gaps is stacking the last objecti n the previous combo and the first object in the next combo , this would work here because no sound would correlate to no movement :)
00:10:344 (1,2) - the flow here seems suboptimal because slider 1 points in a different direction than the sliderhead of 2 and since it contradicts your previous object placements where you had circular flow , you should try something lke this http://puu.sh/sN5IG/06fb290d8c.jpg
00:10:862 (2,4) - 00:11:896 (4,2) - overlaps here dont look pretty :(
00:24:827 (1,4) - this might be a bit too hard to read
00:28:965 (1) - rotate -15 degrees for aesthetics
00:37:758 (2,3) - flow here is messed up too , refer top post for flow fixing
00:38:275 (3,1) - overlap not pretty
00:40:344 (3,1) - ^
00:47:586 (1) - should make this 2 circles so that both the white and red ticks get emphasized , because both of them have loud sounds on them worth emphasizing
00:53:793 (1,2) - why is this jump so huge when the music is waning :x

good luck in ranking!
MBomb
helo

Kagari wrote:

from le mod queue =w=

give kd only if mbomb accepted at least one of the suggestion(s)

Cup looks solid to me~ :3

Just some few suggestion(s) for mb's salad :-

  1. 00:22:500 (5,1) - good place to add a dash in between the notes (or this section 00:24:310 (5,1) - if you think the other one isn't fit) - I don't really like a dash at either of those sections, just because I'm mostly mapping the dashes to strong pitches as it is now.
  2. 00:39:051 (5,1) - i think it's appropriate to have a dash at this section rather than this section 00:39:827 (2,3) - (maybe because the dash pattern at this closing part is somewhat similar to the beginning part so it's kinda cool to have some small variation on that closing part...(?)) - The dash pattern being similar is intentional, as again, I wanted to focus my dash usage on pitch basis.
    same goes to this section 00:43:189 (5,1) - and this section 00:43:965 (2,3) - as well - Same as before.
  3. 00:47:327 (5,1) - another dash coz why not ¯\_(ツ)_/¯ - Same there too, dash structure is made off pitch and adding dashes to these just feels uncomfortable to me musically ;w;
good luck~

LiousPL wrote:

Random Mod :D Really short...
Coeur de Pirate - From a Flock of Crows

  • MBomb's Salad
  1. 00:48:103 (3,4) - Make them little closer. (4 to x:136 is good idea) - Didn't do that strong, but moved closer.
  2. 00:55:862 (1) - Take it to x:392? - This is already pretty easy without dashing.
    I don't see any other issues ;/ Map is really good made.
Thanks for the mods! Made some more of my own changes too.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:MBomb's Salad
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin Ubisoft
BeatmapID:1145863
BeatmapSetID:536563

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"free-wallpaper-14.jpg",0,0
//Break Periods
2,33303,36266
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,517.241379310345,4,2,0,30,1,0
16551,-100,4,2,0,20,0,0
18620,-100,4,2,0,30,0,0
21724,-100,4,2,0,20,0,0
22758,-100,4,2,0,30,0,0
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52758,-100,4,2,0,30,0,0
53275,-100,4,2,0,25,0,0
59482,-100,4,2,0,5,0,0


[Colours]
Combo1 : 118,116,153
Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

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-Mo-
Fast mod from modding Discord.

Easy
- 00:10:344 (1) - Minor thing, I would adjust this so that the corner is at the centre of the slider. Using Ctrl+S and scaling down x.925 will help slightly.
- 00:19:655 (2,3) - Minor blanket thing if you care about that.
- 00:37:241 (1) - I would consider not making the bends so sharp so that the overall shape looks a little smoother.
- 00:42:931 (3,4) - I think flipping this horizontally and going with CCW circular flow would be a better choice of flow for this difficulty.
- 00:50:689 (2) - This is the only non-standard slider you used for this final section of the map, so it looks kind of out of place to me.

Dakini's Normal
- 00:16:002 (2,3,1) - Random suggestion, you could rotate this 90 degrees so that the path goes directly downwards to reflect the scale of the music. The melody is different to 00:14:450 (1) anyway so it doesn't make much sense to follow the same sort of pattern.
- 00:47:036 (2,3,1) - 3x 1/2 circle clicks could be seen as a little too intense compared to the rest of the map, and given that the music is slightly softer here, this doesn't make too much sense.

Aurora
- 00:13:448 (3) - I would move this to around (380:62) so that this and 00:12:931 (2) has equal spacing from 00:12:413 (1) for aesthetic stuff.
- 00:16:551 (3) - A finish on here feels appropriate to me.
- 00:20:172 (4,1) - I feel that the spacing should be larger here given that the previous combo used relatively higher spacing. I understand it's softer here, but I think the spacing change is too low now.
- 00:43:448 (1) - Perhaps make this bend the other way as to follow the circular flow?
- 00:47:586 (1) - Since most of your active beats land on the piano notes, maybe you could change this slider into two circles to better emphasise the note on 00:47:844 ?
- 00:54:310 (2) - Similar thing, I would match this up with the previous combo and continue using circles with lower spacing to emphasise the notes better.
Topic Starter
celerih
Wow finals really made me not want to work on this.

LiousPL wrote:

Random Mod :D Really short...
Coeur de Pirate - From a Flock of Crows

  • General
  1. Widescreen option is useless when you don't have any SB on map Removed
    Cup
  2. 00:32:586 (4) - To x:224 (easier for caught) Moved to x:255
    I don't see any other issues ;/ Map is really good made. Thanks!

