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cillia - Fairytale,

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Total Posts
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Topic Starter
moph
This beatmap was submitted using in-game submission on Monday, 14 September 2015 at 9:00:02 a.m.

Artist: cillia
Title: Fairytale,
Tags: kyaami vocaloid vocaloid4 buzzG VY1V4 cover
BPM: 194
Filesize: 8416kb
Play Time: 05:04
Difficulties Available:
  1. Promise (5.85 stars, 1280 notes)
Download: cillia - Fairytale,
Information: Scores/Beatmap Listing
---------------




mp3 from mintong89's taiko
download with Will Stetson's English Cover!







Modders
  1. Lama Poluna
  2. Mako Sakata
  3. Euny
  4. eINess
  5. pinataman
  6. -Sh1n1-
  7. monstrata
  8. Chaoslitz
  9. baraatje123
  10. CelsiusLK
  11. Dubu
  12. Spaghetti
  13. - Milhofo -
  14. Pho
  15. buny
  16. Reditum
  17. Ipas
  18. Karen
  19. Fort
  20. Kibbleru
Ayana Hana
My humble mod for you (*^ω^)

00:50:829 (6) - Make the beginning of the stream x:216 y:152.
01:40:468 - 01:41:705 - Add the sound of the slide on the slider (Drum;Whistle).
02:09:849 - 02:22:529 - In this interval you can add notes sound (Finish).
02:33:354 - 02:33:818 - I think this point is made carelessly. Can you think of anything?
02:49:282 (5) - Move x:232 y:188.
03:08:921 (5) - Move x:220 y:164.They are not exactly.
03:46:189 - 03:46:653 - In this interval, make the triangles more smooth.
04:38:921 (2) - Move x:292 y:96.

That's it.I really like this map, good luck (*¯︶¯*)
Topic Starter
moph

Lama Poluna wrote:

My humble mod for you (*^ω^)

00:50:829 (6) - Make the beginning of the stream x:216 y:152. fixed
01:40:468 - 01:41:705 - Add the sound of the slide on the slider (Drum;Whistle). added claps to the starts
02:09:849 - 02:22:529 - In this interval you can add notes sound (Finish). added a few finishes on some sliders
02:33:354 - 02:33:818 - I think this point is made carelessly. Can you think of anything? ;-; tidied it up a bit, was on purpose
02:49:282 (5) - Move x:232 y:188. fixed
03:08:921 (5) - Move x:220 y:164.They are not exactly. fixed
03:46:189 - 03:46:653 - In this interval, make the triangles more smooth. keeping as is, I think it plays fine
04:38:921 (2) - Move x:292 y:96. fixed

That's it.I really like this map, good luck (*¯︶¯*)
Thank you for the mod!! \:D/
Shiranai
Helloooo from my queue~
Some small sugestion from me,

[General]
soft-hitwh1istle.wav what is that? unused audio file I guess better deleted then

[Promise]
  1. 00:20:365 (5,6) - The flow seems weird imo, so how about move that to x:236 y:212, and make (5) a bit curve http://puu.sh/hOiVt/1699a104c0.jpg and in case you need the code:
    236,212,20365,2,2,P|184:188|132:192,1,107.999996704102
    134,191,20983,1,0,0:0:0:0:
  2. 00:39:849 (2) - Forget NC I guess, the SV diffrent is more than 0.20 so better to have NC there
  3. 02:34:901 - Need to delete that green line on that one imo, unless the green line has diffrent SV but apparently not and as RC says http://puu.sh/hOk3z/9cbe672435.png
  4. 03:07:375 (2,3,4,5,6,7) - Just a minor, but it's prety tricky there, I mean you can continue the triangle patern with Ctrl+g (6) and (7) imo
  5. 03:33:663 (5,6) - For a better flow, how about ctrl+g them?
  6. 03:41:395 (5) - 03:42:632 (6) - 03:43:870 (7) - Add clap? somehow you miss some drum sound there imo
Very neat and clean mapset!
See you on qualified soon~
Topic Starter
moph

Mako Sakata wrote:

Helloooo from my queue~
Some small sugestion from me,

[General]
soft-hitwh1istle.wav what is that? unused audio file I guess better deleted then whoops, deleted

[Promise]
  1. 00:20:365 (5,6) - The flow seems weird imo, so how about move that to x:236 y:212, and make (5) a bit curve http://puu.sh/hOiVt/1699a104c0.jpg and in case you need the code: hmm okay i like this better, changed to your example
    236,212,20365,2,2,P|184:188|132:192,1,107.999996704102
    134,191,20983,1,0,0:0:0:0:
  2. 00:39:849 (2) - Forget NC I guess, the SV diffrent is more than 0.20 so better to have NC there fixed
  3. 02:34:901 - Need to delete that green line on that one imo, unless the green line has diffrent SV but apparently not and as RC says not sure why thats there :L, fixedhttp://puu.sh/hOk3z/9cbe672435.png
  4. 03:07:375 (2,3,4,5,6,7) - Just a minor, but it's prety tricky there, I mean you can continue the triangle patern with Ctrl+g (6) and (7) imo leaving as is, played fine in testplays
  5. 03:33:663 (5,6) - For a better flow, how about ctrl+g them? hmm I agree
  6. 03:41:395 (5) - 03:42:632 (6) - 03:43:870 (7) - Add clap? somehow you miss some drum sound there imo ah yes, added
Very neat and clean mapset!
See you on qualified soon~
Thank you for the mod!! :D
Euny

as your request! came from my queue


  • General
  1. i checked metadata with ranked taiko map. everything is fine imo.
  • Promise
  1. 00:01:499 (2) - seems to nc spot cause its melody start point.
  2. and, hope you put whistle every NC spot. like 00:21:292 (1) - this head. its fit for whistle.
  3. 00:28:715 (5) - NC for fit to vocal and music.
  4. 00:44:102 ~ - up to volume on 20% i think 10% is too low for kiai. too low hitsounding link to unrank or pop
  5. 01:26:550 (4) - how about change that for 2 notes? i think these notes makes better tempo than 1/4 slider
  6. 01:41:550 (5) - add clap cause you already using 01:40:468 (1,4) - these heads, for 'beep' sound.
  7. 01:46:653 (1) - finish should be fit for this head. it makes better tempo imo.
  8. 02:27:478 (1) - add whistle for this head. its really fit for NC and new melody start.
  9. 03:04:591 (1) - finish will be fine to this head imo.
  10. 03:09:540 (1) - ^ this too.
  11. 03:48:973 (5) - nice slider jump. but i think its bit over > <.. how about this flow? i just move it 253/306
  12. 04:33:663 (1) - add finish at this head.
  13. 04:43:560 (9) - feel it NC spot
i saw this songs lyrics xD
was really good. and your map is awesome.

hope this is helpful... ;) GL with it!
Topic Starter
moph

Euny wrote:


as your request! came from my queue


  • General
  1. i checked metadata with ranked taiko map. everything is fine imo. huehue I stole basically everything from there
  • Promise
  1. 00:01:499 (2) - seems to nc spot cause its melody start point. hmm not sure its necessary at the very beginning though after one note :3
  2. and, hope you put whistle every NC spot. like 00:21:292 (1) - this head. its fit for whistle. ah yes I will, fixed
  3. 00:28:715 (5) - NC for fit to vocal and music. whoops meant to be, fixed
  4. 00:44:102 ~ - up to volume on 20% i think 10% is too low for kiai. too low hitsounding link to unrank or pop ah okay, I'll change the kiai ones
  5. 01:26:550 (4) - how about change that for 2 notes? i think these notes makes better tempo than 1/4 slider I agree, changed
  6. 01:41:550 (5) - add clap cause you already using 01:40:468 (1,4) - these heads, for 'beep' sound. good point, added
  7. 01:46:653 (1) - finish should be fit for this head. it makes better tempo imo. added
  8. 02:27:478 (1) - add whistle for this head. its really fit for NC and new melody start. added
  9. 03:04:591 (1) - finish will be fine to this head imo. added
  10. 03:09:540 (1) - ^ this too. added
  11. 03:48:973 (5) - nice slider jump. but i think its bit over > <.. how about this flow? i just move it 253/306 I think its okay, but I like your placement better, using your example
  12. 04:33:663 (1) - add finish at this head. added
  13. 04:43:560 (9) - feel it NC spot added
i saw this songs lyrics xD
was really good. and your map is awesome.

hope this is helpful... ;) GL with it!
Thank you for the mod!! was helpful :D
Euny


my friend 'IasiS' told me, really nice flow. :D

hope it ranked. !!
Topic Starter
moph

Euny wrote:



my friend 'IasiS' told me, really nice flow. :D

hope it ranked. !!
woah nice play, I'm glad the spinners at the end didn't seem too hard with hr
Thanks for the star btw! :D
Fookiz
so good
take a star <3
Topic Starter
moph

Fookiezi wrote:

so good
take a star <3
Thanks Fookiezi :D
Kuki
did an irc mod thingy and helped with some rhythms and stuff 8-)
Topic Starter
moph

Kuki wrote:

did an irc mod thingy and helped with some rhythms and stuff 8-)
boop
14:08 Kuki: 00:11:396 (1) - could try a curve here
14:08 Kuki: vocal sounds curvy
14:08 Kuki: 00:12:942 (5) - force the curve here to make up for ^^
14:10 Kuki: 00:14:798 (4) - make this curved maybe? will need to move curve point Further out
14:13 Kuki: 00:55:854 - note here maybe
14:13 Kuki: on 00:55:932 (1)
14:13 Kuki: 00:58:097 (11,1) - weow this pattern is
14:13 Kuki: interesting
14:14 Kuki: idk if it's just me but that seems like it could be harad to read
14:14 Kuki: hm
14:14 Kuki: no
14:14 moph: seemed to have played fine in testplays
14:14 Kuki: it works
14:15 Kuki: yeah just testeed
14:15 Kuki: mb
14:15 Kuki: just lookeed funny initially
14:15 Kuki: 00:58:715 (2,4) - these two
14:15 Kuki: hard af to play
14:15 Kuki: imo
14:16 Kuki: I feel like this could be rotated slightly?
14:16 Kuki: 00:59:952 (2,3,4,5) -
14:16 Kuki: cause 00:59:643 (1) makes me feel like it's ggoing to be curved
14:16 Kuki: but it's likee
14:16 Kuki: perrfectly straight
14:17 Kuki: 01:06:138 (2) - not sure about this sv chanage
14:17 moph: but there isnt a sv change o.o
14:17 Kuki: what the fuck
14:18 Kuki: what am i even
14:18 Kuki: doing
14:18 moph: lolll
14:18 Kuki: 01:07:066 (1,2,3,4) - these squares imo thow me off so hard
14:18 Kuki: smooth af then jagged square lol
14:19 Kuki: chill aim to rigid asf
14:20 moph: kind of the point there to map the lyrics
14:20 moph: ill considering nerfing it there
14:20 Kuki: mm
14:20 Kuki: 01:20:055 (6,7,8,9,1) - idk if i like this paattern heree
14:20 Kuki: 01:20:674 (1) - i feeel like you could move this one
14:21 Kuki: 01:20:210 (7,8,9,1) - make this a diamond shape
14:21 Kuki: via moving (1)
14:22 Kuki: like this http://osu.ppy.sh/ss/3159901
14:22 Kuki: but not shit
14:23 Kuki: and just like to say
14:23 Kuki: 01:40:468 (1,2,3,4,5,6,1) - this is cool as fuck
14:23 Kuki: ur so good at mapping this shit
14:23 Kuki: never change
14:23 Kuki: except like
14:23 Kuki: improve and stuff
14:23 Kuki: :^)
14:23 moph: haha thanks
14:24 Kuki: this felt awkward asf 01:52:066 (3,4,5) -
14:24 Kuki: np lol
14:24 Kuki: 3 is fine
14:24 Kuki: 4 is fine
14:24 Kuki: but 5 weirds me out
14:24 Kuki: awkward to play
14:24 Kuki: for me at least
14:25 Kuki: maybe get some other opinions on it
14:25 moph: was meant to change that actually but forgot lol
14:25 Kuki: hahah alright
14:25 Kuki: friendly reminder then lol
14:25 Kuki: uhh
14:25 Kuki: 02:02:426 (3) - wat
14:26 Kuki: that isn't mapped to anything
14:26 Kuki: i dont think
14:26 Kuki: and you have no note here 02:02:272
14:27 Kuki: 02:03:200 - feels so weird to leave these out dude
14:27 Kuki: or sounds
14:27 Kuki: weird
14:27 Kuki: I mean
14:27 Kuki: not sure about this
14:27 Kuki: 02:13:251 (2,3) -
14:27 moph: hmm okay ill probs rework the rhythm there
14:27 Kuki: cause vocaals start on white tick
14:27 Kuki: and then 3 starts on nothing
14:27 Kuki: sorry
14:27 Kuki: not nothing
14:28 Kuki: hmm
14:28 Kuki: acutally idk
14:28 Kuki: that seems okay
14:28 Kuki: initally was weird tho
14:28 Kuki: yeah i'd do that moph
14:29 moph: my reasoning for that part being undermapped was kinda have a breather period as there arent any breaks throughout
14:30 Kuki: yeah i do see that
14:31 Kuki: imo it's enough of a break
14:31 Kuki: even if you do maap redticks
Ujimatsu Chiya
From my Queues

