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Meramipop - Saifu 'Kamiasobi no Uta'

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Topic Starter
Mirash
thx Remus

Remus wrote:

Привет


[Mountain of Faith]
02:02:276 (6) - чууууть-чуть ниже левее чтобы лучше читалось. Повертел, покрутил, оставил.
02:36:562 (1,2,3,4) - в этой музыкальной части ты почти не юзал этот паттерн, так что не думаю, что он тут будет оправдан. Можешь сделать его тогда поспейсовей, что ли. Играется интуитивно, не юзал такой нигде потому что в музыке такого не было. Оставлю.
02:53:607 (2,3,1,2) - плохой флоу, можно импрувнуть. Импрувнул.
03:03:347 (2,2) - из-за того, что первая двойка делает паттерн согнутым, вторая уже кажется различной от первой, а у тебя по всей карте подобные части симметричны или просто одинаковые. Можешь сделать их и тут одинаковыми. Сделал.
03:45:133 (6) - чуть левее. Сделал правее и изменил направление.
04:23:315 (2,3) - относительно всего паттерна это как-то meh. Не знаю как пофиксить, так что оставь. о_о не должно было быть так, переставил по-другому.
04:38:315 (8,9) - по мне так тут все-таки надо выделить спейсингом, например треугольником или как-то так. Это треугольник, в котором один угол равен 180, два других по нулям.
05:45:718 (1,2) - подравняй. Это задумано так.
05:46:886 (4,1) - ^. Но здесь немного изменил.

У меня язык не повернется назвать это модом(чисто наци фиксы), так что мой м4м еще в силе. Нормально, только понадобится он мне не скоро.
Карта шикарная. HW-стайл :) Спасибо. Я честно никого не пытался копировать. :roll:
Silverboxer
m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section

really nice map, good luck
Lulu-
Hi, M4M from #modreqs (sry i'm a day late, busy irl)

[Mountain of Faith]

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change?
00:57:796 (3,1) - Tone this down, it's too much
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea
01:01:302 (3,1) - Stack
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps?
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended)
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out
02:45:328 (2) - Fix overlap
05:46:886 (4) - I don't like this slider
05:47:276 (1) - Blanket
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them.

Good luck!
Akitoshi
from m4m q

Mountain of Faith
  1. 00:02:120 (1,2) - Consider stack them for consistency for 00:05:729 (2,3) - and 00:09:338 (2,3) -
  2. 00:49:614 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - maybe this can cause some inconsistency on doing NC and beat pattern things, as you can see you did 4 notes on previous 00:48:056 (1,2,3,4) - and you switched to 6 notes, I was expected that 00:49:614 - is 4 beats as well and another 4 on 00:51:172 - again.
  3. 00:52:731 - please start your kicksliders here since new variation on music starts there. Regardless of another red line on 00:52:926 -
  4. 02:04:614 (2,4) - stack?
  5. 02:18:445 (1,2,3,1,2,3,4,5) - this can cause inconsistency thingy as well imo, as you did 3 sliders on 1st part and 5 sliders on next part. Maybe 4 sliders on each combo color would be nice
  6. 02:37:536 (1,2) - this two note combo color for? I guess removing NC on 02:37:731 (1) - and add on 02:37:925 (3) - is more appropriate
  7. 02:51:367 (1,2,3,4,5,6) - isn't should be triples + 3 kicks? This gives a little emphasis on vocal on 02:51:562 - too.
  8. 03:33:250 (3) - add NC for consistency with 03:34:029 (1,2,3,4) -
  9. 03:46:886 (1,2,3,4) - hitsounds plez
  10. 04:25:848 (1,2,3,4) - this streams can be x1 DS instead of x0.85, like how you did on 02:21:172 (1,2,3,4) -
  11. 05:49:614 (3,4,5,6,7,8,9,10) - just my opinion though, you can spread your DS here as how the intensity increased on the music and your hitsounding itself.
Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
Topic Starter
Mirash
thx Silverboxer

Silverboxer wrote:

m4m

00:52:926 (1,2,3,4,5,6,7) - why higher sv than the entire next section? maybe can increase sv for each slider during this part so it builds up, but I don't know if all of these should be faster than the more intense section right after it its more intense for me lol
01:26:821 (8,1) - space here is much larger than any other one in this section. remember these sliders are basically 1/2 jumps so some of the flow can be weird if you map while thinking of them as normal sliders woah changed
01:27:016 (1,2) - can move these so the end of 1 is stacked on 01:26:627 (7) so it's a bit closer to the last pattern nah i dont like it
01:27:406 (3,4,5) - maybe a bit awkward to play, look how close the heads of 3 and 4 are after so many larger jumps moved things
01:28:185 (7,8) - ctrl g both of these separately? this gives a better angle into the next slider without changing the slider placement sure
01:32:471 (5,6) - these two sliders are weird in this pattern. ctrl g them and it gives a nice effect of the sliders switching between clockwise and counter-clockwise the whole pattern o cool
01:35:393 (4) - spacing is awkward here again, can ctrl g and it would be better, or can fix it another way yes
01:49:808 (2,3,4,1,2,3) - having drum sampleset on all of these except 1 makes it sound like 1 doesn't actually match any sound in the song, even though it does. maybe put auto sampleset for the first three notes so it isn't all drum sounds. if it's all drum sounds, then it should only follow the drum, but 1 follows the other instrument. I dunno if my idea will make it better but this should be changed somehow got you, but i highlight this through section 01:46:497 (2,1,2,2) - so i'll keep. and about auto sampleset i dont see any reason, it has instrument on these 3 notes, sounds fine for me. fixed some notes though 01:56:335 (1) - they were previously auto samplesetted which is wrong
01:56:042 (2,3,4,1,2,3) - same as above
02:12:601 (1,2,3,4) - slider heads too close together. especially with the vocals, if anything it should be a bit more spaced than usual. like if you ctrl g 2,3,4 or something did it
02:24:679 (1,1,1,1) - awesome pattern but last 3 sliders might go off-screen too much. In my opinion it shouldn't be a problem if there are no slider ticks outside the area but you might have to change it anyway moved so anchors not offscreen
03:29:354 (5,6) - makes different sound than last 4 sliders. maybe change these to circles? it's hard for me to tell, even if I slow it down dont like how it feels with circles, so i'll keep sliders
03:34:808 (1,2,1,2,1,2) - sounds like if it were 3/4 sliders it would fit better, only emphasis on the strong notes instead of more 1/4 slider like the rest of the section i did it before and after, so i'll keep. but reworked spacing a bit
03:54:483 (2,3,4,1,2,3) - same as before about the drum sampleset
04:00:718 (2,3,4,1,2,3) - and here as well

also I don't know why AiMod is not showing it but some notes are off by like, only 1 thousandth of a second lol:
03:59:743 (1) - unsnapped
04:00:230 (3) - unsnapped
04:00:717 (2) - unsnapped
04:01:204 (3) - unsnapped
HOW IS IT ALLOWED and how did you noticed oh my god

I won't look through for more but maybe it doesn't matter? I'm not sure how this happened on only these notes

04:24:679 (1,2,3,4) - can be a bit further apart, since it is kiai section and other non-kiai parts have bigger spacing yes
05:22:341 (1,2,3,4) - hm this should be change too I think. cool pattern but doesn't make sense in this kiai section yes

really nice map, good luck

thx LULu-

Lulu- wrote:

Hi, M4M from #modreqs (sry i'm a day late, busy irl) i'm late too

[Mountain of Faith]