_Stan wrote:

sorry for the late haha I'm 2 weeks late replying don't worry

Easy
  1. 00:06:206 (1) - I suggest you make this ds to 1.0x not 0.8x, will be confused for EZ Fixed
  2. 00:10:344 (1) - same Fixed
  3. 00:10:344 (1,4) - I suggest not overlap these, for EZ diff, try to reduce or do not make the overlap By the time the 4 appears, you already can't see the 1, so I don't think this should be confusing to players
  4. 00:37:241 (1,3) - you can blanket it better~ Fixed

Aurora
  1. 00:03:103 (3,1) - you can blanket it better Fixed
  2. 00:13:448 (3) - move this to (x:392,y:64) will be more nice, then you can find 00:12:413 (1) - the Spacing with 00:12:931 (2,3) - will be similer, It's good-looking Moved it a bit more to the right than what you proposed
  3. 00:20:689 (1) - It's too close with 00:20:172 (4) - , 00:18:620 (1,2) - these ds about 2.0x but suddenly chenge to 1.0x will mislead players Fixed
  4. 00:21:724 (4,1) - too close Fixed
  5. 00:32:586 (5) - NC cuz you did here 00:16:034 (1) -

that's all and nice song~ good luck :) Thanks

Rohit6 wrote:

h e y 5 :lol:

the clap hitsounds dont really complement the music imo , you should stick to softer samples like soft finish and soft whistle
this is for all diffs xd

[Easy]
00:08:793 (4,1) - this kinda flow is counter intuitive in easy diffs, easy diffs should have the most straightforward flow from object to object to get new players to get accustomed to the game Fixed the flow here
00:10:344 (1) - the anchor isnt centered here so it looks kinda awkward Fixed
00:10:344 (1,2,3) - can make some blanket here like this http://puu.sh/sN35Y/5cbb7af99c.jpg
00:41:379 (1,2,3,4) - the flow here can be improved as well , maybe something like this http://puu.sh/sN3bd/e973fe2a84.jpg would be better :) Did something similar to this
00:51:724 (1,2,3,4,1) - too many circles here imo , you should turn 3 into a 1/1 slider Done
could work a bit more on aesthetics but that just comes naturally when you map more :)

[Aurora]
an alternate way to map the gaps is stacking the last objecti n the previous combo and the first object in the next combo , this would work here because no sound would correlate to no movement :) Even though there are no sounds that I'm following in the breaks there is still music in the backgrounds that is pretty audible. For this reason I didn't do overlaps like you suggested.
00:10:344 (1,2) - the flow here seems suboptimal because slider 1 points in a different direction than the sliderhead of 2 and since it contradicts your previous object placements where you had circular flow , you should try something lke this http://puu.sh/sN5IG/06fb290d8c.jpg Done like this
00:10:862 (2,4) - 00:11:896 (4,2) - overlaps here dont look pretty :( Fixed the overlaps
00:24:827 (1,4) - this might be a bit too hard to read I agree, on a higher AR and an insane this would work, but not here. so I moved it to the side
00:28:965 (1) - rotate -15 degrees for aesthetics The whole map uses slider slightly tilted, so this fits with the rest of it
00:37:758 (2,3) - flow here is messed up too , refer top post for flow fixing I think that this part plays just fine
00:38:275 (3,1) - overlap not pretty When playing you never see that overlap, so I don't think it's ugly. Plus as is it overlaps nicely with 00:39:051 (5) -
00:40:344 (3,1) - ^ Fixed
00:47:586 (1) - should make this 2 circles so that both the white and red ticks get emphasized , because both of them have loud sounds on them worth emphasizing Done
00:53:793 (1,2) - why is this jump so huge when the music is waning :x Fixed

good luck in ranking! Thank you too

-Mo- wrote:

Fast mod from modding Discord.

Easy
- 00:10:344 (1) - Minor thing, I would adjust this so that the corner is at the centre of the slider. Using Ctrl+S and scaling down x.925 will help slightly. Fixed
- 00:19:655 (2,3) - Minor blanket thing if you care about that.I always care
- 00:37:241 (1) - I would consider not making the bends so sharp so that the overall shape looks a little smoother. Done
- 00:42:931 (3,4) - I think flipping this horizontally and going with CCW circular flow would be a better choice of flow for this difficulty. This part was changed when replying to another mod and I feel like it is fine now
- 00:50:689 (2) - This is the only non-standard slider you used for this final section of the map, so it looks kind of out of place to me. Made it mroe normal, I agree the red anchor bend didn't really work

Aurora
- 00:13:448 (3) - I would move this to around (380:62) so that this and 00:12:931 (2) has equal spacing from 00:12:413 (1) for aesthetic stuff. Bunch of things were moved around but the spacing is now all equal and beautiful
- 00:16:551 (3) - A finish on here feels appropriate to me. You made this mod before the updated HS but there is now a finish here
- 00:20:172 (4,1) - I feel that the spacing should be larger here given that the previous combo used relatively higher spacing. I understand it's softer here, but I think the spacing change is too low now. Fixed
- 00:43:448 (1) - Perhaps make this bend the other way as to follow the circular flow? Fixed
- 00:47:586 (1) - Since most of your active beats land on the piano notes, maybe you could change this slider into two circles to better emphasise the note on 00:47:844 ? Done
- 00:54:310 (2) - Similar thing, I would match this up with the previous combo and continue using circles with lower spacing to emphasise the notes better I think the slider fits better since having non-clickable objects on more silent beats works out better. But I did reduce the spacing to reflect the music fading out
Thanks to these modders, I really feel like this helped the map a lot!
Saileach

-Mo- wrote:

Fast mod from modding Discord.

