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tomppabeats - i want to tell you i love you but i can't (ft.

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Aurele
hello there! just mentionning you I was modding this a bit before ezek bubbled your map.. lol

General
Please delete 'tomppabeats olli' from the tags because they are both in the title and artist of your map.

battle's easy
  1. 00:25:483 (5) - For this slider, I would like to see it placed somewhere else where it would be easier to catch. First of all, the emplacement of this slider breaks the flow, so it's kinda awkward to reach this slider as it at the opposite of your previous slider's flow. What if you move this slider somewhere near x:148 y:316? If you move the slider at this point, the flow will be more natural with your previous slider and it's going to make a triangle shape with the two previous objects. As for the form of your slider, you can maybe curve it and you could face it upward. Just like this:
  2. 00:15:049 (4) - As for this slider, I can see on the normal that it has a whistle hitsound on it's track and to be honest, it's a very interesting sound because the song is quite creepy, it adds more effect to it. Maybe you should try it out? (The idea of adding a whistle slidertrack on this particular slider had been suggested in the mod above, but it was also in his difficulty.) *Make sure to not add a whistle at the beginning and the end of the slider!*
  3. 00:17:657 (2) - Same as mentioned above, except that there is a crescendo sound at this point, and it would feel more natural to have a whistle hitsound on its track.
  4. 00:20:266 (4) - Same as mentioned above. The same suggestion will also apply to those sliders: 00:25:483 (5) - , 00:28:092 (2) - , 00:30:701 (5) - , 00:35:918 (5) - , 00:38:527 (2) - , 00:41:135 (3) -
  5. 00:42:518 (1) - So there is this point I suggested on normal that would should also consider, also because it's an easy difficulty, it would be harder for beginners:

    Gabe wrote:

    Oh lord.. this circle is going to be hard to reach. I know there's nothing much you can do about this because the song has a sound at this point, but because of the rhythm change, it will be hard for players to reach this note at first, since they won't necessary realize the timing change at first. If you want to change anything at this point, I would suggest you to delete the circle and start your next spinner where the circle was previously placed. If you change this, it's going to be better for players as they are not going to rage for missing an object and also, it doesn't look bad to start your spinner there. That is a point you should consider.
  6. Really nice job here!
normal
  1. 00:15:049 (3) - For this slider, I would suggest you to add a whistle on the slidertrack. If we look further to the difficulty, we can see this slider 00:25:483 (3) - having a whistle on its slidertrack as well, following by 00:27:766 (2) - this slider that has one also. So, in the meaning, 00:15:049 (3) - should have a whistle on its slidertrack because first, it will sound good and second, it will be consistent with the two sliders I just pointed out.
  2. 00:15:701 (1,2) - I don't understand the reason why there is a new combo at this part, it's not really emphasizing anything and it's not consistent with your combos, overall. Also, since you are adding a new combo for only two objects, it feels very useless. I would suggest you to simply delete the new combo at this point.
  3. 00:18:309 (1,2) - Same thing as said on 00:15:701 (1,2) - Also, I can see you don't have a new combo at 00:28:744 (3,4) - , so it's just inconsistent if you keep those new combos.
  4. 00:41:135 (3) - I would like to see a whistle on the slidertrack of this slider aswell!
  5. 00:42:518 (1) - Oh lord.. this circle is going to be hard to reach. I know there's nothing much you can do about this because the song has a sound at this point, but because of the rhythm change, it will be hard for players to reach this note at first, since they won't necessary realize the timing change at first. If you want to change anything at this point, I would suggest you to delete the circle and start your next spinner where the circle was previously placed. If you change this, it's going to be better for players as they are not going to rage for missing an object and also, it doesn't look bad to start your spinner there. That is a point you should consider.
  6. As for the hitsounds, it was perfect. Just a little point I suggested to you earlier.
  7. As for the objects emplacement, it's also perfect. You are having a great flow at this point and everything reaches out well.
Keep the good work!

Really nice beatmap overall. Really calm and the difficulties are neat. Hope to see this ranked soon! Here's a star.
ezek will be able to revert the bubble afterward, if he agrees.
Topic Starter
Renumi
basically fixed all since it was mostly consistency issues such as hitsounds or combo colours; thanks gabe!!
waiting on battle now (also redownload since i removed the tags)
VINXIS
btw turn on stack view and chek ur ds boi -_
Battle
g

