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Yamazaki Moe - Kataomoi no Melody o short ver.

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Chihara Minori
16/12/20
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116
21:24 Time Capsule: 01:22:027 (6,7) - this probably a spike in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)
21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!
22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー
:)
Topic Starter
xNyamx

Time Capsule wrote:

16/12/20
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116 e in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think  
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)

21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!
22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー
:)
xNyamx (リンク欲しかったので こっちにcode外したのコピーさせてもらいました。)
20:58 Time Capsule: 今はどう?
21:00 xNyamx: 今easyを修正してるから normal以上をお願いします!!
21:02 xNyamx: ああ 英語の方が書きやすかったら 英語でおk  (あとで翻訳しながら修正するから!)
21:03 Time Capsule: 簡単英語で?
21:04 xNyamx: 英語なら できれば簡単英語でw
21:05 Time Capsule: well, first i will testplay it to make me easier pointing mayor issues
21:05 Time Capsule: 分かりやすいか?
21:07 xNyamx: なんとなーくわかる気がするから 大丈夫!w
21:07 xNyamx: でもすぐに返信はできないと思うから 許してw
21:08 Time Capsule: 始めます
21:08 xNyamx: おねがいします
21:09 Time Capsule: 00:09:684 (6,7) - prefer using 1/2 slider here. it will emphasisng the upbeat softer
21:10 Time Capsule: 00:16:246 (4,5) - this could be blanket considering the current curve of (5) is not good looking
21:11 Time Capsule: 00:10:152 (1,2) - this ok, 00:17:652 (1,2) - this a bit nope
21:13 Time Capsule: 00:22:809 - try this pattern [https://gyazo.com/5c8101b1d89f47d9d482ddd86f886116 x]
21:14 Time Capsule: 00:26:559 (3,4,5) - for me this ok, but maybe a bit hard for new player to read that kind of pattern keep
21:16 Time Capsule: 00:30:934 (2) - up curve make transtition (3,4) easier to catch
21:17 Time Capsule: 00:40:934 (2) - right curve instead, same reason with earlier
21:18 Time Capsule: 00:45:777 - i see that you repeating earlier rhytm selection here. but the vocal is diffrent. this included to overmapping for normal. simply delete it
21:21 Time Capsule: 00:48:746 - pattern again [https://gyazo.com/73028eb88ae1482904f9cf85ca8f90a7 x]
21:22 Time Capsule: 00:51:871 (6) - this [https://gyazo.com/7d904dcf798a01f3378f6f23abbf626d x]
21:22 Time Capsule: 00:59:059 (3,4) - just blanket it
21:23 Time Capsule: 01:06:246 (4,5) - move to x200 y116 位置は違うけど流れ意識して変更
21:24 Time Capsule: 01:22:027 (6,7) - this probably a spike in diff, so i would reccomend to use 1/1 slider
21:26 Time Capsule: 01:43:902 - pattern [https://gyazo.com/04d48cb54d49639f3b8b827dc1423540 x]
21:28 Time Capsule: for a note theres actually a lot of inperfect blanket, but well not really matter i think
21:33 Time Capsule: 何かがわからないなら聞ってね
21:36 xNyamx: いや、大体なんとなくわかったよー (簡単英語のおかげ)

Normal keepって書いてないところは 全部fixedです

21:36 xNyamx: 後で修正します!
21:36 xNyamx: 時間まだあったら hard以降もお願いしていい???
21:40 Time Capsule: 続きますね
21:42 xNyamx: はい
21:43 Time Capsule: 00:19:215 (2,3) - hard is basically a mayor empasis diff, so this kind of rhytm usually will be stacked, same for 00:19:840 (5,6) -
21:45 Time Capsule: 00:24:996 - quite sure you also hear the drum tap, you can apply 3x 1/8 reverse slider to emph it [https://gyazo.com/54b49d864993174c4d3e5dd2a7680d52 x]
21:46 Time Capsule: 00:26:871 (3,4,5,6) - try to make softer pattern here
21:47 Time Capsule: 00:30:465 (2,3) - and 00:31:090 (5,6) - hold (stack) prefered
21:48 Time Capsule: 00:37:184 (1,2) - in case you apply that drum emphasis earlier, do same for this two slider as well
21:49 Time Capsule: 00:43:434 (3,4) - tips if you want t make it more simmilar
21:50 Time Capsule: make a slider, then just copy and paste it, after it if you want to mirror it press (ctrl+h) then (ctrl+j)
21:50 Time Capsule: 00:44:527 (3,4) - you can also hold this one
21:53 Time Capsule: 00:46:559 - this looks better [https://gyazo.com/8e74d26d5f579391c1a133bb37921726 x]
21:54 Time Capsule: 00:47:809 - try this rhytm (start on blue) [https://gyazo.com/7178868a57dfa29215888d1810536f86 x]
21:56 Time Capsule: 01:05:934 (3,4,5) - considering this intro to reff, you may add more ds there
21:57 Time Capsule: 01:41:715 (2,3) - 01:42:340 (5,6) - last hold
21:59 Time Capsule: and for note, this diff spamming angle slider too much i think. there will actually fine if you use curve>angle in hard. but its all your choise
22:02 Time Capsule: hardできた
22:04 xNyamx: ありがとう!

hardは全部fixedかな

22:04 *Time Capsule is playing [https://osu.ppy.sh/b/1153122 Yamazaki Moe - Kataomoi no Melody o short ver. [Insane]] +Hidden
22:04 Time Capsule: 一番好き
22:05 xNyamx: ww
22:05 xNyamx: ありがとうw
22:08 Time Capsule: 00:17:027 (3,4,1) - こっちらはちょっと読みにくい、少し遠くしたほうがいいかな おk
22:11 Time Capsule: insaneにそれだけですw
22:11 xNyamx: まじかw   さんくすw
22:13 xNyamx: extraは自信がない。。
22:14 xNyamx: flowをもっと良くしたいなっておもうんだけど。。
22:14 Time Capsule: まだたくさん勉強しないと
22:15 xNyamx: ですね…
22:15 Time Capsule: いつかにきっとできるよ
22:15 Time Capsule: 頑張って!
22:16 xNyamx: はい!
22:16 Time Capsule: もう寝る時間になった
22:17 Time Capsule: またねー
22:17 xNyamx: おk~
22:17 xNyamx: あ
22:17 xNyamx: postしといてちょー


