B1rd you're arguing for the sake of arguing
Oh wait that's what mapping drama is supposed to be my bad
Oh wait that's what mapping drama is supposed to be my bad
it's a real honor to meet you sherlock, i loved ur booksN0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
No.N0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
Oh wait that's what mapping drama is supposed to be my bad
Dafuq u just say u lil bitch, just because you have your fancy yellow name u think u can talk shit to me, fite me and my katana collectionEphemeral wrote:
it's a real honor to meet you sherlock, i loved ur booksN0thingSpecial wrote:
B1rd you're arguing for the sake of arguing
Adding easier difficulties isn't dumbing down a mapset. Also remember this is a game, so the ranked section isn't really made for art projects and the ranking criteria was designed around that.B1rd wrote:
Cater to a wider audience, also known as dumb down. It's good that certain niches can be filled by certain maps, not everything has to be for everyone.Garven wrote:
I see lazy people are still crying over not wanting to cater to a wider audience with their maps. People never change.
"art project" is so demeaning compared to "work of art". It's almost offensiveGarven wrote:
If you want to show off your art project
This is OT, not Parliament,Flap your wings and just cchhhiiilllllB1rd wrote:
Art is just an analogy. What I'm really talking about is maps that are good for a variety of reasons, not just how 'artistic' they are. What you are doing is making a distinguishment between good mapsets, and mapsets that are 'acceptable' to be ranked. Like I was saying, You seem to prefer mapsets that seem to come off of a factory line. It's not that mappers are being 'lazy', it's the simple fact that resources aren't infinite, and heaping a bunch of unnecessary work that mappers have to do to get their mapset ranked will inevitably reduce the amount of truly good mapsets.
So in the end, you are dumbing down the game by forcing the redistribution of time and effort onto making easy difficulties. You have yet to justify why every single mapset Needs to have low difficulties. And I have already at length explained why this is unnecessary. And in my mind, tacking on easy difficulties reduces the appeal of naturally hard songs and mapsets. Yes this is a game, but what games allow you to fight super easy versions of the final boss at stage one? You can play games on easy mode or hard mode, and in osu! there are mods that emulate this by increasing or decreasing difficulty. In games there are easy stages and hard stages, and is osu! there are easy and slow songs, and fast intense songs. Slow songs don't need to be hard, and hard songs don't need to be easy.
So, I'm not saying that there shouldn't be easy maps, or that mappers should be able to get away with ranking a mapset with one or two 6* diffs in a tv-size anime map. I'm saying that hard mapsets should be ableTo stay hard, and easy ones can stay easy. We don't need to tack on undermapped maps that don't follow the music and aren't very good. Instead, mapsets should be ranked based on their own quality, as judged by humans, rather than following a rigid and uncompromising set of rules that do more harm than good.
Also, Concerning unranked maps: if we're being real, one of the biggest driving forces for mappers to map is to have their maps get attention and be played. For tHe most part, they don't get this in the unranked section. It'd be like an artIst having to keep their pictures in a dark basement instead of being previewed at an art gaLLery. And don't get on to me about the loved section, the loved section is more of challenge maps, gimmicky maps etc., rather than maps that deserve to be ranked.
Ahh okB1rd wrote:
If you don't have anything of value to say, don't say anything at all. I don't need you commenting every time I say something serious.
Virtually every single rhythm game ever.B1rd wrote:
Yes this is a game, but what games allow you to fight super easy versions of the final boss at stage one?
??B1rd wrote:
For the most part, they don't get this in the unranked section.
So what you're saying is to leave your art projects in another map, like so p/3575250 xD.Garven wrote:
If you want to show off your art project, it's fine to leave it in the other map sections. People can still download and experience it.
If only you practiced what you preachB1rd wrote:
If you don't have anything of value to say, don't say anything at all.
No,no this is perfect. It's what OT is truly aboutOkorin wrote:
are you really creating mapping drama in the thread that's supposed to list out mapping dramas
hello i think you're missing the point
it's so perfect i even stump peopleabraker wrote:
No,no this is perfect. It's what OT is truly aboutOkorin wrote:
are you really creating mapping drama in the thread that's supposed to list out mapping dramas
hello i think you're missing the point
Especially with kidsShiirn wrote:
sometimes it's fun to get dirty
I LITERALLY DIEDAnxient wrote:
report: N0thingSpecial
reason: HES NOTHING SPECIAL
time to link this thread in the opening post.Okorin wrote:
are you really creating mapping drama in the thread that's supposed to list out mapping dramas
hello i think you're missing the point
translation of him being angry over this dqSaturnalize wrote:
on topic, close to it
t/475012/start=0
very trueColdTooth wrote:
translation of him being angry over this dqSaturnalize wrote:
on topic, close to it
t/475012/start=0
"waaaa i wanted this rank, oh it got dq'd, fuck you all im quitting, cya next xmas haha"
when it literally is just a simple fix of maybe a difficulty added between hard and normal and the last two diffs are overmapped
i rated that map a 0
8 difficulties... each 4 minutes long... complaints about spread...Saturnalize wrote:
on topic, close to it
t/475012/start=0
Tfw you had to run 5000 cus your clothes were sticking out slightlyabraker wrote:
8 difficulties... each 4 minutes long... complaints about spread...Saturnalize wrote:
on topic, close to it
t/475012/start=0
I know we need maps for novices, like said before, but mapping out 32 minutes total and having said to go add another 4 minutes that is between normal and hard would be like beating a that person's legs with a hammer because that person was 2 inches out of single file.
They're free to remove at least two difficulties, up to five. We don't need dozen of Expert Difficulties either, where only a small number of users can play them properly. typical mapper shitabraker wrote:
8 difficulties... each 4 minutes long... complaints about spread...Saturnalize wrote:
on topic, close to it
t/475012/start=0
I know we need maps for novices, like said before, but mapping out 32 minutes total and having said to go add another 4 minutes that is between normal and hard would be like beating a that person's legs with a hammer because that person was 2 inches out of single file.
The only agreeable statement so far related to the recent link.Stefan wrote:
They're free to remove at least two difficulties, up to five. We don't need dozen of Expert Difficulties either, where only a small number of users can play them properly. typical mapper shit
I remember Mr. Color saying that mapsets should only have one map of each difficulty. Typical mod behaviour, they love enforcing completely pointless rules, probably just to be an annoyance.Stefan wrote:
Tell me, genius, how does having a lot of extra diffs negatively impact a mapset? Are you worried your precious casual players won't be able to find the easy diffs if there are too many?
Actually I second this motion. I would have not done more diffs than required to avoid the pointless work if I needed to remove a diff or shift the spread around. If I wanted to make a specific diff and rank it, I would need to make a spread up until that diff and be done with it.Saturnalize wrote:
I appreciate one who make ENHIX mapset rather than NHIXXXXXX
this is why we have more drama every year