why not ranked
Thank you for MODMonstrata wrote:
[Prologue][]
- 00:26:450 (5,6,1) - Can you put more emphasis here? I think 5>6 and 6>1 can both be bigger, especially since theres two la's here xD.
done- 00:57:200 (4,6) - Blanket could be neater.
done- 01:13:825 (1,3) - I kept messing up here because its so hard to catch this 180 degree angle change. 01:14:200 (3) - stack this with 01:13:325 (4) - and it flows a lot better imo.
done- 01:27:700 (1,2) - I'd rather you make the spacing even. When they are only touching by slider-border it looks kinda bad xP> Also you dont use these 1/4 jumps elsewhere in this section (the next 5 note stream is stacked) so this feels out of place.
I keep them to make symmetry,- 01:56:950 (1) - Unnecessary NC i think.
fixed- 02:02:700 (7) - I would make this two circles instead since the drum hit on 02:02:825 - sounds really different from the head. It feels like it deserves its own click xD.
keep them to respect for bell sound.- 02:09:200 (1,2) - Just an idea, but maybe try this blanket arrangement. Looks cool imo.
done- 02:31:700 (3,4,5,6,7,8,9,10) - This sounds really overmapped for me ;c i can't even hear any 1/4's.
fixed- 02:35:325 (1,2) - Ctrl+G'ing the rhythm sounds better. I think 02:35:450 - clickable and 02:35:575 - slider-tail just works really well with the violins at 02:35:700 (3,4,5,6) -
Umm keep them...- 03:07:200 (2,3) - The overlap seems slightly off.
fixed- 03:42:825 (4,6) - Improve this blanket too
fixed- 03:54:200 (1) - I would do 1/1 gaps here instead of a slider. The instruments completely disappear so I think you can show this emptiness better by using 1/1 gaps instead of a slider. You have to hold on a slider so it implies a held note, but nothings being held here.
I thinks sliders best for music.- 04:33:950 (5,6,1) -
I think emphasis here should be directed more towards 1. right now the jump is onto 6 so you end up not making 1 that impactful.Actually, is this 180 degree flowbreak being used as emphasis? When I paly it seems fine hmh *shrugs*. Let me know what you were thinking here xD. I guess it works.
little changed
Call me back when you're ready! I almost passed the map. It's the streams that kill me actually, not the jumps lol.
fixedCyllinus wrote:
05:00:200 (1) - missing soft-hitfinish?
05:00:950 (7) - ^
get 100 star priority :3Urushi38 wrote:
Idk how to get Loved.
Because I'm lazy.
Thank you Okorin I didn't know about the bg size.Okorin wrote:
you are allowed to use the 1920x1200 bg in the map btw
also mp3 and timing was changed to the ranked set's stuff
Monstrata wrote:
Call me back when you're ready!
ok! Thank you okorinOkorin wrote:
02:20:700 (3,4,5,6) - i think this pattern should be more intense because chorus and it's kinda really small?
kk
03:29:200 (1,2,3,4,5) - a quad into circles plays ehh i think deleting the blue tick circle ends up being better while still fitting intentions
keep
03:31:700 (3,4,5,6,7) - the quintiple should start in 03:31:450 - , current place it is at is overmapped
kk
03:55:387 (2,3) - 03:59:387 (2,3) - i dont think these need to be moved out from under the sliderends considering 04:07:075 (1,2,3) - isnt and i think that plays better
later isn't changed because it looks better for me.
04:56:387 (2,3) - 05:00:387 (2,3,4,5,6,7) - i think these should be nerfed slightly according to the rest of the section
I don't think so. There are more 1/4 space slider pattern but less jumps.
ok call monstrata
Monstrata wrote:
Timings:
00:01:711 (volume level)
00:02:862 (volume level)
00:04:061 (volume level)
00:06:364 (volume level)
00:07:557 (volume level)
00:08:714 (volume level)
01:16:700 (volume level)
In these locations red/green lines are inconsistent, please make them consistent thx~
all fixed
ThanksOkorin wrote:
can you explain the "keep" a bit further i think a quad into 1/2 plays super weird at this bpm
After this, I took more drum sounds, so I want to notice that. and BPM is not serious reason because I mapped this with 240 BPM. I put 120BPM just because ranked is so.
why did you revert the bg???
It's my fault.;_;
01:22:700 - the drum hitnormal in this part isn't really audible to me i would prefer if you had a sample that provided more feedback
02:13:825 (3,1,2,3,4,5) - seem to be missing hitsounds
both are done
seems to have been missedMonstrata wrote:
01:16:700 (volume level)
ok ;_;Naxess wrote:
seems to have been missedMonstrata wrote:
01:16:700 (volume level)
also not allowed to silence both sliderslide and sliderticks like at 00:04:619 - , caused by the 5% line, more audible at 45% like you have the rest
applies in other places like 00:03:433 - etc, seems pretty intentional with the way the lines are placed so should be easy to find the rest
(personally I don't agree with the rule, but until the rc rework/tickrate changes it needs to be followed)
Sadly, there is no reason without this one is so.Doyak wrote:
I'm sorry for being here after 6 days since qualified, but do you have any official reference that says "Horie Yui" for the romanisation?
At least all the references I could find use Yui Horie, such as:
http://king-cr.jp/artist/horie/profile/
https://images-na.ssl-images-amazon.com ... O5tb0L.jpg
https://www.kuroneko-union.jp/ (though it's a fanclub, it's 'official' fanclub)
Also, a map had been disqualified not long ago with the same reason: p/6045785
Please provide a reference if you have one, thanks!