shurelia pls
Imakuri wrote:
Hello~ Hi!
NM from my queue.
GeneralHappiness
- During Kiais, you can add hitsounds.. Cause the song feels really really empty imo, without hitsounds.. Right, I add whistles on the high cellos
I've done my mod then huhu~
- 00:29:320 (5) : You seriously sould make a blanket with the slider at 00:29:986 (1)- ; It's not beautiful in the actual state, and it will be nice~ It's the best blanket that I can make in this state. IF you have the better one feel free to send me to code
- 00:32:320 (5) : Here, I recommand to stack this circle on the slider head of 00:33:653 (4)- ; Actually, it does an overlap that is not great imo, you can do better I like this kind of overlap actually, But yeah, this one looks kinda bad so I moved this to becoming a better overlap.
- 00:46:653 (3) : Maybe a blanket with 00:47:320 (5)- ? Alright
- 01:01:986 (1) : Maybe you can unstack it with 01:00:653 (4)- ; it's boring to do again the same road to click the slider, so, maybe you could move it a little bit ? Like this per exemple : http://puu.sh/s7mwA/89b1c97caf.jpg pkhg's
- 01:06:986 (5) : You should stack this circle with 01:07:986 (2)- pkhg's
- 01:30:653 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ alright, changed into 1/6s
- 02:18:016 (3,4,1) : Here, you should put slider heads like that > http://puu.sh/s7mO9/a55586f1fe.jpg cause it avoid the awful overlap imo~ alright
- 02:22:320 : I don't think timing is good, also, objects are very bad snapped, I think you should TiClick, pishifat or Bonsai, cause it makes me doubt. will do
- 02:59:283 (4) : Here you should stack this circle with this slider 03:00:283 (1)- pkhg's
- 03:26:283 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ Same than the last time then, I copied/pasted same
- 04:16:360 (3) : Stack this with 04:17:660 (6)- sure
- Rest is good I think..
Good luck for ranking ! Imakuri~
Great mods! , Thank you!Net0 wrote:
Yo Ya![General]I alredy noticed, Thanks anyway
- Link for the official metadata; http://vgmdb.net/album/34363 just in case you guys want to add it in the description for a quick check of future modders.
[Happiness]I love Rita vocals. This is a great song. Good luck guys, hopefully this will get ranked fast. I hope soyeap, changed
- Distance got weird here 00:37:653 (6,1) -, it’s bigger while the song is like the same thing. It’s a different case here 00:48:320 (6,1) – when you have the introduction of the vocals. True, I changed all the similar parts too.
- Instead of straight sliders 00:40:653 (1,2) – curve them like this http://puu.sh/s93MD.jpg this is the selected objects of the screen shot 00:39:986 (5,6,1,2,3) – this will improve structure and flow. Agree, Changed as you said
- There’s a flow break here 00:57:653 (3,4) - . Make sure you intended to break flow here . Same thing here 01:00:320 (3,4) – also the distance got real big 01:00:653 (4,5,1) – while the song remains constant. pkhg's
- This is a great emphatic choice here 01:09:986 (1,2,3) -, really good job. But I believe that from this point on 01:09:986 (1,2,3,4) – your hitsounding could be different from the start of the map. Probably just give the hitsounds here a different volume from the previous part to create at least a sense that the song got a bit more dense. I'm sorry I kinda not understand what are you trying to say. This part is already hitsounded and the volume also different from the last part. What else that you need me to do?
- This idea of sharpened angle for the vocals is great 01:23:320 (1,2,3,4,5) – but you can improve visually how this looks. You’ll change the position of this 01:23:986 (3,4) -. 01:23:986 (3) – goes to x:111 y:243 and 01:24:320 (4) – to x:147 y:89 . You can improve even more by moving this 01:24:653 (5) – to x:186 y:243 they will fit into a more geometric idea. Lovely, Thank you
- As a player and a mapper I aprove this 01:30:653 (4,5,6,7,8,9,1) -. I really like it. As a modder I must say that this spikes the difficulty of the tapping in such way that this is probably the most emphatic part of the map so far. Keep in mind that tapping more means giving more attention to that specific part, also, as a single diff map this is probably more acceptable in case someone points star rating. But again, this is just giving too much emphasis for such a transition wise sound. A kick sliders would work here as well. Waiting for the next kiai here 03:26:283 (4,5,6,7,8,9) – would be more beneficial to the introduction of the hitsounds on the second kiai as well. agree, changed both with the kicksliders using 1/6.