Gabe wrote:

battle's easy
  1. 00:25:483 (5) - For this slider, I would like to see it placed somewhere else where it would be easier to catch. First of all, the emplacement of this slider breaks the flow, so it's kinda awkward to reach this slider as it at the opposite of your previous slider's flow. What if you move this slider somewhere near x:148 y:316? If you move the slider at this point, the flow will be more natural with your previous slider and it's going to make a triangle shape with the two previous objects. As for the form of your slider, you can maybe curve it and you could face it upward. Just like this: While the example you give does provide better flow, I prefer the aesthetics of how it is right now. It's easier to catch if it's moved there yeah, but the bpm is incredibly low here to the point where it's pretty hard to miss. I feel like either way it would work fine so it should be fine to keep this
    Example
  2. 00:15:049 (4) - As for this slider, I can see on the normal that it has a whistle hitsound on it's track and to be honest, it's a very interesting sound because the song is quite creepy, it adds more effect to it. Maybe you should try it out? (The idea of adding a whistle slidertrack on this particular slider had been suggested in the mod above, but it was also in his difficulty.) *Make sure to not add a whistle at the beginning and the end of the slider!*
  3. 00:17:657 (2) - Same as mentioned above, except that there is a crescendo sound at this point, and it would feel more natural to have a whistle hitsound on its track.
  4. 00:20:266 (4) - Same as mentioned above. The same suggestion will also apply to those sliders: 00:25:483 (5) - , 00:28:092 (2) - , 00:30:701 (5) - , 00:35:918 (5) - , 00:38:527 (2) - , 00:41:135 (3) -
  5. 00:42:518 (1) - So there is this point I suggested on normal that would should also consider, also because it's an easy difficulty, it would be harder for beginners:

    Gabe wrote:

    Oh lord.. this circle is going to be hard to reach. I know there's nothing much you can do about this because the song has a sound at this point, but because of the rhythm change, it will be hard for players to reach this note at first, since they won't necessary realize the timing change at first. If you want to change anything at this point, I would suggest you to delete the circle and start your next spinner where the circle was previously placed. If you change this, it's going to be better for players as they are not going to rage for missing an object and also, it doesn't look bad to start your spinner there. That is a point you should consider.
    One of the things I've learned through modding a lot of lower diffs is something I never really thought of. I learned from happy30 a different way of thinking things other than "beginners will only follow the beat if it's consistent" or something to that effect, and it's the fact that he stated that beginners most often look at the approach circle rather than just clicking. That makes sense since beginners are focusing on trying to hit beats properly, so given that, I feel like even though there's a timing change here, beginners should be able to properly click it
  6. Really nice job here!

Thanks

d
osu file format v14

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Title:i want to tell you i love you but i can't (ft. olli)
TitleUnicode:i want to tell you i love you but i can't (ft. olli)
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:Renumi
Version:battle's easy
Source:
Tags:beats helsinki battle theduckmask
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Topic Starter
Renumi
thank vinxis for pointing out ds was bad
fixed ds in my diff and updated battle, we're good now
ZekeyHache
i want to tell you tell you that this map looks fine but i can't (ft. gabe)
Topic Starter
Renumi

thanks for the rebub aa
Aurele

ezek wrote:

i want to tell you tell you that this map looks fine but i can't (ft. gabe)
#bye
Ancelysia
one of my favorite maps tbh
HappyRocket88

iiOkward wrote:

one of my favorite maps tbh
Shooting stars before this gets ranked! >o<

go go
Aurele
where are you hiding, chocolat cookies
Topic Starter
Renumi
:thinking:

;w;
Ora
Just happen already ><
Aurele
why isn't this ranked already??
Sonnyc
general.
epilipsy warning? no, this isn't the case. uncheck it please. it is for quick strobings.
00:41:788 - any plans to add a black out here?

easy.
00:17:657 (2) - 00:28:092 (2) - 00:38:527 (2) - consider removing whistle at the path. maybe it is musically right, but along the storyboard, making it appearing only before the black out feels more organized.

normal.
00:17:331 (2) - 00:27:766 (2) - 00:38:201 (2) - same as easy.

fine map
Battle
fixed all thx bae lol (should b able to get to your map this weekend cuz i'm p free)
d
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Source:
Tags:beats helsinki battle theduckmask
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Topic Starter
Renumi
goodbye rebubble #2

changelog after sonnyc's check/mod/thing

  1. disabled epilepsy warning
  2. added one more fade near the end for consistency (thank theduckmask)
  3. removed whistles and manipulated to only appear after the fades
thanksu
TheDuckMask
.osb for Renumi~

I thought it wasn't necessary then because it was just gonna fade out afterwards, but looking at it now I probably shouldn't have overlooked that. >~>|||

Added a fade there now, should be good.
Topic Starter
Renumi
updated here we go to wait
Sonnyc
Nominated.
Battle
wew
Ancelysia
HYPE
Ora
👌👌👌👌That's some good shit

congrats renumi :)
ZekeyHache
Gratz Ren!!!
TheDuckMask
congratz reni \o/
Topic Starter
Renumi
thank you everyone
!!!!
Sorose
hoyl fuk,
Kyouren
Gratzz for your first ranked map! :D
Nevo
:)
Lonesome Dreams_old
this is so beautiful, thank you for mapping it
Ora

Lonesome Dreams wrote:

this is so beautiful, thank you for mapping it
I cried as I farmed the pp
Hikomori
GG!
BitCritterSpyro
This is actually a very great practice map. Not only for wholly new beginners, but also for mod-play beginners. GG!
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