forum

kyubae - begging m3

posted
Total Posts
62
Topic Starter
SLM
This beatmap was submitted using in-game submission on 2017년 2월 27일 월요일 at 오후 12:39:26

Artist: kyubae
Title: begging m3
Tags: me Florrie Experiments nightcore short cut
BPM: 168.9
Filesize: 4170kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.55 stars, 114 notes)
  2. Hard (3.25 stars, 282 notes)
  3. Left's Insane (4.16 stars, 342 notes)
  4. Normal (2.15 stars, 191 notes)
  5. Second Beat (5.02 stars, 373 notes)
Download: kyubae - begging m3
Information: Scores/Beatmap Listing
---------------
이 맵 설명에 빈 공간을 쓰세요. 유리 받을 때 모드할 수 있습니다!

MP3 Change 2017-01-28

Remapping last diffnvm

GD

Left's Insane by Left
Dereku
38 - 168,825 bpm
31290 - 170 bpm
Topic Starter
SLM

Dereku wrote:

38 - 168,825 bpm
31290 - 170 bpm
Holy thank you
Left
4.0~4.3이라길래 4.15 찍었습니다
http://puu.sh/t8rAK/1de0f74f18.zip 이거 맵셋에다 풀어주세요 사용힛사들입니당

Left
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66319
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7145,53172,55289,66584
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:begging m3
TitleUnicode:begging m3
Artist:kyubae
ArtistUnicode:♡kyubae♡
Creator:SLM
Version:Left's Insane
Source:
Tags:me
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ye2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
38,355.397601066193,4,2,2,40,1,0
38,-100,4,2,2,40,0,0
1459,-153.846153846154,4,2,2,40,0,0
5724,-100,4,2,2,60,0,0
6435,-100,4,2,2,70,0,0
7145,-100,4,2,68,80,0,1
29891,-100,4,2,68,60,0,0
31290,352.941176470588,4,2,68,70,1,0
31290,-166.666666666667,4,2,68,70,0,0
32701,-100,4,2,68,70,0,0
54584,-153.846153846154,4,2,68,70,0,0
55289,-100,4,2,68,70,0,0
66231,-100,4,2,68,5,0,0
66584,-100,4,2,68,80,0,1
89172,-100,4,2,68,60,0,0
90584,-153.846153846154,4,2,68,60,0,0
91819,-153.846153846154,4,2,68,5,0,0


