thanks for star!El SolarBeam wrote:
star because best yuri drama of all time
I love this drama, too.
thanks for star!El SolarBeam wrote:
star because best yuri drama of all time
//thanks for mod!jj986544591 wrote:
[hard]
00:20:597 (3) - 移下一点吧,或者可以弄个弯点
//好
00:20:597 (3) - 怎么这里空这么多,这里是有音的
//呃,哪里?如果你是说 - 00:22:263 - 后面那一段的话,那些轻飘飘的音我不想跟..
00:27:740 (2,3,4) - 不平行,差评
//算是故意的..
01:17:263 (5,6) - 间距可以小一点
//好
01:27:263 (6) - 往前移一点
//好
01:32:978 (5) - 移到x:272 y:136会好一点
//好
好图!!!
我图的链接https://osu.ppy.sh/s/512440这图还没坟
thanks for IamKwan's metadata check! (by fourm PM)IamKwaN wrote:
下次圖臨近rank才找我吧。。1Unicode Title: 紅ノ葉
Romanised Title: Aka no Ha
Unicode Artist: 仲村芽衣子
Romanised Artist: Nakamura Meiko
References:
http://syncarts.jp/sp/sacd4007/
http://nakamurameiko.net/%E3%83%97%E3%8 ... %E3%83%AB/2Unicode Title: 虹の魔法
Romanised Title: Niji no Mahou
Unicode Artist: 霜月はるか
Romanised Artist: Shimotsuki Haruka
Source: FLOWERS - Le volume sur automne - (這跟你現在的source不同)
References:
https://www.youtube.com/watch?v=ceKGAh0R2tk3Title: ASH TO ASH
Unicode Artist: 岡田さとる
Romanised Artist: Okada Satoru
Source: スーパーロボット大戦OG ORIGINAL GENERATIONS
References:
http://www.lantis.jp/release-item/LACA-9094
http://media.vgm.io/albums/72/6527/6527-1213053707.jpg
https://www21.atwiki.jp/gamemusicbest10 ... /1779.html (關於作曲的唯一資料)
http://www.suparobo.jp/srw_lineup/srw_o ... index.html
http://www.suparobo.jp/srw_lineup/srw_ogps/
gl
117,276,59168,6,0,B|189:258|189:258|263:275|263:275|336:255,1,225,2|0,0:0|0:0,0:0:0:0:
315,167,60120,2,0,P|245:248|297:338,1,225,2|0,0:0|0:0,0:0:0:0:
96,172,74406,6,0,P|107:91|81:13,1,165.000005035401,4|8,0:0|0:0,0:0:0:0:
11,63,75120,2,0,P|24:101|18:142,1,82.5000025177003,4|8,0:0|0:0,0:0:0:0:
223,129,89644,6,0,P|221:96|235:41,2,82.5000025177003,4|0|8,0:0|0:0|0:0,0:0:0:0:
288,216,90359,2,0,P|290:249|276:304,1,82.5000025177003,4|0,0:0|0:0,0:0:0:0:
//we discussed a lot things about mapping, and i fixed many patterns.Kencho wrote:
[Hard]Easy和Normal是貪吃蛇排列我就不多說了,大概沒什麼問題,就是Hard在美觀方面可以進步一下,我個人喜歡注重整潔的排列
- 有些地方實在不好看,我索性把代碼也給你了,刪掉物件然後把代碼加到.osu文件就好
- 00:59:168 (1,2) - 這個……好難看啊,而且又不包好,可以試試這樣
117,276,59168,6,0,B|189:258|189:258|263:275|263:275|336:255,1,225,2|0,0:0|0:0,0:0:0:0:
315,167,60120,2,0,P|245:248|297:338,1,225,2|0,0:0|0:0,0:0:0:0:- 01:13:692 (5,6,7,1) - 這樣的也不美觀,試試這樣
96,172,74406,6,0,P|107:91|81:13,1,165.000005035401,4|8,0:0|0:0,0:0:0:0:
11,63,75120,2,0,P|24:101|18:142,1,82.5000025177003,4|8,0:0|0:0,0:0:0:0:- 01:28:930 (5,6,7,1) - 這個和上面說的有點像,但是起碼01:29:644 (1,2) - 用同樣的滑條吧,我是覺得這樣比較好
223,129,89644,6,0,P|221:96|235:41,2,82.5000025177003,4|0|8,0:0|0:0|0:0,0:0:0:0:
288,216,90359,2,0,P|290:249|276:304,1,82.5000025177003,4|0,0:0|0:0,0:0:0:0:- 01:32:978 (5,1) - 和01:13:692 (5,6,7,1) - 一樣的情況,這個自己改吧
- 02:09:406 (4,1,2) - 包好點,而且要統一樣式
- 滑條放梗的時候多用同形狀的,不要每一個都手拉這樣會顯得圖很亂的感覺,還有一些像是幾何梗的地方但一看就是手擺的也是很不好,比如01:08:692 (1,2,3,4,5,6) - 01:23:930 (1,2,3,4,5,6) - 這種,你可以運用複製貼上和DS來排對稱的
thanks!Ultimate Madoka wrote:
无条件支持Flowers的图
//thanks for recheckKencho wrote:
recheck[General]
