Yea my grammar sucks, I know.Plaudible wrote:
Bubblun wrote:
subjectionable
Yea my grammar sucks, I know.Plaudible wrote:
Bubblun wrote:
subjectionable
Alphabet wrote:
Hello, M4M as promised.[General]
The offset is a bit early, 131 sounds better to me. I'm gonna try 125 instead.
Only the Passion diff is hitsounded? I keep forgetting to use a copier on the rest of the diffs.
[Easy]
I know other people have stated about the CS as well, but I think it's pushing it a little too far with such a high CS on maps that are intended for the less-experienced players. It'd be okay if it were 4-3 but that's just my opinion, do whatever you want.
Really solid difficulty, nothing really wrong with this.
[Normal]
Same about the CS as stated in the Easy diff. (Still just an opinion)[Hard]
- 01:03:811 (4) - Shouldn't this slider end on the blue tick just like the other sliders? (01:00:119 (3) - 01:01:965 (4) - etc...) I extended the sliders to add variation. 01:06:586 - Here you can start hearing claps, but for this specific one it doesn't make sense. Fixed.
- 01:04:504 (5,1) - The NC on these two objects should be swapped around if it's just like the rest of the kiai. Fixed.
Really solid diff too, couldn't find anything wrong.[Passion]
- 00:52:977 (2,3) - I don't see why these two are spaced apart, if this is intended why isn't 00:52:054 (2,3) - also like this? 00:53:202 - The spacing here was because of the pause in the vocals. And the reason I didn't apply it there was because it wasn't similar.
- 00:15:580 - 00:25:965 - I don't like your NC patterns here, I can't tell what's going on with them. I'd just stick them to every downbeat. I can't put NC on the downbeats because I didn't map them. There might be times where the vocals and the downbeat land, but this section is mapped to the vocals.
- 00:25:965 - Skipping this downbeat felt really weird for me to play first time through, it was a thing I had to remember. I think you should add something here even though I know you're following the vocals. Switching quickly between the vocals and the instruments like that would only make it even more awkward to play because the player is focused on the vocals, and randomly they have to hit a downbeat?
- 01:05:657 (1,2) - This should be spaced apart further, this really confused me when I played it because I thought that it was 1/4 apart. Yea that transition is a bit awkward. I'll fix it.
This feels like a pretty bad mod because I couldn't really pick up anything, it's well structured. Quality > Quantity
But good luck~
PolkaMocha wrote:
[General:]I keep forgetting to use a copier and to apply colors. Will get to it.
- -Custom combo colours would be cool.
This needs hitsounds on all difficulties to be ranked.
[Easy:][Normal:]
- -AR is too high and CS is too low. Adjust these. I gave it that CS and AR to keep the 3,2,3,2 pattern.
-Circle:Slider ratio is very poor. Consider adding more circles for more varied gameplay. Some parts would be kinda weak with just circles.
00:06:586 (3) - Confusing gap. Either put something on the downbeat, make a repeat slider, or stick to your 2/1 rhythm. It's 2/1 just like the rest of the notes?
00:37:048 (1,2) - If you were aiming for these to be even, they are a tad off. One side is lower than the other. Fixed.
[list:1337]01:01:048 (2) - ^ ^01:00:125 (3) - Make this a repeat slider and remove the circle, because this pattern is too advanced for normal players. Why?[Hard:]
- -CS is too low, AR is too high for this BPM, and OD should not go over a 4. Adjust these. I gave it these numbers for consistency.
00:35:202 (3) - Slider length makes no sense. Too confusing for normal, so make this a 1/1 and put a bend to accommodate the vocals. Fixed.
[list:1337]00:42:586 (3) - ^ ^[Insane:]
-CS is a tad small for Hard. Consider making it higher. AR is way too high for this BPM. 7 max. OD is also too high; 5 is your limit here as well. Again, for consistency. 00:06:586 (3,4,5) - Jump pattern is confusing. Players will attempt to play (5) before they see (4). Make the flow more obvious. With the direction the slider is pointing, why would they be looking on the opposite side?
00:10:279 (4,5,6,1,2,3,4,5,6) - Perhaps you could vary your patterns instead of copy pasting this 2 more times? They're the same part though, so why should I?
00:20:433 (1,2,3) - Consider a stream. Why?
00:25:394 (6,1) - Gap is awkward. Simplify to 1/2 to avoid this. It's 1/4 though, and I've shared the same distance across all 1/4 gaps.
