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A-RISE - Shocking Party (TV Size)

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Artikash
shitmapper with shitmod inc
Shocking Booty
ar9 is overkill
00:20:282 (1,2,1) - Inconsistent ncs with 01:09:693 (1,2,3) - I would change the former to 1 combo
00:24:914 (4,5) - and 00:31:973 (5,6) - consider changing these to sliders? these beats feel empty
00:27:340 (1) - Flows nicer when u move the middle anchor down+right
00:36:385 (2,3,4,5) - why arent these dsed like the next 3 times u do this 4 circle pattern?
00:53:149 (3,1) - inconsistent overlap when compared to 01:00:208 (3,1) -
Shocking Hard
00:07:046 (2,3,4,5) - quite confusing to read
00:20:282 (1,2,3) - for such strong notes mb space a bit more?
00:19:951 (4) - inconsistent with 00:12:561 (3,4) -
00:29:767 (2,3) - fine i guess, but could flow better https://osu.ppy.sh/ss/7069672 is my suggestion

Didn't notice anything in easy/normal
Topic Starter
Kotori-Chan

Artikash wrote:

shitmapper with shitmod inc
Shocking Booty
ar9 is overkill even if i love low ar,it just feels meh with like 8.5-8 and dont tell me like "omg its 10.3 with DT" that doesnt matter :3
00:20:282 (1,2,1) - Inconsistent ncs with 01:09:693 (1,2,3) - I would change the former to 1 combo look at bakari mod,thats why that NC is there :>
00:24:914 (4,5) - and 00:31:973 (5,6) - consider changing these to sliders? these beats feel emptyplays alot better as jumps imo
00:27:340 (1) - Flows nicer when u move the middle anchor down+right
00:36:385 (2,3,4,5) - why arent these dsed like the next 3 times u do this 4 circle pattern? its the same pattern just placed differently ,i wanted a bit of reading there :>
00:53:149 (3,1) - inconsistent overlap when compared to 01:00:208 (3,1) - whut
Shocking Hard
00:07:046 (2,3,4,5) - quite confusing to read
00:20:282 (1,2,3) - for such strong notes mb space a bit more? if i make them more spaced its maybe too big for a hard diff
00:19:951 (4) - inconsistent with 00:12:561 (3,4) - pay closer attention to the music,its inconsistent too :>
00:29:767 (2,3) - fine i guess, but could flow better https://osu.ppy.sh/ss/7069672 is my suggestion would be kinda overlapping a bit,dont really like that :(

Didn't notice anything in easy/normal

very few minor changes done~
ty <3
Flower Shop
M4M hi :D
Shocking Booty
00:01:973 (4,5,6) - Match this with the previous pattern (instead of stacking the notes)
00:06:164 (7) - Same deal with matching patterns here, the placement of this makes it weird since previously you put more emphasis on this sound
00:52:267 (1) - Starting from here to 01:01:752 (4) there's a lot of clockwise-only motion, should consider changing the rotation at the second "shiritai part"
01:02:855 (1,1,1) - I think this pattern just works better if you make the directions going opposite from each other
Shocking Hard
00:05:833 (4,5) - Should this be a triple too?
00:52:267 (1,2,3) - In general, maybe make sliders like these overlap a little less. Seems maybe a bit too much for a hard diff?
01:02:855 (1,2,3) - Same as other diff, would work better I think with different slider directions
General
Like the song, and the map too :D
"Shocking Booty" diff name might be a little questionable... :p
Topic Starter
Kotori-Chan

Suzy- wrote:

M4M hi :D
Shocking Booty
00:01:973 (4,5,6) - Match this with the previous pattern (instead of stacking the notes)
00:06:164 (7) - Same deal with matching patterns here, the placement of this makes it weird since previously you put more emphasis on this sound idk how to fix it tho ;w;
00:52:267 (1) - Starting from here to 01:01:752 (4) there's a lot of clockwise-only motion, should consider changing the rotation at the second "shiritai part" whats bad about that :> ?
01:02:855 (1,1,1) - I think this pattern just works better if you make the directions going opposite from each otheri dont really know tbh,doing ctr+g 01:03:296 (1) - feels kinda meh to me :(
Shocking Hard
00:05:833 (4,5) - Should this be a triple too? doesnt really sound nice there ;w;
00:52:267 (1,2,3) - In general, maybe make sliders like these overlap a little less. Seems maybe a bit too much for a hard diff?
01:02:855 (1,2,3) - Same as other diff, would work better I think with different slider directionsidk,i really like those sliders :>
General
Like the song, and the map too :D
"Shocking Booty" diff name might be a little questionable... :p maybe maybe~ but if you check the answer and previous stuff i said :3
thank youuuuu,minor changes on hard done~ <3
Chihara Minori
Placehold
(ill do once im home)


really late M4M return

  • Easy

  1. 00:17:635 (4) - simply add curve for emphasing
  2. 00:33:738 (2,4) - the movement just too solid here, try to decrease it by add light left curve for each slider
  3. 00:50:502 (2,1) - these two slider represent same type of rhytm, which make the (1) feel a bit lost emphasis there. down curve will just great there
  4. 00:55:796 (4,1) - you can make exception for this one, why? because it was mirroring
  5. 01:01:090 (1) - and up curve for this one

    i see that you try to apply simplycity as basic for new players out there, but well, you dont actual really have to
    try to check blanket again, theres a bunch of nazi such of 00:13:223 (3,4) - or 00:14:105 (4,1) -
    yes player not gonna see it, but if you really focusing on simplicity try to take attention on these kind of minor stuff

  • Normal

  1. 00:18:738 (1,3) - you can actually avoid this by not making (2,3) sentrimetically blanket, nope its not gonna ruin anything considering theres a huge gap after
  2. 00:27:340 (3) - 00:32:855 (6) - its identical rhytm right? what if try to make it more clear by make the angle similar
  3. 00:33:738 (1,2) - it just my feeling maybe, try to check this
  4. 00:54:914 (2,3) - you can make it blanket actually (ignoring ds warning)
  5. 00:52:708 (4) - 2~3 grid to left imo, too much hold
  6. 00:59:767 (4) - 3~5 grid up for this one