[Colours]
Combo1 : 255,191,0
Combo2 : 10,214,10
Combo3 : 11,114,240

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284,149,63584,1,0,0:0:0:0:
124,141,63760,6,0,L|207:129,1,80,2|0,0:0|0:0,0:0:0:0:
342,239,64113,2,0,L|259:227,1,80,8|2,0:0|0:0,0:0:0:0:
135,333,64466,1,0,0:0:0:0:
214,321,64642,2,0,L|134:332,1,80,2|8,0:0|0:0,0:0:0:0:
52,349,64995,1,2,0:3:0:0:
256,192,65172,12,0,66231,0:0:0:0:
96,49,66584,5,6,0:0:0:0:
162,165,66760,1,0,0:0:0:0:
96,49,66937,2,0,L|82:148,1,80,8|2,0:0|0:0,0:0:0:0:
230,117,67289,1,0,0:0:0:0:
173,244,67466,2,0,L|161:164,1,80,2|8,0:0|0:0,0:0:0:0:
355,142,67819,6,0,P|286:88|218:142,1,160
173,244,68348,1,8,0:0:0:0:
263,204,68525,1,2,0:0:0:0:
216,333,68701,5,0,0:0:0:0:
173,244,68878,1,2,0:0:0:0:
85,288,69054,2,0,P|26:299|-29:287,1,80,8|0,0:0|0:0,0:0:0:0:
56,161,69407,1,2,0:0:0:0:
173,244,69584,1,0,0:0:0:0:
56,161,69760,2,0,L|51:58,2,80,8|2|0,0:0|0:0|0:0,0:0:0:0:
173,244,70289,6,0,P|184:202|187:161,1,80,2|8,0:0|0:0,0:0:0:0:
52,81,70642,2,0,P|82:111|116:134,1,80,0|2,0:0|0:0,0:0:0:0:
254,58,70995,2,0,P|212:69|175:87,1,80,0|8,0:0|0:0,0:0:0:0:
94,229,71348,2,0,L|194:247,1,80,2|0,0:0|0:0,0:0:0:0:
305,278,71701,1,2,0:0:0:0:
153,322,71878,1,8,0:0:0:0:
191,164,72054,1,8,0:0:0:0:
305,278,72231,5,6,0:0:0:0:
218,250,72407,1,0,0:0:0:0:
153,322,72584,2,0,P|99:332|43:333,1,80,8|2,0:0|0:0,0:0:0:0:
0,232,72937,1,0,0:0:0:0:
0,232,73113,2,0,L|9:146,1,80,2|8,0:0|0:0,0:0:0:0:
42,305,73466,6,0,B|75:275|75:275|90:152,1,160
221,73,73995,1,8,0:0:0:0:
255,153,74172,1,2,0:0:0:0:
170,143,74348,5,0,0:0:0:0:
305,83,74525,1,2,0:0:0:0:
170,143,74701,1,8,0:0:0:0:
305,83,74878,1,0,0:0:0:0:
266,187,75054,5,2,0:0:0:0:
207,43,75231,1,0,0:0:0:0:
109,159,75407,2,0,P|161:180|201:185,1,80,8|2,0:0|0:0,0:0:0:0:
255,107,75760,1,0,0:0:0:0:
327,183,75937,2,0,P|366:175|403:159,1,80,2|8,0:0|0:0,0:0:0:0:
265,27,76289,2,0,L|251:134,1,80,0|2,0:0|0:0,0:0:0:0:
135,272,76642,5,0,0:0:0:0:
130,183,76819,1,8,0:0:0:0:
208,224,76995,1,2,0:0:0:0:
57,231,77172,1,0,0:0:0:0:
205,137,77348,1,2,0:0:0:0:
213,308,77525,1,8,0:0:0:0:
57,231,77701,1,8,0:0:0:0:
205,137,77878,5,6,0:0:0:0:
159,223,78054,1,0,0:0:0:0:
205,137,78231,2,0,P|216:90|220:31,1,80,8|2,0:0|0:0,0:0:0:0:
115,142,78584,1,0,0:0:0:0:
251,217,78760,2,0,L|378:206,1,80,2|8,0:0|0:0,0:0:0:0:
168,297,79113,2,0,L|41:286,1,80,0|2,0:0|0:0,0:0:0:0:
251,217,79466,5,0,0:0:0:0:
168,297,79642,1,8,0:0:0:0:
146,190,79819,1,2,0:0:0:0:
251,217,79995,2,0,P|260:164|262:108,1,80,0|2,0:0|0:0,0:0:0:0:
135,110,80348,2,0,P|138:149|145:189,1,80,8|0,0:0|0:0,0:0:0:0:
215,326,80701,5,2,0:0:0:0:
113,292,80878,1,0,0:0:0:0:
215,326,81054,2,0,L|312:312,2,80,8|2|0,0:0|0:0|0:0,0:0:0:0:
127,217,81584,6,0,P|109:254|127:315,1,80,2|8,0:0|0:0,0:0:0:0:
199,155,81937,2,0,P|217:118|199:57,1,80,0|2,0:0|0:0,0:0:0:0:
70,143,82289,1,0,0:0:0:0:
127,217,82466,1,8,0:0:0:0:
199,155,82642,1,2,0:0:0:0:
142,82,82819,5,0,0:0:0:0:
142,82,82995,1,2,0:0:0:0:
127,217,83172,1,8,0:0:0:0:
127,217,83348,1,8,0:0:0:0:
199,155,83525,5,6,0:0:0:0:
70,143,83701,1,0,0:0:0:0:
124,271,83878,2,0,P|136:320|137:370,1,80,8|2,0:0|0:0,0:0:0:0:
46,330,84231,1,0,0:0:0:0:
220,295,84407,2,0,L|316:309,1,80,2|8,0:0|0:0,0:0:0:0:
124,271,84760,6,0,P|127:231|137:192,1,80,0|2,0:0|0:0,0:0:0:0:
260,64,85113,1,0,0:0:0:0:
280,151,85289,1,8,0:0:0:0:
195,127,85466,1,2,0:0:0:0:
348,91,85642,5,0,0:0:0:0:
301,235,85819,1,2,0:0:0:0:
348,91,85995,1,8,0:0:0:0:
301,235,86172,1,0,0:0:0:0:
241,136,86348,5,2,0:0:0:0:
399,190,86525,1,0,0:0:0:0:
241,136,86701,2,0,P|179:123|147:122,1,80,8|2,0:0|0:0,0:0:0:0:
57,228,87054,1,0,0:0:0:0:
57,228,87231,2,0,P|119:215|151:214,1,80,2|8,0:0|0:0,0:0:0:0:
275,250,87584,1,0,0:0:0:0:
183,366,87760,6,0,L|196:264,1,80,2|0,0:0|0:0,0:0:0:0:
264,170,88113,2,0,L|274:249,1,80,8|2,0:0|0:0,0:0:0:0:
127,332,88466,1,0,0:0:0:0:
90,206,88642,1,2,0:0:0:0:
193,286,88819,1,8,0:0:0:0:
63,282,88995,1,8,0:0:0:0:
171,209,89172,5,6,0:0:0:0:
171,209,89525,1,2,0:0:0:0:
171,209,89878,1,2,0:0:0:0:
171,209,90231,1,2,0:0:0:0:
128,276,90584,6,0,P|94:194|242:247,1,363.999983337403,2|0,0:0|0:0,0:0:0:0:
Topic Starter
SLM
zzzㅋㅋㅋㅋ정확히 4.15라니 ㄷㄷ해;; 거기다 힛사까지ㅋㅋㅋ
업뎃했습니다-
Enon
대신귀여운별을드리겠읍니다
Topic Starter
SLM

