Will update later, thanksLigerZero wrote:
No Kudosu
Tags added "the grimoire of vanishing comiket85 c85 DECD-0009"
Will update later, thanksLigerZero wrote:
No Kudosu
Tags added "the grimoire of vanishing comiket85 c85 DECD-0009"
Omega765 wrote:
hello m4m from #modreqsInsomniacwell, that's all i could nitpick. it is a fun map and nice song. i hope you find any of my suggestions applicable. would love to see it ranked.01:05:060 (1,2,3) and 05:50:554 (1,2,3) - i know the guitar here does the same thing in 01:02:423 (1,2,3) - but shouldn't this be like 01:15:610 (1,2,3,4,5,6,7) - cuz of the drums? i know the guitar in here doesn't play the same thing but i feel like you should make the player aware of the drums anyway. what i would do is replace the two sliders with two 1/6 repeat sliders (keep the circle in the middle of the sliders). I think you may have been confused by my hitsounding, there are barely any drums on these sections, I made sure to re-listen on 25% speed and 50% speed a few times with and without the objects, but I can't hear any 1/6 in there sorry
01:08:357 (1,2,3,4,5,6,7,8,9,10,11) - instead of triples i hear something like this http://puu.sh/sUxrM/6a1048d2ac.jpg I initially considered doing that, but I prefer the triples as there are actually 3 sounds that play, the bass guitar and two snares if you listen closely, which is why I did the triples
03:10:005 (5,6,7,8) - i would either compress/stack these or replace with repeat slider ye valid point
05:32:092 (3,4) - try replacing with kick slider Agreed
05:32:422 - 05:35:061 - i do not hear the 1/6 drums kick in until 05:32:917 and i do not hear the 1/3 drums until 05:33:741 (2).so what i would do is instead of starting the 1/6 slider on the guitar, i'd replace 05:32:752 (1) - with a 1/4 kick slider followed by four 1/6 repeat sliders then a 1/4 kick slider leading to the 1/3 repeat slider. something like this http://puu.sh/sUvXJ/db5daf3a07.jpg Made sure to relisten on 25% and 50% speed, pretty sure what I did was right. If mentionned again I will go and get some BN to double check
05:44:620 (1,2,3,4,5,6) - i would maybe increase spacing here and previous 1/1 section Maybe the 1/1 section if mentionned again not the 2/3 section imo ^^
good luck Thanks a lot all suggestions are always welcome, even when I reject them it makes me double think the map and how I made it so it's always good Thanks for the effort your mod should arrive in a few hours, worst case tomorrow
Gus wrote:
hey m4m
[Insomniac]
please check AImod, you have a quite a few double timing points and unsnapped objects etc Fixed, forgot to check that :p
01:15:610 (1,2,3) - I'd make this a repeat slider just to that players can recognize the 1/6 change in this pattern I had this as stacks before, I think the slider in between makes it easy enough to play, plus if you read it as a 4-stack, with the lower spacing I think it's readable enough
01:22:533 (6,2) - fix stack Whoops, fixed
01:31:351 (6,7) - not sure I hear anything in the music that'd call for this slight emphasis here.. The bass guitar changes note simply. It's not a huge emphasis anyways
01:39:016 (5,6,7,8,1) - maybe make this a little more curvy for a better blanket with 01:38:522 (2,3) Done
another spot where 01:40:884 (2,3,4) - a repeat slider may be more suitable I really like my 1/6 stacks doe c:
01:57:808 (1) - get some stackage goin here with 01:58:714 (2) yup
02:20:636 (3,4,5,6,9) - potential blanket yeah had to switch around the jump a bit too
02:28:796 (5) - maybe change this slidershape, it looks a little out of place at this point Nah all the other sliders in this section are straight or this shape, think it's fine
02:48:741 (10,11,12) - not sure the curve of the slider matches up too well, try this? Yeah like that better ^^
02:51:214 (9,10,11,12) - ^^ etc etc yep
03:09:016 (1,2) - i'd redo this slider shape it's kind of unappealing, also not sure #2 should touch #1
try somethin like this?? slidershape is a little more subjective, so i made no changes to it, up to you if u wanna keep it how it is but I think you could do it a lot better, current slider is kinda ugly changed slightly
03:26:159 (1) - turn into kickslider so you can put a note on the red tick for consistency with all of ur other 5 note streams throughout the map makes sense ^^
03:45:939 (1,2,3,1,2,3,1,2,3,1,2,3) - looks fine, looks cool and creative, just make sure its playable here haha Yeah I can aim that :3 I just lack the finger control yet haha
04:03:082 (1) - I'd actually connect this to keep the flow going, otherwise having this kind of small jump may mislead players into thinking the slider is faster than it actually is, but not too important here Nah that's an intentional streamjump here, the change in beat made me want to emphasize this more
04:17:422 (7,8) - fits better as a kickslider, thats how you've preciously emphasized the guitar I like the triple here
04:56:819 (5,1,2) - make these similar shapes Ya
05:18:906 (3,4,5,6,7,8,9,10) - nothing wrong here tbh just I think you could do this type of acceleration better, looks a little convoluted at note 5-6 Nah :3
05:55:829 (1,2,3,4,5,6,7) - bruuuh you aint gotta do this to them at the end like that lmaooo Well if it fits and I'm an evil person
nazi mod because I seriously couldnt find very much, good map, very consistently done, all emphasized real well and all, i like it man Thanks a lot D
threw you a star thanks man ;D Great mod
Sure thing thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or notF1r3tar wrote:
Just a quick suggestion. Maybe NC 02:22:532 (11) to emphasize that guitar strum (or whatever the hell it's called)?
2016-12-20 18:23 CyberX: i might do things not in order
2016-12-20 18:24 lazyboy007: doesn't matter
2016-12-20 18:24 CyberX: 02:47:257 (9,1,9,1,1,9,1) -
2016-12-20 18:24 lazyboy007: any mod is a good mod
2016-12-20 18:24 CyberX: the spacing
2016-12-20 18:25 CyberX: either end the long slider 1 tick earlier
2016-12-20 18:25 CyberX: or make them more closer
2016-12-20 18:26 lazyboy007: hm I'll shorten the sliders by one tick then
2016-12-20 18:26 CyberX: 01:15:610 (1,2,3,5,6,7) -
2016-12-20 18:26 CyberX: why you so evil
2016-12-20 18:27 CyberX: but imo its more comfortable if its kick sliders
2016-12-20 18:27 CyberX: i can say, its apply at every 1/6 you did
2016-12-20 18:27 lazyboy007: I'm on a mission to exterminate humanity with 1/6 streams
2016-12-20 18:27 lazyboy007: don't interrupt my mission
2016-12-20 18:27 lazyboy007: nah I like those
2016-12-20 18:27 CyberX: sad
2016-12-20 18:27 CyberX: LOL
2016-12-20 18:27 CyberX: okay
2016-12-20 18:28 CyberX: 01:31:434 (7) - NC this
2016-12-20 18:28 CyberX: they start the drum sound here, so imo shouldnt be the same
2016-12-20 18:28 CyberX: combo
2016-12-20 18:29 CyberX: are you ranking this?
2016-12-20 18:29 lazyboy007: I guess ^^ makes sense
2016-12-20 18:29 lazyboy007: I'll nc every 4 note on that pattern then
2016-12-20 18:30 CyberX: are you ranking this?
2016-12-20 18:30 CyberX: how about some gimmick?
2016-12-20 18:30 lazyboy007: yes
2016-12-20 18:30 lazyboy007: nah
2016-12-20 18:30 CyberX: ok lol
2016-12-20 18:30 lazyboy007: I tried fitting the song
2016-12-20 18:30 lazyboy007: I have other gimmick maps
2016-12-20 18:30 lazyboy007: :3
2016-12-20 18:30 lazyboy007: I have a deathstreamjump map in the works
2016-12-20 18:31 CyberX: 02:04:071 (6) - NC
2016-12-20 18:32 lazyboy007: ye
2016-12-20 18:32 CyberX: this
2016-12-20 18:32 CyberX: 02:18:247 (7) -
2016-12-20 18:32 CyberX: seperate them in 2 groups
2016-12-20 18:32 lazyboy007: you mean NC?
2016-12-20 18:33 CyberX: yes
2016-12-20 18:33 CyberX: 02:33:576 (2) - remove finish
2016-12-20 18:33 CyberX: and clap
2016-12-20 18:34 lazyboy007: eh?
