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- Milhofo -
Hey, from my queue!

[Promise]
  1. When I saw the HP5 I died inside. Ok it has to be like that for HR players, but this is going to take away the "challenge factor" in FC'ing the song no mod, and it's also the death of pp for no mod players, so even less rewarding ; ; did you just FC a 5.76*, 5 minute song? Here have the pp of a 5.20* tv size map, rip
  2. 00:57:323 (2) - moving to x:296 y:288 improves the pattern a lot imo, the stack here kind of breaks flow
  3. 01:31:499 (5) - I'd curve this, breaks the flow a lot like this
  4. 02:53:303 (8,1) - should be a triple
  5. 02:56:705 (6) - drum solo thing starting here, you have singles but there should be another stream :c (even though it might be hard to change rn)
  6. 03:10:931 (2) - would stack better on 3 imo
  7. 03:22:839 - I get chills everytime
  8. 03:40:004 - there's an audible kick here, finish the slider here, and add a note in 03:40:081 - to complete a triple
  9. 03:46:189 (6) - I love this part, and in my opinion it should be highlighted somehow, and I kind of like the idea of a kickslider to represent the voice "vibration", ex: http://puu.sh/iVoxn/bae914743c.jpg
  10. 03:51:292 (4,1,2) - migh be personal but I don't like this flow, move 1 a bit up to around y:40 according to your DS
  11. 04:02:736 (1) - how about ending the slider at 04:03:199 - and starting another slider on 04:03:354 - that finishes at 04:03:663 - it follows the song a lot better imo
That's everything, I seriously love the song and will love you forever for leading me into it, also love the map except the HP5, so will only give 1 star instead of all my kudosu :^)

Hopefully you're going to rank this, so good luck :D
Topic Starter
moph

- Milhofo - wrote:

Hey, from my queue!

[Promise]
  1. When I saw the HP5 I died inside. Ok it has to be like that for HR players, but this is going to take away the "challenge factor" in FC'ing the song no mod, and it's also the death of pp for no mod players, so even less rewarding ; ; did you just FC a 5.76*, 5 minute song? Here have the pp of a 5.20* tv size map, rip FOUND A WAY TO PUT HP TO 7, totally nuked the bpm of the end to like 1/4, hope this is okay ;-; also wasn't aware hp affected pp so much
  2. 00:57:323 (2) - moving to x:296 y:288 improves the pattern a lot imo, the stack here kind of breaks flow different co-ordinates but fixed i hope
  3. 01:31:499 (5) - I'd curve this, breaks the flow a lot like this really? I think its fine as is
  4. 02:53:303 (8,1) - should be a triple now its a stream :3
  5. 02:56:705 (6) - drum solo thing starting here, you have singles but there should be another stream :c (even though it might be hard to change rn) welp remapped that part and its surroundings, now streams \o/
  6. 03:10:931 (2) - would stack better on 3 imo kinda wana keep it as a two stack so it the same as the previous two notes
  7. 03:22:839 - I get chills everytime how to make good sliders ;-;
  8. 03:40:004 - there's an audible kick here, finish the slider here, and add a note in 03:40:081 - to complete a triple really want to keep the extended slider here to empasize and drag out the vocals here, no change for now
  9. 03:46:189 (6) - I love this part, and in my opinion it should be highlighted somehow, and I kind of like the idea of a kickslider to represent the voice "vibration", ex: http://puu.sh/iVoxn/bae914743c.jpg good idea! okay added 2
  10. 03:51:292 (4,1,2) - migh be personal but I don't like this flow, move 1 a bit up to around y:40 according to your DS hmm okay
  11. 04:02:736 (1) - how about ending the slider at 04:03:199 - and starting another slider on 04:03:354 - that finishes at 04:03:663 - it follows the song a lot better imo i will since this has been mentioned before
That's everything, I seriously love the song and will love you forever for leading me into it, also love the map except the HP5, so will only give 1 star instead of all my kudosu :^)

Hopefully you're going to rank this, so good luck :D
Thanks Milhofo!! get hyped for all the pps :^)
Pho
Request via PM, allright let's see...

