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A-RISE - Shocking Party (TV Size)

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Topic Starter
Kotori-Chan

Electroz wrote:

[Shocking Easy]

  1. 00:01:091 - Kinda curious why this part has a faster SV compared to the rest in the diff zz actually you did this in Hard too and I don't know why either. i didnt even notice that LOL
  2. 00:29:105 - I don't really see a reason to map this tbh, it's not an important beat but I got a feel like you mapped it for the sake of patterning with 00:28:223 (4) which I don't know why you're making a pattern with these either. [b][/color][/b]
  3. 01:06:826 This doesn't need to be mapped either, you didn't even make this clickable in other diffs to begin with lol fixed
  4. Fine I guess, but I'm not a fan with aesthetics with CS2 cuz it makes things really cramped.well i didnt really want to have easy and normal to be cs 3 dont really know why lul
[Pachi's Shocking Normal]

  1. Generally looks okay but I'm more concerned about the spread, this diff could've used a lot denser rhythm than this considering how Easy already introduced 1/2 rhythms occasionally.
  2. I wish there could be a better way to handle 1/1 and 3/4 spacings, something like 00:11:679 (1,2,3) can be misleading, idk I would do sth like use different DS for each spacings, or just do any other stuff that indicate the difference in beat spacings so players will be like "hey this thing is different" or sth to make gameplay more predictable.
[Shocking Hard]

  1. 00:07:488 (4,5) - So this is a stack but 00:03:958 (4,5) isn't? I don't know if you did this instinctively without a reason but if you did then you should make them the same way for consistency. i'm a idiot
  2. 00:12:120 (2,3,4) - Uneven visual spacing zz actually I was expecting you to use the same kind of pattern on 00:15:649 (2,3,4) considering you already did it with 00:08:590 (2,3,4) - 00:12:120 (2,3,4) which has a pretty much the same rhythm. uhhh fixed now i guess
  3. 00:28:002 - Add sth on this for consistency with 00:31:532 ?
  4. 00:39:473 (1,2) - Swap NC I guess according to what you did in other measures of this section.
[Shocking Booty]

  1. AR8 or 8.5 should be enough for this, AR9 is kinda fast for uh 136 bpm song and it's not like AR9 will help much in terms of readability since you didn't use many big spacings in the first place.
  2. 00:04:068 (5) - No need to map this imo, kinda overmapped + you didn't map 00:07:598 anyways.
    1. Also 00:03:958 should be clickable but up to you I guess would be kinda too many circles if i make that clickable i think,i think that slider on 00:03:738 (4) - is enough things above are btw fixed~
  3. 00:10:796 (8,9) - Looks cramped compared to how you paired other sliders zz give more importance to visual spacing pls spacing increased
  4. 00:15:208 (1,2) - Aren't they supposed to have the same shape according to how you did things earlier? Idk if 00:15:649 (2,5,8) are meant to be a variation or whatever but if they are then you could have apply that concept with the later measure 00:18:738 (1,2) - 00:19:620 (3,4) otherwise the thing you did in this measure will be pretty inconsistent compared to others since you used to pair up sliders on other measures unlike this one which you applied a different concept. i actually didnt really pay attention to the shapes except on some more important points..xd but yeah did 00:15:208 (1,2) - the same shape now
  5. 00:24:914 (4,5) - 00:31:973 (5,6) - aaa yes pretty misleading cuz you didn't space these big enough to indicate the difference in beat spacings from those circles earlier.
  6. 00:24:914 (4,5) - 00:31:973 (5,6) - I prefer 1/2 sliders instead of circles tbh, currently it's kinda unclear whether you're following vocal or the main melody and using sliders will make 00:24:914 (4,5) - 00:31:973 (5,6) more noticeable to interpret as the same instrument rather than vocal.
    [b]
  7. 00:28:223 (4,5,6) - Nah this kind of stack usually doesn't play well, when you're stacking stuff you want the strongest sound to be the last circle of the stack, in this case 00:28:223 (4,6) are equally strong so the emphasis on whatever you intended to emphasize is pretty much gone. am a idiot sry
  8. 00:49:179 (3,5) - Visual spacing visual spacing thingy, if 00:48:738 (1,2,3,4,5) are meant to be in the same jump pattern then yeah 00:49:179 (3,5) should be less cramped compared to how other circles are spaced. all clean now
  9. 01:02:855 (1,1,1) - Idk I don't think this idea reflects the repeated drums very well, the pattern can be misleading to begin with since 01:03:738 (1) is not the same rhythm as 01:02:855 (1,1) yet you made 01:02:855 (1,1,1) looked like the same rhythm on all these 3 sliders which is not. everything cleaner now
Overall the concept and aesthetics are kinda okay-ish but they could've been polished more, and Normal could be buffed more with 1/2 rhythms for a proper spread, good luck~
ty so much for modding !! aaaaaaaaaaaaaa
<3