2016-12-20 18:34 lazyboy007: nah it's fine there
2016-12-20 18:34 CyberX: no
2016-12-20 18:34 CyberX: there is no clap and finish sound
2016-12-20 18:34 CyberX: 02:33:906 (4) - and this
2016-12-20 18:35 lazyboy007: remove all the objects and listen again
2016-12-20 18:35 lazyboy007: there's definitely a clap there
2016-12-20 18:35 lazyboy007: the finish is just for style
2016-12-20 18:35 lazyboy007: it sounds good
2016-12-20 18:35 CyberX: i heard whistle
2016-12-20 18:35 CyberX: not clap and finish
2016-12-20 18:36 lazyboy007: the clap is softer but it's definitely there
2016-12-20 18:36 lazyboy007: which is why I also went to soft hs instead of drums
2016-12-20 18:36 CyberX: :p
2016-12-20 18:37 CyberX: seriously i only heard whistle
2016-12-20 18:37 CyberX: but nvm
2016-12-20 18:37 lazyboy007: my hs don't follow the song exactly anyways :p
2016-12-20 18:38 CyberX: 03:19:235 (5) - NC
2016-12-20 18:39 CyberX: 03:45:060 - feels better if you add note
2016-12-20 18:39 lazyboy007: ye
2016-12-20 18:40 lazyboy007: ye but there's no sound there so it'd be overmapped imo
2016-12-20 18:40 CyberX: actually there is a sound
2016-12-20 18:40 CyberX: but
2016-12-20 18:40 CyberX: its gitar end
2016-12-20 18:40 CyberX: 03:44:620 (1) - longer this
2016-12-20 18:41 lazyboy007: hm
2016-12-20 18:41 lazyboy007: I guess :p
2016-12-20 18:41 lazyboy007: no I won't make 1 longer I don't want to ignore the snare
2016-12-20 18:41 CyberX: okay, thats make sense
2016-12-20 18:42 CyberX: 03:49:236 (4,5) - this is 1/3 kick
2016-12-20 18:42 lazyboy007: I always make sense
2016-12-20 18:42 lazyboy007: kappa
2016-12-20 18:42 CyberX: 1/3 tick
2016-12-20 18:42 lazyboy007: oh shoot ye
2016-12-20 18:42 lazyboy007: that's not 1/4
2016-12-20 18:42 lazyboy007: xD
2016-12-20 18:42 lazyboy007: whoops
2016-12-20 18:42 CyberX: LOL
2016-12-20 18:43 CyberX: 03:58:137 (2,3,4,5,1,2,3,4,5,6,7,8) - there are in same level of intesesity
2016-12-20 18:43 CyberX: intensity*
2016-12-20 18:43 lazyboy007: hm 1-2-3-4-5 are on a higher note
2016-12-20 18:44 lazyboy007: i mean 2-3-4-5-1
2016-12-20 18:44 CyberX: well, thats make this 03:58:795 (5) - should be different with 1-4
2016-12-20 18:45 lazyboy007: I can do a slight jumpstream
2016-12-20 18:45 lazyboy007: but 5-6-7-8 a bit higher
2016-12-20 18:45 CyberX: ye
2016-12-20 18:45 lazyboy007: http://osu.ppy.sh/ss/6851126
2016-12-20 18:45 lazyboy007: liek that
2016-12-20 18:46 lazyboy007: hr players rejoice
2016-12-20 18:46 CyberX: ye
2016-12-20 18:46 lazyboy007: more hard to aim trash on hr
2016-12-20 18:46 lazyboy007: xD
2016-12-20 18:46 CyberX: 04:01:763 (1,2) - there are 1/8
2016-12-20 18:46 lazyboy007: this map on hr is just horribly evile
2016-12-20 18:46 lazyboy007: evil*
2016-12-20 18:47 CyberX: they are 1/8*
2016-12-20 18:47 lazyboy007: you sure?
2016-12-20 18:47 CyberX: ye
2016-12-20 18:47 lazyboy007: on 25% it sounds like 1/6
2016-12-20 18:47 CyberX: you try with 1/8
2016-12-20 18:48 lazyboy007: nah pretty sure it's 1/6
2016-12-20 18:48 CyberX: nah, i try both
2016-12-20 18:48 CyberX: definitely
2016-12-20 18:48 CyberX: 1/8
2016-12-20 18:48 lazyboy007: it'd be the only 1/8 drum in the song if it was 1/8
2016-12-20 18:49 CyberX: you follow the gitar right?
2016-12-20 18:49 CyberX: it is 1/8
2016-12-20 18:49 lazyboy007: no the drum here
2016-12-20 18:49 lazyboy007: the guitar is not 1/6 i know
2016-12-20 18:49 lazyboy007: but the drums are
2016-12-20 18:50 CyberX: but the main sound here is the guitar
2016-12-20 18:50 lazyboy007: ye the guitar is indeed 1/8
2016-12-20 18:50 lazyboy007: ye but my hs being a kick
2016-12-20 18:50 lazyboy007: it 1/8 gives headaches
2016-12-20 18:50 CyberX: you hardly can hear the drump
2016-12-20 18:50 lazyboy007: xD
2016-12-20 18:50 CyberX: drum*
2016-12-20 18:50 CyberX: omg loopks like trump
2016-12-20 18:51 lazyboy007: xD
2016-12-20 18:51 lazyboy007: you racist I knew it
2016-12-20 18:51 CyberX: xD
2016-12-20 18:51 lazyboy007: nah I'll keep the 1/6 here that entire stream was supposed to follow the drums
2016-12-20 18:51 CyberX: you following the guitar with 1/4
2016-12-20 18:51 CyberX: xD
2016-12-20 18:52 lazyboy007: the drum is also 1/4 there
2016-12-20 18:52 lazyboy007: xD
2016-12-20 18:52 CyberX: oh
2016-12-20 18:52 lazyboy007: ah well I'll change it if other mods mention it too
2016-12-20 18:52 CyberX: if you hear more closely
2016-12-20 18:52 CyberX: 04:01:763 (1) - this should be 1/8
2016-12-20 18:52 CyberX: and this 04:02:093 (2) - 1/6
2016-12-20 18:53 lazyboy007: eh maybe
2016-12-20 18:53 lazyboy007: xD
2016-12-20 18:53 CyberX: xD
2016-12-20 18:53 CyberX: right?
2016-12-20 18:53 lazyboy007: I'll just keep it and if someone else mentions it I'll change it
2016-12-20 18:53 CyberX: okay
2016-12-20 18:53 CyberX: im hungry give me food
2016-12-20 18:54 lazyboy007: http://www.restaurantgirl.com/wp-content/uploads/2014/02/chocs.jpg
2016-12-20 18:54 CyberX: 04:17:422 (7,8) - this is 1/6
2016-12-20 18:54 lazyboy007: no that's def 1/4 ;p
2016-12-20 18:55 lazyboy007: on 25% i can only hear 3 notes
2016-12-20 18:56 lazyboy007: also don't mention these
2016-12-20 18:56 lazyboy007: 04:25:499 (1,2) -
2016-12-20 18:56 lazyboy007: I know that they're not 1/6
2016-12-20 18:56 lazyboy007: they're both half 1/8 and half 1/6
2016-12-20 18:56 lazyboy007: xD
2016-12-20 18:56 lazyboy007: and I will not map that
2016-12-20 18:57 CyberX: `04:29:950 (3) -
2016-12-20 18:57 CyberX: try to ignore the guitar sound here
2016-12-20 18:57 CyberX: and put slider at (2)
2016-12-20 18:58 CyberX: thats feels better
2016-12-20 18:58 lazyboy007: nah I jump is fine imo
2016-12-20 18:58 lazyboy007: a*
2016-12-20 18:58 CyberX: kidda intense imo
2016-12-20 18:58 CyberX: but nvm, its subjective
2016-12-20 18:58 lazyboy007: well it's not a big jump anyhow
2016-12-20 18:58 lazyboy007: I could even make it smaller
2016-12-20 18:59 lazyboy007: but 3 on 1's head
2016-12-20 18:59 lazyboy007: on 5's head*
2016-12-20 18:59 CyberX: that will make this too small
2016-12-20 19:00 lazyboy007: ye maybe
2016-12-20 19:00 lazyboy007: eh I'll keep what was there before
2016-12-20 19:00 CyberX: 05:18:906 (1,2) -
2016-12-20 19:00 CyberX: idk whats the purpose
2016-12-20 19:01 lazyboy007: hm I should flip 1
2016-12-20 19:01 CyberX: 05:23:521 (1,2) - why you suddenly use sliders to map the drum xD
2016-12-20 19:01 lazyboy007: https://osu.ppy.sh/ss/6851198
2016-12-20 19:02 lazyboy007: because of the continuous guitar sounds
2016-12-20 19:02 lazyboy007: and because before the guitar bass was doing 1/4's
2016-12-20 19:02 lazyboy007: but not there
2016-12-20 19:02 lazyboy007: like that sound here isn't there 05:27:642 (2,3,4,5,6) -
2016-12-20 19:02 lazyboy007: so I didn't put streams but wanted the player to hold the note
2016-12-20 19:02 lazyboy007: so repeat slider
2016-12-20 19:03 CyberX: hahaa
2016-12-20 19:03 CyberX: good job
2016-12-20 19:04 CyberX: thats all i think
Should probably specify this is an IRC mod ^^CyberX wrote:
SPOILER2016-12-20 18:23 CyberX: i might do things not in order
2016-12-20 18:24 lazyboy007: doesn't matter
2016-12-20 18:24 CyberX: 02:47:257 (9,1,9,1,1,9,1) -
2016-12-20 18:24 lazyboy007: any mod is a good mod
2016-12-20 18:24 CyberX: the spacing
2016-12-20 18:25 CyberX: either end the long slider 1 tick earlier
2016-12-20 18:25 CyberX: or make them more closer
2016-12-20 18:26 lazyboy007: hm I'll shorten the sliders by one tick then
2016-12-20 18:26 CyberX: 01:15:610 (1,2,3,5,6,7) -
2016-12-20 18:26 CyberX: why you so evil
2016-12-20 18:27 CyberX: but imo its more comfortable if its kick sliders
2016-12-20 18:27 CyberX: i can say, its apply at every 1/6 you did
2016-12-20 18:27 lazyboy007: I'm on a mission to exterminate humanity with 1/6 streams
2016-12-20 18:27 lazyboy007: don't interrupt my mission
2016-12-20 18:27 lazyboy007: nah I like those
2016-12-20 18:27 CyberX: sad
2016-12-20 18:27 CyberX: LOL
2016-12-20 18:27 CyberX: okay
2016-12-20 18:28 CyberX: 01:31:434 (7) - NC this
2016-12-20 18:28 CyberX: they start the drum sound here, so imo shouldnt be the same
2016-12-20 18:28 CyberX: combo
2016-12-20 18:29 CyberX: are you ranking this?
2016-12-20 18:29 lazyboy007: I guess ^^ makes sense
2016-12-20 18:29 lazyboy007: I'll nc every 4 note on that pattern then
2016-12-20 18:30 CyberX: are you ranking this?
2016-12-20 18:30 CyberX: how about some gimmick?
2016-12-20 18:30 lazyboy007: yes
2016-12-20 18:30 lazyboy007: nah
2016-12-20 18:30 CyberX: ok lol
2016-12-20 18:30 lazyboy007: I tried fitting the song
2016-12-20 18:30 lazyboy007: I have other gimmick maps
2016-12-20 18:30 lazyboy007: :3
2016-12-20 18:30 lazyboy007: I have a deathstreamjump map in the works
2016-12-20 18:31 CyberX: 02:04:071 (6) - NC
2016-12-20 18:32 lazyboy007: ye
2016-12-20 18:32 CyberX: this
2016-12-20 18:32 CyberX: 02:18:247 (7) -
2016-12-20 18:32 CyberX: seperate them in 2 groups
2016-12-20 18:32 lazyboy007: you mean NC?