00:51:817 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1) - Faaaar too complicated for hard players. Just use a spinner please. I'll think about nerfing this.
01:06:586 (1) - From here out, this pattern is too complicated to follow for hard players. Please simplify this to easier 3/4 1/4 patterns. Why?00:53:202 (1,2,3,4,5,6) - This is confusing and makes no sense. Simplify to 1/4 sliders. The heads are completely visibile, and they're kick sliders. As the player snaps between the 2 stacks they'll automatically follow the sliders even if they can't see the ends.[Afterword:]
- -AR 9 is not necessary for hardly 100 bpm. Also, your OD really shouldn't go over 7. Why?
00:17:663 (1,2) - Move these closer. I'll point the rest out in case you want to change these. All aren't applied because they have enough exaggeration to have that spacing.
[list:1337]00:19:510 (4,5) - ^
00:21:356 (3,4) - ^
00:22:740 (2,1) - ^
00:24:933 (1,2) - ^
00:28:740 (6,7) - ^
00:35:202 (1,2) - ^
00:42:586 (1,2) - ^
- Interesting take on mapping the synth. Good luck with this.
Silverboxer wrote:
m4mEasy
00:00:141 (1,2) - fix blanket Fixed.
00:07:987 (1,2,3) - guess it doesn't matter but move all of these back 1/1 tick? I like the variation here.
00:59:217 (1) for this kiai section, maybe add a few circles on ticks between sliders? or some more notes instead of just 2/1 sliders like the rest of the map I like it. Applied.
01:10:294 (1) - repeat? Sure.
Normal
00:32:910 (4,1,2) - not exactly symmetrical, since that's what you are going for it seems
00:37:064 (1,2,3) - same here
00:45:371 (2,3,4,5) - overlap of 2 and 5 not so great. can do a perfect overlap, or change the pattern of circles?
01:11:217 (4) - repeat and then put a circle on 01:12:141 ? All mods for Normal done.
Hard
00:15:602 (1) - can be a 1/4 slider like 00:15:833 (2) I like the variation.
00:26:102 (1) - same here but move back 1/4 tick and then make it a slider It's mapped to the vocals though, so it'll be awkward to temporarily switch to the downbeat.
00:27:141 (5) - this doesn't match anything on the beginning red tick? starting it 1/4 tick later fits the vocal and the synth That was on a 1/4 tick, probably moved back when I was adjusting the timing earlier.
00:58:525 (3) - this doesn't match anything here. the vocal "sexy" doesn't fall on this tick. I think you should turn 00:58:294 (2) - into a 3/4 slider since it sounds like there is a drum noise right before the triple as well. If not, just make it a 1/2 slider. the slider tail not being active note will hide the fact it doesn't perfectly match the vocals This particular spot is mapped to the drums. However, if that wasn't clear enough I'll change it if I get more suggestions about it.
01:07:294 (4) - should not be drum sampleset Nice catch. Fixed.
01:10:756 (3,4) - make space between these since they are strong notes (and to be consistent) Applied.
01:11:333 (6,7) - get rid of space here since it's not a strong note (and to be consistent with previous patterns again) It's a strong note, so no change.
01:12:141 - add a circle here if you add notes in the other diffs Okay.
Passion
00:02:910 (4,5) - note on blue tick between these? This is variation. And I show consitency by repeating it 2 more times.
00:10:294 (4,5) - same here ^
00:19:294 (3,4) - confusing spacing here. different beat snap but same distance snap as 00:18:602 (1,2) That spacing was because of the transition from vocal to rhythm.
00:58:525 (2) - same thing as Hard diff with this note Same response as in Hard.
01:07:294 (5) - should not be drum sampleset either? Fixed.
01:10:064 (1) - add finish and no nc I'd ruin my pattern, plus I don't want to compliment that note.
01:10:294 (2) - nc here ^
01:12:141 - add a circle here if you add notes in the other diffs Done.
kwk wrote:
#modreqs m4m
[Easy]Done.
- 00:06:602 (3) - was mentioned before but all the objects before this slider land on the downbeat, but then you switch to having your sliders land on the offbeat which is a bit jarring. suggest you shift all your sliders after this point back a tick,since the music is the same and your rhythm should reflect it.
[Normal]?
- 00:35:217 (3,4) - a bit weak aesthetically, maybe can try something like this http://puu.sh/sDlYW/7770eafab4.png I like it.
