.
로마자 표기해놓고 영어식으로 읽으려 하면 참 그렇긴 한 ㅋㅋㅋStartrick wrote:
장 석후이 - 앤니옹! 디지몬
Thanks a lot for the mod~kunka wrote:
Hi~General
- I kinda thought that a start of the music was early. Would you change AudioLeadIn to 500 or 1000? Well the game automatically makes every maps start at least 2000ms, and I don't think I need to provide more time for this map only.
Insane
- 00:27:846 (8) - Would you do stack to 00:26:692 (3,4) - ? I think that a vertical flow is good for 00:28:077 (1) - . That actually seems interesting, but I don't want to reduce spacing for 7-8.
- 01:05:691 (3) - Error of Ai mod. I think it to be a copying error of the 01:05:230 (2) - oooh yes, Modding Assistant ignored 1ms unsnaps so I didn't realize that, fixed.
- 01:21:384 (8) - I recommend addition of the clap. Reference of the same sound 01:06:615 (7) - Nice catch! Fixed!
Normal
- Please confirm Ai mod ('A`; ahhhhhhhhh stupid decimal offset... I fixed everything, should be fine for now.
- 00:21:153 (2) - I think that it is not necessary to pick up 00:21:499 - . I think that making only for 1/4 is superior. For example http://puu.sh/sliJP.jpg I don't think it's superior, since players don't need to do anything regarding that 1/4 beat. Also as represented with the hitsounds I really want to stick to the special drums here, which doesn't exist on 00:21:614 -
Easy
- I am anxious about a point of 1/2. 00:13:307 (3,4) - 00:28:077 (3,4) - 00:42:846 (3,4) - I recommend 00:13:307 (3) - to a reverse slider if there is the plan of the change. I want to keep them for these reasons: 1. This song is only 130bpm. 2. slider-to-slider is the eaisest transition. 3. They're all white tick clicks. 4. Normal uses a lot of 1/2s (they're even spaced out) so this can be a nice introduction to them. 5. As you can see on 00:10:307 - 00:17:691 - etc, I really want to represent those end of vocals. Plus, as represented with whistles, I think both 00:14:230 - 00:14:691 - are really important sounds which I don't want to miss. Therefore I can't bear it without using a 1/2 here.
I think that there is not a problem overall. good map!
Thanks for the mod~Mako Sakata wrote:
Annyeong!
Sugestion,
GeneralEasy
- Delete korean on tags Do I need to? I included it because this is "Korean" ED of the anime, and some people might do want to search with that information.
Normal
- Use AR 3? somewhat your configuration too low compared with Normal I can change it it suits the map itself better but... AR2 to AR5 is not big at all. It's 1560ms to 1200ms. This gap feeels much smaller than 300ms difference of AR5 to AR7 actually, since the proportion of the approaching speed is more important. Anyway, I used AR2 here since the song is really slow, and the objects are very close to each other, while Normal is AR5 due to many spaced 1/2s.
- 00:21:615 (5) - Due to music transition, the hitsound on head seems inconsistent with 00:36:384 (5) - It's okay to be inconsistent, as it's just how the music is. Different sound = different feedback.
- 00:24:384 (3) - Blanket a bit off Fixed
- 00:39:153 (3) - Try ctrl+h that one and make the flow between (3,1) more natural, I'm not sure why you put that one backward It makes the transition from 2 to 3 awkward. It's better to have a new-combo'd note have a hard transition instead, so that the pattern can be differentiated better.
- 01:05:923 (5,6) - Adding whistle on both sounds cool to highlight the lyric "Annyeong" somewhat as you did on previous one 00:58:538 (4,5) - and 01:13:307 (4,5) - seems you forget that one It's not that I forgot, but it's because I strictly followed the drums there on Insane and I copied it to lower diffs. But anyway fixed.
- 01:22:076 (2) - Maybe delete the finish or use additional drum on it http://puu.sh/ssmzD/9ff1eae23e.jpg? three consecutive finish sounds too loud lol But they deserve such strong emphasis imo.
Insane
- Use CS 3~3.5? CS 4 seems too tiny when we play with hardrock on this diff lol uhh okay I just worried about the gap between Hard diff but I guess it's okay.
- 00:16:077 (3) - Maybe flipped that one into http://puu.sh/ssmYf/70cd60908c.jpg ? Somehow the flow on (2,3) towards (1) more natural that way It doesn't feel that weird for me, and I usually don't want to repeat 3 of a same slider consecutively unless the song calls for it.