2016-12-20 18:33 CyberX: yes
2016-12-20 18:33 CyberX: 02:33:576 (2) - remove finish
2016-12-20 18:33 CyberX: and clap
2016-12-20 18:34 lazyboy007: eh?
2016-12-20 18:34 lazyboy007: nah it's fine there
2016-12-20 18:34 CyberX: no
2016-12-20 18:34 CyberX: there is no clap and finish sound
2016-12-20 18:34 CyberX: 02:33:906 (4) - and this
2016-12-20 18:35 lazyboy007: remove all the objects and listen again
2016-12-20 18:35 lazyboy007: there's definitely a clap there
2016-12-20 18:35 lazyboy007: the finish is just for style
2016-12-20 18:35 lazyboy007: it sounds good
2016-12-20 18:35 CyberX: i heard whistle
2016-12-20 18:35 CyberX: not clap and finish
2016-12-20 18:36 lazyboy007: the clap is softer but it's definitely there
2016-12-20 18:36 lazyboy007: which is why I also went to soft hs instead of drums
2016-12-20 18:36 CyberX: :p
2016-12-20 18:37 CyberX: seriously i only heard whistle
2016-12-20 18:37 CyberX: but nvm
2016-12-20 18:37 lazyboy007: my hs don't follow the song exactly anyways :p
2016-12-20 18:38 CyberX: 03:19:235 (5) - NC
2016-12-20 18:39 CyberX: 03:45:060 - feels better if you add note
2016-12-20 18:39 lazyboy007: ye
2016-12-20 18:40 lazyboy007: ye but there's no sound there so it'd be overmapped imo
2016-12-20 18:40 CyberX: actually there is a sound
2016-12-20 18:40 CyberX: but
2016-12-20 18:40 CyberX: its gitar end
2016-12-20 18:40 CyberX: 03:44:620 (1) - longer this
2016-12-20 18:41 lazyboy007: hm
2016-12-20 18:41 lazyboy007: I guess :p
2016-12-20 18:41 lazyboy007: no I won't make 1 longer I don't want to ignore the snare
2016-12-20 18:41 CyberX: okay, thats make sense
2016-12-20 18:42 CyberX: 03:49:236 (4,5) - this is 1/3 kick
2016-12-20 18:42 lazyboy007: I always make sense
2016-12-20 18:42 lazyboy007: kappa
2016-12-20 18:42 CyberX: 1/3 tick
2016-12-20 18:42 lazyboy007: oh shoot ye
2016-12-20 18:42 lazyboy007: that's not 1/4
2016-12-20 18:42 lazyboy007: xD
2016-12-20 18:42 lazyboy007: whoops
2016-12-20 18:42 CyberX: LOL
2016-12-20 18:43 CyberX: 03:58:137 (2,3,4,5,1,2,3,4,5,6,7,8) - there are in same level of intesesity
2016-12-20 18:43 CyberX: intensity*
2016-12-20 18:43 lazyboy007: hm 1-2-3-4-5 are on a higher note
2016-12-20 18:44 lazyboy007: i mean 2-3-4-5-1
2016-12-20 18:44 CyberX: well, thats make this 03:58:795 (5) - should be different with 1-4
2016-12-20 18:45 lazyboy007: I can do a slight jumpstream
2016-12-20 18:45 lazyboy007: but 5-6-7-8 a bit higher
2016-12-20 18:45 CyberX: ye
2016-12-20 18:45 lazyboy007: http://osu.ppy.sh/ss/6851126
2016-12-20 18:45 lazyboy007: liek that
2016-12-20 18:46 lazyboy007: hr players rejoice
2016-12-20 18:46 CyberX: ye
2016-12-20 18:46 lazyboy007: more hard to aim trash on hr
2016-12-20 18:46 lazyboy007: xD
2016-12-20 18:46 CyberX: 04:01:763 (1,2) - there are 1/8
2016-12-20 18:46 lazyboy007: this map on hr is just horribly evile
2016-12-20 18:46 lazyboy007: evil*
2016-12-20 18:47 CyberX: they are 1/8*
2016-12-20 18:47 lazyboy007: you sure?
2016-12-20 18:47 CyberX: ye
2016-12-20 18:47 lazyboy007: on 25% it sounds like 1/6
2016-12-20 18:47 CyberX: you try with 1/8
2016-12-20 18:48 lazyboy007: nah pretty sure it's 1/6
2016-12-20 18:48 CyberX: nah, i try both
2016-12-20 18:48 CyberX: definitely
2016-12-20 18:48 CyberX: 1/8
2016-12-20 18:48 lazyboy007: it'd be the only 1/8 drum in the song if it was 1/8
2016-12-20 18:49 CyberX: you follow the gitar right?
2016-12-20 18:49 CyberX: it is 1/8
2016-12-20 18:49 lazyboy007: no the drum here
2016-12-20 18:49 lazyboy007: the guitar is not 1/6 i know
2016-12-20 18:49 lazyboy007: but the drums are
2016-12-20 18:50 CyberX: but the main sound here is the guitar
2016-12-20 18:50 lazyboy007: ye the guitar is indeed 1/8
2016-12-20 18:50 lazyboy007: ye but my hs being a kick
2016-12-20 18:50 lazyboy007: it 1/8 gives headaches
2016-12-20 18:50 CyberX: you hardly can hear the drump
2016-12-20 18:50 lazyboy007: xD
2016-12-20 18:50 CyberX: drum*
2016-12-20 18:50 CyberX: omg loopks like trump
2016-12-20 18:51 lazyboy007: xD
2016-12-20 18:51 lazyboy007: you racist I knew it
2016-12-20 18:51 CyberX: xD
2016-12-20 18:51 lazyboy007: nah I'll keep the 1/6 here that entire stream was supposed to follow the drums
2016-12-20 18:51 CyberX: you following the guitar with 1/4
2016-12-20 18:51 CyberX: xD
2016-12-20 18:52 lazyboy007: the drum is also 1/4 there
2016-12-20 18:52 lazyboy007: xD
2016-12-20 18:52 CyberX: oh
2016-12-20 18:52 lazyboy007: ah well I'll change it if other mods mention it too
2016-12-20 18:52 CyberX: if you hear more closely
2016-12-20 18:52 CyberX: 04:01:763 (1) - this should be 1/8
2016-12-20 18:52 CyberX: and this 04:02:093 (2) - 1/6
2016-12-20 18:53 lazyboy007: eh maybe
2016-12-20 18:53 lazyboy007: xD
2016-12-20 18:53 CyberX: xD
2016-12-20 18:53 CyberX: right?
2016-12-20 18:53 lazyboy007: I'll just keep it and if someone else mentions it I'll change it
2016-12-20 18:53 CyberX: okay
2016-12-20 18:53 CyberX: im hungry give me food
2016-12-20 18:54 lazyboy007: http://www.restaurantgirl.com/wp-content/uploads/2014/02/chocs.jpg
2016-12-20 18:54 CyberX: 04:17:422 (7,8) - this is 1/6
2016-12-20 18:54 lazyboy007: no that's def 1/4 ;p
2016-12-20 18:55 lazyboy007: on 25% i can only hear 3 notes
2016-12-20 18:56 lazyboy007: also don't mention these
2016-12-20 18:56 lazyboy007: 04:25:499 (1,2) -
2016-12-20 18:56 lazyboy007: I know that they're not 1/6
2016-12-20 18:56 lazyboy007: they're both half 1/8 and half 1/6
2016-12-20 18:56 lazyboy007: xD
2016-12-20 18:56 lazyboy007: and I will not map that
2016-12-20 18:57 CyberX: `04:29:950 (3) -
2016-12-20 18:57 CyberX: try to ignore the guitar sound here
2016-12-20 18:57 CyberX: and put slider at (2)
2016-12-20 18:58 CyberX: thats feels better
2016-12-20 18:58 lazyboy007: nah I jump is fine imo
2016-12-20 18:58 lazyboy007: a*
2016-12-20 18:58 CyberX: kidda intense imo
2016-12-20 18:58 CyberX: but nvm, its subjective
2016-12-20 18:58 lazyboy007: well it's not a big jump anyhow
2016-12-20 18:58 lazyboy007: I could even make it smaller
2016-12-20 18:59 lazyboy007: but 3 on 1's head
2016-12-20 18:59 lazyboy007: on 5's head*
2016-12-20 18:59 CyberX: that will make this too small
2016-12-20 19:00 lazyboy007: ye maybe
2016-12-20 19:00 lazyboy007: eh I'll keep what was there before
2016-12-20 19:00 CyberX: 05:18:906 (1,2) -
2016-12-20 19:00 CyberX: idk whats the purpose
2016-12-20 19:01 lazyboy007: hm I should flip 1
2016-12-20 19:01 CyberX: 05:23:521 (1,2) - why you suddenly use sliders to map the drum xD
2016-12-20 19:01 lazyboy007: https://osu.ppy.sh/ss/6851198
2016-12-20 19:02 lazyboy007: because of the continuous guitar sounds
2016-12-20 19:02 lazyboy007: and because before the guitar bass was doing 1/4's
2016-12-20 19:02 lazyboy007: but not there
2016-12-20 19:02 lazyboy007: like that sound here isn't there 05:27:642 (2,3,4,5,6) -
2016-12-20 19:02 lazyboy007: so I didn't put streams but wanted the player to hold the note
2016-12-20 19:02 lazyboy007: so repeat slider
2016-12-20 19:03 CyberX: hahaa
2016-12-20 19:03 CyberX: good job
2016-12-20 19:04 CyberX: thats all i think
I can't mod these types of maps. If you don't think it's fair, go ahead and get a bn to deny kds.lazyboy007 wrote:
Sure thing thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or not
EDIT: mods*
No no it's prefectly fine, I don't mind giving kds for even a little help like this, but I just wasn't sure if a moderator would find this acceptable or whatnotF1r3tar wrote:
I can't mod these types of maps. If you don't think it's fair, go ahead and get a bn to deny kds.lazyboy007 wrote:
Sure thing thanks! Dunno if I should give kudos, gonna do so up to modders to decide if it's fair or not
EDIT: mods*
ProEzreal wrote:
Hello~ M4M from my queueGeneralFixed
- Storyboard image file dimensions and the BG dimensions are not up to good state, try finding one that is at least 1366x768 Found higher res image (need to update SB still)
- Unused hitsounds:
drum-hitclap2.wav
drum-hitclap3.wav
drum-hitclap4.wav
normal-sliderslide.wav Fixed- Unused files: SB\white.png
Insomniac
- 00:55:170 (1) - 00:57:808 (1) - for such sounds, I really don't see any proper emphasis. 00:55:170 (1) - for this one, you could say you added more distance but then again, 00:53:852 (3,4) - this has a larger spacing than that so it wouldn't be really called emphasis. Keep in mind Personally don't think it needs a special emphasis, the guitar sound is low here and the finish is weak in the actual song, my finish just makes it an emphasis point, but it's not in the song itself I'd say
- 00:57:808 (1,1,5,1) - I think it would give more emphasis if these were kicksliders, it would be really good to give a jump to reflect the finish Yeah messed around with it, it's not jumpy but it has kicksliders now
- 01:15:610 (1,2,3,4) - I see that you tightened the spacing to let the players know that it is a 1/6 stream, but I think it would be nice to have a separate combo color for it. It may be a really big thing to ask for since you already finished your map but I think it would be a nice thing for players. Have a BN to check with this though, I'm not really sure if it's necessary either. Hm I honestly don't like doing that too much. I think it's perfectly readable as is, most of the playtesters read it flawlessly, they just mostly couldn't stream 270 bpm :^)
- 02:04:401 (1) - What's up with the storyboard going full black suddenly here? Maybe make it fade starting from 02:03:082 (1) - and that would make it look more natural. Nah I like the sudden black there
- 02:13:631 (1) - From here the storyboard has some unnatural effects going on, it's like lights flickering(?) Fixed, it was supposed to do stepwise gray colors
- 02:33:411 (1) - better solution for the storyboard: make the fade effect start from here so it starts off with the original bg and slowly dims into the a black screen upto 02:36:049 (1) - here and add white.jpg here? Hm nah I like it as is
- 03:18:906 (1,2,3,4) - this really confused me into thinking it was a 1/3 or something.. Yeah I know it's confusing but I settled with it not being spaced unlike all of my 1/3's, it's not optimal but i have no better solution
I really loved the streams here, not bad overall. Just a little more polishing of the map would be really nice. Thanks
Good luck!