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. So you just muted both sliderslide.wav and slidertick.wav, i can't see how this is rankable in any way:

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    That's especially relevant on sliders like 00:39:849 (1) - 04:43:560 (1) - when there's no sound feedback for the player.
  2. 10ms delay on soft-hitclap, please fix it up.
[Promise]
  1. 00:18:509 (5) - 00:20:983 (6) - these circles have very low impact for what beats they actually represent, really recommend you space them out (e.g. by stacking 00:18:509 (5,1) - these instead).
    For 00:20:983 (6) - you can do:
  2. 00:22:839 (4) - ends on nothing in the track, just replace it with a circle would probably be the best solution here.
  3. A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
    00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
    01:08:303 (1,2) - ^
    01:05:519 (6) - Guitar ends on the previous red tick already.
    01:47:890 (6,7,8,9,1) - This feels uncomfortable, the first extended slider follows gutiar but the second one suddenly follows vocals, making this rhythm pattern ambiguous.
    02:28:406 (5) -
    03:11:086 (3,4) - 03:13:560 (2,3) -
    03:35:828 (3,4) - 03:37:065 (2,3) -
    04:04:282 (4,5) - 04:06:756 (2,3) - 04:07:993 (2,3) - 04:10:468 (3,4) - These don't follow the guitar properly if you listen closer.
  4. 00:51:292 (2,3) - Extend 2 by 1/4, this just makes the rhythm more consistent since you used extended sliders to represent the guitar chords previously already.
  5. 00:56:550 (4,5,1,2) - Yeah this doesn't look too great structurewise, if it'd have more of the same visual distance then yes:
  6. 01:08:612 (2,3,4,5,6,1) - Really jump-heavy for a weaker section of the music, tone down the spacing.
  7. 01:25:622 - Just saying, but spacing consistently with ~1.9x still makes it look really dispersed. Try out toning it down by e.g. 1.6x in calmer sections since notes in these parts really don't need that much stress.
    For example at 01:26:241 (3,4,5,1,2,3,4,5) - :
  8. 01:34:205 - Missed a beat. If set, add a clap to it as well.
  9. 02:01:499 - to 02:08:921 - : Spacing's messed up a bit. You should've started stacking circles on sliderheads at the beginning already since there's strong guitar notes on the circles and stacking them on slidertails makes these fairly weak. Or short: Stack 02:02:272 (3,4) - 02:03:200 (6,1) - 02:04:127 (3,4) - here.
    The other way around, stack 02:05:210 (1,2) - 02:06:138 (4,5) - 02:07:066 (1,2) -
  10. 02:04:591 (5) - , swap with a slider+circle, you don't want that tail on a strong beat.Like:
  11. 02:07:993 (4) - Switch with the following rhythm for accentuation on the drum snares:
  12. 02:15:725 (4,5) - Switch with two sliders, this just feels bad because you end the backslider on a strong beat 02:16:035 -
  13. 03:46:035 (5,6,7,8) - this is so troll man lol
  14. 04:23:689 - Clearly missed a beat
  15. 04:43:560 (1) - Chapeau. The transition to it from the previous jump is kind of awkward though, you might wanna change this:

    Hitsounds:
  16. Missed a lot of claps, set them here:
    01:18:664 (4) - 01:20:055 (1,2,3,4) - 01:51:138 (6,7) - 01:51:524 (9) - 01:59:024 (1) - 02:33:663 (4) - 02:37:529 (2,3,7) - 02:40:777 (5) - 02:43:251 (5) - 02:44:488 (6,9) - 02:45:725 (5,6) - 02:49:437 (3,4,5,6) - 02:58:096 (7) - 02:59:179 (6,7,8,9) -
    01:59:334 (2,3) - Delete clap on 2 set on 3
    01:51:292 (8) - 01:26:859 (1) - 01:29:334 (1) - 02:33:045 (1) - 02:39:230 (6) - 02:50:519 (4) - on sliderend
  17. Finishes:
    01:33:045 (1) -
  18. Whistles:
    02:03:354 (1) - 02:05:210 (1) - 02:07:066 (1) - 02:08:148 (5,6,7,8,9,10) -
    02:08:921 - Not listing all the whistles up here, but listen closer to the song. There are drum snares that should be covered up with whistles for better hitsound feedback for the player, and you left out a lot here.
  19. 02:00:880 (1,3) - Drumclaps instead of whistles here.
  20. Drumclap:
    02:31:035 (9) -
  21. 02:34:591 (5,6,7,8) - Try setting drumclaps on 5-6 and drumfinishes on 7-8 instead.
  22. 02:35:828 (8,9) - 02:37:065 (5,6) - try drumfinishes on heads.
  23. etc. You really missed a lot in the map, try to listen closer to the song.
    You can call me up if you really need help with it, though i'M sure you can figure out yourself now where sounds are msising.
Jumpy. Not really a kind of map i could enjoy myself much because it's really overcrowded with it :c
Work more on the patterns of your map since some looked really unappealing. Also hitsounds.
Great song choice though, good luck with this set /o/
Topic Starter
moph
Heyo Pho, I'll give a proper full response when I have the time to properly work on this again.
Here is some explaining in the meantime...
A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
My reasoning behind this is that here I view the drums and vocals to be much more prominent and offer a more diverse rhythm when compared to the guitar. I want to stress the vocals by using the extended slider however the drum beat separates the vocals so I used another 1/2 slider to map the drum and also act as a means to continue the vocals. I don't agree that this follows nothing properly as imo it follows the vocals and drums fine. Ignoring the guitar was intentional but now that you've mentioned it I'm not sure if i should prioritize the vocals in such a way. Making the extended slider a 1/2 might follow the music better but imo it accentuates nothing, making it just a series of 1/2 beats which is a boring. But that's just how I see it, you're probably right so I'll think about it changing them.
As for my probably terrible use of spacing, it was mostly down to person preference. I kinda like jumpy maps and such but you're right I do need to fix the spacing in a lot of places. I didn't really follow various fixed amounts of spacing, I'll attempt at making the spacing make more sense orz

Thanks Pho!
Once I've the time to fixed everything Ill give a full response.
Kuki
can mod whenever like i said on all your other maps (since it's been two months since irc), whenever we're both on for irc or just forum if you wanna pm me, always keen af to help friends and nz boyz 8-)
Lighty
Awesome map. I hope i'll FC it one day.
Topic Starter
moph

Pho wrote:

Request via PM, allright let's see...

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. So you just muted both sliderslide.wav and slidertick.wav, i can't see how this is rankable in any way:

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    That's especially relevant on sliders like 00:39:849 (1) - 04:43:560 (1) - when there's no sound feedback for the player.
  2. 10ms delay on soft-hitclap, please fix it up.
    All fixed
[Promise]
  1. 00:18:509 (5) - 00:20:983 (6) - these circles have very low impact for what beats they actually represent, really recommend you space them out (e.g. by stacking 00:18:509 (5,1) - these instead).
    For 00:20:983 (6) - you can do:
    fixed
  2. 00:22:839 (4) - ends on nothing in the track, just replace it with a circle would probably be the best solution here.
    fixed
  3. A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
    00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
    01:08:303 (1,2) - ^
    01:05:519 (6) - Guitar ends on the previous red tick already.
    01:47:890 (6,7,8,9,1) - This feels uncomfortable, the first extended slider follows gutiar but the second one suddenly follows vocals, making this rhythm pattern ambiguous.
    02:28:406 (5) -
    03:11:086 (3,4) - 03:13:560 (2,3) -
    03:35:828 (3,4) - 03:37:065 (2,3) -
    04:04:282 (4,5) - 04:06:756 (2,3) - 04:07:993 (2,3) - 04:10:468 (3,4) - These don't follow the guitar properly if you listen closer.
    Yeah I'm stupid ignore my explanation earlier, fixed the issue as a whole I hope
  4. 00:51:292 (2,3) - Extend 2 by 1/4, this just makes the rhythm more consistent since you used extended sliders to represent the guitar chords previously already.
    fixed
  5. 00:56:550 (4,5,1,2) - Yeah this doesn't look too great structurewise, if it'd have more of the same visual distance then yes:
    remapped
  6. 01:08:612 (2,3,4,5,6,1) - Really jump-heavy for a weaker section of the music, tone down the spacing.
    remapped
  7. 01:25:622 - Just saying, but spacing consistently with ~1.9x still makes it look really dispersed. Try out toning it down by e.g. 1.6x in calmer sections since notes in these parts really don't need that much stress.
    For example at 01:26:241 (3,4,5,1,2,3,4,5) - :
    remapped
  8. 01:34:205 - Missed a beat. If set, add a clap to it as well.
    fixed
  9. 02:01:499 - to 02:08:921 - : Spacing's messed up a bit. You should've started stacking circles on sliderheads at the beginning already since there's strong guitar notes on the circles and stacking them on slidertails makes these fairly weak. Or short: Stack 02:02:272 (3,4) - 02:03:200 (6,1) - 02:04:127 (3,4) - here.
    The other way around, stack 02:05:210 (1,2) - 02:06:138 (4,5) - 02:07:066 (1,2) -
    remapped
  10. 02:04:591 (5) - , swap with a slider+circle, you don't want that tail on a strong beat.Like:
    remapped but applied what you said
  11. 02:07:993 (4) - Switch with the following rhythm for accentuation on the drum snares:
    fixed
  12. 02:15:725 (4,5) - Switch with two sliders, this just feels bad because you end the backslider on a strong beat 02:16:035 -
    fixed
  13. 03:46:035 (5,6,7,8) - this is so troll man lol
    lol remappeeddd
  14. 04:23:689 - Clearly missed a beat
    whoops fixed
  15. 04:43:560 (1) - Chapeau. The transition to it from the previous jump is kind of awkward though, you might wanna change this:
    uhh changed things a bit