- 00:20:692 (1,2,3) - I'm not really sure what are you try to follow on that one, the 3/4 reverse somewhat odd to follow if try to catch up with the instrument. Maybe the rhythm will be distinguished better if you follow the humming vocal instead like you did on 00:13:307 (1,2,3) - , 00:28:077 (1,2,3) - and etc, so try this rhythm http://puu.sh/ssleZ/89afa903c7.jpg or http://puu.sh/sslE8/a6ffd8fc5e.jpg ? I don't know why people feel it weird, but for me 00:21:499 - is pretty much an important drum sound and ignoring 00:21:614 - this beat is essential to focus on the drums. This rhythm is the really only option to keep what I want to follow here. If someone thinks a 3/4 reverse slider is too hard to read for Normal players, it's just underestimating them.
- If you agree with mod above then 00:21:614 - and 00:22:076 - could be add whistle as well for concistency Also I don't feel those humming sounds stand out at all, so I don't feel any necessity to add whistles.
- 00:36:384 - and 00:36:845 - Could be add whistle as well The drums stand out much more, and since that's what I'm following here, I think there's no need to represent other sounds alongside.
- 01:05:923 (3) - Add whistle on both head and tail for "Annyeong" Fixed
- 01:08:923 (2) - Maybe ctrl+h that one? the pattern will looks better if more paralel with the next straight slider I like it more in this way since it looks more balanced, not tilted. It also makes the transition from 01:07:769 (3) - more edgy.
- 01:22:076 (2) - Maybe delete the finish or use additional drum on it http://puu.sh/ssmzD/9ff1eae23e.jpg? three consecutive finish sounds too loud lol Nah I won't
I don't really have any issue about the gameplay, just some nazi things
- 00:50:922 (3) - Nc that to indicate the slow part on (3,4)? Used it on 00:51:153 - instead
- 01:05:922 - and 01:06:384 - Could be add whistle for "Annyeong" This is strictly following the drums, I don't want other hitsounds to interrupt them D:
- 01:22:076 (2) - Maybe delete the finish or use additional drum on it http://puu.sh/ssmzD/9ff1eae23e.jpg? three consecutive finish sounds too loud D:
Neoskylove wrote:
심심함
[인세인]
짝수연타(2연타 4연타) 극혐
사각형극혐 ㅇㅇ 마음껏 극혐하시길
00:37:307 (1,2,3,4,5,6,7,8) - 이건 무슨 패턴인거죠. 이 부분 조금 재미없었는데 좀 다양성 있는 패턴을 만들어보시는건 어떤가요 저런 패턴을 넣은 것이 다른 패턴들과 차별성을 준 다양성 있는 패턴이 아닌가요 ㅇㅅㅇ
00:50:230 (1,2,3) - 리듬 약간 헷갈릴 수도 있을것 같아요. 플레이 해볼때 거리 차이가 그렇게 크지 않아서. AR도 뒷받침 해주고, 1-2가 이미 큰 점프였기 때문에 비슷해진 것 뿐이지 1/1 디스턴스 자체로는 딱히 헷갈릴 정도로 가까운 거라고 생각되진 않네요.
00:51:153 (1) - 드럼 없어서 시끄러운데 힛사 볼륨봄 줄여주세요 좀 시끄러우라는 걸 의도한 겁니다. 그만큼 "안녕"은 강조를 해주고 싶었거든요.
[노말]
00:19:077 (2,3) - DS fix
00:45:384 - 보컬맞춰서 비트 추가해주시면 좋을것 같아요 fix
00:58:538 (2,3) - 이거 스택해도 됨..? 안 될 이유는요? ㅇㅅㅇ 이지에서도 1/1 스택을 허용하는 쪽으로 가이드라인이 잡혔는데
01:13:307 (2,3) -
[이지]
00:13:307 (3) - 보컬 따라간 이유좀. 안 되는 이유좀.
아자 2쿠도스 날먹하자
Smokeman wrote:
dis song so chill muh man kreygasm
normal
00:12:384 (3) - roatate this by 5°[counterclockwise] aswell so you have a more unifying pattern 00:12:384 (3,1,2) - Rather than considering the 'other' pattern, so to say, in different color, I'd like to stick to balancing 00:11:461 (1,2,3) - this more related pattern.