Halfslashed wrote:
M4M from my queue
Map: https://osu.ppy.sh/s/541555InsomniacSome of this mod will be quite general, since the map is pretty consistent but it could be much better.
You use a smaller CS, which can work out quite well, for maps like this, but when combined with the low playfield usage, it creates a cramped experience. Never thought about that, I tend to hate corners tbh
01:00:444 (1) to 01:08:357 (1) - From this section, you use basically the same patterning as what you did before, which wouldn't be a problem if you moved around the playfield more. For reference, this is what it currently looks like: https://imgur-archive.ppy.sh/NlHDJjG.jpg If you can find patterns that keep your spacing and angles though, combined with more playfield usage, you will get a much better result here. Fixed that section, will look at the rest and see what I can manage without breaking the map
02:04:401 (1,2,3) - I think this pattern (and the many similar ones) would work better if 2 was stacked at some point in the stream (like on 02:05:059 (5)). My intention there was to create a halt in the motion of the player, since there's no sound between 2 and 3. So no this wouldn't fit the idea I'm going for
02:22:532 (1,2,3,4,1) - Considering your 1/6 spacing earlier on, this is kinda hard to read. Not only that, but due to the guitar here, I'd imagine this deserves higher spacing rather than lower. Agreed, I reshaped the stream
03:02:422 (1,2,3,1,2,3) - Pretty similar to what i mentioned above. Just use normal stacking or some more distinct spacing, these are very easy to misread with your 1/6 spacing. Disagree on these, I think they're easy to read, and even when misread, the slider below makes it so a mistimed hit isn't that penalizing
03:08:357 (1) - If you want to put pressure on this, move this towards the bottom right corner and increase the spacing more. Definitely
03:09:016 (1) - This could work better in the bottom left corner, especially if you take the suggestion above. Pretty important note here so you'd want to emphasize it. Agreed
03:16:433 (10) - Switching to the guitar makes more sense here than a 1/1 gap, since intensity isn't really dropping here and it's a good place to do so. Dislike this idea, I like the fact that they're a small sense of hanging after the snare, like it doesn't drop intensity, it's more like a waiting for it to continue a tiny bit later, def keeping this 1/1
03:39:675 (1,2,3,4,5,6,7,8,9,10,11,12) - Why is this much lower spacing when intensity hasn't decreased? You were just building up intensity and your spacing reflected that before, so why is this so much lower? Lack of drums in the song itself, so I lowered spacing
03:41:543 (3,5) - Fix stack. Fixed
03:43:191 (4,2) - Overlap. Fixed
04:40:170 (2,3,4,5,6) - Try mapping more of this to 1/4 sliders, since you're following the guitar here. Messed around with that, good idea
05:35:390 (1) - There are notes on the red ticks after these 1/1 notes, why not try mapping sliders? You still get the emphasis needed since the red ticks aren't clicked and you can also use this chance to incorporate more variety. Yeah plays way better, I like that ^^
Playfield usage and variety is holding this map back. It's very consistent and uses good rhythms, and has some cool ideas (I loved this 03:45:280 (3,4,5,1,2,3,1,2,3,1,2,3,1,2,3)), but it needs some work in making it feel different. Thanks for the feedback, good mod :3 and ye variety was something I intentionally don't go for a lot when the song's repetitve like this one tbh. Playfield usage is something I seem to have struggles with, I never actually notice it and don't know how to fix it most of the time
Good luck!
Fanteer wrote:
Hey ( sorry for little mod ) Nah np, all mods are welcome :3
05:12:148 (4,6) - fix this overlap Nah 6 is equisdistant to 4 and 5, that's on purpose
05:12:313 (5,6) - also Why you make less a jump if compare with last jumps Guitar pitch gets lower
05:22:368 (2,5) - maybe blanket Hm I like this as is tbh
05:55:829 (1,2,3,4,5,6,7,8,1) - until this moment you don't use jumps on streams yeah there's a few but they're weaker, like 04:02:422 (1,2,3,4,5,6,7,8,1) - or 03:12:972 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - which are also jumpstreams, but I just did a serious one at the end because it's really intense and because it's the most justifiable jumpstream imo
01:17:835 (2,6) - pls make blanket and stack with end of slider 01:17:588 (1,6) - Yeah never noticed that one :3
01:46:187 (5,1) - stack ? Fixed
03:22:697 (6,8) - bad overlap Moved 8
03:30:774 (1,1) - ^ moved a bit
05:05:225 (2,1) - ^ Fixed
02:24:840 (4,2) - pls fix overlap 2 is stacked on 4's end
02:28:466 (3,4) - 02:30:115 (6,7,8) - compare this jumps and 02:25:829 (2,3) - 02:27:312 (5,6,7,8) - Why you are changing spacing in jumps in one kiai ? Notes drop in tone so I drop the spacing, there's also something like a double guitar note in the bigger jumps. At least they feel more intense to me :p
Also there are some places in a map with bad flow. For example 05:27:971 (6,1) - Bad flow is sometimes on purpose but there it's not even really bad flow, it circles a bit weird but you can reach 1 by continuing the stream's cirular motion pretty easily imo
I think that you can to find same moments
GL Thanks
FuruSatori wrote:
gonna be honest wow NICE MAP Thanks a lot <3
not a whole lot i can mod here so i dont expect kudosu kds anyways, if moderators think it's not justified, just deny it :p I think it is since you took the time to look at my mapoverall03:07:368 (1,2,3,4,1) maybe make this a curved stream? looks kinda out of place I like it going straight tbh, will curve it if it's mentionned in more mods I guess ^^
not gonna lie wow why do u even need modding at this point man xD idk there's always trash to fix in maps
unless im just really dumb, i see almost nothing wrong with this map <3
great spacing, great HS, great storyboard, great consistency, fun too Thanks so much haha
good luck ranking!
Gabe wrote:
hello there! m4m from #modreqs
Insomniac
You should uncheck the 'Widescreen Support' as the storyboard is not supported in widescreen. Unless you want to change the storyboard to make it compatible with widescreens users, which would be better, to be honest. I have no clue how to do that, this was my first time messing with the storyboard features ;p Toggled off widescreen supportThere is nothing pretty much I could say, I really enjoy your beatmap! You'll have to work the storyboard a bit, but else, I believe the beatmap is ready to be qualified. I have no clue what I'm doing with the stroyboard tbh xD Thanks a lot though <3
- 03:05:720 (7) - I would add a new combo here since there's a jump with the previous note just like you've done at 02:18:247 (1) - Yeah makes sense, done
- 03:16:104 (6) - A new combo wouldn't be bad here, same reason as mentioned above. Do the same thing for 03:17:422 (6) - Yep
- 03:42:972 (2,3,4,1,2,3) - I am not really sure you should do something like this for the spacing. You're breaking the consistency and the jump looks weird. I would suggest you to move these objects in a way that the spacing will be consistent. Not really 100% sure what you meant by this, but I moved the streams around a bit to have a more uniform spacing
Good luck! Ty
[Kamiya] wrote:
De~!page turning complete
BACK~
DONGDONGDONGDONGDONGDONGDADADADADADADA~ xD
[Insomniac]
02:39:181 (4,6) - not blanket Stacked 6 and 4
02:22:861 (1,2,3,4,2,3,4,5) - I think this way the same rhythm So maybe use the same distance's note. ye makes sense
03:18:906 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - this way some conflicts with music..maybe change to 1/3 03:18:906 (1,2,3,4) - Especially here Pretty sure the drums and guitars are in 1/4th here :p
OK;; that's all;;
The BGMBPM is quick, so I can not hold this beatmap, maybe my mod is not good. because already to rank it's not THAT quick doe :3
GL~! Thx ^^
Thanks! Not sure if I should give kds, did it, remove it if you think it's unfit.Kibbleru wrote:
as requested.
good map in general
ur 1/6 may be kinda hard to determine though, it would be nice if u could find a way to help determine the 1/6 such as through the usage of colorhaxing
hanyuu_nanodesu wrote:
Hey, M4M from my modding Q~
I'll be waiting for your mod
I regret that I didn't look at the SR before I accepted this...