00:19:713 (4,5,6,1) - This jump felt weird to play, try rearranging the circles with a higher DS i like how it is now and plays fine for me, i'll keep
00:21:067 (2) - If you're going to overlap this, please do it diagonally like the rest wooo you are right!
00:38:661 (2) - Maybe move this a bit more forward, so the flow doesn't break like this yes
00:56:432 (1,2,3,4,1,2,3,4) - What's with the sudden DS change? instrument is getting lower
00:57:796 (3,1) - Tone this down, it's too much what do you mean spacing or volume? both seems fine for me here
00:59:938 (3) - Not sure if overlapping the slider with the stream is a good idea dont like such overlaps, but here seems reasonable
01:01:302 (3,1) - Stack what
01:04:516 (4,1) - Why is this spacing inconsistent compared to other jumps? o fixed
01:49:808 (2,3,4,1,2,3,1) - Here you should rather change the spacing throughout the stream instead of stacking nah i like how it is now
01:56:042 (2,3,4,1,2) - ^
02:24:679 (1,1,1,1) - Remove the NCs or NC everything else in the part (not recommended) every slider gets faster so i thought it will be easier to read with ncs. keep for now
02:31:692 (6,1) - This might be confusing to play, many maps handle 1/1 breaks by starting where the last object was, you should try it out tried and dont like it
02:45:328 (2) - Fix overlap dont know what to fix but i like how it looks
05:46:886 (4) - I don't like this slider but i like
05:47:276 (1) - Blanket nah i think non blanket is better
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I'd split the streams even more and play around with blankets, this seems lazy to me made it based on piano intensity. like it how it is now, but maybe i'll rework placement a bit later..

The 1/1 slider art parts need to be polished a bit more, I only covered the last one in the mod. And there are a lot of bad overlaps, that I don't think were on purpose, so please look over your map again and fix them. as i said before i dont like overlaps that not seen by player. but i'll check them anyways, thank you

Good luck! thanks!

thx Akitoshi

Akitoshi wrote:

from m4m q

Mountain of Faith
  1. 00:02:120 (1,2) - Consider stack them for consistency for 00:05:729 (2,3) - and 00:09:338 (2,3) - right
  2. 00:49:614 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - maybe this can cause some inconsistency on doing NC and beat pattern things, as you can see you did 4 notes on previous 00:48:056 (1,2,3,4) - and you switched to 6 notes, I was expected that 00:49:614 - is 4 beats as well and another 4 on 00:51:172 - again. ncs here are based on instrument on the background, but its still wrong. nced 00:50:782 (4) - this
  3. 00:52:731 - please start your kicksliders here since new variation on music starts there. Regardless of another red line on 00:52:926 - yes
  4. 02:04:614 (2,4) - stack? worked on that pattern, it was wrongly made
  5. 02:18:445 (1,2,3,1,2,3,4,5) - this can cause inconsistency thingy as well imo, as you did 3 sliders on 1st part and 5 sliders on next part. Maybe 4 sliders on each combo color would be nice maked 3 sliders each combo
  6. 02:37:536 (1,2) - this two note combo color for? I guess removing NC on 02:37:731 (1) - and add on 02:37:925 (3) - is more appropriate spacing is changing after that circle, but it isnt that significant so i'll use your suggestion
  7. 02:51:367 (1,2,3,4,5,6) - isn't should be triples + 3 kicks? This gives a little emphasis on vocal on 02:51:562 - too. o nice!
  8. 03:33:250 (3) - add NC for consistency with 03:34:029 (1,2,3,4) - +
  9. 03:46:886 (1,2,3,4) - hitsounds plez lol how didnt i notice it before
  10. 04:25:848 (1,2,3,4) - this streams can be x1 DS instead of x0.85, like how you did on 02:21:172 (1,2,3,4) - ds is actually same, but sv isnt xd
  11. 05:49:614 (3,4,5,6,7,8,9,10) - just my opinion though, you can spread your DS here as how the intensity increased on the music and your hitsounding itself. ok made something
Good map, some NC combination still can be improved but the rhythm is cool, the map reminds me sanae-san by evilelvis xd no wonder. i liked and played it a lot
this is my map that looking for mod > https://osu.ppy.sh/s/480386 1 diff will be fine, just pick the diff there w
Yohanes
Hi!
Oh, best color o/

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point?
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat

I guess thats all, good luck! :D
Topic Starter
Mirash
thx Yohanes

Yohanes wrote:

Hi! Hello
Oh, best color o/ \o

Mountain of Faith
Interesting map
- 00:54:289 (1,2,3,4,1,2,3) - how about making each slider directed towards the next pattern? That will give player an idea about where the movement of their cursor will go. I know it's just a small difference but that will create a big impact on the gameplay and makes player less likely to sliderbreak, especially on sv this high. example = http://puu.sh/sCBtD/192c7d2637.jpg it was that way but i changed it for some reason
- 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - I'd say you break this stream a little bit too much and the flow towards and from each stream is not there. I would suggest yo to make something like this or similar http://puu.sh/sCBzM/0c142ab2a6.jpg so after testplaying for a week i now understand that this is not fun
- 00:57:796 (3) - ctrl+j this slider shape so that it have flow toward the next pattern like I mentioned on the first point? that is not helping imo but looks better
- 00:58:380 (1,2,3,4) - This stream's angle is quite sharp considering how the previous stream flows. Rotate them by 45 degrees will be good imo. (Don't forget to re-adjust next slider if you change it)changed it on my own after first suggestions, so yea good
- 00:59:744 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - This is a good example, nice anyway reworked some rotations
- 02:02:860 - till 02:20:782 - Adding claps on this section will really enhance the music & gameplay. I know that the sampleset used on this section is already loud, but player would still appreciate different feedback on every 2/4 and 4/4 beat. You can add it on 02:03:055 - , 02:03:445 - , 02:03:834 - , 02:04:224 - , etc i agree
- 02:24:679 (1,1,1,1) - I'm really not a fan of this pattern since it's really easy to sliderbreak here. If you want to keep it, at least curve the curve slider more so the circular flow is more pronounced http://puu.sh/sCC5S/814464f9ad.jpg reworked this thing and made it curve more
- 02:27:211 (1,2,3,4,5,6) - uh, either make their spacing consistent or gradually decrease the spacing will be better suited this section o i didnt notice it before but this sound is differs from similar streams... aaaa i dont know engrishu. you are right.
- 02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - same thing like on 00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) -
Actually the same thing that I already mentioned keep repeating throughout the map. So, go over this map again and find them by yourself, then decide what you'll do to them
And yeah, this reminds me of Elvis's Sanae-san map. And since it seems like you're making this map based on those, i highly recommend you to take a closer look at Sanae-san map and you'll get better understanding of how things works i wasnt like oh i should copy some style i just think this fits music well, but yeah map looks how it looks and i'll check Sanae san though i already did it before.
I'm mostly okay with this map, only the break stream part that I can't really agree with
If you need any help feel free to ask me through pm or in-game chat that's great

I guess thats all, good luck! :D :D
Yohanes
Nice changes! The spaced stream is now more consistent & the map become much more fun to play than before :D

also, this is offscreen lol 02:23:899 (3) -
Topic Starter
Mirash

Yohanes wrote:

also, this is offscreen lol 02:23:899 (3) -
hate that stuff, thanks again
PoNo

NM from my queue


Mountain of Faith


00:19:563 (3,4,5,6,1) - Try to make a constent DS between circles here, and improve the circular flow, maybe like https://imgur-archive.ppy.sh/S8FzPVq.png

00:21:969 (3) - Just want to notice that pattern is so freaking good on music follow, really well done !

