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Masayoshi Soken - The Reach of Darkness

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Warpyc
You probably dont want it but you're getting it anyways

also unformatted as all hell because lazy

Ravenous

why is it ar9 when its so low bpm and sr at least lower it to a decimal ar like 8.5-8.7
also make it od8 I know you want to

the jump from 00:09:262 (4) - to 00:09:469 (1) - is the same as 00:10:090 (4) - to 00:10:297 (1) - even though there clearly is differnece in how intense the sound is and this goes for all of the squares in the start pretty much, just thought I should point this out since sometimes you make me wonder if you're actually deaf (lets be honest we need to keep the pp high so keep it)

00:25:607 (7,8) - shouldnt this also be a tripple since the music is exactly the same as 00:26:021 (1,2,3) - this obviously goes for the rest of the section as well

00:30:159 (1,2) - looks bad, you can do better

00:40:504 (4,1) - a bit nitpicky but the spacing feels oddly low between these two notes

00:48:986 (5,1) - !^ I dont really see any reason why you would decrease the spacing here

00:53:331 (1,2) - once again this looks pretty meh

01:02:435 (1,2,3,4,5) - evil overmapping

01:03:262 (1,2,1,2) - this section is nc'd like these are two sections of double jumps but it feels and plays like these three are in a row 01:03:469 (2,1,2) -
here's a random pattern I just came up with that plays and looks a lot better imo https://puu.sh/tMW9n/f8914f2c44.png

01:29:124 (1,2,3,4) - this should just be a tripple like the rest since the music is the same

01:29:538 (1,1) - git gud at blanketing kiddo

gotta say the rest of the map is real good, especially the kiai sections :D

and nice hitsounding Laine
-Mo-

Warpyc wrote:

sometimes you make me wonder if you're actually deaf
Topic Starter
Arf
.
Topic Starter
Arf
I'll consider Raph's mod since he's right about the inconsistency in white ticks but I also think the most prominent sound is being mapped so we'll see.

Warpyc wrote:

You probably dont want it but you're getting it anyways tyty

also unformatted as all hell because lazy fair

Ravenous

why is it ar9 when its so low bpm and sr at least lower it to a decimal ar like 8.5-8.7 Ugh fine, hate you lot
also make it od8 I know you want to No, 7.5 is as high as I'll go

the jump from 00:09:262 (4) - to 00:09:469 (1) - is the same as 00:10:090 (4) - to 00:10:297 (1) - even though there clearly is differnece in how intense the sound is and this goes for all of the squares in the start pretty much, just thought I should point this out since sometimes you make me wonder if you're actually deaf (lets be honest we need to keep the pp high so keep it) You're deaf you little.... anyway I know it's not a perfect pattern but it's mapped to the intensity rising, if that makes sense.

00:25:607 (7,8) - shouldnt this also be a tripple since the music is exactly the same as 00:26:021 (1,2,3) - this obviously goes for the rest of the section as well I don't hear it? Triple between 8 and 1 I could get behind but not 7 and 8

00:30:159 (1,2) - looks bad, you can do better Well you're right about that

00:40:504 (4,1) - a bit nitpicky but the spacing feels oddly low between these two notes It's a little low maybe, maade it a teensy bit wider but not much really

00:48:986 (5,1) - !^ I dont really see any reason why you would decrease the spacing here This used to be a jump like the notes before it, Sonnyc said it was inconsistent with the exact pattern you pointed out so I nerfed it.

00:53:331 (1,2) - once again this looks pretty meh I guess, yeah.

01:02:435 (1,2,3,4,5) - evil overmapping B-but the violin!

01:03:262 (1,2,1,2) - this section is nc'd like these are two sections of double jumps but it feels and plays like these three are in a row Eh I guess you're right it's a bit much

01:03:469 (2,1,2) - here's a random pattern I just came up with that plays and looks a lot better imo https://puu.sh/tMW9n/f8914f2c44.png Pfft, I like me my overlap stacks

01:29:124 (1,2,3,4) - this should just be a tripple like the rest since the music is the same There's a quad sound, maybe it's an echo, but it's there I'm pretty sure

01:29:538 (1,1) - git gud at blanketing kiddo For the love of God....