[General]
  1. add 500 AudioLeadIn better to start.
  2. how about 6.5 HP? feel too low now.
[Diff]
  1. 00:31:189 (1) - well... you can heard vocal's voice in 00:31:344 - here. try make 1/2 slider and 1 circle. 1/1 slider feel weird for vocal.
  2. 00:57:787 (1) - add NC for better to read notes.
  3. 01:03:818 - yea, no sound here, but add notes make more good to follow rhythm. and good at play I guess :3 like here 01:04:746 (2) -
  4. 01:20:055 (6,7,8,9,1) - this parts has strong drum beat. so make more long DS for follw music, It's really fit music. ( and add NC better )
  5. 01:20:674 (1,2,3) - you should be mapped follow guitar sound here. this map is appr. looks being lazy now >_>
  6. 01:41:086 (3,4) - add NC all sliders. better to read to deceleration
  7. 03:38:921 (1) - add NC. same reason with 00:57:787 (1)
Topic Starter
moph

eINess wrote:

From my Queues

[General]
  1. add 500 AudioLeadIn better to start. hmm I think its okay as is
  2. how about 6.5 HP? feel too low now. wana give hr players an easier time :3
[Diff]
  1. 00:31:189 (1) - well... you can heard vocal's voice in 00:31:344 - here. try make 1/2 slider and 1 circle. 1/1 slider feel weird for vocal. hmm I get what you mean, but I think a 1/1 fits okay too, will consider changing
  2. 00:57:787 (1) - add NC for better to read notes. fixed
  3. 01:03:818 - yea, no sound here, but add notes make more good to follow rhythm. and good at play I guess :3 like here 01:04:746 (2) - thought the pause would be more interesting to play but okay, fixed
  4. 01:20:055 (6,7,8,9,1) - this parts has strong drum beat. so make more long DS for follw music, It's really fit music. ( and add NC better ) hmm okay changed, used your example :3
  5. 01:20:674 (1,2,3) - you should be mapped follow guitar sound here. this map is appr. looks being lazy now >_> thought it would be a good place for a break since there are no actual breaks in the 5 min ;w; idk if someone else says its lazy i'll map it
  6. 01:41:086 (3,4) - add NC all sliders. better to read to deceleration good point, fixed
  7. 03:38:921 (1) - add NC. same reason with 00:57:787 (1) fixed
Thank you eINess for the mod! :D
Grrum
Hi, here from #modreqs. Awesome song and map! Hope this helps.

[Promise]

00:59:643 (1) - +8x, +8y for easier visibility
01:03:045 (5) – add clap
Right now, 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – has all circular flow. I think a zig-zag flow at 01:20:210 (7,8,9,1) – helps to emphasize the guitar since it breaks the circular flow to give it more of a climactic feel.
01:34:901 (3,4,5,6) – I don't like using stacks. I'd prefer to see a similar pattern to 01:39:849 (3,4,5,6) - . I'd actually like the diagonal to point to the top right corner, but that would mess up your triangle.
01:40:158 (5,6) – you could emphasize the guitar by moving 01:40:313 (6) – to 15, 129
03:45:416 (1,2,3,4,5,6,7,8) – I'd like this to not have an overall counterclockwise flow to give it a little diversity from the previous two combos. Right now it feels unnecessarily repetitive which makes it feel a little stale.
04:21:911 (5,6,7,8) – Consider emphasizing the drums here by stacking 5 with 6 and 7 with 8, then making these have a big jump.
04:27:169 (6,7) – I like these not stacked.
04:33:509 (6) – with the increase in pitch of the guitar, it feels like the distance into this note should increase to say 2.0x instead of decreasing.
04:36:756 (3,4,5,6) – and 04:37:993 (3,4,5,6) - should zig-zag in different directions to make the more distinct.
04:40:468 (3,4,5,6) – I prefer this having counterclockwise flow instead of clockwise flow.
04:53:845 (1) – The second spinner really feels like the song is dragged on too much. I know you're trying to hit the 5 min mark for approval, but this needs to get fixed somehow.
Topic Starter
moph

pinataman wrote:

Hi, here from #modreqs. Awesome song and map! Hope this helps.

[Promise]

00:59:643 (1) - +8x, +8y for easier visibility fixed
01:03:045 (5) – add clap fixed
Right now, 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – has all circular flow. I think a zig-zag flow at 01:20:210 (7,8,9,1) – helps to emphasize the guitar since it breaks the circular flow to give it more of a climactic feel. valid point but I like it how it is sorry
01:34:901 (3,4,5,6) – I don't like using stacks. I'd prefer to see a similar pattern to 01:39:849 (3,4,5,6) - . I'd actually like the diagonal to point to the top right corner, but that would mess up your triangle. hmm gonna have a think about this one, idk i feel like the stacks fit but its ehh
01:40:158 (5,6) – you could emphasize the guitar by moving 01:40:313 (6) – to 15, 129 applied, used different co-ordinates
03:45:416 (1,2,3,4,5,6,7,8) – I'd like this to not have an overall counterclockwise flow to give it a little diversity from the previous two combos. Right now it feels unnecessarily repetitive which makes it feel a little stale. good point, changed up the jumps a bit
04:21:911 (5,6,7,8) – Consider emphasizing the drums here by stacking 5 with 6 and 7 with 8, then making these have a big jump. interesting, okay applied
04:27:169 (6,7) – I like these not stacked. same lol, applied
04:33:509 (6) – with the increase in pitch of the guitar, it feels like the distance into this note should increase to say 2.0x instead of decreasing. ah yes, fixed
04:36:756 (3,4,5,6) – and 04:37:993 (3,4,5,6) - should zig-zag in different directions to make the more distinct. agreed, applied
04:40:468 (3,4,5,6) – I prefer this having counterclockwise flow instead of clockwise flow. okay I agree
04:53:845 (1) – The second spinner really feels like the song is dragged on too much. I know you're trying to hit the 5 min mark for approval, but this needs to get fixed somehow. totally agree on this one, gonna try make some slider art e.e probably not gonna turn out well, I'll think of something.
Helpful mod, thank you pinataman! :D
-Sh1n1-
Hi~~ I was searching this song and your map is amazing *-*/

[Promise]

  1. 00:31:189 (1,2) - make a better blanquet here.
  2. 00:59:334 (5,1) - aesthetic pattern. Move 00:59:643 (1) - a bit up
  3. 01:07:993 (6,7) - unrankeable I guess
  4. 03:42:169 (3) - this note is a bit confusing for the preview stream 03:41:395 (5,6,7,8,1) - , try to find a better position
  5. 04:09:230 (2) - move the midle point to x-384, y-176 to make a better blanquet
  6. 04:43:560 (5) - wow, I really love your map, please rank this.
Amazing map, really, take my star
Monstrata
hi, from my queue~ cool map!

[Promise]

  1. 00:06:911 (2,3) - Ctrl+G'ing this would fit your rhythm better. You miss a beat on 00:07:220 - right now.
  2. 00:14:798 (4,5,6,7) - This is a bit confusing in terms of spacing. Too many different DS's imo :P Try to make the 1/2 spacing (4>5) smaller and 5>6 larger so the timing gap is clearer.
  3. 00:33:664 (1,3) - Since you use a lot of stacks in your mapping style, fix these stacks.
  4. 00:42:787 - Really not going to map the vocals here? They're so powerful ;c.
  5. 00:50:055 (2,3) - Larger jump here to emphasize the drum on 3?
  6. 01:07:993 (6,7,8) - What is this jump lol.
  7. 01:20:210 (2,3,4,1) - Ctrl+G'ing this is better imo. Flows more naturally rather than going back and forth with 01:19:901 (5,1,2) - .
  8. 01:39:849 (3,4,5,6) - how about a more open pattern? Your 3 previous patterns used stacks so arranging them as back/forth jumps will confuse players.
  9. 02:02:272 (3) - What does this circle map to? :S 02:02:117 - Is a more important beat for players to click.
  10. 02:03:200 (6) - ^ 02:03:045 - More important beat.
  11. 02:15:416 (3) - You should really shorten this slider to 1/2 to map the guitar on 02:15:725 - .
  12. 02:33:354 (2,3,4,5,6) - How about arranging them like a star? Seems a bit sloppy atm.
  13. 02:56:241 (3,5,7) - This is noticeably uneven :P
  14. 03:17:271 (3,4) - I would map a jump here to emphasize 4.
  15. 03:27:014 (2) - Move this up a bit to make the clockwise flow a bit cleaner. 277||101 is nice since it creates a linear pattern with 03:28:096 (1,2) - later on.
  16. 04:21:911 (5,6,7,8) - This is going to mess people up with the stacks ;c. You sure you don't want to just map jumps? You do have some momentum set up with the motion of your previous patterns. Making stacks here is a bit abrupt.
  17. 04:25:004 (1,2,3,4) - Here to, since you just had some nearly screen jumps right before this. Feels weird to make the player stop in place.
  18. 04:43:560 (5) - Hmm, the bot is a bit too bumpy imo. Scaling it up a bit would also make the weird negative space in between the lower wings less apparent. Cool design though :D.
Good luck!
Chaoslitz

[General]
  1. Audio lead-in: I suggest you to add around 500 for lead-in so that the map won't start too fast
  2. Others are fine
[Promise]
  1. 00:15:725 (6) - You may have to increase the distance from 00:15:416 (5) since is generally a bit low compared to rest of the diff when there is 1/1 gap, reverse the direction of the slider helps as well

  2. 00:29:334 (2,3,4) - Unstack either 00:29:334 (2) or 00:30:262 (4), it may be difficult to catch the rhythm when you stacked two different gaps of notes into the same slider

  3. 01:00:571 (6) - A NC may be needed here since it is the start of a stream

  4. 01:07:220 (2,5) - nazi, the the overlapping with 01:07:220 (2) looks untidy

  5. 01:07:684 (5,6,7) - The distance should not be same in this pattern, the distance between 01:07:993 (6,7) is too large when compared with 01:07:684 (5,6), they have different gaps so it is not suitable to have spacing also, move 01:07:993 (6) near 01:08:148 (7,8,1) so that a misleading in rhythm will not happen
  6. 01:15:416 (5,6,7,8) - Curve down this stream instead? The jump 01:15:416 (5,6,7,8) is having its upward movement, so flow will become weird if the flow is going to move up again, curving down the streams will give up a more circular flow

  7. 01:19:901 (5,1,2) - I don't suggest 01:20:210 (2) to place at the same place as 01:19:901 (5) as this is the only one in a long jump combo 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) which affects readability and players cannot react well to hit the next jump after a back and forth motion

  8. 01:54:694 (4) - Move it somewhere else, the jump don't works really well when 01:54:540 (3,4) are having same vertical level, Moreover the jump 01:54:385 (2,3) is moving up, it is better to place 01:54:694 (4) higher then the previous note to maintain the flow in this jump

  9. 02:00:880 (6) - NC may be needed since the spacing here is low compared to previous jump, which can use to notice players

  10. 02:52:375 (2,3,4,5) - Try to rotate it a bit, as I mentioned in 01:54:694 (4), in my opinion jump don't works really well when they have same vertical level

  11. 04:21:911 (5) - A NC is needed as well since you stacked 04:21:911 (5,6) which is different from 04:21:292 (1,2,3,4) with jumps

  12. 04:43:560 (5) - NC here for emphasis the ending for the music and the nice slider as well

Rhythm in the mapset is nice.
Shoot star :3
Topic Starter
moph

-Sh1n1- wrote:

Hi~~ I was searching this song and your map is amazing *-*/

[Promise]

  1. 00:31:189 (1,2) - make a better blanquet here. fixed
  2. 00:59:334 (5,1) - aesthetic pattern. Move 00:59:643 (1) - a bit up fixed
  3. 01:07:993 (6,7) - unrankeable I guess nothing wrong here, direction is to parallel the slider after but it a 1/4 so I think it should be okay :3
  4. 03:42:169 (3) - this note is a bit confusing for the preview stream 03:41:395 (5,6,7,8,1) - , try to find a better position I see your point but changing would ruin the pattern, it should be visible enough
  5. 04:09:230 (2) - move the midle point to x-384, y-176 to make a better blanquet fixed
  6. 04:43:560 (5) - wow, I really love your map, please rank this. tyty :D
Amazing map, really, take my star
blanquet haha, thankyou so much for the mod and stars -Sh1n1-!! :D
Topic Starter
moph

monstrata wrote:

hi, from my queue~ cool map!