and to venix....doing your mod later am lazy now lul :3...
Mismagius
[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D:
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D:
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
Topic Starter
Kotori-Chan

Blue Dragon wrote:

[General]
  1. hard and insane have different endpoints because the last slider in these diffs has its sliderend mapped to silence (01:10:576 (3) - ), i'd probably make that slider a note on both diffs for consistency's sake and avoiding overmap
[Easy]
  1. 00:04:620 (1) - missing a clap at sliderend?
  2. 00:10:576 (4) - idk, having this be a 1/1 slider starting at 00:10:796 fits much better with the vocals and beat in my opinion, especially for an easy diff where the rhythm should be as simple as possible
  3. 00:14:105 (4) - ^
  4. 00:14:105 (4,1) - blanket looks a bit ugly. moving 00:15:208 (1) - to 284;233 fixes it, but then you'll have to fix 00:16:090 (2) - 's placement afterwards
  5. 00:17:635 (4) - same as before
  6. 00:21:164 (5,1) - idk about the "anti-jump" here. i'd probably do something like this instead
  7. 00:28:885 (5,1) - that's a pretty big jump for an easy.. i'd probably place (5) at 404;264 instead
  8. 00:41:679 (3) - NC for consistency with 00:36:385 (1,2,1,2) - ?
  9. 00:45:208 (3) - ^
  10. 00:53:590 (1,2,3) - strong beats here are mapped wrongly I guess, this rhythm would make the strong beats clickable instead
  11. 00:57:120 (1,2,3) - ^
[Pachi's Normal]
  1. 00:27:340 (3) - move the middle sliderpoint to 114;104 so it's exactly in the middle of the slider?
  2. 01:07:267 (5) - ^, move to 260;68?
  3. 01:10:576 (5) - move to 348;240 to make a triangle?
[Hard]
  1. 00:10:576 (7,8) - i feel like this rhythm would be more interesting to play like this
  2. 00:14:105 (7,8) - ^
  3. 00:17:635 (7,8) - ^ aa you get it
  4. 00:28:002 (1,2,3,1) - spacing here in general feels really weird, every note has a different spacing lol well 00:28:002 (1,2,3) - have the same spacing and 00:29:326 (1) - is different because the singer changes
  5. 00:33:738 (3,4) - kinda weird overlap, something like this would work better imo
  6. 00:48:738 (1,2,3) - not a big of these kinds of overlaps in a hard diff but not gonna interfere in your style D: <3 well i find them really fun and people that testplayed it too,so yeah
[Insane]
  1. 00:02:745 (7) - this note is mapped to silence
  2. 00:05:943 (6,7) - spacing feels too low imo
  3. 00:19:620 (3,4) - why do these two have lower spacing than the rest of the 1/4 sliders? D: where do they have lower spacing ??? tried with ds and aimod,cant find it
  4. 00:21:164 (1) - i wouldn't NC this as it's still part of the "high speed slider" pattern well like bakari said in his mod,its kinda fancy to have a NC there but if bn say i should change it,i will
  5. 00:23:480 (4,5) - pretty huge jump with not much flow, i think something like this would work better (as long as you dont make it offscreen like my example)
  6. 00:28:223 (4) - doesn't feel too rhythmically good to start a slider on a red tick, i'd rather have 2 notes here two notes play kinda boring tho ;w;
  7. 00:35:943 (1,2) - swap NC since (2) starts the measure
  8. 00:50:061 (1) - would flow better with the next slider if this was ctrl+g'd
ty for modding <3
Pronounta
Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
Topic Starter
Kotori-Chan

Pronounta wrote:

Hello! M4M.

