haha woah man wrote:
HP7 is too high, especially for a streamy map where it can be hard to regain footing quickly, and even more so on a map with so many break parts. agree, lowered to 6
00:19:413 (1,2,3,4,5,6,1) - this sort of comes out of nowhere. i would suggest making 00:19:413 (1,2,3) - into a repeat kickslider. you are right, i'll introduce 1/6 with changing this into slider.
00:23:172 (1,2,3) - stack this? spacing looks very similar to 00:22:420 (2,3). probably ok on high AR though if i stack it, then stack liniency will rip it
00:40:014 (1,2,3,4) - this should feel more energetic, make bigger? feels ok for me
00:50:782 (1,2,3) - 00:52:146 (2,3,4) - why do these have the exact same spacing? i like how it looks and it is not confusing while playing i think its better to just stack 00:48:056 (1,2,3,4,1,2,3,1,2,3) - each of these combos anyways. also, maybe make the hitsounding quieter so you can hear why the NC comes where it does i use nc here for design because i find it not that strong for NC.
00:52:731 (1,2,3,4,5,6,7,8) - this SV is very unexpected. i would slowly ramp it up through this section so that the player can adjust good
00:57:406 (2) - this is the first beat of the measure, its quite odd that it doesnt have NC and is a small jump, maybe i'm missing something? there was a timing error, fixed
00:56:042 (1,2,3,4,1,2,3,4,1,2,3,4) - this doesn't feel like its following the music very well, it doesnt feel like the melody imo seems fine for me
01:09:874 (1,2) - shapes clash its oke
01:09:873 - green tick isn't snapped fixed
01:36:367 (1,2,1,2,1,2,3) - these shapes clash quite a bit it is on purpose
01:44:354 (2,1) - would feel much better as anti-jump, and improves readability. *not pasting for every other instance* got you and it really feels better, but not what i want this section to look like
01:50:003 (4,1) - this stack doesnt play well. NC should be on white tick, not blue. i know blue is accented in the little melody but it feels very unnatural to play. NC here is for readability and it plays well
01:56:237 (4,1) - ^
01:56:627 (1) - repeating this slider 3 times doesn't feel good but it reflects music
02:02:860 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - flow feels very poor here, it doesn't feel like the music does. slider shapes and jump angles dont follow much of anything. spacing is ok though woah man i feel like it is good o.o!
02:15:133 (5,6,1) - nothing in the music indicates that this should be smaller spacing than 02:14:744 (1,2,3,4,5) imo it does, i already replied that i guess.
02:21:562 (1) - improvable shape improvable in what way? cant understand because for me it is good
02:21:951 (2) - ^
02:22:341 (3) - why not blanket 2 true
02:24:679 (1,1,1,1) - why randomly switch to stacked circles? pattern is cool but doesnt make sense this sounds feels like same while previous are not
02:28:380 (1,2,3) - (and everywhere else in this section) why does this have the same spacing as 02:27:211 (1,2,3,4,5,6) which is much more intense? true, lowered a bit
02:31:692 (6,3) - these should be circles i agree with (3), but not with (6)
02:34:029 (1,2) - circle in between to keep 1/4 rhythm? rhythm is already broken in this section and it fine for me
02:35:198 (3,1) - ^
02:35:782 (2,1) - could be stacked true
02:39:873 (5) - should be circle yes
02:42:601 (1) - improvable shape idk seems ok
02:44:938 (1,2) - clashing flow nah its okay everyone will snap it easily
02:48:834 (7,8) - why not use 02:41:432 (7,8) spacing? its same rhythm its not quite same. 02:41:821 (8) - feels stronger
02:54:289 (4,5,6,7) - flows poorly i like making people snap things
02:56:042 (1,2,3) - ^ fixed though
02:56:919 (1) - remove NC? makes this read like 1 is on white tick, since usually NC is on white tick i nced it for reading lol but i guess without nc its more readable
03:48:834 - same suggestions i had for this section earlier in the map apply to this section to
04:32:471 (1,2,3,4,5) - spacing makes no sense replaced things a bit
04:35:198 (3,1) - anti jump makes more sense here, otherwise map feels very messy and confusing why is it confusing lol i find it ok
04:36:854 (4,5) - no reason to separate like this unless im missing something i wanted to highlight last three because they are differs
04:37:146 (1,2,3,4) - spacing doesnt make sense replaced something
04:38:510 (9,1,2,1) - too much gap in the rhythm here, use sliders or map to drums with small spacing i want this part to be like this
04:41:821 (5,1,2,3,1) - ^
04:44:744 (3,1) - guitar starts on 3 but nothing is mapped to it? i'm not really mapping guitar here, just following it when it feels good.
04:44:938 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - why is none of this mapped to the guitar?feels like kiai would be weak if i map guitar
04:57:016 (3,4,5,1) - this stack makes the rhythm almost unreadable it is 150 bpm and ar is not that high so player should read it. i my self and people i watched playing it never breaks there
04:57:601 (2,1,2) - rhythm is very confusing because of spacing it has nc for better playability and feels good for me
04:58:964 (7,1) - ^
05:04:614 (4,5,6,7,8,9) - why such small spacing compared to other parts woah man fixed
05:12:406 (1,2,3,4,5,6) - why smaller spacing for 1,2,3? 1,2,3 seems weaker for me then rest
05:13:965 (1,2,3,4,5,6,1) - why smaller spacing for 5,6,1? same ^
05:17:081 (1,2,3,4,5,6,1) - ^
05:24:289 (2) - improvable shape it is on purpose
05:24:289 (2,3) - not a perfect blanket for 3 true! fixed
05:27:016 (1,1,1,1) - same suggestion as before
05:29:549 (1,2,3,4,5,6) - even if the sound is very quiet on the white tick after this you should still place a circle there because it is very unresolved otherwise i love feeling of incompleteness here
05:43:380 (6,7) - don't stack, you don't anywhere else in map for this rhythm here here i map to guitar, it differs from previous
05:44:159 (1,2,3,4,1,2,3,4,1,2) - improvable shapes i love them
05:49:614 (3,4) - why is this stacked? actual stream starts on red 05:49:808 (1)
05:50:393 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - very very poor for the player to have NC and streamjumps on red->blue ticks. i use nc for high sounds.