ありがとうござます!!!
rock time
hi! from my q

secret
00:14:059 (1,2,3) really small spacing why?
00:14:371 (3,4,5,6) awkward pattern. i suggest changing it so it can flow better
00:19:996 (1,2,3,4,1) curve this stream more. looks rlly weird
00:26:559 (1,2,3,4) increase spacing, intensity isnt lesser than the notes following it
0027:184 (5,6,7,8) incredibly awkward pattern. plz rethink
00:28:434 (3) feels weird and looks weird that it faces the opposite direction of 4. this ruins flow, reconsider plz
00:37:496 (5,6,7,8,1) whoa why such high spacing out of nowhere?
00:40:934 (3,4) angles greater than 90 can feel weird if used incorrectly. this is like 0027:184 (5,6,7,8)
00:45:621 (2) plz make this and 00:46:246 (4) the same shape
00:47:496 (7,8) spacing plz
01:11:559 (1,2,3,4,5,6,7,8) the placement of the triplet is really strange. this kinda ruins flow and can be rlly difficult for players
01:22:340 (6,7) plz change this pattern. bad flow ;; 7 shouldnt face the opposite of 6
general: work on spacing please. inconsistent! and try to fix awkward flow sections!
also rethink some sharp angle sliders... *cough* 00:55:621 (2) *cough*

good luck ranking!
Halfslashed
NM from queue.

Secret
00:06:559 (1,2,3,4) - There's nothing wrong with this pattern, but you could vary this a bit more based on the concepts of your previous pattern. Here's my idea: https://halfslashed.s-ul.eu/odjFvjcY
00:08:277 (4,6) - Overlaps are fine, just try to stick to the same overlap you established earlier like at 00:07:809 (1,3).
00:08:902 (8,1) - You're missing an audible note on 00:08:980.
00:09:840 (6) - This could use more emphasis. It's a pretty powerful note and it kinda makes the transition to 00:10:152 (1) weak. Not to mention that flow isn't the greatest from the previous note. If you stacked this on 00:10:152 (1), you can give proper emphasis to both of these notes.
00:10:621 (3,5) - A blanket would be nice here.
00:10:934 (4,6) - My previous comments about overlaps apply. using an equal hit circle overlap and sticking to it consistently would help this pattern out greatly. Judging from some notes farther up, it seems you wanted to apply this concept to the slider end, so here's what I came up with:https://halfslashed.s-ul.eu/BiWP7Wo9
00:12:496 (6,1,2) - It looks like you're trying to emphasize the guitar here, but this flow isn't a good way to do it. You want to position 2 in a way that the player would follow the full length of the slider. This is what the flow looks like right now:
https://halfslashed.s-ul.eu/g3D2HF7I
00:17:652 (1,2) - A similar concept applies here.
00:19:684 (1,2,3,4,1,2,3,4,1) - Two things: The stream is a bit messy, and I would prefer a sharper angle between the two streams. Also I don't think 00:19:684 (1) - should be NC'd.
00:21:871 (3,6,7,8) - Either use your overlap concept here, or stack these properly.
00:24:059 (1,2,3) - You emphasized the guitar at 00:23:434 (4) - with that 1/1 slider, why not do the same here?
00:24:684 (1,2,3,4,1,2,3,4,1) - If you're going to use a sharp turn in a stream earlier on, you should do so again. Also the entry angle to the next slider should be the same.
00:27:184 (5,6,7,8) - I wish you'd introduce these angles earlier, but there's nothing wrong with them. The bigger concern is how this looks. It'd be better if you had a nicer diamond shape here, one that forms a triangle at 00:26:715 (2,3,6) and has the same symmetry with 00:26:559 (1,4,8), and of course the same with the parallel edges.
00:27:809 (1,2) - Flipping the slider vertically and repositioning this note would work better, since right now the angle between 1 and 2 is kind of awkward visually, and prior you had been emphasizing stronger sounds with anti-flow slider entries.
00:27:809 (1,2,3,4) - Another note, what are you following here, vocals or drums? Drums are prominent on the white ticks, but the vocals are on 00:28:590 and both ends of 00:28:746 (4), yet only one of these is clickable. If you're following drums, why isn't 00:28:121 clickable?
00:29:059 (1,2,3) - This doesn't make too much sense either. Pick drums or vocals, and switch appropriately. The vocals start again on 3, both ends of the first slider should be clickable if you're following drums.
00:37:496 (5,6,7,8) - I think this level of spacing increase is pretty jarring, despite intensity picking up quite a bit. Intensity isn't the same as the first 30 seconds, and you even indicate that by starting with a stack instead of higher spacing. I think your spacing at 00:19:684 (1,2,3,4) works better here.
00:39:684 (3,5) - Why not use your equal overlaps here?
00:44:527 (3,4) - This type of emphasis works better at 00:45:152 (6,1) - since you've been using this more consistently for stronger notes.
00:45:309 (1,2,3,4) - Okay. You should really be using consistent aesthetics here. Pick either of 00:45:309 (1,3) and make 00:45:621 (2,4) the same shape.
00:47:418 - There's a note here.
00:47:730 - And another one here. Both of these are drums.
00:47:809 (1) - I get that you're following guitar here, but since you're skipping a prominent vocal, this doesn't work as well, even if you're not explicitly following it. Try a 1/2 slider and a circle instead.
00:52:496 (5,1) - Emphasis would work much better here with your equal overlap. Not necessarily a stack though.
00:52:809 (1,2,3) - I love these kinds of angles, but you cannot just throw them in or they play pretty badly for most people. You need to introduce these earlier and more often if you want to use them in less intense sections here, else they only really make sense in the kiai.
00:56:559 (1,5) - I would again recommend and equal overlap here.
01:04:996 (6,7,8,9,1) - Spacing is overkill here and the lead-in angle isn't pleasant. Try lower spacing or even a stack.
01:03:434 (3,3) - Fix stack?
01:05:309 (1,2,3) - This is going to require some pattern manipulation to fix, but the exit angle from 1 to 2 is unpleasant and doesn't really serve and emphasis purpose. Try ctrl+g on 2 and 3 and orient your star pattern around that for some better flow.
01:12:652 (1) - Introducing this shape earlier in the kiai or just earlier in the map would make it look like it fits better than it currently does.
01:15:152 (1) - I question the rankability of this due to the heavily overlapping slider tracks towards the end, though it's readable...
01:15:777 (3,1,2,3,4,5) - Stack fix.
01:17:340 (9,1) - Overlap the slider tail?
01:19:527 (4,1) - Not a perpendicular intersection.
01:20:934 (4,1) - It's a new overlap type. Way too late in the map, IMO. Either stick to the overlaps you've already introduced or introduce them earlier.
01:25:152 (1,2,3,4,5) - What are you even jumping to here. I can't tell what you're trying to emphasize since the spacing here is basically all the same. The strong drum hits are on 1,3,4 by the way.
01:29:996 (2,3,4,5,1) - Spacing needs to be buffed here. It's way too small compared to your less intense sections, and even your intro has non-overlapping spaced streams: 00:19:996 (1,2,3,4,1).
01:41:715 (2,3,4) - This is the last pattern you want to introduce this late in the map. On top of that, it doesn't provide proper emphasis because the player will stop on 3, which takes emphasis away from that as they have to start up again to jump to 4. Again, I like this pattern, but you need to introduce this earlier.
01:42:184 (5,6,7,8,9,10,11,1) - 01:42:418 - There's a beat here. Why not use a similar pattern to 00:19:684 (1,2,3,4,1,2,3,4,1) ?
01:42:809 - 01:47:809 - I'm not going to be too specific from here on out since it's an issue with most of this section, but what happened to using sliders for guitar notes? This section has pretty much completely strayed from emphasizing particular notes due to spacing between all notes being much higher and everything being clickable. The only advice I can give here really is do something similar to what you were doing earlier on.