  • Hard

  1. 00:03:076 (1,2,3,4,5) - this pattern a bit pushed to get (1,5) end overlapping dont it?
  2. 00:10:576 (7,8) - nice 2012 typical hard diff lol. you can actually stack it to next slider head instead to get more movement yk
  3. 00:12:561 (3,4,5,3,4,5) - a bit disapointed how it cant be same linear
  4. 00:20:171 - even if that was slider tail this point is not really neccesary to get overmapping
  5. 00:41:679 (1,2,3) - similar overlap indeed
  6. 01:02:414 (7) - add up curve
  7. 01:06:605 (6) - focus with the flow (5,6) instead of pushing to take blanket (4,6) there
  8. 01:10:686 - please no overmap on hard

  • Insane

  1. 00:36:385 (2,3,4,5) - this worser than sotarks 1,2 pattern tbh
  2. 00:39:914 (1,2,3,4) - you can make this potential soft jump pattern actually, same as earlier and later. just make the ds bigger part by part
  3. 00:50:502 (1,2,3) - im not fans of this such of pattern, evenso this can be nerfed like 00:01:973 (4,5,6) -
  4. 00:51:385 (4,5,6) - ^
  5. 01:04:620 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3) - i dont noticing entire map for NC tho, this is unconsistent NC applyment
Theres from me, cant do much tbh
Good Luck
SLM
Hello, here doing m4m with Pachiru.


[General]

* not sure if it matters, disable widescreen support.

* 00:50:502 - start kiai here? instead of 00:50:061 - (like Pachiru's diff)


[Easy]

* OD2? since the rhythm is kinda tricky.

* 00:09:032 (2) - move like this? http://puu.sh/tq9Dw/2dcec97c44.jpg

* 00:09:032 (2) - just my opinion, a reverse slider like this 00:01:973 (2) - would fit better with the vocal
so how about this? http://puu.sh/tq9Oc/1cbcd46550.jpg
or sth like 01:04:620 (1,2,3,4,5) - this?

* ^ same until 00:18:296 -

* 00:13:223 (3) - missing hitsound

* 00:07:267 (4,1) - make these into a 1/1 slider? its rhythm is harder than Normal so,

* 00:20:282 (1) - 01:09:693 (1) - remove NC?

* 00:38:149 (1) - remove NC

* 00:50:061 (1,2) - swap NC


[Normal]

* 00:16:090 (2,3) - really minor thing cuz sliders don't affect accuracy, these two looks kinda similar/symmetrical therefore imo it doesn't visually indicate really well that 00:16:752 (3) - is a different rhythm. so how about rotating 00:16:752 (3) - a bit like this? http://puu.sh/tqaoL/d3ac776485.jpg

* 00:20:282 (3) - how about ctrl+g?

* 00:32:855 (6,1) - swap NC

* 00:41:679 (1) - remove NC

* 00:51:385 (2) - use same one with 00:50:502 (1) - ? http://puu.sh/tqaS1/bb16136b02.jpg

* 01:01:090 (7) - NC

* 01:09:693 (1) - remove NC like you didn't NC at 00:20:282 (3) -


[Hard]

* 00:05:833 (4,5) - this is easily misreadable like it starts at 00:05:723 - ,
maybe add a circle at 00:05:723 - to make a triple as I don't see any big problem doing that.

* 00:07:488 (4,5) - coonsider unstacking this and seperating them.
This could be confusing to read since you used 1/4 stacks right before this. 00:05:833 (4,5) - 00:02:193 (4,5,6) -

* 00:27:782 (6,1) - swap NC

* 00:39:473 (1,2) - ^

* consider using higher DS/SV 00:50:613 - ~ 01:04:620 - here. This part feels easier than before even though it is kiai.


That's all. Good luck!
Topic Starter
Kotori-Chan

SLM wrote:

Hello, here doing m4m with Pachiru.


[General]

* not sure if it matters, disable widescreen support.

* 00:50:502 - start kiai here? instead of 00:50:061 - (like Pachiru's diff)


[Easy]

* OD2? since the rhythm is kinda tricky.

* 00:09:032 (2) - move like this? http://puu.sh/tq9Dw/2dcec97c44.jpg

* 00:09:032 (2) - just my opinion, a reverse slider like this 00:01:973 (2) - would fit better with the vocal
so how about this? http://puu.sh/tq9Oc/1cbcd46550.jpg
or sth like 01:04:620 (1,2,3,4,5) - this? mainly following music on that part,a mix of music and vocals isnt good imo

* ^ same until 00:18:296 -

* 00:13:223 (3) - missing hitsound i'm a idiot~

* 00:07:267 (4,1) - make these into a 1/1 slider? its rhythm is harder than Normal so,

* 00:20:282 (1) - 01:09:693 (1) - remove NC?

* 00:38:149 (1) - remove NC

* 00:50:061 (1,2) - swap NC


[Normal]

* 00:16:090 (2,3) - really minor thing cuz sliders don't affect accuracy, these two looks kinda similar/symmetrical therefore imo it doesn't visually indicate really well that 00:16:752 (3) - is a different rhythm. so how about rotating 00:16:752 (3) - a bit like this? http://puu.sh/tqaoL/d3ac776485.jpg

* 00:20:282 (3) - how about ctrl+g?

* 00:32:855 (6,1) - swap NC

* 00:41:679 (1) - remove NC

* 00:51:385 (2) - use same one with 00:50:502 (1) - ? http://puu.sh/tqaS1/bb16136b02.jpg

* 01:01:090 (7) - NC

* 01:09:693 (1) - remove NC like you didn't NC at 00:20:282 (3) -


[Hard]

* 00:05:833 (4,5) - this is easily misreadable like it starts at 00:05:723 - ,
maybe add a circle at 00:05:723 - to make a triple as I don't see any big problem doing that.

