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Painty the Pirate & Kids - Spongebob SquarePant...

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BoberOfDarkness

Dyl-Byl wrote:

Updated. I just can't figure out how to add the hitsound.
just add to song folder

can you stop deleting the last spinner? thanks
Topic Starter
Qiyana

BoberOfDarkness wrote:

Dyl-Byl wrote:

Updated. I just can't figure out how to add the hitsound.
just add to song folder

can you stop deleting the last spinner? thanks
Fine, i'll keep that last spinner and no I can't download it. I won't let me.
SYAHME
From my modding queue.
[General]
  1. Re-size BG.jpg to 1366x768.
[Cup]
  1. In Cup, you use only 1/2 Beat Snap Divisor only.
  2. 00:39:065 (1,2) - Make this into slider.
  3. 00:39:065 (1,2) - Start the spinner here until 00:43:349 - here.
[Salad]
  1. 00:13:685 (1,2,3) - Ctrl+H & back to origin place.
  2. 00:13:935 (3,1) - Make these closer.
  3. 00:22:678 (2,1,2,3) - Make these closer.
  4. 00:39:065 (1,2) - Start the spinner here until 00:43:349 - here.
[BobbyPlatty]
  1. AR & OD: 7.
  2. The pattern is okay, but please reduce some distance on larger space notes. You can make hyperdashes with another way beside make the space become larger.
Good luck on ranking this.
Topic Starter
Qiyana

SYAHME wrote:

From my modding queue.
Placeholder, I hope you can wait until this weekend.
Ok
Elusion
Random mod, I guess

Cup
00:39:065 (1,2) - In my opinion, this kinda feels weird. You should make it the same slider as 00:40:016 (1) and remove the NC.
00:41:920 (1) - Remove this slider, or at least move it to 00:41:920

Salad
00:16:183 (1,2,3,4) - This doesn't really flow with the rhythm. Try placing a slider that starts at 00:16:433 and ends at 00:16:558, then make it a repeating slider.
00:18:931 - Make this a circle at 00:18:931 and move it a little further away from the next slider, like at x:256 or something.
00:23:052 (2) - Remove this circle.
00:23:444 - I think a circle here would be nice, but it's just my opinion.
00:26:692 (1) - Remove the circle here.
00:34:318 (3,4) - These circles kinda sound weird right here.
00:34:703 (1,2,3) - Same as above.
00:35:214 - End this slider at 00:36:187
00:37:039 (2,1,2) - This part is a little weird, but really I think 00:37:039 (2) should be removed the most.
00:40:016 - This slider should end at 00:40:373,
00:40:492 - Place a circle here if you fixed above.
Also, you could even implement the same ending from the Platter diff into this one. Just a suggestion.

BobbyPlatty
lol, nice diff name
00:13:685 (2) - Kinda hard for a Platter, you should move it to somewhere near x:320 or something.
00:14:934 (5) - Move to ~x:208
00:15:559 (2) - This circle kinda seems weird in between these sliders, just an opinion though.
00:16:558 (2) - Same as above.
00:18:681 (6) - Move to ~x:167
00:20:055 (3) - Strange circle in between these sliders, just an opinion.
00:22:678 (5) - Move to ~x:344
00:23:569 (2) - Again, strange circle in between these sliders, just an opinion though.
00:24:568 (2) - Same as above.
00:25:692 (2,3,4) - Move this a little bit to the left.
00:32:181 (3) - Move this to ~x:176, then click Ctrl+Shift+R, select "Selection Centre" in Origin, and rotate it 180* Clockwise, then move it to ~x:190
00:34:318 (1,2,3,4,5,6,7) - I'm not saying this pattern is bad, but it doesn't really flow with the rhythm well.

Good luck on getting it ranked.
Topic Starter
Qiyana
efusion

efusion wrote:

Random mod, I guess

[box=Cup]00:39:065 (1,2) - In my opinion, this kinda feels weird. You should make it the same slider as 00:40:016 (1) and remove the NC. Ok
00:41:920 (1) - Remove this slider, or at least move it to 00:41:920 No.

Salad
00:16:183 (1,2,3,4) - This doesn't really flow with the rhythm. Try placing a slider that starts at 00:16:433 and ends at 00:16:558, then make it a repeating slider. No.
00:18:931 - Make this a circle at 00:18:931 and move it a little further away from the next slider, like at x:256 or something. No.
00:23:052 (2) - Remove this circle. No
00:23:444 - I think a circle here would be nice, but it's just my opinion. No.
00:26:692 (1) - Remove the circle here. No.
00:34:318 (3,4) - These circles kinda sound weird right here. No they don't.
00:34:703 (1,2,3) - Same as above. ^
00:35:214 - End this slider at 00:36:187 No
00:37:039 (2,1,2) - This part is a little weird, but really I think 00:37:039 (2) should be removed the most. OK
00:40:016 - This slider should end at 00:40:373, No it shouldn't
00:40:492 - Place a circle here if you fixed above. No.
Also, you could even implement the same ending from the Platter diff into this one. Just a suggestion.
Good luck on getting it ranked.[/box]

Thank you.

SYAHME
  1. Re-size BG.jpg to 1366x768.
Nope.
[Cup]
  1. In Cup, you use only 1/2 Beat Snap Divisor only. Ok
  2. 00:39:065 (1,2) - Make this into slider. Changed part of it.
  3. 00:39:065 (1,2) - Start the spinner here until 00:43:349 - here. No.
[Salad]
  1. 00:13:685 (1,2,3) - Ctrl+H & back to origin place. Done
  2. 00:13:935 (3,1) - Make these closer. No.
  3. 00:22:678 (2,1,2,3) - Make these closer. No
  4. 00:39:065 (1,2) - Start the spinner here until 00:43:349 - here.
Good luck on ranking this.[/quote]

Thanks.

UPDATED!!!!!!!!!!!!!
autofanboy
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Song Name
  1. According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P)

    Source
  2. Same as above, the source with capitalized P.

    Tags
  3. You may add 'Bodom', it is the abbreviation of BoberOfDarkness, and it has been shown in some ranked mapsets so it is perfectly fine to add so. Someone may find his maps or contributed difficulties by searching the short term.

    Background Image
  4. While it is perfectly okay if you desire to go for resolution of 800x600, it is still the most recommendable one with 1366x768. So I suggest changing the image to 1366x768 resolution.

    Gameplay
  5. 00:41:920 (1) - It feels really long to start the spinner, which is quite weird here. What about starting the spinner a bit earlier and end at the same place? I think at 00:41:206 - would do.

[ Cup]

  • Gameplay
  1. 00:17:182 (1) - This is not consistent with the rhythm as you didn't include any 2/1 sliders in the intro (before the chorus). Hence I suggest mapping this with some 1/1 patterns.
  2. 00:35:214 (1,1) - The timeline distance between the spinner and the next note may be too small (1/1), as this is a Cup and it is designated for beginner players, they may not be ready to catch the next notes after the spinner if the ready time is way too small. I suggest shortening the spinner, preferably at 00:38:134 - .

    New Combos
  3. 00:23:177 (3,1) - You should NC at 00:23:177 (3) - instead of the current one. It has no point to delay the NC start.

[ Salad]

  • After testplaying, I found that the gap between Cup and Salad is very big, where in Cup you can only find maximum 1/1 spaced patterns, but in Salad, you can find a lot of 1/4 streams (which are a bit unnecessary I deem). I will mention it below.