The main takeaway from this is that you need to make it more clear what rhythms you're following in the less intense sections, stick to one visual concept (one-two types of overlaps), introduce obscure patterns earlier on, and use different placements to emphasize held notes. I liked the fact that you were introducing interesting angles (I pointed some out) so please do try to make them fit into your map better. Also, I didn't point every instance of every error out, so try your best.

I'll stop here. I spent 2 hours on this. Good luck!
Good luck
Darkaster
Hey! NM request from my queue :)

[Easy]

  1. 01:04:996 (3,1) - Avoid overlapping! Something like this should work
    01:16:559 (9) - The red tick polarity is kinda confusing to play, so maybe extend this slider to 01:17:184
    01:19:059 (4,5,6) - Weird rhythm! I assume you wanted to map the voice here 01:20:309 (6) ? If that's the case, do it like this
    01:25:152 (1,2) - Rhythm! Something like thisis better
[Normal]

  1. 00:11:559 (5) - Make this slider with reverse face the next slider for better flow, like this
    00:21:402 (4,5) - Feels kinda hard to play. If you want to emphasize the guitar, do this
    00:34:059 (4) - This is a less intense part, so a slider here would be the best instead of a slider with a reverse
    00:44:059 (4) - A slider sounds better here than a slider with a reverse in my opinion
    01:04:996 (6,1,2,3,4,5) - Looks like a hard pattern here. Try to make it simple by emphasizing only the white ticks. Something like this
    01:12:496 (7,1) - hmmm, what about this?
    01:23:902 (3) - Would be better if you end it on the previous white tick
    01:26:402 - Missing note? Maybe a 1/1 slider would work
    01:30:309 (1,2,3,4,5) - Kinda hard pattern for begginers. Do something like this and add a circle on 01:31:871
    01:49:527 (1) - I think you should delete this! Sounds better and simple
[Hard]

  1. 00:15:152 (1,2) - Move this down a little bit so 00:15:621 (2) stacks on 00:14:527 (2)
    00:15:621 (2,1) - Try to move 00:16:559 (1) a little bit so it doesn't overlap with 00:15:621 (2)
    00:45:934 (3,1,3) - Hmmm, overlaps. Try to stack 00:46:559 (1) - slider tail on 00:45:934 (3) - slider head and blanket these two 00:47:027 (2,3) like this
    00:50:152 (5) - Move this circle so it doesn't overlap with 00:50:777 (2)
    00:51:090 (3) - Stack the slider head on 00:49:996 (4)
    00:52:496 (4,1) - Bad flow!
    01:11:871 (2) - Stack this with 01:10:621 (2)
[Insane]

  1. 00:17:652 (1,2) - Bad flow 1 > 2
    00:18:434 (4) - Unfitting slider shape. Do something like 00:18:746 (5)
    00:20:777 (2,3) - CTRL + G these two for better flow
    00:30:309 (1,2) - This part is unfitting. Maybe you should've kept the rhythm from 00:29:059 (1,2,3,4)
    00:44:684 (4) - Copy 00:43:746 (4) - and CTRL+H it!
    01:45:934 (3) - Stack it with 01:44:996 (5)
I won't mod Extra and Secret because I'm not used to higher diffs :D
Your Insane is good!
Good Luck :)
Jennifer
from my q

  • Easy
    All good

    Normal
    Nothing major, just that some notes would look better stacked

    Hard
  1. 00:21:090 (3,1) - suggest to move 3 upwards to fit in with 1
  2. 00:42:652 (4) - more center, double blanket
  3. 01:28:277 (3,4) - nc since in different 'pile'
  4. 01:29:215 (3,4) - ^



    Insane
  5. 00:24:996 (5,6,7,8) - the stream doesn't below to old combo for me, so maybe nc?
  6. 00:44:684 (4) - stands out a lot, no curve?
  7. 01:39:371 (2,3,4) - straight line doesn't look too appealing to me

Sorry for bad mod!
Topic Starter
xNyamx
いっぱい来てる。。 ありがたいです( *´艸`)
今晩見ます!!

明日までに必ず見ます~
-Yuzuriha
from pm

General

まずファイルの中にあるBGの名前をBGという風に誰からでもわかるようにするようにしましょう。
それと、BGの画面比率が違います
1028×768サイズと同じ画面比率にしましょう

難易度の差はgoodです!

Secret 


もう無理ですが、Extraが1.8なので、1.9がよかったですね
スライダーめもり2を推奨

00:05:309 (1) -  この音の前に2つnoteを置いて3連打にしたほうが良いかと

00:11:871 (3) -  このスライダーの位置を 00:10:621 (3) -  おいつのはじめにstackさせるか、
https://gyazo.com/446a555683b83c5227711fab728a838a
このようにきれいにずらしましょう
00:41:559 (1,3) - ^^

00:12:340 (5) -  whistle?

