first haha
Combo6 : 190,52,250
Combo7 : 124,186,254
Battle wrote:
pm
[Extra]
tbh I've never really heard of the current resolution that the bg is in, you could use this which is just 1920 x 1080 if you want this is the original resolution of the image which is in 16:10 aspect ratio; I would prefer not to crop and enlarge it to 1080p as some details will be lost on the top and bottom (which affects scaling to 4:3)
00:41:671 (1,2,3,4,5,1,2,3) - Since you decided to map this with kicksliders instead of circles like 00:31:004 (1,2,3,4,5,6,1,2,3) - , maybe gradually increase spacing of the kick sliders? rn it kinda feels like you're doing the same kinda movement even though the song gets more intense
01:30:004 (2,3) - I feel like you should be emphasizing the guitar more than you do the drums here since you focus on emphasizing the guitar on 01:27:004 (1,2,3) - and they're pretty similar with how the rhythm is with the guitar and drums (also pitch is really high so it feels p underemphasized w/ low spacing for 3)
01:32:671 (2,3) - kinda the same thing, you choose to emphasize the guitar on 01:22:004 (2,3,4) - so I don't see why you shouldn't keep following guitar, the guitar here stands out the most imo
01:47:504 (4,1) - It would be nicer imo if there was more spacing between these, 01:47:004 (1,2,3,4) - felt more natural since both guitar beats 01:47:004 (1,2,3,4) - had spacing changes, since there wasn't a spacing change for 01:47:504 (4,1) - it felt a bit odd in play i chose a smaller spacing because there is no significant beat on 01:47:504 (4), i've had numerous people test this part and nobody had issues with it
01:58:337 (1,2,3) - Spacing here could be toned down a bit I think, the music gets really quiet here but it still kinda has the spacing similar to other 1/4 sliders in the more intense sections
02:03:504 (4,1) - Technically I think the NC should be on 4 instead of 1 since that's where the guitar rhythm starts, but it's a lot nicer if the NC is where it is rn lol, if you want to slightly rework the pattern to make the NC swap work here that would be nice lol i think this is fine since its reusing the same NC pattern as 00:47:004 (1,2,3,4,1,2,3)
02:07:004 (1,2,3,4) - The spacing here kinda felt lackluster since the spacing for 02:06:004 (2,3,4,5,6,7) - was so intense, you could slightly lower the spacing on the previous combo to make it not feel as contrast-heavy as it does now or boost the spacing for it
02:19:671 (1,2,3,1) - This rhythm feels pretty off in gameplay, and it's mostly cuz the beat for 02:20:004 - ends up being unclickable (which kinda feels awkward in play since you can hear it p clearly), you could try the pattern below since it makes things a bit smoother in gameplay while still being more intense than 02:19:004 (2,3) - actually, if you listen to the music here carefully, the guitar makes a pitch shift at 02:19:893, which is a more stressed beat than 02:20:004 which is a monotonic drum sound (the drum emphasis is the same for every beat here)
02:32:004 (1,2) - it was pretty hard to see the 1 was there in game cuz it took me like two tries to realize that it was there lol (I kept going to 2), I don't really know how you would make it a bit easier to notice, but I guess it's something to look out for if other people mention it too
02:48:671 (2,3) - Also back on this thing, since you've made it consistent I guess you could keep it but having it consistently emphasizing the guitar would feel better, but it's up to you ofc for this one i want to keep it as is since the spacing is less intensive overall, it flows really well for me too