- 00:42:602 (3,4) - ^, i would just rotate (4) 180 since it'll fit with what you have afterwards 00:44:448 (1,2) - Fixed.
- 00:44:448 (1,4) - not perfectly stacked What's not perfectly stacked?
- 01:01:987 (1,2,3,4) - i would rotate it clockwise a bit and move it right a bit so it flows a bit better http://puu.sh/sDmfL/24384b7ad4.png It's a little challenging, but I don't see why it doesn't flow well already.
- 01:10:064 (1) - finish? Done.
- 01:11:217 (4) - addition mistake on the repeat? i think it should be on auto
[Hard][Passion]
- 00:07:294 - i would definitely consider covering this sound either through adding a note or extending a slider. It's not strong enough for me to map it.
- 00:17:102 - 00:24:487 - 00:26:794 - note here? this section im kinda confused if your following the vocal or the instrument, since you skip these notes out but you include them in other places 00:18:948 (2) - and its a bit inconsistent I mainly map the vocals, the only time I map the instruments are when the vocals aren't there. A pause at those places I didn't map the the lyrics wouldn't fit the intensity of the song. No changes.
- 00:47:679 (6) - just use the same shape as (5) and rotate 180?
It would completely change my concept if they had more room however. I don't wanna overlap them either because this part's strong, and thus everything needs to be 'out there'. Like his passion.
- 00:07:294- should cover this sound since its pretty dominant imo Not strong enough for me to map it.
- 00:59:217 (1,3) - i personally would space these a bit more to give the pattern a bit more space, i think it looks better if you give the patterns room to breathe. This applies to basically every similar gap in this section
Some aesthetic choices im not particularly fond of but overall i think its pretty solid First time I had negative criticism on this diff. :O But solid's good enough, thanks.
gl
Thanks for the mod.Finshie wrote:
mod
[Passion]
00:14:910 (1) - remove this and extend the spinner I didn't extend the spinner to where the circle is because it would make the end stronger than the start. Instead, I placed a circle.
00:53:217 (1,2,3,4,5,6) - end the slider to blue ticks. Why? The vocals are being held there.
00:19:294 (3) - maybe put this above 00:19:525 (4) - . might confuse the player thinking its on a blue tick Done.
happy30 wrote:
MOD!
[Easy]
I feel like there's a hitsound lacking to complement the kick in the song, it feels empty. Also for the clap during kiai.
nothing too much to say about the diff, otherwise, but I wouldn't have chosen for a symmetrical approach if you only have 30 objects in total lol.
[Normal]
00:44:448 (1,2) - these two sliders break the symmetry imo and look a little off. Fixed.
01:04:525 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - watch out that you don't map too much in circles (notice the clockwise motion the patterns go here?) Yea, that clockwise motion was intentional. While this isn't as intuitive as it can get, it's not 'wrong'.
[Hard]
00:58:525 (3) - this jump is way too big (and that for only a left-panned cymbal sound?) This jump is big because it initiates the Kiai.
[passion]
01:04:756 (1) - i would extend this by 1/4 Fixed.
00:57:371 (1) - delete this Why? It's there, and it's obvious too.
[General]
I think the intro could use some more hitsounds in all diffs, it feel's al ittle empty while there is a strong beat in the song.
Rhythm is good but the spacing could use some more flow and less snaking. I originally did have hitsounds in the intro. But I got complaints about there being too many. I could try adding them back in, maybe quieter? While the map is snaky, I've had players actually enjoy that movement. The part with the weakest flow would probably be 01:10:987 (5) - in the Passion diff. Even then. all of the test players managed to hit it. I think the worst I've seen a player do on this part was get a green, but still, the flow isn't 'wrong' in this map.
GL! Thanks buddy.
Thanks for the mod.ProEzreal wrote:
from #modreqsGeneral
- The cs for the whole map set is just too small, the cs is already at 4.2 for easy which is hard to hit even if the song is slow. Adding 1 to the CS would be better imo You tell me the CS is too small, yet you tell me to add more? lol. No, I think you had a typo, I think I know what you meant. There is no rule set in stone about what CS size to use. Plus, you said the 'whole set is too small' So I shouldn't use CS5? Why shouldn't I?
- The cut seems super abrupt, I feel like this may be unrankable because of that im not sure tho I probably should include a link to the official video. In the offical song it does stop there, so if you've listened to the full version before it doesn't sound so abrupt.
Easy
- 00:11:217 (3) - NC here, you used new combo for every 8 beats But, the rest of the patterns are NC-ed every 3 notes. Why is it different here?