    Gameplay
  1. 00:13:685 (1,2,3) - Oh snap this is way too difficult and surprising to see. Please fix it!
  2. 00:16:183 (1,2,3,4) - It feels unnecessary to add such clusters, though they are actually matching the song well here. However I think it is too early to add such patterns in a low-end Salad (considering that the song is very short), so why not just keep it easy and place a 1/2 reversed slider or 2 circles? Make it simple.
  3. 00:23:319 (4) - This note is overmapped. Please remove it, it is not emphasizing any sounds in the audio.
  4. 00:26:941 (2,1) - See if you are able to add a dash here, as (1) is the start of the chorus and it is much recommended to do so.
  5. 00:30:701 (2,1) - Add dash here too, as you did before at 00:28:699 (2,1) - which means you are going to add dash for emphasizing Finishes every 4 white ticks.
  6. 00:33:163 (1,2) - Oh, try to avoid using sliders ending at blue ticks, it is way too early to approach in a Salad, it is also difficult for beginners to grasp the pattern usage.
  7. 00:34:318 (3,4,1,2,3) - I honestly don't think it is a good option to add triplets here, the rhythm doesn't even sound necessary to apply these triplets here. I think it is already great if you just keep 1/2 patterns here. It is much cleaner too.
  8. 00:34:960 (3,1) - You may add a dash here after the changes.
  9. 00:39:065 (1,2) - This can be difficult as it involves 1/3 patterning, which is also new to beginners (considering that they play other Salads). What about replacing 00:39:065 (1) - with a 1/1 slider? It fits more here and also the rhythm is less-dense.

    New Combos
  10. 00:11:687 (1) - I don't think it is a wise idea to add NC for a triplet like this. What about removing this NC?
  11. 00:13:685 (1) - ^
  12. 00:15:683 (1) - ^
  13. 00:22:927 (1) - Remove the NC here and add one at 00:23:177 (3) - , just like 00:18:931 (3,1) - .
  14. 00:23:694 (1) - You can remove the NC here. It is just like the note at 00:15:683 - .
  15. 00:25:193 (1,1,1,2) - Group them into a combo please, the one now is too messy with too many cuts in a combo.
  16. 00:32:426 (2) - You can NC here as you did at 00:30:203 (1) - .
  17. 00:34:703 (1) - Remove the NC here.

[ BobbyPlatty]

  • Gameplay
  1. 00:11:687 (2,3) - I don't understand why a HDash is placed here, (3) is not even a notably strong sound so why not just remove the HDash?
  2. 00:28:190 (3,4) - The distance here is a bit big, please shorten it. In fact it is really easy to miss here as (4) comes being hard to be noticed.
  3. 00:29:207 (1,2,3) - Oh crap. Please fix the distances, they are holy-cow big.
  4. 00:33:676 (4) - Why the slider have to be with that high SV? I don't understand. Why not just keep it simple?
  5. 00:34:575 (3,4) - Distance is way too big here, it is easy to miss. Please fix.
  6. 00:35:088 (7,1) - I wonder if 1/4 HDash is allowed? To avoid potential disqualify, what about keeping it a dash only?

    New Combos
  7. 00:16:183 (1) - Remove the NC? I think you are trying to NC every 4 white ticks, such as 00:11:187 (1,2,3,4,5,1,2,3,4,5) - .
  8. 00:24:194 (1) - ^
  9. 00:38:134 (1) - Maybe you can remove the NC here? It is still in the same stanza as 00:37:161 (1,2) - .

Good luck!

AFB
Topic Starter
Qiyana

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Song Name
  1. According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P) Changed!

    Source
  2. Same as above, the source with capitalized P. ^

    Tags
  3. You may add 'Bodom', it is the abbreviation of BoberOfDarkness, and it has been shown in some ranked mapsets so it is perfectly fine to add so. Someone may find his maps or contributed difficulties by searching the short term. Done

    Background Image
  4. While it is perfectly okay if you desire to go for resolution of 800x600, it is still the most recommendable one with 1366x768. So I suggest changing the image to 1366x768 resolution. I don't really know how to use BGs. I stole that BG from the ranked mapset.

    Gameplay
  5. 00:41:920 (1) - It feels really long to start the spinner, which is quite weird here. What about starting the spinner a bit earlier and end at the same place? I think at 00:41:206 - would do. Added!


[ Cup]

  • Gameplay
  1. 00:17:182 (1) - This is not consistent with the rhythm as you didn't include any 2/1 sliders in the intro (before the chorus). Hence I suggest mapping this with some 1/1 patterns. I added some.
  2. 00:35:214 (1,1) - The timeline distance between the spinner and the next note may be too small (1/1), as this is a Cup and it is designated for beginner players, they may not be ready to catch the next notes after the spinner if the ready time is way too small. I suggest shortening the spinner, preferably at 00:38:134 - . Ok!

    New Combos
  3. 00:23:177 (3,1) - You should NC at 00:23:177 (3) - instead of the current one. It has no point to delay the NC start. Changed!


[ Salad]

  • After testplaying, I found that the gap between Cup and Salad is very big, where in Cup you can only find maximum 1/1 spaced patterns, but in Salad, you can find a lot of 1/4 streams (which are a bit unnecessary I deem). I will mention it below.

    Gameplay
  1. 00:13:685 (1,2,3) - Oh snap this is way too difficult and surprising to see. Please fix it! Moved it!
  2. 00:16:183 (1,2,3,4) - It feels unnecessary to add such clusters, though they are actually matching the song well here. However I think it is too early to add such patterns in a low-end Salad (considering that the song is very short), so why not just keep it easy and place a 1/2 reversed slider or 2 circles? Make it simple. Changed!
  3. 00:23:319 (4) - This note is overmapped. Please remove it, it is not emphasizing any sounds in the audio. Okee dokee!
  4. 00:26:941 (2,1) - See if you are able to add a dash here, as (1) is the start of the chorus and it is much recommended to do so. Added!
  5. 00:30:701 (2,1) - Add dash here too, as you did before at 00:28:699 (2,1) - which means you are going to add dash for emphasizing Finishes every 4 white ticks. Done!
  6. 00:33:163 (1,2) - Oh, try to avoid using sliders ending at blue ticks, it is way too early to approach in a Salad, it is also difficult for beginners to grasp the pattern usage. Done!
  7. 00:34:318 (3,4,1,2,3) - I honestly don't think it is a good option to add triplets here, the rhythm doesn't even sound necessary to apply these triplets here. I think it is already great if you just keep 1/2 patterns here. It is much cleaner too. Done!
  8. 00:34:960 (3,1) - You may add a dash here after the changes. Nope.
  9. 00:39:065 (1,2) - This can be difficult as it involves 1/3 patterning, which is also new to beginners (considering that they play other Salads). What about replacing 00:39:065 (1) - with a 1/1 slider? It fits more here and also the rhythm is less-dense.

    New Combos
  10. 00:11:687 (1) - I don't think it is a wise idea to add NC for a triplet like this. What about removing this NC? Done!
  11. 00:13:685 (1) - ^ ^
  12. 00:15:683 (1) - ^ ^
  13. 00:22:927 (1) - Remove the NC here and add one at 00:23:177 (3) - , just like 00:18:931 (3,1) - . ^
  14. 00:23:694 (1) - You can remove the NC here. It is just like the note at 00:15:683 - . ^
  15. 00:25:193 (1,1,1,2) - Group them into a combo please, the one now is too messy with too many cuts in a combo. ^
  16. 00:32:426 (2) - You can NC here as you did at 00:30:203 (1) - . ^
  17. 00:34:703 (1) - Remove the NC here. ^

Good luck!

AFB
Thanks!
BoberOfDarkness

alienflybot wrote:

Hello!