Dakini's Normal
- 00:16:002 (2,3,1) - Random suggestion, you could rotate this 90 degrees so that the path goes directly downwards to reflect the scale of the music. The melody is different to 00:14:450 (1) anyway so it doesn't make much sense to follow the same sort of pattern. Sure
- 00:47:036 (2,3,1) - 3x 1/2 circle clicks could be seen as a little too intense compared to the rest of the map, and given that the music is slightly softer here, this doesn't make too much sense. I don't know, i think it's find imo

For Celerih
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37209
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18588
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Coeur de Pirate
Creator:celerih
Version:Dakini's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin Ubisoft
BeatmapID:1142168
BeatmapSetID:536563

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-510487.png",0,0
//Break Periods
2,33271,35769
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-32,517.241379310345,4,2,0,30,1,0
47554,-100,4,2,0,40,0,0
48588,-100,4,2,0,30,0,0
53761,-100,4,2,0,15,0,0
55183,-100,4,2,0,5,0,0
55830,-100,4,2,0,30,0,0
57899,-100,4,2,0,20,0,0
58416,-100,4,2,0,15,0,0
58933,-100,4,2,0,10,0,0
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Topic Starter
celerih

_Stan wrote:

Dakini's Normal
  1. SV in this diff is 1.1x but EZ is 1.2x, I think NM's SV should large than EZ, right?
I didn't mention this in my mod reply earlier because I wasn't sure who would be changing sv, but I will be the one to do it. The SV on the easy diff is now 1x. Thanks for bringing this up
MBomb
guess i'm modding cup here because i've got a few minutes free and why not

[General]

Either make cup HP3 or increase my salad to HP5, your choice, honestly I don't mind either way.

[Cup]

Try doing a consistent NC pattern, such as an NC every downbeat. The current NCs feel strange because they feel randomly placed.

00:03:620 (3,4) - Lack of emphasis both to 3 and 5 here, for the chime on 3 and stronger piano sound on 5, maybe try moving 00:02:068 (1,2) - to the left, like x:32, and then 3 on x:432 and 4 on x:496.
00:04:655 (6) - Seems weird because the stronger sound is the slider end here, which makes it feel very underemphasised.
00:07:758 (3,4) - Stronger distances to 3 and 5 again for the stronger sounds here, I'd try putting this section on x:128.
00:11:379 (2) - Having basically no movement from the next note here sounds strange, because x:80 would be nice.
00:16:034 (3) - Sound feels kinda underemphasised as a slider end, maybe take off the repeat and have a circle where the end currently is with slightly higher distance.
00:21:206 (4) - Would feel nice with a higher distance for high pitch here, x:296 would be great.
00:23:275 (2) - Maybe make this slider to the left to avoid repetitive movements with the previous combo?
00:24:827 (4,5) - Since piano is slightly louder here, maybe do a higher distance to 4 with something like x:256.
00:26:896 (1) - Music change here is definitely worth a higher distance, even with the timeline difference here. Ctrl+H and putting it on x:480 would be cool.
00:28:965 (3,4,5) - Pitch on 3 should have more emphasis considering how strong it is, but then decreasing distances for the decreasing pitch would sound pretty cool, something like 3 on x:160, 4 on x:328 and 5 on x:208.
00:32:586 (4) - More emphasis for the end of the section would be good, try x:296. Also, remember that the downbeat here is on a strong note so same as earlier, try a 1/2 slider followed by a circle instead, with a higher distance to circle for more emphasis.

Song repeats, so issues here repeat, so I'm done here for now.
Weber
h

Easy

00:07:758 (3) - I would Ctrl-G this and bring it straight into line between (2,4) like so: https://osu.ppy.sh/ss/6921560 so the pattern flows a lot better for players around this level.

00:39:827 (4,1) - Kinda iffy flow from the end of (4) to the start of (1), consider rotating (4) a little further around 3: https://osu.ppy.sh/ss/6921570

Rain's Normal

00:31:034 (1) - I would change this into a normal slider instead of a repeat, there are only really two sounds playing here, repeat slider sounds iffy because of it.

Aurora

00:07:241 (3,1) - Make these stack

Sorry for short mod ;w; GL
Xinnoh
hitsounds are dumb, remind me to redo them later
Topic Starter
celerih

Weber wrote:

h

Easy

00:07:758 (3) - I would Ctrl-G this and bring it straight into line between (2,4) like so: https://osu.ppy.sh/ss/6921560 so the pattern flows a lot better for players around this level. Done

00:39:827 (4,1) - Kinda iffy flow from the end of (4) to the start of (1), consider rotating (4) a little further around 3: https://osu.ppy.sh/ss/6921570 Did that and then I rearranged everything behinf it to keep DS at 1x

Aurora

00:07:241 (3,1) - Make these stack This is a kind of overlap I use later in the map, so changing it wouldn't fit 00:15:517 (3,2) - 00:31:551 (3,2) - 00:41:896 (2,4) -

Sorry for short mod ;w; GL
Thanks for the mod

- Magic Bomb - wrote:

guess i'm modding cup here because i've got a few minutes free and why not

[General]

Either make cup HP3 or increase my salad to HP5, your choice, honestly I don't mind either way.

[Cup]

Try doing a consistent NC pattern, such as an NC every downbeat. The current NCs feel strange because they feel randomly placed.