00:13:277 (3,4,5) - whistle3つではなく、青にclapとかのほうがかっこいいですね
00:18:277 (3,4,5) -  ^^

00:14:215 (2) - remove whistle
00:14:684 (5,6) -  whistle

00:15:621 (2) -  whistleの位置交換
00:15:934 (3) -

00:17:340 (5) -  remove whistle

00:17:027 (4,5) -  スライダーの尾にwhistle

00:19:059 (1) - add clap

00:19:684 (1,2,3,4,1,2,3,4) - おくにNCする理由はないと思います
00:24:684 (1,2,3,4,1,2,3,4) -  ^^

00:37:184 (1,2,3,4,5,6,7,8) -  こういうところこそNCがいるはずです。

00:24:059 (1) - clap

00:28:746 (4) - 2つ言葉を発しているので、note2つ置くのを推奨します

00:39:059 (1,2) -  この2つの感覚が近いです
一番高い難易度で、ほかのnoteもそれなりに離れていますので、ここだけ近いのは非常にたたきにくいです

00:42:809 (1,2,3,4,5,6) - 音だけとるとこんな感じだと思います。参考までにどうぞ :)
https://gyazo.com/8c5144972d86437411c2e2c7dba8d4f8

00:44:527 (3) -  この3は2からはなすべきであり、00:44:371 (2,3,4) -  このようにおなじDSで配置すべきではありません。
歌い手の、声の特徴やトーンを意識して、それを譜面に落とし込めれば、プレイヤーはその譜面に入り込め安くまた楽しくなります。
サビ前の盛り上げや、サビ内の難易度を上げる、音が小さなところではDSを短くするなどの理由もこれらです。
譜面を配置するうえでとても重要な要素となるので常に意識して配置してみましょう。
そうすることで、自然とNCやsoundなどが分かってくるはずです。
00:56:559 (1,2,3,4,5,6) -  ^^
こちらも上記で説明した内容をふくめれば不自然なDSをしています。
少しずつ音量が上がっているのに反して、最初の音の 00:56:559 (1,2,3) - のほうがDSが広くなっています。
注意しましょう

01:10:152 (1) - 先頭にWhistle .
私の好みなのですが、Finishだけだと中身のないような音になってしまっているので、私は先頭の音にもWhisleを入れています
Whisleの入れる位置に関してはその人個人の感覚がごとんどをしめるのですが、参考がほしければ私のsoundでものぞいてみてください。

01:11:559 (1,2,3,4,5,6,7,8) -  近すぎて連打だと思ってしまします。
このような場合は、01:11:559 (1,2,3,4,5) -  この連打の1の位置の近くに配置し時間をおかないとたたきにくい場所にに配置するか、
単純に遠くに配置することでふせぐことができます。
01:16:559 (1,2,3,4,5,6,7,8) -  ^^

01:15:152 (1) - このような形も採用してみましょう

https://gyazo.com/926854a9a5d5ca67312c9173dd0a4f78

01:18:121 (2) - remove whisle
うるさいです
01:20:777 (3) -  ^^
音をつけない場所があるからこそ、音をつけたところが目立つます
音をつけないとこも、音をつけていると認識したほうがいいかもしれませんね

01:22:340 (6,7) - まっすぐだとかたいので、このように中央に一つ点をおいてあげて、次のスライダーをフォロウするようにカーブさせるとよいでしょう
https://gyazo.com/1661021cc4307e90178498351a382bd6

01:22:652 (1,2) -  近いです。 近すぎてもたたきにくいです

01:31:871 (5) -  finish?

01:33:590 (5) - whisle
01:33:902 (7) - remove whisle

01:35:934 (4) - 尾に whisle

01:39:527 (4,5) -  この2つfinishは音がおおきすぎるきがしますね



Insane

00:15:152 (1,4) - stack

00:21:715 (2,4) - 変なかさなり

00:26:559 (1) -  clap
00:26:559 (1) - remove Whistle


Hard

00:34:684 (3,4,1) - このように3つストレートがつずくとかたいので、
カーブを入れたほうがよいもあしれません


----------------------------------------------------------------------

リズムはよくとれていると思います。
選曲も作りやすそうで良い曲だと思います。
そろそろrankedになっても良い実力がついてきていると思うので、あとひと押し頑張ってみましょう!
rankedになるなら、いろんな人とのパイプが重要なのでそこも繋いでみましょう。
ちなみに私のパイプは糸です :(

good luck! :D
30201102
[Hard]
  1. You only have 3 streams in this diff but they are at different spacings. 00:24:996 (5,6,7,8,1) - is at 1.0, 00:37:496 (3,4,5,6,1) - is at 0.8, and 01:47:496 (5,6,7,8,1) - is at 0.7. Normally it's ok to have varying spacing but since you have so few streams, I suggest picking one spacing and sticking to it (I recommend 0.8)
  2. 00:25:309 (1) - this note isn't aligned to the rest of the stream
  3. 00:34:684 (3,4) - you could make these 2 sliders the same, they are currently a bit off (same with other places like 00:59:684 (3,4) - and 01:25:152 (1,2) - , it's just more noticeable when it's the same slider one after the other)
[Extra]
  1. 00:35:309 (1,2,3,4,5,1,2,3,4) - I would change this section to 1.0 slider velocity instead of 0.75 (starting at 00:35:309 (1) - ). The build up in the music makes it ok, and the slower sliders play a bit weird with the big jumps.
  2. In places like 01:11:559 (1,2,3) - and 01:12:027 (5,6,7) - , as well as 01:16:559 (1,2,3) - and 01:17:027 (5,6,7) - where you have 3 claps and then another 3 claps, I would remove some claps or at least decrease the volume, currently the hitsounds overpower the music
  3. 00:30:309 (1,2,3,4) - try placing these sliders more neatly by making sure the distance spacing is the same and that they are rotated by the same amount. Right now it looks a bot randomly placed. You do this properly in the Secret diff so it should match.
  4. 00:57:184 (5,6,7,8,1) - I feel this pattern is too "back and forth". Most of the jumps are star jumps but this one is basically the only one that goes back and forth in one direction. Try placing the jumps more "vertically" so that it matches the other jumps
  5. 01:02:184 (3,4) - These sliders could use clap hitsounds to match the background
  6. 01:25:152 (1,2,3,4,5,6,7) - I think this pattern is too "uniform". The other jumps feel more random and this one clearly doesn't match. Try moving notes around so it doesn't form as perfect of a star pattern.
  7. 01:27:184 (3,4,5,6,7) - this stream is a bit ugly, try using the "slider to stream" tool on order to create a better curved stream. You do this properly in the Secret diff so it should match.
[Secret]
  1. 00:22:652 (8,1) - This jump is a lot smaller that everything around it. Try increasing the distance.
  2. 00:44:059 (1,2) - Increase this jump to match 00:44:684 (4,5) -
  3. 00:54:684 (5,6,7) - This triple isn't really mapped to anything. I suggest switching all of it with a 1/3 repeating slider to match the vocals
-Keitaro
From my queue~

[Normal]
Please make the diff lower. It feels very hard for a Normal diff
Reduce some 1/2 patterns and use 1/1 and some 1/2 patterns i think :3

AR 5,5 or 6?

00:51:871 (6) - Isn't this end 00:52:027? you're mapping on the vocal, right?
01:05:934 (3,4,5) - I prefer to do it like this coz it's normal diff.

