Hi Regraz! Sorry I took so long
[General]
[General]
- toggle off Widescreen Support on every diff except LOVE! (it's already off)
- how come the HP on Habi's diff and the topdiff are sooo high? HP8 is crazy
- 00:09:473 (5,3) - I think that blanketing these would be nice, because it adds to the overall good structure of the map.
- 00:13:202 (2,3,4) - Consider making the tails of these the same distance from each other? By bringing 00:13:851 (4) a bit closer to the other two sliders, it looks more evenly triangular.
- 00:15:311 (1) - I think this sounds better when you put a whistle on the head and tail, because you did it here 00:12:716 (1) . I also dislike the shape of the slider, as the movement of the slider coming from the previous note could be viewed as uncomfortable, and then the red node forces the slider down which seems odd to me. Maybe flip the slider so that the tail is pointing up, or just make it straight instead?
- 00:17:419 (3,1) - You could improve this blanket.
- 00:19:202 (1,2) - I think this looks better if you turn the 2 slider a bit so it's pointing to the left, and stack it on the head of the circle that's fading out. The space away from the 1/1 slider before it looks nicer and it also creates a more circular motion, like this. If you accept this change, consider changing 00:20:013 (3) this slider as well to continue the circular flow
- 00:20:013 (3,4) - While you increased the spacing of the last 2 sliders to emphasize the calm part that's coming up, I think these two are too close together which kills the momentum you had built up. Maybe you could keep the large distance back and forth slider thing going with something like this.
- 00:21:473 (2,1) - I don't wanna point out nazi blankets cause that's annoying for both of us, but this could be blanketed better as well.
- 00:47:905 (1,2) - Maybe highlight both of these and move them so that the tail of 2 stacks on the head of 00:45:959 (3) ? I know this change is kinda weird but currently it looks a bit messy and I think that keeping the overlap in the same place cleans it up nicely.
- 00:49:365 (2,5) - Stack the tails of these?
- 00:59:257 (4,1) - Maybe give some more visual space between the circle and the tail of this slider.
- 01:03:797 (2,4,1) - Don't really like the tiny overlap you have with these three objects, maybe it was intentional but if it wasn't consider spacing them out to be equally distant from each other?
- 01:12:392 (1,2) - Again, I think a bit of visual distance between these two would be a great way to clean it up.
- 00:09:959 (4,1) - I can sort of see why you would stack these, but this is the last time you map this sound before the vocals start and representing it with a stack seems like it's not as important as it should be.
- 00:19:689 (2,3) - Not a fan of this antijump. Again this is the last part of this section and using methods that decrease overall spacing to me seems kind of counterintuitive. But that's just my opinion, you don't really have to change this if you don't want to.
- 00:30:067 (2) - Move this to x:363, y:62? Putting this in the center of the object fading out and the objects fading in seems cleaner to me.
- 00:30:392 (3,1) - Blanket here could be better.
- 00:36:230 (3,4) - The positioning of these objects makes it seem as if you're going to blanket them, but you're not. Maybe move the 4 slider down or up some to get rid of that feeling.
- As there are no slider velocity or volume changes in this diff at the time of my mod, all the green lines that you have are doing nothing at all so I reccomend just deleting them out.
- 00:20:338 (4,1) - The jump here feels pretty enormous, especially when you've basically used nonvariable spacing leading up to this jump, so there's nothing to prepare the player for this distance. Maybe creating an imperfect stack on the head of 00:20:013 (3) is a possible solution? Somewhere around x:290, y:89 (I'd clean it up a bit) would keep the flow simple while still creating the larger jump that you were going for.
- 00:34:284 (3,4,5,6) - While I can't exactly say much about these circles (because I did something way harder than this in one of my Hard gd's) I think that the stack makes them pretty difficult for a newer player to read. I would consider unstacking them and maybe adding a slider where 00:34:608 (5,6) are because this is pretty difficult.
- 00:34:932 (1,2,3,4,5) - Don't really like how all of these are a different spacing from each other, considering in the other difficulties this was mapped as a calm part where there's not much music going on in the backgronud. The variable spacing (which by the way I think is rather large) makes it seem like this part is doing a lot more than it really is. I would tone this down.
- 00:36:230 (5,2) - Consdider adding more visual distance between these objects, makes things look much nicer.
- 00:39:473 (3,4,5,6) - Same suggestion as earlier
- 00:39:959 (6,1) - If you wanted to add a jump in this section, this is the perfect place to do it. The song is changing so it's fitting to add a jump here. I also think that a rhythm like this works way better, to catch the repeating vocal at the end and prevent your slider from ending on a vocal start.
- 00:41:905 (3,4) - I don't like this kind of stack in a hard difficulty considering you've used the same kind of stack earlier to represent a much smaller gap in the rhythm. This will more than likely be misread, so I think you should change it.
- 00:50:824 (2,3) - I don't have too much of an issue with this because it makes the map more interesting to play, but someone else might have something to say about the flow break/ distance change in this difficulty.
- Same as the hard difficulty, there's a bunch of green lines in this diff that aren't doing anything so why not just take them out
- 00:10:770 (4) - How come you don't have any kind of hitsounding on the head of this slider? There is a very strong sound going on when you click this object and I think it would be nicely accentuated with a whistle or something.
- 00:14:824 (2,3) - Why hitsound this differently than you hitsounded 00:12:230 (2,3) ? I think it's best if you keep it consistent.
- 00:43:040 (2,4) - Lack of whistles where applicable on these objects makes this section sound much more quiet than I think it's meant to be.
- 00:46:608 (3) - Add a whistle here?
- 01:26:662 (1) - Finally! Someone nc's the final note in the map! It's a super personal preference but I think it's a nice little touch