Let's see if I can mod properly (seemingly no)
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[Insomniac]SPOILER
- 00:52:121 (2,3) - Minor stuff, the appearance here is not really appealing imo since (1) and (3) is almost touching. The flow is look kinda pointy as well. Maybe you could try to move these kinda upward so it would look better and flow better as well. http://puu.sh/t1kDU/1f35906b7c.jpg Sure looks better
- 00:59:786 (1,2,3,4,5,6,7,8,1) - I don't know if you're trying to form something but I think if this is just "random" shape you better stack these 00:59:786 (1,1) - to make a closed pattern. Would look neater that way imo. Done ^^
- 01:10:994 (1,3) - Almost touching. The flow here 01:11:242 (2,3) - is also pointy. Try to move (3) slightly upward. Maybe try to make a triangle pattern too http://puu.sh/t1kML/b4cb683383.jpg or maybe just stack (3)'s tail with 01:10:664 (5) - Moved 3
- 01:14:126 (3,5) - Almost touchinnggg (I'm totally going nazi). Move (5) further to the right. If you don't want to make the space to far, just curve (5) a bit. Moved 5 accordingly
- 01:21:215 (5) - NC here? Just like Kibbleru said, to distinct it from 1/6 pattern. Yeah I did that while applying Kibbleru's mod ^^
- 02:24:840 (4,1) - I think they are should be placed further away because (1) is a start of kiai thus a very big sound yet it has less jump from 02:25:499 (1,2) - ctrl+h on 1 and moved
- 02:57:148 (1) - Point the reverse slightly downward to make a better flow from previous note and make them 02:57:148 (1,2) - less touchy. Done, almost offscrceen tho
- 05:23:521 (1,2) - Why is this tho.... I think you better map this part like you usually do... This is not really fitting, especially here 05:24:016 (2) - where the big sound land on reverse... Did that because the bass sound I was mapping on spots like here 05:02:422 (1,2,3,4,5,6,1,2,3,4,5) - wasn't there, so there was no reason to put streams there. The repeats are there to have the player hold the button during the prolonged guitar notes w/o ignore the drums ^^
- 05:30:032 (8,1) - Make a space stream like here 05:31:269 (3,4) - because of music change maybe... ? Made it a slight jump, but no kickslider because these were used to represent the end of guitar notes in that section
- 05:31:433 (4) - NC? The sound here is pretty big tbh. agreed
- 05:33:411 (1,2) - No spacing between them? Usually you make them spaced. Moved up so it has 1.34x DS between both surrounding notes
- 05:35:390 Actually I think you better use full 1/2 slider for this verse because there's no really change in the music so there's no really reason to map one with slider and other with circle. hm disagree here, the slidertails are there for the softer guitar melody, and on the places I put simple notes that melody isn't present ^^
- 05:42:971 (6,7) - They are too close imo .-. You usually don't place notes this close. Well tension in that part is pretty low, that was on purpose
That's all I guess, I'm not good at modding hard maps and your map is already good afterall. Thanks ^^ helpful mod though
...your storyboard almost killed me, lol, jk All according to plan
Good luck~ thx ^^
16:48 _DT3: Hey o/
16:48 lazyboy007: oy!
16:48 lazyboy007: \o
16:48 lazyboy007: doing goood?
16:48 _DT3: Yep, and you?
16:49 lazyboy007: ye pretty good ^^
16:49 _DT3: About this
16:49 *_DT3 is editing [https://osu.ppy.sh/b/1078718 Demetori - Yumeshoushitsu ~ Lost Dream [Insomniac]]
16:49 lazyboy007: aha modding my map I see
16:49 _DT3: Can we IRC it?
16:50 lazyboy007: sure
16:50 lazyboy007: :3
16:50 _DT3: Oky
16:52 _DT3: So first off
16:53 _DT3: Your bg dimensions are unrankable
16:53 lazyboy007: oh? :o
16:53 _DT3: As well as some of your sb pics' dimensions
16:53 _DT3: They have the dimension 1777x1191
16:53 _DT3: Will double check that
16:54 lazyboy007: hm actually rankable
16:54 lazyboy007: Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels
16:54 _DT3: They have a non-rankable ratio though
16:55 lazyboy007: I don't see anything about ratio in the ranking criteria unless I'm mistaken
16:55 _DT3: It's neither 4:3 nor 16:9
16:55 _DT3: Was recently added I think
16:56 lazyboy007: it's maybe in one of the suggestions for new ranking criteria
16:56 lazyboy007: but it's not in the final version
16:56 lazyboy007: if you check
16:56 lazyboy007: https://osu.ppy.sh/wiki/Ranking_Criteria
16:56 _DT3: Yeah true
16:57 _DT3: Ok, then lets move on
16:58 lazyboy007: yep ^^ I'm always confused with bg sizes and so on so it's cool that you checked :p
16:58 _DT3: To understand a bit better, what was your intention with stacks like these 00:50:060 (2,3) - ?
16:58 lazyboy007: hm I was spacing according to the high notes
16:58 lazyboy007: but on 3 there was no high note
16:59 lazyboy007: so I stacked them in order to represent that
16:59 _DT3: Ok
16:59 lazyboy007: I still needed to put a click there in order to not ignore the other sounds at that same time
16:59 _DT3: Yeah
17:00 _DT3: My main issue though is how it ruins the movement of the map since you stop moving your cursor although the song still is rather intense
17:00 lazyboy007: ye that's intentional
17:01 lazyboy007: I like making movement stop when the melody's absent
17:01 lazyboy007: unless I can justify a slider
17:02 _DT3: Well, if your intention was to make 00:50:225 (3) - less emphasized because the melody was absent then I think a slider fits better here to represent that absence by not making it clickable
17:03 lazyboy007: I don't like a slider in that spot because the sound in 2 is not prolonged
17:03 lazyboy007: unlike 00:51:874 (1) -
17:03 lazyboy007: where I did use a slider
17:04 _DT3: Ok, it's up to you
17:05 _DT3: But wait
17:05 _DT3: I do hear higher pitched sounds on the second note of the stacks
17:07 lazyboy007: very faint yes
17:07 _DT3: At first I wasn't sure but when I set the volume higher I could hear higher pitched sounds which carried onto the whole pwrt
17:07 lazyboy007: but it's because it's just so much weaker that I don't space it
17:07 lazyboy007: the melody is pretty much absent there
17:07 lazyboy007: it's the same pitch as 1
17:07 lazyboy007: but weaker volume
17:08 _DT3: True but then I wouldn't space it too less because you can hear it if not also faintly
17:09 _DT3: Doesn't have to be even much of a difference, it's just to bring in some movement
17:09 lazyboy007: I really like killing the momentum on that note
17:09 lazyboy007: plus it's consistent
17:09 _DT3: Ok then
17:11 _DT3: 01:02:423 (1,2,3) - This has different movement than most of the patterns like this: The other patterns have circular like flow while this has some sort of antiflow
17:11 _DT3: And that makes it a bit inconsistent
17:11 lazyboy007: ye
17:11 lazyboy007: will rotate 1 and 2 to be vertical maybe
17:11 lazyboy007: should work
17:12 lazyboy007: ye makes it better ^^
17:12 _DT3: Good ^^
17:16 _DT3: 01:13:632 (1) - Here, why use that fancy slider when you barely use it for other strong guitars?
17:16 lazyboy007: uh idk tbh
17:16 lazyboy007: should've been the same as 2
17:17 _DT3: I guess same goes for here 01:24:181 (1) -
17:17 lazyboy007: ye
17:17 lazyboy007: fixed both
17:18 _DT3: Btw, how did you achieve the 0% volume green lines?
17:18 lazyboy007: changin the .osu
17:19 lazyboy007: not sure it's allowed
17:19 lazyboy007: if any BN mentions it I'll put it back to 5
17:19 _DT3: That is unrankable, definitely
17:19 lazyboy007: ye thought so
17:19 lazyboy007: k I'm changing them all lol
17:20 lazyboy007: Do not manually edit anything in an .osu file that cannot be changed through the Editor
17:20 lazyboy007: indeed
17:23 _DT3: 01:21:544 - For this part I noticed you didn't use the 1/4 sliders like 01:16:764 (3) - anymore. Was intentional probably but could I still have an explanation? :o
17:24 lazyboy007: because intensity is higher so I wanted to increase the spacing
17:24 lazyboy007: and replace the kickslied + circle with jumps
17:24 lazyboy007: also the fact that it would've been very repetitive otherwise
17:24 _DT3: But then you could still use the kickslider
17:25 lazyboy007: limits my freedom on jumps and also makes it harder
17:25 lazyboy007: 01:22:038 (3) -
17:25 lazyboy007: this if I had as a kicklider pointing to 4
17:25 lazyboy007: it'd overlap with 1
17:25 _DT3: True
17:27 _DT3: 01:24:428 (2,3,4) - This flow is very weird imo since it is very wide in comparison to the previous patterns like 01:15:198 (2,3,1) - . Plus, it doesn't emphasize 01:24:676 (3) - as much as previously imo
17:28 lazyboy007: oh right
17:28 lazyboy007: that section is in higher angle jumps
17:28 lazyboy007: from 01:24:181 - to 01:26:159 -
17:28 lazyboy007: because of the intensity increase
17:29 lazyboy007: so to create a bit of discomfort it goes in counter-flow
17:29 lazyboy007: not much but a little
17:29 _DT3: But higher angles kinda underemphasize notes, there are other ways to create discomfort
17:30 _DT3: Like a different unexpected transition to 01:24:841 (4) - which has a sharper angle
17:31 _DT3: I mean, I like the concept of creating discomfort on higher intensity but the notes shouldn't get unemphasized like that
17:31 lazyboy007: hm
17:32 lazyboy007: move 3 to...227 44
17:32 lazyboy007: or so
17:32 _DT3: Yeah
17:33 lazyboy007: ye works better
17:33 lazyboy007: actually I'll move it to blanket with 1
17:33 _DT3: Ok sure
17:33 lazyboy007: and ctrl+g 2
17:34 _DT3: 01:28:137 (1,2) - Why suddenly this kinda antiflow here when you don't use it other times?