Tags
[*]You may add 'Bodom', it is the abbreviation of BoberOfDarkness, and it has been shown in some ranked mapsets so it is perfectly fine to add so. Someone may find his maps or contributed difficulties by searching the short term. Yea that good idea :D

[ BobbyPlatty]

  • Gameplay
  1. 00:11:687 (2,3) - I don't understand why a HDash is placed here, (3) is not even a notably strong sound so why not just remove the HDash? I reworked totally that pattern
  2. 00:28:190 (3,4) - The distance here is a bit big, please shorten it. In fact it is really easy to miss here as (4) comes being hard to be noticed. Fixed
  3. 00:29:207 (1,2,3) - Oh crap. Please fix the distances, they are holy-cow big. I am not sure about this, I like how it flows and they doesn't feel big spaced, I ctrl+g (2) to rid off some anti-flow
  4. 00:33:676 (4) - Why the slider have to be with that high SV? I don't understand. Why not just keep it simple? I like this slider, and higher SV is cause long strong vocal line and the fact the BPM is lower here
  5. 00:34:575 (3,4) - Distance is way too big here, it is easy to miss. Please fix.
  6. 00:35:088 (7,1) - I wonder if 1/4 HDash is allowed? To avoid potential disqualify, what about keeping it a dash only? Even 1/4 hyperdash in platters skeptics says that 1/4 hypers are fine on BPM lower than 140, our Nightwish mapset have one 1/4hyper and bpm is 138 there

    New Combos
  7. 00:16:183 (1) - Remove the NC? I think you are trying to NC every 4 white ticks, such as 00:11:187 (1,2,3,4,5,1,2,3,4,5) - .
  8. 00:24:194 (1) - ^
  9. 00:38:134 (1) - Maybe you can remove the NC here? It is still in the same stanza as 00:37:161 (1,2) - .

NC apllied

Good luck!

AFB
Thanks for mod guys!

I fixed some DS from previous mods
Riari
I would like to take you to court over the blatant theft of my hard work that took the form of my Platter name.
Topic Starter
Qiyana

Riari wrote:

I would like to take you to court over the blatant theft of my hard work that took the form of my Platter name.
It wasn't me. It was BoberOfDarkness.

He chose the name.
Absolute Zero
Overall:
Needs more polishing, especially the harder diffs. The gap between the cup and the salad in difficulty is a little surprising. If anything, you could pull the cup up a bit and the salad down in difficulty. The video fades away before the map ends, leaving a bit of an awkward pause where the background is still there

[Cup]
00:12:186 (2,3) - I might move (2) to somewhere around x=468 and (3) somewhere around x=424? You may have to move (1) of the next combo, too. This makes it flow a little better.
00:13:186 (1,2) - It feels a little strange not to have 2 1/1 sliders or some form of that polarity. Each slider then would take a word in the kids shouting "Spongebob Squarepants!"
00:17:182 (1,2) - ^
00:17:182 (1) - Curve this slider the opposite direction? While it may be more of a challenge from (3), it flows better to (2) this way, considering the droplets.
00:23:177 (1,2,3) - I would daresay even increase the distancing more to even 1.3x or 1.35x. Painty hollers here, meaning that the catcher could move a little more. REMEMBER NOT TO CREATE DASHES OR MAKE TOO MUCH OF AN UNCOMFORTABLE MOVEMENT!
00:23:694 (2) - Move to x=200? Should even out the spacing slightly.
00:29:207 (1) - Curve the slider like such?
00:31:199 (1,2) - Strange rhythmic pattern here, I would keep with your consistent 2 1/1 sliders, since the phrase is broken into two.
00:33:163 (1) - This is two different notes in the melody, I would make it a hitcircle on 00:33:163 and then a 1/1 slider on 00:33:676.
00:34:703 (2) - Really, the voice hits on 00:34:639 instead of what you have on 00:34:703.
I know it's an 1/8 snap, but 7/8 seems close enough to 1/1 (and there's no 1/8 gaps), so I think it's fine to implement this if you want.
00:40:968 (1) - Strange that this ends with a whistle, I would expect it to fade away since the music has the seagull sounds that die away.

[Salad]
00:13:685 (2,3,4,5) - This is an uncomfortable reach for a salad player. They overshoot the movement back and dash the wrong way, missing (5).
00:17:182 (1) - Slightly strange polarity, would make this 2 1/1 sliders instead.
00:19:181 (1,2,3) - This becomes strangely empty compared to the last chorus where this melody occured--I would make this
00:22:678 (2,3,4,1) - A few things. From (1), it's pretty uncomfortable to reach, considering it requires a left-right-left-right movement. The distancing is also a little strange, as you have the distance from (4,1) small but (2,3) larger than DS. However, the phrase leads back to (1), as you have hitsounded, so I would revamp this pattern to change it so that (2,3,4) are clustered in a U-turn. (1) is in the image for reference, but the pink (1) is the combo I am talking about.
00:26:442 (2,3,4) - Awkward movement here with the jump from (3,4) and the sudden turn from (2). Ctrl+G (2) and move (3) to around x=312, and (4) to around x=416?
00:34:446 (3,4,5) - I don't hear (3) or (5) in the music. Delete the hitcircles?
00:36:187 - End the slider 00:35:214 (1) here instead, since the laugh happens after--that's something different.
00:39:065 (1) - At this difficulty, I think a salad player is perfectly capable of following the melody 1/3 notes. Change this up a bit to follow the flute instead?
00:39:838 (1,2) - By the way, if you're not going to change it, I would at least move (2), since standing still is a little strange with the pitch shifting upwards so much.
00:40:968 (1) - Same as cup comment about spinner.

[BobbyPatty]
00:10:937 (1) - Voice actually sounds on 00:11:021, you'll need a 1/6 snap to put it there.
00:16:183 - This is a really strong beat that you're missing! Please put something, either a slider or a hitcircle here to hit it.
00:17:682 (4,5) - I don't think that the music justifies such a strong hyper here. I would lower the distance to keep this at a dash instead.
00:19:680 (2,3,4) - (3) sounds strange here because I'm not sure if you're trying to hit the voice, which would be better with 00:19:680 (2) being a 1/3 repeat slider.
00:22:178 (4,5,6) - The jump is a little awkward from (4,5) and (5,6)--this may be a little difficult for a platter.
00:24:693 (6) - Curve this the opposite way for a smoother transition to (1)?
00:28:699 (4,5,6) - Rhythm sound strange in the context of the song. I would make it a 1/2 circle instead?
00:34:318 (1,2,3,4,5,6,7) - These 1/4 sound strange. I would make them 1/2-spaced hitcircles instead? (A good amount of the notes clash with the backbeat).
00:38:134 (3) - If you want to follow the flute-like instrument, it starts on 00:38:053 (1/6 snap), but is still a 1/2 repeat slider.
00:39:065 (1) - Turn this more sideways? The player is caught a little off-guard if there are sudden movements.


Here, I guess. M4M completed
Dea ex machina
igmod
14:07 *Fii is editing [https://osu.ppy.sh/b/870613 Painty the Pirate & Kids - Spongebob SquarePants Theme [Cup]]
14:07 Fii: do you have time for ingame mod
14:07 Dyl-Byl: ya sure
14:08 Fii: 00:23:694 (2) -
14:08 Fii: move to x204
14:09 Fii: so the distance is equal
14:09 Dyl-Byl: ok
14:09 Fii: equal distances is easier to move when playing cups
14:09 Fii: 00:30:203 (2,3) - how come you used two circles instead of a slider?
14:09 Dyl-Byl: Done
14:10 Dyl-Byl: I need to at least change one pattern
14:10 Fii: alright I guess
14:11 Fii: 00:40:968 (1) - i dont think a spinner at the end works very well
14:11 Fii: it doesn't sound natural to map that wave sound
14:12 Fii: maybe just end with 00:40:016 (2) -
14:12 Dyl-Byl: ok
14:12 Dyl-Byl: Ok
14:13 Fii: 00:13:186 (1,2,3,4) - this is crazy hard for a salad
14:13 Dyl-Byl: What should I do with it
14:14 Fii: maybe ctrl h and move to
14:14 Dyl-Byl: ok
14:14 Fii: x104
14:15 Dyl-Byl: Done
14:16 Fii: 00:18:931 (1) - nc?
14:16 Dyl-Byl: Nope the 3 acts in a combo ender
14:16 Fii: alright
14:16 Dyl-Byl: ishthing
14:17 Fii: 00:39:065 (1,1,2) - during this ending, how come you didn't map the flute?
14:17 Fii: also remember to remove the final spinner for consistency
14:17 Dyl-Byl: AFB told me not to
14:17 Fii: alright
14:18 Fii: i suppose it might be a bit too technical for a salad
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: BobbyPlatty isn't my diff btw
14:18 Fii: that's all for your difficulties
14:18 Fii: I know
14:18 Fii: pretty good job :o
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: tanka you
14:18 Fii: not a lot of errors
14:18 Fii: yep anytime
14:18 Dyl-Byl: ok
Topic Starter
Qiyana

