since i don't feel my points were adequately explained or gone over since last time, i'm here again.
[deity]
00:37:940 (2) -
00:40:107 (1,2,3,4,5,6,1) - Maybe you misunderstood me. The musical patterning is 12,12,12,1. I wasn't telling you to new combo them in pairs; I was telling you to change your pattern from triangles to a more suitable pattern that represents the patterning
in the music.01:14:792 (1,2,3,4,5) - The stream is "in the music"
for most of entire chorus. There's a 1/4 background beat for nearly the entire time. Don't use it as an excuse to bullshit fill empty spots that are left by the instruments just because you think you'll lose power or whatever you think you're doing.
01:49:504 (1,2,3,4) - these are still 1/6 btw... if you want to keep the power that badly.
02:19:661 (1,2,3) - This is still completely fucked up. In no other part of the map does this sort of rhythm present, it plays like shit, and ignores the piano on 02:19:740 - while the rest of the pianos are still going nuts. Especially when the piano is doing
a normal repeated 4-beat roll.
02:28:771 (3) - This slider is still out of place when following the music. It follows your standard stream roll just fine, but this is one of many examples of you using mapping patterns that do not fit the musical pattern presented. E.g.: There is no actual beat here.
03:21:842 (2) - Just an annoying fun-fact: you can't properly blanket a bezier curve without at least two grey points between the start and the end. One will never form a clean blanket. People give me shit for this, so I figure it's worth mentioning. I don't mention blankets in general cuz fuck that, but I figure this is a tidbit of information that you might not know about and is convenient to know.
03:44:100 (3,4,5) - you always used 4 circles why the sudden change of heart
03:46:299 (6) - would need new combo to be consistent with your patterning and the musical patterning
04:16:299 (3,4,5,6,7,8) - the most powerful drop in the map and it's....a stacked stream
[demigod]
00:44:177 (2) - im glad you took some of my advice re: fugly sliders in Deity, but it looks like people didn't do the same for demigod. So here. Fugly slider. The linear bend straight down feels really weird compared to the nonstop curving the rest of the section does for long holds.
01:34:740 (5) - For the purposes of clarity, when you have repeat sliders in a streamy map, you generally want to stick to being extremely consistent with the
number of repeats. There should really be two repeats here, considering how lenient you're being with whether there are actual noises in the map to have objects over.
01:35:054 (6) - and 01:40:080 (1) - inconsistent new combo considering the musical pattern, and 01:45:106 (1,1,1) - says you should just be new comboing 01:35:682 (2) - as well, but either way it all needs to be consistent. It's not exactly easy to fix these since it can be hard to keep track of what's going where, so if you want help making the new comboing perfect, hit me up.
01:49:190 (5) - new combo etc
01:52:096 (1,2) - this is where that aforemention number of repeats can get real confusing. It'd honestly be better to have (2) be two 1/4 sliders than a repeat, as it's needlessly confusing otherwise.
01:59:556 (1,2,3,4) - what happened here? this is very unusual for this map, to have it bent like this.
02:02:148 (1,2) - see 1:52
02:21:546 (1,2,3,4,5,1,2,3,4,1,2,3,4) - what the shit is this did nobody playtest this? Your attempt to mash up Deity and Human just makes this pattern incredibly confusing and a struggle. Both alternators and single players will struggle with maintaining their natural key alignment (Main finger on white/red ticks, off finger on blue) with patterns like this, even if it technically follows the music. Human does this fine by turning it into a bunch of single-key sliders. Deity avoids this by starting off with two 1/4 sliders and not actually separating the 3-note musical pattern into slider-circles-slider-circles
02:23:745 (6) - probably new combo
I'm going to stop here because I don't even know whether anyone will find these issues worthwhile at all, since you clearly don't care yourself and have quite easily found other people of like mind who don't care about these niggling issues. But if they are actually worth going over, you know where to find me. But don't try to bullshit me just to get a headache out of the way, the focus should be on the map proper.
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Honestly, either the BNs who iconned this map are doing it just to score points with you, they don't actually care about helping you improve or clean up your map, or didn't even look at the map in the first place. I'll leave it to the experts to work out which is which.
Halcyon is pretty complex and is surprisingly technical for a generic piano faceroll track, so it's not like I'm saying your map sucks. It's not easy to get right and it's easier to just scrap a short combo and do it over with new knowledge than struggle to work an impossible-to-fit pattern into the music. Nobody seems to be pointing out these many tiny little issues that are normally mentioned by the dozen when BNs actually look at maps.
You don't fit square pegs into triangle holes, and you don't stick generic patterns into an ungeneric track. You should also probably find people who actually care about improving the map, rather than checking for mistakes, as they're clearly not even doing that all that well.