[Promise]

  1. 00:06:911 (2,3) - Ctrl+G'ing this would fit your rhythm better. You miss a beat on 00:07:220 - right now. hmm true, okay fixed
  2. 00:14:798 (4,5,6,7) - This is a bit confusing in terms of spacing. Too many different DS's imo :P Try to make the 1/2 spacing (4>5) smaller and 5>6 larger so the timing gap is clearer. good point, fixed
  3. 00:33:664 (1,3) - Since you use a lot of stacks in your mapping style, fix these stacks. fixed
  4. 00:42:787 - Really not going to map the vocals here? They're so powerful ;c. okay since you're like the third person to ask I will :3
  5. 00:50:055 (2,3) - Larger jump here to emphasize the drum on 3? okay, but tried something else
  6. 01:07:993 (6,7,8) - What is this jump lol. ;__; is it that wrong plays fine, direction is to parallel the incoming slider
  7. 01:20:210 (2,3,4,1) - Ctrl+G'ing this is better imo. Flows more naturally rather than going back and forth with 01:19:901 (5,1,2) - . so true why didn't i think of that orz, fixed
  8. 01:39:849 (3,4,5,6) - how about a more open pattern? Your 3 previous patterns used stacks so arranging them as back/forth jumps will confuse players. good idea, using your suggestion :3
  9. 02:02:272 (3) - What does this circle map to? :S 02:02:117 - Is a more important beat for players to click. hmm okay, wanted this part to be calmer by missing those notes but since you're not the first one to mention it I'll change it
  10. 02:03:200 (6) - ^ 02:03:045 - More important beat. ^
  11. 02:15:416 (3) - You should really shorten this slider to 1/2 to map the guitar on 02:15:725 - .good point, fixed
  12. 02:33:354 (2,3,4,5,6) - How about arranging them like a star? Seems a bit sloppy atm. tried fixing it
  13. 02:56:241 (3,5,7) - This is noticeably uneven :P whoops, fixed
  14. 03:17:271 (3,4) - I would map a jump here to emphasize 4. I think its okay, will consider changing if i can think of a pattern
  15. 03:27:014 (2) - Move this up a bit to make the clockwise flow a bit cleaner. 277||101 is nice since it creates a linear pattern with 03:28:096 (1,2) - later on. ah yes i like this better
  16. 04:21:911 (5,6,7,8) - This is going to mess people up with the stacks ;c. You sure you don't want to just map jumps? You do have some momentum set up with the motion of your previous patterns. Making stacks here is a bit abrupt. You're right, i actually had it different before, gonna try recreate that
  17. 04:25:004 (1,2,3,4) - Here to, since you just had some nearly screen jumps right before this. Feels weird to make the player stop in place. hmm, consider changing these when
  18. 04:43:560 (5) - Hmm, the bot is a bit too bumpy imo. Scaling it up a bit would also make the weird negative space in between the lower wings less apparent. Cool design though :D. worked on it a bit more, thanks!
Good luck!
Thanks monstrata for the mod, really helpful :D
Topic Starter
moph

Chaoslitz wrote:


[General]
  1. Audio lead-in: I suggest you to add around 500 for lead-in so that the map won't start too fast I think its okay, I have no idea how to change it lol
  2. Others are fine
[Promise]
  1. 00:15:725 (6) - You may have to increase the distance from 00:15:416 (5) since is generally a bit low compared to rest of the diff when there is 1/1 gap, reverse the direction of the slider helps as well fixed

  2. 00:29:334 (2,3,4) - Unstack either 00:29:334 (2) or 00:30:262 (4), it may be difficult to catch the rhythm when you stacked two different gaps of notes into the same slider very true, fixed

  3. 01:00:571 (6) - A NC may be needed here since it is the start of a stream hmm not necessary I think

  4. 01:07:220 (2,5) - nazi, the the overlapping with 01:07:220 (2) looks untidy fixed

  5. 01:07:684 (5,6,7) - The distance should not be same in this pattern, the distance between 01:07:993 (6,7) is too large when compared with 01:07:684 (5,6), they have different gaps so it is not suitable to have spacing also, move 01:07:993 (6) near 01:08:148 (7,8,1) so that a misleading in rhythm will not happen good point, fixed
  6. 01:15:416 (5,6,7,8) - Curve down this stream instead? The jump 01:15:416 (5,6,7,8) is having its upward movement, so flow will become weird if the flow is going to move up again, curving down the streams will give up a more circular flow fixed

  7. 01:19:901 (5,1,2) - I don't suggest 01:20:210 (2) to place at the same place as 01:19:901 (5) as this is the only one in a long jump combo 01:18:200 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1) which affects readability and players cannot react well to hit the next jump after a back and forth motion yeah that's true, reversed the flow

  8. 01:54:694 (4) - Move it somewhere else, the jump don't works really well when 01:54:540 (3,4) are having same vertical level, Moreover the jump 01:54:385 (2,3) is moving up, it is better to place 01:54:694 (4) higher then the previous note to maintain the flow in this jump I understand what you mean by this but I think its fine and not a problem

  9. 02:00:880 (6) - NC may be needed since the spacing here is low compared to previous jump, which can use to notice players fixed

  10. 02:52:375 (2,3,4,5) - Try to rotate it a bit, as I mentioned in 01:54:694 (4), in my opinion jump don't works really well when they have same vertical level okay I'll fix this one as its mostly singles and it has more effect

  11. 04:21:911 (5) - A NC is needed as well since you stacked 04:21:911 (5,6) which is different from 04:21:292 (1,2,3,4) with jumps removed stacks

  12. 04:43:560 (5) - NC here for emphasis the ending for the music and the nice slider as well alrighty fixed

Rhythm in the mapset is nice.
Shoot star :3
Thank you Chaoslitz for the mod and star!! :D
Monstrata
no kds

03:17:271 (3,4) - I would map a jump here to emphasize 4. I think its okay, will consider changing if i can think of a pattern I only moved slider 4 and circle 5. It's geometrically arranged to fit your general mapping style, maybe you'll like it~

Either ways, this map is a lot of potential!! Imo, go through the map yourself and see if you can make some of your patterns and note placement a bit cleaner. This is something you can do without requiring mods. Example: 00:47:890 (3) - How does this note relate with other circles around it? If you move to 267||235 Now it forms a perfect triangle with 3, 4, 5 and a linear pattern with 4, 5, from the previous combo.

00:53:457 (1,2,3,4,5,6,1,2,3,4,5) - Compare it with 00:51:602 (3,4,5,1,2,3,4,5,6,7) - and you can see the difference in your note placement. One is very clean, the other is a bit messy.

Good luck!!
Topic Starter
moph

monstrata wrote:

no kds

03:17:271 (3,4) - I would map a jump here to emphasize 4. I think its okay, will consider changing if i can think of a pattern I only moved slider 4 and circle 5. It's geometrically arranged to fit your general mapping style, maybe you'll like it~ oo yeah i do actually, nice idea haha

Either ways, this map is a lot of potential!! Imo, go through the map yourself and see if you can make some of your patterns and note placement a bit cleaner. This is something you can do without requiring mods. Example: 00:47:890 (3) - How does this note relate with other circles around it? If you move to 267||235 Now it forms a perfect triangle with 3, 4, 5 and a linear pattern with 4, 5, from the previous combo.

00:53:457 (1,2,3,4,5,6,1,2,3,4,5) - Compare it with 00:51:602 (3,4,5,1,2,3,4,5,6,7) - and you can see the difference in your note placement. One is very clean, the other is a bit messy.

fixed the things you mentioned and did a little clean up in places
Good luck!!
Thanks again! also thanks for the stars!! :D
Chaoslitz
it is better for you to change, but you can keep if you dont
open the .osu file
change the Audio lead-in there

Topic Starter
moph
okay cool fixed the audio lead-in, thanks
Illyasviel
If you reduce the quality of the mp3 to around 128kbps, making it weight 5-6mb, i can provide you with the official video for around 20Mb-18Mb.
Topic Starter
moph

Fision wrote:

If you reduce the quality of the mp3 to around 128kbps, making it weight 5-6mb, i can provide you with the official video for around 20Mb-18Mb.
Thanks for the offer but I don't think the PV is necessary here sorry :P
Bara-


[General]
◾Song Folder: It seems as if the Soft-slidertick.wav is an silent sound. I can't hear it properly though. It if it indeed silent, why do you use Slidertick rate of 2? If it's silent, it's better to set
◾Song Setup: AR 9,2 feels a little low, try 9,4-9,5.
◾Timing: Good
◾Hitsounds: Good
◾AImod: Good
It's all good to go :3
Oh, maybe add to the description that the length is indeed longer then 5 minutes due to the spinner (even though the webpage says otherwise) as people will rant about it

[Promise]

00:32:117 (3,3) - These sliders don't really fit IMO. Sliders such as these are to be used for guitar scratches. Delete the red nodes and try to make it a beautiful curve (as shown in the screenshot (but then make it beautiful, as I kinda forgot how to make those great)

00:42:014 (1,2,1,2) - Please make this part more audible, 20% for soft sampleset is incredibly hard to hear. Raise it to 40-60 (as it's quite loud)

00:50:829 (12,13,1) - Space them evenly, they are 0.40 and 0.28 in distance, and it looks a little sloppy. Move 00:50:983 (1) - to 184:136 for a better distance + better aesthetics

00:57:710 (6,1) - IMO, it's better if these 2 still have 0.25 distance (like the previous notes) and the distance increase will happen after (1), not at the start of (1)

00:59:334 (5,1) - I think a sliderblanket would look better then this overlap (it also has a slightly higher distance, which makes sense compared to 00:58:097 (5,1) - ) Move (1) to 456:324 (or something like that) or 428:176 (does require a little change to the next part due oto overlaps)

01:01:963 (8) - The jump is a little high and a little sudden, move it to something like 312:312

01:12:942 (6,7,8,9,1) - It seems as if the distance between the notes isn't the same (the distance in topright says the same), please space them a little more (even though it's a small difference, it is strangely enough noticable)

01:13:870 (4,1) - The stack here seems a little out of place, please stack them perfectly; move (1) to 458:305

01:20:674 (5,6,7,8,9,10) - The fact that these belong to the same combo as 01:20:055 (1,2,3,4) - feels really weird. I recommend you to NC (5) (for kiai end), (6) for a quick break) and (7), (another short break)

01:40:468 (1) - Make this Normal sampleset and give the sliderbody a whistle, the "scream" is better to have a whistle with the same type of sound

01:41:318 (1,3) - The start of (1) and (3) should also get normal sampleset whistle for those weird sounds

01:51:524 (9) - This doesn't look like it's 1/4 due to the way it's stacked. Please move it a little apart (to 432:320 for example)

02:05:210 (1,3,1,3) - These 1/2 kicksliders are really hard to read (as the 2nd reverse comes in pretty late) Please make them all shorter sliders. You can try something like this (it feels best to me)