gotta say the rest of the map is real good, especially the kiai sections :D ayy tyty

and nice hitsounding Laine ye she did good
Sonnyc
Nominated.
Nao Tomori
log
01:09 Nao Tomori: oi
01:10 Arf: hey
01:10 Nao Tomori: whenever ur done modding that pm me
01:11 Arf: im ready now
01:11 Arf: was just checking timing for oameone
01:11 Arf: someone*
01:11 Nao Tomori: o
01:11 Nao Tomori: ok
01:11 *Nao Tomori is editing [https://osu.ppy.sh/b/1167309 Masayoshi Soken - Hunger (The Reach of Darkness) [Ravenous]]
01:12 Nao Tomori: 00:17:745 -
01:12 Nao Tomori: how come you dont change pattern here
01:12 Nao Tomori: the song changed into 2 beat things but ur pattern is still 4 beats
01:12 Nao Tomori: 00:18:159 - for example
01:13 Arf: it's meant to represent the rising intensity
01:13 Arf: by spacing the same pattern further
01:13 Nao Tomori: hmm
01:13 Nao Tomori: but doesnt the song start doing stuff every 2 beats
01:13 Nao Tomori: i think it makes more sense to flip 3 and 4 on those or something
01:14 Nao Tomori: maybe
01:14 Arf: hence hitsounding
01:14 Arf: hmm
01:14 Arf: I actually tried some things here like reversing the squares to make an effect, but i dont think it plays very well
01:14 Nao Tomori: ok
01:14 Nao Tomori: 00:32:642 (1,2,3,4,5) -
01:14 Nao Tomori: i dont really like this rhythm
01:15 Nao Tomori: better would be like
01:15 Arf: technically this is single followed by triple
01:15 Arf: 00:32:745 (2) - this is extra note sort of
01:15 Arf: but i to my ears the echo kind of makes it like that
01:15 Arf: i can change if its noticeable
01:15 Nao Tomori: http://puu.sh/tQwUL/0b98ef6904.jpg
01:15 Nao Tomori: like that
01:15 Nao Tomori: is correct imo
01:16 Nao Tomori: the 5 burst overmap is pretty noticeable i think
01:16 Nao Tomori: maybe its more comfortable tho, idk
01:16 Nao Tomori: you could also do a triple with a 1/8th slider as the first note
01:17 Arf: is there 1/8 here
01:17 Nao Tomori: yeah i think my rhythm is the closest
01:17 Arf: i can hear a 1/4 triple idk about 1/8
01:17 Arf: hmm
01:18 Nao Tomori: hm
01:19 Nao Tomori: lemme ask some other person then
01:20 Nao Tomori: hm
01:20 Nao Tomori: some others also think that's accurate
01:20 Nao Tomori: in any case, i would remove the first blue tick circle
01:20 Arf: yes that is being removed
01:20 Nao Tomori: 00:36:055 - same here
01:21 Arf: I would rather not use a single 1/8 when there isn't much else in the map, is a 1/4 triplet okay for you?
01:21 Nao Tomori: yea
01:21 Nao Tomori: well
01:21 Nao Tomori: it would be 2 /18ths xd
01:22 Arf: true
01:22 Nao Tomori: hmm
01:22 Nao Tomori: the overmapped triples in the start aren't that bad though
01:23 Nao Tomori: 00:49:193 (1) -
01:24 Nao Tomori: the emphasis on this seems very low
01:24 Nao Tomori: 01:02:435 (1) - this thing with the quint again
01:25 Arf: okay spaced that slider more
01:25 Arf: made it equal to the 4-5 spacing right before it
01:25 Nao Tomori: kk
01:25 Arf: fixed that quint
01:26 Nao Tomori: https://osu.ppy.sh/ss/7250063 like this right
01:26 Nao Tomori: 01:03:676 (3,4) - this is the only wide angle, kinda weird imo
01:26 Arf: more like https://osu.ppy.sh/ss/7250065
01:26 Arf: for diamond shape
01:26 Nao Tomori: o
01:27 Nao Tomori: i think that makes spacing to 2 too big
01:28 Arf: its 1.6 like the other one
01:28 Arf: was a little more but adjusted now
01:28 Nao Tomori: mk
01:28 Arf: the wide angle is mapped to the bgm there where is a small little noise
01:28 Arf: idk what the instrument is xD
01:29 Nao Tomori: but that instrument starts on 3
01:29 Nao Tomori: shouldnt the wide angle be 2-3
01:29 Arf: it's like 1-2 and then 3-4
01:29 Arf: from what i hear
01:30 Nao Tomori: ya
01:30 Nao Tomori: so the wide angle motion should be going into 3 cuz thats where its different right
01:30 Arf: well hence the direction change there
01:30 Nao Tomori: but then its like
01:30 Nao Tomori: you have sharp angle for the instrument