- Why mapping a circle here 01:52:320 (4) – if the vocal sound 01:51:320 (3) - actually ends there? Feels weird at the moment to tap to that object. There’s like no vocals/beats to support that a lot. hmm, agree. Alright removed
- You can improve polarity here 02:09:653 (2,3,1) - . My small change suggestion; 02:09:653 (2) – end this slider on this blue tick 02:10:153 - to make the transition to this 02:10:820 (3) – feels more natural by adding a 1/4 slider here 02:10:320 – .
My real suggestion however is this; The vocal “ki” here 02:09:653 (2) – is ending on 02:10:153 – which gives it 1/4 gap “da” 02:10:320 - ~ 02:10:820 - and the next vocal line “su yo” starts here 02:10:986 - . Mapping this 02:10:820 (4) – as clickable is misleading imo. The clickable sounds are mainly the ki 02:09:653 – na 02:10:320 –su yo 02:10:986 -. I’d map all of them sliders giving it a 1/2 or 1/4 gap each depending on how you want this to flow. alright should be fixed now, Thanks for the proper explainitation- First overlaps 02:18:016 (3,4,1) – make sure you will make they have meaning otherwise don’t do it. done
- Ctrol+G 03:08:949 (2) – for a better emphasis transition from this 03:08:949 (2) – to this 03:09:616 (3) – alright
- You’re always doing vocal emphasis but here it seems you ignored it 03:16:283 (1) – to map a rather fast paced pattern. Do you really want to keep it that way or at least map a 1/1 slider here 03:16:283 (1) – instead? I'll change it into 1/1 to keep the enjoyment
- 04:32:860 (3,4,5,6) – spaced stream. Interesting choice, I do see that the song supports it. But the way it is now is trully challenging. I don’t know if the idea is to increase difficulty as the song progresses but if it is, I don’t disagree with this. :D
- This stack here 04:52:360 (1,2,3) – is hard to read and wasn’t used before. Stacking 1/4 on slider heads is mostly acceptable but on the ends it’s just insane diff range. true, I made a new pattern here
- Flow break here as well 05:49:610 (3,4) – this part here should be a bit easier in terms of the pattern you chose to keep consistency of your previous choices.
136653,681.818181818182,4,2,1,20,1,0
142278,666.666666666667,4,2,1,20,1,0
149117,666.666666666667,4,2,1,20,1,0
153353,666.666666666667,4,2,1,20,1,0
thanks thanksPentori wrote:
hello!
[Happiness]
00:27:986 (3,4) - 00:29:653 (6,1) - why dont you try giving strong piano notes like these more spacing? it makes them stand out and provides a different playing experience that makes the player feel these strong beats Actually I already did?
00:48:653 - having no hitsounds here in unacceptable imo. the section is pretty quiet, but thats how most of the song plays anyways. adding whistles to every 2nd beat would be the best option imo. 00:48:653 - 00:49:986 - 00:51:320 - 00:52:653 - 00:53:986 - etc. or you could hitsound to the background piano. its up to you alright
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate pkhg's
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - you need to be consistent with how you do this imo. for one of them you skip over the blue tick vocal 01:35:153 - for the instruments, then later on you follow the vocal 01:45:820 (2) aight, adjusted to a new one
01:52:653 - try 2 beat whistle hitsounding here as well ya
02:04:820 - i would mute the slider end since 02:04:320 (3,4) - uses soft-sampleset there is nothing that sets the hitsounds apart compared to 01:18:653 (2,3) - where you have whistles for clickable things sure
02:09:653 (2,3,1) - ^ i also find the extended slider usage a little "random". if there are held vocals everywhere else, why did you decide choose to do 3 in a row here specifically? also skipping over the downbeat 02:11:320 - is not the best option since there is a pretty significant key change. http://puu.sh/tcAuP/390ee4f189.jpg thanks for the new rhtyhm
02:12:986 (5) - i cant hear anything here, make 02:12:653 (4) - a 1/2 slider? sure
02:16:653 - the section needs some more hitsounds done
02:21:084 - 02:21:425 - 02:22:107 - timing is sub-optimal. these sound more than 80ms early is it?
