Imakuri wrote:
Hello~ Hi!
NM from my queue.
GeneralHappiness
- During Kiais, you can add hitsounds.. Cause the song feels really really empty imo, without hitsounds.. Right, I add whistles on the high cellos
I've done my mod then huhu~
- 00:29:320 (5) : You seriously sould make a blanket with the slider at 00:29:986 (1)- ; It's not beautiful in the actual state, and it will be nice~ It's the best blanket that I can make in this state. IF you have the better one feel free to send me to code
- 00:32:320 (5) : Here, I recommand to stack this circle on the slider head of 00:33:653 (4)- ; Actually, it does an overlap that is not great imo, you can do better I like this kind of overlap actually, But yeah, this one looks kinda bad so I moved this to becoming a better overlap.
- 00:46:653 (3) : Maybe a blanket with 00:47:320 (5)- ? Alright
- 01:01:986 (1) : Maybe you can unstack it with 01:00:653 (4)- ; it's boring to do again the same road to click the slider, so, maybe you could move it a little bit ? Like this per exemple : http://puu.sh/s7mwA/89b1c97caf.jpg pkhg's
- 01:06:986 (5) : You should stack this circle with 01:07:986 (2)- pkhg's
- 01:30:653 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ alright, changed into 1/6s
- 02:18:016 (3,4,1) : Here, you should put slider heads like that > http://puu.sh/s7mO9/a55586f1fe.jpg cause it avoid the awful overlap imo~ alright
- 02:22:320 : I don't think timing is good, also, objects are very bad snapped, I think you should TiClick, pishifat or Bonsai, cause it makes me doubt. will do
- 02:59:283 (4) : Here you should stack this circle with this slider 03:00:283 (1)- pkhg's
- 03:26:283 (4,5,6,7,8,9) : This stream is way to long for an Hard difficulty imo. You seriously should replace it by some reverses sliders. Like that :http://puu.sh/s7mEU/a49938c5f3.jpg it's easier~ Same than the last time then, I copied/pasted same
- 04:16:360 (3) : Stack this with 04:17:660 (6)- sure
- Rest is good I think..
Good luck for ranking ! Imakuri~
Great mods! , Thank you!Net0 wrote:
Yo Ya![General]I alredy noticed, Thanks anyway
- Link for the official metadata; http://vgmdb.net/album/34363 just in case you guys want to add it in the description for a quick check of future modders.
[Happiness]I love Rita vocals. This is a great song. Good luck guys, hopefully this will get ranked fast. I hope soyeap, changed
- Distance got weird here 00:37:653 (6,1) -, it’s bigger while the song is like the same thing. It’s a different case here 00:48:320 (6,1) – when you have the introduction of the vocals. True, I changed all the similar parts too.
- Instead of straight sliders 00:40:653 (1,2) – curve them like this http://puu.sh/s93MD.jpg this is the selected objects of the screen shot 00:39:986 (5,6,1,2,3) – this will improve structure and flow. Agree, Changed as you said
- There’s a flow break here 00:57:653 (3,4) - . Make sure you intended to break flow here . Same thing here 01:00:320 (3,4) – also the distance got real big 01:00:653 (4,5,1) – while the song remains constant. pkhg's
- This is a great emphatic choice here 01:09:986 (1,2,3) -, really good job. But I believe that from this point on 01:09:986 (1,2,3,4) – your hitsounding could be different from the start of the map. Probably just give the hitsounds here a different volume from the previous part to create at least a sense that the song got a bit more dense. I'm sorry I kinda not understand what are you trying to say. This part is already hitsounded and the volume also different from the last part. What else that you need me to do?
- This idea of sharpened angle for the vocals is great 01:23:320 (1,2,3,4,5) – but you can improve visually how this looks. You’ll change the position of this 01:23:986 (3,4) -. 01:23:986 (3) – goes to x:111 y:243 and 01:24:320 (4) – to x:147 y:89 . You can improve even more by moving this 01:24:653 (5) – to x:186 y:243 they will fit into a more geometric idea. Lovely, Thank you
- As a player and a mapper I aprove this 01:30:653 (4,5,6,7,8,9,1) -. I really like it. As a modder I must say that this spikes the difficulty of the tapping in such way that this is probably the most emphatic part of the map so far. Keep in mind that tapping more means giving more attention to that specific part, also, as a single diff map this is probably more acceptable in case someone points star rating. But again, this is just giving too much emphasis for such a transition wise sound. A kick sliders would work here as well. Waiting for the next kiai here 03:26:283 (4,5,6,7,8,9) – would be more beneficial to the introduction of the hitsounds on the second kiai as well. agree, changed both with the kicksliders using 1/6.
- Why mapping a circle here 01:52:320 (4) – if the vocal sound 01:51:320 (3) - actually ends there? Feels weird at the moment to tap to that object. There’s like no vocals/beats to support that a lot. hmm, agree. Alright removed
- You can improve polarity here 02:09:653 (2,3,1) - . My small change suggestion; 02:09:653 (2) – end this slider on this blue tick 02:10:153 - to make the transition to this 02:10:820 (3) – feels more natural by adding a 1/4 slider here 02:10:320 – .
My real suggestion however is this; The vocal “ki” here 02:09:653 (2) – is ending on 02:10:153 – which gives it 1/4 gap “da” 02:10:320 - ~ 02:10:820 - and the next vocal line “su yo” starts here 02:10:986 - . Mapping this 02:10:820 (4) – as clickable is misleading imo. The clickable sounds are mainly the ki 02:09:653 – na 02:10:320 –su yo 02:10:986 -. I’d map all of them sliders giving it a 1/2 or 1/4 gap each depending on how you want this to flow. alright should be fixed now, Thanks for the proper explainitation- First overlaps 02:18:016 (3,4,1) – make sure you will make they have meaning otherwise don’t do it. done
- Ctrol+G 03:08:949 (2) – for a better emphasis transition from this 03:08:949 (2) – to this 03:09:616 (3) – alright
- You’re always doing vocal emphasis but here it seems you ignored it 03:16:283 (1) – to map a rather fast paced pattern. Do you really want to keep it that way or at least map a 1/1 slider here 03:16:283 (1) – instead? I'll change it into 1/1 to keep the enjoyment
- 04:32:860 (3,4,5,6) – spaced stream. Interesting choice, I do see that the song supports it. But the way it is now is trully challenging. I don’t know if the idea is to increase difficulty as the song progresses but if it is, I don’t disagree with this. :D
- This stack here 04:52:360 (1,2,3) – is hard to read and wasn’t used before. Stacking 1/4 on slider heads is mostly acceptable but on the ends it’s just insane diff range. true, I made a new pattern here
- Flow break here as well 05:49:610 (3,4) – this part here should be a bit easier in terms of the pattern you chose to keep consistency of your previous choices.