just add to song folderDyl-Byl wrote:
Updated. I just can't figure out how to add the hitsound.
can you stop deleting the last spinner? thanks
just add to song folderDyl-Byl wrote:
Updated. I just can't figure out how to add the hitsound.
Fine, i'll keep that last spinner and no I can't download it. I won't let me.BoberOfDarkness wrote:
just add to song folderDyl-Byl wrote:
Updated. I just can't figure out how to add the hitsound.
can you stop deleting the last spinner? thanks
OkSYAHME wrote:
From my modding queue.
Placeholder, I hope you can wait until this weekend.
efusion wrote:
Random mod, I guess
[box=Cup]00:39:065 (1,2) - In my opinion, this kinda feels weird. You should make it the same slider as 00:40:016 (1) and remove the NC. Ok
00:41:920 (1) - Remove this slider, or at least move it to 00:41:920 No.
Thanks!alienflybot wrote:
Hello!█ Optional to change --- █ Suggested to change --- █ Unrankable [ General]
Song Name
- According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P) Changed!
Source- Same as above, the source with capitalized P. ^
Tags- You may add 'Bodom', it is the abbreviation of BoberOfDarkness, and it has been shown in some ranked mapsets so it is perfectly fine to add so. Someone may find his maps or contributed difficulties by searching the short term. Done
Background Image- While it is perfectly okay if you desire to go for resolution of 800x600, it is still the most recommendable one with 1366x768. So I suggest changing the image to 1366x768 resolution. I don't really know how to use BGs. I stole that BG from the ranked mapset.
Gameplay- 00:41:920 (1) - It feels really long to start the spinner, which is quite weird here. What about starting the spinner a bit earlier and end at the same place? I think at 00:41:206 - would do. Added!
[ Cup]
Gameplay
- 00:17:182 (1) - This is not consistent with the rhythm as you didn't include any 2/1 sliders in the intro (before the chorus). Hence I suggest mapping this with some 1/1 patterns. I added some.
- 00:35:214 (1,1) - The timeline distance between the spinner and the next note may be too small (1/1), as this is a Cup and it is designated for beginner players, they may not be ready to catch the next notes after the spinner if the ready time is way too small. I suggest shortening the spinner, preferably at 00:38:134 - . Ok!
New Combos- 00:23:177 (3,1) - You should NC at 00:23:177 (3) - instead of the current one. It has no point to delay the NC start. Changed!
[ Salad]
After testplaying, I found that the gap between Cup and Salad is very big, where in Cup you can only find maximum 1/1 spaced patterns, but in Salad, you can find a lot of 1/4 streams (which are a bit unnecessary I deem). I will mention it below.
Gameplay
- 00:13:685 (1,2,3) - Oh snap this is way too difficult and surprising to see. Please fix it! Moved it!
- 00:16:183 (1,2,3,4) - It feels unnecessary to add such clusters, though they are actually matching the song well here. However I think it is too early to add such patterns in a low-end Salad (considering that the song is very short), so why not just keep it easy and place a 1/2 reversed slider or 2 circles? Make it simple. Changed!
- 00:23:319 (4) - This note is overmapped. Please remove it, it is not emphasizing any sounds in the audio. Okee dokee!
- 00:26:941 (2,1) - See if you are able to add a dash here, as (1) is the start of the chorus and it is much recommended to do so. Added!
- 00:30:701 (2,1) - Add dash here too, as you did before at 00:28:699 (2,1) - which means you are going to add dash for emphasizing Finishes every 4 white ticks. Done!
- 00:33:163 (1,2) - Oh, try to avoid using sliders ending at blue ticks, it is way too early to approach in a Salad, it is also difficult for beginners to grasp the pattern usage. Done!
- 00:34:318 (3,4,1,2,3) - I honestly don't think it is a good option to add triplets here, the rhythm doesn't even sound necessary to apply these triplets here. I think it is already great if you just keep 1/2 patterns here. It is much cleaner too. Done!
- 00:34:960 (3,1) - You may add a dash here after the changes. Nope.
- 00:39:065 (1,2) - This can be difficult as it involves 1/3 patterning, which is also new to beginners (considering that they play other Salads). What about replacing 00:39:065 (1) - with a 1/1 slider? It fits more here and also the rhythm is less-dense.