    Hitsounds:
  16. Missed a lot of claps, set them here:
    01:18:664 (4) - 01:20:055 (1,2,3,4) - 01:51:138 (6,7) - 01:51:524 (9) - 01:59:024 (1) - 02:33:663 (4) - 02:37:529 (2,3,7) - 02:40:777 (5) - 02:43:251 (5) - 02:44:488 (6,9) - 02:45:725 (5,6) - 02:49:437 (3,4,5,6) - 02:58:096 (7) - 02:59:179 (6,7,8,9) -
    01:59:334 (2,3) - Delete clap on 2 set on 3
    01:51:292 (8) - 01:26:859 (1) - 01:29:334 (1) - 02:33:045 (1) - 02:39:230 (6) - 02:50:519 (4) - on sliderend
  17. Finishes:
    01:33:045 (1) -
  18. Whistles:
    02:03:354 (1) - 02:05:210 (1) - 02:07:066 (1) - 02:08:148 (5,6,7,8,9,10) -
    02:08:921 - Not listing all the whistles up here, but listen closer to the song. There are drum snares that should be covered up with whistles for better hitsound feedback for the player, and you left out a lot here.
  19. 02:00:880 (1,3) - Drumclaps instead of whistles here.
  20. Drumclap:
    02:31:035 (9) -
  21. 02:34:591 (5,6,7,8) - Try setting drumclaps on 5-6 and drumfinishes on 7-8 instead.
  22. 02:35:828 (8,9) - 02:37:065 (5,6) - try drumfinishes on heads.
  23. etc. You really missed a lot in the map, try to listen closer to the song.
    You can call me up if you really need help with it, though i'M sure you can figure out yourself now where sounds are msising.
    ahh yeah orz I'm so bad at hitsounding, fixed all
Jumpy. Not really a kind of map i could enjoy myself much because it's really overcrowded with it :c
Work more on the patterns of your map since some looked really unappealing. Also hitsounds.
Great song choice though, good luck with this set /o/
Thanks again for the mod, really helped with a lot of stuff!
Remapped a tonne of stuff as a lot of it could be improved (rhythm/spacing) which is why it took so long orz
SkinnyJommy
eww marathon map BARFS thanks for the support on my map bro! good luck to you too
buny
NC usage very questionable..

i.e.
00:06:138 (6) - vocal starts here but the combo is still continuing, and then NC mid vocal?
00:08:612 (6,1) -
00:11:396 (1) - this one kind of fits, because of the higher pitched vocal
00:13:870 (1) - this one fits
00:16:189 (7) - now we're back to awkward NC
00:18:509 (5) -
00:23:457 (5) -
00:25:932 (5) -
00:31:035 (5) -
00:33:354 (4) -
00:35:829 (4) -

i'm not sure if this is your mapping style or not, but personally I dislike NC usage like this. Especially because it is not consistent with the rest of the map


00:48:973 (3,4) - sudden 1/4 jump that is the same distance as the 1/2s previously

00:56:859 (5) - start the NC here because of the vocal pitch
00:58:097 (11) - ^


01:24:849 (2) - NC?

