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A-RISE - Shocking Party (TV Size)

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Mismagius
[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D:
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D:
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
Topic Starter
Kotori-Chan

Blue Dragon wrote:

[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol well 00:28:002 (1,2,3) - have the same spacing and 00:29:326 (1) - is different because the singer changes
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D: <3 well i find them really fun and people that testplayed it too,so yeah
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D: where do they have lower spacing ??? tried with ds and aimod,cant find it
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern well like bakari said in his mod,its kinda fancy to have a NC there but if bn say i should change it,i will
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here two notes play kinda boring tho ;w;
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
ty for modding <3
Pronounta
Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
Topic Starter
Kotori-Chan

Pronounta wrote:

Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
am i too lazy to reply today ? yes i am !! runs

some little things done in hard and booty~
Xinely
suki suki fuwa fuwa
Pronounta

Xinely wrote:

suki suki fuwa fuwa
I wholeheartedly agree!
Pachiru
fixed all BD's mod
ty
ezezezez
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Rin-nya
Nice mapset, i'll give it a star, and hope it's ranked!

GL~ :)
nextplay
Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x

[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Topic Starter
Kotori-Chan

nextplay wrote:

Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x Changing sv in easy and normals isnt allowed i know that,but its since the first note 0.9 thats allowed.There is no rule that says easy/normal need to have xx sv.
If it would be sv change from somewhere in mid of the map,thats not allowed :3


[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
ty for star omg <3
Pachiru

nextplay wrote:

x
[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Thanks for modding, changed all the things !

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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64620,-83.3333333333333,4,2,1,70,0,0


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Combo2 : 193,119,70
Combo3 : 81,3,97
Combo4 : 222,101,12

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Lazer
[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o;
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
Topic Starter
Kotori-Chan

Lazer wrote:

[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do hmmmm am actually pretty happy with it :3
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o; because :> ?
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm dunt see whats wrong with them ;w;
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
thank chuuuuuu lazur <33
Sharkie
[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones.
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these.
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well.
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.
Cloudchaser
Dancing dancing don't stop my dancing~
Topic Starter
Kotori-Chan

Sharkie wrote:

[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones. meh
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.doesnt make any sense the nc is there because its clearly a different music pattern
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these. because ?
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well. dont really think thats a big problem
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.

ty~ <3
Gordon
Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent.
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks.
01:10:576 (3) - Extend 3 to the white.

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
Topic Starter
Kotori-Chan

[Soul] wrote:

Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.No a reverse slider isnt fine 00:20:282 (3) - is such a strong note and really should be clickable,.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent. reverse slider ? doesnt really suit well
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks. dont see anything wrong with it D:
01:10:576 (3) - Extend 3 to the white. i like to have it on the blue one :> same for booty,is bit too long imo if i let it end on white tick

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
ty very much <3 !!!
Underdogs
quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap)
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA
00:47:193 (2,4) - properly stack these?
00:57:340 (2) - ctrl+g
01:01:090 (3,4,5,6) - the flow here got killed rip :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc.

But still, do your best :D
Topic Starter
Kotori-Chan

Underdogs wrote:

quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod they are supposed to follow that bg whistle sound or however its called
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

Denied all NC because new vocals are starting on that parts there :(
you can clearly hear how 00:50:502 (1,2,3,4) - 00:53:590 (1,2,3,4,5) - and so on is one music pattern,dont see why i should NC where you suggested

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap) i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me and if you ask me i think not
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA the rhythm from hard that is perfectly fine~ ?
00:47:193 (2,4) - properly stack these? they are supposed to be like this
00:57:340 (2) - ctrl+g unnecessary mini jump,i want flow to be linear :(
01:01:090 (3,4,5,6) - the flow here got killed rip :( if you think so :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc. Thats what you're saying,i think you're completely wrong,you better fix your snow halation :>

But still, do your best :D
ty for modding~
Kilabarus

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Topic Starter
Kotori-Chan

MashaSG wrote:

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Did you even read what i said ?????
There are plenty of maps with complete overmapped sections...i dont even need to give example just go to ranked beatmaps and dl a few,so whats bad with having 1 or 2 notes overmapped......pls
And if you would have read previous mods,i explained it a million times why this is there and that there in the intro.

ty~
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