02:23:471 (2) - the vocals "impact" point sounds closer to the blue tick ya
02:32:450 (2,3,4) - these sound really off from what they should be following it's faint but i'm pretty sure it's following something
03:47:616 (6) - this follows the same pattern as 03:46:949 (3,4,5) - having a 1/4 reverse instead would be nice sure
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty pkhg's
04:32:860 (3,4,5,6) - really big spacing.. at least in relation to the rest of the map. i would overlap these or sth naah, this one follows the music really well
05:20:833 (1) - seems a bit ridiculous to spin through all that noise past 05:26:000 - since it feels like the spinner is intended for the vocal. i would just end the spinner at 05:26:000 - and have a small break instead good thing
05:43:610 - hitsounds >< ya
well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
somethingShurelia wrote:
Actually , we planned to do "something" on this map. 8)Anyway, I'll check it later and edit this post when I finally went home.thanks thanksPentori wrote:
hello!
[Happiness]
01:24:653 (5,6) - vocals raise volume here, this would be a nice place to put a small jump. though, currently 01:25:320 (6,1) - has more spacing than 01:24:653 (5,6) - so i dont think that jump is appropriate pkhg's | shurelia pls thats yours not mine :p
04:02:283 (2,3,4) - i would keep the same spacing for a pattern like this. especially at this difficulty well this is mapped like a insane diff regardless sr
well i think the timing in that middle section needs to be looked at again, as well as the addition of more hitsounds for feedback in calmer sections
you can poke me again when you've replied (:
I'll contact you again when pkhg's did something.
04:07 Zexous: for 02:16:653 -
04:07 Zexous: 87 works to me
04:07 zev: la la la la
04:07 Shurelia: aight
04:09 Shiguri: names starting with Sh are cool :^)
04:09 Shiguri: and when the seventh letter is an "i" its pretty damn cool ;^)
04:09 zev: creep
04:11 zev: names starting with ze are better
04:11 Shian-aaa: Shiguri ur name is worse then Shurelia confirmed by Shian
04:11 Shiguri: ok i accept it but only cause of that "aaa"
04:12 Hytex: aaa
04:12 Shian-aaa: arigatou ;)
04:12 Shiguri: aaa
04:12 Shurelia: that -aaa on your username tho.
04:12 Shiguri: Shureli-aaa
04:12 Hytex: aaa = scream
04:12 Shiguri: aaaaaa
04:12 microism: hhank19
04:12 microism: https://imgur-archive.ppy.sh/7nvzW5x.png
04:12 Rohit6: AAAA - artist
04:12 microism: duh REAL image
04:12 Hhank19: :D
04:12 Hhank19: THANKS!!! :D
04:12 Shian-aaa: well the aaa was a shortener of the ID AaäaAäaaÄaaä needed something
04:12 Hhank19: wait what does you mean by real image?
04:12 microism: rohit6 its the JAPANESE character
04:12 microism: sso ur rong
04:13 Hytex: aaa is so gibberish
04:13 Hytex: so is #lobby
04:13 Rohit6: ああああ
04:13 Shiguri: aaaaaaaa!!!!
04:13 Hytex: ^ me when I open #lobby
04:13 Zexous: shurelia i'm getting 87 as well on like 144962
04:14 Zexous: same bpm as the earlier point i got, slightly different offset
04:18 Shurelia: at where?
04:18 Zexous: if you put in 144962 to the offset it will put it at the right place
04:18 Zexous: but its 2:24:962
04:18 Zexous: that's not exact but it should be roughly correct
04:19 Zexous: after putting that down you can delete the one around 2:29
04:20 Shurelia: oh , new red line then?
04:21 Zexous: well when you put the 87 at 144962 down, it works for the parts after 2:29 as well
04:21 Zexous: so a red at 2:29 is unnecessary
04:21 Zexous: the timing is really wonky if you only pay attention to the vocals but it's easier to manage listening to the percussion
04:21 Shurelia: it's different bpm tho ?
04:21 Hhank19: well hello there Infi :D
04:21 Shurelia: aah.
04:21 Evanescent-: lol heloo
04:21 Zexous: like if you listen to the 1/4 at places like here 02:32:893 -
04:22 Zexous: it's much easier to check the timing
04:22 Shurelia: aight , did like you say
04:22 Zexous: also no, everything i've gotten is still 87
04:22 Zexous: so far
04:23 Hhank19: Thank you...i'll say goodbye soon
04:23 Shurelia: hoo.
04:23 Shurelia: means I'll just "bam" all the 90s to 87s ?
04:23 Hhank19: Though its the end of the world~dont blame yourslef~now
04:23 Zexous: yea pretty much
04:24 Zexous: i'm still checking thelast couple reds but i have a feeling they'll be 87 since the others i've checked are
04:24 Shurelia: let's see then
04:26 Hhank19: jokom31 did you just..moved from Sweden to norway again?