01:30 Nao Tomori: then wide for the other part of it
01:31 Arf: hmm good point
01:31 Nao Tomori: https://osu.ppy.sh/ss/7250082
01:31 Nao Tomori: that would split it up better into 12 and 34
01:32 Nao Tomori: if you really wanted to keep the wide angling then making it into a trapezoid would also work
01:32 Nao Tomori: https://osu.ppy.sh/ss/7250087
01:32 Arf: how about https://osu.ppy.sh/ss/7250084 ?
01:32 Nao Tomori: hm
01:32 Nao Tomori: that has the same issue xd
01:33 Nao Tomori: 2-3 is still a sharp angle
01:33 Arf: changed to https://osu.ppy.sh/ss/7250092 this
01:33 Nao Tomori: kk
01:33 Arf: except 3-4 is parallel, it isnt in the ss
01:34 Nao Tomori: 01:09:676 (2) - seem weirdly close together
01:35 Arf: was trying a pseudo blanket,moved a bit further to match the 1.6 of the previous instance of this pattern
01:35 Nao Tomori: kk
01:35 Nao Tomori: it's weird cuz the previous pattern looks like
01:35 Nao Tomori: decent amount of space
01:36 Arf: ye
01:36 Nao Tomori: 01:29:435 (4) -
01:36 Nao Tomori: o.o
01:36 Nao Tomori: whats this note
01:36 Arf: I hear a noise here D:
01:37 Arf: leading into the long note
01:37 Arf: also right before the kiai i think buildup is good
01:37 Nao Tomori: i dont hear anything >.>
01:39 Arf: removed
01:40 Nao Tomori: 01:43:814 (1) -
01:40 Nao Tomori: have you considered a slider there?
01:40 Arf: yes but I didnt like how it connected to the next slider with that triple there
01:41 Nao Tomori: ok
01:42 Nao Tomori: 01:51:055 -
01:42 Nao Tomori: 1/6th?
01:42 Arf: yes a friend actually mentioned that this sounds like a quad
01:42 Arf: is that what you hear too?
01:42 Nao Tomori: yeah
01:42 Arf: okay, i'll make it a slider
01:42 Nao Tomori: ew
01:42 Nao Tomori: circle plz
01:42 Arf: repat slider*
01:43 Nao Tomori: thats booooring
01:43 Arf: b-but there's no 1/6 in the whole map
01:43 Nao Tomori: tru
01:43 Nao Tomori: i mean
01:43 Arf: sudden 1/6 would be sudden
01:43 Nao Tomori: yeah but its 2017
01:43 Nao Tomori: who cares about that
01:43 Nao Tomori: xd
01:43 Arf: especially at the end
01:43 Nao Tomori: slider is fine yeah
01:43 Arf: >.>
01:43 Arf: mmk
01:44 Nao Tomori: 01:52:946 -
01:44 Nao Tomori: here to i think
01:44 Arf: here he said it was a 1/4
01:44 Arf: im not sure though
01:45 Nao Tomori: ya this one is
01:45 Nao Tomori: more glissando
01:45 Nao Tomori: i think
01:45 Nao Tomori: hard to represent on this mode
01:45 Nao Tomori: 1/4 is fine but kickslider might represent it better
01:45 Nao Tomori: cuz its like
01:45 Arf: mm
01:45 Nao Tomori: a slidy sound idk
01:46 Nao Tomori: hmm
01:46 Arf: changed to kickslider
01:46 Nao Tomori: on hard you did the thing at the intro
01:47 Nao Tomori: with the division into 2 sets of notes
01:47 Arf: followed slightly different rhythm in hard instead of continous bgm
01:48 Arf: still did the spacing thing though
01:48 Nao Tomori: o also
01:48 Nao Tomori: r u gonna use default clap
01:48 Nao Tomori: cuz i think it could be a better hitsound lol
01:48 Arf: oh i like the default hitsounds....
01:49 Arf: was never any good at custom hitsounding, like kicks and such
01:49 Nao Tomori: mk
01:49 Nao Tomori: 00:26:642 (8) -
01:49 *Nao Tomori is editing [https://osu.ppy.sh/b/1168528 Masayoshi Soken - Hunger (The Reach of Darkness) [Hard]]
01:49 Nao Tomori: think you should
01:49 Arf: the drum i mean
01:49 Nao Tomori: move the red point down to that time stamp
01:49 Arf: guess*
01:50 Nao Tomori: so that the slider changes direction on that
01:50 Arf: oh good point
01:51 Nao Tomori: i mean i think circle slider works better though
01:51 Nao Tomori: but
01:51 Nao Tomori: yeah
01:52 Nao Tomori: 00:31:193 (2,3,4) -
01:52 Nao Tomori: different spacing look weird
01:52 Arf: well you're not the first person to say it so i made circle slider instead
01:52 Nao Tomori: :ok_hand:
01:52 Arf: will change for other instance of same pattern
01:52 Nao Tomori: mhm
