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LMFAO - Sexy and I Know It

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Ambu5h
i guess i forgot to say that i'm from modreqs, where you linked your map with note "m4m", but if you dont want to write a mod for my map - fine, i'll deal with it
Juiceys
Passion:
00:20:427 (1,2,3,4,5) - The flow on this is pretty weird I would just make this curve down wards like this https://puu.sh/spVo4/a3b496a4b6.png
00:28:042 (3,4) - Have 4 blanket the tail of 3
00:46:272 (1,2,3,4,1,2,3,4) - The spacing should stay consistent here to keep the intensity constant throughout this part of the map
01:01:503 (2,4) - Blanket is a bit off, raise the tail of 4
01:02:888 (1,3) - Blanket is off
Topic Starter
Hollow Delta

Juiceys wrote:

Passion:
00:20:427 (1,2,3,4,5) - The flow on this is pretty weird I would just make this curve down wards like this https://puu.sh/spVo4/a3b496a4b6.png It emphasizes the lyrics well though. Also, they're close enough to where just simply moving in a straight line will let you clear them.
00:28:042 (3,4) - Have 4 blanket the tail of 3 I like the sliders pointing towards the bumps instead of a blanket though. It'd stick out if I did a blanket.
00:46:272 (1,2,3,4,1,2,3,4) - The spacing should stay consistent here to keep the intensity constant throughout this part of the map I increased the spacing with the lyrics.
01:01:503 (2,4) - Blanket is a bit off, raise the tail of 4 Fixed.
01:02:888 (1,3) - Blanket is off
Thanks for the mod. I appreciate it!
Kotori-Chan
from m4m !

Normal
what is that slider 00:35:196 (3) - supporting pls :( ?!
just put there some normal 1/2 slider,suits alot better

again~ 00:42:580 (3) -

oh and also...pls cs 3 or 4..... 4.3 is a nono for normal

same for easy,pls 2 or 3

from this part on 01:06:580 - why dont you let the sliders end on that clap sound of the music...suits alot better imo

Hard
cs 4.8 for hard is kinda meh....pls at least something like 4.3 if you hate 4 so much lul

00:06:811 (4,5) - i would better make a stacked pattern out of this,kinda feels better imo

00:15:811 (2) - that mini slider felt really really awakard to play, let it on the red tick ?

00:23:196 (3) - ^^^^

00:52:965 (2,3) - why that spacing here ??

am kinda missing a note here 00:58:042 - :(

Passion
tbh,i didnt enjoy playing this with cs 5 at all....4.5 maybe

00:15:811 (3) - pls let it end on red tick for better flow

00:23:196 (3) - ^^^

00:22:273 (1) - should start here 00:22:157 - vocals

00:23:196 (3) - same like i said in hard diff,highly recommend a note here

overall pretty okay map, oh and...you maybe really should change the volume to 70-60,90 is really way too loud imo
and to me personal..this map sounds pretty boring without any custom hitsounds,i can maybe help :> ?
Topic Starter
Hollow Delta

Kotori-Chan wrote:

from m4m !

Normal
what is that slider 00:35:196 (3) - supporting pls :( ?!
just put there some normal 1/2 slider,suits alot better

again~ 00:42:580 (3) -

oh and also...pls cs 3 or 4..... 4.3 is a nono for normal

same for easy,pls 2 or 3

from this part on 01:06:580 - why dont you let the sliders end on that clap sound of the music...suits alot better imo

Hard
cs 4.8 for hard is kinda meh....pls at least something like 4.3 if you hate 4 so much lul

00:06:811 (4,5) - i would better make a stacked pattern out of this,kinda feels better imo

00:15:811 (2) - that mini slider felt really really awakard to play, let it on the red tick ?

00:23:196 (3) - ^^^^

00:52:965 (2,3) - why that spacing here ??

am kinda missing a note here 00:58:042 - :(

Passion
tbh,i didnt enjoy playing this with cs 5 at all....4.5 maybe

00:15:811 (3) - pls let it end on red tick for better flow

00:23:196 (3) - ^^^

00:22:273 (1) - should start here 00:22:157 - vocals

00:23:196 (3) - same like i said in hard diff,highly recommend a note here

overall pretty okay map, oh and...you maybe really should change the volume to 70-60,90 is really way too loud imo
and to me personal..this map sounds pretty boring without any custom hitsounds,i can maybe help :> ?
Thanks for the mod. Response:
SPOILER
[spoilerbox]Normal
It's aiming towards the next slider. That little bump is just for decoration, you don't need any movement to play that part.
Same reason as before, only this time I didn't do that because I knew the player would snap down instead of simply flowing into the next note like before.
Says who?
^
They alreayd end on the clap? I'm not sure I Understand.

Hard
And why should I change it?
I thought the claps were enough justification for me to make the player snap. I'll work this out.
It's mapped to the lyrics, I don't understand why it should be on the red tick if there is no voice there.
^
The spacing is because of the slight pause in the vocals.
This isn't mapped to the lyrics though, which is also why I mapped that triple there.

Passion
Sorry you felt that way.
Again, this is mapped to the lyrics, it would be inconsistent for me to extend it. And it wouldn't change the flow at all besides the fact I'd have to hold down longer.
^
But this part wasn't mapped to the vocals. And I justified that by adding NC and using a different pattern.
It would seem weird if I extended it since it was mapped to the vocals.

I don't really know what to say about the volume, as the mp3 was good, so I had to make it a little loud. I agree with you on needing hitsounds though. Feel free to recommend me some.
Aistre
Hello, M4M as promised.

[General]
The offset is a bit early, 131 sounds better to me.
Only the Passion diff is hitsounded?

[Easy]
I know other people have stated about the CS as well, but I think it's pushing it a little too far with such a high CS on maps that are intended for the less-experienced players. It'd be okay if it were 4-3 but that's just my opinion, do whatever you want. :)

Really solid difficulty, nothing really wrong with this.

[Normal]
Same about the CS as stated in the Easy diff. (Still just an opinion)

  1. 01:03:811 (4) - Shouldn't this slider end on the blue tick just like the other sliders? (01:00:119 (3) - 01:01:965 (4) - etc...)
  2. 01:04:504 (5,1) - The NC on these two objects should be swapped around if it's just like the rest of the kiai.
    Really solid diff too, couldn't find anything wrong.
[Hard]
  1. 00:52:977 (2,3) - I don't see why these two are spaced apart, if this is intended why isn't 00:52:054 (2,3) - also like this?
[Passion]

  1. 00:15:580 - 00:25:965 - I don't like your NC patterns here, I can't tell what's going on with them. I'd just stick them to every downbeat.
  2. 00:25:965 - Skipping this downbeat felt really weird for me to play first time through, it was a thing I had to remember. I think you should add something here even though I know you're following the vocals.
  3. 01:05:657 (1,2) - This should be spaced apart further, this really confused me when I played it because I thought that it was 1/4 apart.

This feels like a pretty bad mod because I couldn't really pick up anything, it's well structured. :(
But good luck~
Plaudible

Bubblun wrote:

subjectionable
Topic Starter
Hollow Delta

Plaudible wrote:

Bubblun wrote:

subjectionable
Yea my grammar sucks, I know.
Topic Starter
Hollow Delta

Alphabet wrote:

Hello, M4M as promised.

[General]
The offset is a bit early, 131 sounds better to me. I'm gonna try 125 instead.
Only the Passion diff is hitsounded? I keep forgetting to use a copier on the rest of the diffs.

[Easy]
I know other people have stated about the CS as well, but I think it's pushing it a little too far with such a high CS on maps that are intended for the less-experienced players. It'd be okay if it were 4-3 but that's just my opinion, do whatever you want. :)

Really solid difficulty, nothing really wrong with this.