* 00:07:488 (4,5) - coonsider unstacking this and seperating them.
This could be confusing to read since you used 1/4 stacks right before this. 00:05:833 (4,5) - 00:02:193 (4,5,6) - dont really think this is thaaattt hard to read,its an hard diff,so it should be fine

* 00:27:782 (6,1) - swap NC what ?

* 00:39:473 (1,2) - ^

* consider using higher DS/SV 00:50:613 - ~ 01:04:620 - here. This part feels easier than before even though it is kiai. only because its kiai doesnt mean it has to be like super difficulty spike


That's all. Good luck!
thank yooouuuu <3
SLM
Ooooo I randomly checked and it got updated few minutes ago :O

Kotori-Chan wrote:

[Hard]
* 00:27:782 (6,1) - swap NC what ?
I meant remove NC at 00:28:443 (1) - then NC at 00:27:782 (6) -
consistency with 00:34:840 (1,2,3,4) -

* 00:39:473 (1,2) - ^
this too, remove NC at 00:39:473 (1) - then NC at 00:39:914 (2) -
consistency with 00:46:532 (6,1) -
Pachiru

SLM wrote:

[Normal]

* 00:16:090 (2,3) - really minor thing cuz sliders don't affect accuracy, these two looks kinda similar/symmetrical therefore imo it doesn't visually indicate really well that 00:16:752 (3) - is a different rhythm. so how about rotating 00:16:752 (3) - a bit like this? http://puu.sh/tqaoL/d3ac776485.jpg

* 00:20:282 (3) - how about ctrl+g? no because it will overlap + it break the flow :/

* 00:32:855 (6,1) - swap NC

* 00:41:679 (1) - remove NC

* 00:51:385 (2) - use same one with 00:50:502 (1) - ? http://puu.sh/tqaS1/bb16136b02.jpg it feels good to me imo o/

* 01:01:090 (7) - NC

* 01:09:693 (1) - remove NC like you didn't NC at 00:20:282 (3) -
Thanks for the mod, fixed all the things I didn't answer ♥

Time Capsule wrote:

  • Normal

  1. 00:18:738 (1,3) - you can actually avoid this by not making (2,3) sentrimetically blanket, nope its not gonna ruin anything considering theres a huge gap after
  2. 00:27:340 (3) - 00:32:855 (6) - its identical rhytm right? what if try to make it more clear by make the angle similar i don't see the problem here, they have the same kind of angle, i can't do the same, since it have to be adapted to the actual situation, but it can keep the squared shape.
  3. 00:33:738 (1,2) - it just my feeling maybe, try to check this
  4. 00:54:914 (2,3) - you can make it blanket actually (ignoring ds warning)
  5. 00:52:708 (4) - 2~3 grid to left imo, too much hold [b]sorry i didn't understand what you mean here, but to me i don't see the problem for both.
  6. 00:59:767 (4) - 3~5 grid up for this one
[/list][/notice]
Thanks ♥

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Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis tsubasa kira erena toudou anju yuuki Pachiru Hata_Aki Itagaki_Yuusuke
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220,116,49179,2,0,L|140:112,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
96,144,49620,1,4,0:0:0:0:
44,264,50061,2,0,L|116:268,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
172,292,50502,6,0,P|236:312|304:296,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
408,228,51385,2,0,P|414:156|396:88,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
304,16,52267,2,0,L|232:28,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
204,84,52708,2,0,L|138:73,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
76,56,53149,1,4,0:0:0:0:
56,188,53590,2,0,L|72:264,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
92,316,54032,6,0,P|160:328|236:308,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
324,232,54914,2,0,P|388:216|456:232,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
392,348,55796,1,4,0:0:0:0:
324,232,56238,1,4,0:0:0:0:
384,108,56679,1,4,0:0:0:0:
272,40,57120,2,0,L|200:32,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
140,24,57561,6,0,P|112:92|120:160,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
212,240,58443,2,0,P|215:305|188:365,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
64,320,59326,2,0,L|48:252,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
112,236,59767,2,0,L|127:171,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
112,108,60208,1,4,0:0:0:0:
224,36,60649,2,0,L|304:40,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
355,45,61090,6,0,P|380:99|372:190,1,131.99999597168
343,297,61973,2,0,B|276:315|276:315|195:306,1,131.99999597168
85,275,62855,2,0,B|131:205|99:169|71:137|35:97|93:30,1,263.99999194336,2|2,0:0|0:0,0:0:0:0:
223,17,64179,1,2,0:0:0:0:
346,64,64620,6,0,P|374:128|342:204,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
288,296,65502,2,0,L|176:312,1,98.9999969787599,4|4,0:0|0:0,0:0:0:0:
144,224,66164,2,0,L|288:204,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
324,84,67046,1,4,0:0:0:0:
324,84,67267,2,0,B|256:68|256:68|188:84,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
88,156,68149,6,0,P|64:220|100:296,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
204,332,69032,2,0,P|216:280|196:216,1,98.9999969787599,4|4,0:0|0:0,0:0:0:0:
252,148,69693,1,4,0:0:0:0:
380,112,70135,1,4,0:0:0:0:
384,244,70576,1,6,0:0:0:0:
Topic Starter
Kotori-Chan

Time Capsule wrote:

Placehold
(ill do once im home)


really late M4M return

  • Easy

  1. 00:17:635 (4) - simply add curve for emphasing
  2. 00:33:738 (2,4) - the movement just too solid here, try to decrease it by add light left curve for each slider dont really like it hoey they look curved :(
  3. 00:50:502 (2,1) - these two slider represent same type of rhytm, which make the (1) feel a bit lost emphasis there. down curve will just great there
  4. 00:55:796 (4,1) - you can make exception for this one, why? because it was mirroring
  5. 01:01:090 (1) - and up curve for this one

    i see that you try to apply simplycity as basic for new players out there, but well, you dont actual really have to
    try to check blanket again, theres a bunch of nazi such of 00:13:223 (3,4) - or 00:14:105 (4,1) -
    yes player not gonna see it, but if you really focusing on simplicity try to take attention on these kind of minor stuff
this ^^^^^^
  • Normal

