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Sound Horizon - Yield

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Total Posts
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Topic Starter
gdeath
This beatmap was submitted using in-game submission on 2010年8月15日 at 8:07:11

Artist: Sound Horizon
Title: Yield
Source: Elysion
Tags: azuki Breeze
BPM: 92
Filesize: 6672kb
Play Time: 04:16
Difficulties Available:
  1. Collab (4.63 stars, 419 notes)
  2. Easy (1.41 stars, 100 notes)
  3. Normal (3.94 stars, 293 notes)
Download: Sound Horizon - Yield
Information: Scores/Beatmap Listing
---------------
16th Beatmap

storyboard by Breeze <3

~ Collab ~

00:22:234 ~ 02:11:800 (gdeath)

02:11:800 ~ 02:27:452 Break

02:27:452 ~ 04:17:017 (azuki)
Breeze
This map has been deleted on the request of its creator. It is no longer available.
dkey
+Star^^
ft1717492
:) star~~
azuki
i have no idea this same rhythm

Download: Sound Horizon - Yield (gdeath) [Hard].osu
Topic Starter
gdeath
Great Work azukiさん
協力感謝! UPしました。

PS: changed the offset
Cyril Scarlet
Jump mapper and kami mapper XD
Breeze

S i R i R u wrote:

Jump mapper and kami mapper XD
Bakuru forget me ;_;
Cyril Scarlet
∑(゚Д゚) ouch sorry

i see only name in collab XD
arsrun
awesome :P
Breeze
完成了
久等了 :?

那个sliderslide的声音还是去掉吧,听着是在不好听

[Hard]
  1. 03:13:743 (4) - 我感觉用finish会比clap更好
Download: SB.rar

Download: skin.rar

Download: Sound Horizon - Yield (gdeath).osb
Andrea
Revived.
O_O-long
:)
-SiN-
Breeze asked me to look at the SB

first : <3

00:46:352 till end - black shield?? lol.. its letterbox :) move it down a bit (the bottom letterbox)
02:26:329 - k6.png a bit late then the upper text

nggh i think its enough :)
[Ghost]
offset:22215 (?
Muya
サンホラ :oops:
Breeze

-SiN- wrote:

Breeze asked me to look at the SB

first : <3

00:46:352 till end - black shield?? lol.. its letterbox :) move it down a bit (the bottom letterbox) :arrow: fixed
02:26:329 - k6.png a bit late then the upper text :arrow: hmm, it seems they are the same?

nggh i think its enough :)
and then, "y" fixed pixel, thanks foe checking

@gdeath : 把"y"的图和osb文件直接下载过去覆盖以前的就好了

Download: Sound Horizon - Yield (gdeath).osb

Yuji Tokaji
Hello,

Sorry, i'm sooo late.
I'm busy now.

[Overall]

- Put a preview point on your diffs.

[Easy]

- 01:39:395(4) : Unsnapped ?

[Normal]

- 04:16:352(2) : Finish instead of clap ?

[Collab]

- 00:24:613(6) : New combo ?
- 02:53:308(1) : ^
- 03:16:352(6) : ^


Okay, that's it.
Star.
Topic Starter
gdeath

Slanox wrote:

Hello,

Sorry, i'm sooo late.
I'm busy now.
its okay.i'm also busy lol

[Overall]

- Put a preview point on your diffs
yes.thanks for remainding me!
This must be fixed~


[Easy]

- 01:39:395(4) : Unsnapped ?
its intentional

[Normal]

- 04:16:352(2) : Finish instead of clap ?
it sounds better with clap imo.