04:26 jokom31: ehm
04:26 jokom31: im sonic :p
04:26 Shurelia: that should be all then?
04:26 Hytex: u no sonic
04:26 Hytex: u sloth
04:26 jokom31: D:
04:27 Zexous: very slight change 154625
04:27 Hytex: :^)
04:27 Shian-aaa: hytex so mad didnt add an S before his H
04:27 Zexous: still 87 bpm but offset slightly changed shurelia
04:27 Zexous: 154625 = 2:34:625
04:27 Hytex: Shian-aaa I dont get it
04:28 Shian-aaa: Shiguri got me in Sh trance with Shurelia being there , so ur being left out of my imagination
04:28 Shian-aaa: get some S then ur cool
04:28 Shurelia: aight
04:28 Shiguri: Sh
04:28 Zexous: and the last 90 sounds right
04:28 Zexous: so i think that should be it shurelia
04:29 Shurelia: thanks.
04:29 Zexous: yw
04:29 Shurelia: I appreciate it.
04:29 Shurelia: you can try to log this (even it's on public channel) for kudos.
04:30 Zexous: lol
04:30 Zexous: aight
[TimingPoints]
139387,666.666666666667,4,2,1,20,1,0
140553,789.473684210526,4,2,1,20,1,0
141145,659.340659340659,4,2,1,20,1,0
142170,689.655172413793,4,2,1,20,1,0
Applied timing and thanks again.Pentori wrote:
re
00:27:986 (3,4) - 00:29:653 (6,1) - by "more spacing" i mean something that can be felt while playing, 0.1-0.3x ds changes are not very significant. doesn't matter tho, this is quite minor aaah, so that's the one that you mean. alright then
00:48:653 - lower the volume of the whistles here, they should be more of a background thing than overriding the music. i found 20% worked quite well did 18% instead
01:44:653 (1,2,3) - 01:33:986 (1,2,3) - sorry but this still isn't consistent. try make the rhythms the similar. i recommend moving 01:45:820 (2) - to the white tick there
timing looks better, copy paste these to ur .osu under TimingPoints and resnap the stuff at 02:19:411[TimingPoints]
139387,666.666666666667,4,2,1,20,1,0
140553,789.473684210526,4,2,1,20,1,0
141145,659.340659340659,4,2,1,20,1,0
142170,689.655172413793,4,2,1,20,1,0
thankiesGarden wrote:
i feel od6 is fairly enough for slow and calm songs like this, especially when it comes to tricky timing I actually feels like OD7 is decent enough cause if i'm trying to do od6 , I might feel like this thing going to be too easy.
01:45:986 - 02:27:687 - missing whistle? woops
02:04:820 - i wonder why only this extended slider volume is muted xd, feels inconsistent aight, aight. I muted 02:10:153 - too
03:00:283 (1,2,3) - 1,2 spacing feels unbalanced compared with other patterns this part pkhg's moved 2 onto 80|204
03:57:616 (3,4,5,6,7) - what about changing 03:58:283 (5) - to auto-clap, keep 2,4 clap pattern and 03:58:616 (7) - to drum-finish cuz drum here sounds lower-pitched, would sound nicer imo agree
04:32:026 (4) - add a whistle to this note? cuz u no longer have 04:16:360 (3,4,5,6) - etc. pattern to whistle on there i missed that
04:54:693 (10,11) - maybe drumfinish instead as i mentioned before ya
05:03:026 (1) - finish ya
05:57:116 (1) - consider whistle for 06:02:639 - the very last sound ya
Mmh, hmm. Gonna wait for pkhg.Electroz wrote:
[Happiness]Don't know about this tho, probably I'll have to recheck it one more time after this and I'll decide what to do.
- 00:27:653 (2,3,4) - 00:32:986 (2,3,4) - Not sure if the spacing concept difference from 00:38:320 (2,3,4) - 00:43:653 (2,3,4) is intentional but gonna mention this just in case. It's intentional but these should still play pretty similar
- 00:35:320 (1,2,3) - 00:40:653 (1,2,3) - These too, the spacings in this section should be polished more imo if these things I mentioned so far aren't intended. We planned to make things "Insane" like map so...