02:02:117 (3) - ctrl + g? every other slider past this is playing the same direction to its counterpart slider, this 1 shouldn't be an exception

04:43:560 (1) - if you're under half hp no mod, you'll fail
Topic Starter
moph

buny wrote:

NC usage very questionable..

i.e.
00:06:138 (6) - vocal starts here but the combo is still continuing, and then NC mid vocal?
00:08:612 (6,1) -
00:11:396 (1) - this one kind of fits, because of the higher pitched vocal
00:13:870 (1) - this one fits
00:16:189 (7) - now we're back to awkward NC
00:18:509 (5) -
00:23:457 (5) -
00:25:932 (5) -
00:31:035 (5) -
00:33:354 (4) -
00:35:829 (4) -

i'm not sure if this is your mapping style or not, but personally I dislike NC usage like this. Especially because it is not consistent with the rest of the map

I NC at the beginning of every new stanza, easier to keep consistently this way imo
I will get more opinions on this


00:48:973 (3,4) - sudden 1/4 jump that is the same distance as the 1/2s previously
yeah fixed

00:56:859 (5) - start the NC here because of the vocal pitch
00:58:097 (11) - ^
01:24:849 (2) - NC?
same reasoning as before

02:02:117 (3) - ctrl + g? every other slider past this is playing the same direction to its counterpart slider, this 1 shouldn't be an exception
hmm okay

04:43:560 (1) - if you're under half hp no mod, you'll fail
yeah been trying to fix this for a while but cant seem to find a good solution, only alternative is to replace it with another spinner which is a bit boring
Thanks for taking a look o/
Shohei Ohtani
im so fucking bored today there's literally 0 things to do i took a nap lmfao

Diff:
00:01:189 - overall you're lacking a LOT of hitsounds which sucks because it just makes the map sound like a constant drone. I know there's no drums here, but some nicely placed softwhistles might enhance this.
01:02:968 (4,5) - It works with the pattern you have afterwards but it's still REALLY covered by the slider, which looks bad. pls fix :(
01:11:705 (5,1) - hm. (5) doesn't neccessarily flow well into (1) and the slider itself isn't very aesthetically pleasing so
02:01:499 - It'd be nice to have some softwhistles accenting the ride cymbal accents.
02:14:179 (4) - pls don't have sliderends tucked like this.
02:14:488 (1) - I was actually having a discussion with someone about this yesterday and like this looks icky but I guess it's not unrankable so???
03:16:962 (1) - slap
03:17:426 (4) - clap on beginning of slider

It's actually a really solid map and if I was in the BN I'd bubble this upon application of this mod but uhhhhh I guess that's never happening because everything is done at the pace of ass in the staff atm so.
Topic Starter
moph

Reditum wrote:

im so fucking bored today there's literally 0 things to do i took a nap lmfao

Diff:
00:01:189 - overall you're lacking a LOT of hitsounds which sucks because it just makes the map sound like a constant drone. I know there's no drums here, but some nicely placed softwhistles might enhance this.
yeah im shit at hitsounding, added some things
01:02:968 (4,5) - It works with the pattern you have afterwards but it's still REALLY covered by the slider, which looks bad. pls fix :(
sort of like it how it is here, looks fine to me
01:11:705 (5,1) - hm. (5) doesn't neccessarily flow well into (1) and the slider itself isn't very aesthetically pleasing so
agreed fixed
02:01:499 - It'd be nice to have some softwhistles accenting the ride cymbal accents.
added some things
02:14:179 (4) - pls don't have sliderends tucked like this.
okay
02:14:488 (1) - I was actually having a discussion with someone about this yesterday and like this looks icky but I guess it's not unrankable so???
the weird hump thing is meant to emphasize the breathing, still there but like made the slider look better
03:16:962 (1) - slap ye
03:17:426 (4) - clap on beginning of slider ye

It's actually a really solid map and if I was in the BN I'd bubble this upon application of this mod but uhhhhh I guess that's never happening because everything is done at the pace of ass in the staff atm so.
knowing my luck you're gonna be a BN again before I get a bubble orz
Thanks Reditum :D
Ipas
Wow nice