New Combos- 00:11:687 (1) - I don't think it is a wise idea to add NC for a triplet like this. What about removing this NC? Done!
- 00:13:685 (1) - ^ ^
- 00:15:683 (1) - ^ ^
- 00:22:927 (1) - Remove the NC here and add one at 00:23:177 (3) - , just like 00:18:931 (3,1) - . ^
- 00:23:694 (1) - You can remove the NC here. It is just like the note at 00:15:683 - . ^
- 00:25:193 (1,1,1,2) - Group them into a combo please, the one now is too messy with too many cuts in a combo. ^
- 00:32:426 (2) - You can NC here as you did at 00:30:203 (1) - . ^
- 00:34:703 (1) - Remove the NC here. ^
Good luck!
AFB
Thanks for mod guys!alienflybot wrote:
Hello!
Tags
[*]You may add 'Bodom', it is the abbreviation of BoberOfDarkness, and it has been shown in some ranked mapsets so it is perfectly fine to add so. Someone may find his maps or contributed difficulties by searching the short term. Yea that good idea[ BobbyPlatty]
Gameplay
- 00:11:687 (2,3) - I don't understand why a HDash is placed here, (3) is not even a notably strong sound so why not just remove the HDash? I reworked totally that pattern
- 00:28:190 (3,4) - The distance here is a bit big, please shorten it. In fact it is really easy to miss here as (4) comes being hard to be noticed. Fixed
- 00:29:207 (1,2,3) - Oh crap. Please fix the distances, they are holy-cow big. I am not sure about this, I like how it flows and they doesn't feel big spaced, I ctrl+g (2) to rid off some anti-flow
- 00:33:676 (4) - Why the slider have to be with that high SV? I don't understand. Why not just keep it simple? I like this slider, and higher SV is cause long strong vocal line and the fact the BPM is lower here
- 00:34:575 (3,4) - Distance is way too big here, it is easy to miss. Please fix.
- 00:35:088 (7,1) - I wonder if 1/4 HDash is allowed? To avoid potential disqualify, what about keeping it a dash only? Even 1/4 hyperdash in platters skeptics says that 1/4 hypers are fine on BPM lower than 140, our Nightwish mapset have one 1/4hyper and bpm is 138 there
New Combos- 00:16:183 (1) - Remove the NC? I think you are trying to NC every 4 white ticks, such as 00:11:187 (1,2,3,4,5,1,2,3,4,5) - .
- 00:24:194 (1) - ^
- 00:38:134 (1) - Maybe you can remove the NC here? It is still in the same stanza as 00:37:161 (1,2) - .
NC apllied
Good luck!
AFB
It wasn't me. It was BoberOfDarkness.Riari wrote:
I would like to take you to court over the blatant theft of my hard work that took the form of my Platter name.
Thanks!Absolute Zero wrote:
Overall:
Needs more polishing, especially the harder diffs. The gap between the cup and the salad in difficulty is a little surprising. If anything, you could pull the cup up a bit and the salad down in difficulty. The video fades away before the map ends, leaving a bit of an awkward pause where the background is still there
[Cup]
00:12:186 (2,3) - I might move (2) to somewhere around x=468 and (3) somewhere around x=424? You may have to move (1) of the next combo, too. This makes it flow a little better. Changed
00:13:186 (1,2) - It feels a little strange not to have 2 1/1 sliders or some form of that polarity. Each slider then would take a word in the kids shouting "Spongebob Squarepants!" Changed
00:17:182 (1,2) - ^ Changed
00:17:182 (1) - Curve this slider the opposite direction? While it may be more of a challenge from (3), it flows better to (2) this way, considering the droplets. I already changed it. There's is not curve.
00:23:177 (1,2,3) - I would daresay even increase the distancing more to even 1.3x or 1.35x. Painty hollers here, meaning that the catcher could move a little more. REMEMBER NOT TO CREATE DASHES OR MAKE TOO MUCH OF AN UNCOMFORTABLE MOVEMENT! Changed.
00:23:694 (2) - Move to x=200? Should even out the spacing slightly. Done!