01:52 Nao Tomori: holy fk my eyes hurt
01:52 Nao Tomori: im gonna star this after i finish then come back tomorrow for a super nazi recheck
01:52 Nao Tomori: ok
01:53 Arf: fixed spacing
01:53 Arf: and ok
01:53 Nao Tomori: 00:33:883 (4) -
01:53 Nao Tomori: this looks weird
01:54 Nao Tomori: cuz
01:54 Nao Tomori: end is really close
01:54 Nao Tomori: and overlap with that 2 slider
01:54 Arf: ye it used to be stacked on that but had to change
01:54 Arf: i think its ok since ar is fast enough to not show it
01:55 Nao Tomori: https://osu.ppy.sh/ss/7250149 spacing like this could be more neat imo
01:55 Nao Tomori: or just curve 4 a bit
01:55 Nao Tomori: so its not as close to 3 end
01:55 Arf: dont want to add random jump
01:56 Arf: curved slightly but idk if it helps
01:56 Nao Tomori: https://osu.ppy.sh/ss/7250158
01:57 Nao Tomori: this would keep similar spacing
01:57 Nao Tomori: and look nicer imo
01:58 Nao Tomori: besides that drum note is really strong so i dont even think jump is that bad
01:58 Arf: ok did more like that
01:58 Arf: true
01:58 Arf: changed similar instance of pattern to be a bit more spaced as well
01:58 Arf: at 01:00:366 (4) -
01:59 Nao Tomori: 00:39:262 (4) -
01:59 Nao Tomori: why's this repeat
01:59 Nao Tomori: next time is 1/2
01:59 Nao Tomori: 00:45:883 (1) -
01:59 Arf: stronger drums second part
02:00 Nao Tomori: ok
02:00 Nao Tomori: 00:49:193 (4) -
02:00 Nao Tomori: can u like
02:00 Nao Tomori: rotate this by 5 degrees
02:00 Nao Tomori: to make it line up better with 3
02:01 Arf: done
02:01 Nao Tomori: 00:59:331 (2,4) -
02:01 Nao Tomori: ehh
02:01 Nao Tomori: just curve 4 out to left imo
02:02 Arf: ye fixed that like previous note
02:02 Nao Tomori: o right
02:02 Nao Tomori: 01:02:848 (2) -
02:02 Nao Tomori: spacing is off slightly
02:02 Nao Tomori: also doesnt line up to 3 head
02:03 Arf: fixed
02:03 Arf: 3 curved weirdly for some reason
02:03 Nao Tomori: 01:03:676 (4) - maybe also curve this
02:03 Nao Tomori: idk
02:03 Arf: wasnt like that as i remember it
02:03 Nao Tomori: not that bad
02:03 Nao Tomori: visual spacing is weird cuz not same as 2-3
02:04 Nao Tomori: 01:14:021 (1) -
02:04 Nao Tomori: maybe turn down stack leniency
02:04 Nao Tomori: cuz this looks a bit weird being autostacked lol
02:04 Arf: blanketed the thing
02:04 Nao Tomori: its too close to 3
02:05 Arf: changed that
02:05 Nao Tomori: 01:15:676 (4) -
02:05 Nao Tomori: minor rotato
02:05 Nao Tomori: 01:29:124 (1) -
02:06 Nao Tomori: aaa u put spinner at the most intense part
02:06 Nao Tomori: lol
02:06 Arf: did -5 degree
02:06 Arf: a short one >.<
02:06 Arf: i liked it better than triple-> slider
02:06 Nao Tomori: why's that o.o
02:06 Nao Tomori: i think spinners are super anticlimatic
02:06 Nao Tomori: like
02:07 Nao Tomori: oo heres some nice rhythm and flow
02:07 Nao Tomori: and then
02:07 Nao Tomori: oh great time to hold down and ignore the song and wave mouse around randomly
02:07 Arf: i think spinning fast as you can makes for some intense gameplay
02:07 Nao Tomori: xd
02:07 Nao Tomori: alright
02:07 Arf: i know, most of my friends dont like spinners either :c
02:08 Nao Tomori: 01:33:676 -
02:08 Nao Tomori: weird to ignore these imo
02:08 Nao Tomori: maybe in hard it's fine
02:08 Arf: i used to have a note there but my 40k testers recommended to remove
02:08 Nao Tomori: ok
02:09 Nao Tomori: 01:51:055 -
02:09 Nao Tomori: hm
02:09 Arf: ah
02:09 Arf: see idk if i can put repeat slider like that in hard
02:09 Arf: what do you think
02:10 Nao Tomori: hm
02:10 Nao Tomori: simplification on hard could be fine
02:10 Nao Tomori: but 1/6th 1 repeat would also be alright imo
02:10 Nao Tomori: there isnt any other time you do it tho
02:10 Nao Tomori: hmmm
02:10 Arf: yeah
02:10 Nao Tomori: fine either way im
02:10 Nao Tomori: up to you
02:10 Arf: i think simplification here is okay
02:11 Nao Tomori: k
02:11 Nao Tomori: 01:45:469 (5) -