02:30:880 (8,1) - Perhaps you can blanket these, it'll make it look better

02:34:282 (7,8,9,10,11,12) - I think these should get claps to fit in with the background

03:01:189 (2,3) - I'm no fan of these sliders, because of the red node so far at the end. Please make the red node appear a little earlier in the slider, like this

03:07:684 (4,5,6) - This is really confusing, as the trinagle goes anticlockwise for the first 4 notes, but then goes clockwise, which is a really sudden change, please continue going in one direction

03:23:612 (3) - For consistency with this part in the previous kaiai 00:42:787 (1) - , NC this

04:02:736 (1) - Please make this slider follow the vocals


04:43:560 (1) - Is this supposed to be a butterfly O.o It looks awesome. Remember me of Skystar's Dystopia Ground final slider <3

04:53:952 (1) - Why have you copied Happy30 I love it

This map is awesome, have a star, and go rank this map!
Or wait until I become a BN and then go rank this map with me as one of the 3 BN :P

Good luck!!!
Topic Starter
moph

baraatje123 wrote:



[General]
◾Song Folder: It seems as if the Soft-slidertick.wav is an silent sound. I can't hear it properly though. It if it indeed silent, why do you use Slidertick rate of 2? If it's silent, it's better to set Slidertick rate 2 was for HR player on that long ass slider so the drain isn't too bad, but I guess 1 is also fine since i lowered the hp as well
◾Song Setup: AR 9,2 feels a little low, try 9,4-9,5. Increased to 9.3, any higher would be too fast imo, rhythmically its not too complicated so should be fine :3
◾Timing: Good
◾Hitsounds: Good
◾AImod: Good
It's all good to go :3
Oh, maybe add to the description that the length is indeed longer then 5 minutes due to the spinner (even though the webpage says otherwise) as people will rant about it will do

[Promise]

00:32:117 (3,3) - These sliders don't really fit IMO. Sliders such as these are to be used for guitar scratches. Delete the red nodes and try to make it a beautiful curve (as shown in the screenshot (but then make it beautiful, as I kinda forgot how to make those great) fixed to your suggestion

00:42:014 (1,2,1,2) - Please make this part more audible, 20% for soft sampleset is incredibly hard to hear. Raise it to 40-60 (as it's quite loud) okay good point, just realized i used a lot of illegal volumes so increased all of them

00:50:829 (12,13,1) - Space them evenly, they are 0.40 and 0.28 in distance, and it looks a little sloppy. Move 00:50:983 (1) - to 184:136 for a better distance + better aesthetics whoops my bad, fixed

00:57:710 (6,1) - IMO, it's better if these 2 still have 0.25 distance (like the previous notes) and the distance increase will happen after (1), not at the start of (1) very true, fixed

00:59:334 (5,1) - I think a sliderblanket would look better then this overlap (it also has a slightly higher distance, which makes sense compared to 00:58:097 (5,1) - ) Move (1) to 456:324 (or something like that) or 428:176 (does require a little change to the next part due oto overlaps) fixed to something similar to your first suggestion

01:01:963 (8) - The jump is a little high and a little sudden, move it to something like 312:312 hmm okay, fixed

01:12:942 (6,7,8,9,1) - It seems as if the distance between the notes isn't the same (the distance in topright says the same), please space them a little more (even though it's a small difference, it is strangely enough noticable) orz so hard to make even

01:13:870 (4,1) - The stack here seems a little out of place, please stack them perfectly; move (1) to 458:305 fixed

01:20:674 (5,6,7,8,9,10) - The fact that these belong to the same combo as 01:20:055 (1,2,3,4) - feels really weird. I recommend you to NC (5) (for kiai end), (6) for a quick break) and (7), (another short break) fixed

01:40:468 (1) - Make this Normal sampleset and give the sliderbody a whistle, the "scream" is better to have a whistle with the same type of sound *insert human scream here* jkjk nah I think its okay as is unless I find one very fitting

01:41:318 (1,3) - The start of (1) and (3) should also get normal sampleset whistle for those weird sounds ^

01:51:524 (9) - This doesn't look like it's 1/4 due to the way it's stacked. Please move it a little apart (to 432:320 for example) fixed

02:05:210 (1,3,1,3) - These 1/2 kicksliders are really hard to read (as the 2nd reverse comes in pretty late) Please make them all shorter sliders. You can try something like this (it feels best to me) cool using your example


02:30:880 (8,1) - Perhaps you can blanket these, it'll make it look better fixed

02:34:282 (7,8,9,10,11,12) - I think these should get claps to fit in with the background fixed...i think

03:01:189 (2,3) - I'm no fan of these sliders, because of the red node so far at the end. Please make the red node appear a little earlier in the slider, like this fixed

03:07:684 (4,5,6) - This is really confusing, as the trinagle goes anticlockwise for the first 4 notes, but then goes clockwise, which is a really sudden change, please continue going in one direction I think these are fine, didn't seem to be a problem in testplays either

03:23:612 (3) - For consistency with this part in the previous kaiai 00:42:787 (1) - , NC this done

04:02:736 (1) - Please make this slider follow the vocals its mapped to the guitar, i kinda want that small break there as well so no change


04:43:560 (1) - Is this supposed to be a butterfly O.o It looks awesome. Remember me of Skystar's Dystopia Ground final slider <3 they're fairy wings cuz fairytale but close enough ;w;;;;

04:53:952 (1) - Why have you copied Happy30 I love it used to be 2 spinners then i changed one to the slider :3

This map is awesome, have a star, and go rank this map!
Or wait until I become a BN and then go rank this map with me as one of the 3 BN :P

Good luck!!!
Thank you baraatje123 for the mod and star!!
also I'll be waiting o/
Iceskulls
[general]
  1. looks fine
[promise]
  1. 00:49:746 (7) - nc ? sound like new part of music here
  2. 01:10:313 (4) - try move this to around x328 y272 ? so it would make flow here 01:10:158 (3,4,5) - better imo , I think 01:10:313 (4,5) - should make bigger spacing than 01:10:158 (3,4) - since 01:10:468 - sound more emphasized than 01:10:313 -
  3. 01:15:416 (5,6,7,8,1) - I think if you curve stream down instead it would make flow here 01:15:262 (4,5,6,7,8,1) - a bit better imo
  4. 01:34:901 (3,4,5,6,1) - try make spacing here a bit more consistent so it would make flow here better imo
  5. 01:47:581 (5,1) - why suddenly lower spacing at emphasized beat here ? I think it make flow here a bit awkward , you can try place these notes 01:47:890 (1,2) - like this
  6. 01:52:839 (1) - I think if you curve this the another way like this it will make flow here 01:52:530 (5,1,2) - nice imo
  7. 02:15:725 (4,5,6,7) - I think circles rhythm things in this calm part here is a bit awkward to play so I suggest change some to slider , this is what I would do
  8. 02:44:024 (3) - I think if you curve this the another way it will make flow here 02:43:870 (2,3,4,5) - better imo
  9. 02:44:024 (3,4,5) - try make spacing here a bit more consistent so it would make flow here better
  10. 02:46:035 (1,3) - not a really good looking imo try move (3) away from (1) a bit
  11. 02:46:653 (4,5) - give flow some angle here would be nice , try move 02:46:808 (5) - to around x284 y92
  12. 03:07:993 (6,7) - swap place of these two notes would make flow here 03:07:375 (2,3,4,5,6,7,1) - nice imo
  13. 03:09:849 (2) - rhythm here a bit weird since you map emphasized vocal as sliderend , try this rhythm instead ?
  14. 03:30:571 (1) - mmhhm move this to around x352 y64 ? would make flow here 03:30:261 (5,6,1) - better imo
  15. 03:43:406 (4,5,6) - try place these notes like this ? would make flow here 03:42:942 (1,2,3,4,5,6,7) - better imo
  16. 03:55:931 (3,4,5) - try make spacing a bit more consistent so it would make flow here better imo
  17. 03:59:333 (3,4) - flow kinda awkward imo , try move (4) to around x264 y48 ? would make flow here a bit better imo
good luck , have fun mapping :)
Kuki
so many mods hype 8-)

r a n k p l s
Topic Starter
moph

Kuki wrote:

so many mods hype 8-)

r a n k p l s
Sooooon™
Probs gonna take another year knowing me ;-;
Topic Starter
moph

CelsiusLK wrote:

[general]
  1. looks fine
[promise]
  1. 00:49:746 (7) - nc ? sound like new part of music here fixed
  2. 01:10:313 (4) - try move this to around x328 y272 ? so it would make flow here 01:10:158 (3,4,5) - better imo , I think 01:10:313 (4,5) - should make bigger spacing than 01:10:158 (3,4) - since 01:10:468 - sound more emphasized than 01:10:313 - makes sense, fixed
  3. 01:15:416 (5,6,7,8,1) - I think if you curve stream down instead it would make flow here 01:15:262 (4,5,6,7,8,1) - a bit better imo yeah true, fixed
  4. 01:34:901 (3,4,5,6,1) - try make spacing here a bit more consistent so it would make flow here better imo fixed
  5. 01:47:581 (5,1) - why suddenly lower spacing at emphasized beat here ? I think it make flow here a bit awkward , you can try place these notes 01:47:890 (1,2) - like this moved stuff around a bit like your example, fixed
  6. 01:52:839 (1) - I think if you curve this the another way like this it will make flow here 01:52:530 (5,1,2) - nice imo hmm fixed
  7. 02:15:725 (4,5,6,7) - I think circles rhythm things in this calm part here is a bit awkward to play so I suggest change some to slider , this is what I would do Thats true, fixed
  8. 02:44:024 (3) - I think if you curve this the another way it will make flow here 02:43:870 (2,3,4,5) - better imo okay, fixed
  9. 02:44:024 (3,4,5) - try make spacing here a bit more consistent so it would make flow here better fixed
  10. 02:46:035 (1,3) - not a really good looking imo try move (3) away from (1) a bit fixed
  11. 02:46:653 (4,5) - give flow some angle here would be nice , try move 02:46:808 (5) - to around x284 y92 fixed
  12. 03:07:993 (6,7) - swap place of these two notes would make flow here 03:07:375 (2,3,4,5,6,7,1) - nice imo the direction change is on purpose, it plays fine to me so no change here
  13. 03:09:849 (2) - rhythm here a bit weird since you map emphasized vocal as sliderend , try this rhythm instead ? fixed
  14. 03:30:571 (1) - mmhhm move this to around x352 y64 ? would make flow here 03:30:261 (5,6,1) - better imo fixed
  15. 03:43:406 (4,5,6) - try place these notes like this ? would make flow here 03:42:942 (1,2,3,4,5,6,7) - better imo kinda like it how it is, it plays fine so no change
  16. 03:55:931 (3,4,5) - try make spacing a bit more consistent so it would make flow here better imo fixed
  17. 03:59:333 (3,4) - flow kinda awkward imo , try move (4) to around x264 y48 ? would make flow here a bit better imo fixed
good luck , have fun mapping :)
Thanks for modding! :D
Norb
wow i promised to mod this orz

Well I played it a few times, flow feels alright, mapped pretty good. I'll just point random things/suggestions I guess.