[Promise]
  1. 01:20:055 (1,2,3,4,1) - You can have more jumpy flow here with star jumping, because I feel like they're capable to make it
  2. 01:43:560 (3,4) - Feels weird for having a stack here . Would be nice if they separated like 01:46:035 (4,5) -
  3. 03:42:169 (3) - Overlap looks bad and somewhat strange for me . Maybe move this circle a bit upwards until it stacked with 03:41:705 (1) - head and re-position all objects in this sequence at the moment to give it same impact with the previous current placements (Just feel it looks strange . Otherwise, it's fine)
  4. 04:03:354 (2) - I feel nice to play this slider here 04:03:199 - , because the vocal is pronounced really clear for being emphasized here, and leaving it not clickable rather weird in gameplay in my opinion . In a nutshell, just switch the current rhythm here 04:02:736 (1,2) -
  5. 04:43:560 (1) - Nice omg
[]
Mapset really nice ><
Good Luck!
Topic Starter
moph

Ipas wrote:

Wow nice

[Promise]
  1. 01:20:055 (1,2,3,4,1) - You can have more jumpy flow here with star jumping, because I feel like they're capable to make it
    true I could turn those into jumps but for now I kinda like how it is
  2. 01:43:560 (3,4) - Feels weird for having a stack here . Would be nice if they separated like 01:46:035 (4,5) -
    okay fixed
  3. 03:42:169 (3) - Overlap looks bad and somewhat strange for me . Maybe move this circle a bit upwards until it stacked with 03:41:705 (1) - head and re-position all objects in this sequence at the moment to give it same impact with the previous current placements (Just feel it looks strange . Otherwise, it's fine)
    yeah overlap is a bit weird but I think im going to keep it as is, would have to change too much. Don't think there are any readability problems so should be fine
  4. 04:03:354 (2) - I feel nice to play this slider here 04:03:199 - , because the vocal is pronounced really clear for being emphasized here, and leaving it not clickable rather weird in gameplay in my opinion . In a nutshell, just switch the current rhythm here 04:02:736 (1,2) -
    very true, fixed
  5. 04:43:560 (1) - Nice omg
    ty :3
[]
Mapset really nice ><
Good Luck!
Thank you Ipas for the random mod again :D
Karen
As request
Promise:
  1. 00:39:849 - hot about placing a note here, i feel it's better for players to hit the sound.
  2. 00:58:097 (11,1) - the spacing is too big compared with other 3/4 slider like 00:51:292 (2,3) - in this map, also, i think 00:58:097 (11) - the 3/4 slider isnt necessary here, i suggest to change it to 1/2 slider
  3. 02:57:787 (5,6,7,8) - i have a better flow suggestion here o.o, hope you like it(hope it's clear enough)
  4. 04:24:076 (2,3) - the spacing is too small and doent fit the background music here imo, consider to make it larger.
  5. 05:04:131 - why not 5% volume here?
  6. 01:40:932 - the normal-whistle on the slider tail sounds very random and unfit
  7. 04:06:138 - seems you forgot a clap
  8. 04:16:653 - ^
  9. 04:43:560 (1) - how about adding finish on the head o.o
nice, not much to say, almost perfect, let me know when you're ready.
Topic Starter
moph

Karen wrote:

As request
Promise:
  1. 00:39:849 - hot about placing a note here, i feel it's better for players to hit the sound.
    hmm okay
  2. 00:58:097 (11,1) - the spacing is too big compared with other 3/4 slider like 00:51:292 (2,3) - in this map, also, i think 00:58:097 (11) - the 3/4 slider isnt necessary here, i suggest to change it to 1/2 slider
    true, changed to just a 1/2
  3. 02:57:787 (5,6,7,8) - i have a better flow suggestion here o.o, hope you like it(hope it's clear enough)yeah thats better actually, I hope I got it right
  4. 04:24:076 (2,3) - the spacing is too small and doent fit the background music here imo, consider to make it larger.
    ok
  5. 05:04:131 - why not 5% volume here?
    ok
  6. 01:40:932 - the normal-whistle on the slider tail sounds very random and unfit
    not sure why thats there lol
  7. 04:06:138 - seems you forgot a clap
    yee
  8. 04:16:653 - ^
    yee
  9. 04:43:560 (1) - how about adding finish on the head o.o
    yeah good idea
nice, not much to say, almost perfect, let me know when you're ready.
Thank you Karen! :D
Karen
Great job and good luck with you!
#1 Bubbled~
Topic Starter
moph
Woo thank you! \o/
Ciyus Miapah
B4 bubbled
19:19 moph: nothing seemed to work ;w;;;;
19:19 moph: lowered hp
19:19 Fort: ummm
19:19 moph: i guess
19:19 Fort: yeah last hope
19:20 moph: do you have time for a testplay?
19:20 Fort: i have some
19:20 Fort: just Np the map
19:20 *moph is listening to [http://osu.ppy.sh/b/759192 cillia - Fairytale,]
19:20 moph: more cillia \o\
19:21 Fort: i got this 1 month ago
19:26 Fort: my stamina got drained by this map
19:26 moph: yeah same haha
19:26 moph: how did it play?
19:27 Fort: singletapping 190bpm is heavy now
19:27 Fort: it plays nice
19:27 Fort: for me good at beginning, and exhausting at end
19:28 moph: ah yeah the streams in the middle seem pretty hard
19:34 Fort: aaaaa
19:34 moph: woo
19:34 Fort: my right hand broken
19:34 moph: thanks for playing :D
19:34 Fort: lol
19:34 moph: haha sorryyy
19:35 Fort: yeah the mid to ending part really drain my stamina
19:35 Fort: lemme check something here
19:37 Fort: 01:25:622 - i really want this part longer
19:37 Fort: >.<
19:38 Fort: 01:40:158 (7,8,1,2,1) - this pattern quite confusing
19:38 moph: haha
19:39 Fort: it's likemaybe just change this 01:40:158 (7,8) - circles only
19:39 Fort: so you can delete this notes 01:41:009 (2) -
19:40 Fort: the stream part so cool even it was overmapped
19:41 Fort: ummm maybe just that one i can say
19:42 Fort: 02:01:499 - fix this timing points and Inheritted points Volume
19:42 Fort: probably cherry blossom will notice this one
19:43 moph: ahh okay
19:43 moph: btw for the pattern you mentioned before
19:43 moph: i think im gonna keep the 1/4 sliders
19:43 moph: but ill get rid of the 1/4 inbetween
19:44 moph: maybe easier to read
19:44 Fort: oh yeah it's okay
19:44 Fort: just find something to make that pattern easier to read
19:44 Fort: about ending part
19:44 Fort: is that really 35bpm?
19:45 moph: on the ranked taiko its 140
19:45 moph: but like
19:45 moph: if its 140 theres no way hr is passable
19:46 moph: should be okay tho right since its still kinda the same
19:46 Fort: it's 70 then
19:46 moph: i divided it by 4
19:46 moph: 70 still too much
19:46 Fort: 04:44:417 - like something should be some beats here
19:47 Fort: yeah that is upbeat
19:47 moph: orz
19:47 moph: *slider tick 2*
19:47 moph: ill try 70
19:48 Fort: yeah
19:48 Fort: this bpm can be smal mistakes if didnt fixed
19:48 Fort: small*
19:48 Fort: but i believe it's 70
19:48 Fort: if taiko was 140
19:49 Fort: it's too fast
19:52 moph: okay 70 works
19:54 moph: spinner slightly harder but thats it lol
20:03 moph: ahhhh it bubbled LOL
20:03 moph: thanks for taking a look btw :D
20:03 moph: feel free to post log
20:18 Fort: for what?
20:18 Fort: you already bubbled this map
20:19 moph: you took a look before it got bubbled tho
20:19 Fort: oh nice
20:19 moph: idk up to you :3
Bara-
[General]
All clear!

[Promise]
  1. 01:11:859 (1) - This slider doesn't flow nice. Consider Ctrl H (improve the blanket then) Then move the last noe to 296:368 to improve the flow with the next slider
  2. 01:33:045 (1,2) - It feels a bit out place, as this is the only stack in this whole part (Okay, you have 01:37:993 (1,2,5,6) - as well, but there it fits, IMO it feels weird in the 1:33 part), please space it
  3. 02:39:849 - Consider adding a kiai here for the guitar, as this is mapped pretty hard, and this part of the song is epic \:D/ (until 02:59:643 probably)
  4. 03:17:890 (6) - NC? It feels better for readability, as it's a SV change
Call me :3
Topic Starter
moph

Baraatje123 wrote:

[General]
All clear!