Absolute Zero wrote:

Overall:
Needs more polishing, especially the harder diffs. The gap between the cup and the salad in difficulty is a little surprising. If anything, you could pull the cup up a bit and the salad down in difficulty. The video fades away before the map ends, leaving a bit of an awkward pause where the background is still there

[Cup]
00:12:186 (2,3) - I might move (2) to somewhere around x=468 and (3) somewhere around x=424? You may have to move (1) of the next combo, too. This makes it flow a little better. Changed
00:13:186 (1,2) - It feels a little strange not to have 2 1/1 sliders or some form of that polarity. Each slider then would take a word in the kids shouting "Spongebob Squarepants!" Changed
00:17:182 (1,2) - ^ Changed
00:17:182 (1) - Curve this slider the opposite direction? While it may be more of a challenge from (3), it flows better to (2) this way, considering the droplets. I already changed it. There's is not curve.
00:23:177 (1,2,3) - I would daresay even increase the distancing more to even 1.3x or 1.35x. Painty hollers here, meaning that the catcher could move a little more. REMEMBER NOT TO CREATE DASHES OR MAKE TOO MUCH OF AN UNCOMFORTABLE MOVEMENT! Changed.
00:23:694 (2) - Move to x=200? Should even out the spacing slightly. Done!
00:29:207 (1) - Curve the slider like such? Done!
00:31:199 (1,2) - Strange rhythmic pattern here, I would keep with your consistent 2 1/1 sliders, since the phrase is broken into two. Done!
00:33:163 (1) - This is two different notes in the melody, I would make it a hitcircle on 00:33:163 and then a 1/1 slider on 00:33:676. Done!
00:34:703 (2) - Really, the voice hits on 00:34:639 instead of what you have on 00:34:703.
I know it's an 1/8 snap, but 7/8 seems close enough to 1/1 (and there's no 1/8 gaps), so I think it's fine to implement this if you want. I'm actually not ok with that one. Cup is a diff meant for beginners. Using a 1/7 snap on it wouldn't really go well.
00:40:968 (1) - Strange that this ends with a whistle, I would expect it to fade away since the music has the seagull sounds that die away. I got rid of the whistle.

[Salad]
00:13:685 (2,3,4,5) - This is an uncomfortable reach for a salad player. They overshoot the movement back and dash the wrong way, missing (5). Added.
00:17:182 (1) - Slightly strange polarity, would make this 2 1/1 sliders instead.Changed!
00:19:181 (1,2,3) - This becomes strangely empty compared to the last chorus where this melody occured--I would make this Changed!
00:22:678 (2,3,4,1) - A few things. From (1), it's pretty uncomfortable to reach, considering it requires a left-right-left-right movement. The distancing is also a little strange, as you have the distance from (4,1) small but (2,3) larger than DS. However, the phrase leads back to (1), as you have hitsounded, so I would revamp this pattern to change it so that (2,3,4) are clustered in a U-turn. (1) is in the image for reference, but the pink (1) is the combo I am talking about. Changed!
00:26:442 (2,3,4) - Awkward movement here with the jump from (3,4) and the sudden turn from (2). Ctrl+G (2) and move (3) to around x=312, and (4) to around x=416? Changed!
00:34:446 (3,4,5) - I don't hear (3) or (5) in the music. Delete the hitcircles? Yes sure!
00:36:187 - End the slider 00:35:214 (1) here instead, since the laugh happens after--that's something different. Changed!
00:39:065 (1) - At this difficulty, I think a salad player is perfectly capable of following the melody 1/3 notes. Change this up a bit to follow the flute instead? Changed too!
00:39:838 (1,2) - By the way, if you're not going to change it, I would at least move (2), since standing still is a little strange with the pitch shifting upwards so much. I did change it!
00:40:968 (1) - Same as cup comment about spinner. Final change
Here, I guess. M4M completed
Thanks!

Fii wrote:

igmod
14:07 *Fii is editing [https://osu.ppy.sh/b/870613 Painty the Pirate & Kids - Spongebob SquarePants Theme [Cup]]
14:07 Fii: do you have time for ingame mod
14:07 Dyl-Byl: ya sure
14:08 Fii: 00:23:694 (2) -
14:08 Fii: move to x204
14:09 Fii: so the distance is equal
14:09 Dyl-Byl: ok
14:09 Fii: equal distances is easier to move when playing cups
14:09 Fii: 00:30:203 (2,3) - how come you used two circles instead of a slider?
14:09 Dyl-Byl: Done
14:10 Dyl-Byl: I need to at least change one pattern
14:10 Fii: alright I guess
14:11 Fii: 00:40:968 (1) - i dont think a spinner at the end works very well
14:11 Fii: it doesn't sound natural to map that wave sound
14:12 Fii: maybe just end with 00:40:016 (2) -
14:12 Dyl-Byl: ok
14:12 Dyl-Byl: Ok
14:13 Fii: 00:13:186 (1,2,3,4) - this is crazy hard for a salad
14:13 Dyl-Byl: What should I do with it
14:14 Fii: maybe ctrl h and move to
14:14 Dyl-Byl: ok
14:14 Fii: x104
14:15 Dyl-Byl: Done
14:16 Fii: 00:18:931 (1) - nc?
14:16 Dyl-Byl: Nope the 3 acts in a combo ender
14:16 Fii: alright
14:16 Dyl-Byl: ishthing
14:17 Fii: 00:39:065 (1,1,2) - during this ending, how come you didn't map the flute?
14:17 Fii: also remember to remove the final spinner for consistency
14:17 Dyl-Byl: AFB told me not to
14:17 Fii: alright
14:18 Fii: i suppose it might be a bit too technical for a salad
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: BobbyPlatty isn't my diff btw
14:18 Fii: that's all for your difficulties
14:18 Fii: I know
14:18 Fii: pretty good job :o
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: tanka you
14:18 Fii: not a lot of errors
14:18 Fii: yep anytime
14:18 Dyl-Byl: ok
Thanks too!
Topic Starter
Qiyana
Does anybody else want to mod this?
Topic Starter
Qiyana
The last post in this forum was 8 days ago.
I asked for a mod, but was there? No.
So I went into a modding queue that's made for CtB.
No response yet. Nothing to see.
wonjae
Are Ya ready for the mod? Aye Yay captain!

Cup
Overall : Might just be me but timings a bit off for some of the notes. Notes sound a bit late compared to the song, consider changing offset for some of the points.

Rest seems fine.


Salad
00:11:062 : Add a note here to put sound on the "who"
00:13:810 (3) : Try making this note at x=384
00:23:444: Add a note here?

Nice salad, fun to play tbh.

BobbyPlatty
Only thing i dislike about this map is that 00:16:058 - 00:16:433 feels really awkward and empty since theres nothing here.

Fun map Dyl gj on this
StickyPicky

Dyl-Byl wrote:

The last post in this forum was 8 days ago.
I asked for a mod, but was there? No.
So I went into a modding queue that's made for CtB.
No response yet. Nothing to see.
Here is you mod MASTER ~ #modrequestqueue

My mod here are more about the patterns/jumps and missing notes. Apply it if possible.