00:03:620 (3,4) - Lack of emphasis both to 3 and 5 here, for the chime on 3 and stronger piano sound on 5, maybe try moving 00:02:068 (1,2) - to the left, like x:32, and then 3 on x:432 and 4 on x:496.
00:04:655 (6) - Seems weird because the stronger sound is the slider end here, which makes it feel very underemphasised.
00:07:758 (3,4) - Stronger distances to 3 and 5 again for the stronger sounds here, I'd try putting this section on x:128.
00:11:379 (2) - Having basically no movement from the next note here sounds strange, because x:80 would be nice.
00:16:034 (3) - Sound feels kinda underemphasised as a slider end, maybe take off the repeat and have a circle where the end currently is with slightly higher distance.
00:21:206 (4) - Would feel nice with a higher distance for high pitch here, x:296 would be great.
00:23:275 (2) - Maybe make this slider to the left to avoid repetitive movements with the previous combo?
00:24:827 (4,5) - Since piano is slightly louder here, maybe do a higher distance to 4 with something like x:256.
00:26:896 (1) - Music change here is definitely worth a higher distance, even with the timeline difference here. Ctrl+H and putting it on x:480 would be cool.
00:28:965 (3,4,5) - Pitch on 3 should have more emphasis considering how strong it is, but then decreasing distances for the decreasing pitch would sound pretty cool, something like 3 on x:160, 4 on x:328 and 5 on x:208.
00:32:586 (4) - More emphasis for the end of the section would be good, try x:296. Also, remember that the downbeat here is on a strong note so same as earlier, try a 1/2 slider followed by a circle instead, with a higher distance to circle for more emphasis.

Song repeats, so issues here repeat, so I'm done here for now.
I'm not ready to go for mod on this ctb diff, so I decided to remove it. Thanks for the mod, sorry to remove the diff right after you mod it, but you helped me realise this
Sharkie
Howdy! Great mapset!

[Easy]
  1. 00:10:344 (1,3) - I feel that these are too close, you can keep the blanket, but maybe space them a bit more?
  2. 00:26:896 (1,3) - These aren't perfectly stacked, unless that's intentional.
[Rain's Normal]
  1. 00:35:172 - I wish you mapped this, very strong guitar strum!
  2. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.
[Aurora]
  1. 00:05:689 - It'd be nice if you mapped the other softer piano parts. Since this is a hard and you'd want a more note density, this applies to other parts of rest as well.
  2. 00:11:379 (3,5) - Fix blanket asdf
  3. 00:21:465 (3) - This has very small spacing but at the same time, has a strong guitar strum on it. I'd make 00:21:206 (2,3) - bigger spacing than 00:21:465 (3,4) - .
  4. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.
Great work! Sorry I can't mod CtB!
squirrelpascals
Hi

Aurora
• 00:02:068 (1,2,3,4,5,1,2,3) - the default whistle sounds worse than the sound of fingernails scraping a block of concrete

• 00:04:655 (2,1) - Space?

• 00:15:000 (2,1) - Move these farther from eachother?

• 00:21:206 (2,3,4) - Dont understand this spacing choice in a hard

• 00:22:758 (1,4) - The way these overlap is strange

• 00:26:896 (1,2,3,4) - You can do the slidertail overlap thing, just do it with a different slider that doesn't clutter everything

• 00:39:310 (1) - Move this up a little?

• 00:47:068 (4,1,2) - This is just aesthetic, but 4 isn't lined up perfectly with 1,2

cool bro

Rain Normal
• 00:21:206 (2) - Surve this less so it just looks a little nicer of a short slider

• 00:47:068 (2,3,1) - I don't feel like this aesthetic works here. I would try putting 1 in line with 3 or try pointing the reverse arrow of 1 toward 3 (the latter is probably the best option because of the next circle)

• 00:55:344 - why not move the sv point here? :p

Easy
:thinking: This plays a lot similarly to the normal. It's probably okay as it is but maybe consider making this purley with a 1/1 rhythm. It will probably be under a star lol

• 00:18:620 (4) - nc

MBomb's salad
• needs lettuce :dying:


Good luck guys!
StanDaMan809
Hello it is I !

Aurora + General
There's a large timing problem here, at 00:04:137 (1,2,3) - 00:12:413 (1,2,3) - the strong notes start before that. You need new timing sections! 00:41:379 (1,2,3,4,5) - Also here

00:08:275 (1,2,3) - I find it odd you use this pattern when you never use it again.

00:14:482 (1,2,3) - This is uncomfortable movement, and I'm pr. sure it's not intentional, as the rest of the map is comfortable movement.

00:18:620 (1,2,3,4,1) - 00:26:896 (1,2,3,4) - Make these sliders whistle

00:47:586 (1,2,3,4) - Make these whistle too

Be sure to add more whistles, I felt it would make the map sound better. The whistle and timing problem apply to all difficulties, so be sure to fix that. I like the spacing, and I couldn't find much wrong with the other difficulties, which is why it's so short.

Lastly, in the Easy difficulty, I couldn't help but notice you didn't use 1/1 beat snap, but that's probably a conscious decision you made.
But good map!
Xinnoh
wew hitsounds keysounds done

leave it as hitsounds in the description
Topic Starter
celerih

Sharkie wrote:

Howdy! Great mapset! Thanks!