01:06:757 (1) - Reading can be hard here, maybe move a bit the circle of the slider end to help the player

01:12:990 (1) - add NC and remove 01:13:769 (1) -

02:02:860 (1) - I think you can start the kiai here

02:11:432 (5,6) - Flow looks kinda hard to play imo, maybe make something more consistent on spacing with 02:11:042 (3,4) -

02:15:133 (5,6) - You can stack this on 02:15:328 (1) - than move it to the end of the stream, looks more easy to read and aim

02:54:679 (6) - Whats about this https://imgur-archive.ppy.sh/I7x9kVY.png

03:12:211 (1) - You can remove the NC

03:17:665 (10,1) - Same than 01:12:990 (1) -

03:39:484 (1) - NC

04:01:302 (1) - In my opinion you can change this into rythmics following the voice, idk, this slider looks really empty on the beatmap

04:07:536 (1) - Star a kiai here ! owo

04:19:808 (5) - same than 02:15:133 (5,6) -

04:30:912 (1) - Flow looks kinda weird, the space change without spécific reasons imo

04:32:471 (1,2,3,4,5) - Make a constant DS please :(

05:13:965 (1) - wooow, this is pretty overdone lol ! reduce a little bit ^^

05:30:133 (7) - Looks ok, but weird xD maybe add something on this tick idk
Wow, that's a really cool map, fitting greatly with the music but in my opinion you can improve a bit some visual issues like stack and overlaps but blablabla mapping 2k16 etc etc... also, good luck for this map and continue that mapping style !

shooted 2 stars but shhhhh ♥

Oh and another thing, if you got some freetime, check Xenok's beatmap.. they're similar to this style and they're so cool ! :arrow:
onislaughter
touhou eto kruto

(можешь добавить кучу всего в теги, кстати. начиная чем-то из описания этого видео и заканчивая th11 suwako moriya)

[Mountain of Faith]
00:10:240 (1,2,3,4) - пофикси тут спейсинг. до этого в таких местах (00:07:533 (1,2,3,4,5,6,7,1) - etc) он у тебя одинаковым для всех нот был
00:20:165 (1) - можно поднять эту ноту чуть повыше, чтобы красиво было
00:21:969 (3) - ставь нк только на больших белых тиках в этой части, пожалуйста
00:51:173 (2) - чувствуешь этот бит? если да, то я советую тебе выделить эту ноту чуть большим спейсингом
01:32:471 (5) - 01:35:588 (5) - тут можно нк, наверное

остальное вроде в порядке (кроме некоторых оверлапов/стаков/нк и подобных вещей, но писать про всё это тут - неуважение к себе)
удачи с картой, не переусердствуй со стримами в следующий раз
Topic Starter
Mirash
thx Ponoyoshi

Ponoyoshi wrote:


NM from my queue


Mountain of Faith


00:19:563 (3,4,5,6,1) - Try to make a constent DS between circles here, and improve the circular flow, maybe like https://imgur-archive.ppy.sh/S8FzPVq.png
i feel like 00:19:864 (5,6) - should be separated from 00:19:563 (3,4) so it is basically 1-2 1-2 1 jumps
00:21:969 (3) - Just want to notice that pattern is so freaking good on music follow, really well done !
owo
01:06:757 (1) - Reading can be hard here, maybe move a bit the circle of the slider end to help the player
oke
01:12:990 (1) - add NC and remove 01:13:769 (1) -
i dont like ncs on the end of the stream but here it seems okay
02:02:860 (1) - I think you can start the kiai here
i was highlighting specific section in music, which contains more instruments in it
02:11:432 (5,6) - Flow looks kinda hard to play imo, maybe make something more consistent on spacing with 02:11:042 (3,4) -
it plays just like circles, so flow isnt that bad. messed with sliders and didn't found any better placement the what i have.
02:15:133 (5,6) - You can stack this on 02:15:328 (1) - than move it to the end of the stream, looks more easy to read and aim
that will break smooth movement along 02:15:133 (5,6,1) and i don't want it
02:54:679 (6) - Whats about this https://imgur-archive.ppy.sh/I7x9kVY.png
nah then movement from (6) to (7) isn't good
03:12:211 (1) - You can remove the NC
true
03:17:665 (10,1) - Same than 01:12:990 (1) -
ya
03:39:484 (1) - NC
ncs here based on vocals
04:01:302 (1) - In my opinion you can change this into rythmics following the voice, idk, this slider looks really empty on the beatmap
i can but i like this slider more
04:07:536 (1) - Star a kiai here ! owo
uwu
04:19:808 (5) - same than 02:15:133 (5,6) -

04:30:912 (1) - Flow looks kinda weird, the space change without spécific reasons imo
changed
04:32:471 (1,2,3,4,5) - Make a constant DS please :(
it is 1-2 1-2 1 again. imo fits music well
05:13:965 (1) - wooow, this is pretty overdone lol ! reduce a little bit ^^
its okeeey though i lowered abit
05:30:133 (7) - Looks ok, but weird xD maybe add something on this tick idk
thought about it, there is no clear sound here, only vocal. i'll keep for now
Wow, that's a really cool map, fitting greatly with the music but in my opinion you can improve a bit some visual issues like stack and overlaps but blablabla mapping 2k16 etc etc... also, good luck for this map and continue that mapping style ! dont think that overlaps that dont appear at game board matters..

shooted 2 stars but shhhhh ♥ o thank you

Oh and another thing, if you got some freetime, check Xenok's beatmap.. they're similar to this style and they're so cool ! :arrow: i'll take a look!

thx onislaughter

onislaughter wrote:

touhou eto kruto

(можешь добавить кучу всего в теги, кстати. начиная чем-то из описания этого видео и заканчивая th11 suwako moriya) Добавил кучу всего в теги. Похоже бекграунд тоже стоит сменить, не знал какую девочку ставить. Предложишь чего?

[Mountain of Faith]
00:10:240 (1,2,3,4) - пофикси тут спейсинг. до этого в таких местах (00:07:533 (1,2,3,4,5,6,7,1) - etc) он у тебя одинаковым для всех нот был в том моменте, что был раньше я поставил три двойки в ряд, чтобы выделить момент в песне, а спейсинги до и после них случайно оказались одинаковыми.
На счет спейсинга на 10 секунде я хотел выделить парт слайдеров, поэтому поставил немного дальше.
Подвигал немного, но ничего лучше не нашел, если делать одинаковый спейсинг по цифрам, начинает плохо выглядеть визуально.

00:20:165 (1) - можно поднять эту ноту чуть повыше, чтобы красиво было Сделать параллелограмм? Мне так больше нравится, оставлю
00:21:969 (3) - ставь нк только на больших белых тиках в этой части, пожалуйста Не буду! Но нк поставил туда и на следующий такой же.
00:51:173 (2) - чувствуешь этот бит? если да, то я советую тебе выделить эту ноту чуть большим спейсингом Не такой уж он и сильный/отличающийся от остальных, чтобы его выделять. Да и если выделять, то нужно и 00:50:588 мапнуть, но мне так не нравится
01:32:471 (5) - 01:35:588 (5) - тут можно нк, наверное Раньше они здесь были. Тогда придется все последующие такие же слайдеры группировать по 4 комбо(или не придется? не уверен, надо спросить кого-то), а дальше есть паттерны, в которых это убьет красоту. Пока оставлю.

остальное вроде в порядке (кроме некоторых оверлапов/стаков/нк и подобных вещей, но писать про всё это тут - неуважение к себе) чего это неуважение?
удачи с картой, не переусердствуй со стримами в следующий раз Да брось, 150 бпм всего, одним пальцем можно пройти lol.
onislaughter

Mirash wrote:

Предложишь чего?