Cup

00:16:183 (2,3,1,2,1) - you frequently mapped on the left-side, so I suggest you move 00:20:180 (2) - at x: 328 and 00:20:679 (3) - at :x 232 to use some portion of the playfield at right.
00:38:599 (1) - add note here for the flute sound. at x: 100


Salad

00:18:931 (3,1) - add jump here to emphasize the hitsound finish, and also for consistency for the jump here at 00:14:934 (2,1) -
00:26:941 (4,1) - , 00:32:672 (2,1) - , 00:34:703 (3,1) - a jump also here
The last part feels a little bit lame, imo. You could do a better flow/pattern there. Take a look on what I did on this 00:39:838 (1,2,3) - part;
refer

00:39:838 (1) - at x: 488 , 00:40:016 (2) - x: 396 tail at x: 348 , 00:40:492 (3) - x: 164
Consider applying it, flow works well with this.

Platter

00:16:183 - , 00:16:308 - , 00:16:433 - why there's no note here? don't just skip some part because you want to add a jump, map it as possible.
refer

(4) at x: 268 , (5) x: 328 , (6) x: 392 , (7) x: 452 , (8) x: 488
00:39:541 (2) - move this at x: 176, for a jump.
00:39:838 (3,4,5,6) - ctrl-H these.

Nice choice of song, now we can get more children here to play on Osu! XD
Goodluck!
Topic Starter
Qiyana
Thanks for the mod! I'll edit later.
Topic Starter
Qiyana

Paranoid_Goomba wrote:

Are Ya ready for the mod? Aye Yay captain!

Cup
Overall : Might just be me but timings a bit off for some of the notes. Notes sound a bit late compared to the song, consider changing offset for some of the points. I stole the timing from some other Spongebob ranked map and ya, if it's ranked, this one could be too.

Salad
00:11:062 : Add a note here to put sound on the "who" It didn't quite sound right.
00:13:810 (3) : Try making this note at x=384 Sure.
00:23:444: Add a note here? No. I would be overmapped for a salad diff. Plus, it doesn't quite "hit" the beat.
Nice salad, fun to play tbh. Tanka you!

newtoniorock8 wrote:

Cup

00:16:183 (2,3,1,2,1) - you frequently mapped on the left-side, so I suggest you move 00:20:180 (2) - at x: 328 and 00:20:679 (3) - at :x 232 to use some portion of the playfield at right. Done!
00:38:599 (1) - add note here for the flute sound. at x: 100 Added!

Salad

00:18:931 (3,1) - add jump here to emphasize the hitsound finish, and also for consistency for the jump here at 00:14:934 (2,1) - Done!
00:26:941 (4,1) - , 00:32:672 (2,1) - , 00:34:703 (3,1) - a jump also here Done twoo!
The last part feels a little bit lame, imo. You could do a better flow/pattern there. Take a look on what I did on this 00:39:838 (1,2,3) - part;
refer

00:39:838 (1) - at x: 488 , 00:40:016 (2) - x: 396 tail at x: 348 , 00:40:492 (3) - x: 164
Consider applying it, flow works well with this.

Nice choice of song, now we can get more children here to play on Osu! XD

Merci pour le mod.
Goodluck!
BoberOfDarkness

Absolute Zero wrote:

Overall:

[BobbyPlatty]
00:10:937 (1) - Voice actually sounds on 00:11:021, you'll need a 1/6 snap to put it there. fixed
00:16:183 - This is a really strong beat that you're missing! Please put something, either a slider or a hitcircle here to hit it. fixed
00:17:682 (4,5) - I don't think that the music justifies such a strong hyper here. I would lower the distance to keep this at a dash instead. fixed
00:19:680 (2,3,4) - (3) sounds strange here because I'm not sure if you're trying to hit the voice, which would be better with 00:19:680 (2) being a 1/3 repeat slider. fixed but with some more notes
00:22:178 (4,5,6) - The jump is a little awkward from (4,5) and (5,6)--this may be a little difficult for a platter. fixed
00:24:693 (6) - Curve this the opposite way for a smoother transition to (1)? No, it would't flow well
00:28:699 (4,5,6) - Rhythm sound strange in the context of the song. I would make it a 1/2 circle instead? it doesnt sounds strage to me, no change
00:34:318 (1,2,3,4,5,6,7) - These 1/4 sound strange. I would make them 1/2-spaced hitcircles instead? (A good amount of the notes clash with the backbeat). Maybe it is a bit strange but I don't want to use 1/2, I don't like such undermapping
00:38:134 (3) - If you want to follow the flute-like instrument, it starts on 00:38:053 (1/6 snap), but is still a 1/2 repeat slider. em? I don't see how it could work, btw I won't map slider across Timing Section
00:39:065 (1) - Turn this more sideways? The player is caught a little off-guard if there are sudden movements., its not necessary I think

Thanks ;)


Riari wrote:

I would like to take you to court over the blatant theft of my hard work that took the form of my Platter name.
Hi

newtoniorock8 wrote:

Platter

00:16:183 - , 00:16:308 - , 00:16:433 - why there's no note here? don't just skip some part because you want to add a jump, map it as possible. fixed
refer

(4) at x: 268 , (5) x: 328 , (6) x: 392 , (7) x: 452 , (8) x: 488
00:39:541 (2) - move this at x: 176, for a jump. sure
00:39:838 (3,4,5,6) - ctrl-H these.moved (3) left a bit

Paranoid_Goomba wrote:

Are Ya ready for the mod? Aye Yay captain!



Only thing i dislike about this map is that 00:16:058 - 00:16:433 feels really awkward and empty since theres nothing here. Fixed
Goodluck!
Thanks guys!
RogueKitten
The title... um...
"Painty the Pirate and Kids - SpongeBob SquarePants Theme"?
um maybe you should actually put who voices painty the pirate for the artist? O_O (patrick pinney)
Topic Starter
Qiyana

RogueKitten wrote:

The title... um...
"Painty the Pirate and Kids - SpongeBob SquarePants Theme"?
um maybe you should actually put who voices painty the pirate for the artist? O_O (patrick pinney)
Ummmm.... no
The ranked version doesn't use it and so the other map by Riari.
koliron


mod req, still not much time to make longf mods but is a short song so i guess i can give some suggestions :3

General
  1. Only 2 combocolours? ok i got the idea but i think could be more, for example green and blue considering the background
  2. Waps, i think you forgot disable the widescreen support in bodom's platter, is not necessary here
  3. I think you could use a different preview point, now is in the beginning of the song, maybe in an interesting section would be nice, for example in 00:10:937 -


  4. I agree, i think is better to use 1366x768 or 1024x768, try to change the size, or find a image with that size, for example this


  5. No but maybe you could add his name in the tags

Cup
  1. 00:12:686 (3,1,2) - I think the distance to (1) is so short, could be better with a bit more, try with select 00:12:186 (2,3) - and put them a bit more to the right
  2. 00:18:181 (2,1,2) - Here too, i think would be better with a bit more distance, try with 00:19:181 (1) - to the right
  3. 00:22:178 (2,1) - Here something similar, when there is a strong sound, use more distance is a good way to notice that different sounds when you play it, to not make so different distances, try with 00:23:177 (1,2) - a bit more to the right
  4. 00:23:177 (1) - Unsnapped note, this one should be in 00:23:195 - (the beginning of the new timing point)
  5. 00:33:676 (2) - mh maybe this curve would be better with something like this
  6. 00:39:065 (1,2) - Maybe would be better if you reduce a lot the volume for these hitsounds, or even remove them, yeah i think is better without hitsoudns in this section