00:54:846 (2,3) - you could make this a repeat like 00:53:923 (1) - aswell. It "sounds" like the vocals are repeateing themselves on 00:54:614 - so you could go for two repeats although the second one isnt rly on the beat the music reeats itself. (00:54:846 (2) - is on 00:54:153 - which was kinda wierd) I don't think it's weird. I interpret the music by disconnecting 00:54:845 - so 00:54:846 (2) - is on 00:53:922 - for me.
insan
00:00:384 (1,2,3,4,5,6) - i had some problem sightreading this the first times i played it. Move 00:00:614 (2) - to 00:00:845 (3) - . I feel like this is more intuitive but after retrying a bit i got the hang of it sooo, its prolly just me. The logic here is this. 00:00:384 (1,2) - 00:01:076 (4,5) - same sound repeat = stack. 00:00:845 (3) - 00:01:537 (6) - some special sound on the background. Does this make sense to you?
(00:01:307 (5) - Idunno about stacking this on 00:01:537 (6) - cause stacking it deosnt rly feel very well.)
00:06:730 (1) - you could put a 1/2 slider here instead of a circle so you dont have awkward 4-note stream. 4 note stream isn't awkward for me and imo it gives the feeling that we're actually following this unique beat. Putting more sliders = less music-following clicks.
00:50:230 (1,2) - felt like the spacing was too much for the wierd vocal thingy. Could have similar spacing to 00:50:922 (3,1) - o: but I do feel it strong, thus want to have it bigger spacing than the previous jumps.01:02:691 (7,8) - maybe a slider to cut the player some slack instead xDon second thought this plays worse fuck it. xD
this whole set is pretty solid hmmm..
PS:
Ez
ez is k
Thanks all for the mods~[C u r i] wrote:
[ㅇㅈ]
01:06:846 (1) - 이거 01:06:384 (6) - 이거를 블랭킷 하는 모양새보다는 01:08:692 (2) - 얘랑 상하반전된 모양으로 만드는게 제가 생각하기엔 흐름면에서 더 좋을거같음 뒤쪽으로 이어지는 게 마음에 안 들기는 하는데 그래도 고쳐봤음
[ㄴㅁ]
00:04:077 (1,2) - 그냥 직선으로 놓기보다는 조금 기울여서 대칭놓는게 조금이나마 더 보기 좋다고 생각.. ㅇㅋ요로케https://osu.ppy.sh/ss/6909518
[ㅇㅅㅇ]
00:52:999 (4,5) - 4로 5를 블랭킷 시킨다는 설정은 어떠심 마디별로, 더 쪼개서 2박씩 묶는 게 제 방식이라 비슷한 2개의 소리에 대해 한 노트가 다른 노트에 의존적인(?) 모습은 만들고 싶지 않네요.
이런맵 모딩시킬바엔 차라리 날 죽여줘....
Metadata: p/5702771 Even KwaN couldn't find anything, so you can just trust my investigation p/5560155My Angel Azusa wrote:
Meta?
N
00:49:077 (3,4) - i'd rather u stack them cuz 00:48:384 (1,2,3,4) - so hard Stacking wouldn't make it easier lol, it rather makes 00:48:384 (1,2) - 00:49:077 (3,4) - both stacked so it's only harder to recognize the rhythm. Do you worry about spaced 1/2s? Well, it's only 130bpm and I do want this part to be the hardest.
I
00:50:922 (3,1) - swap NC? 00:51:153 (1) - This word is for the primary keyword "Annyeong" so it's better for it to be disconnected from the previous combo. You can also see that through how I hitsounded them.
hoyl nic map call me bak ㅋㅋ tank yu berry mooch ㅋㅋ
[C u r i] wrote:
[ㅅㄴ's ㅎㄷ]
00:35:461 (7,1) - 뉴콤 스왑? 7까지가 앞에서 1~6에서 이어온 보컬 구절에 포함되기 때문에 지금의 뉴콤이 적절하다고 봅니다.
My Angel Azusa wrote:
H
00:08:923 (6,9) - reverse arrow can't be seen clearly since note is not disappeared... You have 1.4 seconds to reach the reverse arrow after hitting that circle. Even the default skin's hitburst doesn't completely hide it and has enough time to clear it out, so I think it's totally fine.
Nice style