02:11 Nao Tomori: i dont think i said this on insane either
02:11 Nao Tomori: but shouldnt you nc those
02:11 Nao Tomori: cuz its different phrase
02:11 Arf: good point
02:11 Arf: will fix on insane too
02:12 Nao Tomori: 00:09:469 (2,3) -
02:12 *Nao Tomori is editing [https://osu.ppy.sh/b/1169467 Masayoshi Soken - Hunger (The Reach of Darkness) [Normal]]
02:12 Nao Tomori: holy..
02:12 Nao Tomori: can you not xd
02:13 Arf: ;_;
02:13 Nao Tomori: there is like
02:13 Nao Tomori: so many things you can do
02:13 Nao Tomori: that doesnt make that kind of visual spacing
02:13 Nao Tomori: please do one of those
02:14 Arf: moved it on top instead
02:14 Nao Tomori: 00:19:400 (1,2) -
02:14 Nao Tomori: can u rotate these a little
02:15 Nao Tomori: actually
02:15 Nao Tomori: thati snt issue
02:15 Nao Tomori: v
02:15 Nao Tomori: 00:20:228 (2) -
02:15 Nao Tomori: this is unevenly spaced between 2 and 1 of previous
02:15 Nao Tomori: better to move it up and away imo
02:16 Arf: 1done
02:16 Nao Tomori: then u can put 1 in between 1 and 2
02:16 Nao Tomori: like
02:16 Nao Tomori: https://osu.ppy.sh/ss/7250207
02:16 Nao Tomori: yea
02:16 Arf: ye did that
02:16 Arf: but with ds obv
02:16 Nao Tomori: that was with ds xd
02:16 Nao Tomori: 00:30:986 -
02:16 Nao Tomori: should be 1/2 imo
02:17 Nao Tomori: why's it circle?
02:17 Arf: hmm i did this for variation
02:17 Arf: also drum
02:17 Nao Tomori: o.o
02:18 Arf: is it very inconsistent? I don't like making same hting over and over
02:18 Nao Tomori: nah its fine
02:19 Nao Tomori: 01:45:469 (4) -
02:19 Nao Tomori: q
02:19 Arf: oh oops
02:19 Arf: did that
02:19 Arf: ill check eas ytoo
02:19 Arf: oh easy has nc very close to it probably not good idea to double nc
02:20 Nao Tomori: yeah w.e
02:20 Nao Tomori: it's separate on normal so better to nc
02:20 Arf: yes
02:20 Nao Tomori: 01:55:400 -
02:21 Nao Tomori: put circle here into spinner?
02:21 Arf: can do that, how much gap is okay between circle and spinner, 1/2?
02:21 Nao Tomori: hm
02:21 Nao Tomori: 1/4 should be fine lol
02:21 Arf: okay
02:21 Nao Tomori: actually
02:21 Nao Tomori: idk
02:21 Nao Tomori: if theres a guideline about that
02:22 Nao Tomori: im bad bn sry
02:22 Nao Tomori: lemme check
02:22 Arf: i think there might be something like preventing spinner from chowing up before note
02:22 Nao Tomori: o
02:22 Nao Tomori: yeah
02:22 Nao Tomori: udh
02:22 Nao Tomori: ugh
02:22 Nao Tomori: ok forget about it
02:22 Nao Tomori: the spinner would be too short then
02:22 Arf: ah i see
02:22 Nao Tomori: cuz you'd need at least 1/1 i beleive
02:23 Arf: i think 1/2 is ok at this bpm but
02:23 Arf: better to be safe
02:23 Nao Tomori: actually
02:23 Nao Tomori: 1/1 is fine
02:23 Nao Tomori: 1/2 the spinner appears before the hit but should also be fine
02:24 Arf: okay made it 1/2
02:24 Nao Tomori: mk
02:24 Nao Tomori: o u got andrea to gd easy
02:24 Arf: LOL
02:24 Nao Tomori: 00:27:676 (1) -
02:25 Nao Tomori: can u line this up with end of other one
02:25 Arf: I hate easies, i never played them even as noob, went to normals in like 20 mins of gameplay
02:25 Arf: it shows in my mapping hh
02:25 Arf: ye can do
02:25 Nao Tomori: yeah idk how to mod easies
02:25 Nao Tomori: lol..
02:25 Nao Tomori: i should work on that
02:25 Nao Tomori: think i hate about them is like
02:26 Nao Tomori: if you change one thing
02:26 Nao Tomori: boom remap half the fking map
02:26 Nao Tomori: cuz of really restrictive ds
02:26 Nao Tomori: ugh
02:26 Nao Tomori: 00:46:710 (3) -
02:26 Nao Tomori: why red point o.o
02:26 Nao Tomori: normal curve is fine imo
02:27 Arf: yeah
02:27 Arf: oh idk i like bent sliders
02:27 Arf: made curve
02:28 Nao Tomori: w/e not big deal
02:28 Nao Tomori: just weird cuz like
02:28 Nao Tomori: it doesnt look blanketed right
02:29 Nao Tomori: 01:25:814 (3,4) -
02:29 Nao Tomori: pixel blanket
02:30 Arf: adjusted
02:31 Nao Tomori: ok ill post log and rebub