Salad
  1. 00:11:187 (1,2,3,4) - This movment is hard for a salad in my opinion, try to add more distances between 00:11:687 (2,3,4) - there circles, something like 00:13:685 (2,3,4) - would be nice here
  2. 00:14:185 (1,2,1) - Mh, in my opinion is better to add a dash distance to 00:15:184 (1) - , and not to 00:14:934 (2) - , for example with both to the right, like this
  3. 00:15:683 (2) - this movement is hard for a salad considering the previous movement, try with ctrl+g it
  4. 00:16:183 (1,2,3) - maybe with 00:16:183 (1) - a bit to the left could improve a lot this pattern, because the current jump to (2) feels uncomfortable for a salad in my opinion
  5. 00:18:931 (3,1) - mhh, 1/4 dash with hard movements! wow i think this is hard for a salad, try with ctrl+g in 00:18:931 (3) - and probably would be better with a bit more to the right, with that this pattern feels better without hard movemets, usually is better use hard movements when the song has strong sounds
  6. 00:23:052 (4) - This note is not following the song, you cant add notes if there is not a sound there ): you should remove this circle
  7. 00:25:193 (1,2,3) - So hard here too! try with ctrl+g in 00:26:442 (2,3) - , with that change this movement would be easier
  8. 00:27:174 (1,2,1) - I think this distance feels better if you reduce it a bit, i mean 00:27:936 (2) - to the left for example
  9. 00:39:065 (1,2) -Same as the Cup, i think is better without hitsounds

Platter
  1. Mh, imo you added a lot of hypers for a platter, remove some of them for the spread would be better, i dont want to suggest them because depends totally about which you think are less necessary, basically you added when the kid's voice is strong, but if you want my opinion, i think the hypers of 00:35:214 - this section could be avoided, also i think would be better if you reduce the distances of some jumps here, for example 00:26:941 (5,1,2) - , this is so strong for a platter
  2. please c.c use bodom's platter s the name
  3. 00:11:020 (1,1) - Platter are for the people who started to use hyperdash, please dont addd in the first note of the song, i understand that there is a spinner before, but still you need start to keep a rhythm since this note and start with a hyper i think would be so hard, with a noirmal dash would be better
  4. 00:15:683 (3,4) - basically an almost 100% vertical slider and then a hyper? huh i think this patterns are allowed in overdose, or maybe in rain but in platter would be really hard, platter players need easy hypers, not like this :c try to do that sldier more horizontal
  5. 00:17:182 (1,2,3) - Aaand maybe here more distnace to 00:17:307 (2,3) - (i mean, them to the left, a bit) to not stop the dash and movement so suddenly
  6. 00:19:680 (2) - nope, clearly finish in 1/4 (00:20:180 (5) - this one... huh okay sound like 1/6 but the voice starts in 1/4 too, this is optional, but in (2) definitely is 1/4)
  7. 00:29:207 (1,2,3) - so hard distances for a platter imo, try to reduce them in a bit, would be better, actually are almost hyper
  8. 00:33:676 (4) - hard slider lol i like hard sliders but in a platter? huhhh imo platter players are not enough experienced to need jump ion the middle of a slider, please reduce the distance to be an "obvious" walk
  9. 00:34:575 (3,4) - Hard distance too, almost pixel jump x.x no, please dont add 1/4 hyper here, a normal dash its fine

Good luck :P
Topic Starter
Qiyana
Basically fixed everything koli said
SYAHME
This short song should be ranked already XD.
Topic Starter
Qiyana

SYAHME wrote:

This short song should be ranked already XD.
ikr

Most BNs are away however.

As far as I know, MB's compupu is broken and Xinely's screen is broken or something.

The rest are almost not available.
Moeruattack
#Modreqs

Cup
00:33:163 (1,2) - I like if you add movement in here since this is very still pattern in here. Try this out : (1) on x:212 and (2) on x:336

00:35:217 (3) - Should add notes here before spinner start. Put on x:220 if applied.

Salad
00:26:568 (3) - Move to x:248 to fix the slider visuals.
00:33:676 (2,3) - If you can CTRL+G this pattern and move the 00:34:703 (3) to x:152, can make a vocal pattern.
00:40:492 (3) - Move to x:176

#Thisshouldberankedalready lol ;)
Topic Starter
Qiyana

murutattack wrote:

#Modreqs

Cup
00:33:163 (1,2) - I like if you add movement in here since this is very still pattern in here. Try this out : (1) on x:212 and (2) on x:336
Changed!!
00:35:217 (3) - Should add notes here before spinner start. Put on x:220 if applied. Nope, the notes don't really fit and stuff.

Salad
00:26:568 (3) - Move to x:248 to fix the slider visuals. Changed!
00:33:676 (2,3) - If you can CTRL+G this pattern and move the 00:34:703 (3) to x:152, can make a vocal pattern. Changed!
00:40:492 (3) - Move to x:176 I don't really agree on this because it looked better b4

#Thisshouldberankedalready lol ;) I can't find any BNs!! lol
Tanka you
BoberOfDarkness

koliron wrote:




Platter
  1. 00:11:020 (1,1) - Platter are for the people who started to use hyperdash, please dont addd in the first note of the song, i understand that there is a spinner before, but still you need start to keep a rhythm since this note and start with a hyper i think would be so hard, with a noirmal dash would be better, I find this hyper nice to play, and I think its good way to introduce hyperdash, its very basic hyper, no change now
  2. 00:19:680 (2) - nope, clearly finish in 1/4 (00:20:180 (5) - this one... huh okay sound like 1/6 but the voice starts in 1/4 too, this is optional, but in (2) definitely is 1/4) Fixed both, I reduced some fruits (2nd slider was in 1/12 tbh)
  3. 00:33:676 (4) - hard slider lol i like hard sliders but in a platter? huhhh imo platter players are not enough experienced to need jump ion the middle of a slider, please reduce the distance to be an "obvious" walk I reduced distance on this and next pattern so I think that is enough

Good luck :P
Rest fixed/done as you said (:

Thanks a lot!

http://puu.sh/owwQX/cd20f68ebd.osu
Topic Starter
Qiyana
That diff name....
Bunnrei
ARRR YOU READY KIDS?
AYE AYE CAPTAIN!
I CAAANT HEEAAAR YOU!
AYE AYE CAPTAIN!
OUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

The song is so short that I barely found any issues! I can hear some issues with timing, but that I cannot comprehend. (old songs are complicated x.x)

[Cup]

No issues here! 00:33:676 (2) - could be made into a smooth curve rather than a sharp turn, though that only makes little difference and is optional.

[Salad]

  1. Maybe try reducing AR to 6.
  2. 00:15:683 (2) - Ctrl+G this.
  3. 00:17:182 (1,2,3,1,2,3,1,2,3,1,2,1,2) - It seems odd that the note density here is lower compared to the beginning part, try adding some triples like in the first part.
  4. 00:33:676 (2) - Move this to the right of 00:33:163 (1) - , just a little bit further than it.
  5. 00:41:920 (1) - Make the spinner begin at 00:40:730 or 00:40:968 instead.

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.

yay childhood songs
BoberOfDarkness

Chara wrote:

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.
I would call it abundance :^(
Topic Starter
Qiyana

Chara wrote:

[Cup]

No issues here! 00:33:676 (2) - could be made into a smooth curve rather than a sharp turn, though that only makes little difference and is optional. Not much difference at all so no.

[Salad]

  1. Maybe try reducing AR to 6. I like the AR just the way it is.
  2. 00:15:683 (2) - Ctrl+G this. Done!
  3. 00:17:182 (1,2,3,1,2,3,1,2,3,1,2,1,2) - It seems odd that the note density here is lower compared to the beginning part, try adding some triples like in the first part. Added some!
  4. 00:33:676 (2) - Move this to the right of 00:33:163 (1) - , just a little bit further than it. Done!
  5. 00:41:920 (1) - Make the spinner begin at 00:40:730 or 00:40:968 instead. I don't really like it like that so no.