[Hard]
00:22:027 (3,4) - These source pretty awkward :/ i prefer to do like this
00:42:184 (3,4,1) - from 3 to 4 is a bit shorter jump than 4 to 1, maybe x:128 y:128 for (4)?
01:29:527 - I hear a guitar sound here~

Sorry for late, yesterday i got bluesreen when posting the mod lol
Xinnoh
Not bad tbh

Normal
00:27:027 (4,5) - Weird flow, mouse goes up/down/up/down too quickly here. Change so mouse goes in a straight line. Example
00:27:809 (1) - Should use a slightly lower Slider Velocity, from here to 00:35:309 (1) -
00:57:809 (1) - ^

Hard
00:29:996 (4,1) - Imo change in pace doesn't justify a jump this big yet
00:37:184 (1,2,3,4) - No hitsounds + The pattern goes back and forth, but 00:37:809 (1) - doesn't really fit because it really breaks flow. Suggest you use consistent spacing at 00:37:652 (4,1) - or stack 00:37:809 (1) - with 00:37:496 (3) -
01:49:371 (3,4) - Use the same spacing as 01:49:684 (4,5) - , really odd to swap jump spacing like that.

Insane
01:39:527 (3) - Add more distance for emphasis
01:43:277 (2,3) - Spacing too small
Use OD8, seems too easy to get good acc on this map

Extreme
00:29:527 (2,3) - Blanket seems off
Topic Starter
xNyamx
WIP

FuruSatori wrote:

hi! from my q

secret
00:14:059 (1,2,3) really small spacing why?
00:14:371 (3,4,5,6) awkward pattern. i suggest changing it so it can flow better
00:19:996 (1,2,3,4,1) curve this stream more. looks rlly weird
00:26:559 (1,2,3,4) increase spacing, intensity isnt lesser than the notes following it
0027:184 (5,6,7,8) incredibly awkward pattern. plz rethink
00:28:434 (3) feels weird and looks weird that it faces the opposite direction of 4. this ruins flow, reconsider plz
00:37:496 (5,6,7,8,1) whoa why such high spacing out of nowhere?
00:40:934 (3,4) angles greater than 90 can feel weird if used incorrectly. this is like 0027:184 (5,6,7,8)
00:45:621 (2) plz make this and 00:46:246 (4) the same shape
00:47:496 (7,8) spacing plz
01:11:559 (1,2,3,4,5,6,7,8) the placement of the triplet is really strange. this kinda ruins flow and can be rlly difficult for players
01:22:340 (6,7) plz change this pattern. bad flow ;; 7 shouldnt face the opposite of 6
general: work on spacing please. inconsistent! and try to fix awkward flow sections!
also rethink some sharp angle sliders... *cough* 00:55:621 (2) *cough*

good luck ranking!
Topic Starter
xNyamx
WIP

Halfslashed wrote:

NM from queue.

Secret
00:06:559 (1,2,3,4) - There's nothing wrong with this pattern, but you could vary this a bit more based on the concepts of your previous pattern. Here's my idea: https://halfslashed.s-ul.eu/odjFvjcY
00:08:277 (4,6) - Overlaps are fine, just try to stick to the same overlap you established earlier like at 00:07:809 (1,3).
00:08:902 (8,1) - You're missing an audible note on 00:08:980.
00:09:840 (6) - This could use more emphasis. It's a pretty powerful note and it kinda makes the transition to 00:10:152 (1) weak. Not to mention that flow isn't the greatest from the previous note. If you stacked this on 00:10:152 (1), you can give proper emphasis to both of these notes.
00:10:621 (3,5) - A blanket would be nice here.
00:10:934 (4,6) - My previous comments about overlaps apply. using an equal hit circle overlap and sticking to it consistently would help this pattern out greatly. Judging from some notes farther up, it seems you wanted to apply this concept to the slider end, so here's what I came up with:https://halfslashed.s-ul.eu/BiWP7Wo9
00:12:496 (6,1,2) - It looks like you're trying to emphasize the guitar here, but this flow isn't a good way to do it. You want to position 2 in a way that the player would follow the full length of the slider. This is what the flow looks like right now:
https://halfslashed.s-ul.eu/g3D2HF7I
00:17:652 (1,2) - A similar concept applies here.
00:19:684 (1,2,3,4,1,2,3,4,1) - Two things: The stream is a bit messy, and I would prefer a sharper angle between the two streams. Also I don't think 00:19:684 (1) - should be NC'd.
00:21:871 (3,6,7,8) - Either use your overlap concept here, or stack these properly.
00:24:059 (1,2,3) - You emphasized the guitar at 00:23:434 (4) - with that 1/1 slider, why not do the same here?
00:24:684 (1,2,3,4,1,2,3,4,1) - If you're going to use a sharp turn in a stream earlier on, you should do so again. Also the entry angle to the next slider should be the same.
00:27:184 (5,6,7,8) - I wish you'd introduce these angles earlier, but there's nothing wrong with them. The bigger concern is how this looks. It'd be better if you had a nicer diamond shape here, one that forms a triangle at 00:26:715 (2,3,6) and has the same symmetry with 00:26:559 (1,4,8), and of course the same with the parallel edges.
00:27:809 (1,2) - Flipping the slider vertically and repositioning this note would work better, since right now the angle between 1 and 2 is kind of awkward visually, and prior you had been emphasizing stronger sounds with anti-flow slider entries.
00:27:809 (1,2,3,4) - Another note, what are you following here, vocals or drums? Drums are prominent on the white ticks, but the vocals are on 00:28:590 and both ends of 00:28:746 (4), yet only one of these is clickable. If you're following drums, why isn't 00:28:121 clickable?
00:29:059 (1,2,3) - This doesn't make too much sense either. Pick drums or vocals, and switch appropriately. The vocals start again on 3, both ends of the first slider should be clickable if you're following drums.
00:37:496 (5,6,7,8) - I think this level of spacing increase is pretty jarring, despite intensity picking up quite a bit. Intensity isn't the same as the first 30 seconds, and you even indicate that by starting with a stack instead of higher spacing. I think your spacing at 00:19:684 (1,2,3,4) works better here.
00:39:684 (3,5) - Why not use your equal overlaps here?
00:44:527 (3,4) - This type of emphasis works better at 00:45:152 (6,1) - since you've been using this more consistently for stronger notes.
00:45:309 (1,2,3,4) - Okay. You should really be using consistent aesthetics here. Pick either of 00:45:309 (1,3) and make 00:45:621 (2,4) the same shape.
00:47:418 - There's a note here.
00:47:730 - And another one here. Both of these are drums.
00:47:809 (1) - I get that you're following guitar here, but since you're skipping a prominent vocal, this doesn't work as well, even if you're not explicitly following it. Try a 1/2 slider and a circle instead.
00:52:496 (5,1) - Emphasis would work much better here with your equal overlap. Not necessarily a stack though.
00:52:809 (1,2,3) - I love these kinds of angles, but you cannot just throw them in or they play pretty badly for most people. You need to introduce these earlier and more often if you want to use them in less intense sections here, else they only really make sense in the kiai.
00:56:559 (1,5) - I would again recommend and equal overlap here.
01:04:996 (6,7,8,9,1) - Spacing is overkill here and the lead-in angle isn't pleasant. Try lower spacing or even a stack.
01:03:434 (3,3) - Fix stack?
01:05:309 (1,2,3) - This is going to require some pattern manipulation to fix, but the exit angle from 1 to 2 is unpleasant and doesn't really serve and emphasis purpose. Try ctrl+g on 2 and 3 and orient your star pattern around that for some better flow.
01:12:652 (1) - Introducing this shape earlier in the kiai or just earlier in the map would make it look like it fits better than it currently does.
01:15:152 (1) - I question the rankability of this due to the heavily overlapping slider tracks towards the end, though it's readable...
01:15:777 (3,1,2,3,4,5) - Stack fix.
01:17:340 (9,1) - Overlap the slider tail?
01:19:527 (4,1) - Not a perpendicular intersection.
01:20:934 (4,1) - It's a new overlap type. Way too late in the map, IMO. Either stick to the overlaps you've already introduced or introduce them earlier.
01:25:152 (1,2,3,4,5) - What are you even jumping to here. I can't tell what you're trying to emphasize since the spacing here is basically all the same. The strong drum hits are on 1,3,4 by the way.
01:29:996 (2,3,4,5,1) - Spacing needs to be buffed here. It's way too small compared to your less intense sections, and even your intro has non-overlapping spaced streams: 00:19:996 (1,2,3,4,1).
01:41:715 (2,3,4) - This is the last pattern you want to introduce this late in the map. On top of that, it doesn't provide proper emphasis because the player will stop on 3, which takes emphasis away from that as they have to start up again to jump to 4. Again, I like this pattern, but you need to introduce this earlier.
01:42:184 (5,6,7,8,9,10,11,1) - 01:42:418 - There's a beat here. Why not use a similar pattern to 00:19:684 (1,2,3,4,1,2,3,4,1) ?
01:42:809 - 01:47:809 - I'm not going to be too specific from here on out since it's an issue with most of this section, but what happened to using sliders for guitar notes? This section has pretty much completely strayed from emphasizing particular notes due to spacing between all notes being much higher and everything being clickable. The only advice I can give here really is do something similar to what you were doing earlier on.