- The whole entire break is actually mappable with 2/1 1/1 sliders and circles But I don't wanna map it though.
- 00:35:217 (2,2) - has the same "ah" sound like the rest, why is there a drumset finish on these?
Probably a mistake on my part. Fixed.- 01:10:294 (1) - this slider looks really bad tbh no offense Okay.
Normal
- Same thing about break as easy Same response.
- 00:10:756 (1) - nc shouldn't be here, it should be on 00:11:217 (2) - Fixed.
- Since you started a new combo from 00:59:217 (1) - , 01:00:833 (1) - this shouldn't be the one that starts a new combo, Fixed. 01:01:064 (2) - this should be since 00:59:217 (1,2) - these two are similar sounds. Not exactly.
- 01:07:294 (2,3,1,2) - the repetitive finish is reallly annoying and it doesn't even follow the song that well. It's because I copied it from the Passion diff, which used a lot of 1/4. I changed a few of the hitsounds.
Hard
- 00:46:987 (4,6) - stack? Fixed.
- 01:06:602 (1,2,3,4,5,6,7) - this rhythm is just too hard for this, I recommend this rhythm which follows just as well. I removed a few notes, but I don't know how to undermap it anymore.
Passion
- 00:02:910 (4,5) - how come you dont continue the rhythm from before It's because this is variation. Without the 1/4 stack this would be simply all 1/2 beats, which is boring. But having the same rhythm for a minute straight is boring as well, so I created a pattern between the 1/4 and the 1/2 rhythms.
- 00:20:448 (1,2,3,4,5) - any reason for this shape? just seems random to me It's to emphasize the syllables in the vocals.
- 00:22:987 (1,2,3) - uneven distance It's exaggerated enough to be justified.
- 00:46:294 (1,2,3,4) - whats the reason of higher spacing here? The lyrics are slightly exaggerated here.
- 00:53:217 (1,2,3,4,5,6) - following vocals all of a sudden? very uncalled for and confusing. It's still 1/4. Even if the player isn't listening to the vocals, they can listen to the instruments and still understand it.
good luck
Thanks for the mod.NeBuSC2 wrote:
hey, from m4m:
Easy:
00:11:217 (3) - Make this slider same look as 00:09:371 (2) - It's shaped like that so I can blanket.
00:31:525 (2) - Maybe blanket with 00:29:679 (1) - ?
00:38:910 (2) - Same here. ?
00:40:756 (1,2) - ^
00:51:833 (1) - Maybe make end of slider volume 5%? Since is kinda hard to say if this is perfectly timed. Should fit better anyway. I don't think it needs that.
01:06:602 (1,3) - Those sliders looks ugly, add one more point between red point and start/end of slider (https://osu.ppy.sh/ss/6829840)
Normal:
00:08:910 (2) - Blanket it with 00:09:371 (3) - It's not supposed to be a blanket.
00:09:371 (3) - And NC it.
00:29:679 (1,3) - Same sh*t as with the sliders on Easy on screenshot :d I don't think they would look any better here, because the straight ends direct the player towards the next note, unlike in easy where they were turning.
00:40:756 (1) - This one is ugly too (https://osu.ppy.sh/ss/6829872)
00:51:833 (1) - Spinner 5% again.
Again, I don't think it needs that. I'll get some people to confirm the timing for me.
Hard:
00:16:756 (1) - Slightly blanket.
00:27:256 (5) - ^
00:42:948 (2,3) - ^
00:57:371 (1) - I think I prefer slider until this point, I really don't hear it perfectly, kinda off. Not sure, but... Fixed all the blankets.
Good diff after all.
Passion:
00:24:371 (3) - Kick-slider maybe? It's a weak syllable, which is why I didn't place a kick slider here.
00:26:910 (6) - Reverse slider. Why?
00:27:602 (8) - Add circle here on this stack 00:27:717 (1,2) - It's not quite clear what you're showing me here.
00:29:679 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you can make each new combo here a square, not big since you used this pattern on Hard, so it will be something different. It's 3 verses until the 'work out' part, which is why I chose triangle instead of square.
00:37:064 (1,2,3,4,1,2,3,4,1,2,3,4) - Same here, or just straight line from top, then bottom and then again from top. Just not again this stacked circles :p I don't see any other reason to change it other than to simply change it. It's fine as it is.
00:42:948 (2) - Twice ctrl+> and blanket with 00:42:602 (1) - It flows fine as it is.