[~ Platter ~]

Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.

yay childhood songs
Hunter Howl
trash salad mod incoming :^)

ayyy
00:11:812 (3) - this note isn't needed as i hear no sound imo
00:12:186 (1) - maybe remove NC? as it doesn't needed
00:13:186 (1) - hoping you could make this slider a triplets instead
00:14:185 (1) - why long slider? :^(
00:16:433 (2,3) - flip them please
00:18:181 (2) - is it just me or the vocal starts at 00:18:119 - ? maybe just me though
00:20:679 (5) - if you don't mind, move this by 1 grid to right
00:23:177 (1) - imo you should snap this to the red line
00:24:693 (2) - require dash as the vocal was quite high
00:34:190 (3) - straight this one please
00:39:065 (1) - remove finish

allright, i'm done. later
Topic Starter
Qiyana

raianshimuzu wrote:

trash salad mod incoming :^)

ayyy
00:11:812 (3) - this note isn't needed as i hear no sound imo Well other people do..
00:12:186 (1) - maybe remove NC? as it doesn't needed Added!
00:13:186 (1) - hoping you could make this slider a triplets instead Doesn't feel right
00:14:185 (1) - why long slider? :^( Because I like it
00:16:433 (2,3) - flip them please Umm.. no,
00:18:181 (2) - is it just me or the vocal starts at 00:18:119 - ? maybe just me though Yes, just for you.
00:20:679 (5) - if you don't mind, move this by 1 grid to right Sure
00:23:177 (1) - imo you should snap this to the red line Nup
00:24:693 (2) - require dash as the vocal was quite high Added
00:34:190 (3) - straight this one please Nep
00:39:065 (1) - remove finish Nop

allright, i'm done. later
Tanka yuu
DeletedUser_6709840
From my lazy modding queue. Only give kudos if helpful. Dang, this song gives me childhood nostalgia.

General

-I don't see anything wrong in general with the metadata.
-Volume on the final slider in each diff should be lower since the song is fading out.

Cup

-Looks and plays fine to me.

Salad

-Feels offbeat to me the entire song and I'm not sure exactly why.
00:11:187 (1,2) – This jump feels a bit hard. The largest jump I would use in a Salad is 2.5x or 2.8x. Not 3.10x.
00:13:186 (1,2) – Hard to read and not a fan of this jump.

Bodom's Platter

-I don't see anything wrong that I can identify.

Good luck with your map.
Topic Starter
Qiyana

RoseusJaeger wrote:

From my lazy modding queue. Only give kudos if helpful. Dang, this song gives me childhood nostalgia

Salad

-Feels offbeat to me the entire song and I'm not sure exactly why.
00:11:187 (1,2) – This jump feels a bit hard. The largest jump I would use in a Salad is 2.5x or 2.8x. Not 3.10x.
00:13:186 (1,2) – Hard to read and not a fan of this jump.
Changed all
Aryssiel
hey, just a little check to your map o-o

Cup
looks fine \:D/

Salad
00:14:185 (5) - this one fits better if you follow the voice here 00:14:122 (5) - , you can try listening to it on 25% carefully, but if you follow the rhythm is fine
00:24:693 (3) - you can try moving it to x:336 y:152

Platter
this one is like a platter+ or something, it's good though.

good luck! almost done for you i think!
Topic Starter
Qiyana

Quit user wrote:

Salad
00:14:185 (5) - this one fits better if you follow the voice here 00:14:122 (5) - , you can try listening to it on 25% carefully, but if you follow the rhythm is fine I'm sticking with 1/4. 1/8 doesn't seem as good for this diff.
00:24:693 (3) - you can try moving it to x:336 y:152 Moved
Negri_sk
[General]
00:40:968 (1) - I'm pretty sure this isn't a sound fitting for a spinner, or even that it isn't really part of the song? Anyhow I would recommend to just remove it completely on all diffs but if you refuse to do it, i'd like to make sure you are aware of that the spinner starts at a different time on the Salad 00:41:920 (1) - that's when the one on salad starts and it's suppose to be: 00:40:968 (1) - Anyhow you choose what to do!

[Salad]
00:15:184 (1) - Jumping to this note is quite far from 00:14:934 (6) - imo. I'd recommend nerfing the distance by just a tiny tiny bit!
00:21:179 (1) - Not only does it look weird the way it's facing right now, but it is also antiflowing the whole map, I strongly recommend to CTRL+G.

[Bodom's Platter]
00:40:492 (6) - x152 It doesn't have to necesairly have to be x152 but just make the jump to 00:40:492 (6) - a hyper!
Topic Starter
Qiyana

Negri_sk wrote:

[General]
00:40:968 (1) - I'm pretty sure this isn't a sound fitting for a spinner, or even that it isn't really part of the song? Anyhow I would recommend to just remove it completely on all diffs but if you refuse to do it, i'd like to make sure you are aware of that the spinner starts at a different time on the Salad 00:41:920 (1) - that's when the one on salad starts and it's suppose to be: 00:40:968 (1) - Anyhow you choose what to do! I choose not to

[Salad]
00:15:184 (1) - Jumping to this note is quite far from 00:14:934 (6) - imo. I'd recommend nerfing the distance by just a tiny tiny bit!okeh
00:21:179 (1) - Not only does it look weird the way it's facing right now, but it is also antiflowing the whole map, I strongly recommend to CTRL+G.okeh
SYAHME
Time for bubble xD
Topic Starter
Qiyana

SYAHME wrote:

Time for bubble xD
ikr..
MickeyTran
IRC mod
SPOILER
2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
Topic Starter
Qiyana

MickeyTran wrote:

IRC mod
SPOILER
2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
lol, only changed one small thing.
Tyrell
Quick Mod.

Some Things: I dont think the timing is right, as it doesn't feel right to play.

Cup
00:11:187 (1) - having this curved like this on the first note is awkward, i would make this go horizontal to the next note
00:13:186 (1) - there should be larger spacing to this for the strong emphasis
00:15:184 (1) - ^ same as above

My main complaint with this diff is the lack of increased spacing on highly emphasized vocals

Salad
Overall this diff lacks consistency. Some walkable parts have different spacing on different parts and it makes it feel awkward to play. For instance, if a few notes are meant to easily be walked, use the same spacing everywhere and increase it a bit if the map calls for it. I feel like places like 00:20:180 (3,4,5) - is a bit overspaced. I also feel like this diff should follow a simpler flow for the majority. and be more lenient with the dashing which means parts like 00:16:183 (3,4,5) - shouldnt feel like they need to be dashed. 00:19:181 (1) - the jump shouldn't be here. 1/4 jump in this salad is weird. 00:23:177 (4) - this should be a slider to the next note since this is a downbeat. Also this should be a NC since it's a downbeat.

This diff needs a lot of work, but mainly because i feel it does too much dashing. there should only be 1/2 dashing used here and everything else should be easily walked with fairly consistent spacing.

Platter
00:35:214 (1) - i feel like there should be a hyper to this.

My main concern with this map is how jumpy it is but I feel like its your style so i wont say much on it. XD

Good luck with this set.
Topic Starter
Qiyana

Tyrell wrote:

Quick Mod.

Some Things: I dont think the timing is right, as it doesn't feel right to play.

Cup
00:11:187 (1) - having this curved like this on the first note is awkward, i would make this go horizontal to the next note
00:13:186 (1) - there should be larger spacing to this for the strong emphasis
00:15:184 (1) - ^ same as above

My main complaint with this diff is the lack of increased spacing on highly emphasized vocals

Salad
Overall this diff lacks consistency. Some walkable parts have different spacing on different parts and it makes it feel awkward to play. For instance, if a few notes are meant to easily be walked, use the same spacing everywhere and increase it a bit if the map calls for it. I feel like places like 00:20:180 (3,4,5) - is a bit overspaced. I also feel like this diff should follow a simpler flow for the majority. and be more lenient with the dashing which means parts like 00:16:183 (3,4,5) - shouldnt feel like they need to be dashed. 00:19:181 (1) - the jump shouldn't be here. 1/4 jump in this salad is weird. 00:23:177 (4) - this should be a slider to the next note since this is a downbeat. Also this should be a NC since it's a downbeat.