17:35 lazyboy007: 01:26:819 (1,2) -
17:35 lazyboy007: is the same?
17:35 lazyboy007: no?
17:35 lazyboy007: like in that higher pitch section it is all anti flow
17:35 _DT3: Well, not visually
17:35 lazyboy007: ah
17:35 _DT3: That's what I mean
17:35 lazyboy007: I can ctrl+h 1
17:35 _DT3: Yeah, would work better
17:36 lazyboy007: ^^
17:36 lazyboy007: I tend to be bad at visual stuff tbh slider design and such :p
17:37 _DT3: Well, it is fine with this song I would say
17:40 _DT3: 01:45:527 (2,3,4) - Having this rather linear transition doesn't fit in with the previous patterns imo
17:41 lazyboy007: oh and I should change 1's shape
17:41 _DT3: Ah yes
17:42 lazyboy007: imma ctrl+j 3
17:42 lazyboy007: and move the rest down
17:42 _DT3: Yep
17:44 _DT3: 02:15:280 (2,3,4,5,6,7,8) - Ok, this hard reading was intended but it is a bad combination with antiflow imo
17:45 lazyboy007: umm
17:45 lazyboy007: that wasn't intended
17:45 lazyboy007: actually
17:45 lazyboy007: how'd that happen
17:45 _DT3: Oh
17:46 lazyboy007: cuz when I do hard reading patterns I repeat them usually
17:46 _DT3: Ah ok
17:46 lazyboy007: but
17:46 lazyboy007: 02:16:927 (6,7,8) -
17:46 lazyboy007: so that was def not intended
17:46 _DT3: Yeah
17:46 lazyboy007: moved 8 to 194 275
17:46 lazyboy007: should work better
17:48 _DT3: 02:19:894 (5) - Might wanna NC this because you did sth similar here 02:22:203 (1,2,3,4,1,2,3,4,1,2,3,4) - but I'm not sure
17:49 lazyboy007: oh shoot
17:49 lazyboy007: color coding on the 1/6
17:50 lazyboy007: I'll have to change all the combo colors xD
17:50 lazyboy007: nc is correct there
17:50 lazyboy007: but ye
17:50 _DT3: Oh god xD
17:50 lazyboy007: rip me
17:52 _DT3: 02:30:608 (10,1) - This transition doesn't fit here imo since 02:30:774 (1) - is rather weak so I don't think it deserves this sharp of an angle
17:52 _DT3: *weak in comparison to other doenbeats
17:52 _DT3: *downbeats
17:53 lazyboy007: agreed
17:53 lazyboy007: will flip the triplle
17:53 lazyboy007: triple
17:53 lazyboy007: 90 degree
17:55 _DT3: 02:33:741 (3,4) - I know that you wanted to represent the same sound here by stacking them but here at this point I think stopping momentum really is a bit off since nothing really stops here
17:55 _DT3: Could maybe use linear flow instead
17:56 _DT3: Like http://osu.ppy.sh/ss/6949879maybe
17:56 lazyboy007: moved to the left of 4
17:56 lazyboy007: oh
17:56 lazyboy007: linear
17:56 _DT3: http://osu.ppy.sh/ss/6949879
17:56 _DT3: Up to you if you don't want
17:56 lazyboy007: hm
17:56 lazyboy007: no I prefer the stacking
17:56 _DT3: Ok
17:57 lazyboy007: it doesn't kill much momentum since it's low intensity anyways
17:57 _DT3: Actually, maybe lowering spacing could work
17:57 _DT3: Again, up to you but I did sth like http://osu.ppy.sh/ss/6949885
17:58 lazyboy007: well tbh
17:58 lazyboy007: later in the song I didn't stack
17:58 lazyboy007: 04:55:829 (1,2,3,4) -
17:58 lazyboy007: :p
17:58 lazyboy007: so I'll change this one
17:58 _DT3: Oh ok
18:00 lazyboy007: I'm still changin the combo colors
18:00 lazyboy007: oh goodness
18:00 _DT3: :o
18:05 _DT3: 03:18:906 (1,2,3,4) - I am not sure about the snapping of these but might just be me
18:06 lazyboy007: hmm I checked on 25% speed
18:06 lazyboy007: pretty sure it's correct
18:06 _DT3: Ok
18:07 lazyboy007: ^^
18:07 _DT3: 03:30:774 (1,2,1) - I think these should be spaced out more because this is rather low spacing for the intensity of the song
18:07 _DT3: Or at least for 03:31:433 (1) -
18:08 lazyboy007: I like this because the drums are missing
18:08 lazyboy007: that one makes sense
18:08 lazyboy007: ye
18:10 _DT3: And we're back to the next part
18:10 _DT3: 04:07:038 (1,2) - Same about what I mentioned before
18:11 _DT3: 04:08:357 (1) - And same about this what I mentioned for the fancy sliders xd
18:11 lazyboy007: oh right
18:11 _DT3: Oh and btw
18:11 lazyboy007: yep
18:12 _DT3: 04:01:763 (1) - Not sure if you only want to do this for clickable objects but do you also want the red for the 1/6 here?
18:12 lazyboy007: oh that was only for 1/6 streams
18:12 lazyboy007: I am NOT changin everything again
18:12 lazyboy007: xD
18:12 _DT3: Ok xD
18:13 lazyboy007: I'm almost done
18:13 lazyboy007: lol
18:13 _DT3: Wooo
18:13 lazyboy007: still 10 seconds of combo colors left
18:13 lazyboy007: for one NC 15 minutes of recoloring haha
18:14 _DT3: A am getting a bit lazy so I am probably missing do much lol
18:14 lazyboy007: ah possible haha
18:14 lazyboy007: but most mods on the map don't point out many mistakes
18:14 lazyboy007: just mistakes that take 50 minutes of fixing each
18:14 lazyboy007: x)
18:14 _DT3: x)
18:15 _DT3: 04:16:269 (1,2) - Oh and same about this too x)
18:15 lazyboy007: that one's fine no?