[Easy]
  1. 00:10:344 (1,3) - I feel that these are too close, you can keep the blanket, but maybe space them a bit more? Done
  2. 00:26:896 (1,3) - These aren't perfectly stacked, unless that's intentional. It wasn't, fixed
[Aurora]
  1. 00:05:689 - It'd be nice if you mapped the other softer piano parts. Since this is a hard and you'd want a more note density, this applies to other parts of rest as well. It wasn't my intention to map those sounds, and I prefer keeping it to the sounds I mapped currently
  2. 00:11:379 (3,5) - Fix blanket asdf Fixed
  3. 00:21:465 (3) - This has very small spacing but at the same time, has a strong guitar strum on it. I'd make 00:21:206 (2,3) - bigger spacing than 00:21:465 (3,4) - . Done
  4. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter. I prefer the way it is with a spinner across all diffs
Great work! Sorry I can't mod CtB! No worries, thanks for the mod!

squirrelpascals wrote:

Hi

Aurora
• 00:02:068 (1,2,3,4,5,1,2,3) - the default whistle sounds worse than the sound of fingernails scraping a block of concrete The map is now keysounded

• 00:04:655 (2,1) - Space? I increased spacing a bit

• 00:15:000 (2,1) - Move these farther from eachother? Done and I neatly lined them up

• 00:21:206 (2,3,4) - Dont understand this spacing choice in a hard Changed pattern

• 00:22:758 (1,4) - The way these overlap is strange Fixed by doing some nice slider end overlaping

• 00:26:896 (1,2,3,4) - You can do the slidertail overlap thing, just do it with a different slider that doesn't clutter everything Took me some time to see how but I fixed it

• 00:39:310 (1) - Move this up a little? I think the pattern looks fine as is

• 00:47:068 (4,1,2) - This is just aesthetic, but 4 isn't lined up perfectly with 1,2 Fixed

cool bro


Easy
:thinking: This plays a lot similarly to the normal. It's probably okay as it is but maybe consider making this purley with a 1/1 rhythm. It will probably be under a star lol Normal is being remapped, so maybe this will change. Also, for the 2 1/2 usage I kept the reseve sliders that are still in 1/1, but I did remove the 1/2 slider to avoid issues. Even though this is 116 bpm

• 00:18:620 (4) - nc NC'ed

MBomb's salad
• needs lettuce :dying: HaHaHaHaHaHaHaHahah ecks DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Good luck guys!Dank u mr squarel

StanDaMan809 wrote:

Hello it is I ! Hello I, I'm celerih

Aurora + General
There's a large timing problem here, at 00:04:137 (1,2,3) - 00:12:413 (1,2,3) - the strong notes start before that. You need new timing sections! 00:41:379 (1,2,3,4,5) - Also here Nope, these spots are on downbeats. Even though it might seem like it at first, when you listen you can here a guitar strum on everydoeanbeat, and for the first two it is present. Now on the last one, this isn't a case where a new timing section is needed, these is just a more silent note there. The timing stays constant for the whole map

00:08:275 (1,2,3) - I find it odd you use this pattern when you never use it again. Similar patterns are used on 00:16:024 (1,2,3) - 00:21:196 (2,3,4) - 00:25:334 (2,3,4) - 00:32:576 (1,2,3) - 00:38:783 (4,5,1) - 00:51:714 (1,2,3) -

00:14:482 (1,2,3) - This is uncomfortable movement, and I'm pr. sure it's not intentional, as the rest of the map is comfortable movement. It was intentional, even though I don't think the movement is that incomfotable. It's also reused here 00:37:231 (1,2,3) - kinda similarly

00:18:620 (1,2,3,4,1) - 00:26:896 (1,2,3,4) - Make these sliders whistle Hitsounds were redone by Sinnoh after this mod was posted

00:47:586 (1,2,3,4) - Make these whistle too Same as above

Be sure to add more whistles, I felt it would make the map sound better. The whistle and timing problem apply to all difficulties, so be sure to fix that. I like the spacing, and I couldn't find much wrong with the other difficulties, which is why it's so short. Thank mr sinnoh for making half this mod not apply -___-

Lastly, in the Easy difficulty, I couldn't help but notice you didn't use 1/1 beat snap, but that's probably a conscious decision you made. It was, but ultimately I decided to change the 1/2 sliders, while keeping the reverse ones
But good map!Thank you very much!
Saileach
I would respond to mods but im remapping, sorry for wasting your time

Edit: Never mind im too lazy, ill respond a bit later
nextplay
Hi~
Just a little Thing (no kds)

Why are the AR,OD and HP in the easy Diff higher then from Normal?
I would change the current AR OD and HP from Easy to Normal and the Stats from Normal to Easy
Riari
[Cup]
  1. 00:16:541 (4) - Although there is a slight spacing increase, I feel like it doesn't represent the sound of this note enough. The player can choose to sit 00:16:024 (2,3) - or 00:16:283 (3,4) - by making a minor adjustment, moving 00:16:541 (4) - to the left, to a point around x:297 creates a spacing where the movement is forced to 00:16:541 (4) - rather than giving the player options for what to do. This also better represents the note as the spacing change is barely visable when playing.
  2. 00:31:541 (2) - Change this so the slider goes to the right instead of the left? I don't like the follow on from the previous note here, notes such as 00:25:334 (5) - have similar emphasis on the third note with direction changes, and I feel that changing the slider direction so that the droplets are the direction change instead of the note itself is a fine change, although making the sliderhead a direction change would also be an option here.
  3. 00:32:576 (3,4,5) - Same suggestion here as 00:16:541 (4) - .
[Salad]
  1. 00:05:938 (4) - In a peaceful song like this one, notes such as 00:05:938 (4) - sound really prominent and awkward. They keep a consistent timeline going but do not offer anything to the song, breaking the immersion of the mapset. Other notes include 00:14:214 (4) - . Notes such as these make the timeline sound inconsistent, I personally prefer how the Cup sounds due to notes like these.
  2. 00:19:127 (2,3) - Consider reducing the distance slightly? This felt like a tricky walk here and it feels a lot safer to dash. With a strong set of directional changes in 00:18:610 (1,2,3) - I feel that this distance is a bit too much for the player so I would reduce it to allow them more space to work with instead of making ambiguous distances for them.
Topic Starter
celerih