Enon wrote:

대신귀
여운별
을드리
겠읍니
아뉘뉨아...ㅋㅋㅋㅋ
Aeril

kyubae - begging m3

General
  1. Love the song, it's quite happy.
Hitsounding (SLM)
  1. I suggest lowering the hitsound volume, it's a bit difficult to hear the song.
  2. 00:12:832 (1) - Add a finish hitsound because start of a new phrase.
  3. 00:21:361 (1) - ^
  4. 00:24:205 (1) - ^
  5. 00:27:048 (1) - ^
  6. 00:38:348 (1) - ^
  7. 00:49:642 (1) - ^
  8. 01:00:937 (1) - ^
  9. 01:09:407 (1) - ^
  10. 01:12:231 (1) - ^
  11. 01:15:054 (1) - ^
  12. 01:20:701 (1) - ^
  13. 01:23:525 (1) - ^
  14. 01:26:348 (1) - ^
Second beat
  1. 00:01:459 (2) - Reverse because similar sounds = similar movement and improves flow.
  2. 00:28:292 (3) - Reverse because similar sounds should have similar movement.
  3. 01:27:584 (3) - ^
  4. My only real concern with this difficulty is that the part between both kiais has quite large spacing and, in my opinion, doesn't portray a large enough difference between the non-kiai and the chorus.
Left's Insane
  1. 00:08:034 (5) - Maybe change to two hit circles as it is two individual vocal notes.
  2. 00:19:940 (1) - Is there a reason this is a 1/1? I don't hear a held note and you miss a note on 00:20:117.
  3. 00:25:626 (1) - ^
  4. 01:07:466 (5) - Maybe change to two hit circles as it is two individual vocal notes.
  5. 01:24:407 (5) - Change to two hit circles because it is the kiai and should feel denser.
  6. 01:27:231 (5) - ^
Hard
  1. 00:35:525 (1,2) - Switch these two notes around to follow vocals?
  2. 00:53:525 (5,6) - Please keep the way you end phrases the same. Personally I prefer this way as to the slider because the double hit circle gives the right emphasis to the ending clipped vocal.
  3. 01:02:172 (4,1,2) - Prefer the slider + double hit circle you had before as it matched the vocals better.
  4. 01:06:584 - The chorus here is the least densest part of the map. That is kind of odd. To balance off and keep the kiai the hardest part like you did in the extra, you should increase spacing on some parts and include some actual jumps because as it is now, it is a bit lackluster.
Normal
  1. 00:09:989 (1,2) - Maybe change to Slider + Slider to better match vocals.
  2. 00:08:567 (4,5) - What are these following?
  3. 00:15:320 (7) - Slider?
  4. 00:19:407 (3) - Slider + Circle to better match vocal.
  5. 00:19:940 (4,5) - Same again, what are you following?
  6. 00:25:626 (4,5) - ^
  7. 00:29:980 (1) - I believe this is a bit too short though it may qualify just barely. Get some expert opinions on this spinner length.
  8. 00:33:407 (3) - Change into two 1/2 sliders to better match vocals?
  9. 00:44:701 (3) - ^
  10. 01:07:995 (4,5) - Why do you switch off to drums here instead of following vocals like you do throughout the entire map?
  11. 01:09:407 (1,2) - Maybe change to Slider + Slider to better match vocals.
  12. 01:14:172 (5,6,7) - This is a way better way to handle this rythym.
  13. 01:19:289 (4,5) - Consider changing to what you did before ^
  14. 01:24:937 (4,5) - ^
Topic Starter
SLM
Aeril