00:29:207 (1) - Curve the slider like such? Done!
00:31:199 (1,2) - Strange rhythmic pattern here, I would keep with your consistent 2 1/1 sliders, since the phrase is broken into two. Done!
00:33:163 (1) - This is two different notes in the melody, I would make it a hitcircle on 00:33:163 and then a 1/1 slider on 00:33:676. Done!
00:34:703 (2) - Really, the voice hits on 00:34:639 instead of what you have on 00:34:703.
I know it's an 1/8 snap, but 7/8 seems close enough to 1/1 (and there's no 1/8 gaps), so I think it's fine to implement this if you want. I'm actually not ok with that one. Cup is a diff meant for beginners. Using a 1/7 snap on it wouldn't really go well.
00:40:968 (1) - Strange that this ends with a whistle, I would expect it to fade away since the music has the seagull sounds that die away. I got rid of the whistle.
[Salad]
00:13:685 (2,3,4,5) - This is an uncomfortable reach for a salad player. They overshoot the movement back and dash the wrong way, missing (5). Added.
00:17:182 (1) - Slightly strange polarity, would make this 2 1/1 sliders instead.Changed!
00:19:181 (1,2,3) - This becomes strangely empty compared to the last chorus where this melody occured--I would make this Changed!
00:22:678 (2,3,4,1) - A few things. From (1), it's pretty uncomfortable to reach, considering it requires a left-right-left-right movement. The distancing is also a little strange, as you have the distance from (4,1) small but (2,3) larger than DS. However, the phrase leads back to (1), as you have hitsounded, so I would revamp this pattern to change it so that (2,3,4) are clustered in a U-turn. (1) is in the image for reference, but the pink (1) is the combo I am talking about. Changed!
00:26:442 (2,3,4) - Awkward movement here with the jump from (3,4) and the sudden turn from (2). Ctrl+G (2) and move (3) to around x=312, and (4) to around x=416? Changed!
00:34:446 (3,4,5) - I don't hear (3) or (5) in the music. Delete the hitcircles? Yes sure!
00:36:187 - End the slider 00:35:214 (1) here instead, since the laugh happens after--that's something different. Changed!
00:39:065 (1) - At this difficulty, I think a salad player is perfectly capable of following the melody 1/3 notes. Change this up a bit to follow the flute instead? Changed too!
00:39:838 (1,2) - By the way, if you're not going to change it, I would at least move (2), since standing still is a little strange with the pitch shifting upwards so much. I did change it!
00:40:968 (1) - Same as cup comment about spinner. Final change
Here, I guess. M4M completed
Thanks too!Fii wrote:
igmod14:07 *Fii is editing [https://osu.ppy.sh/b/870613 Painty the Pirate & Kids - Spongebob SquarePants Theme [Cup]]
14:07 Fii: do you have time for ingame mod
14:07 Dyl-Byl: ya sure
14:08 Fii: 00:23:694 (2) -
14:08 Fii: move to x204
14:09 Fii: so the distance is equal
14:09 Dyl-Byl: ok
14:09 Fii: equal distances is easier to move when playing cups
14:09 Fii: 00:30:203 (2,3) - how come you used two circles instead of a slider?
14:09 Dyl-Byl: Done
14:10 Dyl-Byl: I need to at least change one pattern
14:10 Fii: alright I guess
14:11 Fii: 00:40:968 (1) - i dont think a spinner at the end works very well
14:11 Fii: it doesn't sound natural to map that wave sound
14:12 Fii: maybe just end with 00:40:016 (2) -
14:12 Dyl-Byl: ok
14:12 Dyl-Byl: Ok
14:13 Fii: 00:13:186 (1,2,3,4) - this is crazy hard for a salad
14:13 Dyl-Byl: What should I do with it
14:14 Fii: maybe ctrl h and move to
14:14 Dyl-Byl: ok
14:14 Fii: x104
14:15 Dyl-Byl: Done
14:16 Fii: 00:18:931 (1) - nc?
14:16 Dyl-Byl: Nope the 3 acts in a combo ender
14:16 Fii: alright
14:16 Dyl-Byl: ishthing
14:17 Fii: 00:39:065 (1,1,2) - during this ending, how come you didn't map the flute?