[Collab]

- 00:24:613(6) : New combo ?
- 02:53:308(1) : ^
- 03:16:352(6) : ^

no changed on new combo >.<

Okay, that's it.
Star.
Thanks~

@Breeze

Uploaded!
xierbaliti
._./
kenji
star :D
Daiguren
:D
Mogsy
Sorry if this seems like a nazimod. Because, well, it is. Definitely not grabbing at straws though, just trying to help. :P
Just a fair warning, I throw the 'phrase' word around a lot

General:
  1. I think 01:17:004 would be a better preview point.
Easy:
  1. 00:37:874 (1,2,3,4) - Eww. All of these sound disgusting due to them being 1/2. Please replace this with something that sounds better.
  2. 01:27:439 - Maybe add a beat here?
  3. 02:10:482 (5) - Make this end at 02:11:787 somehow. Possibly end with a Finish on that beat, too.
Normal:
SPOILER
  1. 00:36:569 (1) - This, musically, belongs to the same phrase as 00:32:656 (1,2,3). I'd say remove the New Combo mark from this and then try to incorporate it into that phrase.
  2. 00:37:874 (2) - Musically, this belongs to the same phrase as 00:39:178 (1,2). I'd say start the 1.0x here, put a New Combo mark on this, remove the NCM from 00:39:178 (1), and start that phrase here.
  3. 01:26:135 (5) - I saw this slowed down to 0.5x in the collab and I thought that was well-done. Why not do that here while extending it to 01:27:439? That'd make the phrase feel more complete.
  4. 01:44:395 (7,8,9,10) - I feel like what you did with 01:49:613 (7,8) would be more appropriate here, while what you did here would be more appropriate at 01:49:613. Why? End of a phrase should probably be harder than the middle, right?
  5. 02:06:135 (4) - New Combo mark goes here. New phrase, New Combo, right? Unless you'd prefer to start it at 02:07:221 (5), because no matter what, I found both to flow smoothly.
  6. 02:09:178 (8) - New Combo mark.
  7. 02:10:482 (10) - 0.5x plus extending to 02:11:787? How about that?
  8. 03:07:874 (1) - This is part of the previous phrase. I'd suggest making it fit with that because this just felt awkward.
  9. 03:09:178 (2) - If you fix the previous point, New Combo mark here.
  10. 03:35:265 (8) - New Combo mark here.
  11. 03:37:221 (1) - Remove the New Combo mark.
  12. 03:40:482 (5) - New Combo mark here.
  13. 03:43:091 (1) - Remove the New Combo mark.

Collab:
SPOILER
  1. 00:50:048 (6) - This first Whistle sounds strange, out of place, and forced. In all of the phrases like this, please remove this sort of Whistle. Sure, one might think that'd make the map sound boring, but it doesn't. It just sounds less awkward/flows more smoothly.
  2. 01:01:352 (1,2,3,4) - Not fond of this far of a distance snap at such a calm point in the song. It feels out of place. Perhaps lower the distance between each by a tad.
  3. 01:14:395 (1,2,3,4) - This is ridiculous. Lower the distance now.
  4. 01:25:700 (2,3,4) - Move this away from the endpoint of 1.
  5. 01:26:135 (4) - I feel like where this ends is not a good place to end the phrase. Despite the short amount of time between it and the next part, I'd say end the phrase at 01:27:439, whether by extending this or repeating it.
  6. 01:30:048 (1,2,3,4) - This sort of large spacing still feels out of place in this calmer sort of section. But it's a tad manageable, so I'd say to slightly lower the distance.
  7. 01:34:395 (7) - Remember my Whistle issue? It's repeated with these Claps, but sounds a LOT more awkward.
  8. 01:58:743 (1,2) - This transition in particular is awkward. The rest of the phrase flows nicely, but this transition just feels strange.
  9. 02:10:482 (5) - Same complaint as before, except end at 02:11:787.
  10. 03:32:656 (6) - Really? The phrase ends here? That's awkward, sadly. It'd feel right to end at 03:35:265.

Overall, I like the map. Fun to play plus a somewhat eerie storyboard (Mogsy <3s eerie stuff). Starring due to the fact that it is very well put together and just needs some fixing.
Topic Starter
gdeath
Thanks for your modding 1st
Will check and revert it tomorrow.
Also,the part azuki mapped will be looked over by himself.

be back~

Mogsworth wrote:

Sorry if this seems like a nazimod. Because, well, it is. Definitely not grabbing at straws though, just trying to help. :P
Just a fair warning, I throw the 'phrase' word around a lot

General:
  1. I think 01:17:004 would be a better preview point.
Easy:
  1. 00:37:874 (1,2,3,4) - Eww. All of these sound disgusting due to them being 1/2. Please replace this with something that sounds better.
    get some parts changed on hitsound.
  2. 01:27:439 - Maybe add a beat here?
    Sound better with removing a note instead of adding one imo.anyway,coz of your suggestion,it gets better.
  3. 02:10:482 (5) - Make this end at 02:11:787 somehow. Possibly end with a Finish on that beat, too.
do not sound good imo.