[Promise]
  1. 01:11:859 (1) - This slider doesn't flow nice. Consider Ctrl H (improve the blanket then) Then move the last noe to 296:368 to improve the flow with the next slider
    okay did something slightly different here instead, changed the slider shape also
  2. 01:33:045 (1,2) - It feels a bit out place, as this is the only stack in this whole part (Okay, you have 01:37:993 (1,2,5,6) - as well, but there it fits, IMO it feels weird in the 1:33 part), please space it
    hmm okay
  3. 02:39:849 - Consider adding a kiai here for the guitar, as this is mapped pretty hard, and this part of the song is epic \:D/ (until 02:59:643 probably)
    was considering that actually
  4. 03:17:890 (6) - NC? It feels better for readability, as it's a SV change
    sure
Call me :3
Thank you!!!
Bara-

Bubble#2'ed

Topic Starter
moph
Thank you Baraatje! \o/
Ciyus Miapah
probably top quality map :3
Chaoslitz
omg it is happening
feel free to call me if you havent found any bn yet :3
Kibbleru
oh this map is actually really nice owo

diff
00:39:849 (1) - nitpicking here but is the circle really necessary? the emphasis on a spinner should be the end of it so imo just by dragging 00:38:612 (1) - to 00:39:849 - should do the trick..
03:46:189 (6,7) - i just think this is way overdone. i dont see the need for 2 kicksliders here since there is no special need for emphasis on 03:46:189 - nor 03:46:344 - . not to mention the 1/4 sound is more of a background thing.
03:48:818 (4,5) - ^
03:40:622 (2,4) - nothing serious, just thought it might look better if u curved it a more
Topic Starter
moph

Kibbleru wrote:

oh this map is actually really nice owo

diff
00:39:849 (1) - nitpicking here but is the circle really necessary? the emphasis on a spinner should be the end of it so imo just by dragging 00:38:612 (1) - to 00:39:849 - should do the trick..
as Karen mentioned I think it's a lot better if there's something clickable on that note, so I'm gonna keep it. Shortened the first spinner by 1/4 so its not as immediate.
03:46:189 (6,7) - i just think this is way overdone. i dont see the need for 2 kicksliders here since there is no special need for emphasis on 03:46:189 - nor 03:46:344 - . not to mention the 1/4 sound is more of a background thing.
03:48:818 (4,5) - ^
hmm okay I removed the kick sliders
03:40:622 (2,4) - nothing serious, just thought it might look better if u curved it a more
done
Thanks Kibbleru!
Pho

Fort wrote:

probably top quality map :3
Hmm, it certainly is better than the version I modded. Nice job, go for it ;)
Kibbleru
unforunately due to the new rule thing i gotta rebubble after every change =w=

#1 i think


good map tho. hard but not overdone.
Topic Starter
moph
ahhh okay
thanks again!
Karen

Kibbleru wrote:

unforunately due to the new rule thing i gotta rebubble after every change =w=
.
maybe you forgot to check your pms, its no need to rebubble due to small changes.
Bara-
True
Ztrot told us that
I'll qualify later :)
Kibbleru

Karen wrote:

Kibbleru wrote:

unforunately due to the new rule thing i gotta rebubble after every change =w=
.
maybe you forgot to check your pms, its no need to rebubble due to small changes.
oops i totally misread that
Bara-

Approved


Wow, first time I used this icon O.o
Topic Starter
moph
woo thank you!
Karen
nice :)
Sidetail
mophhhhhhhhhhhhhhhhhhhhhhhhh congrats approval :D
Myxo
Heeey congratz :D
Mint
congrats!
Euny
this map so lovely <3

gratz and thank you i enjoyed!!
Flask
ILOVEYOUMOPHTHANKSYOUMADEMYDAY<3<3<3<3<3<3<3<3
- Milhofo -
YOU RANKED THIS ILY, congratz :v
Starfy
wow congratz
-Sh1n1-
yes yes yes *-*/ I believe on this map since the beginning, Thanks ♥ and Gratz
SoresuMakashi
Great flow, very satisfying to play.

2 ranked maps in a week. All that work is paying off, congratulations.
Asfand
not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

Ciyus Miapah
it's 5 minutes bro, take a look on editor, and you will love that last slider and spinner :D
bibilicu

Asfand wrote:

not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

it's a bug.In-game,the lenght of the game is 05:04

Topic Starter
moph

Asfand wrote:

not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

The drain stated on the website only counts to the start of the last spinner, actual drain is 00:01:189 - to 05:04:131 -
FrozenOG
KASANARI AU
hi-mei
1
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