Riari wrote:

[Cup]
  1. 00:16:541 (4) - Although there is a slight spacing increase, I feel like it doesn't represent the sound of this note enough. The player can choose to sit 00:16:024 (2,3) - or 00:16:283 (3,4) - by making a minor adjustment, moving 00:16:541 (4) - to the left, to a point around x:297 creates a spacing where the movement is forced to 00:16:541 (4) - rather than giving the player options for what to do. This also better represents the note as the spacing change is barely visable when playing. I applied this
  2. 00:31:541 (2) - Change this so the slider goes to the right instead of the left? I don't like the follow on from the previous note here, notes such as 00:25:334 (5) - have similar emphasis on the third note with direction changes, and I feel that changing the slider direction so that the droplets are the direction change instead of the note itself is a fine change, although making the sliderhead a direction change would also be an option here. Done
  3. 00:32:576 (3,4,5) - Same suggestion here as 00:16:541 (4) - .Done
Thanks a lot for this mod. Everything was very clearly explained.

nextplay wrote:

Why are the AR,OD and HP in the easy Diff higher then from Normal?
I would change the current AR OD and HP from Easy to Normal and the Stats from Normal to Easy
This is now fixed, I adjusted the settings on all three diffs to create a better spread
Saileach

Sharkie wrote:

Howdy! Great mapset!

[Rain's Normal]
  1. 00:35:172 - I wish you mapped this, very strong guitar strum! While i would love to, the constrictions of a normal wouldnt allow me to put a spinner as it would be too short and a slider would have to be positioned really awkard to fit in, good point tho
  2. 00:55:862 (1) - I'd actually use note here, then use a slider thereafter.is just a spinner to fit in with the consistency of the aurora and the easy else i would too :P
Great work! Sorry I can't mod CtB!

squirrelpascals wrote:

Hi

Rain Normal
• 00:21:206 (2) - Surve this less so it just looks a little nicer of a short slider Done

• 00:47:068 (2,3,1) - I don't feel like this aesthetic works here. I would try putting 1 in line with 3 or try pointing the reverse arrow of 1 toward 3 (the latter is probably the best option because of the next circle) took the 2nd option

• 00:55:344 - why not move the sv point here? :p Green points were not up to me, they were up to whoever was doing hitsounding :P

Good luck guys!
A Single Pigeon
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JBHyperion
sup

Cup
  1. 00:08:265 (5) - Considering the pitch is increasing here, and higher than 00:04:127 (5) - I would make this horizontal to offer a bit more movement. Splitting into 3 circles would also be a nice way to emphasize the distinction
  2. 00:21:196 (4,1) - Even though there's a 2/1 spacing, this back and forth movement is still a little awkward for this level of difficulty. Making 00:21:196 (4) - into a straight line of 3 circles might work, though Ctrl+H 00:18:610 (1,2,3,4) - and move all to x-264 would also improve flow
  3. 00:43:438 (5) - Same as 00:08:265 (5) if you decide to change anything there
  4. 00:47:576 (4,5) - A little more spacing here would be good for emphasis on the strong sound, e.g. x-168
  5. 00:51:714 (3,4) - Given that the tails are mapping stronger sounds than the heads here, circle / slider / circle might be a better option

MBomb's Salad
  1. 00:02:058 (1,2) - Personal preference maybe, but I feel starting out with antiflow on a weak sound detracts from the following antiflow use to emphasize 00:03:093 (3,4) - . Since you didn't want to put a jump there, everything is walkable and antiflow doesn't seem to serve much purpose. It's more acceptable to use as the song continues e.g. 00:06:714 (2,3) - 00:10:334 (1,2) - etc. to build intensity, but I'd avoid it here
  2. 00:20:421 (5,1) - Surely this should have a jump considering 00:18:610 (1,3) - also had jumps since it's a stronger sound. Same applies to 00:28:438 (4,1) -
  3. 00:22:490 (5,1) - I'd consider a jump here, the sound is somewhat strong and having only walkable patterns throughout 00:20:162 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - feels quite repetitive to play
  4. 00:32:834 (6,1) - Would be nice to have a jump here for the climax before the break
Good luck! (:
Topic Starter
celerih

JBHyperion wrote:

sup

Cup
  1. 00:08:265 (5) - Considering the pitch is increasing here, and higher than 00:04:127 (5) - I would make this horizontal to offer a bit more movement. Splitting into 3 circles would also be a nice way to emphasize the distinction Done
  2. 00:21:196 (4,1) - Even though there's a 2/1 spacing, this back and forth movement is still a little awkward for this level of difficulty. Making 00:21:196 (4) - into a straight line of 3 circles might work, though Ctrl+H 00:18:610 (1,2,3,4) - and move all to x-264 would also improve flow I did the ctrl-H thing but I also moved back 00:22:748 (1,2) - so you would have a bit more movement between the breaks
  3. 00:43:438 (5) - Same as 00:08:265 (5) if you decide to change anything there
  4. 00:47:576 (4,5) - A little more spacing here would be good for emphasis on the strong sound, e.g. x-168 Done
  5. 00:51:714 (3,4) - Given that the tails are mapping stronger sounds than the heads here, circle / slider / circle might be a better optionDone

Good luck! (:
Thanks a lot for the mod
MBomb

Riari wrote:

[Salad]
  1. 00:05:938 (4) - In a peaceful song like this one, notes such as 00:05:938 (4) - sound really prominent and awkward. They keep a consistent timeline going but do not offer anything to the song, breaking the immersion of the mapset. Other notes include 00:14:214 (4) - . Notes such as these make the timeline sound inconsistent, I personally prefer how the Cup sounds due to notes like these. - I actually like how these sound due to fitting the slightly increasing volume from the previous background note.
  2. 00:19:127 (2,3) - Consider reducing the distance slightly? This felt like a tricky walk here and it feels a lot safer to dash. With a strong set of directional changes in 00:18:610 (1,2,3) - I feel that this distance is a bit too much for the player so I would reduce it to allow them more space to work with instead of making ambiguous distances for them. - Increased slightly instead of decreased, dash was intended here.