14:17 Fii: also remember to remove the final spinner for consistency
14:17 Dyl-Byl: AFB told me not to
14:17 Fii: alright
14:18 Fii: i suppose it might be a bit too technical for a salad
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: BobbyPlatty isn't my diff btw
14:18 Fii: that's all for your difficulties
14:18 Fii: I know
14:18 Fii: pretty good job
14:18 Dyl-Byl: ok
14:18 Dyl-Byl: tanka you
14:18 Fii: not a lot of errors
14:18 Fii: yep anytime
14:18 Dyl-Byl: ok
Here is you mod MASTER ~ #modrequestqueueDyl-Byl wrote:
The last post in this forum was 8 days ago.
I asked for a mod, but was there? No.
So I went into a modding queue that's made for CtB.
No response yet. Nothing to see.
Paranoid_Goomba wrote:
Are Ya ready for the mod? Aye Yay captain!CupOverall : Might just be me but timings a bit off for some of the notes. Notes sound a bit late compared to the song, consider changing offset for some of the points. I stole the timing from some other Spongebob ranked map and ya, if it's ranked, this one could be too.Salad00:11:062 : Add a note here to put sound on the "who" It didn't quite sound right.
00:13:810 (3) : Try making this note at x=384 Sure.
00:23:444: Add a note here? No. I would be overmapped for a salad diff. Plus, it doesn't quite "hit" the beat.
Nice salad, fun to play tbh. Tanka you!
newtoniorock8 wrote:
Cup
00:16:183 (2,3,1,2,1) - you frequently mapped on the left-side, so I suggest you move 00:20:180 (2) - at x: 328 and 00:20:679 (3) - at 232 to use some portion of the playfield at right. Done!
00:38:599 (1) - add note here for the flute sound. at x: 100 Added!Salad
00:18:931 (3,1) - add jump here to emphasize the hitsound finish, and also for consistency for the jump here at 00:14:934 (2,1) - Done!
00:26:941 (4,1) - , 00:32:672 (2,1) - , 00:34:703 (3,1) - a jump also here Done twoo!
The last part feels a little bit lame, imo. You could do a better flow/pattern there. Take a look on what I did on this 00:39:838 (1,2,3) - part;refer
00:39:838 (1) - at x: 488 , 00:40:016 (2) - x: 396 tail at x: 348 , 00:40:492 (3) - x: 164
Consider applying it, flow works well with this.
Nice choice of song, now we can get more children here to play on Osu! XD
Merci pour le mod.
Goodluck!
Absolute Zero wrote:
Overall:
[BobbyPlatty]
00:10:937 (1) - Voice actually sounds on 00:11:021, you'll need a 1/6 snap to put it there. fixed
00:16:183 - This is a really strong beat that you're missing! Please put something, either a slider or a hitcircle here to hit it. fixed
00:17:682 (4,5) - I don't think that the music justifies such a strong hyper here. I would lower the distance to keep this at a dash instead. fixed
00:19:680 (2,3,4) - (3) sounds strange here because I'm not sure if you're trying to hit the voice, which would be better with 00:19:680 (2) being a 1/3 repeat slider. fixed but with some more notes
00:22:178 (4,5,6) - The jump is a little awkward from (4,5) and (5,6)--this may be a little difficult for a platter. fixed
00:24:693 (6) - Curve this the opposite way for a smoother transition to (1)? No, it would't flow well
00:28:699 (4,5,6) - Rhythm sound strange in the context of the song. I would make it a 1/2 circle instead? it doesnt sounds strage to me, no change
00:34:318 (1,2,3,4,5,6,7) - These 1/4 sound strange. I would make them 1/2-spaced hitcircles instead? (A good amount of the notes clash with the backbeat). Maybe it is a bit strange but I don't want to use 1/2, I don't like such undermapping
00:38:134 (3) - If you want to follow the flute-like instrument, it starts on 00:38:053 (1/6 snap), but is still a 1/2 repeat slider. em? I don't see how it could work, btw I won't map slider across Timing Section
00:39:065 (1) - Turn this more sideways? The player is caught a little off-guard if there are sudden movements., its not necessary I think
HiRiari wrote:
I would like to take you to court over the blatant theft of my hard work that took the form of my Platter name.