00:53:217 (1,2,3,4,5,6) - This stack is meh, really. At least slightly spread them since this overlap is ugly.
It's still 1/4, and they are spread slightly farther than the rest of the stream.
Good diff and map overall, so gl!
Thanks for the mod, bud.P A N wrote:
m4m!
[passion][hard]
- 00:06:833 (5) - I testplayed it and it's really hard to tell that this circle has 1/2 gap because the spacing you are using is very far compared with the rest. it's even further and 3/4 gap so I suggest you move it shorten. I spread these out further because of the claps. They're different than the simple 1/2, so it'd be bad to ignore that.
- 00:26:448 (3) - move to the left more and move 00:27:256 (7) further? the spacing is almost consistency but the gap snap is not. I'll move 7 to the left a bit, but the exaggeration at 00:26:679 (4) - is justified.
- 01:04:525 (7) - remove finish? double finish sounds weird imo. Fixed.
- 01:05:217 (2) - remove clap add finish. if you agreed, fix on other diff as well. ^
- 01:05:448 (3) - remove finish add clap. ^ ^
- 01:04:525 (7) - what makes you add finish here but not on 01:00:487 (5,5) ? Probably just a mistake on my part. I removed the finish from earlier though so it's not an issue.
[normal]
- 00:59:217 (1) - need to be jump imo, begining of kiai and strong beat. I brought down the previous pattern to create more space.
[easy]
- 00:09:371 (1,1) - remove NC. Fixed.
- 01:00:141 (3) - aaa blue tick to red tick? this rhythm is too hard for normal diff imo, just extend it to white tick so it will be 1/2 gap snap? Maybe, but it is mapped to strong parts of the song though, so this could be an exception?
- 01:04:525 (1,2) - swap NC. Okay.
- 01:05:448 (1) - remove NC. ^
- normal have ar 5 but hard have 8 is kinda big rise, rise normal ar to 5.5 instead? so it will be E 3 - N 5.5 - H 8 = 2.5 evenly gap. You might be right, but Hard is where I start putting in 1/4 patterns. So maybe that could be enough justification? THe first 2 diffs are 1/2, with normal having some notes end on 1/4, not start, and then Hard introduces the 1/4 rhythms.
nothing much to say, neat map gl Thanks.
- 00:51:833 (1) - I hope this spinner is not over the spinner length limit for easy diff. I hope so too. LOL
- 01:12:141 (1) - no need NC imo. Okay.
Map Party Rock instead, that's just as good.DeRandom Otaku wrote:
dam i was planning to map it lo but w/e , grats on bub and gl with qual
For meep's suggestion i'd say the 1/6 reverse slider would be overmapped because there is literally nothing that would be worthy of a clickable here 00:58:602 - if this 00:58:525 - is mapped as a clickable imo because... there is absolutely nothing there. Maybe you could say that 00:58:602 - as a clickable would follow the vocals but the -xy sound does not start exactly from anywhere because it's a hold sound over 2/3 of a measure ( 00:58:448 - to 00:58:756 - ). Even though the vocal line does not start from anywhere exactly it's most prominent point is the one which is currently mapped. As it is a hold sound it should be represented by a hold effect which is known as a slider throughout the osu! community._Meep_ wrote:
Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all
_Meep_ wrote:
Im here to debate
From here 00:58:294 - to 00:59:217 - , the drums and vocals don't match up on certain ticks and are not fully in 1/4.
I'll explain
Listen in on 25% for this note 00:58:525 (2) - , then delete it and listen to it again, you can hear practically nothing at all that plays to this note, the slur of 'sex' lands inbetween the red and blue tick somewhere around 00:58:598 - , and the drums don't fall on the red tick either,therefore I feel that this is overmapped and should be deleted.
Secondly,I'd like to talk about the triple afterwards
Thing is,the triple isn't in 1/4
It's a 1/6 for these three ticks 00:58:602 - 00:58:679 - 00:58:756 - and then a 1/4 for this tick 00:58:871 - to 00:58:987 -
Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all
We've decided ( me and creepy luigi guy ) to leave this decision up to you sexy sergio and the other BN whose comin in sooner or later to see whether this is worth a fix. No kds until then
Hey, sorry for the late reply.DTM9 Nowa wrote:
Might aswell give my two cents to this since meep wanted to talk about this in game
16:36 DTM9 Nowa: What would you think about placing a 2/6 slider here 00:58:525 - and keeping everything else the same?