[Normal]
Same about the CS as stated in the Easy diff. (Still just an opinion)

  1. 01:03:811 (4) - Shouldn't this slider end on the blue tick just like the other sliders? (01:00:119 (3) - 01:01:965 (4) - etc...) I extended the sliders to add variation. 01:06:586 - Here you can start hearing claps, but for this specific one it doesn't make sense. Fixed.
  2. 01:04:504 (5,1) - The NC on these two objects should be swapped around if it's just like the rest of the kiai. Fixed.
    Really solid diff too, couldn't find anything wrong.
[Hard]
  1. 00:52:977 (2,3) - I don't see why these two are spaced apart, if this is intended why isn't 00:52:054 (2,3) - also like this? 00:53:202 - The spacing here was because of the pause in the vocals. And the reason I didn't apply it there was because it wasn't similar.
[Passion]

  1. 00:15:580 - 00:25:965 - I don't like your NC patterns here, I can't tell what's going on with them. I'd just stick them to every downbeat. I can't put NC on the downbeats because I didn't map them. There might be times where the vocals and the downbeat land, but this section is mapped to the vocals.
  2. 00:25:965 - Skipping this downbeat felt really weird for me to play first time through, it was a thing I had to remember. I think you should add something here even though I know you're following the vocals. Switching quickly between the vocals and the instruments like that would only make it even more awkward to play because the player is focused on the vocals, and randomly they have to hit a downbeat?
  3. 01:05:657 (1,2) - This should be spaced apart further, this really confused me when I played it because I thought that it was 1/4 apart. Yea that transition is a bit awkward. I'll fix it.


This feels like a pretty bad mod because I couldn't really pick up anything, it's well structured. :( Quality > Quantity
But good luck~
polka


[General:]
  • -Custom combo colours would be cool.
    :!: This needs hitsounds on all difficulties to be ranked. :!:
[Easy:]
  • -AR is too high and CS is too low. Adjust these.
    -Circle:Slider ratio is very poor. Consider adding more circles for more varied gameplay.
    00:06:586 (3) - Confusing gap. Either put something on the downbeat, make a repeat slider, or stick to your 2/1 rhythm.
    00:37:048 (1,2) - If you were aiming for these to be even, they are a tad off. One side is lower than the other.
    [list:1337]01:01:048 (2) - ^
[Normal:]
  • -CS is too low, AR is too high for this BPM, and OD should not go over a 4. Adjust these.
    00:35:202 (3) - Slider length makes no sense. Too confusing for normal, so make this a 1/1 and put a bend to accommodate the vocals.
    [list:1337]00:42:586 (3) - ^
01:00:125 (3) - Make this a repeat slider and remove the circle, because this pattern is too advanced for normal players.[Hard:]

  • -CS is a tad small for Hard. Consider making it higher. AR is way too high for this BPM. 7 max. OD is also too high; 5 is your limit here as well.00:06:586 (3,4,5) - Jump pattern is confusing. Players will attempt to play (5) before they see (4). Make the flow more obvious.
    00:10:279 (4,5,6,1,2,3,4,5,6) - Perhaps you could vary your patterns instead of copy pasting this 2 more times?
    00:20:433 (1,2,3) - Consider a stream.
    00:25:394 (6,1) - Gap is awkward. Simplify to 1/2 to avoid this.
    00:51:817 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1) - Faaaar too complicated for hard players. Just use a spinner please.
    01:06:586 (1) - From here out, this pattern is too complicated to follow for hard players. Please simplify this to easier 3/4 1/4 patterns.
[Insane:]
  • -AR 9 is not necessary for hardly 100 bpm. Also, your OD really shouldn't go over 7.
    00:17:663 (1,2) - Move these closer. I'll point the rest out in case you want to change these.
    [list:1337]00:19:510 (4,5) - ^
    00:21:356 (3,4) - ^
    00:22:740 (2,1) - ^
    00:24:933 (1,2) - ^
    00:28:740 (6,7) - ^
    00:35:202 (1,2) - ^
    00:42:586 (1,2) - ^
00:53:202 (1,2,3,4,5,6) - This is confusing and makes no sense. Simplify to 1/4 sliders.[Afterword:]
  • Interesting take on mapping the synth. Good luck with this.
Topic Starter
Hollow Delta

PolkaMocha wrote:



[General:]
  • -Custom combo colours would be cool.
    :!: This needs hitsounds on all difficulties to be ranked. :!:
I keep forgetting to use a copier and to apply colors. Will get to it.
[Easy:]
  • -AR is too high and CS is too low. Adjust these. I gave it that CS and AR to keep the 3,2,3,2 pattern.
    -Circle:Slider ratio is very poor. Consider adding more circles for more varied gameplay. Some parts would be kinda weak with just circles.
    00:06:586 (3) - Confusing gap. Either put something on the downbeat, make a repeat slider, or stick to your 2/1 rhythm. It's 2/1 just like the rest of the notes?
    00:37:048 (1,2) - If you were aiming for these to be even, they are a tad off. One side is lower than the other. Fixed.
    [list:1337]01:01:048 (2) - ^ ^
[Normal:]
  • -CS is too low, AR is too high for this BPM, and OD should not go over a 4. Adjust these. I gave it these numbers for consistency.
    00:35:202 (3) - Slider length makes no sense. Too confusing for normal, so make this a 1/1 and put a bend to accommodate the vocals. Fixed.
    [list:1337]00:42:586 (3) - ^ ^
01:00:125 (3) - Make this a repeat slider and remove the circle, because this pattern is too advanced for normal players. Why?[Hard:]

  • -CS is a tad small for Hard. Consider making it higher. AR is way too high for this BPM. 7 max. OD is also too high; 5 is your limit here as well. Again, for consistency. 00:06:586 (3,4,5) - Jump pattern is confusing. Players will attempt to play (5) before they see (4). Make the flow more obvious. With the direction the slider is pointing, why would they be looking on the opposite side?
    00:10:279 (4,5,6,1,2,3,4,5,6) - Perhaps you could vary your patterns instead of copy pasting this 2 more times? They're the same part though, so why should I?
    00:20:433 (1,2,3) - Consider a stream. Why?
    00:25:394 (6,1) - Gap is awkward. Simplify to 1/2 to avoid this. It's 1/4 though, and I've shared the same distance across all 1/4 gaps.
    00:51:817 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1) - Faaaar too complicated for hard players. Just use a spinner please. I'll think about nerfing this.
    01:06:586 (1) - From here out, this pattern is too complicated to follow for hard players. Please simplify this to easier 3/4 1/4 patterns. Why?
[Insane:]
  • -AR 9 is not necessary for hardly 100 bpm. Also, your OD really shouldn't go over 7. Why?
    00:17:663 (1,2) - Move these closer. I'll point the rest out in case you want to change these. All aren't applied because they have enough exaggeration to have that spacing.
    [list:1337]00:19:510 (4,5) - ^
    00:21:356 (3,4) - ^
    00:22:740 (2,1) - ^
    00:24:933 (1,2) - ^
    00:28:740 (6,7) - ^
    00:35:202 (1,2) - ^
    00:42:586 (1,2) - ^
00:53:202 (1,2,3,4,5,6) - This is confusing and makes no sense. Simplify to 1/4 sliders. The heads are completely visibile, and they're kick sliders. As the player snaps between the 2 stacks they'll automatically follow the sliders even if they can't see the ends.[Afterword:]
  • Interesting take on mapping the synth. Good luck with this.
Silverboxer
m4m

Easy
00:00:141 (1,2) - fix blanket
00:07:987 (1,2,3) - guess it doesn't matter but move all of these back 1/1 tick?
00:59:217 (1) for this kiai section, maybe add a few circles on ticks between sliders? or some more notes instead of just 2/1 sliders like the rest of the map
01:10:294 (1) - repeat?

Normal
00:32:910 (4,1,2) - not exactly symmetrical, since that's what you are going for it seems
00:37:064 (1,2,3) - same here
00:45:371 (2,3,4,5) - overlap of 2 and 5 not so great. can do a perfect overlap, or change the pattern of circles?
01:11:217 (4) - repeat and then put a circle on 01:12:141 ?