- 00:53:986 (1,4) - These are overlapped but 00:54:986 (3,5) are stacked aaa triggered pkhg's
- 01:00:653 (4,5,1) - I don't understand why you have to repeat the flow or even stacking 01:00:653 (4,1) in the first place cuz this came out of nowhere and I'm curious whether this pattern is reflecting anything from the song. pkhg's
- 01:04:320 (6,1) - Should have a bigger spacing than 01:03:986 (5,6) considering how 01:05:653 (2,3) - 01:06:986 (5,1) - 01:08:320 (3,4) are spaced. pkhg's
- 01:04:653 (1) - 01:05:986 (3,4) - Could've used the same rhythm on these places tbh since vocal played repeatedly here so a repetitive rhythm would reflect that better. pkhg's
- 01:13:986 (3,4) - Kinda curious why you decided to make a 1/1 stack here. I like this stop-and-go movement also it play quite well with the song
- 01:23:320 (1,2,3,4,5) - Not sure if the placements of these objects are meant to be a star but if yes then you should polish these. fixed
- 01:25:320 (6) - Personally a rhythm like 01:18:653 (2,3) would work better here cuz 01:25:986 should be clickable with obvious downbeat reasons.
Did trying to use your suggestion but It plays kinda awkward for me, What I did to fix this downbeat is by shortening 01:25:320 (6) - into a 1/2 slider and add an object on the downbeat since I don't have any supports to map the blue tick at this one
- 01:26:320 (1,2,3) - Should be changed into sliders too if you applied the suggestion above cuz the rhythm here is not really different from 01:27:320 (4,5) so mapping sliders consistently would express the 1/1 piano sound better.
- 01:58:986 - Should be clickable cuz vocal and 01:53:653 - 02:04:320 - 02:09:653 are clickable which has the same rhythm so not making 01:58:986 clickable is pretty much the odd one out regardless of who mapped this and other measures. sure
- 03:17:616 (3,4) - Aren't these slider shapes supposed to be symmetric? fix'd
- 04:27:026 (3,4,5) - Not sure if this back-and-forth stuff is intentional but the way you made it is emphasizing 04:27:693 (5) despite there's nothing on it zz fix'd
- 05:03:026 (1,2) - Most of stacked stuff in this section are mapped with 1/4 so this could be misleading, should be something different than a stack to indicate the different snap here. pkhg's
- 05:35:270 (6,1) - Why the spacing here is so big compared to the rest in this section aa already being explained on the first line
Electroz wrote:
[Happiness]
[list]
[*]00:53:986 (1,4) - These are overlapped but 00:54:986 (3,5) are stacked aaa triggered so what
[*]01:00:653 (4,5,1) - I don't understand why you have to repeat the flow or even stacking 01:00:653 (4,1) in the first place cuz this came out of nowhere and I'm curious whether this pattern is reflecting anything from the song. isnt reflecting anything but isnt bad neither
[*]01:04:320 (6,1) - Should have a bigger spacing than 01:03:986 (5,6) considering how 01:05:653 (2,3) - 01:06:986 (5,1) - 01:08:320 (3,4) are spaced. should/b]
[*]01:04:653 (1) - 01:05:986 (3,4) - Could've used the same rhythm on these places tbh since vocal played repeatedly here so a repetitive rhythm would reflect that better. [b]would
[*]05:03:026 (1,2) - Most of stacked stuff in this section are mapped with 1/4 so this could be misleading, should be something different than a stack to indicate the different snap here. thats why 2 is a slider
okElectroz wrote:
Recheck
[Happiness]
- 02:00:320 (5,1) - Could've used a bigger spacing like 02:10:986 (4,1) . ya
- 04:32:026 (4,1,2) - Not really readable imo, the way you spaced 04:32:026 (4,1) and 04:32:193 (1,2) is really hard to predict in the first place despite having the same beat spacing, I would just go for a normal distance snapping here to make it more predictable, something like this. ya
- 04:32:860 (3,4,5,6) - Doesn't play well as a build up imo, I mean this is the only place in the song where you used big spacings and they aren't really predictable considering how 1/2 objects were spaced on earlier parts in the song, stuff like 03:46:949 (3,4,5) - 04:54:360 (8,9,10,11) would be better in terms of readability. nerfed a bit, I really want to follow the sudden intense that came from the song
- 05:50:943 (5,6) - Could be misread as 1/2 stuff with no bpm changes like 05:48:943 (1,2,3) so either change 05:50:943 (5,6) into a slider or do something with the spacing so it's more noticeable with the bpm change, up to you. fair enough
sebelum bakwan bom smok w33d onliShurelia wrote:
paan seh ini nhak pb yg cuuops :V
maen bomb by 1 sne co op