18:16 _DT3: Still has that same different visual thing which doesn't fit in
18:16 _DT3: It's just cause you fixed the others
18:16 lazyboy007: I think it's ok
18:16 lazyboy007: maybe not perfect
18:16 lazyboy007: well I fixed the other to look like this
18:16 lazyboy007: lol
18:17 _DT3: lol
18:17 lazyboy007: others*
18:19 _DT3: Well, because of my laziness, that's it xD
18:19 _DT3: Cause I literally can't find much anymore
18:19 lazyboy007: oh ok haha
18:19 lazyboy007: well you're one of the best mods i've had tho
18:19 lazyboy007: lol
18:19 _DT3: :
18:19 _DT3: :o
18:19 lazyboy007: made me change more than anyone besides hysteria haha
18:19 _DT3: :xD
18:19 lazyboy007: hysteria's mod was the biggest
18:20 lazyboy007: yours would be second biggest
18:20 lazyboy007: well if that's all you can find ^^
18:20 lazyboy007: you can post the log on the forum
18:20 lazyboy007: I will kds you
18:20 _DT3: Oky
18:20 _DT3: Maybe just something in general, I didn't point out much of this issue, just at the start, just check that you are using the flow for some objects intentionally
18:21 _DT3: Because I noticed how much it varied
18:21 lazyboy007: tbh the start is almost 6 months old
18:21 lazyboy007: xD
18:21 _DT3: xD
18:21 lazyboy007: so ye didn't know much about flow or such back then
18:21 lazyboy007: it's suboptimal
18:22 _DT3: Oky, then posting on the forum~
DeRandom Otaku wrote:
M4M , sorry for delay
[General][Insomniac]
- BG dimenstions are so weird lo , probably resize , wont take much time zz Maybe
Good map Thanks ^^ useful mod, sorry if I rejected a lot of it :p
- 00:50:060 (2,3) - 00:51:049 (2,3) - You used these everywhere so i can tell that thats how u wanted to make patterns for these sounds but at 00:50:225 - 00:51:214 - etc , these are the downbeats and melody sounds are intenser and an antijump ... uh its just not so fine for emphasis tbh I like these, they represent the melody well imo (if you look at the beginning of _DT3's mod you'll see my justification)
- 01:05:060 (1,2,3) - well i can clearly tell that this pattern follows consistency properly but only the same sounds are supposed to have consistent rhythms and patterns , right? here the song is different , There are cymbals at end of both of those sliders 01:05:060 (1,3) - and therefor they should rather be clickable for proper emphasis and on top of that using something different will represent the change in song aswell.Same goes for the rest of these The cymbal is extremely weak in the actual song, my hs shouldn't be taken as reference here
- 01:21:544 - ok so before this section u have used kick sliders everywhere for the sounds at 01:22:038 - but in this whole sections the kick sliders are replaced with circles only. why? tbh this section is actually intenser than the previous section , about 5% more intenser but still , Intenser parts should have more complexer rhythms and instead of doing that u just made them simpler here.Or if u are trying make some kind of variation in both sections than i would suggest u to use circles in first section and kicksliders in second.Same for other sections zzz Did that to allow bigger jumps without making it uncomfortable (big jumps with kicksliders imo would've been worse) + it restricts my liberty in mapping and it makes for a repetitive map
- 01:41:324 (1,2,3,4,5,6,7,8) - you should rather use a unique combo color for these 1/3's aswell like u did for those 1/6 since it would nicer and it will make the 1/3's much easier to read 1/3 are readable by the fact that there's always a few 1/3 sliders before the stream, plus these streams are always spaced
- 01:42:890 (2,3) - Really meh flow. Plays really awkwardly since the movement between 01:42:890 (2,3,4) - is totally linear which just doesnt feel fun to play actually should be better now
- 01:56:489 (4,1) - Tbh this overlap is really sucky ,like more than 50% of their bodies overlap with each other . is it really necessary to do that? Fixed, probably
- 02:04:401 - Maybe the SB is wip , maybe not but i m getting a totally black screen here on bg which is not so cool the sb sucks c: Gonna remove it I think
- 02:11:983 (9,1) - well i know you have used 1.8 spacing for these notes everywhere in this section but it would be cooler if you increase the spacing to emphasize the cymbal more As said earlier, cymbals are an aretfact from my hs, they're really weak in the song
- 02:25:087 - Try lowering down hs volume here because it sounds really loud currently while the song gets twice as faint Done
- 02:33:082 (5) - would rather be cool if you use circles instead, i mean its the kiai afterall and u even used circles for 1/6 in non-kiais and kiai is indeed supposed to be (Mostly) Harder I did it initially but removed it because of a few reasons, 1) only 1/6 in the kiai 2) destroys flow 3) the song is about to lower intensity and you can clearly hear it dropping, so no need to push difficulty
- 03:16:433 (5) - oh please dont execute that snare at 03:16:598 - with a slider end , its rather an important one , DO make it clickable ye
- 03:17:752 (5) - Same with that cymbal at 03:17:917 - .Should be cool if u remove the repeat of the slider and use a circle at downbeat instead.will be much much better oke
- 03:18:906 (1,2,3,4,1,2,3,4) - i listened to the song here very carefully about 20 times with 25% and i think that these circles are supposed to be snapped on 1/3 but i m still not sure cuz it also sounds close to 1/4 lol . Maybe get someone to confirm it Pretty sure it's 1/4 but just about everyone I ask has another opinion on this
- 03:43:631 (2,3,1,2,3,4) - No dont do this. It indeed is supposed to have a circle at 03:43:851 - and the 3 sliders should start from 03:43:961 - till 03:44:510 - since thats how the song suggests and thats how you are supposed to make that rhythm No the guitar actually goes offbeat there, that's what mapping
- 03:49:236 (4) - NC from emphasis not needed
- 04:54:510 (1) - Try Ctrl+g to continue the circular flow , plays much better Sure
- 05:24:016 (2) - ok i m guessing that making consistent rhythms made u bored but the rhythm you used here is really bad as u can hear the melody sound and cymbal sound at 05:24:181 - really emphasized in the song and executing them on slider repeat is really one of the worse things to do That's not the actual reason haha, I was mapping to the bass guitar before and it's missing here, so I used repeats to make the user hold the button for the length of the guitar note, as well as not ignoring the snare kick patterns
- 05:42:313 (2,3) - overkill spacing , u never used such high spacing for 1/4 where u have a repeat slider with a circle after it Agreed
Lucyyyyyyy wrote:
Hey,awesome map wish you good luck with it. Thanks a lot ^^
- 01:11:242 (2) - Think about emphasizing the white tick more. I don't hear a sound on the white tick tbh
01:13:879 (2) - ^ its okay here because you put a red anchor in the slider Maybe c:
01:15:198 (2) - Red anchor feels to early placed, could be more emphasised with moving the red anchor, more to the start of the slider(the sound seems to be 1/6, before the white tick) I honestly don't really understand what sound you're referring to here, since to me this sounds like a continuous sound :/ I just changed between the slider shapes for variety ^^
01:16:516 (2) - Maybe putting a Anchor here
03:34:071 (1) - I feel pretty wierd about it, feels like you stoped following your sliders on this sound but you just do it here. The kicksliders were used to represent another sound, the high pitch of the guitar, but this being a crash I stuck with a change in direction, felt more fitting
04:30:115 (4,5,1,2,3) - Maybe change the rythm choice here I think it doesnt fit to well. (I know you dont follow the the lound sound here, but I think if you would, it would be way better) Having a single continous slider here would be really boring imo and wouldn't represent the song correctly so I stuck with that, a slider on each beat and it fits ok imo
04:45:279 (1,4,7,1) - I would use slideres here to follow the sounds I marked, feels a bit undermapped imo. I could, but the drum really is way louder here than the melody, if it gets mentionned more I'll change it ^^
04:59:455 (5,1) - Flow is really really uncomfortable. Moved 4 and 5
Lucy~~~~~~~
PS: Its pure personal pref. what I did here, because imo. there is not much needed to change, maybe just some small tweaks here and there, but all in all this map is really nice enjoyed testplaying it xD. Thanks glad to hear ^^
even so I failed horribly I can't clear it consistently tbh
Alheak wrote:
Hey, from our modding queue
I will mod in English for more transparency.Mostly focused on spacing and flow, the latter being rather fine but the spacing feels a bit rushed, you should probably review it a bit.
- You should upscale your background using waifu2x, crop it to a 16:10 ratio and scale it down to 1920x1200
- drum-hitfinish.wav has a 3-4 ms lag Ok fixing
- SB: I'm dropping the SB anyways, I don't like it
02:33:411 - 04:55:829 - 05:16:928 - are those fades to black intentional? they seem a bit weird to me, looks like you wanted to revert to the normal bg instead
02:04:401 - maybe a softer fade that would begin on 02:03:906 - ?
05:56:488 - seems like it'd be more appropriate to begin the fade to black here and end it on 05:57:148 -
also the bg mysteriously reappears on 06:08:377 -- 02:15:774 (7,9) - the spacing seems relatively too big on those compared to the other stronger notes, also it isn't consistent (02:17:422 (9) - etc), this applies to the other similar patterns Actually the first one you linked has its reason, it's because of the super high pitch on the guitar, I fixed 02:21:049 (7,8,9) -
- 02:29:785 (3,7) - slight bad overlap Fixed
- 02:33:741 (3,4) - spacing too short, how about placing (3) somewhere aounrd x230 y384 Changed the entire jump
- 03:18:988 (2) - this is overmapped, moreover, due to the previous 1/3 repeat sliders and the spacing, i read 03:18:906 (1,2,3,4) - as 1/3s
i think it'd help to map a 1/2 slider on (1) that will not only prevent the overmap but help with reading that the stream goes back to 1/4s Fixed- 03:20:719 (2,1) - the spacing seems awfully small for such a strong beat fixed, also flows better to the next stream
- 03:22:697 (6,1) - bad overlap Now with 100% more stacking
- 04:09:263 (5,2) - gnnnn just barely Rip
- 04:09:510 (6,3) - i'm not sure how i should feel about this, it's not that bad but surely could be better
also bad overlap on 04:10:170 (3,4) - Fixed this and the previous point by moving some stuff- 04:18:906 (1,2,3,4,5,6) - everywhere else in the map the circle is behind the second slider except for those, and since they don't play the same i believe you should stay consistent and change them to fit the others ye I hope it's good
- 04:38:686 (1,6) - bad overlap Fixed
- 05:01:104 (1,2,3,4,5) - the spacing is very tight here both aesthetically and practically, just putting (4) a bit farther up fixes it changed it all a bit
- 05:10:005 (5,3,4) - bad overlap fixed too
- 05:23:521 (1,2,3) - the rhythm seems to make more sense like this: the objective of this was for the note to be held on the guitars ^^ so I'm probably keeping this
Otherwise good map that looks nice and plays well. Thanks ^^
Good luck with the rest, I hope this was useful! Very much so
Longest mod I've ever applied ;_; all worth thoGoldenWolf wrote:
it's a me
These hitsounds are much longer than necessary, so here are some cleanly cut version of them:
drum-hitclap.wav (plus soft-hitclap aswell)
drum-hitfinish3.wav
drum-hitfinish4.wav
drum-hitnormal.wav (so 2,3 & 4, plus soft-hitnormal aswell)
drum-hitwhistle.wav
drum-hitwhistle2.wav
And this one has a 3ms delay that should also be cut, as here:
drum-hitfinish.wav
you could add ZUN to tags yepaight that's about it I think, I didn't point out every hitsounds mishaps, as I don't know if they are all intentional or not, but I believe you should go check all of them by yourself I'll go through the map again a few times anyways and fix stuff on my own ^^