Hard
00:15:602 (1) - can be a 1/4 slider like 00:15:833 (2)
00:26:102 (1) - same here but move back 1/4 tick and then make it a slider
00:27:141 (5) - this doesn't match anything on the beginning red tick? starting it 1/4 tick later fits the vocal and the synth
00:58:525 (3) - this doesn't match anything here. the vocal "sexy" doesn't fall on this tick. I think you should turn 00:58:294 (2) - into a 3/4 slider since it sounds like there is a drum noise right before the triple as well. If not, just make it a 1/2 slider. the slider tail not being active note will hide the fact it doesn't perfectly match the vocals
01:07:294 (4) - should not be drum sampleset
01:10:756 (3,4) - make space between these since they are strong notes (and to be consistent)
01:11:333 (6,7) - get rid of space here since it's not a strong note (and to be consistent with previous patterns again)
01:12:141 - add a circle here if you add notes in the other diffs

Passion
00:02:910 (4,5) - note on blue tick between these?
00:10:294 (4,5) - same here
00:19:294 (3,4) - confusing spacing here. different beat snap but same distance snap as 00:18:602 (1,2)
00:58:525 (2) - same thing as Hard diff with this note
01:07:294 (5) - should not be drum sampleset either?
01:10:064 (1) - add finish and no nc
01:10:294 (2) - nc here
01:12:141 - add a circle here if you add notes in the other diffs
Topic Starter
Hollow Delta

Silverboxer wrote:

m4m

Easy
00:00:141 (1,2) - fix blanket Fixed.
00:07:987 (1,2,3) - guess it doesn't matter but move all of these back 1/1 tick? I like the variation here.
00:59:217 (1) for this kiai section, maybe add a few circles on ticks between sliders? or some more notes instead of just 2/1 sliders like the rest of the map I like it. Applied.
01:10:294 (1) - repeat? Sure.

Normal
00:32:910 (4,1,2) - not exactly symmetrical, since that's what you are going for it seems
00:37:064 (1,2,3) - same here
00:45:371 (2,3,4,5) - overlap of 2 and 5 not so great. can do a perfect overlap, or change the pattern of circles?
01:11:217 (4) - repeat and then put a circle on 01:12:141 ? All mods for Normal done.

Hard
00:15:602 (1) - can be a 1/4 slider like 00:15:833 (2) I like the variation.
00:26:102 (1) - same here but move back 1/4 tick and then make it a slider It's mapped to the vocals though, so it'll be awkward to temporarily switch to the downbeat.
00:27:141 (5) - this doesn't match anything on the beginning red tick? starting it 1/4 tick later fits the vocal and the synth That was on a 1/4 tick, probably moved back when I was adjusting the timing earlier.
00:58:525 (3) - this doesn't match anything here. the vocal "sexy" doesn't fall on this tick. I think you should turn 00:58:294 (2) - into a 3/4 slider since it sounds like there is a drum noise right before the triple as well. If not, just make it a 1/2 slider. the slider tail not being active note will hide the fact it doesn't perfectly match the vocals This particular spot is mapped to the drums. However, if that wasn't clear enough I'll change it if I get more suggestions about it.
01:07:294 (4) - should not be drum sampleset Nice catch. Fixed.
01:10:756 (3,4) - make space between these since they are strong notes (and to be consistent) Applied.
01:11:333 (6,7) - get rid of space here since it's not a strong note (and to be consistent with previous patterns again) It's a strong note, so no change.
01:12:141 - add a circle here if you add notes in the other diffs Okay.

Passion
00:02:910 (4,5) - note on blue tick between these? This is variation. And I show consitency by repeating it 2 more times.
00:10:294 (4,5) - same here ^
00:19:294 (3,4) - confusing spacing here. different beat snap but same distance snap as 00:18:602 (1,2) That spacing was because of the transition from vocal to rhythm.
00:58:525 (2) - same thing as Hard diff with this note Same response as in Hard.
01:07:294 (5) - should not be drum sampleset either? Fixed.
01:10:064 (1) - add finish and no nc I'd ruin my pattern, plus I don't want to compliment that note.
01:10:294 (2) - nc here ^
01:12:141 - add a circle here if you add notes in the other diffs Done.
kwk
#modreqs m4m

[Easy]
  1. 00:06:602 (3) - was mentioned before but all the objects before this slider land on the downbeat, but then you switch to having your sliders land on the offbeat which is a bit jarring. suggest you shift all your sliders after this point back a tick,since the music is the same and your rhythm should reflect it.
[Normal]
  1. 00:35:217 (3,4) - a bit weak aesthetically, maybe can try something like this http://puu.sh/sDlYW/7770eafab4.png
  2. 00:42:602 (3,4) - ^, i would just rotate (4) 180 since it'll fit with what you have afterwards 00:44:448 (1,2) -
  3. 00:44:448 (1,4) - not perfectly stacked
  4. 01:01:987 (1,2,3,4) - i would rotate it clockwise a bit and move it right a bit so it flows a bit better http://puu.sh/sDmfL/24384b7ad4.png
  5. 01:10:064 (1) - finish?
  6. 01:11:217 (4) - addition mistake on the repeat? i think it should be on auto
[Hard]
  1. 00:07:294 - i would definitely consider covering this sound either through adding a note or extending a slider.
  2. 00:17:102 - 00:24:487 - 00:26:794 - note here? this section im kinda confused if your following the vocal or the instrument, since you skip these notes out but you include them in other places 00:18:948 (2) - and its a bit inconsistent
  3. 00:47:679 (6) - just use the same shape as (5) and rotate 180?
[Passion]
  1. 00:07:294- should cover this sound since its pretty dominant imo
  2. 00:59:217 (1,3) - i personally would space these a bit more to give the pattern a bit more space, i think it looks better if you give the patterns room to breathe. This applies to basically every similar gap in this section
Some aesthetic choices im not particularly fond of but overall i think its pretty solid
gl
Topic Starter
Hollow Delta

kwk wrote:

#modreqs m4m

[Easy]
  1. 00:06:602 (3) - was mentioned before but all the objects before this slider land on the downbeat, but then you switch to having your sliders land on the offbeat which is a bit jarring. suggest you shift all your sliders after this point back a tick,since the music is the same and your rhythm should reflect it.
Done.
[Normal]
  1. 00:35:217 (3,4) - a bit weak aesthetically, maybe can try something like this http://puu.sh/sDlYW/7770eafab4.png I like it.
  2. 00:42:602 (3,4) - ^, i would just rotate (4) 180 since it'll fit with what you have afterwards 00:44:448 (1,2) - Fixed.
  3. 00:44:448 (1,4) - not perfectly stacked What's not perfectly stacked?
  4. 01:01:987 (1,2,3,4) - i would rotate it clockwise a bit and move it right a bit so it flows a bit better http://puu.sh/sDmfL/24384b7ad4.png It's a little challenging, but I don't see why it doesn't flow well already.
  5. 01:10:064 (1) - finish? Done.
  6. 01:11:217 (4) - addition mistake on the repeat? i think it should be on auto
?
[Hard]
  1. 00:07:294 - i would definitely consider covering this sound either through adding a note or extending a slider. It's not strong enough for me to map it.
  2. 00:17:102 - 00:24:487 - 00:26:794 - note here? this section im kinda confused if your following the vocal or the instrument, since you skip these notes out but you include them in other places 00:18:948 (2) - and its a bit inconsistent I mainly map the vocals, the only time I map the instruments are when the vocals aren't there. A pause at those places I didn't map the the lyrics wouldn't fit the intensity of the song. No changes.
  3. 00:47:679 (6) - just use the same shape as (5) and rotate 180?
[Passion]
  1. 00:07:294- should cover this sound since its pretty dominant imo Not strong enough for me to map it.
  2. 00:59:217 (1,3) - i personally would space these a bit more to give the pattern a bit more space, i think it looks better if you give the patterns room to breathe. This applies to basically every similar gap in this section
It would completely change my concept if they had more room however. I don't wanna overlap them either because this part's strong, and thus everything needs to be 'out there'. Like his passion. ;)
Some aesthetic choices im not particularly fond of but overall i think its pretty solid First time I had negative criticism on this diff. :O But solid's good enough, thanks.
gl
Finshie
mod

[Passion]

00:14:910 (1) - remove this and extend the spinner
00:53:217 (1,2,3,4,5,6) - end the slider to blue ticks.
00:19:294 (3) - maybe put this above 00:19:525 (4) - . might confuse the player thinking its on a blue tick
Topic Starter
Hollow Delta

Finshie wrote:

mod

[Passion]

00:14:910 (1) - remove this and extend the spinner I didn't extend the spinner to where the circle is because it would make the end stronger than the start. Instead, I placed a circle.
00:53:217 (1,2,3,4,5,6) - end the slider to blue ticks. Why? The vocals are being held there.
00:19:294 (3) - maybe put this above 00:19:525 (4) - . might confuse the player thinking its on a blue tick Done.
Thanks for the mod.
happy30
MOD!