00:15:416 (5) - can make this a 3/4 slider, optionally you can lower the volume for the sliderend as well.
00:25:158 (4) - feel like these should be circles, 00:25:313 - could use a bit more emphasis, but it plays well as it is so dw, its just a suggestion.
01:01:499 (5) - i know it looks pretty as it is but i think this could have a bit more emphasis, but honestly i don't like the whole pattern, maybe you can tilt it as it spins around so its easier to read. Possible solutions:
make 01:01:499 (5) - a 1/2 slider
OR
01:01:499 (5) - make a jump
01:04:901 (3) - x:101, y:130
01:09:231 (5) - could be a 1/2 slider, this opportunity repeats throughout the whole map so dw, as long as it's consistent its alright
01:20:674 - - 01:23:148 - can we insert a break here, that drain will kill HR players who f'd the jumps here 01:20:055 (1,2,3,4,1) -
01:40:468 (1) - make the actual slider a whistle instead of the slider start? and this needs a strong hitsound too 01:40:468 (1) - maybe a drum clap
01:59:643 - - 02:00:571 - could make this a stream (sounds weird in the song itself but to me it definitely sounds like the drums are spamming at 1/4 or faster)
02:08:148 - 02:08:225 - 02:08:303 - could be a triplet
02:08:921 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - thank god slider ticks exist :)
02:26:859 (6) - circle, start stream here 02:27:014 -
02:35:364 (2) - definitely a combo breaker, pls no, way too far from the 1/4 slider stream, the emphasis is alright, but in terms of gameplay, maybe i'm just noob, idk :(
02:48:973 - parts like these are screaming for a stream, just my opinion
03:06:602 (4) - x:386, y:123
03:07:529 (3,6,2,4) - i think these babies want more emphasis, why you bully them, increase spacing for them? :(
03:25:313 (5,2) - this stack looks off o.O
03:44:797 (4) - nazi: x:67, y:250
03:59:952 (6) - ^ x:205, y:170
04:28:483 - i think you can fill it in with a circle man, 04:28:406 - sounds like a start of a stream, i know those drums are hard to hear but it's kind of noticable, maybe just me idk
04:43:560 (1) - moth, the center red anchor point: x:256, y:156, it will fix the start/end symmetry issue (at least to my eyes). Checked it with photoshop, it's 100% perfectly symmetrical, well done :)

Great map, good luck approving it <3
Norb
Topic Starter
moph

Dubu wrote:

wow i promised to mod this orz

Well I played it a few times, flow feels alright, mapped pretty good. I'll just point random things/suggestions I guess.

00:15:416 (5) - can make this a 3/4 slider, optionally you can lower the volume for the sliderend as well. okay done
00:25:158 (4) - feel like these should be circles, 00:25:313 - could use a bit more emphasis, but it plays well as it is so dw, its just a suggestion. gonna keep as is
01:01:499 (5) - i know it looks pretty as it is but i think this could have a bit more emphasis, but honestly i don't like the whole pattern, maybe you can tilt it as it spins around so its easier to read. Possible solutions: totally get what you mean, tried it before but didnt play well, added some spacing
make 01:01:499 (5) - a 1/2 slider
OR
01:01:499 (5) - make a jump
01:04:901 (3) - x:101, y:130 fixed
01:09:231 (5) - could be a 1/2 slider, this opportunity repeats throughout the whole map so dw, as long as it's consistent its alright hmm gonna keep as is
01:20:674 - - 01:23:148 - can we insert a break here, that drain will kill HR players who f'd the jumps here 01:20:055 (1,2,3,4,1) - added a few singles, cant add break cuz 5 min
01:40:468 (1) - make the actual slider a whistle instead of the slider start? and this needs a strong hitsound too 01:40:468 (1) - maybe a drum clap okay
01:59:643 - - 02:00:571 - could make this a stream (sounds weird in the song itself but to me it definitely sounds like the drums are spamming at 1/4 or faster) hmm im gonna keep as is, don't think a stream will fit
02:08:148 - 02:08:225 - 02:08:303 - could be a triplet rather this section be a bit more calm and easier
02:08:921 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - thank god slider ticks exist :) LOL I TOTALLY DIDNT SILENCE THEM OR ANYTHING
02:26:859 (6) - circle, start stream here 02:27:014 - hmm yeah that works
02:35:364 (2) - definitely a combo breaker, pls no, way too far from the 1/4 slider stream, the emphasis is alright, but in terms of gameplay, maybe i'm just noob, idk :( I personally think its fine, slider leniency and all, I haven't broken there so no change
02:48:973 - parts like these are screaming for a stream, just my opinion fixed some, some are 1/8s did some other stuff instead of steam
03:06:602 (4) - x:386, y:123 fixed
03:07:529 (3,6,2,4) - i think these babies want more emphasis, why you bully them, increase spacing for them? :( don't necessarily agree with which notes should be emphasized but that's why i did the direction change and backwards and forwards, no change
03:25:313 (5,2) - this stack looks off o.O it is, fixed
03:44:797 (4) - nazi: x:67, y:250 fixed
03:59:952 (6) - ^ x:205, y:170 fixed
04:28:483 - i think you can fill it in with a circle man, 04:28:406 - sounds like a start of a stream, i know those drums are hard to hear but it's kind of noticable, maybe just me idk very true, fixed
04:43:560 (1) - moth FAIRY QWQ, the center red anchor point: x:256, y:156, it will fix the start/end symmetry issue (at least to my eyes). Checked it with photoshop, it's 100% perfectly symmetrical, well done :) OMG THANKYOU THAT WAS BOTHERING ME

Great map, good luck approving it <3
Thanks Dubu <333
Spaghetti
cool song
2015-07-07 18:17 Spaghetti: is there supposed to be a comma in the title?
2015-07-07 18:18 moph: yeeep apparently its meant to be there
2015-07-07 18:19 Spaghetti: welp downloading rn
2015-07-07 18:19 Spaghetti: do you have time for an irc mod
2015-07-07 18:20 moph: yeah sure!
2015-07-07 18:27 Spaghetti: 00:42:014 (1,2,1,2) -
2015-07-07 18:27 Spaghetti: seems like you're holding back a lot here
2015-07-07 18:27 Spaghetti: you should bump up the SV since the song is so intense there
2015-07-07 18:28 Spaghetti: 00:39:849 (1) - I'd just place a note there to add like a moment of silence before the epic vocal part
2015-07-07 18:30 moph: hmm good point
2015-07-07 18:30 moph: also yeah increased the sv for the slow parts
2015-07-07 18:30 Spaghetti: bleh, this map is already so polished
2015-07-07 18:31 Spaghetti: how many mods have you recieved?
2015-07-07 18:31 moph: uhh like 11 i think
2015-07-07 18:31 Spaghetti: 01:07:993 (6,7,8) -
2015-07-07 18:31 Spaghetti: kinda awkward to play imo, I'd just place a stream there
2015-07-07 18:32 moph: i recently remapped some parts tho
2015-07-07 18:32 Spaghetti: bleh I skipped something
2015-07-07 18:32 Spaghetti: 00:55:313 (5,6,7,8,9,1) -
2015-07-07 18:32 Spaghetti: the QAT might yell at you for that huge spacing
2015-07-07 18:33 moph: lol i think it might be okay since its from a slider to a stream
2015-07-07 18:33 Spaghetti: 01:11:705 (5,6) - REALLY big spacing, be careful
2015-07-07 18:33 moph: although yeah might reduce spacing a bit
2015-07-07 18:34 moph: hmm okay reduced it
2015-07-07 18:34 Spaghetti: 01:30:571 (1) - ctrl+G for better flow?
2015-07-07 18:34 Spaghetti: plays weird as it is with that up and down pattern
2015-07-07 18:35 Spaghetti: I'd ctrl G and space it a bit more
2015-07-07 18:35 moph: ahh true okay fixed
2015-07-07 18:36 Spaghetti: 01:41:086 (1,1,2,3,1) -
2015-07-07 18:36 Spaghetti: like
2015-07-07 18:36 Spaghetti: wtf
2015-07-07 18:36 Spaghetti: are you a genius or something
2015-07-07 18:36 Spaghetti: this is amazing lol
2015-07-07 18:36 moph: lol tyty
2015-07-07 18:37 Spaghetti: 02:00:571 (3,4,5,1,2,3,4) -
2015-07-07 18:37 Spaghetti: big spacing to suddenly really small spacing
2015-07-07 18:38 Spaghetti: I'd just move some notes on the timeline around to make a star pattern
2015-07-07 18:38 Spaghetti: and to avoid remapping
2015-07-07 18:38 Spaghetti: :P
2015-07-07 18:38 Spaghetti: that whole slider section thing after is really cool
2015-07-07 18:38 moph: hmm good idea
2015-07-07 18:42 Spaghetti: 03:22:839 (1,2,3,4) - go ALL OUT with the sv here
2015-07-07 18:42 Spaghetti: this is the highlight of the map
2015-07-07 18:42 Spaghetti: have fun :P
2015-07-07 18:43 moph: haha hokay will do :3
2015-07-07 18:44 Spaghetti: 04:43:560 (1) -
2015-07-07 18:44 Spaghetti: lol
2015-07-07 18:44 Spaghetti: waow.
2015-07-07 18:45 moph: can you tell what its meant to be :P
2015-07-07 18:45 Spaghetti: a butterfly
2015-07-07 18:45 Spaghetti: duh
2015-07-07 18:45 Spaghetti: 05:04:131 (1) -
2015-07-07 18:45 Spaghetti: https://www.reddit.com/r/osugame/comments/31cs5q/when_the_mapper_puts_a_single_note_behind_the/
2015-07-07 18:46 moph: close enough ;-; was meant to be fairy wings haha
2015-07-07 18:46 moph: also LOL
2015-07-07 18:46 Spaghetti: yeah
2015-07-07 18:46 moph: incase people say its not 5 min of drain
2015-07-07 18:46 Spaghetti: just take out that note and extend the spinner
2015-07-07 18:46 Spaghetti: and o
2015-07-07 18:46 moph: idk the last slider counts right
2015-07-07 18:46 moph: i mean spinner
2015-07-07 18:46 Spaghetti: it's a glitch
2015-07-07 18:46 Spaghetti: it should
2015-07-07 18:47 Spaghetti: my map was qualified with the last spinner
2015-07-07 18:47 Spaghetti: I'd take it out for now
2015-07-07 18:47 Spaghetti: and ask a QAT
2015-07-07 18:47 moph: alrighty will do then
2015-07-07 18:47 Spaghetti: oki

Discussed:



MetadataSV ChangesSpacingFlowDrain time
Topic Starter
moph

Spaghetti wrote:

cool song
2015-07-07 18:17 Spaghetti: is there supposed to be a comma in the title?
2015-07-07 18:18 moph: yeeep apparently its meant to be there
2015-07-07 18:19 Spaghetti: welp downloading rn
2015-07-07 18:19 Spaghetti: do you have time for an irc mod
2015-07-07 18:20 moph: yeah sure!
2015-07-07 18:27 Spaghetti: 00:42:014 (1,2,1,2) -
2015-07-07 18:27 Spaghetti: seems like you're holding back a lot here
2015-07-07 18:27 Spaghetti: you should bump up the SV since the song is so intense there
2015-07-07 18:28 Spaghetti: 00:39:849 (1) - I'd just place a note there to add like a moment of silence before the epic vocal part
2015-07-07 18:30 moph: hmm good point
2015-07-07 18:30 moph: also yeah increased the sv for the slow parts
2015-07-07 18:30 Spaghetti: bleh, this map is already so polished
2015-07-07 18:31 Spaghetti: how many mods have you recieved?
2015-07-07 18:31 moph: uhh like 11 i think
2015-07-07 18:31 Spaghetti: 01:07:993 (6,7,8) -
2015-07-07 18:31 Spaghetti: kinda awkward to play imo, I'd just place a stream there
2015-07-07 18:32 moph: i recently remapped some parts tho
2015-07-07 18:32 Spaghetti: bleh I skipped something
2015-07-07 18:32 Spaghetti: 00:55:313 (5,6,7,8,9,1) -
2015-07-07 18:32 Spaghetti: the QAT might yell at you for that huge spacing
2015-07-07 18:33 moph: lol i think it might be okay since its from a slider to a stream
2015-07-07 18:33 Spaghetti: 01:11:705 (5,6) - REALLY big spacing, be careful
2015-07-07 18:33 moph: although yeah might reduce spacing a bit
2015-07-07 18:34 moph: hmm okay reduced it
2015-07-07 18:34 Spaghetti: 01:30:571 (1) - ctrl+G for better flow?
2015-07-07 18:34 Spaghetti: plays weird as it is with that up and down pattern
2015-07-07 18:35 Spaghetti: I'd ctrl G and space it a bit more
2015-07-07 18:35 moph: ahh true okay fixed
2015-07-07 18:36 Spaghetti: 01:41:086 (1,1,2,3,1) -
2015-07-07 18:36 Spaghetti: like
2015-07-07 18:36 Spaghetti: wtf
2015-07-07 18:36 Spaghetti: are you a genius or something
2015-07-07 18:36 Spaghetti: this is amazing lol
2015-07-07 18:36 moph: lol tyty
2015-07-07 18:37 Spaghetti: 02:00:571 (3,4,5,1,2,3,4) -
2015-07-07 18:37 Spaghetti: big spacing to suddenly really small spacing
2015-07-07 18:38 Spaghetti: I'd just move some notes on the timeline around to make a star pattern
2015-07-07 18:38 Spaghetti: and to avoid remapping
2015-07-07 18:38 Spaghetti: :P
2015-07-07 18:38 Spaghetti: that whole slider section thing after is really cool
2015-07-07 18:38 moph: hmm good idea
2015-07-07 18:42 Spaghetti: 03:22:839 (1,2,3,4) - go ALL OUT with the sv here
2015-07-07 18:42 Spaghetti: this is the highlight of the map
2015-07-07 18:42 Spaghetti: have fun :P
2015-07-07 18:43 moph: haha hokay will do :3
2015-07-07 18:44 Spaghetti: 04:43:560 (1) -
2015-07-07 18:44 Spaghetti: lol
2015-07-07 18:44 Spaghetti: waow.
2015-07-07 18:45 moph: can you tell what its meant to be :P
2015-07-07 18:45 Spaghetti: a butterfly
2015-07-07 18:45 Spaghetti: duh
2015-07-07 18:45 Spaghetti: 05:04:131 (1) -
2015-07-07 18:45 Spaghetti: https://www.reddit.com/r/osugame/comments/31cs5q/when_the_mapper_puts_a_single_note_behind_the/
2015-07-07 18:46 moph: close enough ;-; was meant to be fairy wings haha
2015-07-07 18:46 moph: also LOL
2015-07-07 18:46 Spaghetti: yeah
2015-07-07 18:46 moph: incase people say its not 5 min of drain
2015-07-07 18:46 Spaghetti: just take out that note and extend the spinner
2015-07-07 18:46 Spaghetti: and o
2015-07-07 18:46 moph: idk the last slider counts right
2015-07-07 18:46 moph: i mean spinner
2015-07-07 18:46 Spaghetti: it's a glitch
2015-07-07 18:46 Spaghetti: it should
2015-07-07 18:47 Spaghetti: my map was qualified with the last spinner
2015-07-07 18:47 Spaghetti: I'd take it out for now
2015-07-07 18:47 Spaghetti: and ask a QAT
2015-07-07 18:47 moph: alrighty will do then
2015-07-07 18:47 Spaghetti: oki