Aeril wrote:

kyubae - begging m3

General
  1. Love the song, it's quite happy. - ikr
Hitsounding (SLM)
  1. I suggest lowering the hitsound volume, it's a bit difficult to hear the song. - to me it's fine, so I'll see what others say
  2. 00:12:832 (1) - Add a finish hitsound because start of a new phrase. - fixed, thanks for catching them all. applied all except the ones I marked, cuz there will be too many finishes if i apply all
  3. 00:21:361 (1) - ^ - this
  4. 00:24:205 (1) - ^
  5. 00:27:048 (1) - ^ - this
  6. 00:38:348 (1) - ^
  7. 00:49:642 (1) - ^
  8. 01:00:937 (1) - ^
  9. 01:09:407 (1) - ^
  10. 01:12:231 (1) - ^
  11. 01:15:054 (1) - ^ - this
  12. 01:20:701 (1) - ^ - this
  13. 01:23:525 (1) - ^
  14. 01:26:348 (1) - ^ - this
Second beat
  1. 00:01:459 (2) - Reverse because similar sounds = similar movement and improves flow. - not changing cuz I want this to be circular flow.
  2. 00:28:292 (3) - Reverse because similar sounds should have similar movement. - was intended but fixed anyway
  3. 01:27:584 (3) - ^ - ^
  4. My only real concern with this difficulty is that the part between both kiais has quite large spacing and, in my opinion, doesn't portray a large enough difference between the non-kiai and the chorus.
Hard
  1. 00:35:525 (1,2) - Switch these two notes around to follow vocals? - nope, cuz i want 00:35:878 (2) - to be clickable
  2. 00:53:525 (5,6) - Please keep the way you end phrases the same. Personally I prefer this way as to the slider because the double hit circle gives the right emphasis to the ending clipped vocal. - fixed
  3. 01:02:172 (4,1,2) - Prefer the slider + double hit circle you had before as it matched the vocals better. - not changing cuz I want 01:02:348 (1,2,3) - these 3 to be same sliders unlike before
  4. 01:06:584 - The chorus here is the least densest part of the map. That is kind of odd. To balance off and keep the kiai the hardest part like you did in the extra, you should increase spacing on some parts and include some actual jumps because as it is now, it is a bit lackluster.I see, but imo current kiai is fine with constant ds cuz they have some irregular rhythm as a little kick. such as skipping 01:07:289 -
Normal
  1. 00:09:989 (1,2) - Maybe change to Slider + Slider to better match vocals. - no cuz i'm trying not to use two 1/2 sliders in a row as possible except some part where it fits really well.
  2. 00:08:567 (4,5) - What are these following? - they're following drums so no problem i think
  3. 00:15:320 (7) - Slider? - fixed
  4. 00:19:407 (3) - Slider + Circle to better match vocal. - dunno how to describe this well, but imo it somehow fits better with reverse slider with the next vocal
  5. 00:19:940 (4,5) - Same again, what are you following?
  6. 00:25:626 (4,5) - ^
  7. 00:29:980 (1) - I believe this is a bit too short though it may qualify just barely. Get some expert opinions on this spinner length. - ok, thanks for the opinion
  8. 00:33:407 (3) - Change into two 1/2 sliders to better match vocals? - fixed
  9. 00:44:701 (3) - ^
  10. 01:07:995 (4,5) - Why do you switch off to drums here instead of following vocals like you do throughout the entire map? - cuz if I follow vocal entire kiai, I'm afraid it will be pretty much same rhythms for 30 secs, so giving some variety.
  11. 01:09:407 (1,2) - Maybe change to Slider + Slider to better match vocals.
  12. 01:14:172 (5,6,7) - This is a way better way to handle this rythym.
  13. 01:19:289 (4,5) - Consider changing to what you did before ^
  14. 01:24:937 (4,5) - ^
    no reply = "- ^" since they are pretty much similar mods cuz of my copy pasted map
Thanks for modding!
Left
음.. 다음거랑 같이 고칠게요
Wuab
Hi M4M heres my diff to mod https://osu.ppy.sh/s/556537
smallish mod