Normal:
SPOILER
  1. 00:36:569 (1) - This, musically, belongs to the same phrase as 00:32:656 (1,2,3). I'd say remove the New Combo mark from this and then try to incorporate it into that phrase.
    add new combo following the pattern instead of music in this area.
  2. 00:37:874 (2) - Musically, this belongs to the same phrase as 00:39:178 (1,2). I'd say start the 1.0x here, put a New Combo mark on this, remove the NCM from 00:39:178 (1), and start that phrase here.
    the same reason as above mentioned.
  3. 01:26:135 (5) - I saw this slowed down to 0.5x in the collab and I thought that was well-done. Why not do that here while extending it to 01:27:439? That'd make the phrase feel more complete.
    agree with you.
  4. 01:44:395 (7,8,9,10) - I feel like what you did with 01:49:613 (7,8) would be more appropriate here, while what you did here would be more appropriate at 01:49:613. Why? End of a phrase should probably be harder than the middle, right?
    for more variety.that's why i put the different patterns on same musical area.
    I'm probbably a strange mapper.coz i feel like making middle part harder than end one.
  5. 02:06:135 (4) - New Combo mark goes here. New phrase, New Combo, right? Unless you'd prefer to start it at 02:07:221 (5), because no matter what, I found both to flow smoothly.
    02:07:874 (6) - getting better on marking new combo here imo.
  6. 02:09:178 (8) - New Combo mark.
    already changed new combo setting as above revise.
  7. 02:10:482 (10) - 0.5x plus extending to 02:11:787? How about that?
    i still feel 02:11:135 should be a good end after considering your suggestion
  8. 03:07:874 (1) - This is part of the previous phrase. I'd suggest making it fit with that because this just felt awkward.
  9. 03:09:178 (2) - If you fix the previous point, New Combo mark here.
  10. 03:35:265 (8) - New Combo mark here.
  11. 03:37:221 (1) - Remove the New Combo mark.
  12. 03:40:482 (5) - New Combo mark here.
  13. 03:43:091 (1) - Remove the New Combo mark.
    simple pattern.i think its okay?

Collab:
SPOILER
  1. 00:50:048 (6) - This first Whistle sounds strange, out of place, and forced. In all of the phrases like this, please remove this sort of Whistle. Sure, one might think that'd make the map sound boring, but it doesn't. It just sounds less awkward/flows more smoothly.
    nope.its a regular hitsound form.if there is other experienced mappers who are the same opinion as you.i will amend this & change my mind.
  2. 01:01:352 (1,2,3,4) - Not fond of this far of a distance snap at such a calm point in the song. It feels out of place. Perhaps lower the distance between each by a tad.
    hmm...not changed.sorry.
  3. 01:14:395 (1,2,3,4) - This is ridiculous. Lower the distance now.
    ok.fixed
  4. 01:25:700 (2,3,4) - Move this away from the endpoint of 1.
    This is stack lenienc issue.can not flow smoothly
  5. 01:26:135 (4) - I feel like where this ends is not a good place to end the phrase. Despite the short amount of time between it and the next part, I'd say end the phrase at 01:27:439, whether by extending this or repeating it.
    Already mute sound.its okay i suppose.
  6. 01:30:048 (1,2,3,4) - This sort of large spacing still feels out of place in this calmer sort of section. But it's a tad manageable, so I'd say to slightly lower the distance.
    Done
  7. 01:34:395 (7) - Remember my Whistle issue? It's repeated with these Claps, but sounds a LOT more awkward.
    The same reason as above mentioned.
  8. 01:58:743 (1,2) - This transition in particular is awkward. The rest of the phrase flows nicely, but this transition just feels strange.
    dont wanna change this pattern currently.
  9. 02:10:482 (5) - Same complaint as before, except end at 02:11:787.
    Also the same reason as above mentioned.sorry.
  10. 03:32:656 (6) - Really? The phrase ends here? That's awkward, sadly. It'd feel right to end at 03:35:265.
Will make decision by azuki