The main takeaway from this is that you need to make it more clear what rhythms you're following in the less intense sections, stick to one visual concept (one-two types of overlaps), introduce obscure patterns earlier on, and use different placements to emphasize held notes. I liked the fact that you were introducing interesting angles (I pointed some out) so please do try to make them fit into your map better. Also, I didn't point every instance of every error out, so try your best.

I'll stop here. I spent 2 hours on this. Good luck!
Good luck
Topic Starter
xNyamx
A lot of mod comes, so some reply will be in Japanese. Sorry

WIP

BlanKo wrote:

Hey! NM request from my queue :)

[Easy]

  1. 01:04:996 (3,1) - Avoid overlapping! Something like this should work
    このoverlapは意図的です。 rankにおいて特に問題はないと思いますし、見栄え的にも良いと個人的に思っています。

    01:16:559 (9) - The red tick polarity is kinda confusing to play, so maybe extend this slider to 01:17:184
    基本vocalをフォローしているためこの音取りです。
    動画拝見させてもらいました。 確かになるほどなとも思ったので、BNさんあたりから指摘があれば変更しますね。


    01:19:059 (4,5,6) - Weird rhythm! I assume you wanted to map the voice here 01:20:309 (6) ? If that's the case, do it like this Nice
    01:25:152 (1,2) - Rhythm! Something like thisis better
 Nice

[Normal]

  1. 00:11:559 (5) - Make this slider with reverse face the next slider for better flow, like this
    00:21:402 (4,5) - Feels kinda hard to play. If you want to emphasize the guitar, do this
    00:34:059 (4) - This is a less intense part, so a slider here would be the best instead of a slider with a reverse
    00:44:059 (4) - A slider sounds better here than a slider with a reverse in my opinion
    01:04:996 (6,1,2,3,4,5) - Looks like a hard pattern here. Try to make it simple by emphasizing only the white ticks. Something like this
    01:12:496 (7,1) - hmmm, what about this?
    01:23:902 (3) - Would be better if you end it on the previous white tick
    01:26:402 - Missing note? Maybe a 1/1 slider would work
    01:30:309 (1,2,3,4,5) - Kinda hard pattern for begginers. Do something like this and add a circle on 01:31:871
    01:49:527 (1) - I think you should delete this! Sounds better and simple
[Hard]

  1. 00:15:152 (1,2) - Move this down a little bit so 00:15:621 (2) stacks on 00:14:527 (2)
    00:15:621 (2,1) - Try to move 00:16:559 (1) a little bit so it doesn't overlap with 00:15:621 (2)
    00:45:934 (3,1,3) - Hmmm, overlaps. Try to stack 00:46:559 (1) - slider tail on 00:45:934 (3) - slider head and blanket these two 00:47:027 (2,3) like this
    00:50:152 (5) - Move this circle so it doesn't overlap with 00:50:777 (2)
    00:51:090 (3) - Stack the slider head on 00:49:996 (4)
    00:52:496 (4,1) - Bad flow!
    01:11:871 (2) - Stack this with 01:10:621 (2)
[Insane]

  1. 00:17:652 (1,2) - Bad flow 1 > 2
    00:18:434 (4) - Unfitting slider shape. Do something like 00:18:746 (5)
    00:20:777 (2,3) - CTRL + G these two for better flow
    00:30:309 (1,2) - This part is unfitting. Maybe you should've kept the rhythm from 00:29:059 (1,2,3,4)
    00:44:684 (4) - Copy 00:43:746 (4) - and CTRL+H it!
    01:45:934 (3) - Stack it with 01:44:996 (5)
I won't mod Extra and Secret because I'm not used to higher diffs :D
Your Insane is good!
Good Luck :)
Topic Starter
xNyamx
WIP

[Jenn] wrote:

from my q

  • Easy
    All good

    Normal
    Nothing major, just that some notes would look better stacked

    Hard
  1. 00:21:090 (3,1) - suggest to move 3 upwards to fit in with 1
  2. 00:42:652 (4) - more center, double blanket
  3. 01:28:277 (3,4) - nc since in different 'pile'
  4. 01:29:215 (3,4) - ^



    Insane
  5. 00:24:996 (5,6,7,8) - the stream doesn't below to old combo for me, so maybe nc?
  6. 00:44:684 (4) - stands out a lot, no curve?
  7. 01:39:371 (2,3,4) - straight line doesn't look too appealing to me

Sorry for bad mod!
Topic Starter
xNyamx
WIP

-Yuzuriha wrote:

from pm

General

まずファイルの中にあるBGの名前をBGという風に誰からでもわかるようにするようにしましょう。
それと、BGの画面比率が違います
1028×768サイズと同じ画面比率にしましょう

難易度の差はgoodです!