Second beat

00:31:819 (2,1) - give 2 some overlap with 1 so the gap betweeen notes is not confusing as move slider to match this
00:36:937 (1,2) - idk about that, imo i would have it higher so moving from 7 to 1 to 2 makes a curve
00:48:407 (2,3,4) - might be confusing, i think a circle into slider fits better, everytime this part of the music is heard somthing different is done e.g. 00:36:937 (1,2) - and 00:42:584 (1,2) - maybe make this more consistant.
00:41:701 (3) - Move it to make a line with 00:40:819 (4,5) -
00:53:348 (5) - move to the right makes this combo look like one big curve


Nice map!
Topic Starter
SLM
Wuab

Wuab wrote:

Hi M4M heres my diff to mod https://osu.ppy.sh/s/556537
smallish mod

Second beat

00:31:819 (2,1) - give 2 some overlap with 1 so the gap betweeen notes is not confusing as move slider to match this - ehhh think it's readable cuz of NC
00:36:937 (1,2) - idk about that, imo i would have it higher so moving from 7 to 1 to 2 makes a curve - I like current linear flow more so not changing
00:48:407 (2,3,4) - might be confusing, i think a circle into slider fits better, everytime this part of the music is heard somthing different is done e.g. - It's because there's guitar here unlike others.00:36:937 (1,2) - and 00:42:584 (1,2) - maybe make this more consistant.
00:41:701 (3) - Move it to make a line with 00:40:819 (4,5) - - sure
00:53:348 (5) - move to the right makes this combo look like one big curve - but I don't see any big reason to


Nice map!
short mod but thanks for your time!
Buster
Sorry for huge delay but im gonna mod your map :)

Easy
00:24:205 (1) Move to x:371 y:320
00:43:995 (1) Move a bit down
01:00:937 (1) Move to x:260 y:340
01:02:701 (3,4) Move note to x:197 y:304 and slider to x:258 y:352
01:10:113 (2) Move to x:250 y:341
01:23:525 (1) Move to x:138 y:329
Topic Starter
SLM

Lolinator2000 wrote:

Sorry for huge delay but im gonna mod your map :)

Easy
00:24:205 (1) Move to x:371 y:320 - but it will break the ds
00:43:995 (1) Move a bit down - I want to keep some flow change here
01:00:937 (1) Move to x:260 y:340
01:02:701 (3,4) Move note to x:197 y:304 and slider to x:258 y:352
01:10:113 (2) Move to x:250 y:341
01:23:525 (1) Move to x:138 y:329
ehhh most of move to mods break ds and I don't understand the purpose of them since you didn't write why to, so didn't apply.
no kds cuz no apply, but thanks for spending your time modding the map.
Kyubey
What is this artist I don't even.
Enon
lol kyubey
Lily Bread
M4M

can't find much because your rhythm is good for me.

[Easy]
OD2 is better imo.

[Normal]
OD4?

[Hard]
nothing to say

[Left's Insane]
00:21:006 (3,2) - move them away a little? the reverse arrow is overlapped.
http://puu.sh/tlD2J/734ca2eeba.jpg

01:13:113 (5,1) - make them parallel?

[Second beat]
the kiai is copy and paste, then ctrl+H ... it's better to make them a little different imo.

good luck!
Topic Starter
SLM
Lily Bread

Lily Bread wrote:

M4M

can't find much because your rhythm is good for me.