  1. 00:18:738 (1,3) - you can actually avoid this by not making (2,3) sentrimetically blanket, nope its not gonna ruin anything considering theres a huge gap after
  2. 00:27:340 (3) - 00:32:855 (6) - its identical rhytm right? what if try to make it more clear by make the angle similar
  3. 00:33:738 (1,2) - it just my feeling maybe, try to check this
  4. 00:54:914 (2,3) - you can make it blanket actually (ignoring ds warning)
  5. 00:52:708 (4) - 2~3 grid to left imo, too much hold
  6. 00:59:767 (4) - 3~5 grid up for this one

  • Hard

  1. 00:03:076 (1,2,3,4,5) - this pattern a bit pushed to get (1,5) end overlapping dont it?
  2. 00:10:576 (7,8) - nice 2012 typical hard diff lol. you can actually stack it to next slider head instead to get more movement yk idk,i like 2012 style :>
  3. 00:12:561 (3,4,5,3,4,5) - a bit disapointed how it cant be same linear ssrryyy
  4. 00:20:171 - even if that was slider tail this point is not really neccesary to get overmapping it is,you can hear the sound on 00:19:951 (4) - is keep going
  5. 00:41:679 (1,2,3) - similar overlap indeed
  6. 01:02:414 (7) - add up curve
  7. 01:06:605 (6) - focus with the flow (5,6) instead of pushing to take blanket (4,6) there why is flow bad there ??
  8. 01:10:686 - please no overmap on hardslider suits better to music + is need to have all diffs end on the same time

  • Insane

  1. 00:36:385 (2,3,4,5) - this worser than sotarks 1,2 pattern tbh in your opinion,not in mine :>
  2. 00:39:914 (1,2,3,4) - you can make this potential soft jump pattern actually, same as earlier and later. just make the ds bigger part by part dont really see why i should let them get bigger and bigger,i like the consistent ones more
  3. 00:50:502 (1,2,3) - im not fans of this such of pattern, evenso this can be nerfed like 00:01:973 (4,5,6) -
  4. 00:51:385 (4,5,6) - ^
  5. 01:04:620 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3) - i dont noticing entire map for NC tho, this is unconsistent NC applyment you can hear how a new line of vocals is on 01:08:149 - thats why NC
Theres from me, cant do much tbh
Good Luck
ttttyyyyyy <3
Atalanta
Hi Hi ! :3 M4M

Maybe put A-RISE's member name in kanji in the tag : 綺羅 ツバサ (Tsubasa Kira) 優木 あんじゅ (Anju Yuuki) 統堂 英玲奈 (Toudou Erena)

Note
There are 4 pages of mods and I don't have time to read them all so if I say things that you alreading refuse I am very sorry

Shocking Booty
- 00:01:091 (1) - Maybe lower the first slider so it'll look better
- 00:40:796 (5,6) - I found them a little to spaced for the diff, It can be read as a 1/2 gap for new player especially if there are parterns like 00:45:208 (1,2) which looks the same (maybe change the partern with the 1/2 gap)
- 00:59:326 (1,2,3) - Nice heart !

Shocking Hard
- 00:27:340 (5,6,7) - To me it looks like they are not perfectly allign

Nothing to say about Pachi's Shocking Normal et Shocking Easy
Hoping this little mod was usefull, Good Luck and have a Nice Day ! :3
Topic Starter
Kotori-Chan

Toshino Kyoko wrote:

Hi Hi ! :3 M4M

Maybe put A-RISE's member name in kanji in the tag : 綺羅 ツバサ (Tsubasa Kira) 優木 あんじゅ (Anju Yuuki) 統堂 英玲奈 (Toudou Erena)

Note
There are 4 pages of mods and I don't have time to read them all so if I say things that you alreading refuse I am very sorry

Shocking Booty
- 00:01:091 (1) - Maybe lower the first slider so it'll look better
- 00:40:796 (5,6) - I found them a little to spaced for the diff, It can be read as a 1/2 gap for new player especially if there are parterns like 00:45:208 (1,2) which looks the same (maybe change the partern with the 1/2 gap)
- 00:59:326 (1,2,3) - Nice heart !

Shocking Hard
- 00:27:340 (5,6,7) - To me it looks like they are not perfectly allign

Nothing to say about Pachi's Shocking Normal et Shocking Easy
Hoping this little mod was usefull, Good Luck and have a Nice Day ! :3 it was ! thank youuuuuu <3
Nostalgic
o/

m4m
[Booty]
  1. ar 8.5 pls
  2. 00:23:149 (3) - Curve it a bit?
  3. 00:36:385 (2,3,4,5) - The spacing here is confusing to me. You overlap 00:37:598 (7,8) where they are 1/4 apart.
  4. 00:40:135 (2,3) - ctrl g

[Hard]
  1. 00:01:973 (3) - In terms of readability, I'd recommend a NC here to notice the snapping change cuz your target audience of this map are prolly not experienced players. Same applies to the later part.
  2. 00:36:385 (1,2,3,4) - Players will assume they are snapped 1/4 apart just like the earlier part, so either make them into sliders or avoid staking.
  3. 00:39:914 (2,3,4,5) - ^
  4. 00:43:443 (1,2,3,4) - ^
  5. 00:46:973 (1,2,3,4) - ^
  6. 00:48:738 (1,2,3) - Maybe hard to read.

I could only find trivial stuff. Good luck :)
Topic Starter
Kotori-Chan

Nostalgic wrote:

o/

m4m
[Booty]
  1. ar 8.5 pls
  2. 00:23:149 (3) - Curve it a bit?
  3. 00:36:385 (2,3,4,5) - The spacing here is confusing to me. You overlap 00:37:598 (7,8) where they are 1/4 apart.
  4. 00:40:135 (2,3) - ctrl g

[Hard]
  1. 00:01:973 (3) - In terms of readability, I'd recommend a NC here to notice the snapping change cuz your target audience of this map are prolly not experienced players. Same applies to the later part.
  2. 00:36:385 (1,2,3,4) - Players will assume they are snapped 1/4 apart just like the earlier part, so either make them into sliders or avoid staking.
  3. 00:39:914 (2,3,4,5) - ^
  4. 00:43:443 (1,2,3,4) - ^
  5. 00:46:973 (1,2,3,4) - ^
  6. 00:48:738 (1,2,3) - Maybe hard to read.