This diff needs a lot of work, but mainly because i feel it does too much dashing. there should only be 1/2 dashing used here and everything else should be easily walked with fairly consistent spacing.

Good luck with this set.
Fixed all!!
Xinnoh
Merry Christmas, I'll be your Secret Santa this week. My schedule for this weekend looks super unpredictable because there's an anime convention in my area + school things I need to attend, so I'm going to post it today just in case I can't this weekend.

General

alienflybot wrote:

Song Name
  1. According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P)

    Source
  2. Same as above, the source with capitalized P.
AFB how did you see that but miss SpongeBob SquarePants lol
  1. Apply capital B to song + source
  2. Remove Patrick Pinney from the tags, no one is going to search for this song using his name
  3. Use a higher resolution BG, ranking criteria was updated to 1920x1200. Here’s more than enough
  4. 00:27:174 (1) - I'd use kiai timi here, it does seem to be more powerful compared to the start, ignore the 15 second rule because it's stupid
  5. 00:41:920 (1) - Decide on one spot for the spinner to start/end and apply to all diffs, they all start at different times
  6. 00:39:065 (1) - I suggest you use only whistles on this part like Bodom's diff. There's only one instrument, so use only one hitsound
  7. Update the banner. Include:
    Capital letters that AFB and I mentioned
    Readable text colour, black on black can't be read
    Better font, there is so many things you could choose from
    Make it banner sized so all of it fits in the box on the box when people view the ranked version (optional)
    Could choose a different image if your taste is different compared to last year
Cup
  1. 00:17:182 (1) - to 00:24:194 (3) - You use the same left-right-left-right pattern for a quarter of the song. Mix it up a bit
  2. 00:29:207 (1) - While AZ suggested to add a curve here, it doesn’t fit the theme because it’s the only one of its kind. Add more curved sliders throughout the diff so that slider matches the rest
  3. 00:35:214 (1) - Spinner end doesn’t really land on anything
Salad
  1. 00:11:687 (2) - Too far
  2. 00:15:683 (2) - Strong anti-flow for a salad
  3. Give all the soft finishes for the first few bars the same distance snap, and the second half a slightly larger snap, but not too much larger
    00:15:184 (1) - Is too small
    00:18:931 (3,1) - Just remap a little if you remove the triple here
    00:23:195 (1) - Is large
    00:27:174 (1) - Is small
    And for the second section, 00:27:174 (1) - Is small
  4. There isn't a clear pattern to your triple 1/4 usage. In the first three bars, there is a pattern of a triple on the 2nd tick, but that stopped and the triple moves around a lot
    00:18:931 (3) - This triple doesn't follow anything
    00:19:181 (1) - "sense" would be something worth a triple?
    00:26:442 (2,3) - Would sound better if it was merged to one slider
  5. Just want to make sure that these hitsounds are correct, might be right or wrong, open to interpret
    00:26:442 (2) - Should the clap hitsound be on the white tick?
    00:34:190 (3) - This is the only 1/1 clap hitsound twice in a row?
    00:38:134 (2,3) - First time you did (whistle, clap, clap whistle) order, is this intended?
Platter
  1. Hitsound pattern isn’t consistent
    00:11:687 (2) - No hitsounds on first bar
    00:24:194 (4) - No clap, doesn’t follow previous patterns. If you want to highlight the high “flop”, then have both clap and whistle
    00:32:672 (4) - You put the drums on this part three times in a row but not the last one? Swap hitsound order with 00:33:163 (1,2,3) -
    Just double check your hitsounds in general since this was mapped a while ago.
  2. 00:29:705 (2) - Not enough movement
  3. 00:35:214 (1,2,3,4) - Too edge-dashy, reduce distance.
  4. 00:35:214 (1) - Curve this more so the droplets follow the stream pattern
  5. 00:37:161 (1,2) - Weird flow, easy to miss end of 00:37:161 (1) -
Just do a recheck or polish up because you haven’t touched it for 7 months, you’re a much better mapper now. (And apply the previous mod if you haven’t)
BoberOfDarkness

Sinnoh wrote:

Merry Christmas, I'll be your Secret Santa this week. My schedule for this weekend looks super unpredictable because there's an anime convention in my area + school things I need to attend, so I'm going to post it today just in case I can't this weekend.

Platter
  1. Hitsound pattern isn’t consistent
    00:11:687 (2) - No hitsounds on first bar fixed
    00:24:194 (4) - No clap, doesn’t follow previous patterns. If you want to highlight the high “flop”, then have both clap and whistle fixed
    00:32:672 (4) - You put the drums on this part three times in a row but not the last one? Swap hitsound order with 00:33:163 (1,2,3) - sorry no change, I like way how it sounds
    Just double check your hitsounds in general since this was mapped a while ago.
  2. 00:29:705 (2) - Not enough movement I think it is enough
  3. 00:35:214 (1,2,3,4) - Too edge-dashy, reduce distance. done
  4. 00:35:214 (1) - Curve this more so the droplets follow the stream pattern I guess fixed
  5. 00:37:161 (1,2) - Weird flow, easy to miss end of 00:37:161 (1) - some anti-flow won't hurt, no change
Just do a recheck or polish up because you haven’t touched it for 7 months, you’re a much better mapper now. (And apply the previous mod if you haven’t)

@Tyrell I re:worked stream so I could't apply your sugestion

Thanks for mods!

update - http://puu.sh/sA23C/14dfcdcaee.osu
DeletedUser_6709840
Secret Santa Mod / a recheck after months now I'm a better modder.

General

You have custom hitsound samples checked (SC:1) in your timing but you have no hitsounds in the folder, meaning you have no hitsounds applied.
Cup and Salad should have their final spinners end at 00:43:349 – to match Bober's diff since he ends on the last sound of the song.


Cup

00:11:187 (1,2,3) – Use the same distance snap you did between (1) and (2) with (2) and (3). The pause to catch (3) breaks flow. Put (3) on X=368 and then put 00:13:186 (1,2) on X=252 just to settle flow a little better.

00:15:184 (1,2,3) – Again with the distance snaps. Put (3) on X=160.


Salad

00:11:687 (2,3,4) – Make this easier to catch by condensing the triplets. Use 1.83x spacing or just the same distance snap you did at 00:13:685 otherwise it's not consistent.

00:18:931 (3) – The end of the vocal is so soft you can just use a note and not a kick slider. Just use a note since this isn't a higher diff.

00:25:193 (1,2,3) – The pause you have to take to catch (2) and (3) is awkward and breaks flow but I'm not sure how to fix ;-;

00:40:016 (2) – Make this horizontal? I don't like the pause it causes being vertical.


Bodom's Platter

00:12:186 (3,4,5) – You didn't map the triple in the vocal for “pineapple” but you mapped the triple here, why? Remove (4) and you'll be good or make the previous pattern a triplet.

00:14:185 (3,4,5) – It reads like you have to dash through this catch and then that causes the player to overshoot (5) or it reads as a walk and you miss (4). Make this pattern walkable or move (4) to X=280 so it's a clear dash.

00:15:184 (1,2,3) – I don't like how this hits the border so much but I don't think there's anyway to fix it.

00:17:182 (1) – Why the slider velocity change??? Now it made your distance all weird and harder to trigger hypers.

00:17:682 (4) – After such a large hyper in the previous pattern, you shouldnt make this dashed to. Move to X=160.

00:25:692 (2,3,4) – Please no to these dash through patterns. It's not walkable and hard to read. Use 1.40x distance snap.


Imma stop there. Good luck to the next modder with your map.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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