Actually , we planned to do "something" on this map. 8)
Anyway, I'll check it later and edit this post when I finally went home.
I'll contact you again when pkhg's did something.
thanks thanksPentori wrote:
hello!
[Happiness]
00:27:986 (3,4) - 00:29:653 (6,1) - why dont you try giving strong piano notes like these more spacing? it makes them stand out and provides a different playing experience that makes the player feel these strong beats Actually I already did?
00:48:653 - having no hitsounds here in unacceptable imo. the section is pretty quiet, but thats how most of the song plays anyways. adding whistles to every 2nd beat would be the best option imo. 00:48:653 - 00:49:986 - 00:51:320 - 00:52:653 - 00:53:986 - etc. or you could hitsound to the background piano. its up to you alright
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate pkhg's
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - you need to be consistent with how you do this imo. for one of them you skip over the blue tick vocal 01:35:153 - for the instruments, then later on you follow the vocal 01:45:820 (2) aight, adjusted to a new one
01:52:653 - try 2 beat whistle hitsounding here as well ya
02:04:820 - i would mute the slider end since 02:04:320 (3,4) - uses soft-sampleset there is nothing that sets the hitsounds apart compared to 01:18:653 (2,3) - where you have whistles for clickable things sure
02:09:653 (2,3,1) - ^ i also find the extended slider usage a little "random". if there are held vocals everywhere else, why did you decide choose to do 3 in a row here specifically? also skipping over the downbeat 02:11:320 - is not the best option since there is a pretty significant key change. http://puu.sh/tcAuP/390ee4f189.jpg thanks for the new rhtyhm
02:12:986 (5) - i cant hear anything here, make 02:12:653 (4) - a 1/2 slider? sure
02:16:653 - the section needs some more hitsounds done
02:21:084 - 02:21:425 - 02:22:107 - timing is sub-optimal. these sound more than 80ms early is it?
02:23:471 (2) - the vocals "impact" point sounds closer to the blue tick ya
02:32:450 (2,3,4) - these sound really off from what they should be following it's faint but i'm pretty sure it's following something
03:47:616 (6) - this follows the same pattern as 03:46:949 (3,4,5) - having a 1/4 reverse instead would be nice sure
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty pkhg's
04:32:860 (3,4,5,6) - really big spacing.. at least in relation to the rest of the map. i would overlap these or sth naah, this one follows the music really well
05:20:833 (1) - seems a bit ridiculous to spin through all that noise past 05:26:000 - since it feels like the spinner is intended for the vocal. i would just end the spinner at 05:26:000 - and have a small break instead good thing
05:43:610 - hitsounds >< ya
well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
I'll contact you again when pkhg's did something.