[Easy]
I feel like there's a hitsound lacking to complement the kick in the song, it feels empty. Also for the clap during kiai.
nothing too much to say about the diff, otherwise, but I wouldn't have chosen for a symmetrical approach if you only have 30 objects in total lol.

[Normal]
00:44:448 (1,2) - these two sliders break the symmetry imo and look a little off.
01:04:525 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - watch out that you don't map too much in circles (notice the clockwise motion the patterns go here?)

[Hard]
00:58:525 (3) - this jump is way too big (and that for only a left-panned cymbal sound?)

[passion]
01:04:756 (1) - i would extend this by 1/4
00:57:371 (1) - delete this

[General]
I think the intro could use some more hitsounds in all diffs, it feel's al ittle empty while there is a strong beat in the song.
Rhythm is good but the spacing could use some more flow and less snaking.

GL!
Topic Starter
Hollow Delta

happy30 wrote:

MOD!

[Easy]
I feel like there's a hitsound lacking to complement the kick in the song, it feels empty. Also for the clap during kiai.
nothing too much to say about the diff, otherwise, but I wouldn't have chosen for a symmetrical approach if you only have 30 objects in total lol.

[Normal]
00:44:448 (1,2) - these two sliders break the symmetry imo and look a little off. Fixed.
01:04:525 (1,2,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - watch out that you don't map too much in circles (notice the clockwise motion the patterns go here?) Yea, that clockwise motion was intentional. While this isn't as intuitive as it can get, it's not 'wrong'.

[Hard]
00:58:525 (3) - this jump is way too big (and that for only a left-panned cymbal sound?) This jump is big because it initiates the Kiai.

[passion]
01:04:756 (1) - i would extend this by 1/4 Fixed.
00:57:371 (1) - delete this Why? It's there, and it's obvious too.

[General]
I think the intro could use some more hitsounds in all diffs, it feel's al ittle empty while there is a strong beat in the song.
Rhythm is good but the spacing could use some more flow and less snaking. I originally did have hitsounds in the intro. But I got complaints about there being too many. I could try adding them back in, maybe quieter? While the map is snaky, I've had players actually enjoy that movement. The part with the weakest flow would probably be 01:10:987 (5) - in the Passion diff. Even then. all of the test players managed to hit it. I think the worst I've seen a player do on this part was get a green, but still, the flow isn't 'wrong' in this map.

GL! Thanks buddy.
Rieri
from #modreqs

General
  1. The cs for the whole map set is just too small, the cs is already at 4.2 for easy which is hard to hit even if the song is slow. Adding 1 to the CS would be better imo
  2. The cut seems super abrupt, I feel like this may be unrankable because of that im not sure tho

Easy
  1. 00:11:217 (3) - NC here, you used new combo for every 8 beats
  2. The whole entire break is actually mappable with 2/1 1/1 sliders and circles
  3. 00:35:217 (2,2) - has the same "ah" sound like the rest, why is there a drumset finish on these?
  4. 01:10:294 (1) - this slider looks really bad tbh no offense

Normal
  1. Same thing about break as easy
  2. 00:10:756 (1) - nc shouldn't be here, it should be on 00:11:217 (2) -
  3. Since you started a new combo from 00:59:217 (1) - , 01:00:833 (1) - this shouldn't be the one that starts a new combo, 01:01:064 (2) - this should be since 00:59:217 (1,2) - these two are similar sounds.
  4. 01:07:294 (2,3,1,2) - the repetitive finish is reallly annoying and it doesn't even follow the song that well.

Hard
  1. 00:46:987 (4,6) - stack?
  2. 01:06:602 (1,2,3,4,5,6,7) - this rhythm is just too hard for this, I recommend this rhythm which follows just as well.

Passion
  1. 00:02:910 (4,5) - how come you dont continue the rhythm from before
  2. 00:20:448 (1,2,3,4,5) - any reason for this shape? just seems random to me
  3. 00:22:987 (1,2,3) - uneven distance
  4. 00:46:294 (1,2,3,4) - whats the reason of higher spacing here?
  5. 00:53:217 (1,2,3,4,5,6) - following vocals all of a sudden? very uncalled for and confusing.

good luck
Topic Starter
Hollow Delta

ProEzreal wrote:

from #modreqs

General
  1. The cs for the whole map set is just too small, the cs is already at 4.2 for easy which is hard to hit even if the song is slow. Adding 1 to the CS would be better imo You tell me the CS is too small, yet you tell me to add more? lol. No, I think you had a typo, I think I know what you meant. There is no rule set in stone about what CS size to use. Plus, you said the 'whole set is too small' So I shouldn't use CS5? Why shouldn't I?
  2. The cut seems super abrupt, I feel like this may be unrankable because of that im not sure tho I probably should include a link to the official video. In the offical song it does stop there, so if you've listened to the full version before it doesn't sound so abrupt.

Easy
  1. 00:11:217 (3) - NC here, you used new combo for every 8 beats But, the rest of the patterns are NC-ed every 3 notes. Why is it different here?
  2. The whole entire break is actually mappable with 2/1 1/1 sliders and circles But I don't wanna map it though.
  3. 00:35:217 (2,2) - has the same "ah" sound like the rest, why is there a drumset finish on these?
    Probably a mistake on my part. Fixed.
  4. 01:10:294 (1) - this slider looks really bad tbh no offense Okay.

Normal
  1. Same thing about break as easy Same response.
  2. 00:10:756 (1) - nc shouldn't be here, it should be on 00:11:217 (2) - Fixed.
  3. Since you started a new combo from 00:59:217 (1) - , 01:00:833 (1) - this shouldn't be the one that starts a new combo, Fixed. 01:01:064 (2) - this should be since 00:59:217 (1,2) - these two are similar sounds. Not exactly.
  4. 01:07:294 (2,3,1,2) - the repetitive finish is reallly annoying and it doesn't even follow the song that well. It's because I copied it from the Passion diff, which used a lot of 1/4. I changed a few of the hitsounds.

Hard
  1. 00:46:987 (4,6) - stack? Fixed.
  2. 01:06:602 (1,2,3,4,5,6,7) - this rhythm is just too hard for this, I recommend this rhythm which follows just as well. I removed a few notes, but I don't know how to undermap it anymore.

Passion
  1. 00:02:910 (4,5) - how come you dont continue the rhythm from before It's because this is variation. Without the 1/4 stack this would be simply all 1/2 beats, which is boring. But having the same rhythm for a minute straight is boring as well, so I created a pattern between the 1/4 and the 1/2 rhythms.
  2. 00:20:448 (1,2,3,4,5) - any reason for this shape? just seems random to me It's to emphasize the syllables in the vocals.
  3. 00:22:987 (1,2,3) - uneven distance It's exaggerated enough to be justified.
  4. 00:46:294 (1,2,3,4) - whats the reason of higher spacing here? The lyrics are slightly exaggerated here.
  5. 00:53:217 (1,2,3,4,5,6) - following vocals all of a sudden? very uncalled for and confusing. It's still 1/4. Even if the player isn't listening to the vocals, they can listen to the instruments and still understand it.

good luck
Thanks for the mod.
-NeBu-
hey, from m4m:

Easy:

00:11:217 (3) - Make this slider same look as 00:09:371 (2) -
00:31:525 (2) - Maybe blanket with 00:29:679 (1) - ?
00:38:910 (2) - Same here.
00:40:756 (1,2) - ^
00:51:833 (1) - Maybe make end of slider volume 5%? Since is kinda hard to say if this is perfectly timed. Should fit better anyway.
01:06:602 (1,3) - Those sliders looks ugly, add one more point between red point and start/end of slider (https://osu.ppy.sh/ss/6829840)

Normal:

00:08:910 (2) - Blanket it with 00:09:371 (3) -
00:09:371 (3) - And NC it.
00:29:679 (1,3) - Same sh*t as with the sliders on Easy on screenshot :d
00:40:756 (1) - This one is ugly too (https://osu.ppy.sh/ss/6829872)
00:51:833 (1) - Spinner 5% again.