ill do icon shit tomorrow im lazy X d

edit: ok will rebub cuz i think changes were big enough
Topic Starter
Arf
I'll update it with changes soon

Updated
Nao Tomori
ok i messed up so can you just update this to pop it and then ill rebub it >.>
Nao Tomori
Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to ;)

rebub
Battle
on the insane 01:52:702 (2) - i don't really get why this isn't like 01:51:047 (2) - since it sounds like it's doing the same thing with the strings
also it would be nice if you used sliders for 00:13:607 (1,2,3) - instead of circles, the change in rhythm isn't really expected and would be better gameplay wise unless you don't care about that
00:58:917 (1,2,3,4,5,6) - is similar to 00:32:642 (1,2,3,4) - rhythm wise even coming after a pause but yet mapped differently
00:26:021 (1,2,3) - stuff like this would sound a LOT more natural if the triplet note would be moved to 00:26:331 - and whatever for the other points, triplets starting on a white and ending on a red typically sound awkawrd
oh yeah and I'm pretty sure stuff like 00:32:848 (2,3,4) - is supposed to be 1/6 like below to follow strings, I can kinda see not using it for the sake of rhythm simplification but idk it's up to you
00:52:297 (1,2,3) - and 00:55:607 (1,2,3) - could use more emphasis considering how spaced 00:56:642 (1) - is lol
01:00:159 (2,3,4) - is kinda meh since 4 doesn't really have anything worthwhile to deserve that huge spacing and that kinda just takes away emphasis from 3

offset sounds off, playing it feels a bit late so you should probably fix that lol

also I don't really see any metadata linked here so z

kinda only looked at the top diff so ya lol
Nao Tomori
about those triple strings things, we decided on rhythm simplification because if it wasn't like that there, there are lots of other places with similarly snapped strings that also got passed over. it would be really inconsistent with regards to the rhythm in all those parts.
Topic Starter
Arf