I could only find trivial stuff. Good luck :)
Am i too lazy today to answer mod ? yes i am !
changes in booty done and did some other little stuff in hard diff
ty <3 !
Venix
ekhem... u's forever : ))))))))))))))))))))))

[General]
  1. nope xd
[Easy]
  1. 00:14:105 (4,1) - Ultra nazi blanket issue
  2. 00:21:164 (5,1) - I think spacing between these object is too small, because it's 6/2 brake. You should increase it, because it's wrong to read, because spacing is almost the same with 1/1 beats.
  3. 00:55:796 (4,1) - I prefer avoid unnecessary linear flow here, it can be a bit too hard for beginners, who plays easy diffs. Mby try it? I think it will work better.
  4. 01:06:826 (4) - This slider is totally unnecessary for easy diff. You should remake it to 1/2 kick slider with 1/1 gap between 01:06:164 (3,4) - these objects to keep consistancy with other similar beats.
  5. 01:09:032 (2) - You should decrease drain of this slider to 3/4, because it currlently not fit music well as it should. You have more important tick 01:09:363 - here.
[Pachi's Normal]
  1. Flow between 00:05:502 (2,3,4,5) - these objects is too sharp to plays comfortable. This is normal and you should avoid flows like this. I prefer this and I think it will works better.
  2. 01:02:855 (3) - This wave can be better. Mby try it? It's symmetrical and it should works better.
[Hard]
  1. 00:02:414 (4,2) - I know, it's very nazi, but this overlap looks very bad xD
  2. 00:07:046 (2,3,4,5) - Spacing is incorrect here. 00:07:046 (2,3) - Here, when you've less important rythms you used 1,2DS, but 00:07:267 (3,4,5) - here, when you've stronger rythm you used 1,12. You should decrease spacing between 00:07:267 (3,4,5) - these objects. Anyway 00:07:488 (4,5) - this stack haven't sense, because 00:07:708 (5) - here you've clap and 00:07:488 (4) - here you have type of drum. You should make one pattern by 00:07:046 (2,3,4) - these circles and space 00:07:708 (5) - this slider stronger than previous pattern. It should works better.
  3. 00:25:796 (1,2) - Again, nonsense stack, rythm is other on these circles.
  4. For example to previous points 00:39:914 (2,3) - here you've good stacks.
  5. 00:55:796 (1,2,3) - This spacing haven't sense, because rythm here is stronger or similar to rythm 00:52:267 (1,2,3) - here, but spacing is smaller here. Please, make spacing similar at these two moments. The same 01:02:855 (1,2,3) - here, but here you've too big spacing.
  6. Overall this diff needs spacing improvements
Will propably mod last diff tomorrow, because it needs alot of work.
Electoz
[Shocking Easy]

  1. 00:01:091 - Kinda curious why this part has a faster SV compared to the rest in the diff zz actually you did this in Hard too and I don't know why either.
  2. 00:29:105 - I don't really see a reason to map this tbh, it's not an important beat but I got a feel like you mapped it for the sake of patterning with 00:28:223 (4) which I don't know why you're making a pattern with these either.
  3. 01:06:826 This doesn't need to be mapped either, you didn't even make this clickable in other diffs to begin with lol
  4. Fine I guess, but I'm not a fan with aesthetics with CS2 cuz it makes things really cramped.
[Pachi's Shocking Normal]

  1. Generally looks okay but I'm more concerned about the spread, this diff could've used a lot denser rhythm than this considering how Easy already introduced 1/2 rhythms occasionally.
  2. I wish there could be a better way to handle 1/1 and 3/4 spacings, something like 00:11:679 (1,2,3) can be misleading, idk I would do sth like use different DS for each spacings, or just do any other stuff that indicate the difference in beat spacings so players will be like "hey this thing is different" or sth to make gameplay more predictable.
[Shocking Hard]

  1. 00:07:488 (4,5) - So this is a stack but 00:03:958 (4,5) isn't? I don't know if you did this instinctively without a reason but if you did then you should make them the same way for consistency.
  2. 00:12:120 (2,3,4) - Uneven visual spacing zz actually I was expecting you to use the same kind of pattern on 00:15:649 (2,3,4) considering you already did it with 00:08:590 (2,3,4) - 00:12:120 (2,3,4) which has a pretty much the same rhythm.
  3. 00:28:002 - Add sth on this for consistency with 00:31:532 ?
  4. 00:39:473 (1,2) - Swap NC I guess according to what you did in other measures of this section.
[Shocking Booty]

  1. AR8 or 8.5 should be enough for this, AR9 is kinda fast for uh 136 bpm song and it's not like AR9 will help much in terms of readability since you didn't use many big spacings in the first place.
  2. 00:04:068 (5) - No need to map this imo, kinda overmapped + you didn't map 00:07:598 anyways.
    1. Also 00:03:958 should be clickable but up to you I guess
  3. 00:10:796 (8,9) - Looks cramped compared to how you paired other sliders zz give more importance to visual spacing pls
  4. 00:15:208 (1,2) - Aren't they supposed to have the same shape according to how you did things earlier? Idk if 00:15:649 (2,5,8) are meant to be a variation or whatever but if they are then you could have apply that concept with the later measure 00:18:738 (1,2) - 00:19:620 (3,4) otherwise the thing you did in this measure will be pretty inconsistent compared to others since you used to pair up sliders on other measures unlike this one which you applied a different concept.
  5. 00:24:914 (4,5) - 00:31:973 (5,6) - aaa yes pretty misleading cuz you didn't space these big enough to indicate the difference in beat spacings from those circles earlier.
  6. 00:24:914 (4,5) - 00:31:973 (5,6) - I prefer 1/2 sliders instead of circles tbh, currently it's kinda unclear whether you're following vocal or the main melody and using sliders will make 00:24:914 (4,5) - 00:31:973 (5,6) more noticeable to interpret as the same instrument rather than vocal.
  7. 00:28:223 (4,5,6) - Nah this kind of stack usually doesn't play well, when you're stacking stuff you want the strongest sound to be the last circle of the stack, in this case 00:28:223 (4,6) are equally strong so the emphasis on whatever you intended to emphasize is pretty much gone.
  8. 00:49:179 (3,5) - Visual spacing visual spacing thingy, if 00:48:738 (1,2,3,4,5) are meant to be in the same jump pattern then yeah 00:49:179 (3,5) should be less cramped compared to how other circles are spaced.
  9. 01:02:855 (1,1,1) - Idk I don't think this idea reflects the repeated drums very well, the pattern can be misleading to begin with since 01:03:738 (1) is not the same rhythm as 01:02:855 (1,1) yet you made 01:02:855 (1,1,1) looked like the same rhythm on all these 3 sliders which is not.
Overall the concept and aesthetics are kinda okay-ish but they could've been polished more, and Normal could be buffed more with 1/2 rhythms for a proper spread, good luck~
Topic Starter
Kotori-Chan