[Shocking Booty]
00:01:973 (4,5,6) - Maybe copy-paste this pattern: 00:01:091 (1,2,3) - and use it here: 00:01:973 (4,5,6) - . Then CTRL-H it and align it to the objects you have there right now. Both patterns are just a bit different, I would do it for consistencies sake.
00:11:238 (9) - I would end this on red tick, the vocals don't really show clearly where that slider should end but I think that letting it end on red tick would make the map feel a bit better. Nothing wrong with the way you executed it tho Applies to all similar sections too ofc.
00:13:223 (5) - Inverting the curve makes this slider feel better imo.
00:29:326 (1,2) - Any particular reason that you decided to go against implied sliderflow and make 00:29:767 (2) - two ticks long instead of 3, like you did here: 00:22:267 (1,2,3) - ? Nothing wrong here, just makes me curious.
00:38:149 (1,2) - Would increase spacing. Spacing here: 00:37:267 (5,6) - is pretty similar despite the break between both objects being shorter. Same applies to this: 00:45:208 (1,2) -

[Shocking Hard]
00:44:326 (5) - I noticed here that blanket slightly off pls fix
01:10:576 (3) - Why not make this 2 ticks long?

[Pachi's Shocking Normal]
00:26:679 (2) - Seems like the rotation here isn't perfect (basically not 180° compared to 00:25:796 (1) - ), but it is instead minimally off. Could you check?
00:54:914 (2) - Blanket would be better if you move this 2 pixels to the right.

[Shocking Easy]
00:09:032 (2) - Maybe make a shorter slider? Vocals/guitar end a tick earlier. Same here: 00:12:561 (2) - , 00:16:090 (2) - , 00:19:620 (2) - , 01:05:502 (2) - , 01:09:032 (2) - . You probably did this for consistency, but it feels really weird.

Good luck with the mapset!
am i too lazy to reply today ? yes i am !! runs

some little things done in hard and booty~
Xinely
suki suki fuwa fuwa
Pronounta

Xinely wrote:

suki suki fuwa fuwa
I wholeheartedly agree!
Pachiru
fixed all BD's mod
ty
ezezezez
osu file format v14

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AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

[Editor]
Bookmarks: 8149,22267,26238,29326,33296,35943,38149,39473,41679,43443,45208,46973,48738
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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Rin-nya
Nice mapset, i'll give it a star, and hope it's ranked!

GL~ :)
nextplay
Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x

[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Topic Starter
Kotori-Chan

nextplay wrote:

Hello~!

[General]
(This is only for Easy/Normal)
SV Changes in Easy/Normal difficultys are not allowed change them on those 2 diffs to 1,0x Changing sv in easy and normals isnt allowed i know that,but its since the first note 0.9 thats allowed.There is no rule that says easy/normal need to have xx sv.
If it would be sv change from somewhere in mid of the map,thats not allowed :3


[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
ty for star omg <3
Pachiru

nextplay wrote:

x
[Pachi's Shocking Booty]

00:06:605 (3,4,5) Blanket
00:23:811 (3,4,5) The Ds here is a bit off what about making the the section like this https://osu.ppy.sh/ss/7247734 ?

Can't find anything else.
for those 3 points you don't have to give me Kds but If you want give kds, It's okay too!

Take my Star and Good Luck~!
Thanks for modding, changed all the things !