можно что-то из этого. только потом поменяй размеры на более подходящие (through paint)
Topic Starter
Mirash

onislaughter wrote:

2
Большое спасибо! Поменял размеры на более подходящие (through photoshop)
dsco
HP7 is too high, especially for a streamy map where it can be hard to regain footing quickly, and even more so on a map with so many break parts.
00:19:413 (1,2,3,4,5,6,1) - this sort of comes out of nowhere. i would suggest making 00:19:413 (1,2,3) - into a repeat kickslider.
00:23:172 (1,2,3) - stack this? spacing looks very similar to 00:22:420 (2,3). probably ok on high AR though
00:40:014 (1,2,3,4) - this should feel more energetic, make bigger?
00:50:782 (1,2,3) - 00:52:146 (2,3,4) - why do these have the exact same spacing? i think its better to just stack 00:48:056 (1,2,3,4,1,2,3,1,2,3) - each of these combos anyways. also, maybe make the hitsounding quieter so you can hear why the NC comes where it does
00:52:731 (1,2,3,4,5,6,7,8) - this SV is very unexpected. i would slowly ramp it up through this section so that the player can adjust
00:57:406 (2) - this is the first beat of the measure, its quite odd that it doesnt have NC and is a small jump, maybe i'm missing something?
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - this doesn't feel like its following the music very well, it doesnt feel like the melody imo
01:09:874 (1,2) - shapes clash
01:09:873 - green tick isn't snapped
01:36:367 (1,2,1,2,1,2,3) - these shapes clash quite a bit
01:44:354 (2,1) - would feel much better as anti-jump, and improves readability. *not pasting for every other instance*
01:50:003 (4,1) - this stack doesnt play well. NC should be on white tick, not blue. i know blue is accented in the little melody but it feels very unnatural to play.
01:56:237 (4,1) - ^
01:56:627 (1) - repeating this slider 3 times doesn't feel good
02:02:860 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - flow feels very poor here, it doesn't feel like the music does. slider shapes and jump angles dont follow much of anything. spacing is ok though
02:15:133 (5,6,1) - nothing in the music indicates that this should be smaller spacing than 02:14:744 (1,2,3,4,5)
02:21:562 (1) - improvable shape
02:21:951 (2) - ^
02:22:341 (3) - why not blanket 2
02:24:679 (1,1,1,1) - why randomly switch to stacked circles? pattern is cool but doesnt make sense
02:28:380 (1,2,3) - (and everywhere else in this section) why does this have the same spacing as 02:27:211 (1,2,3,4,5,6) which is much more intense?
02:31:692 (6,3) - these should be circles
02:34:029 (1,2) - circle in between to keep 1/4 rhythm?
02:35:198 (3,1) - ^
02:35:782 (2,1) - could be stacked
02:39:873 (5) - should be circle
02:42:601 (1) - improvable shape
02:44:938 (1,2) - clashing flow
02:48:834 (7,8) - why not use 02:41:432 (7,8) spacing? its same rhythm
02:54:289 (4,5,6,7) - flows poorly
02:56:042 (1,2,3) - ^
02:56:919 (1) - remove NC? makes this read like 1 is on white tick, since usually NC is on white tick
03:48:834 - same suggestions i had for this section earlier in the map apply to this section to
04:32:471 (1,2,3,4,5) - spacing makes no sense
04:35:198 (3,1) - anti jump makes more sense here, otherwise map feels very messy and confusing
04:36:854 (4,5) - no reason to separate like this unless im missing something
04:37:146 (1,2,3,4) - spacing doesnt make sense
04:38:510 (9,1,2,1) - too much gap in the rhythm here, use sliders or map to drums with small spacing
04:41:821 (5,1,2,3,1) - ^
04:44:744 (3,1) - guitar starts on 3 but nothing is mapped to it?
04:44:938 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - why is none of this mapped to the guitar?
04:57:016 (3,4,5,1) - this stack makes the rhythm almost unreadable
04:57:601 (2,1,2) - rhythm is very confusing because of spacing
04:58:964 (7,1) - ^
05:04:614 (4,5,6,7,8,9) - why such small spacing compared to other parts
05:12:406 (1,2,3,4,5,6) - why smaller spacing for 1,2,3?
05:13:965 (1,2,3,4,5,6,1) - why smaller spacing for 5,6,1?
05:17:081 (1,2,3,4,5,6,1) - ^
05:24:289 (2) - improvable shape
05:24:289 (2,3) - not a perfect blanket for 3
05:27:016 (1,1,1,1) - same suggestion as before
05:29:549 (1,2,3,4,5,6) - even if the sound is very quiet on the white tick after this you should still place a circle there because it is very unresolved otherwise
05:43:380 (6,7) - don't stack, you don't anywhere else in map for this rhythm
05:44:159 (1,2,3,4,1,2,3,4,1,2) - improvable shapes
05:49:614 (3,4) - why is this stacked?
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - very very poor for the player to have NC and streamjumps on red->blue ticks.
Topic Starter
Mirash
thx haha woah man

haha woah man wrote:

HP7 is too high, especially for a streamy map where it can be hard to regain footing quickly, and even more so on a map with so many break parts. agree, lowered to 6
00:19:413 (1,2,3,4,5,6,1) - this sort of comes out of nowhere. i would suggest making 00:19:413 (1,2,3) - into a repeat kickslider. you are right, i'll introduce 1/6 with changing this into slider.
00:23:172 (1,2,3) - stack this? spacing looks very similar to 00:22:420 (2,3). probably ok on high AR though if i stack it, then stack liniency will rip it
00:40:014 (1,2,3,4) - this should feel more energetic, make bigger? feels ok for me
00:50:782 (1,2,3) - 00:52:146 (2,3,4) - why do these have the exact same spacing? i like how it looks and it is not confusing while playing i think its better to just stack 00:48:056 (1,2,3,4,1,2,3,1,2,3) - each of these combos anyways. also, maybe make the hitsounding quieter so you can hear why the NC comes where it does i use nc here for design because i find it not that strong for NC.
00:52:731 (1,2,3,4,5,6,7,8) - this SV is very unexpected. i would slowly ramp it up through this section so that the player can adjust good
00:57:406 (2) - this is the first beat of the measure, its quite odd that it doesnt have NC and is a small jump, maybe i'm missing something? there was a timing error, fixed
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - this doesn't feel like its following the music very well, it doesnt feel like the melody imo seems fine for me
01:09:874 (1,2) - shapes clash its oke
01:09:873 - green tick isn't snapped fixed
01:36:367 (1,2,1,2,1,2,3) - these shapes clash quite a bit it is on purpose
01:44:354 (2,1) - would feel much better as anti-jump, and improves readability. *not pasting for every other instance* got you and it really feels better, but not what i want this section to look like
01:50:003 (4,1) - this stack doesnt play well. NC should be on white tick, not blue. i know blue is accented in the little melody but it feels very unnatural to play. NC here is for readability and it plays well
01:56:237 (4,1) - ^
01:56:627 (1) - repeating this slider 3 times doesn't feel good but it reflects music
02:02:860 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - flow feels very poor here, it doesn't feel like the music does. slider shapes and jump angles dont follow much of anything. spacing is ok though woah man i feel like it is good o.o!
02:15:133 (5,6,1) - nothing in the music indicates that this should be smaller spacing than 02:14:744 (1,2,3,4,5) imo it does, i already replied that i guess.
02:21:562 (1) - improvable shape improvable in what way? cant understand because for me it is good
02:21:951 (2) - ^
02:22:341 (3) - why not blanket 2 true
02:24:679 (1,1,1,1) - why randomly switch to stacked circles? pattern is cool but doesnt make sense this sounds feels like same while previous are not
02:28:380 (1,2,3) - (and everywhere else in this section) why does this have the same spacing as 02:27:211 (1,2,3,4,5,6) which is much more intense? true, lowered a bit
02:31:692 (6,3) - these should be circles i agree with (3), but not with (6)
02:34:029 (1,2) - circle in between to keep 1/4 rhythm? rhythm is already broken in this section and it fine for me
02:35:198 (3,1) - ^
02:35:782 (2,1) - could be stacked true
02:39:873 (5) - should be circle yes
02:42:601 (1) - improvable shape idk seems ok
02:44:938 (1,2) - clashing flow nah its okay everyone will snap it easily
02:48:834 (7,8) - why not use 02:41:432 (7,8) spacing? its same rhythm its not quite same. 02:41:821 (8) - feels stronger
02:54:289 (4,5,6,7) - flows poorly i like making people snap things
02:56:042 (1,2,3) - ^ fixed though
02:56:919 (1) - remove NC? makes this read like 1 is on white tick, since usually NC is on white tick i nced it for reading lol but i guess without nc its more readable
03:48:834 - same suggestions i had for this section earlier in the map apply to this section to
04:32:471 (1,2,3,4,5) - spacing makes no sense replaced things a bit
04:35:198 (3,1) - anti jump makes more sense here, otherwise map feels very messy and confusing why is it confusing lol i find it ok
04:36:854 (4,5) - no reason to separate like this unless im missing something i wanted to highlight last three because they are differs
04:37:146 (1,2,3,4) - spacing doesnt make sense replaced something
04:38:510 (9,1,2,1) - too much gap in the rhythm here, use sliders or map to drums with small spacing i want this part to be like this
04:41:821 (5,1,2,3,1) - ^
04:44:744 (3,1) - guitar starts on 3 but nothing is mapped to it? i'm not really mapping guitar here, just following it when it feels good.
04:44:938 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - why is none of this mapped to the guitar?feels like kiai would be weak if i map guitar
04:57:016 (3,4,5,1) - this stack makes the rhythm almost unreadable it is 150 bpm and ar is not that high so player should read it. i my self and people i watched playing it never breaks there
04:57:601 (2,1,2) - rhythm is very confusing because of spacing it has nc for better playability and feels good for me
04:58:964 (7,1) - ^
05:04:614 (4,5,6,7,8,9) - why such small spacing compared to other parts woah man fixed
05:12:406 (1,2,3,4,5,6) - why smaller spacing for 1,2,3? 1,2,3 seems weaker for me then rest
05:13:965 (1,2,3,4,5,6,1) - why smaller spacing for 5,6,1? same ^
05:17:081 (1,2,3,4,5,6,1) - ^
05:24:289 (2) - improvable shape it is on purpose
05:24:289 (2,3) - not a perfect blanket for 3 true! fixed
05:27:016 (1,1,1,1) - same suggestion as before
05:29:549 (1,2,3,4,5,6) - even if the sound is very quiet on the white tick after this you should still place a circle there because it is very unresolved otherwise i love feeling of incompleteness here
05:43:380 (6,7) - don't stack, you don't anywhere else in map for this rhythm here here i map to guitar, it differs from previous
05:44:159 (1,2,3,4,1,2,3,4,1,2) - improvable shapes i love them
05:49:614 (3,4) - why is this stacked? actual stream starts on red 05:49:808 (1)
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - very very poor for the player to have NC and streamjumps on red->blue ticks. i use nc for high sounds.
sorry for poor english. i should study it properly.
jonathanlfj
idk how i managed to pass this lmao

[General]
Source: 東方風神録 ~ Mountain of Faith
put current source under tags and you can delete the redundant 東方風神録 from tags

also add these to tags since they are the original songs and character of this arrangement:
ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日

[Mountain of Faith]
00:41:292 - add a circle here for the 1/6
01:02:276 (1) - not sure why you started the stream on an off beat, ideally it should begin at 01:02:471 to follow the pitch shift. You might want to rearrange some stuff here so the circle stream starts at 01:02:471 and end at 01:03:543
02:02:081 (5) - should switch to normal sample here
02:41:821 (8) - NC here instead of 02:42:601 (1)
03:46:886 (1) - finish?
04:06:757 (5) - start normal sample here
04:36:659 (2) - i would remove this note, since the 1/4 here does not have a piano sound and you seem to be following piano here
05:13:965 (1,2,3,4) - i think spacing here is too much, if anything 05:17:081 (1,2,3,4) should have this spacing since the music is stronger there; use a smaller spacing for this section
05:44:062 (5,1) - slight spacing inconsistency that may cause a slider break

simple but fun map, let me know once ur done
Topic Starter
Mirash
thx jonathanlfj

jonathanlfj wrote:

idk how i managed to pass this lmao

[General]
Source: 東方風神録 ~ Mountain of Faith
put current source under tags and you can delete the redundant 東方風神録 from tags

also add these to tags since they are the original songs and character of this arrangement:
ネイティブフェイス Native Faith Extra Stage Theme 洩矢 諏訪子 Suwako Moriya 明日ハレの日、ケの昨日
sure!
[Mountain of Faith]
00:41:292 - add a circle here for the 1/6 wo true
01:02:276 (1) - not sure why you started the stream on an off beat, ideally it should begin at 01:02:471 to follow the pitch shift. You might want to rearrange some stuff here so the circle stream starts at 01:02:471 and end at 01:03:543 that was bugging me but i didn't know what to do thx
02:02:081 (5) - should switch to normal sample here yes
02:41:821 (8) - NC here instead of 02:42:601 (1) yes
03:46:886 (1) - finish? sure
04:06:757 (5) - start normal sample here +
04:36:659 (2) - i would remove this note, since the 1/4 here does not have a piano sound and you seem to be following piano here true
05:13:965 (1,2,3,4) - i think spacing here is too much, if anything 05:17:081 (1,2,3,4) should have this spacing since the music is stronger there; use a smaller spacing for this section lol im dumb, yes
05:44:062 (5,1) - slight spacing inconsistency that may cause a slider break got fucked by sv, fixed

simple but fun map, let me know once ur done Orz
Yohanes

jonathanlfj wrote:

mod
Thx Jonny
jonathanlfj
zxzxzxzxzxzxzxzxzxzxzxzx

#1
Lasse
Just passing by
http://www16.big.or.jp/~zun/html/th10top.html
=> change source to
東方風神録 ~ Mountain of Faith.
before this gets qualified, it's only a minor difference (dot and different ~), but that is the 100% correct one, ZUN does it like that for all touhou games.

Would also be great if you could do this:
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
Makes it easier for people to find the map
Topic Starter
Mirash

Lasse wrote:

Just passing by
http://www16.big.or.jp/~zun/html/th10top.html
=> change source to
東方風神録 ~ Mountain of Faith.
before this gets qualified, it's only a minor difference (dot and different ~), but that is the 100% correct one, ZUN does it like that for all touhou games.