Electroz wrote:

[Shocking Easy]

  1. 00:01:091 - Kinda curious why this part has a faster SV compared to the rest in the diff zz actually you did this in Hard too and I don't know why either. i didnt even notice that LOL
  2. 00:29:105 - I don't really see a reason to map this tbh, it's not an important beat but I got a feel like you mapped it for the sake of patterning with 00:28:223 (4) which I don't know why you're making a pattern with these either. [b][/color][/b]
  3. 01:06:826 This doesn't need to be mapped either, you didn't even make this clickable in other diffs to begin with lol fixed
  4. Fine I guess, but I'm not a fan with aesthetics with CS2 cuz it makes things really cramped.well i didnt really want to have easy and normal to be cs 3 dont really know why lul
[Pachi's Shocking Normal]

  1. Generally looks okay but I'm more concerned about the spread, this diff could've used a lot denser rhythm than this considering how Easy already introduced 1/2 rhythms occasionally.
  2. I wish there could be a better way to handle 1/1 and 3/4 spacings, something like 00:11:679 (1,2,3) can be misleading, idk I would do sth like use different DS for each spacings, or just do any other stuff that indicate the difference in beat spacings so players will be like "hey this thing is different" or sth to make gameplay more predictable.
[Shocking Hard]

  1. 00:07:488 (4,5) - So this is a stack but 00:03:958 (4,5) isn't? I don't know if you did this instinctively without a reason but if you did then you should make them the same way for consistency. i'm a idiot
  2. 00:12:120 (2,3,4) - Uneven visual spacing zz actually I was expecting you to use the same kind of pattern on 00:15:649 (2,3,4) considering you already did it with 00:08:590 (2,3,4) - 00:12:120 (2,3,4) which has a pretty much the same rhythm. uhhh fixed now i guess
  3. 00:28:002 - Add sth on this for consistency with 00:31:532 ?
  4. 00:39:473 (1,2) - Swap NC I guess according to what you did in other measures of this section.
[Shocking Booty]

  1. AR8 or 8.5 should be enough for this, AR9 is kinda fast for uh 136 bpm song and it's not like AR9 will help much in terms of readability since you didn't use many big spacings in the first place.
  2. 00:04:068 (5) - No need to map this imo, kinda overmapped + you didn't map 00:07:598 anyways.
    1. Also 00:03:958 should be clickable but up to you I guess would be kinda too many circles if i make that clickable i think,i think that slider on 00:03:738 (4) - is enough things above are btw fixed~
  3. 00:10:796 (8,9) - Looks cramped compared to how you paired other sliders zz give more importance to visual spacing pls spacing increased
  4. 00:15:208 (1,2) - Aren't they supposed to have the same shape according to how you did things earlier? Idk if 00:15:649 (2,5,8) are meant to be a variation or whatever but if they are then you could have apply that concept with the later measure 00:18:738 (1,2) - 00:19:620 (3,4) otherwise the thing you did in this measure will be pretty inconsistent compared to others since you used to pair up sliders on other measures unlike this one which you applied a different concept. i actually didnt really pay attention to the shapes except on some more important points..xd but yeah did 00:15:208 (1,2) - the same shape now
  5. 00:24:914 (4,5) - 00:31:973 (5,6) - aaa yes pretty misleading cuz you didn't space these big enough to indicate the difference in beat spacings from those circles earlier.
  6. 00:24:914 (4,5) - 00:31:973 (5,6) - I prefer 1/2 sliders instead of circles tbh, currently it's kinda unclear whether you're following vocal or the main melody and using sliders will make 00:24:914 (4,5) - 00:31:973 (5,6) more noticeable to interpret as the same instrument rather than vocal.
    [b]
  7. 00:28:223 (4,5,6) - Nah this kind of stack usually doesn't play well, when you're stacking stuff you want the strongest sound to be the last circle of the stack, in this case 00:28:223 (4,6) are equally strong so the emphasis on whatever you intended to emphasize is pretty much gone. am a idiot sry
  8. 00:49:179 (3,5) - Visual spacing visual spacing thingy, if 00:48:738 (1,2,3,4,5) are meant to be in the same jump pattern then yeah 00:49:179 (3,5) should be less cramped compared to how other circles are spaced. all clean now
  9. 01:02:855 (1,1,1) - Idk I don't think this idea reflects the repeated drums very well, the pattern can be misleading to begin with since 01:03:738 (1) is not the same rhythm as 01:02:855 (1,1) yet you made 01:02:855 (1,1,1) looked like the same rhythm on all these 3 sliders which is not. everything cleaner now
Overall the concept and aesthetics are kinda okay-ish but they could've been polished more, and Normal could be buffed more with 1/2 rhythms for a proper spread, good luck~
ty so much for modding !! aaaaaaaaaaaaaa
<3


and to venix....doing your mod later am lazy now lul :3...
Mismagius
[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D:
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D:
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
Topic Starter
Kotori-Chan

Blue Dragon wrote:

[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol well 00:28:002 (1,2,3) - have the same spacing and 00:29:326 (1) - is different because the singer changes
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D: <3 well i find them really fun and people that testplayed it too,so yeah
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D: where do they have lower spacing ??? tried with ds and aimod,cant find it
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern well like bakari said in his mod,its kinda fancy to have a NC there but if bn say i should change it,i will
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here two notes play kinda boring tho ;w;
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
ty for modding <3
Pronounta
Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
Topic Starter
Kotori-Chan

Pronounta wrote:

Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
am i too lazy to reply today ? yes i am !! runs

some little things done in hard and booty~
Xinely
suki suki fuwa fuwa
Pronounta

Xinely wrote:

suki suki fuwa fuwa
I wholeheartedly agree!
Pachiru
fixed all BD's mod
ty
ezezezez
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TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
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Rin-nya
Nice mapset, i'll give it a star, and hope it's ranked!