03:04:337 (1,1,2,3,1) - I feel like you should make at least the first few notes have bigger spacing, rn the transition from streaming to this is pretty hard to notice, having a slight curve at the start for players to realize the low density rhythm would make gameplay a bit more intuitive hmm i don't see the difference really, all my play testers were able to sight read this and enlarging this spacing will only mislead people more into thinking its 1/2
05:08:004 (7,1,2) - It's kinda rude to have this at the end of the map because it looks pretty easy to break on lol but I guess it's fine to keep, I feel like simplifying the rhythm just a little bit to be a bit more player-friendly would be good
Certainly nice to see something other than the normal 2016-2017 mapping nowadays lol
Very nice map, have a star, gl~
Pata-Mon wrote:
M4M摸不出什么 star~
- 00:20:337 (1,2,3,4) - 要不要缩一下这几个的ds,然后突出一下00:21:004 (5,6) -
- 00:52:587 (3) - 这个overmap玩的时候感觉有点奇怪 不是overmap啊有鼓点的
- 01:18:671 (5,2) - stack? 这里stack有点难。。
- 01:30:504 (4,2) - ^
- 02:25:504 (4,1) - 1是重音还加了finish感觉ds可以大些 这里音乐音调朝下,所以我在减少DS
- 02:32:004 (1,2) - 这两个ctrl+G,增加02:32:337 (1) - 前面的ds,会比较突出这个重音
- 03:06:837 (2,1,2) - 这里的nc感觉有点奇怪?感觉反而加大读图难度
- 03:28:587 (2,5) - 这段玩的时候会明显感觉在跟鼓,然后这俩地方没鼓声就很怪,虽然停下来是能听到有旋律音吧,但感觉并不该跟.或者干脆改成Sampleset: Normal
- 03:58:505 (6,1) - 这个要stack吗 故意不stack的
- 04:24:587 (2,3) - 全nc?我觉得会更难读。。
- 04:36:837 (3,2,2) - stack?
Lavender wrote:
Hello
[Extra Stage]Good Luck.
- Combo color 6&7 are too similar in gameplay, though they look different in setting. Try
Combo6 : 190,52,250
Combo7 : 124,186,254- 02:31:837 (4,1) - not recommended to use jump, cause it's kiai intro and there's no drumbeat here.
- 02:42:421 (5,6,7,8,9,10,11) - a bit weird stream shape lol its following the guitar change xD
- 03:04:337 (1,1) - why you use same ds as 03:04:671 (1,2,3) - , it would confuse player, try moving 123 further. there is a NC to indicate spacing change, also its supposed to be an antijump to contrast the continuous guitar solo
- 00:23:337 (2,5) - 01:12:337 (1,5) - 01:24:837 (4,7) - 01:30:504 (4,2) - 02:30:921 (2,2,3) - nazi stack things
- 01:45:171 (6) - recommend to delete, cause 00:28:837 (4,5,6,7) - there is an extra drum beat here
- 03:28:587 (2) - 03:29:254 (5) - overmapped following guitars in 3/4
- 03:49:337 (4,5,6) - why not using a 1/3 reverse slider, cause bass sound is the most distinguishable here. i believe the 1/4 is more tempting to hit here (i've tried both setups, triplet feels much more natural imo)
- 04:07:004 (1) - so weird bass sound here LOL, in no way could it be 1/3. I listened to it many times and i'm still not sure. For reference only: 04:07:087 - 04:07:150 - 04:07:212 - 04:07:275 - 然而滑条2确实是1/3,这就有点奇怪了 the point here is consistency; the first part may have a weird snapping, but force snapping it into 1/12 or 1/16 would cause a really awkward rhythm that would distract players from the main melody. Since the slider is not clickable using 1/3 here to simplify rhythm is fine. (Also the 3rd sound is 1/3, its only one of the sounds in the middle that feels off)
- 04:12:254 - missed a drumbeat
- 05:08:754 (1) -
∧ u g Φ E i d E s try it with HRSO
no reply = fixedKocari wrote:
HIIIII
[Extra Sexy]00:55:004 (1) - This slider kinda seems out there. There's a lot going on here imo especially during the parts with 1/1 sliders. How about making 00:54:837 (6) - also a 1/1. I do hear the sounds you're going for with your slider but I don't believe it's not strong enough to make an impact and I think it's actually hindering your simplicity in sounds during that part. Another reason why is 00:53:504 (1) - has a correspondance in sound with the 1/1 slider I suggested you to make with that guitar.