16:37 _Meep_: its not mapped to the vocals though
16:37 _Meep_: as he said
16:39 _Meep_: he didn't map to the vocals before
16:39 _Meep_: so it'd feel really off
16:46 DTM9 Nowa: For the main pattern you are conserned about the idea of a 2/6 slider would be mapped on the drums aswell. The starting point is where the -xy starts from which is fine as it's the most prominent sound even though he has mapped on drums/other melody most of the time but there is still a hit hat sound on 00:58:525 - and the slider would land on a little bit less prominent snare hit ( 00:58:679 - ) but as he uses clickables for the more prominent ones right after it, mapping the less prominent one under the slidertail would work out quite well
I will open this a little bit more so here we goFor meep's suggestion i'd say the 1/6 reverse slider would be overmapped because there is literally nothing that would be worthy of a clickable here 00:58:602 - if this 00:58:525 - is mapped as a clickable imo because... there is absolutely nothing there. Maybe you could say that 00:58:602 - as a clickable would follow the vocals but the -xy sound does not start exactly from anywhere because it's a hold sound over 2/3 of a measure ( 00:58:448 - to 00:58:756 - ). Even though the vocal line does not start from anywhere exactly it's most prominent point is the one which is currently mapped. As it is a hold sound it should be represented by a hold effect which is known as a slider throughout the osu! community._Meep_ wrote:
Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all
Appearently you do not really want to follow the vocals (Even though you have done just like so 00:15:602 (1,2,3,4,1,2,3,4,1,2) - ) but i would map 00:58:525 - as a 2/6 slider to represent the vocals no matter what because there isn't really anything else you would follow with a single hitcircle as the vocals are on that point so much stronger than for example the hit hat on 00:58:525 - which is most likely the reason why you have mapped those objects i meantioned before on vocals. Then why i'd choose a 2/6 slider over a 1/2 is that the drumhits you have mapped here 00:58:756 (3,4,5) - are all prominent enough to be mapped as hitcircles (they are pretty much similiar aswell) so mapping one of them under a slidertail would be a big mistake at this point imo as it would break the overall consistency on what you would be making the player follow with the clicking. The final reason is that there is a little less prominent snare hit right before the triplet (here 00:58:679 - ) which would be mapped under the tailpoint of the 2/6 slider which may sound weird in the first point as you would be theoretically priotirizing vocals over drum hits but that is not the case here. It would make you priotirize the drum hits mapped under the triple over the less prominent one and it following the -xy would be just a bonus. Also if you are following the drums wouldn't it be better to have that mapped under a slidertail instead of not mapping it at all?
This is why i think using a 2/6 slider here 00:58:525 - would be the best possible way to represent the song on that point
Well yeah that was quite alot of text xd. Sometimes it's needed to show all sides to the assumed problemBubblun wrote:
Hey, sorry for the late reply.
There's so much text here, and I really don't feel like finding the exact spot of each time stamp to respond to. So here's a general response to the main issues you both pointed out.
Reason being for not mapping to the vocals here. It's because the Kiai from here isn't mapped to the vocals, except for 01:05:679 - which acts as a transition from different movements.
So, it's suggested I place a 2/6 slider at 00:58:525 - here's why I don't have to do that. A slider this short is practically a kick slider. It's no different than a simple hit circle other than it can sometimes look nicer and exaggerate certain notes over others. 00:58:756 (3,4,5) - It's not as strong as these notes, so should these be kick sliders? Of course not. Point is, the kick slider there would give the note unnecessary exaggeration.
00:58:679 - It's been suggested I map this note. There's 2 reasons to why I shouldn't map this.
Reason number one being the transition from 1/6 to 1/4 would be near impossible to hear. This could be argued, but due to how subtle it is, like Nowa said, and the fact it's the only 1/6 out of a map full of 1/4 would only stick out as an issue more than a compliment of the song. Even though there are notes there, that doesn't mean I should map it.
DTM9 Nowa wrote:
I completely against such an idea.
I'm not trying to get it popped. I got poked by my friend who came up to me with this "problem" and we talked about it for a while which lead to me writing here in the first point. It's not my job to bubble/qualify/pop anyway. I just wanted to give opinions about that pattern which to me feels somewhat incorrect since I like to follow music as accurately as possible. I do personally question little bit the overall reasoning for the denying because it was quite over the top defensive (there was even reasoning for something that I believe no one had suggested) and I think a simple "I prefer my own way" would've worked better. Subjective opinion definitely is not enough for a pop (with few expections) at all unless the mapper agrees on whatever is suggestedCanadianBaka wrote:
Hi sorry for butting in...