Discussed:



MetadataSV ChangesSpacingFlowDrain time
Thanks for the mod Spaghetti! Applied pretty much everything
- Milhofo -
Hey, from my queue!

[Promise]
  1. When I saw the HP5 I died inside. Ok it has to be like that for HR players, but this is going to take away the "challenge factor" in FC'ing the song no mod, and it's also the death of pp for no mod players, so even less rewarding ; ; did you just FC a 5.76*, 5 minute song? Here have the pp of a 5.20* tv size map, rip
  2. 00:57:323 (2) - moving to x:296 y:288 improves the pattern a lot imo, the stack here kind of breaks flow
  3. 01:31:499 (5) - I'd curve this, breaks the flow a lot like this
  4. 02:53:303 (8,1) - should be a triple
  5. 02:56:705 (6) - drum solo thing starting here, you have singles but there should be another stream :c (even though it might be hard to change rn)
  6. 03:10:931 (2) - would stack better on 3 imo
  7. 03:22:839 - I get chills everytime
  8. 03:40:004 - there's an audible kick here, finish the slider here, and add a note in 03:40:081 - to complete a triple
  9. 03:46:189 (6) - I love this part, and in my opinion it should be highlighted somehow, and I kind of like the idea of a kickslider to represent the voice "vibration", ex: http://puu.sh/iVoxn/bae914743c.jpg
  10. 03:51:292 (4,1,2) - migh be personal but I don't like this flow, move 1 a bit up to around y:40 according to your DS
  11. 04:02:736 (1) - how about ending the slider at 04:03:199 - and starting another slider on 04:03:354 - that finishes at 04:03:663 - it follows the song a lot better imo
That's everything, I seriously love the song and will love you forever for leading me into it, also love the map except the HP5, so will only give 1 star instead of all my kudosu :^)

Hopefully you're going to rank this, so good luck :D
Topic Starter
moph

- Milhofo - wrote:

Hey, from my queue!

[Promise]
  1. When I saw the HP5 I died inside. Ok it has to be like that for HR players, but this is going to take away the "challenge factor" in FC'ing the song no mod, and it's also the death of pp for no mod players, so even less rewarding ; ; did you just FC a 5.76*, 5 minute song? Here have the pp of a 5.20* tv size map, rip FOUND A WAY TO PUT HP TO 7, totally nuked the bpm of the end to like 1/4, hope this is okay ;-; also wasn't aware hp affected pp so much
  2. 00:57:323 (2) - moving to x:296 y:288 improves the pattern a lot imo, the stack here kind of breaks flow different co-ordinates but fixed i hope
  3. 01:31:499 (5) - I'd curve this, breaks the flow a lot like this really? I think its fine as is
  4. 02:53:303 (8,1) - should be a triple now its a stream :3
  5. 02:56:705 (6) - drum solo thing starting here, you have singles but there should be another stream :c (even though it might be hard to change rn) welp remapped that part and its surroundings, now streams \o/
  6. 03:10:931 (2) - would stack better on 3 imo kinda wana keep it as a two stack so it the same as the previous two notes
  7. 03:22:839 - I get chills everytime how to make good sliders ;-;
  8. 03:40:004 - there's an audible kick here, finish the slider here, and add a note in 03:40:081 - to complete a triple really want to keep the extended slider here to empasize and drag out the vocals here, no change for now
  9. 03:46:189 (6) - I love this part, and in my opinion it should be highlighted somehow, and I kind of like the idea of a kickslider to represent the voice "vibration", ex: http://puu.sh/iVoxn/bae914743c.jpg good idea! okay added 2
  10. 03:51:292 (4,1,2) - migh be personal but I don't like this flow, move 1 a bit up to around y:40 according to your DS hmm okay
  11. 04:02:736 (1) - how about ending the slider at 04:03:199 - and starting another slider on 04:03:354 - that finishes at 04:03:663 - it follows the song a lot better imo i will since this has been mentioned before
That's everything, I seriously love the song and will love you forever for leading me into it, also love the map except the HP5, so will only give 1 star instead of all my kudosu :^)

Hopefully you're going to rank this, so good luck :D
Thanks Milhofo!! get hyped for all the pps :^)
Pho
Request via PM, allright let's see...

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. So you just muted both sliderslide.wav and slidertick.wav, i can't see how this is rankable in any way:

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    That's especially relevant on sliders like 00:39:849 (1) - 04:43:560 (1) - when there's no sound feedback for the player.
  2. 10ms delay on soft-hitclap, please fix it up.
[Promise]
  1. 00:18:509 (5) - 00:20:983 (6) - these circles have very low impact for what beats they actually represent, really recommend you space them out (e.g. by stacking 00:18:509 (5,1) - these instead).
    For 00:20:983 (6) - you can do:
  2. 00:22:839 (4) - ends on nothing in the track, just replace it with a circle would probably be the best solution here.
  3. A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
    00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
    01:08:303 (1,2) - ^
    01:05:519 (6) - Guitar ends on the previous red tick already.
    01:47:890 (6,7,8,9,1) - This feels uncomfortable, the first extended slider follows gutiar but the second one suddenly follows vocals, making this rhythm pattern ambiguous.
    02:28:406 (5) -
    03:11:086 (3,4) - 03:13:560 (2,3) -
    03:35:828 (3,4) - 03:37:065 (2,3) -
    04:04:282 (4,5) - 04:06:756 (2,3) - 04:07:993 (2,3) - 04:10:468 (3,4) - These don't follow the guitar properly if you listen closer.
  4. 00:51:292 (2,3) - Extend 2 by 1/4, this just makes the rhythm more consistent since you used extended sliders to represent the guitar chords previously already.
  5. 00:56:550 (4,5,1,2) - Yeah this doesn't look too great structurewise, if it'd have more of the same visual distance then yes:
  6. 01:08:612 (2,3,4,5,6,1) - Really jump-heavy for a weaker section of the music, tone down the spacing.
  7. 01:25:622 - Just saying, but spacing consistently with ~1.9x still makes it look really dispersed. Try out toning it down by e.g. 1.6x in calmer sections since notes in these parts really don't need that much stress.
    For example at 01:26:241 (3,4,5,1,2,3,4,5) - :
  8. 01:34:205 - Missed a beat. If set, add a clap to it as well.
  9. 02:01:499 - to 02:08:921 - : Spacing's messed up a bit. You should've started stacking circles on sliderheads at the beginning already since there's strong guitar notes on the circles and stacking them on slidertails makes these fairly weak. Or short: Stack 02:02:272 (3,4) - 02:03:200 (6,1) - 02:04:127 (3,4) - here.
    The other way around, stack 02:05:210 (1,2) - 02:06:138 (4,5) - 02:07:066 (1,2) -
  10. 02:04:591 (5) - , swap with a slider+circle, you don't want that tail on a strong beat.Like:
  11. 02:07:993 (4) - Switch with the following rhythm for accentuation on the drum snares:
  12. 02:15:725 (4,5) - Switch with two sliders, this just feels bad because you end the backslider on a strong beat 02:16:035 -
  13. 03:46:035 (5,6,7,8) - this is so troll man lol
  14. 04:23:689 - Clearly missed a beat
  15. 04:43:560 (1) - Chapeau. The transition to it from the previous jump is kind of awkward though, you might wanna change this:

    Hitsounds:
  16. Missed a lot of claps, set them here:
    01:18:664 (4) - 01:20:055 (1,2,3,4) - 01:51:138 (6,7) - 01:51:524 (9) - 01:59:024 (1) - 02:33:663 (4) - 02:37:529 (2,3,7) - 02:40:777 (5) - 02:43:251 (5) - 02:44:488 (6,9) - 02:45:725 (5,6) - 02:49:437 (3,4,5,6) - 02:58:096 (7) - 02:59:179 (6,7,8,9) -
    01:59:334 (2,3) - Delete clap on 2 set on 3
    01:51:292 (8) - 01:26:859 (1) - 01:29:334 (1) - 02:33:045 (1) - 02:39:230 (6) - 02:50:519 (4) - on sliderend
  17. Finishes:
    01:33:045 (1) -
  18. Whistles:
    02:03:354 (1) - 02:05:210 (1) - 02:07:066 (1) - 02:08:148 (5,6,7,8,9,10) -
    02:08:921 - Not listing all the whistles up here, but listen closer to the song. There are drum snares that should be covered up with whistles for better hitsound feedback for the player, and you left out a lot here.
  19. 02:00:880 (1,3) - Drumclaps instead of whistles here.
  20. Drumclap:
    02:31:035 (9) -
  21. 02:34:591 (5,6,7,8) - Try setting drumclaps on 5-6 and drumfinishes on 7-8 instead.
  22. 02:35:828 (8,9) - 02:37:065 (5,6) - try drumfinishes on heads.
  23. etc. You really missed a lot in the map, try to listen closer to the song.
    You can call me up if you really need help with it, though i'M sure you can figure out yourself now where sounds are msising.
Jumpy. Not really a kind of map i could enjoy myself much because it's really overcrowded with it :c
Work more on the patterns of your map since some looked really unappealing. Also hitsounds.
Great song choice though, good luck with this set /o/
Topic Starter
moph
Heyo Pho, I'll give a proper full response when I have the time to properly work on this again.
Here is some explaining in the meantime...
A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
My reasoning behind this is that here I view the drums and vocals to be much more prominent and offer a more diverse rhythm when compared to the guitar. I want to stress the vocals by using the extended slider however the drum beat separates the vocals so I used another 1/2 slider to map the drum and also act as a means to continue the vocals. I don't agree that this follows nothing properly as imo it follows the vocals and drums fine. Ignoring the guitar was intentional but now that you've mentioned it I'm not sure if i should prioritize the vocals in such a way. Making the extended slider a 1/2 might follow the music better but imo it accentuates nothing, making it just a series of 1/2 beats which is a boring. But that's just how I see it, you're probably right so I'll think about it changing them.
As for my probably terrible use of spacing, it was mostly down to person preference. I kinda like jumpy maps and such but you're right I do need to fix the spacing in a lot of places. I didn't really follow various fixed amounts of spacing, I'll attempt at making the spacing make more sense orz

Thanks Pho!
Once I've the time to fixed everything Ill give a full response.
Kuki
can mod whenever like i said on all your other maps (since it's been two months since irc), whenever we're both on for irc or just forum if you wanna pm me, always keen af to help friends and nz boyz 8-)
Lighty
Awesome map. I hope i'll FC it one day.
Topic Starter
moph

Pho wrote:

Request via PM, allright let's see...