[Easy]
OD2 is better imo. - sure

[Normal]
OD4? - sure

[Hard]
nothing to say

[Second beat]
the kiai is copy and paste, then ctrl+H ... it's better to make them a little different imo. - ;-; ok

good luck!
Thanks for modding!
Pachiru
[General]
  1. I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459
  2. I don't like the gap of SV you used. For exemple, on Easy you use 0.90, and on Normal, you use 1.0, from now on, it's okay, but on Hard diff you use 1.40... This is like 0.40 gap between Normal and Hard, and 0.10 between Easy and Normal. Try to have a consistant SV between them. Like 0.90 for Easy, 1.10-1.20 for Normal and 1.40 for Hard, or you can also nerf the Hard diff SV too. Because the SV gap with Hard → Extra is good. Please fix this.
[Easy]
  1. 00:11:766 (3,4) - The move here is kinda anti-flow, I mean, it doesn't really fit with the music. Why not doing something like that: https://puu.sh/tpsOg/ed4ffa415c.png in my opinion, that would be better here. Because it makes the player doing some tricky stuff, and at an beginner level, I don't know if they are really able to do things like that so easy >w<!
  2. 00:35:878 (2,3) - To be honest, the double reverse slider feels really weird here to me.Even if there is beats here, I think that this should get some clickable beats here. Like why not trying to do stuff like this: https://puu.sh/tpt2b/4148a5bf5e.png since you use this pattern for previous parts like here: 00:32:701 (1,2) - don't you agree?
  3. 00:43:289 - The pattern you did here is not bad, I also like it, but you can clearly hear some strong beats here on 1/1 beats. Why not mapping them with circles? Like this: https://puu.sh/tpt8X/b0b9adec02.png
  4. 00:53:878 (3) - Something like that would fit better, since the last note of the reverse slider you made is on a strong beat, so why not doing this? https://puu.sh/tptcb/40adde30e2.png
In my opinion, this diff is pretty hard for an simple Easy diff. There is a lot of beats that could be replaced by long 2/1 sliders instead. And in my opinion some patterns could be nerfed!

[Normal]
  1. 00:03:591 (2,3) - I don't know if those patterns should be straight, but they're not. Don't forget to put them straight if you was about to do that.
  2. 00:58:113 (1,2) - I don't really like those patterns, because they don't have a true flow in my opinion, why not doing this instead: https://puu.sh/tptIe/c041dce049.png ?
  3. Why not putting HD and OD to 3.5 here, since there is a lot of 1/2 close patterns, players could fail somtimes, and it should lead them to the defeat you know... :/
That's all for me. If you nerf the Easy, then please mind nerfing a little bit this Normal, to avoid unconsistancy with the average objects in each diffs. (Only for Easy/Normal)
Dereku

Pachiru wrote:

I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459
Your offset doesnt change anything.

But 1st bpm point... SLM, sorry. It's 168.9 bpm D:
Topic Starter
SLM

Dereku wrote:

But 1st bpm point... SLM, sorry. It's 168.9 bpm D:
I can't notice the difference between 0.075 bpm change, changed to 168.9 anyway cuz I'm not good at timimngs.
Thanks for rechecking!


Pachiru

Pachiru wrote:

[General]
  1. I'm not sure at all about the offset. Try out this as offset, and tell me what you think, to me it looks better: 1459 - doesn't really matter which I think
  2. I don't like the gap of SV you used. For exemple, on Easy you use 0.90, and on Normal, you use 1.0, from now on, it's okay, but on Hard diff you use 1.40... This is like 0.40 gap between Normal and Hard, and 0.10 between Easy and Normal. Try to have a consistant SV between them. Like 0.90 for Easy, 1.10-1.20 for Normal and 1.40 for Hard, or you can also nerf the Hard diff SV too. Because the SV gap with Hard → Extra is good. Please fix this.
    - I think it will not be a big issue cuz at Easy -> Normal gap, I mainly focus on rhythm change, but at Normal -> Hard gap, I mainly focus on movement change, therefore much more spaced so faster movement. but I'll keep this in mind and if I someday change this, I think I might lower Easy SV.
[Easy]
  1. 00:11:766 (3,4) - The move here is kinda anti-flow, I mean, it doesn't really fit with the music. Why not doing something like that: https://puu.sh/tpsOg/ed4ffa415c.png in my opinion, that would be better here. Because it makes the player doing some tricky stuff, and at an beginner level, I don't know if they are really able to do things like that so easy >w<! - fixed
  2. 00:35:878 (2,3) - To be honest, the double reverse slider feels really weird here to me.Even if there is beats here, I think that this should get some clickable beats here. Like why not trying to do stuff like this: https://puu.sh/tpt2b/4148a5bf5e.png since you use this pattern for previous parts like here: 00:32:701 (1,2) - don't you agree? - I agree about the double reverse slider, but I also think it fits really well at the same time.
    Can't describe really well, imo making 00:35:878 - this clickable fits the music better unlike this 00:32:701 (1,2) - part.
  3. 00:43:289 - The pattern you did here is not bad, I also like it, but you can clearly hear some strong beats here on 1/1 beats. Why not mapping them with circles? Like this: https://puu.sh/tpt8X/b0b9adec02.png - sure
  4. 00:53:878 (3) - Something like that would fit better, since the last note of the reverse slider you made is on a strong beat, so why not doing this? https://puu.sh/tptcb/40adde30e2.png - I intended this to released at 00:54:584 - cuz there's some kind of fading out(?) sound from there. also I think making it clickable fits better when the rhythm uses lots of 1/2s.
In my opinion, this diff is pretty hard for an simple Easy diff. There is a lot of beats that could be replaced by long 2/1 sliders instead. And in my opinion some patterns could be nerfed!