- 這種副歌比較長的歌,kiai可以利用反復開關來達到強調效果,比如這樣:
01:18:097 - 取消kiai
01:18:216 - 加上kiai
01:33:335 - 取消kiai
01:33:454 - 加上kiai
01:48:573 - 取消kiai
01:48:692 - 加上kiai
02:03:811 - 取消kiai
02:03:930 - 加上kiai
如果嫌太頻密的話,只改掉01:18:097 - 01:18:216 - 和01:48:573 - 01:48:692 - 也可以
//get- OD方面,Easy用2,Normal用4比較好,也更符合spread (ENH 2->4->6)
//这个不太想改呢...因为BPM比较低,所以OD也低一点感觉比较好[Easy]
- 02:14:406 (2) - 這個滑條尾unsnap了1ms,正確位置是02:15:359,目前是02:15:358,只要重新拉一下就可以了
//ok
thanks for IamKwan's metadata check! (by fourm PM)IamKwaN wrote:
下次圖臨近rank才找我吧。。1Unicode Title: 紅ノ葉
Romanised Title: Aka no Ha
Unicode Artist: 仲村芽衣子
Romanised Artist: Nakamura Meiko
References:
http://syncarts.jp/sp/sacd4007/
http://nakamurameiko.net/%E3%83%97%E3%8 ... %E3%83%AB/2Unicode Title: 虹の魔法
Romanised Title: Niji no Mahou
Unicode Artist: 霜月はるか
Romanised Artist: Shimotsuki Haruka
Source: FLOWERS - Le volume sur automne - (這跟你現在的source不同)
References:
https://www.youtube.com/watch?v=ceKGAh0R2tk3Title: ASH TO ASH
Unicode Artist: 岡田さとる
Romanised Artist: Okada Satoru
Source: スーパーロボット大戦OG ORIGINAL GENERATIONS
References:
http://www.lantis.jp/release-item/LACA-9094
http://media.vgm.io/albums/72/6527/6527-1213053707.jpg
https://www21.atwiki.jp/gamemusicbest10 ... /1779.html (關於作曲的唯一資料)
http://www.suparobo.jp/srw_lineup/srw_o ... index.html
http://www.suparobo.jp/srw_lineup/srw_ogps/
gl
//thanks for mod!Natsu wrote:
placeholder!
General
[]Hard
- Metadata source pls!
//above- I don't understand your break, you can map it easily specially in a short song like this one, specially because you are mapping to the vocals mainly.
//um, the break part doesn't have any impressive music imo, so made a break. but if you think this is not suitable, i can map this part with some sliders.- Almost all your map is kiai, is that really necessary? explain why
//i cut the mp3 file, and paste one chorus part after another. i used kiai to express chorus part.
[]Normal
- OD is too low for a hard diff, specially with your current AR, use OD6.
//ok- 00:53:930 (3,4) - blanket can be improved, since the map is really clean, blanket should be better
//ok- 01:02:025 (4) - this a really weird rhythm, can you follow the music better? try this:
//if you said piano, the piano is 1/8 in this part, that is not easy to map. so i ignored all piano this time, mapped drums only. but if you insist on this, i can change.- 01:30:358 (2,3) - this looks really weird atm, try a blanket instead or something that looks visually better
//ok- 02:07:740 (1) - 35% volume sounds better, the current one is way too low
//ok
[]Easy
- 02:07:740 (1) - same as hard
//ok- The constant 1/2s need more AR imo, also your OD is really low, use AR 5 OD 4
//ar5 is ok, but od4 is too high for a 126 bpm normal imo.
[]
- HP 1 and OD 1 are really low, HP 2 and OD 2 is better
//hmm..... generally i prefer OD1 HP1 on easy, because it's an easy (you can check my previous mapsets). we shouldn't do anything to make easy diff hard, also to make beginners play easier.- 02:07:740 (1) - same as hard
//ok