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 29326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shocking Party (TV Size)
TitleUnicode:Shocking Party (TV Size)
Artist:A-RISE
ArtistUnicode:A-RISE
Creator:Kotori-Chan
Version:Pachi's Shocking Normal
Source:ラブライブ! School Idol Project
Tags:love live ラブライブ Season 2 sunrise lantis 綺羅 ツバサ Tsubasa Kira 統堂 英玲奈 Toudou Erena 優木 あんじゅ Anju Yuuki Pachiru Hata_Aki Itagaki_Yuusuke
BeatmapID:1163539
BeatmapSetID:549479

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"a rise.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lazer
[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o;
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
Topic Starter
Kotori-Chan

Lazer wrote:

[butt diff =w=]

this is mostly mod to finalize mappie

00:17:855 (8,9) - blanket is a little off
00:18:738 (1,2) - ^
00:21:164 (1) - this slider shape can be improved/replaced, ive tried to experiment with it but i cant quite find something good ; w; sadly, maybe you do hmmmm am actually pretty happy with it :3
00:36:385 (1,2,3,4,5) - spacing and placement is very off here ;o; because :> ?
00:37:708 (6) - blankie off
00:38:149 (1,2) - ^
00:39:914 (1,2,3,4) - needs better pattern, looks rather put in a random fashion atm dunt see whats wrong with them ;w;
00:41:238 (6) - blanket again ; w;
00:44:326 (5,6) - ^
00:45:208 (1,2) - so many off blankets aaa
00:52:708 (2,3) - fixie blankoo
00:53:590 (1) - maybe make two 1/4 sliders instead, i think it would fit nicely
01:02:855 (1,1,1) - doubtful shape to me, maybe try something else like
thank chuuuuuu lazur <33
Sharkie
[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones.
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these.
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well.
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.
Cloudchaser
Dancing dancing don't stop my dancing~
Topic Starter
Kotori-Chan

Sharkie wrote:

[Easy]
  • It's great, but the only thing I have to complain about is the hitsounds.
  1. You use finishes on basically every note. You don't necessarily need to do that because that is what the soft-hitnormal default sound is for. What I would do is change the hit-finish to soft-hitnormal, and use a different cymbal hitsound for notes like these, where there's a crash cymbal. 00:08:149 - 00:36:385 - 00:50:502 (2) - and there's others but those are the most prominent ones. meh
  2. 00:38:149 (1) - 00:41:679 (1) - 00:45:208 (1) - You should undo the NC because previously, you have NC'd after every two measures.
  3. I would undo the NC on 00:53:590 - 00:57:120 - 01:00:649 - these as well.doesnt make any sense the nc is there because its clearly a different music pattern
[Normal]

  • Very good job!
  1. 00:20:282 (3) - 01:09:693 (3,4,5) - when comparing these two rhythms, since this is a normal, these should probably follow the same rhythm. Either make 00:20:282 (3) - all single notes, or make 01:09:693 (3,4,5) - a repeated slider.
[Hard]
  1. 01:07:046 (7,8) - I would not stack these. because ?
  2. 01:09:693 (1,2,3) - 00:20:282 (1,2,3) - these two are not the same rhythm as well. dont really think thats a big problem
[Booty]

  1. 00:20:282 (1) - Remove the red point on the last point of the slider

  2. 00:21:164 (1) - I think this would look better if it were like this: http://puu.sh/tUgey/71e7682c8b.jpg
  3. 01:10:576 (3) - I would NC this since it is a huge increase in Slider Velocity.

ty~ <3
Gordon
Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent.
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks.
01:10:576 (3) - Extend 3 to the white.

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
Topic Starter
Kotori-Chan

[Soul] wrote:

Hey here are my mods for your diffs and that one GD!

Shocking Easy
Overall good diff but a little circle heavy. In my opinion for easy you want to decrease the circle density in replace for sliders.
As an example 00:19:620 (2,3,4,5) - and 01:09:032 (2,3,4,5) - I believe for the 3,4,5 reverse sliders would also work good here and it would be less stress for new players to click single notes.No a reverse slider isnt fine 00:20:282 (3) - is such a strong note and really should be clickable,.