[Normal]
  1. 00:03:591 (2,3) - I don't know if those patterns should be straight, but they're not. Don't forget to put them straight if you was about to do that. - fixed
  2. 00:58:113 (1,2) - I don't really like those patterns, because they don't have a true flow in my opinion, why not doing this instead: https://puu.sh/tptIe/c041dce049.png ? - umm.... not changing cuz I wanted this two 00:58:113 (1,2) - to be same ctrl h'd objects cuz of same lyric.
  3. Why not putting HD and OD to 3.5 here, since there is a lot of 1/2 close patterns, players could fail somtimes, and it should lead them to the defeat you know... :/ - lowered OD to 3.5
That's all for me. If you nerf the Easy, then please mind nerfing a little bit this Normal, to avoid unconsistancy with the average objects in each diffs. (Only for Easy/Normal)
Thanks for modding!
Weber
hiiiii

General

Check AiMod for uninherited timing point inconsistencies between Easy/Second beat

Easy

00:01:104 - Could probably use a note here

Normal

00:28:457 (1,1) - REALLY wouldn't recommend having two spinners visually overlap like this, there's no reason the second spinner has to start 1/4 of a beat after the end of the first one
01:27:760 (1,1) - ^

Second beat

Capitalize that "beat" boi

00:11:938 (7) - This would probably flow better if it was underneath 00:11:228 (3,4) -
01:11:348 (7) - ^
00:31:290 (1,2,1) - This spacing is too CUHRAYZEE similar despite the differences in times they are hit, space (1,2) out a bit
00:54:584 (1) - I really wouldn't recommend keeping this slider as cramped as it is, is almost visually burai
00:55:995 (3,4) - Not a huge fan of this overlap but it's fine I guess?

Good luck!
Topic Starter
SLM
Weber

Weber wrote:

hiiiii

General

Check AiMod for uninherited timing point inconsistencies between Easy/Second beat - ok. there was a bpm change recently and gonna fix it very soon

Easy

00:01:104 - Could probably use a note here - I prefer to start on a downbeat when I'm using simple rhythms.

Normal

00:28:457 (1,1) - REALLY wouldn't recommend having two spinners visually overlap like this, there's no reason the second spinner has to start 1/4 of a beat after the end of the first one - fixed, to 1/2 but not sure 1/2 is still ok
01:27:760 (1,1) - ^

Second beat

Capitalize that "beat" boi - sure

00:11:938 (7) - This would probably flow better if it was underneath 00:11:228 (3,4) - - I did like this to express kinda weak 'oh' at 00:11:938 -
01:11:348 (7) - ^
00:31:290 (1,2,1) - This spacing is too CUHRAYZEE similar despite the differences in times they are hit, space (1,2) out a bit - it was intended but this is 2nd mod claiming this and I see no big reason to keep it, so changed.
00:54:584 (1) - I really wouldn't recommend keeping this slider as cramped as it is, is almost visually burai - umm think it's fine but changed a bit
00:55:995 (3,4) - Not a huge fan of this overlap but it's fine I guess? - it's somehow better than just stacking imo?

Good luck!
Thank you!!
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