Would also be great if you could do this:
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
Makes it easier for people to find the map
Sure!
jonathanlfj
oh yeah the asian ~ is a thing now that i remember

#1 rebub
Topic Starter
Mirash
Orz Orz Orz Orz Orz
Lama Poluna
вы чо тут мапки ранкаете шоле
evth

Lama Poluna wrote:

вы чо тут мапки ранкаете шоле
дыа
Ksardas
хуй
PoNo
Wow ! great, this have to be rank \:D/
Namki
hello.
From my point of view, map isn't ready yet to go any further due to following reasons:

  1. According to the first few patterns you must not put whistles here 00:07:834 - and 00:08:285 - here. But you must put it here 00:08:736 - for sure.
    And here 00:12:345 - / 00:15:954 -
  2. 00:19:413 (1,2,3,4,1) - as you picked loud hitsounding, consider doing HS volume a bit lower, ~50-55% for the sake of music audibility, because now I can't hear the music well.
  3. 00:30:089 (3) - as there is sound 00:30:240 - I suggest you to do a reverse instead for better music reflection.
  4. Can't really get why have you put normal-whistles on these 00:48:056 - / 00:48:835 - / 00:49:606 - etc. piano sound doesn't really mean to have a whistle on it, some normal whistle would fit much better.
    By the way, 00:50:394 (3,1,2) - normal-whistle for those is really fine.
  5. Sounds here 00:52:049 - and 00:52:439 - are more intensive than here 00:52:244 - and 00:52:633 - and in that way it's sorta senseless to make triplet at less intense tick.
  6. You're doing acceleration for each of these 00:52:731 (1,2,3,4,1) - but not doing for these 00:53:705 (2,3,4) - but music keeps accelerating. Weird decision, tbh. Consider doing acceleration for each of 8 sliders.
  7. 00:58:965 (1,2) - I'm really nor sure with these emphasized with NC sliders, looks random.
  8. 01:03:835 (1) - but here I'm 100% sure NC is unnecessary. Accroding to this pattern 00:54:289 (1,2) - .
  9. 01:30:133 (1,2,1,2,1,2) - as you're emphasizing it by NC, it would be awesome if you change SV for better emphasize. Also NC this 01:31:302 (1) - .
  10. 01:33:250 (1,2,1,2,1) - as for it. It's totally meaningless NC smap, if 01:30:133 (1,2,1,2,1,2) - here was clear reason for NC, so here 01:33:250 (1,2,1,2,1) - no any reason, music does not change so far.
  11. 01:36:367 (1,2,1,2,1,2) - the same with SV change.
  12. 01:42:795 (6) - mhm, why not NCing this?
  13. 02:19:029 (1) - random NC.
  14. 02:58:283 - badly undermapped stuff. There's a sound! Why skipping, tho.
  15. 03:34:808 (1,2,1,2,1,2) - as above.
  16. 04:38:510 - sound isn't really audible, stack fits better.

    These were the main (but not the all) issues I've noticed while watching the map. Some of these are repeating for the whole map, some not.
Good luck~! Hope it gets ranked.
Topic Starter
Mirash
thx Namki

Namki wrote:

hello.
From my point of view, map isn't ready yet to go any further due to following reasons:

  1. According to the first few patterns you must not put whistles here 00:07:834 - and 00:08:285 - here. But you must put it here 00:08:736 - for sure.
    And here 00:12:345 - / 00:15:954 - true
  2. 00:19:413 (1,2,3,4,1) - as you picked loud hitsounding, consider doing HS volume a bit lower, ~50-55% for the sake of music audibility, because now I can't hear the music well. it's a preference, i'm ok with how it is now
  3. 00:30:089 (3) - as there is sound 00:30:240 - I suggest you to do a reverse instead for better music reflection. did same thing as here 00:40:916 (3,4,5) - everywhere, and yes 00:41:668 skipped intentionally
  4. Can't really get why have you put normal-whistles on these 00:48:056 - / 00:48:835 - / 00:49:606 - etc. piano sound doesn't really mean to have a whistle on it, some normal whistle would fit much better. i'll keep what i have, since it fits in my opinion
    By the way, 00:50:394 (3,1,2) - normal-whistle for those is really fine.
  5. Sounds here 00:52:049 - and 00:52:439 - are more intensive than here 00:52:244 - and 00:52:633 - and in that way it's sorta senseless to make triplet at less intense tick. i'm not really mapping this instrument, so i'll keep.
    btw if i accept this i should redo whole part from 00:48:056 since i skip it most of the time, i don't know why you mention only those
  6. You're doing acceleration for each of these 00:52:731 (1,2,3,4,1) - but not doing for these 00:53:705 (2,3,4) - but music keeps accelerating. Weird decision, tbh. Consider doing acceleration for each of 8 sliders. tried and didn't like it, i don't want sv here to be more then 1.3 and if i accelerate them by 0.5 its too weak for the music, doesn't fit at all, so i'll keep what i have
  7. 00:58:965 (1,2) - I'm really nor sure with these emphasized with NC sliders, looks random. its not random, but nc here 00:59:354 (1) - is wrong, removed
  8. 01:03:835 (1) - but here I'm 100% sure NC is unnecessary. Accroding to this pattern 00:54:289 (1,2) - . true, got fooled by stronger sounds
  9. 01:30:133 (1,2,1,2,1,2) - as you're emphasizing it by NC, it would be awesome if you change SV for better emphasize. i want sv to be somewhat same through map. i highlighted it with hitsounds, guess it's enough Also NC this 01:31:302 (1) - . true
  10. 01:33:250 (1,2,1,2,1) - as for it. It's totally meaningless NC smap, if 01:30:133 (1,2,1,2,1,2) - here was clear reason for NC, so here 01:33:250 (1,2,1,2,1) - no any reason, music does not change so far.
  11. 01:36:367 (1,2,1,2,1,2) - the same with SV change.
  12. 01:42:795 (6) - mhm, why not NCing this? why should i?
  13. 02:19:029 (1) - random NC. removed for consistency with other kiais, but it was here for design purposes
  14. 02:58:283 - badly undermapped stuff. There's a sound! Why skipping, tho. highlighted vocal ending and three sounds farther
  15. 03:34:808 (1,2,1,2,1,2) - as above.
  16. 04:38:510 - sound isn't really audible, stack fits better. i'm mapping this three to another instrument

    These were the main (but not the all) issues I've noticed while watching the map. Some of these are repeating for the whole map, some not.
Good luck~! Hope it gets ranked. thanks and good luck on your BN qualification if you are trying!
not gonna pop bubble or i should? since it's just NC issues and three circles at the start
Left
from queue

[Mountain of Faith]
I have no idea how this can be bubbled

- 00:41:706 - can catch this one?
- 00:49:614 (1,2,3,1,2,3) - can you tell me why you grouped note in 3 based on song?
- 01:25:458 - ~ 01:37:536 - song gives more than bunch of 1/2 drumsound based slider. I don't want to say this one 'simple'. I think it's just lack of expression. and 02:02:860 (1) - almost same intensity with highlight wtf? considering the sounds here, it should have more difference.
- 02:02:666 - , 02:02:763 - this beat looks quite important, but you left it blank.
- 02:02:860 - same opinion. are you entirely ignoring vocal? then why are you mapping vocal song
- 02:27:795 - this part looks nice i think.
- 02:31:887 - song isn't empty here, only melody isn't there. you put 1/2 even there's no melody before ( 02:31:107 (2) - ) also consistency lacks here.
issue above should be checked throughout the map

also NC should be reconsidered but I'm noob about that so

good luck and merry christmas :)
Topic Starter
Mirash
no changes, some were mentioned earlier and explained, some i disagree
thx!
Left
Can u give me feedback why u denied i wanna hear the reason of 1/2 spamm

+ add one more 02:18:445 (1,2,3,1,2,3) - obviously grouping 02:18:445 (1,2,3,1) - in vocal, but 3/3 grouping is quite nonsense
I found lots of this kind in this map
sahuang

Mirash wrote:

no changes, some were mentioned earlier and explained, some i disagree
thx!
explaination is necessary if you want to deny a mod.

Pop for now cuz i think it lacks quality.