01:12:004 (7) - a 3/4 sliders kinda acts quite a strong effect in playing here. Helps with the guitar hold instead of cutting it short and it fits really well. it could work, but that means skipping the drums which i think is a more important layer to follow here due to the streams before
01:32:837 (3) - Ctrl+G might actually do you more justice here. It has the same resemblance to 01:21:671 (1,3) - 01:27:504 (3,4) - It may not look the same but it ideally plays the same way
02:19:671 (1,2,3) - These are perfectly fine. It feels kinda small in spacing. If it was a tad bit bigger I believe it will be nice as well. Either way is cool
02:30:671 (1,2) - Inb4 people are confused with the spacing here isn't it the same as 02:29:671 (1,2) tho?
02:41:087 (5,6) - Doesn't feel natural to play tbh feels a bit spaced out compared to what is was in the previous kiai
Looks pretty fucking flawless man. You don't have to return m4m if you don't need to. Not really much I can say on this map.Be appreciated if you can make more mistakes
No reply = fixed, thanks for moddingKibbleru wrote:
hey
00:19:671 (1) - just a little nazi thing, i would prob put the anchor point somewhere closer to the middle some ppl can properly see the slidershape better lol
00:20:337 (1,2,3,4) - it would be nice to make these a bit smaller so 00:21:004 (5,6) - can be emphasized better with the contrast?
01:13:587 - add note here?
02:42:171 (4,5,6) - 02:42:837 (10,11,1) - it might fit better if u decreased the spacing for just these sections of the stream? i feel like the emphasis is consistent here due to the clap drums (i dunno how to describe it, basically that drum sound i always use claps to cover), thats why i opted using direction change for emphasis
04:35:754 (5,6,7,8,9,10,11) - ^
03:04:671 (1,2,3) - i think a ctrl g would be better spacing wise here?
03:22:337 (4,5) - *enhales. blame drummer
metadata and call me bak
Thanks for checkingneonat wrote:
01:20:171 (1) - can you remove the whistle on the slider end, having the whistle on the body is enough these are a way of additive hitsounding - it creates emphasis and helps to bridge into the drum-heavy section right after
01:22:837 (1) - ^ nothing to really accent the whistle at the end of the slider (in the music) similar to above, I am using the same hitsounding pattern for consistency
01:24:837 (4) - whistle on slider start? Feels like it's being left out, since 01:26:171 (4) has one yes
01:30:837 (1) - same thing about the slider end whistle
01:33:504 (1) - ^
01:41:337 (6,7) - seems more like a slider here for the music? Something like the pair of 01:40:671 (3,4) - the guitar plays twice here - unlike 01:41:004 which does not have the guitar riff
02:36:171 (1) - and 02:38:837 (1) - so on so forth in the kiais (04:29:504 (1) - 04:32:171 (1) - 04:40:337 (1) - 04:42:837 (1) - )
02:40:837 (4) - same as 01:24:837 (4) - so on so forth for any remaining ones in kiai too (04:34:170 (4) - ) yeah
02:45:671 (1) - whistle ok
03:18:171 (3,5) - sudden whistles? Only place here with them the music has different guitar sounds here, so i intentionally put them here to differentiate from the soft whistles
03:21:671 (1,2,3,4) - I find the rhythm here a little odd, the music still tends towards the rhythm of 03:16:337 (1,2,3,4) - though, not really seeing where the start of 03:21:837 (2,4) - lands on actually i think the drummer changed his drumming pattern here, if you listen carefully you will realize the rhythm for 03:22:337 (4,5) is identical with 03:21:837 (2,3)
03:25:504 (1,2,3,4,5,1,2,3,4,5,6,7,8) - seems like the whistles here go more with the lower pitch playing guitar, the one not playing the melody, but then the parts after have the whistles folowing that guitar part, I think you should just follow one of them all the way instead good point
04:28:671 (3,4) - more distance between them? ya
04:28:337 (1) - whistle
04:39:004 (1) - ^ added both
Well just trying to make sense of the hitsounding lol, if I am understanding what you are trying to highlight..
quite intriguingMonstrata wrote:
Nice!
(This thread is BN only)
yeahMonstrata wrote:
Nice!
(This thread is BN only)
Lonesome Dreams wrote:
Monstrata wrote:
Nice!