Pachi's Shocking Normal
Overall a good normal diff. Just watch the starts and ends of sliders mainly your twos for most different combo colours.
00:09:032 (2) - Ends on a blue either lengthen it to end on the white tick.
00:16:090 (2) - Same as ^
00:19:620 (2) - ^
00:23:149 (2) - ^
00:26:679 (2) - ^
00:30:208 (2) - ^
00:33:738 (2) - ^
00:47:855 (2) - ^
01:05:502 (2) - ^
01:09:032 (2) - ^

Shocking Hard
Again watch where sliders start and end.
00:16:421 (4) - I personally find it weird to have only one note on a blue tick even if it does fit I'd try to fill it with a reverse slider so it can rebound on the accent. reverse slider ? doesnt really suit well
00:19:951 (4,1) - Feels weird to hit timing wise even if it does fit with the music. Try playing around with a different way to portray it on red and white ticks. dont see anything wrong with it D:
01:10:576 (3) - Extend 3 to the white. i like to have it on the blue one :> same for booty,is bit too long imo if i let it end on white tick

Shocking Booty
Really fun though it could use more circles for an insane/top diff. Nothing that really comes to mind while modding this diff realy good one. Bes of the set.
01:10:576 (1) - Make it end on the white
ty very much <3 !!!
Underdogs
quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap)
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA
00:47:193 (2,4) - properly stack these?
00:57:340 (2) - ctrl+g
01:01:090 (3,4,5,6) - the flow here got killed rip :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc.

But still, do your best :D
Topic Starter
Kotori-Chan

Underdogs wrote:

quick check here, also testplay for last diff here

Pachi's
00:48:517 (3,1,2,3) - imo this could be confusing as you force the players to click a circle, and then hold onto two sliders before the last circle. I suggest making 00:48:517 (3) - a passive beat. It's because when they hear the offbeat on 00:48:186- they expect 00:48:517 (3) - to be 1/1 beat. In alternative, I suggest 00:47:855 (2) - to be a 1/2 slider and 00:48:186- to be a clickable slider as the vocal is pretty strong

Hard
00:13:223 (5) - NC
00:22:046 (3,4,1) - I call overmap. The triplet doesn't emphasize 00:22:267 (1) - and there's no eligible instrument on 00:22:157 (4) - to map on. It's all 1/2
00:37:267 (5,6) - If you map the vocal, 00:37:598- should be clickable. same goes to 00:40:796 (5,6) - , 00:44:326 (5,6) - , 00:47:855 (5,6) - (second slider startng at blue tick) PS : you're mapping vocal on this section so i suggest accepting this mod they are supposed to follow that bg whistle sound or however its called
00:53:590 (1) - remove NC, put it at 00:54:032 (2) -
00:57:120 (1,2) - ^
01:00:649 (1,2) - ^
01:06:164 (5) - NC

Denied all NC because new vocals are starting on that parts there :(
you can clearly hear how 00:50:502 (1,2,3,4) - 00:53:590 (1,2,3,4,5) - and so on is one music pattern,dont see why i should NC where you suggested

last diff
00:02:304 (5) - remove this circle. I don't hear any instrument here (overmap) i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
00:28:223 (4) - this slider is out of place. It should replace 00:28:885 (6) - if you ask me and if you ask me i think not
00:37:267 (5,6) - the rhythm from hard came again in this diff AAAAAAAAAAAAAAAAAAAAAAAAA the rhythm from hard that is perfectly fine~ ?
00:47:193 (2,4) - properly stack these? they are supposed to be like this
00:57:340 (2) - ctrl+g unnecessary mini jump,i want flow to be linear :(
01:01:090 (3,4,5,6) - the flow here got killed rip :( if you think so :(

I'll be blunt. This map is not good enough for bubble, let alone for qualify. a few NC problems, HS not sounded where it should be, and etc. Thats what you're saying,i think you're completely wrong,you better fix your snow halation :>

But still, do your best :D
ty for modding~
Kilabarus

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Topic Starter
Kotori-Chan

MashaSG wrote:

Kotori-Chan wrote:

i deny everything in the intro....i changed it so many fucking times and people complaining about 1-2 notes overmapped,meanwhile ranked maps have whole sections of overmapping,just saying
So you want to do good beatmap or ranked beatmap?
Did you even read what i said ?????
There are plenty of maps with complete overmapped sections...i dont even need to give example just go to ranked beatmaps and dl a few,so whats bad with having 1 or 2 notes overmapped......pls
And if you would have read previous mods,i explained it a million times why this is there and that there in the intro.

ty~
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