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. So you just muted both sliderslide.wav and slidertick.wav, i can't see how this is rankable in any way:

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    That's especially relevant on sliders like 00:39:849 (1) - 04:43:560 (1) - when there's no sound feedback for the player.
  2. 10ms delay on soft-hitclap, please fix it up.
    All fixed
[Promise]
  1. 00:18:509 (5) - 00:20:983 (6) - these circles have very low impact for what beats they actually represent, really recommend you space them out (e.g. by stacking 00:18:509 (5,1) - these instead).
    For 00:20:983 (6) - you can do:
    fixed
  2. 00:22:839 (4) - ends on nothing in the track, just replace it with a circle would probably be the best solution here.
    fixed
  3. A thing I dislike in this map is your usage of extended sliders which is at times uncomprehensible, maybe you can explain why you do so:
    00:48:509 (1,2) - Follows nothing properly, vocals still going on until 00:48:973 - , guitar starts new beat on 00:48:664 - already
    01:08:303 (1,2) - ^
    01:05:519 (6) - Guitar ends on the previous red tick already.
    01:47:890 (6,7,8,9,1) - This feels uncomfortable, the first extended slider follows gutiar but the second one suddenly follows vocals, making this rhythm pattern ambiguous.
    02:28:406 (5) -
    03:11:086 (3,4) - 03:13:560 (2,3) -
    03:35:828 (3,4) - 03:37:065 (2,3) -
    04:04:282 (4,5) - 04:06:756 (2,3) - 04:07:993 (2,3) - 04:10:468 (3,4) - These don't follow the guitar properly if you listen closer.
    Yeah I'm stupid ignore my explanation earlier, fixed the issue as a whole I hope
  4. 00:51:292 (2,3) - Extend 2 by 1/4, this just makes the rhythm more consistent since you used extended sliders to represent the guitar chords previously already.
    fixed
  5. 00:56:550 (4,5,1,2) - Yeah this doesn't look too great structurewise, if it'd have more of the same visual distance then yes:
    remapped
  6. 01:08:612 (2,3,4,5,6,1) - Really jump-heavy for a weaker section of the music, tone down the spacing.
    remapped
  7. 01:25:622 - Just saying, but spacing consistently with ~1.9x still makes it look really dispersed. Try out toning it down by e.g. 1.6x in calmer sections since notes in these parts really don't need that much stress.
    For example at 01:26:241 (3,4,5,1,2,3,4,5) - :
    remapped
  8. 01:34:205 - Missed a beat. If set, add a clap to it as well.
    fixed
  9. 02:01:499 - to 02:08:921 - : Spacing's messed up a bit. You should've started stacking circles on sliderheads at the beginning already since there's strong guitar notes on the circles and stacking them on slidertails makes these fairly weak. Or short: Stack 02:02:272 (3,4) - 02:03:200 (6,1) - 02:04:127 (3,4) - here.
    The other way around, stack 02:05:210 (1,2) - 02:06:138 (4,5) - 02:07:066 (1,2) -
    remapped
  10. 02:04:591 (5) - , swap with a slider+circle, you don't want that tail on a strong beat.Like:
    remapped but applied what you said
  11. 02:07:993 (4) - Switch with the following rhythm for accentuation on the drum snares:
    fixed
  12. 02:15:725 (4,5) - Switch with two sliders, this just feels bad because you end the backslider on a strong beat 02:16:035 -
    fixed
  13. 03:46:035 (5,6,7,8) - this is so troll man lol
    lol remappeeddd
  14. 04:23:689 - Clearly missed a beat
    whoops fixed
  15. 04:43:560 (1) - Chapeau. The transition to it from the previous jump is kind of awkward though, you might wanna change this:
    uhh changed things a bit


    Hitsounds:
  16. Missed a lot of claps, set them here:
    01:18:664 (4) - 01:20:055 (1,2,3,4) - 01:51:138 (6,7) - 01:51:524 (9) - 01:59:024 (1) - 02:33:663 (4) - 02:37:529 (2,3,7) - 02:40:777 (5) - 02:43:251 (5) - 02:44:488 (6,9) - 02:45:725 (5,6) - 02:49:437 (3,4,5,6) - 02:58:096 (7) - 02:59:179 (6,7,8,9) -
    01:59:334 (2,3) - Delete clap on 2 set on 3
    01:51:292 (8) - 01:26:859 (1) - 01:29:334 (1) - 02:33:045 (1) - 02:39:230 (6) - 02:50:519 (4) - on sliderend
  17. Finishes:
    01:33:045 (1) -
  18. Whistles:
    02:03:354 (1) - 02:05:210 (1) - 02:07:066 (1) - 02:08:148 (5,6,7,8,9,10) -
    02:08:921 - Not listing all the whistles up here, but listen closer to the song. There are drum snares that should be covered up with whistles for better hitsound feedback for the player, and you left out a lot here.
  19. 02:00:880 (1,3) - Drumclaps instead of whistles here.
  20. Drumclap:
    02:31:035 (9) -
  21. 02:34:591 (5,6,7,8) - Try setting drumclaps on 5-6 and drumfinishes on 7-8 instead.
  22. 02:35:828 (8,9) - 02:37:065 (5,6) - try drumfinishes on heads.
  23. etc. You really missed a lot in the map, try to listen closer to the song.
    You can call me up if you really need help with it, though i'M sure you can figure out yourself now where sounds are msising.
    ahh yeah orz I'm so bad at hitsounding, fixed all
Jumpy. Not really a kind of map i could enjoy myself much because it's really overcrowded with it :c
Work more on the patterns of your map since some looked really unappealing. Also hitsounds.
Great song choice though, good luck with this set /o/
Thanks again for the mod, really helped with a lot of stuff!
Remapped a tonne of stuff as a lot of it could be improved (rhythm/spacing) which is why it took so long orz
SkinnyJommy
eww marathon map BARFS thanks for the support on my map bro! good luck to you too
buny
NC usage very questionable..

i.e.
00:06:138 (6) - vocal starts here but the combo is still continuing, and then NC mid vocal?
00:08:612 (6,1) -
00:11:396 (1) - this one kind of fits, because of the higher pitched vocal
00:13:870 (1) - this one fits
00:16:189 (7) - now we're back to awkward NC
00:18:509 (5) -
00:23:457 (5) -
00:25:932 (5) -
00:31:035 (5) -
00:33:354 (4) -
00:35:829 (4) -

i'm not sure if this is your mapping style or not, but personally I dislike NC usage like this. Especially because it is not consistent with the rest of the map


00:48:973 (3,4) - sudden 1/4 jump that is the same distance as the 1/2s previously

00:56:859 (5) - start the NC here because of the vocal pitch
00:58:097 (11) - ^


01:24:849 (2) - NC?

02:02:117 (3) - ctrl + g? every other slider past this is playing the same direction to its counterpart slider, this 1 shouldn't be an exception

04:43:560 (1) - if you're under half hp no mod, you'll fail
Topic Starter
moph

buny wrote:

NC usage very questionable..

i.e.
00:06:138 (6) - vocal starts here but the combo is still continuing, and then NC mid vocal?
00:08:612 (6,1) -
00:11:396 (1) - this one kind of fits, because of the higher pitched vocal
00:13:870 (1) - this one fits
00:16:189 (7) - now we're back to awkward NC
00:18:509 (5) -
00:23:457 (5) -
00:25:932 (5) -
00:31:035 (5) -
00:33:354 (4) -
00:35:829 (4) -

i'm not sure if this is your mapping style or not, but personally I dislike NC usage like this. Especially because it is not consistent with the rest of the map

I NC at the beginning of every new stanza, easier to keep consistently this way imo
I will get more opinions on this


00:48:973 (3,4) - sudden 1/4 jump that is the same distance as the 1/2s previously
yeah fixed

00:56:859 (5) - start the NC here because of the vocal pitch
00:58:097 (11) - ^
01:24:849 (2) - NC?
same reasoning as before

02:02:117 (3) - ctrl + g? every other slider past this is playing the same direction to its counterpart slider, this 1 shouldn't be an exception
hmm okay

04:43:560 (1) - if you're under half hp no mod, you'll fail
yeah been trying to fix this for a while but cant seem to find a good solution, only alternative is to replace it with another spinner which is a bit boring
Thanks for taking a look o/
Shohei Ohtani
im so fucking bored today there's literally 0 things to do i took a nap lmfao

Diff:
00:01:189 - overall you're lacking a LOT of hitsounds which sucks because it just makes the map sound like a constant drone. I know there's no drums here, but some nicely placed softwhistles might enhance this.
01:02:968 (4,5) - It works with the pattern you have afterwards but it's still REALLY covered by the slider, which looks bad. pls fix :(
01:11:705 (5,1) - hm. (5) doesn't neccessarily flow well into (1) and the slider itself isn't very aesthetically pleasing so
02:01:499 - It'd be nice to have some softwhistles accenting the ride cymbal accents.
02:14:179 (4) - pls don't have sliderends tucked like this.
02:14:488 (1) - I was actually having a discussion with someone about this yesterday and like this looks icky but I guess it's not unrankable so???
03:16:962 (1) - slap
03:17:426 (4) - clap on beginning of slider

It's actually a really solid map and if I was in the BN I'd bubble this upon application of this mod but uhhhhh I guess that's never happening because everything is done at the pace of ass in the staff atm so.
Topic Starter
moph

Reditum wrote:

im so fucking bored today there's literally 0 things to do i took a nap lmfao

Diff:
00:01:189 - overall you're lacking a LOT of hitsounds which sucks because it just makes the map sound like a constant drone. I know there's no drums here, but some nicely placed softwhistles might enhance this.
yeah im shit at hitsounding, added some things
01:02:968 (4,5) - It works with the pattern you have afterwards but it's still REALLY covered by the slider, which looks bad. pls fix :(
sort of like it how it is here, looks fine to me
01:11:705 (5,1) - hm. (5) doesn't neccessarily flow well into (1) and the slider itself isn't very aesthetically pleasing so
agreed fixed
02:01:499 - It'd be nice to have some softwhistles accenting the ride cymbal accents.
added some things
02:14:179 (4) - pls don't have sliderends tucked like this.
okay
02:14:488 (1) - I was actually having a discussion with someone about this yesterday and like this looks icky but I guess it's not unrankable so???
the weird hump thing is meant to emphasize the breathing, still there but like made the slider look better
03:16:962 (1) - slap ye
03:17:426 (4) - clap on beginning of slider ye

It's actually a really solid map and if I was in the BN I'd bubble this upon application of this mod but uhhhhh I guess that's never happening because everything is done at the pace of ass in the staff atm so.
knowing my luck you're gonna be a BN again before I get a bubble orz
Thanks Reditum :D
Ipas
Wow nice

[Promise]
  1. 01:20:055 (1,2,3,4,1) - You can have more jumpy flow here with star jumping, because I feel like they're capable to make it
  2. 01:43:560 (3,4) - Feels weird for having a stack here . Would be nice if they separated like 01:46:035 (4,5) -
  3. 03:42:169 (3) - Overlap looks bad and somewhat strange for me . Maybe move this circle a bit upwards until it stacked with 03:41:705 (1) - head and re-position all objects in this sequence at the moment to give it same impact with the previous current placements (Just feel it looks strange . Otherwise, it's fine)
  4. 04:03:354 (2) - I feel nice to play this slider here 04:03:199 - , because the vocal is pronounced really clear for being emphasized here, and leaving it not clickable rather weird in gameplay in my opinion . In a nutshell, just switch the current rhythm here 04:02:736 (1,2) -
  5. 04:43:560 (1) - Nice omg
[]
Mapset really nice ><
Good Luck!
Topic Starter
moph

Ipas wrote:

Wow nice

[Promise]
  1. 01:20:055 (1,2,3,4,1) - You can have more jumpy flow here with star jumping, because I feel like they're capable to make it
    true I could turn those into jumps but for now I kinda like how it is
  2. 01:43:560 (3,4) - Feels weird for having a stack here . Would be nice if they separated like 01:46:035 (4,5) -
    okay fixed
  3. 03:42:169 (3) - Overlap looks bad and somewhat strange for me . Maybe move this circle a bit upwards until it stacked with 03:41:705 (1) - head and re-position all objects in this sequence at the moment to give it same impact with the previous current placements (Just feel it looks strange . Otherwise, it's fine)
    yeah overlap is a bit weird but I think im going to keep it as is, would have to change too much. Don't think there are any readability problems so should be fine
  4. 04:03:354 (2) - I feel nice to play this slider here 04:03:199 - , because the vocal is pronounced really clear for being emphasized here, and leaving it not clickable rather weird in gameplay in my opinion . In a nutshell, just switch the current rhythm here 04:02:736 (1,2) -
    very true, fixed
  5. 04:43:560 (1) - Nice omg
    ty :3
[]
Mapset really nice ><
Good Luck!
Thank you Ipas for the random mod again :D
Karen
As request
Promise:
  1. 00:39:849 - hot about placing a note here, i feel it's better for players to hit the sound.
  2. 00:58:097 (11,1) - the spacing is too big compared with other 3/4 slider like 00:51:292 (2,3) - in this map, also, i think 00:58:097 (11) - the 3/4 slider isnt necessary here, i suggest to change it to 1/2 slider
  3. 02:57:787 (5,6,7,8) - i have a better flow suggestion here o.o, hope you like it(hope it's clear enough)
  4. 04:24:076 (2,3) - the spacing is too small and doent fit the background music here imo, consider to make it larger.
  5. 05:04:131 - why not 5% volume here?
  6. 01:40:932 - the normal-whistle on the slider tail sounds very random and unfit
  7. 04:06:138 - seems you forgot a clap
  8. 04:16:653 - ^
  9. 04:43:560 (1) - how about adding finish on the head o.o
nice, not much to say, almost perfect, let me know when you're ready.
Topic Starter
moph

Karen wrote:

As request
Promise:
  1. 00:39:849 - hot about placing a note here, i feel it's better for players to hit the sound.
    hmm okay
  2. 00:58:097 (11,1) - the spacing is too big compared with other 3/4 slider like 00:51:292 (2,3) - in this map, also, i think 00:58:097 (11) - the 3/4 slider isnt necessary here, i suggest to change it to 1/2 slider
    true, changed to just a 1/2
  3. 02:57:787 (5,6,7,8) - i have a better flow suggestion here o.o, hope you like it(hope it's clear enough)yeah thats better actually, I hope I got it right
  4. 04:24:076 (2,3) - the spacing is too small and doent fit the background music here imo, consider to make it larger.
    ok
  5. 05:04:131 - why not 5% volume here?
    ok
  6. 01:40:932 - the normal-whistle on the slider tail sounds very random and unfit
    not sure why thats there lol
  7. 04:06:138 - seems you forgot a clap
    yee
  8. 04:16:653 - ^
    yee
  9. 04:43:560 (1) - how about adding finish on the head o.o
    yeah good idea
nice, not much to say, almost perfect, let me know when you're ready.
Thank you Karen! :D
Karen
Great job and good luck with you!
#1 Bubbled~
Topic Starter
moph
Woo thank you! \o/
Ciyus Miapah
B4 bubbled
19:19 moph: nothing seemed to work ;w;;;;
19:19 moph: lowered hp
19:19 Fort: ummm
19:19 moph: i guess
19:19 Fort: yeah last hope
19:20 moph: do you have time for a testplay?
19:20 Fort: i have some
19:20 Fort: just Np the map
19:20 *moph is listening to [http://osu.ppy.sh/b/759192 cillia - Fairytale,]
19:20 moph: more cillia \o\
19:21 Fort: i got this 1 month ago
19:26 Fort: my stamina got drained by this map
19:26 moph: yeah same haha
19:26 moph: how did it play?
19:27 Fort: singletapping 190bpm is heavy now
19:27 Fort: it plays nice
19:27 Fort: for me good at beginning, and exhausting at end
19:28 moph: ah yeah the streams in the middle seem pretty hard
19:34 Fort: aaaaa
19:34 moph: woo
19:34 Fort: my right hand broken
19:34 moph: thanks for playing :D
19:34 Fort: lol
19:34 moph: haha sorryyy
19:35 Fort: yeah the mid to ending part really drain my stamina
19:35 Fort: lemme check something here
19:37 Fort: 01:25:622 - i really want this part longer
19:37 Fort: >.<
19:38 Fort: 01:40:158 (7,8,1,2,1) - this pattern quite confusing
19:38 moph: haha
19:39 Fort: it's likemaybe just change this 01:40:158 (7,8) - circles only
19:39 Fort: so you can delete this notes 01:41:009 (2) -
19:40 Fort: the stream part so cool even it was overmapped
19:41 Fort: ummm maybe just that one i can say
19:42 Fort: 02:01:499 - fix this timing points and Inheritted points Volume
19:42 Fort: probably cherry blossom will notice this one
19:43 moph: ahh okay
19:43 moph: btw for the pattern you mentioned before
19:43 moph: i think im gonna keep the 1/4 sliders
19:43 moph: but ill get rid of the 1/4 inbetween
19:44 moph: maybe easier to read
19:44 Fort: oh yeah it's okay
19:44 Fort: just find something to make that pattern easier to read
19:44 Fort: about ending part
19:44 Fort: is that really 35bpm?
19:45 moph: on the ranked taiko its 140
19:45 moph: but like
19:45 moph: if its 140 theres no way hr is passable
19:46 moph: should be okay tho right since its still kinda the same
19:46 Fort: it's 70 then
19:46 moph: i divided it by 4
19:46 moph: 70 still too much
19:46 Fort: 04:44:417 - like something should be some beats here
19:47 Fort: yeah that is upbeat
19:47 moph: orz
19:47 moph: *slider tick 2*
19:47 moph: ill try 70
19:48 Fort: yeah
19:48 Fort: this bpm can be smal mistakes if didnt fixed
19:48 Fort: small*
19:48 Fort: but i believe it's 70
19:48 Fort: if taiko was 140
19:49 Fort: it's too fast
19:52 moph: okay 70 works
19:54 moph: spinner slightly harder but thats it lol
20:03 moph: ahhhh it bubbled LOL
20:03 moph: thanks for taking a look btw :D
20:03 moph: feel free to post log
20:18 Fort: for what?
20:18 Fort: you already bubbled this map
20:19 moph: you took a look before it got bubbled tho
20:19 Fort: oh nice
20:19 moph: idk up to you :3
Bara-
[General]
All clear!

[Promise]
  1. 01:11:859 (1) - This slider doesn't flow nice. Consider Ctrl H (improve the blanket then) Then move the last noe to 296:368 to improve the flow with the next slider
  2. 01:33:045 (1,2) - It feels a bit out place, as this is the only stack in this whole part (Okay, you have 01:37:993 (1,2,5,6) - as well, but there it fits, IMO it feels weird in the 1:33 part), please space it
  3. 02:39:849 - Consider adding a kiai here for the guitar, as this is mapped pretty hard, and this part of the song is epic \:D/ (until 02:59:643 probably)
  4. 03:17:890 (6) - NC? It feels better for readability, as it's a SV change
Call me :3
Topic Starter
moph

Baraatje123 wrote:

[General]
All clear!

[Promise]
  1. 01:11:859 (1) - This slider doesn't flow nice. Consider Ctrl H (improve the blanket then) Then move the last noe to 296:368 to improve the flow with the next slider
    okay did something slightly different here instead, changed the slider shape also
  2. 01:33:045 (1,2) - It feels a bit out place, as this is the only stack in this whole part (Okay, you have 01:37:993 (1,2,5,6) - as well, but there it fits, IMO it feels weird in the 1:33 part), please space it
    hmm okay
  3. 02:39:849 - Consider adding a kiai here for the guitar, as this is mapped pretty hard, and this part of the song is epic \:D/ (until 02:59:643 probably)
    was considering that actually
  4. 03:17:890 (6) - NC? It feels better for readability, as it's a SV change
    sure
Call me :3
Thank you!!!
Bara-

Bubble#2'ed

Topic Starter
moph
Thank you Baraatje! \o/
Ciyus Miapah
probably top quality map :3
Chaoslitz
omg it is happening
feel free to call me if you havent found any bn yet :3
Kibbleru
oh this map is actually really nice owo

diff
00:39:849 (1) - nitpicking here but is the circle really necessary? the emphasis on a spinner should be the end of it so imo just by dragging 00:38:612 (1) - to 00:39:849 - should do the trick..
03:46:189 (6,7) - i just think this is way overdone. i dont see the need for 2 kicksliders here since there is no special need for emphasis on 03:46:189 - nor 03:46:344 - . not to mention the 1/4 sound is more of a background thing.
03:48:818 (4,5) - ^
03:40:622 (2,4) - nothing serious, just thought it might look better if u curved it a more
Topic Starter
moph

Kibbleru wrote:

oh this map is actually really nice owo

diff
00:39:849 (1) - nitpicking here but is the circle really necessary? the emphasis on a spinner should be the end of it so imo just by dragging 00:38:612 (1) - to 00:39:849 - should do the trick..
as Karen mentioned I think it's a lot better if there's something clickable on that note, so I'm gonna keep it. Shortened the first spinner by 1/4 so its not as immediate.
03:46:189 (6,7) - i just think this is way overdone. i dont see the need for 2 kicksliders here since there is no special need for emphasis on 03:46:189 - nor 03:46:344 - . not to mention the 1/4 sound is more of a background thing.
03:48:818 (4,5) - ^
hmm okay I removed the kick sliders
03:40:622 (2,4) - nothing serious, just thought it might look better if u curved it a more
done
Thanks Kibbleru!
Pho

Fort wrote:

probably top quality map :3
Hmm, it certainly is better than the version I modded. Nice job, go for it ;)
Kibbleru
unforunately due to the new rule thing i gotta rebubble after every change =w=

#1 i think


good map tho. hard but not overdone.
Topic Starter
moph
ahhh okay
thanks again!
Karen

Kibbleru wrote:

unforunately due to the new rule thing i gotta rebubble after every change =w=
.
maybe you forgot to check your pms, its no need to rebubble due to small changes.
Bara-
True
Ztrot told us that
I'll qualify later :)
Kibbleru

Karen wrote:

Kibbleru wrote:

unforunately due to the new rule thing i gotta rebubble after every change =w=
.
maybe you forgot to check your pms, its no need to rebubble due to small changes.
oops i totally misread that
Bara-

Approved


Wow, first time I used this icon O.o
Topic Starter
moph
woo thank you!
Karen
nice :)
Sidetail
mophhhhhhhhhhhhhhhhhhhhhhhhh congrats approval :D
Myxo
Heeey congratz :D
Mint
congrats!
Euny
this map so lovely <3

gratz and thank you i enjoyed!!
Flask
ILOVEYOUMOPHTHANKSYOUMADEMYDAY<3<3<3<3<3<3<3<3
- Milhofo -
YOU RANKED THIS ILY, congratz :v
Starfy
wow congratz
-Sh1n1-
yes yes yes *-*/ I believe on this map since the beginning, Thanks ♥ and Gratz
SoresuMakashi
Great flow, very satisfying to play.

2 ranked maps in a week. All that work is paying off, congratulations.
Asfand
not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

Ciyus Miapah
it's 5 minutes bro, take a look on editor, and you will love that last slider and spinner :D
bibilicu

Asfand wrote:

not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

it's a bug.In-game,the lenght of the game is 05:04

Topic Starter
moph

Asfand wrote:

not to be a douche or anything but isn't the drain time supposed to be over 5 minutes according to the ranking criteria. Length of the song:


Length: 4:53 (4:52 drain)

and from the ranking criteria:

The drain stated on the website only counts to the start of the last spinner, actual drain is 00:01:189 - to 05:04:131 -
FrozenOG
KASANARI AU
hi-mei
1
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