Overall, I like the map. Fun to play plus a somewhat eerie storyboard (Mogsy <3s eerie stuff). Starring due to the fact that it is very well put together and just needs some fixing.
azuki
Topic Starter
gdeath
Updated.
DeadAlready
終於搬到pending了xD
Gens
[All Difficulties]



[Storyboard]
  1. Just one thing that seemed to pop out strange to me: Why use the same image in the storyboard and the background? You can easily change the .osb filename to reference the background itself instead of a copy.
[Easy]
  1. I can understand having it half-mapped this time, but what bothers me is how you must press skip to get to the ranking screen, and to me, in test, the skip button doesn't appear. You could make the storyboard difficulty-specific and cut the one in Easy.
This is kinda creepy. ;~; I liked the song nevertheless.
Alace
Don`t forget to resnap all notes lol
if you want your map perfect, you may fix the storyboard too

<Easy>
00:37:874 (1,2,3,4) - they sound bad XD

All good~
Topic Starter
gdeath

Gens wrote:

[All Difficulties]


dots,i forgot to resnap after adjusting timing,Fixed

[Storyboard]
  1. Just one thing that seemed to pop out strange to me: Why use the same image in the storyboard and the background? You can easily change the .osb filename to reference the background itself instead of a copy.
Will be fixed by Breeze.

[Easy]
  1. I can understand having it half-mapped this time, but what bothers me is how you must press skip to get to the ranking screen, and to me, in test, the skip button doesn't appear. You could make the storyboard difficulty-specific and cut the one in Easy.
Fixed

This is kinda creepy. ;~; I liked the song nevertheless.

Alace wrote:

Don`t forget to resnap all notes lol
if you want your map perfect, you may fix the storyboard too
haha.got it.

<Easy>
00:37:874 (1,2,3,4) - they sound bad XD
Yeh,changed~

All good~
Alace
Ahahaha
in easy diff
those sliders sound bad because you used 1/2 divisors for them (not hitsounds)
this is a full 1/3 song,
Topic Starter
gdeath
Sorry for my delay reply xD

For the comment, the answer is yes. Changed =)
jyjdia
基斯又出山啦
vincerio
Good Job. gdeath :3~

go go~!
abalee
James2250
-All SB elements have to be 800x600 or below so resize A_0, BG1, E_0, sample1, sample2
-Also alot of your lyrics could use some cropping, go through and try and fix them up to get rid of all the unnecessary space around them
-E_0 is both in the sb folder and outside of it, is it needed in both?
-The apple looks very odd when looking at it in the folder, is it meant to look like that? Otherwise cut it slightly cleaner
-Some of the timing sounds pretty off, I would get someone to look into that

Easy:
AR + 1?

Normal:
Slightly hard for a Normal, try and avoid stacks like 01:44:387 (7,8,9,10) if possible (there are a few of them)
Ignore if you disagree~

Ok going out right now so don't have time to list anything else...but fix this stuff for now and will take another look when I get back
Topic Starter
gdeath
post recalled.
Sakura
All SB elements must be 800x600 MAX and all BGs must be 1024x768 MAX
There must be no unnecessary transparencies
Topic Starter
gdeath
post recalled.
Axey
good 不要理楼上的XDDD :)
Alace
oh yeah
it`s my turn to rebubble it

In fact, that 800 x 600 SB elements thing is true, but i accept your reason
ccbp
whoa nice mats
salute for ur nice little nazi modding and
constant will of poping the bubbles but
I haven't seen you guys making one or two nice little maps
how did you become mats?
LuigiHann
Generally it's okay for an SB element to go over the 800x600 limit in one dimension, but not both dimensions. So 800x700 would be okay, or 900x600 would be okay, but 900x700 would not be okay. 760x760 falls in an acceptable range as long as it's used intelligently. It's good that you guys are playing it safe, but feel free to ask me when dealing with SB issues
abalee
Judge it by the use of the sprite, not ONLY by the size coz the guideline is dead but SB are alive(given by the mapper).
So here's a heart.
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