Hard:

00:16:756 (1) - Slightly blanket.
00:27:256 (5) - ^
00:42:948 (2,3) - ^
00:57:371 (1) - I think I prefer slider until this point, I really don't hear it perfectly, kinda off. Not sure, but...

Good diff after all.

Passion:

00:24:371 (3) - Kick-slider maybe?
00:26:910 (6) - Reverse slider.
00:27:602 (8) - Add circle here on this stack 00:27:717 (1,2) -
00:29:679 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you can make each new combo here a square, not big since you used this pattern on Hard, so it will be something different.
00:37:064 (1,2,3,4,1,2,3,4,1,2,3,4) - Same here, or just straight line from top, then bottom and then again from top. Just not again this stacked circles :p
00:42:948 (2) - Twice ctrl+> and blanket with 00:42:602 (1) -
00:53:217 (1,2,3,4,5,6) - This stack is meh, really. At least slightly spread them since this overlap is ugly.

Good diff and map overall, so gl!
Topic Starter
Hollow Delta

NeBuSC2 wrote:

hey, from m4m:

Easy:

00:11:217 (3) - Make this slider same look as 00:09:371 (2) - It's shaped like that so I can blanket.
00:31:525 (2) - Maybe blanket with 00:29:679 (1) - ?
00:38:910 (2) - Same here. ?
00:40:756 (1,2) - ^
00:51:833 (1) - Maybe make end of slider volume 5%? Since is kinda hard to say if this is perfectly timed. Should fit better anyway. I don't think it needs that.
01:06:602 (1,3) - Those sliders looks ugly, add one more point between red point and start/end of slider (https://osu.ppy.sh/ss/6829840)

Normal:

00:08:910 (2) - Blanket it with 00:09:371 (3) - It's not supposed to be a blanket.
00:09:371 (3) - And NC it.
00:29:679 (1,3) - Same sh*t as with the sliders on Easy on screenshot :d I don't think they would look any better here, because the straight ends direct the player towards the next note, unlike in easy where they were turning.
00:40:756 (1) - This one is ugly too (https://osu.ppy.sh/ss/6829872)
00:51:833 (1) - Spinner 5% again.
Again, I don't think it needs that. I'll get some people to confirm the timing for me.


Hard:

00:16:756 (1) - Slightly blanket.
00:27:256 (5) - ^
00:42:948 (2,3) - ^
00:57:371 (1) - I think I prefer slider until this point, I really don't hear it perfectly, kinda off. Not sure, but... Fixed all the blankets.

Good diff after all.

Passion:

00:24:371 (3) - Kick-slider maybe? It's a weak syllable, which is why I didn't place a kick slider here.
00:26:910 (6) - Reverse slider. Why?
00:27:602 (8) - Add circle here on this stack 00:27:717 (1,2) - It's not quite clear what you're showing me here.
00:29:679 (1,2,3,4,1,2,3,4,1,2,3,4) - I think you can make each new combo here a square, not big since you used this pattern on Hard, so it will be something different. It's 3 verses until the 'work out' part, which is why I chose triangle instead of square.
00:37:064 (1,2,3,4,1,2,3,4,1,2,3,4) - Same here, or just straight line from top, then bottom and then again from top. Just not again this stacked circles :p I don't see any other reason to change it other than to simply change it. It's fine as it is.
00:42:948 (2) - Twice ctrl+> and blanket with 00:42:602 (1) - It flows fine as it is.
00:53:217 (1,2,3,4,5,6) - This stack is meh, really. At least slightly spread them since this overlap is ugly.
It's still 1/4, and they are spread slightly farther than the rest of the stream.


Good diff and map overall, so gl!
Thanks for the mod.
No reply = Fix.
P A N
m4m!

[passion]
  1. 00:06:833 (5) - I testplayed it and it's really hard to tell that this circle has 1/2 gap because the spacing you are using is very far compared with the rest. it's even further and 3/4 gap so I suggest you move it shorten.
  2. 00:26:448 (3) - move to the left more and move 00:27:256 (7) further? the spacing is almost consistency but the gap snap is not.
  3. 01:04:525 (7) - remove finish? double finish sounds weird imo.
  4. 01:05:217 (2) - remove clap add finish. if you agreed, fix on other diff as well.
  5. 01:05:448 (3) - remove finish add clap. ^
  6. 01:04:525 (7) - what makes you add finish here but not on 01:00:487 (5,5) ?
[hard]
  1. 00:59:217 (1) - need to be jump imo, begining of kiai and strong beat.
[normal]
  1. 00:09:371 (1,1) - remove NC.
  2. 01:00:141 (3) - aaa blue tick to red tick? this rhythm is too hard for normal diff imo, just extend it to white tick so it will be 1/2 gap snap?
  3. 01:04:525 (1,2) - swap NC.
  4. 01:05:448 (1) - remove NC.
  5. normal have ar 5 but hard have 8 is kinda big rise, rise normal ar to 5.5 instead? so it will be E 3 - N 5.5 - H 8 = 2.5 evenly gap.
[easy]
  1. 00:51:833 (1) - I hope this spinner is not over the spinner length limit for easy diff.
  2. 01:12:141 (1) - no need NC imo.
nothing much to say, neat map gl :D
Topic Starter
Hollow Delta

P A N wrote:

m4m!

[passion]
  1. 00:06:833 (5) - I testplayed it and it's really hard to tell that this circle has 1/2 gap because the spacing you are using is very far compared with the rest. it's even further and 3/4 gap so I suggest you move it shorten. I spread these out further because of the claps. They're different than the simple 1/2, so it'd be bad to ignore that.
  2. 00:26:448 (3) - move to the left more and move 00:27:256 (7) further? the spacing is almost consistency but the gap snap is not. I'll move 7 to the left a bit, but the exaggeration at 00:26:679 (4) - is justified.
  3. 01:04:525 (7) - remove finish? double finish sounds weird imo. Fixed.
  4. 01:05:217 (2) - remove clap add finish. if you agreed, fix on other diff as well. ^
  5. 01:05:448 (3) - remove finish add clap. ^ ^
  6. 01:04:525 (7) - what makes you add finish here but not on 01:00:487 (5,5) ? Probably just a mistake on my part. I removed the finish from earlier though so it's not an issue.
[hard]
  1. 00:59:217 (1) - need to be jump imo, begining of kiai and strong beat. I brought down the previous pattern to create more space.
[normal]
  1. 00:09:371 (1,1) - remove NC. Fixed.
  2. 01:00:141 (3) - aaa blue tick to red tick? this rhythm is too hard for normal diff imo, just extend it to white tick so it will be 1/2 gap snap? Maybe, but it is mapped to strong parts of the song though, so this could be an exception?
  3. 01:04:525 (1,2) - swap NC. Okay.
  4. 01:05:448 (1) - remove NC. ^
  5. normal have ar 5 but hard have 8 is kinda big rise, rise normal ar to 5.5 instead? so it will be E 3 - N 5.5 - H 8 = 2.5 evenly gap. You might be right, but Hard is where I start putting in 1/4 patterns. So maybe that could be enough justification? THe first 2 diffs are 1/2, with normal having some notes end on 1/4, not start, and then Hard introduces the 1/4 rhythms.
[easy]
  1. 00:51:833 (1) - I hope this spinner is not over the spinner length limit for easy diff. I hope so too. LOL
  2. 01:12:141 (1) - no need NC imo. Okay.
nothing much to say, neat map gl :D Thanks.
Thanks for the mod, bud.
Seijiro
Some minor fixes in-game

