Kyubey wrote:
Toumei Elegy has sections with a lot of continuous huge jumps. I played this map, and it felt totally readable for me. People really should learn not only speed, but reading too.
Though I can't hear the sounds well due to broken left speaker, I want to help you somehow even if I can't bubble due to that.
But if this map won't get bubbled/qualified till I get working headphones, I'll come to icon it. But don't expect much, probably I won't get ones till the end of February.
[General]
As I can see on this page, unicode title should be ≪The?World's?End≫. Romanized title seems better to be as it now, ≪The World's End≫.
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soft-hitfinish2.wav is unused, delete it.
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Your very first section, 00:01:711 this one, is totally off. I can't distinguish the right timing here, so just find someone who's good at timing and change it.
I feel this isn't off...
01:16:700 - this place doesn't need the BPM change, i can hear 240 bpm there, speed of upbeats and downbeats is same to other places, so just delete this section and 02:07:200 - this one, since it won't change anything, and just use 0.75 greenline here 01:59:200
Though I don't really understand why you used 120 BPM sections in few calm places and left
03:06:200 - this one with 240, when actually it's 120. Use a 120 BPM section here for consistency too, and use 240 BPM section 03:38:200 here.
Disagree. They are certainly 120BPM. Btw I added 120BPM section at 03:06:200
And probably using a short 120 BPM section 02:32:200 here for consistency will be good too, with starting 240 BPM again 02:34:200 on this place.
Also your hitsounds have some issues, soft-hitclap2 had a 4ms delay, and both silent soft-sliderslides didn't use the right 44-bytes blank wav files, which should be used as it mentioned in ranking criteria. I fixed these hitsounds for you, replace them with files from this archive: http://kyubey.s-ul.eu/3pNZxiDT.rar
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Are you sure you don't want to use combo colours?
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And why you don't use 192 kbps mp3? 128 kbps has pretty poor quality compared to 192, I hardly suggest you to replace it. If you need my help with searching the mp3, just ask me.
And that diffname, please... Are you sure you want to keep it? Using a part of title as diffname is kinda poor decision, like ≪sorry but I'm way too lazy to create something original here≫, and when it's np'ed, it looks just strange. Horie Yui - The World's End [End], repeating the last word looks weird.
diffname done mp3 no change now
[End]
00:40:575 (7) - this whistle sounds pretty strange compared to other whistles you used, did you place it on purpose here?
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01:03:575 (6) - 01:11:575 (6) - how about using 1/1 slider in these places? sounds better imo and gives some variety, like you did there 03:41:075 (1) -
no change because they are to fit song.
02:06:075 - why don't you add a note here, as you did 02:02:075 (5) - there? http://kyubey.s-ul.eu/NU29Gtr1.jpg
no change. There is no sound I took
02:19:075 (1) - 02:27:075 (6) - same suggestion about 1/1 sliders
no change for same reason.
Thanks guys.Cherry Blossom wrote:
Hello
BNs told me to give some feedbacks on this map.
Testplay : http://puu.sh/mRTsg/3099e849ab.osr
http://osu.ppy.sh/ss/4448482Good Luck ~
- 01:07:700 (1,2) - Visually, they are not farther than previous patterns, but when i was playing this pattern, it was surprising and not really comfortable to play (as you can see i thought the sliderstart was at 123|338. It could be better if you reduce the distance between these sliders.
done- 01:27:700 (1,2) - The distance between them may be too large, due to previous pattern you don't really expect a 1/4 gap between them, the SV is slow and it's not really intuitive to play, there should be less distance between 01:27:700 (1,2) -
done- 01:29:700 (1) - Why this kick slider ? there is nothing really audible on 1/4 ticks
there sounds some drum rolls IMO... btw done- 01:54:700 (1,2,3,4) - This kind of pattern is really difficult to aim, only the approach rate helps the player, nothing more, it's just because of the low distance between 01:54:700 (1,2) - and the low distance here too 01:55:200 (3,4) - that are both difficult to play due to the high jump between 01:55:075 (2,3) - . This pattern is like antijump - jump - antijump, which is a little difficult to play and aim, and may be not comfortable to play. Consider remaking this pattern, for a better playability.
done- 01:57:575 (1,2) - There should be more distance between them, there is almost 95% of jumps in the whole map, and having a low spacing between a slider and a circle, when the part is intense, doesn't really make sense.
done- 02:21:950 (5,6,1) - There are too much spacing change in this pattern, especially for this kind of triangle, and the player could miss easily if he cares about distance, when you have a lot of circles without the same distance between them, it is easier to miss and not comfortable to play, it should be better if there is the same distance between 02:21:950 (5,6,1) -
no change.I don't think these are serious problem- 04:59:200 (1,2,3) - This kind of pattern should really be avoided, visually, the spacing between 04:59:200 (1,2) - and 04:59:450 (2,3) - is a little different, just a little, but the gap between them is different, and the player could play 04:59:450 (2,3) - as 1/4 when it's not, and when it's just 1/2. And the other way around concerning 04:59:200 (1,2) - .
done- 05:00:200 (1,2,3,4,5,6,7) - In my opinion, this is overdone, and i really doubt if it will pass the ranking process, 1/4 240BPM is hell for players, there is nothing more powerful than other kiai parts on this song, which allows you to do something like this.
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fxxk my Internet.aaaa
If you are in hurry, pls download here