Battle wrote:

on the insane 01:52:702 (2) - i don't really get why this isn't like 01:51:047 (2) - since it sounds like it's doing the same thing with the strings I asked several people including someone who regularly looks at this sort of music and he told that the first one is a quad and the second a triple, Nao also said that the first has some glissando type thing and the second is less pronounced, they used to both be triplets before.
also it would be nice if you used sliders for 00:13:607 (1,2,3) - instead of circles, the change in rhythm isn't really expected and would be better gameplay wise unless you don't care about that Well fine, it's not the first complaint about this so
00:58:917 (1,2,3,4,5,6) - is similar to 00:32:642 (1,2,3,4) - rhythm wise even coming after a pause but yet mapped differently It sounds different to me, I hear more strings in the first one
00:26:021 (1,2,3) - stuff like this would sound a LOT more natural if the triplet note would be moved to 00:26:331 - and whatever for the other points, triplets starting on a white and ending on a red typically sound awkawrd Maybe, but the times in the map where I DO have triples after as single on the white tick are mapped to violin sounds, which aren't present here, these are percussion triples so I want to keep the pattern different while following music.
oh yeah and I'm pretty sure stuff like 00:32:848 (2,3,4) - is supposed to be 1/6 like below to follow strings, I can kinda see not using it for the sake of rhythm simplification but idk it's up to you The strings are weird, there isn't a lot of places where you can keenly hear what snap they're following, one particular point which has a repeat slider is an exception to this however.
00:52:297 (1,2,3) - and 00:55:607 (1,2,3) - could use more emphasis considering how spaced 00:56:642 (1) - is lol The last one is a drag drum sound which is why it has extra emphasis, the first two are quicker
01:00:159 (2,3,4) - is kinda meh since 4 doesn't really have anything worthwhile to deserve that huge spacing and that kinda just takes away emphasis from 3 The emphasis is meant to be 3 and 1, can't have a tiny spacing between them as it feels really weird to play in my opinion. Spoke with Nao and changed this.

offset sounds off, playing it feels a bit late so you should probably fix that lol Offset has been checked several times, too many people think it's perfect/late/early and this is the best one anyone could agree on. I blame the nature of the song.

also I don't really see any metadata linked here so z I couldn't find an official release at first but apparently....The official release is weird as this is technically two songs, but only one is mapped, so I'll change some tags. http://www.square-enix.co.jp/music/sem/ ... e_Fall/en/

kinda only looked at the top diff so ya lol
Nao Tomori
re.

talked about that one jump that battle pointed out. also looked at metadata site, looks fine.

oops
Topic Starter
Arf
Self-popped to avoid any rules confusion.
Nao Tomori
ok well battle and i talked, and we agreed that the timing is rather off in a lot of places, since the song is done by an orchestra. parts like
01:31:400 (1,2,3) - or 01:34:710 (1,2,3) - sound rather off when slowed down, and 01:05:745 (1) - seem late as well.

gotta time this.. rip
Battle
editing that post rebubbled the map lol

edit: popped because it the above sentence lol, you can rebubble when timing is fixed
Ashton
it's a bubble party
Warpyc

CanadianBaka wrote:

it's a bubble party
Bubble popping party
Topic Starter
Arf
To be honest, at all those points the timing sounds fine to me. Since I'm basing it on the percussion noises rather than the strings, each drum tick lines up with the metronome just fine imo. The violin notes go on for so long they sound late but string instruments are like that, their definitive center point isn't as easy as drums. As for the song being an orchestra, it's not a live track, it's mixed in a studio electronically afaik. That doesn't mean it necessarily has constant timing of course, but the song type doesn't necessarily mean it's got to have pishifat level timing either imo.

I'll still try to get the timing checked, but I don't know anyone who can time so this will take a while lol.

Also, checking my work in a program gave me


which doesn't conclusively prove anything but is a very good result for this thing given that it couldn't detect the BPM automatically. Inputting my own work shows one possible area of offset jitter, which is normal when the program's auto detection fails.