JBHyperion wrote:

sup

MBomb's Salad
  1. 00:02:058 (1,2) - Personal preference maybe, but I feel starting out with antiflow on a weak sound detracts from the following antiflow use to emphasize 00:03:093 (3,4) - . Since you didn't want to put a jump there, everything is walkable and antiflow doesn't seem to serve much purpose. It's more acceptable to use as the song continues e.g. 00:06:714 (2,3) - 00:10:334 (1,2) - etc. to build intensity, but I'd avoid it here - Changed it up a bit.
  2. 00:20:421 (5,1) - Surely this should have a jump considering 00:18:610 (1,3) - also had jumps since it's a stronger sound. Same applies to 00:28:438 (4,1) - - Done.
  3. 00:22:490 (5,1) - I'd consider a jump here, the sound is somewhat strong and having only walkable patterns throughout 00:20:162 (4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - feels quite repetitive to play - Alright, done.
  4. 00:32:834 (6,1) - Would be nice to have a jump here for the climax before the break
Good luck! (:
Thanks for the mods!

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272,192,9817,1,0,0:0:0:0:
373,192,10076,1,0,0:0:0:0:
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264,192,11886,1,10,0:0:0:0:
152,192,12145,1,10,0:0:0:0:
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416,192,13438,2,0,P|472:160|408:144,1,150,14|0,0:0|0:0,0:0:0:0:
320,192,14214,1,0,0:0:0:0:
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232,192,16024,1,10,0:0:0:0:
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256,192,16541,6,0,L|344:192,1,75,10|0,0:0|0:0,0:0:0:0:
448,192,17058,2,0,L|368:192,1,75
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368,192,18093,1,0,0:0:0:0:
472,192,18352,1,0,0:0:0:0:
224,192,18610,6,0,L|144:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,19127,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
440,192,19645,2,0,L|360:192,1,75,10|0,0:0|0:0,0:0:0:0:
213,192,20162,1,10,0:0:0:0:
96,192,20421,1,2,0:0:0:0:
328,192,20679,6,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,21196,1,10,0:0:0:0:
152,192,21455,1,10,0:0:0:0:
24,192,21714,2,0,P|80:136|152:128,1,150,10|0,0:0|0:0,0:0:0:0:
256,192,22490,1,0,0:0:0:0:
480,192,22748,6,0,L|376:192,1,75,10|0,0:0|0:0,0:0:0:0:
488,192,23265,1,10,0:0:0:0:
360,192,23524,1,10,0:0:0:0:
448,192,23783,2,0,L|368:192,1,75,10|0,0:0|0:0,0:0:0:0:
248,192,24300,2,0,L|328:192,1,75,10|0,0:0|0:0,0:0:0:0:
192,192,24817,6,0,L|112:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,25334,1,10,0:0:0:0:
320,192,25593,1,10,0:0:0:0:
192,192,25852,2,0,L|96:192,1,75,10|0,0:0|0:0,0:0:0:0:
208,192,26369,2,0,L|120:192,1,75,0|0,0:0|0:0,0:0:0:0:
376,192,26886,6,0,L|464:192,1,75,10|0,0:0|0:0,0:0:0:0:
312,192,27403,2,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
136,192,27921,2,0,L|48:192,1,75,10|0,0:0|0:0,0:0:0:0:
200,192,28438,2,0,L|280:192,1,75,10|0,0:0|0:0,0:0:0:0:
48,192,28955,6,0,L|128:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,29472,2,0,L|152:192,1,75,10|0,0:0|0:0,0:0:0:0:
275,192,29990,2,0,L|432:192,1,150,10|0,0:0|0:0,0:0:0:0:
344,192,30765,1,0,0:0:0:0:
208,192,31024,5,10,0:0:0:0:
336,192,31283,1,10,0:0:0:0:
216,192,31541,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
24,192,32058,2,0,L|112:192,1,75,10|0,0:0|0:0,0:0:0:0:
224,192,32576,1,10,0:0:0:0:
336,192,32834,1,10,0:0:0:0:
112,192,33093,5,10,0:0:0:0:
192,192,37231,6,0,L|88:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,37748,2,0,L|312:192,1,75,10|0,0:0|0:0,0:0:0:0:
424,192,38265,2,0,L|336:192,1,75,10|0,0:0|0:0,0:0:0:0:
216,184,38783,1,10,0:0:0:0:
104,184,39041,1,10,0:0:0:0:
232,192,39300,6,0,L|152:192,1,75,10|0,0:0|0:0,0:0:0:0:
40,192,39817,2,0,L|136:192,1,75,10|0,0:0|0:0,0:0:0:0:
360,192,40334,2,0,P|416:144|352:128,1,150,14|0,0:0|0:0,0:0:0:0:
272,192,41110,1,0,0:0:0:0:
392,192,41369,6,0,L|472:192,1,75,10|0,0:0|0:0,0:0:0:0:
352,192,41886,2,0,L|432:192,1,75,10|0,0:0|0:0,0:0:0:0:
312,192,42403,2,0,L|232:192,1,75,10|0,0:0|0:0,0:0:0:0:
376,192,42921,1,10,0:0:0:0:
272,192,43179,1,10,0:0:0:0:
136,192,43438,6,0,L|216:192,1,75,10|0,0:0|0:0,0:0:0:0:
328,192,43955,2,0,L|248:192,1,75,10|0,0:0|0:0,0:0:0:0:
16,192,44472,2,0,L|104:192,1,75,14|0,0:0|0:0,0:0:0:0:
16,192,44990,1,0,0:0:0:0:
112,192,45248,1,0,0:0:0:0:
248,192,45507,6,0,L|328:192,1,75,10|0,0:0|0:0,0:0:0:0:
208,192,46024,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
248,192,46541,2,0,L|160:192,1,75,10|0,0:0|0:0,0:0:0:0:
304,192,47058,1,10,0:0:0:0:
416,192,47317,1,10,0:0:0:0:
288,192,47576,5,10,0:0:0:0:
176,192,47834,1,10,0:0:0:0:
288,192,48093,2,0,L|368:192,1,75,10|0,0:0|0:0,0:0:0:0:
128,192,48610,2,0,P|160:136|264:136,1,150,14|0,0:0|0:0,0:0:0:0:
336,192,49386,1,0,0:0:0:0:
96,192,49645,6,0,L|16:192,1,75,10|0,0:0|0:0,0:0:0:0:
152,192,50162,2,0,L|248:192,1,75,10|0,0:0|0:0,0:0:0:0:
112,192,50679,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,51196,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
344,192,51714,6,0,L|264:192,1,75,10|0,0:0|0:0,0:0:0:0:
24,192,52231,1,10,0:0:0:0:
128,192,52490,1,0,0:0:0:0:
40,192,52748,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
344,192,53265,1,10,0:0:0:0:
456,192,53524,1,0,0:0:0:0:
320,192,53783,5,2,0:0:0:0:
104,192,54300,1,2,0:0:0:0:
16,192,54558,1,0,0:0:0:0:
104,192,54817,1,0,0:0:0:0:
280,192,55334,1,0,0:0:0:0:
184,192,55593,1,0,0:0:0:0:
408,192,55852,5,2,0:0:0:0:
256,192,56110,12,0,59472,0:0:0:0:
Nao Tomori
hello