GL~ :)
nextplay
Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x

[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Topic Starter
Kotori-Chan

nextplay wrote:

Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x Changing sv in easy and normals isnt allowed i know that,but its since the first note 0.9 thats allowed.There is no rule that says easy/normal need to have xx sv.
If it would be sv change from somewhere in mid of the map,thats not allowed :3


[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
ty for star omg <3
Pachiru

nextplay wrote:

x
[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Thanks for modding, changed all the things !

osu file format v14

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Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1091,441.176470588235,4,2,1,70,1,0
1091,-117.647058823529,4,2,1,70,0,0
8149,-100,4,2,1,70,0,0
48738,-83.3333333333333,4,2,1,70,0,0
50061,-83.3333333333333,4,2,5,70,0,0
50502,-83.3333333333333,4,2,1,70,0,1
64620,-83.3333333333333,4,2,1,70,0,0


[Colours]
Combo1 : 9,159,72
Combo2 : 193,119,70
Combo3 : 81,3,97
Combo4 : 222,101,12

[HitObjects]
104,52,1091,6,0,P|84:94|86:140,1,93.500001783371,2|8,0:0|0:0,0:0:0:0:
159,198,1973,2,2,L|243:198,2,70.1250013375283
92,264,3076,1,2,0:0:0:0:
158,330,3517,1,2,0:0:0:0:
158,330,3738,2,0,P|204:316|256:336,1,93.500001783371,2|8,0:0|0:0,0:0:0:0:
336,303,4620,6,0,P|320:255|336:199,1,93.500001783371,2|8,0:0|0:0,0:0:0:0:
396,144,5502,2,2,L|468:144,2,70.1250013375283
312,100,6605,1,2,0:0:0:0:
388,44,7046,1,2,0:0:0:0:
388,44,7267,2,0,P|340:12|292:12,1,93.500001783371,2|8,0:0|0:0,0:0:0:0:
228,88,8149,6,0,B|172:100|172:100|120:87,1,110,4|4,0:0|0:0,0:0:0:0:
12,76,9032,2,0,L|16:168,1,82.5,4|4,0:0|0:0,0:0:0:0:
36,240,9693,2,0,P|84:268|156:256,1,110,4|4,0:0|0:0,0:0:0:0:
244,244,10576,1,4,0:0:0:0:
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356,304,11679,6,0,L|340:195,1,110,4|4,0:0|0:0,0:0:0:0:
268,112,12561,2,0,P|224:108|180:124,1,82.5,4|4,0:0|0:0,0:0:0:0:
124,172,13223,2,0,P|104:124|128:64,1,110,4|4,0:0|0:0,0:0:0:0:
216,16,14105,1,4,0:0:0:0:
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432,56,15208,6,0,P|452:108|440:164,1,110,4|4,0:0|0:0,0:0:0:0:
356,232,16090,2,0,P|336:282|336:328,1,82.5,4|4,0:0|0:0,0:0:0:0:
252,328,16752,2,0,P|192:312|136:320,1,110,4|4,0:0|0:0,0:0:0:0:
72,244,17635,1,4,0:0:0:0:
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312,148,19620,2,0,L|224:160,1,82.5,4|4,0:0|0:0,0:0:0:0:
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432,324,22267,6,0,P|448:268|432:216,1,110,4|4,0:0|0:0,0:0:0:0:
368,132,23149,2,0,L|272:120,1,82.5,4|4,0:0|0:0,0:0:0:0:
212,152,23811,2,0,P|156:164|96:152,1,110,4|4,0:0|0:0,0:0:0:0:
104,44,24693,1,4,0:0:0:0:
104,31,24914,2,0,P|155:16|210:23,1,110,4|4,0:0|0:0,0:0:0:0:
281,110,25796,6,0,L|277:230,1,110,4|4,0:0|0:0,0:0:0:0:
184,280,26679,2,0,L|188:184,1,82.5,4|4,0:0|0:0,0:0:0:0:
168,116,27340,2,0,B|114:104|114:104|60:116,1,110,4|4,0:0|0:0,0:0:0:0:
12,216,28223,1,4,0:0:0:0:
12,216,28443,2,0,P|28:252|28:336,1,110,4|4,0:0|0:0,0:0:0:0:
140,348,29326,6,0,P|192:328|264:332,1,110,4|4,0:0|0:0,0:0:0:0:
356,336,30208,2,0,L|368:252,1,82.5,4|4,0:0|0:0,0:0:0:0:
336,176,30870,2,0,P|320:120|348:60,1,110,4|4,0:0|0:0,0:0:0:0:
436,24,31752,1,4,0:0:0:0:
436,24,31973,2,0,P|452:75|436:127,1,110,4|4,0:0|0:0,0:0:0:0:
340,184,32855,6,0,B|284:196|284:196|220:184,1,110,4|4,0:0|0:0,0:0:0:0:
144,120,33738,2,0,L|136:28,1,82.5,4|4,0:0|0:0,0:0:0:0:
56,56,34399,2,0,L|68:184,1,110,4|4,0:0|0:0,0:0:0:0:
80,276,35282,1,4,0:0:0:0:
80,276,35502,2,0,P|116:252|196:264,1,110,4|4,0:0|0:0,0:0:0:0:
276,312,36385,6,0,P|329:318|376:290,1,110,4|8,0:0|0:0,0:0:0:0:
396,184,37267,2,2,P|396:136|424:92,2,82.5
348,212,38149,2,0,L|220:200,1,110,4|8,0:0|0:0,0:0:0:0:
128,184,39032,2,2,P|116:140|128:104,2,82.5
156,232,39914,6,0,P|164:288|152:344,1,110,4|8,0:0|0:0,0:0:0:0:
264,328,40796,2,2,P|256:288|264:240,2,82.5
316,344,41679,2,0,L|436:340,1,110,4|4,0:0|0:0,0:0:0:0:
432,232,42561,2,0,L|358:234,1,55,2|8,0:0|0:0,0:0:0:0:
356,184,43002,2,0,L|276:188,1,55,2|8,0:0|0:0,0:0:0:0:
272,140,43443,6,0,L|136:144,1,110,4|8,0:0|0:0,0:0:0:0:
52,144,44326,2,2,P|40:104|48:64,2,82.5
80,192,45208,2,0,P|92:248|84:308,1,110,4|8,0:0|0:0,0:0:0:0:
192,332,46090,2,2,L|192:244,2,82.5
244,348,46973,6,0,B|300:360|300:360|360:344,1,110,6|8,0:0|0:0,0:0:0:0:
424,264,47855,2,2,P|432:228|416:172,1,82.5
384,112,48517,1,2,0:0:0:0:
332,72,48738,6,0,L|252:68,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
220,116,49179,2,0,L|140:112,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
96,144,49620,1,4,0:0:0:0:
44,264,50061,2,0,L|116:268,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
172,292,50502,6,0,P|236:312|304:296,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
408,228,51385,2,0,P|414:156|396:88,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
304,16,52267,2,0,L|232:28,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
204,84,52708,2,0,L|138:73,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
76,56,53149,1,4,0:0:0:0:
56,188,53590,2,0,L|72:264,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
92,316,54032,6,0,P|160:328|236:308,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
324,232,54914,2,0,P|388:216|456:232,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
392,348,55796,1,4,0:0:0:0:
324,232,56238,1,4,0:0:0:0:
384,108,56679,1,4,0:0:0:0:
272,40,57120,2,0,L|200:32,1,65.9999979858399,2|2,0:0|0:0,0:0:0:0:
140,24,57561,6,0,P|112:92|120:160,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
212,240,58443,2,0,P|215:305|188:365,1,131.99999597168,2|2,0:0|0:0,0:0:0:0:
64,320,59326,2,0,L|48:252,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
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343,297,61973,2,0,B|276:315|276:315|195:306,1,131.99999597168
85,275,62855,2,0,B|131:205|99:169|71:137|35:97|93:30,1,263.99999194336,2|2,0:0|0:0,0:0:0:0:
223,17,64179,1,2,0:0:0:0:
346,64,64620,6,0,P|374:128|342:204,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
288,296,65502,2,0,L|176:312,1,98.9999969787599,4|4,0:0|0:0,0:0:0:0:
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324,84,67046,1,4,0:0:0:0:
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88,156,68149,6,0,P|64:220|100:296,1,131.99999597168,4|4,0:0|0:0,0:0:0:0:
204,332,69032,2,0,P|216:280|196:216,1,98.9999969787599,4|4,0:0|0:0,0:0:0:0:
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380,112,70135,1,4,0:0:0:0:
348,240,70576,1,6,0:0:0:0:
Lazer
[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o;
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
Topic Starter
Kotori-Chan