EDIT: Had a conversation with guineaQ and updated some timing as per our discussion, was recommended to get an opinion from pishifat or someone experienced about whether or not the mp3 needs editing, so when that's done I'll post logs and try to come to a consensus
EDIT2: spelling `-`
Battle
You could always edit the mp3 itself if you know how to make this snap the way you want them to, but that would be pretty difficult imo

It's kinda hard to say that you're basing it on the percussion notes since in some cases you map the violins which are pretty much awkwardly snapped to things earlier or later than the current timing. GoldenWolf, GuineaQ, pishifat, Faust, Bonsai etc. are all good timers, you might want to give them a poke if you haven't already
Bonsai
wow this thread is a mess lol

I made a few changes to the timing which I listed below, here's a timing-diff with just the red lines so you can replace the old ones in all your diffs with them easily.
  1. moved everything -8ms
  2. added two timing sections to time the intro a bit because it's kinda ugly when you play that with Nightcore or in Mania/Taiko and it isn't synced up at all, and when it gets palyed in the main menu the pulasting of the osu!logo is noticably off too
  3. The whole first section is off time-signature-wise by two beats, thus the new section at 00:09:477 -
  4. 00:13:599 - These three beats here are much earlier for some reason, no need to mp3-edit though because it is mapped as a slider in every diff and thus has much accuracy-leniency, I just added a timing section there to move it -20ms and back again
  5. 01:23:944 - The strings around here until the Kiai are mostly much earlier, so added a timing section there and moved it -12ms
And that's it, idk what has been changed previously but all the spots that Nao Tomori had pointed out do now sound fine to me! If you have any more questions ofc feel free to hit me up :D

Just one quick point for the highest diff that I noticed while checking the timing: 01:07:392 (1,2,3) - The spacing here seems out of place for me since the head of (2) is a much stronger beat than (3) is - Since 01:09:047 (1,2,3) is all spaced out too, I'd suggest to simply make the triangle that 01:06:978 (4,1,2) are forming bigger, like this
Also I feel like 01:42:564 could use some hitsound since the previous combos had so many Claps and Whistles around these spots

Congratulations for appearently getting this qualified soon :D

Oh also I don't wanna miss the opportunity to share Arf's really bad pun here lol
Topic Starter
Arf
Updated with Bonsai's timing and applied all his suggestions to Ravenous diff as well. Let's see if we can make this work :D
Battle
mk i guess lol
Nao Tomori
ok took another look since changes were made, everything seems fine...

3rd try?
Sonnyc
Nominated.
Warpyc
Ayy, gratz
-Mo-

Ranking Criteria wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. (Refer to this link for more information). Loan words should be expressed using romanisation from the original language.




?

idk what to do here.
alice soft
Romanised title is saigo no shitou ~ shinsei ~ but the English title is also official so that could be fine then.
Otherwise just disregard the Japanese one and only use The Reach of Darkness in Title field?

V IamKwan: those are offical SE sites linked not fansites; pretty official sounding imo.
IamKwaN
it's the official english title of the song, according to http://www.square-enix.co.jp/music/sem/ ... /?lang=fix

so it's correct

i have doubts about the source though, please provide proof other than the following, thanks!
http://na.finalfantasyxiv.com/a_realm_reborn/
http://jp.finalfantasyxiv.com/a_realm_reborn/
IamKwaN

alice soft wrote:

V IamKwan: those are offical SE sites linked not fansites; pretty official sounding imo.
final fantasy should be in all caps according to the sites i linked, that's my point
Topic Starter
Arf
Hey

Actually when playing the game the title is also in all caps and every piece of promotional Square Enix post/merchandise that I have ever seen has the title in all caps so it seems that would be the correct source.

Weird that I never caught that considering I've played the game :L
Deif
You can get it fixed now. Good luck with your mapset!
Topic Starter
Arf
Fixed source and put "square enix" in tags
Deif
It's back!
alice soft

IamKwaN wrote:

final fantasy should be in all caps according to the sites i linked, that's my point
Understood source as in source of your screencap not metadata source, mb there have a good life.
IamKwaN
lol efficiency
KSHR
??? I wonder why the translated title is typed in the "Romanised title" field. This case, there is the English official title. Then, you should type it in both "Title" and "Romanised Title" and move Japanese title and romanisation of it to Tags, shouldn't you?

"Romanized" is NOT "Translated". Or is the current title "最後の死闘 ~新生~" read as "The Reach of Darkness"?
Kite
You are right, that's how it's supposed to be.. afaik.
English titles are fine to put if the song name is in katakana though, like in "アリス.ザ.エニグマティクドール" for example.
If correct use of metadata is enforced you should stick to it like everyone else, even if it might be a hassle at times.
hoaxtory
yo arf maiboi nice job
Ascendance
Congrats!
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