- 01:05:060 (1,2,3) - I'm guessing you purposely ignored those 1/6s, but considering the guitar is going along with it and there are crash cymbals after each 1/6, it would feel more impactful if you mapped them, even as sliders, or you could also space this pattern a bit more, altough that would be a bit weird since they would look consistent with the others yet their spacing wouldn't, so imo replacing the 1/2s sliders with 1/6s repeat sliders with higher spacing between each would feel more impactful here
- 01:09:840 (3,4,5,6,7,8) - those are toms, not snares, not sure if you intended to hitsound them that way but they would definitely sound better if you use the available toms you have, be sure to check for every drumrolls in the song as you did that a lot, and not consistently (which is why I'm not sure you intended it that way) it was very well intended but I guess it does sound better if replace anything past 3 with toms
- 01:30:775 (1,2) - did you intend to use that normal-sliderwhistle? They sound kinda random (and imo awful, I hate the normal whistle ;_;) My skin has no sliderwhislte haha so I didn't notice, but not on purpose (it's just that I selected the slider and added whistle on all the parts :p)
- 01:40:005 (1,2) - clap on those snares? 01:40:169 (3,4,5,6) - and then use some of those beautiful toms you have, 01:40:500 (1) - and you're definitely missing a cymbal here That sounds way better indeed
- 01:41:654 (2) - the normal whistle again ;_; and 01:41:983 (3,4,5,6,7,8) - if you want to make the proper distinction here, it's 2 high toms then 2 mid and finally 2 low toms, which you have all of them (well technically the last one is a floor tom, but your low tom should be good enough eh) fixed
- 01:50:555 (1,2,3,4,5,6,1,2,3) - I find that pattern pleasant to look at #patternmagic
- 01:52:533 (1,2,3,4,5,6,7,8) - these should be snares, but I get the feeling you intended it that way here, not too sure if it sounds better though changed, it was intended since I loved the toms so much but yes it is better with snare
- 02:02:423 (1) - so here, it's probably fine that you skip the long 1/6 as it would be just repeat slider so sticking to the guitar is prolly better, but! 02:03:082 (1,2,3,4,5) - I have an alternative to this pattern here, because you did map the 1/6s quads before and here you are skipping on a 1/6 triplet, which I think you could map it with 2 circles followed by 2 sliders, which is then followed by 5 circles on 1/3 (that has the advantage of being more comfortable to play than 4), something alike in this example (feel to reorganize the objects around as you wish ofc, this was just a quick quirky example) Fits better indeed, took a while to have it fit tho
- 02:14:950 (1,2) - personally I'm not a fan of those 3/4 long sliders leading into streams, I find them awkward to play, which is a pay-off bigger than what the longer sliders provides imo I personally think they represent the song better than anything else, even though a bit awkward to play (since you have to alternate on 6 notes) but this map is filled with 4 streams, so 6 streams aren't a huges step-up in difficulty
- 02:24:840 (4) - I'd suggest using a default soft-hitnormal for those notes, as there is no drums here and I feel like it would add a nice soft touch before going into the chorus yep sounds good
- 02:44:950 (9,10,11) - not sure if intentionnal, but there is a 1/6 triplet here in the middle of the beat which I feel like you could map it about the same way as the example I gave above, although this one may not work as well Nah indeed doesn't really work that well imo ^^
- 02:48:576 (9,10) - I think extending those to 1/2s sliders and making a slight jump between the two would feel more impactful than this Prefer keep these I find they represent the song nicely ^^ Though 1/2's fit too I guess
- 03:02:422 (1,2,3,4,1) - This rhythm feels weird, because you first start using circles on the guitar's accent, then a 03:02:587 (3) - 1/4 slider comes in on no accent, which is then 03:02:752 (4) - followed by another 1/4 slider but on the guitar's accent, and then rinse and repeat. This pattern is inconsistent within itself and feels awkward to play aswell, because of that. Moving the 1/4 sliders onto the accents and filling the inbetween with circles would feel much better, as it would properly emphasize the guitar here. yeah makes sense
- 03:15:609 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I don't agree with mapping the background drums, in the guitar solo, when you've been following the guitar up until now, even following the 1/3 guitar over 1/4 drums. It is neither consistent nor does it make more sense to map the drums here imo. idk I like what I have but I changed it, hopefully it fits now ^^
- 03:18:906 (1) - Same goes for that whole stream here.
- 03:26:818 (1) - As with before, I feel like you focus the drums too much during that guitar solo, which doesn't do it justice. i just can't bring myself to ignore those though ;_; it just feels so fitting like it is to me
- 03:33:740 (5) - Since you've been using 1/4 sliders on the accents before, why not using it here aswell? no clue
- 03:45:718 (4,5,1,2,3,1,2,3,1,2,3,1,2,3) - So, difficulty spike aside (since this is much above everything else you have in the map) the guitar is playing 16th notes starting from 03:45:774 - here, which again takes emphasis away from it, altough it isn't as bad here since the spacing is following the guitar's pitch, but tbh following the guitar would feel much better, along with nerfing that difficulty spike lol Well many people complained about this so it's nerfed x) Though I'm keeping the rhythm
- 03:49:236 (4,5) - this should be 1/4, as the drums are switcing from 1/3 to 1/4 here I thought so but I got contradicted a few times oh well fixed
- 04:00:773 (5,6,7,8) - those 4 notes could use some special emphasis instead of being a part of that compressed stream Fixed but I'm not sold on my own stream shape I'll recheck tomorrow or so
- 04:03:082 (1) - this feels better with the slider being ctrl+h'd and moved slightly to the right, like so Definitely
- 04:24:181 (1,2,3) - Why using full on 3/4 sliders here? It isn't consistent with the way you mapped them before, and they don't cover a 1/6 drumroll either, would make more sense if you mapped them the same way as you did in all other instances well in all the other instances it was mapped differently and none of the others had any similar pattern between them either :/ the drum just feels different, and I think this is fine, but idk tbh. I'll change it if mentionned again
- 04:44:949 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I believe you could make this stream look nicer, as you did before (implying it doesn't look nice hmpf) changed a bit idk if that's what you wanted:p
- 05:12:313 (5) - this slider feels a bit too close from the previous circle, I know you're kinda trying to stack the sliderend with another previous circle but I don't think it's worth it lol I didn't know it was stacked on another note xD But that pattern is actually consistent with other instances of this melody, since 4 was always closer to 5 than the other notes
- 05:23:521 (1,2) - that slowdown feels quite out of place, I don't really see a justification for it in the song Well I wanted the player to hold the notes of the guitar w/o ignoring the 1/2 drum. Also couldn't map it like the rest since the bass guitar I've been following is missing here
- 05:30:032 (8,1) - I don't this is necessary, especially since you haven't been using these for the whole map (except with that slider in the solo, which is really easy to play and since it led into a slider the leniency made it much more forgiving). Introducing jumpstreams this late into the map is a bad idea, as the player was not prepared for it. It also isn't really justified by the song either. well it's the same spacing as 03:12:972 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - but I nerfed it a bit
- 05:33:411 (1) - the 1/6 drumroll keeps on going until the red tick here, there two 1/4 notes on the red and blue ticks, and then there is a 1/6 triplet How do you even hear that ._. I've been stuck on that for so long
- 05:33:741 (2) - here, which I feel you could map as circles, using the example I gave earlier, which would also make the following 1/3 stream odd number'd too. Also that stream could use some hitsounding lol Hitsounded the stream, but I kept the slider since the strong beat is after that slider, plus I can't make it really nice to read without that one slider
- 05:35:390 (1) - imo this section should be more emphasized than it is now, using faster sliders and using only 1/2 sliders you could make some more visually interesting patterns I felt this represented the guitar melody the best, while making the strong kicks the main focus, and so I don't think I'm chaning it :p
- 05:50:554 (1,2,3) - again those are 1/6, they repeat the same point I made earlier, just pointing it out in case you didn't notice them yep
- 05:55:829 (1,2,3,4,1,2,3,4,1) - yeah... remember what I said about introducting jumpstreams this late into the map? that's basically asking players to get mad at you for this lol c:
Overall I'd say it is a nice map that has potential, with some more cleanup work on it you could very well get it ranked, good luck! Thanks a lot for the great mod
Thanks a lotNozhomi wrote:
First, indicate on map description than 1/6 are red, it could help. Will do.
[Insomniac :]I hope I didn't forget smth :thinking:
- Maybe do your 1/2 stacks like 00:50:060 (2,3) - a bit more visually different from spacing of your 1/4 streams. Sure I'll reduce spacing to lower than any of the streams.
And I died so will continue tomorrow ^^' May your soul rest in peace. Amen.- You don't have any SB so disable epilepsy warning. Yup I forgot that
- 02:03:412 (4,1) - Would be nice to have same spacing than rest of the stream to be coherent with rhythm all along. yep
- 02:57:477 (2,3) - The next circle is super hard to catch with the different rhythm + due to end of the reverse slider who is not on the good side, making the restart of your flow at the opposite and break totally the movement of your pattern. Moved the entire 1/3 to the left some
- 03:06:214 (6,7,1) - I would rather stack them totally tbh. Wasn't sure if I should initially, since this would be the only autostack in the map, but I guess it fits
- 03:12:972 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I kinda get your idea, but I think you should make the spacing decreasing more progressively instead of grouping by 2 your 4 notes like 03:13:302 (1,2,3,4,1,2,3,4) - .
I do believe this fits nicely though, since the guitar sound decreases in pitch a lot more suddenly than a continuous sound. Also, with the intensity of the snare in this part, it makes sense to streamjump like I did imo. And I don't quite understand what you mean by groupings of 2? unless you wanted me to decrease the spacing of the jumps in between the streams progressively, which would indeed make sense in this partEDIT: nvm I misunderstood fixed- 03:41:324 (1,2) - Imo to keeping the movement from previous reverse, the 1/3 stream should go in top direction. I wanted to break flow here, just like I did on 03:41:653 (4) - because the pitch of the guitar shifts up by a few notes
- 03:43:302 (1,2) - Spacing pls fixed
- 04:02:998 (8,1) - Spacing pls² yeah I knew that was coming hehe, fixed
- 04:19:813 (5,1) - Overlapping triggered. Whoops fixed
- 04:22:368 (5,6,7,1) - Nice diffspike, clearly too different from others before. I guess i derped yesterday when moving that (or 2 days ago idk) fixed
- 04:52:697 (7,8) - Shouldn't be like 04:52:038 (2,3) - or at least 04:52:532 (6,7) - ? yep another derp, fixed
- 05:33:659 (2,3) - Wut ? Is that supposed to be like that ? That's suuuper weird for a 1/3 no ?
yeeee it's supposed to be, as GoldenWolf pointed out, the battery does first 1/6, then a single 1/4 then into full 1/3 this is the most reasonable way to map I foundEDIT: changed to kickslider, should be better on readability- 05:57:148 - Soft hitsound pls. oke
- Also I think you should try to improve some of your stream shapes (03:55:170 (1,2,3,4,5) - / 03:35:060 (1,2,3,4,5) - for example) who could be a bit more clean. I like the 2 you pointed out, although the kickslider could be aligned better. I'll take another look through the map then ^^
Mukyu~