00:49:614 (1,2,3,1,2,3,1,2,3,4,5,6) - should be grouped in 4 according to music, so 00:49:614 (1,2,3,1) - together. Besides, why you mapped 00:52:146 (2,3,5,6) - ? You ignored all such beats before and chose to use 1/1, but here you switched to following another instrument and used triplets. Very inconsistent.
00:53:510 (1,4) - avoid overlap? Pretty messy rn
00:53:510 (1,2,3,4) - supposed to be more intense since music increases. So higher ds is needed. Also u might need better shape 00:53:705 (2,3,4) -
00:55:848 (5) - should be grouped with 00:56:042 (1,2) - etc,not previous one.
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - why you chose to use 1/4 stream here when music is not even more intense? And the ds change is confusing as well.
00:57:211 (5,1,4) - do more work on aesthetics pls..
00:57:796 (4,1,2) - 1,2 is grouped with 4 ,so 00:58:184 (3,1) - swap nc and your pattern should be rearranged.
00:58:672 (4,5) - why suddenly so big ds
01:02:471 (3,4,1,2,3,4,1,2,3,4,5,6) - same here, the stream makes no sense.
01:50:003 (4,1) - sudden stack here destroyed flow, remove it.
01:56:237 (4,1) - same
02:03:250 (3,4) - these sliders seem casually placed, pattern is really bad..
02:04:029 (7,8) - same
02:04:614 (2,6) - weird overlap, makes map more messy
02:11:433 (5,1) - swap nc
02:12:211 (3,1) - 02:12:991 (3,1,3,7,1) - etc need to swap NC cuz music suggests 4 in a group.
02:14:744 (1,2,3,4,5,6,1) - i see no reason for u to decrease ds here.Actually 02:14:938 (3,4,5,6) - are in a group and they are more intense than 02:14:744 (1,2) - . So change the pattern.
02:16:107 (5,1) - 02:19:029 (1,2) - swap NC,also for many other similar places. Rework your nc pls
02:19:224 (1,1,1,2) - really messy with overlaps
02:24:679 (1,1,1,1) - this is only mapped for pattern, why use different sv? sound is the same.
02:30:523 (7,8) - more aesthetics needed
02:30:718 (8,1,5) - seems randomly placed, could look better
02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - this is also mapped for pattern. 02:36:367 (3,4,1,2,3,4,1,2) - should be grouped, not 02:36:172 (1,2,3,4) - .It's one of the biggest problem in this map.
wont mention similar mistakes.

I think this map still needs more work before going for rank, note placement as well as rhythm choice can be improved. NC groups certainly should be reconsidered.
Topic Starter
Mirash
thx sahuang

sahuang wrote:

Mirash wrote:

no changes, some were mentioned earlier and explained, some i disagree
thx!
explaination is necessary if you want to deny a mod.

Pop for now cuz i think it lacks quality.

00:49:614 (1,2,3,1,2,3,1,2,3,4,5,6) - should be grouped in 4 according to music, so 00:49:614 (1,2,3,1) - together. i wanted to highlight sound on 00:50:780 (4) - because its different from previous, replaced them anyway Besides, why you mapped 00:52:146 (2,3,5,6) - ? You ignored all such beats before and chose to use 1/1, but here you switched to following another instrument and used triplets. Very inconsistent. i cant hear instrument that i was mapping here anymore, so decided to make some build up for following parts
00:53:510 (1,4) - avoid overlap? Pretty messy rn they are hardly meet each other on the playfield, but okay..
00:53:510 (1,2,3,4) - supposed to be more intense since music increases. So higher ds is needed. Also u might need better shape 00:53:705 (2,3,4) - reworked
00:55:848 (5) - should be grouped with 00:56:042 (1,2) - etc,not previous one. agree
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - why you chose to use 1/4 stream here when music is not even more intense? And the ds change is confusing as well. with stream and lowering ds i wanted to represent piano changes in music. it is not confusing, plays fine
00:57:211 (5,1,4) - do more work on aesthetics pls.. ow right
00:57:796 (4,1,2) - 1,2 is grouped with 4 ,so 00:58:184 (3,1) - swap nc and your pattern should be rearranged. yes
00:58:672 (4,5) - why suddenly so big ds ds here is like in previous similar moments 00:57:987 (5,6,1,2) - (00:59:741 (1,2,3,1,2,3) - and this is mapped on drums)
01:02:471 (3,4,1,2,3,4,1,2,3,4,5,6) - same here, the stream makes no sense. same, makes sense to me
01:50:003 (4,1) - sudden stack here destroyed flow, remove it. it plays well and feels this way. but whatever not a big deal, changed and removed nc
01:56:237 (4,1) - same same
02:03:250 (3,4) - these sliders seem casually placed, pattern is really bad.. only because its not trivial triangle or square doesn't make it bad, rearranged somehow
02:04:029 (7,8) - same looks ok for me, but changed a bit
02:04:614 (2,6) - weird overlap, makes map more messy messy in editor? maybe. messy on play field? no. 02:04:805 (3,4,5,6,7,8) - this arranged in triangle
02:11:433 (5,1) - swap nc
02:12:211 (3,1) - 02:12:991 (3,1,3,7,1) - etc need to swap NC cuz music suggests 4 in a group.
02:14:744 (1,2,3,4,5,6,1) - i see no reason for u to decrease ds here.Actually 02:14:938 (3,4,5,6) - are in a group and they are more intense than 02:14:744 (1,2) - . So change the pattern. i was sure that last three are weaker then previous, but now that you mention group im not. first two are stronger anyway imo. changed ds
02:16:107 (5,1) - 02:19:029 (1,2) - swap NC,also for many other similar places. Rework your nc pls i'll try
02:19:224 (1,1,1,2) - really messy with overlaps yea reworked them
02:24:679 (1,1,1,1) - this is only mapped for pattern, why use different sv? sound is the same. motion you do here is circular and with increasing sv it doesn't really changes because you do not follow full slider. sound is increasing here 02:24:676 (1,1) it looks ok so why not?
02:30:523 (7,8) - more aesthetics needed did something
02:30:718 (8,1,5) - seems randomly placed, could look better it is not lol. replaced (5) and (8) a bit
02:36:172 (1,2,3,4,1,2,3,4,1,2,3) - this is also mapped for pattern. 02:36:367 (3,4,1,2,3,4,1,2) - should be grouped, not 02:36:172 (1,2,3,4) - .It's one of the biggest problem in this map. instrument sounds here 02:36:559 (1,2,3,4) - different and i highlighted it with ds change, also grouped according to it
wont mention similar mistakes.

I think this map still needs more work before going for rank, note placement as well as rhythm choice can be improved. NC groups certainly should be reconsidered. fixed ncs i guess

thx Left

Left wrote:

from queue

[Mountain of Faith]
I have no idea how this can be bubbled

- 00:41:706 - can catch this one? no i don't want to, feels ok how it is now
- 00:49:614 (1,2,3,1,2,3) - can you tell me why you grouped note in 3 based on song? highlighted 00:50:780 (4) - because sounds more audible, btw replaced a bit
- 01:25:458 - ~ 01:37:536 - song gives more than bunch of 1/2 drumsound based slider. I don't want to say this one 'simple'. I think it's just lack of expression. and 02:02:860 (1) - almost same intensity with highlight wtf? considering the sounds here, it should have more difference. you know it is my map and i feel like this represents music well. i got what you are saying but i want to keep this rhythm
- 02:02:666 - , 02:02:763 - this beat looks quite important, but you left it blank. i do it constantly and think that skipping it suits here. beat is not that strong
- 02:02:860 - same opinion. are you entirely ignoring vocal? then why are you mapping vocal song because i want to!
- 02:27:795 - this part looks nice i think. ho thx
- 02:31:887 - song isn't empty here, only melody isn't there. and i map melody, thats why i skip you put 1/2 even there's no melody before i dont think so ( 02:31:107 (2) - ) also consistency lacks here. 0.03 ds changes lol ok reworked
issue above should be checked throughout the map

also NC should be reconsidered but I'm noob about that so

good luck and merry christmas :) merry christmas!