Secret 


もう無理ですが、Extraが1.8なので、1.9がよかったですね
スライダーめもり2を推奨

00:05:309 (1) -  この音の前に2つnoteを置いて3連打にしたほうが良いかと

00:11:871 (3) -  このスライダーの位置を 00:10:621 (3) -  おいつのはじめにstackさせるか、
https://gyazo.com/446a555683b83c5227711fab728a838a
このようにきれいにずらしましょう
00:41:559 (1,3) - ^^

00:12:340 (5) -  whistle?

00:13:277 (3,4,5) - whistle3つではなく、青にclapとかのほうがかっこいいですね
00:18:277 (3,4,5) -  ^^

00:14:215 (2) - remove whistle
00:14:684 (5,6) -  whistle

00:15:621 (2) -  whistleの位置交換
00:15:934 (3) -

00:17:340 (5) -  remove whistle

00:17:027 (4,5) -  スライダーの尾にwhistle

00:19:059 (1) - add clap

00:19:684 (1,2,3,4,1,2,3,4) - おくにNCする理由はないと思います
00:24:684 (1,2,3,4,1,2,3,4) -  ^^

00:37:184 (1,2,3,4,5,6,7,8) -  こういうところこそNCがいるはずです。

00:24:059 (1) - clap

00:28:746 (4) - 2つ言葉を発しているので、note2つ置くのを推奨します

00:39:059 (1,2) -  この2つの感覚が近いです
一番高い難易度で、ほかのnoteもそれなりに離れていますので、ここだけ近いのは非常にたたきにくいです

00:42:809 (1,2,3,4,5,6) - 音だけとるとこんな感じだと思います。参考までにどうぞ :)
https://gyazo.com/8c5144972d86437411c2e2c7dba8d4f8

00:44:527 (3) -  この3は2からはなすべきであり、00:44:371 (2,3,4) -  このようにおなじDSで配置すべきではありません。
歌い手の、声の特徴やトーンを意識して、それを譜面に落とし込めれば、プレイヤーはその譜面に入り込め安くまた楽しくなります。
サビ前の盛り上げや、サビ内の難易度を上げる、音が小さなところではDSを短くするなどの理由もこれらです。
譜面を配置するうえでとても重要な要素となるので常に意識して配置してみましょう。
そうすることで、自然とNCやsoundなどが分かってくるはずです。
00:56:559 (1,2,3,4,5,6) -  ^^
こちらも上記で説明した内容をふくめれば不自然なDSをしています。
少しずつ音量が上がっているのに反して、最初の音の 00:56:559 (1,2,3) - のほうがDSが広くなっています。
注意しましょう

01:10:152 (1) - 先頭にWhistle .
私の好みなのですが、Finishだけだと中身のないような音になってしまっているので、私は先頭の音にもWhisleを入れています
Whisleの入れる位置に関してはその人個人の感覚がごとんどをしめるのですが、参考がほしければ私のsoundでものぞいてみてください。

01:11:559 (1,2,3,4,5,6,7,8) -  近すぎて連打だと思ってしまします。
このような場合は、01:11:559 (1,2,3,4,5) -  この連打の1の位置の近くに配置し時間をおかないとたたきにくい場所にに配置するか、
単純に遠くに配置することでふせぐことができます。
01:16:559 (1,2,3,4,5,6,7,8) -  ^^

01:15:152 (1) - このような形も採用してみましょう

https://gyazo.com/926854a9a5d5ca67312c9173dd0a4f78

01:18:121 (2) - remove whisle
うるさいです
01:20:777 (3) -  ^^
音をつけない場所があるからこそ、音をつけたところが目立つます
音をつけないとこも、音をつけていると認識したほうがいいかもしれませんね

01:22:340 (6,7) - まっすぐだとかたいので、このように中央に一つ点をおいてあげて、次のスライダーをフォロウするようにカーブさせるとよいでしょう
https://gyazo.com/1661021cc4307e90178498351a382bd6

01:22:652 (1,2) -  近いです。 近すぎてもたたきにくいです

01:31:871 (5) -  finish?

01:33:590 (5) - whisle
01:33:902 (7) - remove whisle

01:35:934 (4) - 尾に whisle

01:39:527 (4,5) -  この2つfinishは音がおおきすぎるきがしますね



Insane

00:15:152 (1,4) - stack

00:21:715 (2,4) - 変なかさなり

00:26:559 (1) -  clap
00:26:559 (1) - remove Whistle


Hard

00:34:684 (3,4,1) - このように3つストレートがつずくとかたいので、
カーブを入れたほうがよいもあしれません


----------------------------------------------------------------------

リズムはよくとれていると思います。
選曲も作りやすそうで良い曲だと思います。
そろそろrankedになっても良い実力がついてきていると思うので、あとひと押し頑張ってみましょう!
rankedになるなら、いろんな人とのパイプが重要なのでそこも繋いでみましょう。
ちなみに私のパイプは糸です :(

good luck! :D
Topic Starter
xNyamx
WIP

30201102 wrote:

[Hard]
  1. You only have 3 streams in this diff but they are at different spacings. 00:24:996 (5,6,7,8,1) - is at 1.0, 00:37:496 (3,4,5,6,1) - is at 0.8, and 01:47:496 (5,6,7,8,1) - is at 0.7. Normally it's ok to have varying spacing but since you have so few streams, I suggest picking one spacing and sticking to it (I recommend 0.8)
  2. 00:25:309 (1) - this note isn't aligned to the rest of the stream
  3. 00:34:684 (3,4) - you could make these 2 sliders the same, they are currently a bit off (same with other places like 00:59:684 (3,4) - and 01:25:152 (1,2) - , it's just more noticeable when it's the same slider one after the other)
[Extra]
  1. 00:35:309 (1,2,3,4,5,1,2,3,4) - I would change this section to 1.0 slider velocity instead of 0.75 (starting at 00:35:309 (1) - ). The build up in the music makes it ok, and the slower sliders play a bit weird with the big jumps.
  2. In places like 01:11:559 (1,2,3) - and 01:12:027 (5,6,7) - , as well as 01:16:559 (1,2,3) - and 01:17:027 (5,6,7) - where you have 3 claps and then another 3 claps, I would remove some claps or at least decrease the volume, currently the hitsounds overpower the music
  3. 00:30:309 (1,2,3,4) - try placing these sliders more neatly by making sure the distance spacing is the same and that they are rotated by the same amount. Right now it looks a bot randomly placed. You do this properly in the Secret diff so it should match.
  4. 00:57:184 (5,6,7,8,1) - I feel this pattern is too "back and forth". Most of the jumps are star jumps but this one is basically the only one that goes back and forth in one direction. Try placing the jumps more "vertically" so that it matches the other jumps
  5. 01:02:184 (3,4) - These sliders could use clap hitsounds to match the background
  6. 01:25:152 (1,2,3,4,5,6,7) - I think this pattern is too "uniform". The other jumps feel more random and this one clearly doesn't match. Try moving notes around so it doesn't form as perfect of a star pattern.
  7. 01:27:184 (3,4,5,6,7) - this stream is a bit ugly, try using the "slider to stream" tool on order to create a better curved stream. You do this properly in the Secret diff so it should match.
[Secret]
  1. 00:22:652 (8,1) - This jump is a lot smaller that everything around it. Try increasing the distance.
  2. 00:44:059 (1,2) - Increase this jump to match 00:44:684 (4,5) -
  3. 00:54:684 (5,6,7) - This triple isn't really mapped to anything. I suggest switching all of it with a 1/3 repeating slider to match the vocals
Topic Starter
xNyamx
WIP

Rendyindo wrote:

From my queue~

[Normal]
Please make the diff lower. It feels very hard for a Normal diff
Reduce some 1/2 patterns and use 1/1 and some 1/2 patterns i think :3

AR 5,5 or 6?

00:51:871 (6) - Isn't this end 00:52:027? you're mapping on the vocal, right?
01:05:934 (3,4,5) - I prefer to do it like this coz it's normal diff.

[Hard]
00:22:027 (3,4) - These source pretty awkward :/ i prefer to do like this
00:42:184 (3,4,1) - from 3 to 4 is a bit shorter jump than 4 to 1, maybe x:128 y:128 for (4)?
01:29:527 - I hear a guitar sound here~

Sorry for late, yesterday i got bluesreen when posting the mod lol
Topic Starter
xNyamx
WIP

Sinnoh wrote:

Not bad tbh

Normal
00:27:027 (4,5) - Weird flow, mouse goes up/down/up/down too quickly here. Change so mouse goes in a straight line. Example
00:27:809 (1) - Should use a slightly lower Slider Velocity, from here to 00:35:309 (1) -
00:57:809 (1) - ^

Hard
00:29:996 (4,1) - Imo change in pace doesn't justify a jump this big yet
00:37:184 (1,2,3,4) - No hitsounds + The pattern goes back and forth, but 00:37:809 (1) - doesn't really fit because it really breaks flow. Suggest you use consistent spacing at 00:37:652 (4,1) - or stack 00:37:809 (1) - with 00:37:496 (3) -
01:49:371 (3,4) - Use the same spacing as 01:49:684 (4,5) - , really odd to swap jump spacing like that.

Insane
01:39:527 (3) - Add more distance for emphasis
01:43:277 (2,3) - Spacing too small
Use OD8, seems too easy to get good acc on this map

Extreme
00:29:527 (2,3) - Blanket seems off
Topic Starter
xNyamx
('ω')
Topic Starter
xNyamx

joker- wrote:

追加いくよ~

Easy

  1. 00:47:809 (1,2,3) - ここのボーカルメインでとるってのはしたのようなかんじのことね、もしこの意見取り入れるなら00:50:309 (5,6,7) - ここも下と同じ音取りね
  2. 00:50:309 (6) - NC 01:10:309 - ^
  3. 01:06:559 - ここシンバルなってないですし、remove finishで、全diffね
  4. 01:07:652 (1,2,3,4,5,6,7,8) - ここ1/2がずっと続くのはeasyだしなんかへんかなぁ。一応もうすこし緩くなるような音取りはこれかな?大して変わらないかもしれない
  5. 01:12:496 (2) - 頭の音をボーカルでとってるのにfinishが付いてるよ、finishの音は01:12:652 - ここだからボーカルとるならfinishはのけて、シンバルの音とるなら01:12:652 - ここの音を取るように置きなおしたほうがいいね。ここは後者をお勧めします。間違いなく突っ込まれます 01:17:496 (1) - ^
  6. 01:11:559 (1,2) - switch NC
  7. 01:15:152 - ここ強いピアノとボーカルあるからここは無視するべきじゃないかなぁ 了解。。 と思ったけど良い音取りができない。。
  8. 01:37:652 (1) - Ctrl J
[]
Easyはちょっと多めにmodもらったほうがいいかも…頑張って!
01:15:152 - がいい音取りが浮かばなかったので 一旦保留、、 あとはallfixed( *´艸`)


Normal

  1. icon HardのNormalだしCS3じゃなくて3.5がいいかなぁ
  2. 00:11:559 (5) - 6のスライダーの頭にblanketになるようなかんじで少しだけまげてあげるといいかも
  3. 00:13:746 (4,5) - このflowの角度とスライダーの角度が違うのが気になる…今のflowの角度に合わせてスライダーを配置したほうがいいかなx446y270くらい。それに加えてこのあとのオブジェクトも調整よろしく
  4. 00:18:121 (2) - これだけ1/2スライダーで形がほかのとちがうから普通にほかのと合わせたほうが統一感は出るよ
  5. 00:27:809 (1) - easyと同じね、ただNだから00:29:059 - ここは絶対取ってあげましょう、もしかしたらEasyでもとってあげるべきかも、1/1スライダーのリバースで
  6. 00:30:934 (2) - これをす~こしだけ右にずらしてスライダーをまげて2のスライダーの終わりとブランケットなるようにしてみてはどうだろうか 00:40:934 (2) - ^
  7. 00:47:809 (1,2,3,4,5,6,7) - と 00:49:996 (1,2,3,4,5,6) - ここは同じパートなので同じ音取りにすべきかな、前半はドラムとってるのに後ろは全くとってないしちぐはぐな印象があるかも。やりやすさでいえば後者のボーカルとってるやり方のほうがプレイヤーにはやりやすいのでそっちに合わせるのがいいかも
  8. 00:50:777 (3,4) - ここはボーカル伸びてるし、1/1スライダーに変えたほうが自然かもね 01:11:559 (5) - ^
  9. 01:22:027 (6,1) - これは互いに平行にしたほうがいいね
  10. 01:41:559 (1) - remove NC 01:49:527 (1) - ^
疲れたんで続きはまた明日…
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