[aurora]

mostly aesthetic things

00:07:231 (3,4,5,1) - it'd be nice to spread this pattern out across the playfield more, it seems rather cramped.

00:10:334 (1,3) - is there a reason these sliders aren't the same it looks really weird

00:10:852 (2,5) - this pixel overlap tho

00:25:852 (4) - looks weird cuz it's very close to the slider body.

00:28:955 (1) - why is rhythm here different from 00:20:679 (1,2,3,4) - ? it sounds very similar to me in the song.

00:41:369 (1)- this pattern has inconsistent visual spacing all across which means that it looks rather disorganized and cramped imo.

also the entire second half only uses about a third of the screen, i think spreading stuff out more would be better since you can then use that room to make more equal and aesthetically pleasing patterns.

[normal]
00:06:196 (1,2,1) - can u line up the sliders o.o

00:35:138 - there's a break here in the top diff, i think this one should have it too.

https://osu.ppy.sh/ss/7360509 i think this rhythm is better at the end. the repeat slider ends at a really awkward moment but this way it seems like the spinner continues that last flute note properly.

[easy]
00:15:507 (2,3) - might be easier to read if you move 3 away from 1 body since atm 3 is closer to 1 and noobs might misread and go there.

00:24:300 (3,4) - same thing here.

00:38:265 (2,3) - same thing here.

same thing about rhythm at the end

idk shit about ctb so tell me when that is finished lol
Topic Starter
celerih

Nao Tomori wrote:

hello hello

[aurora]

mostly aesthetic things

00:07:231 (3,4,5,1) - it'd be nice to spread this pattern out across the playfield more, it seems rather cramped. done

00:10:334 (1,3) - is there a reason these sliders aren't the same it looks really weird that last one was a mistake, fixed

00:10:852 (2,5) - this pixel overlap tho fixed

00:25:852 (4) - looks weird cuz it's very close to the slider body. changed and I changed the orientation of the sliders that come after top make sure thispart flows nicely

00:28:955 (1) - why is rhythm here different from 00:20:679 (1,2,3,4) - ? it sounds very similar to me in the song. For00:20:679 (1,2,3,4) - these is a noticeable difference with the piano in the background like you can hear on 00:21:455 - , that is not present on the first one. That's why I mapped it differently. I did change the 1/2 slider to a 1/1 slider so it does look more like the first one

00:41:369 (1)- this pattern has inconsistent visual spacing all across which means that it looks rather disorganized and cramped imo. changed

also the entire second half only uses about a third of the screen, i think spreading stuff out more would be better since you can then use that room to make more equal and aesthetically pleasing patterns. I've rearranged the second part as it was really cramped in the top right

[easy]
00:15:507 (2,3) - might be easier to read if you move 3 away from 1 body since atm 3 is closer to 1 and noobs might misread and go there. Done

00:24:300 (3,4) - same thing here. done

00:38:265 (2,3) - same thing here.done

same thing about rhythm at the end I kept it as is. The current repeat slider ends on the last note of the instrumentals followed for the whole song. I don't think following the flute just at the end would be a good idea

idk shit about ctb so tell me when that is finished lol
Thanks for the mod!
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