sorry Left your words were a bit harsh so i got pissed


05:13:961 (1,2,3,4,5,6,1) - i'll save that stream here because 05:14:448 (6) - no sound here and i want to keep force
05:12:403 (1,2,3,4,5,6,1) - and this is reworked like ^

and thanks follon for timing fix

3hrs passed like nothing ~_~
Left
sorry I was too aggressive ;w;
sahuang
Feels better now, continue your ranking process then, good luck :)
x incoming
General
  1. You make a lot pattern changes when mapping the same sounds, I think it upsets the flow of the song
  2. I'm being very pedantic sometimes but it's needed for consistency, sorry if it seems harsh
Mountain of Faith
  1. 00:50:585 - You map to the kicks but miss a beat
  2. 00:52:143 (4,5,6,7,8) - Don't agree with mapping the triples to the guzheng suddenly
  3. 01:09:871 (1,2) - Sliders here seem like a poor choice since it ends on a significant beat
  4. 01:16:104 (1,2) - Same here
  5. 01:17:663 (1,2,3) - Change it to what you did before here 01:11:429 (1,2,3)
  6. 01:48:344 - You mapped to triple kicks before but not here
  7. 01:48:734 - Here too, then make so the slider is last beat
  8. 01:46:104 - Missed beat, or if you map to kicks instead change so matches 01:47:468 (2,3,4,5,6,7,8) (missed triples)
  9. 01:52:922 (3,4,5) - Not a triple here, or do same as above
  10. 01:48:832 (1,2) - Make a kickslider instead then another repeat slider like 01:49:319 (3) so it matches 01:49:611 (4)
  11. 01:52:338 - Again
  12. 02:13:377 (3) - Make so the kicks are mapped like at 02:07:143 (3,4,5)
  13. 03:14:546 (1,2) - Ends on significant beat again, if you made changes at 01:09:871 (1,2) just copy paste here
  14. 03:22:337 (1,2,3) - But keep this how it is, seems fitting
  15. 03:50:781 - Missed beat again since you map to guzheng
  16. 03:57:013 - Here too
  17. 03:59:741 (1) - Kickslider instead (see before)
  18. 04:00:033 (2) - Then make this like 04:00:228 (3)
  19. 04:38:507 (8) - I think this note should be deleted for the effect you go for next
  20. 04:40:650 (1,2,3,4,5) - I feel that these should be spaced more to highlight pitch changes and not just solid beats
  21. 04:41:430 (1,2,3,4,5) - Here too, like you did here 04:43:377 (2,3,4,5,6) but not that spaced
  22. 04:59:742 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1) - I think this should be remapped, you ignore the symbols and just mix it in with the rest of the notes and it doesn't seem like a logical flow
Topic Starter
Mirash
thx Toehoe

Toehoe wrote:

General
  1. You make a lot pattern changes when mapping the same sounds, I think it upsets the flow of the song if i map same things here and there it wouldn't be that fun
  2. I'm being very pedantic sometimes but it's needed for consistency, sorry if it seems harsh
Mountain of Faith
  1. 00:50:585 - You map to the kicks but miss a beat intentionally
  2. 00:52:143 (4,5,6,7,8) - Don't agree with mapping the triples to the guzheng suddenly i like it and it is kinda buildup for next section
  3. 01:09:871 (1,2) - Sliders here seem like a poor choice since it ends on a significant beat i map piano here and see no trouble if it ends on a strong beat
  4. 01:16:104 (1,2) - Same here
  5. 01:17:663 (1,2,3) - Change it to what you did before here 01:11:429 (1,2,3) lol no listen carefully to piano. it ends on first and continuous on second case you mention
  6. 01:48:344 - You mapped to triple kicks before but not here again i do piano here
  7. 01:48:734 - Here too, then make so the slider is last beat
  8. 01:46:104 - Missed beat, or if you map to kicks instead change so matches 01:47:468 (2,3,4,5,6,7,8) (missed triples) just because there is a sound that does not mean that that sound has to be mapped. i like how it is now
  9. 01:52:922 (3,4,5) - Not a triple here, or do same as above nah this section plays and looks and represents music fine for me
  10. 01:48:832 (1,2) - Make a kickslider instead then another repeat slider like 01:49:319 (3) so it matches 01:49:611 (4) mm no
  11. 01:52:338 - Again
  12. 02:13:377 (3) - Make so the kicks are mapped like at 02:07:143 (3,4,5) i did same thing through that kind of sections 04:11:819 (3,4,5) - 05:07:728 (2,3,4) - and think it matches song if i skip that beats on where you mentioned
  13. 03:14:546 (1,2) - Ends on significant beat again, if you made changes at 01:09:871 (1,2) just copy paste here
  14. 03:22:337 (1,2,3) - But keep this how it is, seems fitting
  15. 03:50:781 - Missed beat again since you map to guzheng
  16. 03:57:013 - Here too
  17. 03:59:741 (1) - Kickslider instead (see before)
  18. 04:00:033 (2) - Then make this like 04:00:228 (3)
  19. 04:38:507 (8) - I think this note should be deleted for the effect you go for next no i want to keep this
  20. 04:40:650 (1,2,3,4,5) - I feel that these should be spaced more to highlight pitch changes and not just solid beats maybe, but i think its fine how it is, i like it
  21. 04:41:430 (1,2,3,4,5) - Here too, like you did here 04:43:377 (2,3,4,5,6) but not that spaced
  22. 04:59:742 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1) - I think this should be remapped, you ignore the symbols and just mix it in with the rest of the notes and it doesn't seem like a logical flow i think i hit sounded it well and it plays naturally
thank you for suggestions but i think my way of placement is better
Strategas
when it came to 1/4 sliders having weird flow was mostly fine, but when it comes to 1/2 and above stuff like 02:56:039 (2,3,4) - doesn't really play well so would be good to change the flow so that transition into and out of slider would be better. 02:56:234 (4) - ctrl j and bringing it back up would be enough, but you might want to adjust 02:56:624 (5) - afterwards to look a bit better

03:52:143 (2,1,2,1,2,1,2) - could rearange object placement here a bit so it wouldn't looks so messy by avoiding unncessary overlaps

04:25:065 (3,4,1,2) - I guess something similar as the first point but this is even harder cuz you have linear movement until a harsh flow break at 04:25:552 (2) -

04:39:091 (2,1) - this empty space is kinda awkward, you can avoid it by placing sliders on 04:38:507 (8) - 04:41:819 (5) - and 04:39:091 (2) - it would still follow the piano and passively follow the drums

04:57:598 (2,1) - can avoid irregular rhythm by making 04:57:598 (2) - a slider that ends on 04:57:793 - to be more intuitive to play

04:58:962 (7,1) - can avoid this 3/2 again for same reason if you start the slider at 04:58:962 (7) - and add a reverse

05:12:890 (7) - 05:14:448 (7) - overmapping both notes like this doesn't work that well imo, it doesn't look that well either, could just stack 05:12:793 (6,1) - or smth else if you wish

05:48:442 (4,1) - well I get that you want emphasis but this seems too harsh, it's almost a guaranteed 100 from the slider there

not really sure what the quality issues were before but I'm assuming it had something to do with object placement/aesthetics cuz there's a lot of messy stuff, but the map seems to execute another idea which makes up for it and I like it, feel free to call me back
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