irc logs
22:13 Bubblun: Hey, how are you?
22:13 MrSergio: fine
22:13 Bubblun: Cool. I was wondering if you could look at my short set?
22:14 MrSergio: 'did you read my userpage? =w=
22:14 Bubblun: Is there something new on it now?
22:14 MrSergio: nah
22:14 MrSergio: just making sure
22:14 Bubblun: lol
22:14 Bubblun: It says to PM you in-game, so, here I am. lol
22:14 MrSergio: it's an instinct I developed aas a BN, since people usually do not read that
22:15 Bubblun: It's a good instinct too.
22:15 Bubblun: Plus when they know to read it, you improve them as a person.
22:16 MrSergio: lmao
22:17 Bubblun: Cause most mappers wanna just rank maps, they don't have patience or pride/
22:18 Bubblun: When they slow down however, it becomes easier.
22:18 MrSergio: umh... I wouldn't really mind checking something that brings new ideas tbh
22:19 MrSergio: after checking maps for over 2 years it becomes a bit monotonous and it's obvious you're not really willing to check them so much :v
22:19 Bubblun: I can't relate too much cause I'm not a BN, but I can imagine that.
22:19 MrSergio: it's not like I've been a BN for over 2 years either, just 3 months
22:20 Bubblun: Well the map I was about to have you look at isn't very unique, so, I guess no. lol
22:20 Bubblun: You've really been a BN for 3 months?
22:20 MrSergio: I usually make exceptions for first or second maps, but if the mapper has 3 maps already and he plans on just adding water into the ocean, then uhhh
22:21 MrSergio: umh... yeah
22:21 MrSergio: more or less
22:21 Bubblun: I have nothing ranked yet.
22:21 Bubblun: It's not very unique, but I've been told it's clean and fun.
22:21 MrSergio: I didn't really count exactly tho
22:21 Bubblun: Some BNs have their tag that says 8/22/2016.
22:21 Bubblun: Were you in that batch?
22:22 MrSergio: lemme search
22:22 MrSergio: oh yeah, I was in that batch
22:22 MrSergio: so almost 4 months
22:22 Bubblun: Ayyri, Electoz, Cryptic, have that tag.
22:22 MrSergio: p/5376611
22:23 Bubblun: Wow, a lot are in that one.
22:23 MrSergio: anyway, what is the map? As I said I do not expect newbie mappers to make masterpieces (not even experienced ones can) so don't worry that much about that for now =3=
22:23 Bubblun: Okay, thanks bud.
22:24 *Bubblun is listening to [https://osu.ppy.sh/b/1133516 LMFAO - Sexy and I Know It]
22:24 Bubblun: It's this.
22:24 MrSergio: something unusual. Tips for that
22:24 Bubblun: ?
22:24 Bubblun: The song or the map?
22:24 MrSergio: wew don't really have much of that genre on osu x_
22:24 MrSergio: songh
22:24 MrSergio: we*
22:24 Bubblun: True. lol
22:26 MrSergio: that cut feels a bit sudden but oh well
22:27 MrSergio: the last diff is consistent and all, so it's easily rankable
22:27 Bubblun: Cool.
22:30 MrSergio: can I ask why did you cut it? Just curious, it has nothing to do with anything in particular
22:30 MrSergio: as I mentioned, the cut feels a bit sudden, but it can be accepted since it's still "subjective"
22:31 MrSergio: and seeing how you mapped this minute I wonder why you didn't map the full 3 (?) minutes of this song or what they are
22:31 Bubblun: Simply because it just repeats itself, and I knew nobody would wanna play that long.
22:32 Bubblun: Besides the 'wiggle wiggle wiggle
22:32 Bubblun: part, that's the only difference.
22:32 MrSergio: fair enough, that's a good point
22:32 Bubblun: As weird as that sounds, you're right. xD
22:32 *MrSergio is editing [https://osu.ppy.sh/b/1133516 LMFAO - Sexy and I Know It [Passion]]
22:32 MrSergio: 00:06:602 (4,5,6) - this part lacks a bit of expression. What I mean is that 00:06:833 (5,6) - these guys are somehow differnet than the rest of the combo, right?
22:33 Bubblun: You're right, but they 1/2 so I didn't feel a need for an NC/
22:33 MrSergio: so I was thinking of 2 things, that do not require to be done both at the same time: 00:07:064 (6) - move this under 5 and 00:06:833 (5) - add NC
22:33 MrSergio: lol
22:34 MrSergio: well, they are different tho, so they actually call for something different in the map imo
22:34 Bubblun: They're very strong claps though, so an anti-jump like that doesn't feel right.
22:34 Bubblun: What if I under lap 5 under 4, and move 6 to the middle?
22:34 MrSergio: well, that's the easiest fix. There are obviously other things you can do there
22:34 MrSergio: ah, that could work too
22:35 MrSergio: basically, 00:06:833 (5,6) - ctrl g ?
22:35 Bubblun: It's different, so that overlap could work.
22:35 Bubblun: Done.
22:36 MrSergio: yeah
22:36 MrSergio: 00:19:179 - I feel like there's a beat missing here
22:37 MrSergio: whenever you have vocals you're pretty accurate on that
22:37 Bubblun: Well it's because I didn't wanna switch between the vocals and the beat too fast.
22:37 MrSergio: 00:22:756 (2,1,2,3) - might be a similar part to that one, rhythm-wise?
22:37 MrSergio: ^ but you did it here xD
22:37 Bubblun: 00:18:602 (1,2) - Only reason switched here was because there were no vocals to map to.
22:37 MrSergio: yeah, I can see that, but the second link I gave you is literally the same thing, just different lyrics, isn't it?
22:37 Bubblun: IF you listen, they're both slightly different.
22:38 Bubblun: 00:18:602 (1,2) - These parts have no lyrics to map to however.
22:38 MrSergio: 00:22:294 (1,2) - same
22:38 Bubblun: 00:19:179 - While you're right about that missing, beat, adding in that part would ruin the transition from rhythm to vocal.
22:39 MrSergio: the "yeeaaahh" lyrics is starting at 00:22:179 - so 00:22:294 (1,2) - this is on the background sound you followed earlier
22:39 MrSergio: heh, the problems of having a too solid structure I guess
22:39 MrSergio: it's fine then
22:40 Bubblun: Well the lyrics weren't very intense at those parts, so I had to temporarily switch to the rhythm.
22:40 Bubblun: And I had to undermap the transition between vocals and rhythm so the player has a chance to realize what I'm mapping to.
22:42 MrSergio: 00:57:371 (1) - if you remove it it gives a nicer effect, since the song actually stops there
22:42 Bubblun: I guess.
22:42 MrSergio: check at 50% playback rate and you see the drum stops completely
22:42 Bubblun: Yea you're right. Deleted.
22:44 *MrSergio is editing [https://osu.ppy.sh/b/1133514 LMFAO - Sexy and I Know It [Hard]]
22:44 MrSergio: 00:45:371 (4,5) - maybe curve 5 the same way 4 does
22:44 MrSergio: just for "consistency"
22:44 MrSergio: 00:51:833 (1,1) - why not making the spinner end where you have the circle?
22:44 MrSergio: is there a strong "clickable" beat at 00:57:371 - ?
22:44 Bubblun: Well for the consitency thing, I didn't use a curved slider because of the different vocalist.
22:45 MrSergio: (it's the beat you deleted before)
22:45 Bubblun: Done.
22:46 Bubblun: Applied all.
22:46 MrSergio: 00:58:294 - rhythm suggestion: http://osu.ppy.sh/ss/6855816
22:46 MrSergio: basically, it feels a bit strange you totally ignore vocals there, since it's probably the only noticecable thing
22:46 Bubblun: I guess.
22:46 Bubblun: I'll try that.
22:46 MrSergio: you can rotate that the way you want btw
22:46 MrSergio: it was just arbitrarly taken to make the example
22:47 Bubblun: I did that, but horizontally.
22:47 MrSergio: yeah, sure
22:47 MrSergio: what was important was the rhythm
22:49 MrSergio: actually, I just realized that you should make every spinner end at 00:57:256 - instead
22:49 MrSergio: since that's where the drum stops
22:49 MrSergio: I was checking the Normal and noticed it
22:49 Bubblun: Sure.
22:51 *MrSergio is editing [https://osu.ppy.sh/b/1133513 LMFAO - Sexy and I Know It [Easy]]
22:51 MrSergio: 01:10:294 (1) - missing drum finish on head?
22:51 Bubblun: Fixed.
22:52 MrSergio: do you have a source for metadata?
22:52 Bubblun: The verified LMFAO YT channel in the creators words?
22:53 MrSergio: if they have an official YT channel, sure
22:53 MrSergio: yeah, more than enough
22:54 MrSergio: feel free to update