If your trying to get someone to pop a bubble for Subjective Reasoning I don't think it's the best way to go.DTM9 Nowa wrote:
I completely against such an idea.
I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
I'm very sure MrSergio would gladly rebubble minor changes brought about by any modderCanadianBaka wrote:
I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
DeRandom Otaku wrote:
grats on bub and gl with qual
Yea re-bubs shouldn't be an issue, i'd just like to receive the least amount of re-bubs as possible.Kisses wrote:
I'm very sure MrSergio would gladly rebubble minor changes brought about by any modderCanadianBaka wrote:
I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
anyways drama over. The default soft finishes in the kiai time don't really suit the song, cos like they are no finishes in the song. I replaced them with drum finishes and it sounds much better imo. What do you think?DeRandom Otaku wrote:
grats on bub and gl with qual
Thanks for the mod.Yuii- wrote:
Hello there!
I have gone through DMT9 Nowa's post and while I do have to agree with his reasoning, it apparently seems to have a small timing error. Not because of the timing itself, but rather the drummer's fault, mainly. The second hit is slightly off, so I guess it's "fine" to just simplify for rhythm for the sake of it? Probably yes. Supporting you on that.
The real reason for the pop is because I feel like there are a couple of things worth fixing before this map gets pushed into the ranking section, hope you don't mind. I promise you these are not hard to deal with!!
I would probably go with -3 to the current offset (138), seems more accurate. I'll give this offset a shot.
Combo color 1 feels actually a bit off? Seems like. I would have preferred light blue, to be fair, it seems more fitting. Your call! I was going for Tropical colors, and blue would've blended with the sky, which is why I didn't choose that.
During the first 30 seconds of the map, you have no hitsounds. At all. Well, I'm lying, you have 5. The intro of all the difficulties feels extremely empty and with no kind of feedback whatsoever to the players after clicking the notes. I doubt this was done intentionally. 00:00:602 (3,6,3,4,5) - stuff like that cannot be ranked with no hitsound whatsoever. I did originally have hitsounds throughout the whole map, but around the time I uploaded this I had BN say it was over done. I didn't really know how to fix it so I just removed them. I can add the hitsounds back though.
I appreciate a lot the fact that you did not silence sliderslides, I would be sad, otherwise. That was a great detail. But please, do add more hitsounds to the intro and on the rest of the map, it doesn't seem appropriate to have this song unhitsounded. idk why I would mute the slider bodies. lol
(Everything posted below is referred to the Insane difficulty).
On a side note, 00:13:179 (1,1) - 01:05:679 (1,2) - do not have hitsounds, seems like a mistake, actually. These should have, especially the second pair. I'm gonna put a whistle on the spinner. Reason I didn't put hitsounds on the second pair was because I wanted to transition into the second half of the kiai, but that idea might just get scrapped anyway.
01:00:487 (5) - 01:02:333 (5) - 01:04:179 (6) - etc. Finish hitsound overshadows the music way too much, it seems quite unnecessary argue. I would even say the volume is too loud in general, but I will mention that later on. Could you consider other variation for this? drum-hitwhistle; drum-hitfinish; normal-hitwhistle; soft-hitwhistle; drum-hitwhistle. Your variation doesn't make any sense, because the finishes are all placed on the same sound, why would I change it? Maybe I just don't understand, but until then I'm keeping this the same.
01:06:602 (1,2) - I would actually merge them into one 1/2 slider instead of this. It's taking too much protagonism 01:06:948 (3,4) - when (2) does not feel worth clicking at all, if you ask me. Hmm, good point. I'll try that.
Some other comments:
Volume is way too high, or that's what I find it out to be. Try 75% instead, let me see what you think about that. Yea I agree, at least for everything before the Kiai. The volume of hte Kiai fits the intensity. idk if I'll try 75% but I will fix it.
Could you try a lower AR? 8 or 8.5 seem more fitting than 9 if you ask me. BPM and mapping style would be more benefited with something lower.
I tried everything between 8.5 and 8.9 and it seemed too slow. Sticking with 9.
00:03:256 - 00:10:641 - I do get the consistency of your patterning, but I really cannot understand why would you undermap these beats. They are so audible, they are there and you not mapping them just feels... weird. I mainly did it for variation. It also makes the transition to the claps at 00:06:599 (4,1,2) - more anticipated.
