[Hoshi]
00:14:153 (1) - 3/4 slider isn't very good here since there's a audible vocal on the red tick, it's noticeable since you've been having all vocals clickable or at least mapped
00:18:801 (3,1,2,3) - Manual stack here can improve visuals
00:20:914 (8,9,1) - The anti-jumps feel kinda weird here since you suddenly do them after a few jumps
00:33:589 (2,5) - tbh I don't even know if this is supposed to be a blanket but you did the same thing for 00:32:744 (5,1) - so I'm just assuming it isn't but could be lol
00:40:139 (2,3,4) - Should keep in mind what your jumps are emphasizing, the jump to 3 is pretty small compared to the jump to 4, it feels weird since 4 is a weaker beat than 3
00:57:674 (3,4,5) - It's kinda just me, but I don't really like how the end and the beginning of the piano are clickable while the piano on 00:57:991 - isn't. While it is mapped, since it's a unique rhythm it would have been nice to click all parts of the piano (goes for all parts that this occurs), I dunno it just didn't feel right in game
01:01:055 (3) - Beat on red tick kinda makes this awkward
01:08:660 (1,2,3,4) - mmm I really disliked these in gameplay, it took me a while to figure out if you were actually following something while playing, and while there is 1/4 there, it's extremely faint so it led to some confusing gameplay
01:14:576 (1,2) - I think it would be better if you just extended the repeats to the blue tick and just move 2 to be closer to 1, it feels weird when the piano glissando keeps going while the thing following it stops (applies to all the pre-kiai glissandos)
01:18:801 (1) - 3/4 slider here feels awkward since you've been having a consistent 1/2 beat, it's not good to suddenly change what you follow w/o a whole lot of planning cuz it just makes it feel inconsistent (Like for example, people can say "Why did you do a 3/4 slider here when 01:25:562 (1,2) - is also a held vocal but you don't put a 3/4 there?")
01:32:745 (3,4,5,6) - This pattern seems unnecessarily intense for beats that aren't very different from most of the other 1/2 stuff
01:35:702 - These jumps should be the biggest since the end of the chorus feels more intense, either that or it just feels dull in comparison to the jumps in the previous combo that were extremely large for 01:34:646 (4) - which is a pretty weak beat for whatever reason lol
01:45:843 (1,2) - You're interrupting the normal 1/2 rhythm again, I haven't really been looking too hard into consistency, and maybe it is consistent, but I find it way too awkward since it just happens after sections that are entirely composed of 1/2
02:41:618 (1,2,3) - The emphasis on 2 makes sense, the emphasis on 3 however doesn't imo, the pattern here uses extremely sharp angles, so making players go to 2,3 both makes them follow harsh flow, which isn't to appropriate since there are no vocals here and the parts go calm after the vocals are done
02:51:759 (1,2,3,4) - I would expect the patterns to get bigger, but this one got smaller spacing-wise
03:11:618 (7,1) - k there's no way this isn't a blanket lmao
03:36:547 (3,4,5,6,7,8,9) - It's surprising that you do this, and pretty inappropriate for the difficulty actually lol, at this point you've never introduced spacing like this for 1/4s so not only is the flow really sharp and punishing, it can probably lead to many people failing due to it being extremely hard
03:40:773 (1,1,1,1,1) - Well you could do two things, remove one of the jump sections from this kiai and make another pattern like this with all the sliders nc'd or just make these jumps instead like all the other things from this kiai, cuz right now it's just there and inconsistent
mm GL