Lazer wrote:

[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do hmmmm am actually pretty happy with it :3
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o; because :> ?
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm dunt see whats wrong with them ;w;
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
thank chuuuuuu lazur <33
Sharkie
[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones.
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these.
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well.
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.
Cloudchaser
Dancing dancing don't stop my dancing~
Topic Starter
Kotori-Chan

Sharkie wrote:

[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones. meh
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.doesnt make any sense the nc is there because its clearly a different music pattern
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these. because ?
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well. dont really think thats a big problem
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.

ty~ <3
Gordon
Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent.
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks.
01:10:576 (3) - Extend 3 to the white.

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
Topic Starter
Kotori-Chan

[Soul] wrote:

Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.No a reverse slider isnt fine 00:20:282 (3) - is such a strong note and really should be clickable,.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent. reverse slider ? doesnt really suit well
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks. dont see anything wrong with it D:
01:10:576 (3) - Extend 3 to the white. i like to have it on the blue one :> same for booty,is bit too long imo if i let it end on white tick

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
ty very much <3 !!!
Underdogs
quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap)
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA
00:47:193 (2,4) - properly stack these?
00:57:340 (2) - ctrl+g
01:01:090 (3,4,5,6) - the flow here got killed rip :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc.

But still, do your best :D
Topic Starter
Kotori-Chan

Underdogs wrote:

quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod they are supposed to follow that bg whistle sound or however its called
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

Denied all NC because new vocals are starting on that parts there :(
you can clearly hear how 00:50:502 (1,2,3,4) - 00:53:590 (1,2,3,4,5) - and so on is one music pattern,dont see why i should NC where you suggested

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap) i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me and if you ask me i think not
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA the rhythm from hard that is perfectly fine~ ?
00:47:193 (2,4) - properly stack these? they are supposed to be like this
00:57:340 (2) - ctrl+g unnecessary mini jump,i want flow to be linear :(
01:01:090 (3,4,5,6) - the flow here got killed rip :( if you think so :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc. Thats what you're saying,i think you're completely wrong,you better fix your snow halation :>

But still, do your best :D
ty for modding~
Kilabarus

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Topic Starter
Kotori-Chan

MashaSG wrote:

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Did you even read what i said ?????
There are plenty of maps with complete overmapped sections...i dont even need to give example just go to ranked beatmaps and dl a few,so whats bad with having 1 or 2 notes overmapped......pls
And if you would have read previous mods,i explained it a million times why this is there and that there in the intro.

ty~
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