00:44:448 - Personal mostly, but isn't the intensity of the drums getting louder as the music goes on? I feel like you could have mapped them in many different ways, or rather, something more consistent. Decreasing the spacing on 00:47:217 (1,2,3,4) - , for example, doesn't seem right, either. The music isn't getting any calmer, so why would you decrease the spacing? Kinda ruins the momentum a little bit. Fixed.
00:51:371 (1) - Do you need the NC here? Yes I do, because it's an un-anticipated death stream. lol
[]
Feel free to call MrSergio back after you have made some changes into it, and tell him to take a look at the mapset again, if possible.
Good luck with further processing!
I was thinking about popping the bubb myself anyway due because I started having second thoughts, but coincidentally you pop it as I'm sleeping lol. I'm gonna get a few more mods before I call Sergio back.
Thanks for the mod.Irreversible wrote:
Passion:
00:06:833 (1,2,1) - This has almost the same spacing but there's like no reason to do that. Tbh, the rhythm here kind of seems broken anyway.. I guess adding a 1/2 00:07:064 - slider here could help that a lot, and you'd get rid off the weird antijump Reason I increased the spacing here was because the claps made the beat more intense, that anti-jump has the same purpose as well. Also, I can't add a 1/2 slider here because nothing is held.
00:22:756 - You excessively follow the vocals but having a slider end on the 1/4 where instruments are breaks your rhythm once again. I don't exactly understand. There are no vocals where you sent me to, so I had to map the instruments so the intensity was consistent. The slider is mapped to a held sound that ends on that blue tick, so I don't know what else I'm supposed to do.
00:26:102 (1,2) - I'd place that further away cause it seems slightly misleading. Not quite. Take the spacing here 00:24:484 - you have 1/2 spacing on the timeline, and you can measure it based on the dashes the circles of the same color create, which is 2. 00:26:099 (1) - This is 3/4 ticks away instead of 1/2, so it's 3 dashes away instead of 2. You could argue that the intensity of the song takes place as well, but this part doesn't seem any more intense than another, so I'm gonna space it based on the timeline unless otherwise.
00:26:910 (6,7) - That definitely has not enough spacing in between, again, misleading spacing. Additionally, 00:27:256 (7) - extending that by 1/4 sounds way more natural. I explained why I chose this spacing already, but extending 7 makes sense.
00:29:679 (1) - I don't know many, another really unnatural placement.. With that slider you already go to the bottom but I feel like the part restarts and thus needs feels something fresh, like an up-movement. 76 88 to give you an idea, obviously that might be 2 much. While you prove a valid point of introducing something fresh, this part of the song as already been played, so it's fresh relative to this section, but not to the general song, so I don't need a new pattern. Reason for this placement is because the sharpness of the turn better compliments the uniqueness of this beat. I moved the pattern down a bit so the spacing is wider as well to better compliment that beat.
00:29:679 (1,2,3,4,1,2,3,4,1,2,3,4) - Also, these could really build a pattern, if you mark them all you can see that it's a bit arbitrary spaced You're right. I'll try to improve this.
00:34:756 (4,1) - Why that antijump?? The anti-jump is because it's a unique sound. Simply increasing the spacing wouldn't be the best compliment.
00:46:294 (1,2,3,4) - why increase of spacing I already fixed this with Yuii's mod. The drums are getting more intense, so I re-did this part to better compliment that instead of this sudden shift.
00:47:217 (1,2,3,4) - why does it decrease ^
00:51:833 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - Can you explain me why you've decided to go into sliders 00:53:217 - ? If the answer is vocals, then why is 00:52:756 (1) - NC'd? Or why 00:51:833 (1,2,3,4,5,6,7,8,9,10,11,12) - does this look like no real pattern? I placed that NC there because there was a vocal there. While you could argue 'But the vocals don't start here' that's correct, but this is where the vocals line up with the 4/4 measure, and is a good spot for me to prepare the player to start listening to the vocals. Also, I don't understand how this stream isn't a pattern? When I was mapping this stream I took 2 circular sliders and ctrl+f and lined them up.
You can do soooo much better, I believe That this was bubbled really baffles me. Yea this set isn't quite ready yet. It'll get there though.
Yea I figured that out now lolCanadianBaka wrote:
smh
revive the map and the instant you revive it update it, it doesn't even have to have any changes
if you don't it will fall into graveyard again