=w=/ bul~
Seijiro
Re-bub because of a misclick I missed too
DeRandom Otaku
dam i was planning to map it lo but w/e , grats on bub and gl with qual
Topic Starter
Hollow Delta

DeRandom Otaku wrote:

dam i was planning to map it lo but w/e , grats on bub and gl with qual
Map Party Rock instead, that's just as good. ;)
Ashton
congrats on your first bubble bubblun!!!
_Meep_
Im here to debate

From here 00:58:294 - to 00:59:217 - , the drums and vocals don't match up on certain ticks and are not fully in 1/4.
I'll explain
Listen in on 25% for this note 00:58:525 (2) - , then delete it and listen to it again, you can hear practically nothing at all that plays to this note, the slur of 'sex' lands inbetween the red and blue tick somewhere around 00:58:598 - , and the drums don't fall on the red tick either,therefore I feel that this is overmapped and should be deleted.

Secondly,I'd like to talk about the triple afterwards
Thing is,the triple isn't in 1/4
It's a 1/6 for these three ticks 00:58:602 - 00:58:679 - 00:58:756 - and then a 1/4 for this tick 00:58:871 - to 00:58:987 -
Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all

We've decided ( me and creepy luigi guy ) to leave this decision up to you sexy sergio and the other BN whose comin in sooner or later to see whether this is worth a fix. No kds until then
Nowaie
Might aswell give my two cents to this since meep wanted to talk about this in game

16:36 DTM9 Nowa: What would you think about placing a 2/6 slider here 00:58:525 - and keeping everything else the same?
16:37 _Meep_: its not mapped to the vocals though
16:37 _Meep_: as he said
16:39 _Meep_: he didn't map to the vocals before
16:39 _Meep_: so it'd feel really off
16:46 DTM9 Nowa: For the main pattern you are conserned about the idea of a 2/6 slider would be mapped on the drums aswell. The starting point is where the -xy starts from which is fine as it's the most prominent sound even though he has mapped on drums/other melody most of the time but there is still a hit hat sound on 00:58:525 - and the slider would land on a little bit less prominent snare hit ( 00:58:679 - ) but as he uses clickables for the more prominent ones right after it, mapping the less prominent one under the slidertail would work out quite well

I will open this a little bit more so here we go

_Meep_ wrote:

Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all
For meep's suggestion i'd say the 1/6 reverse slider would be overmapped because there is literally nothing that would be worthy of a clickable here 00:58:602 - if this 00:58:525 - is mapped as a clickable imo because... there is absolutely nothing there. Maybe you could say that 00:58:602 - as a clickable would follow the vocals but the -xy sound does not start exactly from anywhere because it's a hold sound over 2/3 of a measure ( 00:58:448 - to 00:58:756 - ). Even though the vocal line does not start from anywhere exactly it's most prominent point is the one which is currently mapped. As it is a hold sound it should be represented by a hold effect which is known as a slider throughout the osu! community.

Appearently you do not really want to follow the vocals (Even though you have done just like so 00:15:602 (1,2,3,4,1,2,3,4,1,2) - ) but i would map 00:58:525 - as a 2/6 slider to represent the vocals no matter what because there isn't really anything else you would follow with a single hitcircle as the vocals are on that point so much stronger than for example the hit hat on 00:58:525 - which is most likely the reason why you have mapped those objects i meantioned before on vocals. Then why i'd choose a 2/6 slider over a 1/2 is that the drumhits you have mapped here 00:58:756 (3,4,5) - are all prominent enough to be mapped as hitcircles (they are pretty much similiar aswell) so mapping one of them under a slidertail would be a big mistake at this point imo as it would break the overall consistency on what you would be making the player follow with the clicking. The final reason is that there is a little less prominent snare hit right before the triplet (here 00:58:679 - ) which would be mapped under the tailpoint of the 2/6 slider which may sound weird in the first point as you would be theoretically priotirizing vocals over drum hits but that is not the case here. It would make you priotirize the drum hits mapped under the triple over the less prominent one and it following the -xy would be just a bonus. Also if you are following the drums wouldn't it be better to have that mapped under a slidertail instead of not mapping it at all?

This is why i think using a 2/6 slider here 00:58:525 - would be the best possible way to represent the song on that point
Topic Starter
Hollow Delta

_Meep_ wrote:

Im here to debate

From here 00:58:294 - to 00:59:217 - , the drums and vocals don't match up on certain ticks and are not fully in 1/4.
I'll explain
Listen in on 25% for this note 00:58:525 (2) - , then delete it and listen to it again, you can hear practically nothing at all that plays to this note, the slur of 'sex' lands inbetween the red and blue tick somewhere around 00:58:598 - , and the drums don't fall on the red tick either,therefore I feel that this is overmapped and should be deleted.

Secondly,I'd like to talk about the triple afterwards
Thing is,the triple isn't in 1/4
It's a 1/6 for these three ticks 00:58:602 - 00:58:679 - 00:58:756 - and then a 1/4 for this tick 00:58:871 - to 00:58:987 -
Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all

We've decided ( me and creepy luigi guy ) to leave this decision up to you sexy sergio and the other BN whose comin in sooner or later to see whether this is worth a fix. No kds until then

DTM9 Nowa wrote:

Might aswell give my two cents to this since meep wanted to talk about this in game

16:36 DTM9 Nowa: What would you think about placing a 2/6 slider here 00:58:525 - and keeping everything else the same?
16:37 _Meep_: its not mapped to the vocals though
16:37 _Meep_: as he said
16:39 _Meep_: he didn't map to the vocals before
16:39 _Meep_: so it'd feel really off
16:46 DTM9 Nowa: For the main pattern you are conserned about the idea of a 2/6 slider would be mapped on the drums aswell. The starting point is where the -xy starts from which is fine as it's the most prominent sound even though he has mapped on drums/other melody most of the time but there is still a hit hat sound on 00:58:525 - and the slider would land on a little bit less prominent snare hit ( 00:58:679 - ) but as he uses clickables for the more prominent ones right after it, mapping the less prominent one under the slidertail would work out quite well

I will open this a little bit more so here we go

_Meep_ wrote:

Try to place a reverse slider on 00:58:602 - to 00:58:756 - and a 1/4 kickslider on 00:58:871 - to 00:58:987 - if you don't believe me,they line up perfectly and better than the current placement of notes,which are overmapped and don't play to the song at all
For meep's suggestion i'd say the 1/6 reverse slider would be overmapped because there is literally nothing that would be worthy of a clickable here 00:58:602 - if this 00:58:525 - is mapped as a clickable imo because... there is absolutely nothing there. Maybe you could say that 00:58:602 - as a clickable would follow the vocals but the -xy sound does not start exactly from anywhere because it's a hold sound over 2/3 of a measure ( 00:58:448 - to 00:58:756 - ). Even though the vocal line does not start from anywhere exactly it's most prominent point is the one which is currently mapped. As it is a hold sound it should be represented by a hold effect which is known as a slider throughout the osu! community.

Appearently you do not really want to follow the vocals (Even though you have done just like so 00:15:602 (1,2,3,4,1,2,3,4,1,2) - ) but i would map 00:58:525 - as a 2/6 slider to represent the vocals no matter what because there isn't really anything else you would follow with a single hitcircle as the vocals are on that point so much stronger than for example the hit hat on 00:58:525 - which is most likely the reason why you have mapped those objects i meantioned before on vocals. Then why i'd choose a 2/6 slider over a 1/2 is that the drumhits you have mapped here 00:58:756 (3,4,5) - are all prominent enough to be mapped as hitcircles (they are pretty much similiar aswell) so mapping one of them under a slidertail would be a big mistake at this point imo as it would break the overall consistency on what you would be making the player follow with the clicking. The final reason is that there is a little less prominent snare hit right before the triplet (here 00:58:679 - ) which would be mapped under the tailpoint of the 2/6 slider which may sound weird in the first point as you would be theoretically priotirizing vocals over drum hits but that is not the case here. It would make you priotirize the drum hits mapped under the triple over the less prominent one and it following the -xy would be just a bonus. Also if you are following the drums wouldn't it be better to have that mapped under a slidertail instead of not mapping it at all?

This is why i think using a 2/6 slider here 00:58:525 - would be the best possible way to represent the song on that point
Hey, sorry for the late reply.

There's so much text here, and I really don't feel like finding the exact spot of each time stamp to respond to. So here's a general response to the main issues you both pointed out.
Reason being for not mapping to the vocals here. It's because the Kiai from here isn't mapped to the vocals, except for 01:05:679 - which acts as a transition from different movements.
So, it's suggested I place a 2/6 slider at 00:58:525 - here's why I don't have to do that. A slider this short is practically a kick slider. It's no different than a simple hit circle other than it can sometimes look nicer and exaggerate certain notes over others. 00:58:756 (3,4,5) - It's not as strong as these notes, so should these be kick sliders? Of course not. Point is, the kick slider there would give the note unnecessary exaggeration.
00:58:679 - It's been suggested I map this note. There's 2 reasons to why I shouldn't map this.
Reason number one being the transition from 1/6 to 1/4 would be near impossible to hear. This could be argued, but due to how subtle it is, like Nowa said, and the fact it's the only 1/6 out of a map full of 1/4 would only stick out as an issue more than a compliment of the song. Even though there are notes there, that doesn't mean I should map it.
Nowaie

Bubblun wrote:

Hey, sorry for the late reply.

There's so much text here, and I really don't feel like finding the exact spot of each time stamp to respond to. So here's a general response to the main issues you both pointed out.
Reason being for not mapping to the vocals here. It's because the Kiai from here isn't mapped to the vocals, except for 01:05:679 - which acts as a transition from different movements.
So, it's suggested I place a 2/6 slider at 00:58:525 - here's why I don't have to do that. A slider this short is practically a kick slider. It's no different than a simple hit circle other than it can sometimes look nicer and exaggerate certain notes over others. 00:58:756 (3,4,5) - It's not as strong as these notes, so should these be kick sliders? Of course not. Point is, the kick slider there would give the note unnecessary exaggeration.
00:58:679 - It's been suggested I map this note. There's 2 reasons to why I shouldn't map this.
Reason number one being the transition from 1/6 to 1/4 would be near impossible to hear. This could be argued, but due to how subtle it is, like Nowa said, and the fact it's the only 1/6 out of a map full of 1/4 would only stick out as an issue more than a compliment of the song. Even though there are notes there, that doesn't mean I should map it.
Well yeah that was quite alot of text xd. Sometimes it's needed to show all sides to the assumed problem

I don't think anything after that matters because you are mapping that point, nothing else. You don't have to have a specific reason for that anyway because you don't seem to like the suggestion which alters your way to map. I just personally like to think that on insane+ difficulties (where you are not overmapping) you should map every reasonable beat but it is not necessary. If you don't want to map it then don't map it, it's your map after all.

"Point is, the kick slider there would give the note unnecessary exaggeration." It's not a kickslider, it's not even that short when you think about it but w/e. I wouldn't see a slider exaggerating something as a probelm but i don't think that kind of a slider would create a "problem" like that anyway. The song is like that and i like to map to the song so that is why i suggested it. Though something i don't get is that these 00:58:756 (3,4,5) - notes should suddenly be kicksliders and because they can't be kicksliders the 2/6 slider shouldn't exist either. That just makes no sense

In the last "section" you are for some reason defending that this 00:58:679 - shouldn't be mapped as a clickable which is something that no one suggested. I completely against such an idea. I suggested that the snare there would be mapped under a slidertail since it's less important but still noticeable and because this is an insane there isn't really a reason to undermap something as long as the thing what would be mapped, would be totally unfitting for an insane, such as a long 240 bpm deathstream. Also "And the fact it's the only 1/6 out of a map full of 1/4 would only stick out as an issue more than a compliment of the song" If the song is like that it's not an issue by any way. I tested it with the 2/6 slider and it feels quite good to play and it begin on 1/6s hardly even sticks out

If you don't want to self pop that much just say that you prefer your own way of mapping it instead of getting this defensive (I may be totally wrong with this but your way to defend it really makes me think about it). They were just opinions/suggestions and if you have your own opinions you should follow those as long as they do not cross with RC

GL on ranking anyway ^_^
Ashton
Hi sorry for butting in...



If your trying to get someone to pop a bubble for Subjective Reasoning I don't think it's the best way to go.


DTM9 Nowa wrote:

I completely against such an idea.

I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
Nowaie

CanadianBaka wrote:

Hi sorry for butting in...



If your trying to get someone to pop a bubble for Subjective Reasoning I don't think it's the best way to go.


DTM9 Nowa wrote:

I completely against such an idea.

I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
I'm not trying to get it popped. I got poked by my friend who came up to me with this "problem" and we talked about it for a while which lead to me writing here in the first point. It's not my job to bubble/qualify/pop anyway. I just wanted to give opinions about that pattern which to me feels somewhat incorrect since I like to follow music as accurately as possible. I do personally question little bit the overall reasoning for the denying because it was quite over the top defensive (there was even reasoning for something that I believe no one had suggested) and I think a simple "I prefer my own way" would've worked better. Subjective opinion definitely is not enough for a pop (with few expections) at all unless the mapper agrees on whatever is suggested

So yeah... I'm fucking retarded anyway xd

Anyway it's bubblun's map and not mine so it should represent bubblun's view of the song after all. He is completely free to deny it if he wants to
Ashton
well i mean, he already denied it so there's no reason to continue to say that his way of "defending" it was bad?? If you say that he can deny it and you'd be totally fine why do you go ahead and say that?? W/E
_handholding

CanadianBaka wrote:

I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
I'm very sure MrSergio would gladly rebubble minor changes brought about by any modder

anyways drama over. The default soft finishes in the kiai time don't really suit the song, cos like they are no finishes in the song. I replaced them with drum finishes and it sounds much better imo. What do you think?

DeRandom Otaku wrote:

grats on bub and gl with qual
Topic Starter
Hollow Delta

Kisses wrote:

CanadianBaka wrote:

I'm not saying that your suggestion is bad, if anything it was good, but because the map is bubbled I honestly don't think that a subjective opinion is a well enough reason to pop the bubble. Especially if the mapper already gave a reason as to why he denied it.
I'm very sure MrSergio would gladly rebubble minor changes brought about by any modder

anyways drama over. The default soft finishes in the kiai time don't really suit the song, cos like they are no finishes in the song. I replaced them with drum finishes and it sounds much better imo. What do you think?

DeRandom Otaku wrote:

grats on bub and gl with qual
Yea re-bubs shouldn't be an issue, i'd just like to receive the least amount of re-bubs as possible.

About your suggestion, I tried it, but I don't exactly agree.

Lets take this section for example: 00:59:217 (1,2,3,4,5) - Drum finishes on every note except the last one, which is a soft finish. Reason I did this is because the last note is the strongest note of the pattern. Putting drum finishes on all notes wouldn't give proper exaggeration to the notes that are strong. The soft finishes exaggerate those stronger notes better, hence why I mapped it like that.
I know this map has had a bit of controversy so far, but hopefully I've made sense with why I've done <blank>
Ashton

Kisses wrote:

minor changes

that's the point I was literally trying to make.


Why rebubble a map for minor changes? Also, what drama. If your saying that replying to / modding a map is drama your sensitive.
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