Thanks guys!newtoniorock8 wrote:
PlatterGoodluck!
00:16:183 - , 00:16:308 - , 00:16:433 - why there's no note here? don't just skip some part because you want to add a jump, map it as possible. fixedrefer00:39:541 (2) - move this at x: 176, for a jump. sure
(4) at x: 268 , (5) x: 328 , (6) x: 392 , (7) x: 452 , (8) x: 488
00:39:838 (3,4,5,6) - ctrl-H these.moved (3) left a bitParanoid_Goomba wrote:
Are Ya ready for the mod? Aye Yay captain!
Only thing i dislike about this map is that 00:16:058 - 00:16:433 feels really awkward and empty since theres nothing here. Fixed
Ummmm.... noRogueKitten wrote:
The title... um...
"Painty the Pirate and Kids - SpongeBob SquarePants Theme"?
um maybe you should actually put who voices painty the pirate for the artist? O_O (patrick pinney)
ikrSYAHME wrote:
This short song should be ranked already XD.
Tanka youmurutattack wrote:
#ModreqsCup00:33:163 (1,2) - I like if you add movement in here since this is very still pattern in here. Try this out : (1) on x:212 and (2) on x:336
Changed!!
00:35:217 (3) - Should add notes here before spinner start. Put on x:220 if applied. Nope, the notes don't really fit and stuff.Salad00:26:568 (3) - Move to x:248 to fix the slider visuals. Changed!
00:33:676 (2,3) - If you can CTRL+G this pattern and move the 00:34:703 (3) to x:152, can make a vocal pattern. Changed!
00:40:492 (3) - Move to x:176 I don't really agree on this because it looked better b4
#Thisshouldberankedalready lol I can't find any BNs!! lol
Rest fixed/done as you said (:koliron wrote:
Platter
- 00:11:020 (1,1) - Platter are for the people who started to use hyperdash, please dont addd in the first note of the song, i understand that there is a spinner before, but still you need start to keep a rhythm since this note and start with a hyper i think would be so hard, with a noirmal dash would be better, I find this hyper nice to play, and I think its good way to introduce hyperdash, its very basic hyper, no change now
- 00:19:680 (2) - nope, clearly finish in 1/4 (00:20:180 (5) - this one... huh okay sound like 1/6 but the voice starts in 1/4 too, this is optional, but in (2) definitely is 1/4) Fixed both, I reduced some fruits (2nd slider was in 1/12 tbh)
- 00:33:676 (4) - hard slider lol i like hard sliders but in a platter? huhhh imo platter players are not enough experienced to need jump ion the middle of a slider, please reduce the distance to be an "obvious" walk I reduced distance on this and next pattern so I think that is enough
Good luck
I would call it abundance :^(Chara wrote:
[~ Platter ~]
Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.
Chara wrote:
[Cup]
No issues here! 00:33:676 (2) - could be made into a smooth curve rather than a sharp turn, though that only makes little difference and is optional. Not much difference at all so no.[Salad]
- Maybe try reducing AR to 6. I like the AR just the way it is.
- 00:15:683 (2) - Ctrl+G this. Done!
- 00:17:182 (1,2,3,1,2,3,1,2,3,1,2,1,2) - It seems odd that the note density here is lower compared to the beginning part, try adding some triples like in the first part. Added some!
- 00:33:676 (2) - Move this to the right of 00:33:163 (1) - , just a little bit further than it. Done!
- 00:41:920 (1) - Make the spinner begin at 00:40:730 or 00:40:968 instead. I don't really like it like that so no.
[~ Platter ~]
Nothing here! The abundance of HDashes in this diff concerns me just a little bit though.
yay childhood songs
Tanka yuuraianshimuzu wrote:
trash salad mod incoming :^)ayyy00:11:812 (3) - this note isn't needed as i hear no sound imo Well other people do..
00:12:186 (1) - maybe remove NC? as it doesn't needed Added!
00:13:186 (1) - hoping you could make this slider a triplets instead Doesn't feel right
00:14:185 (1) - why long slider? :^( Because I like it
00:16:433 (2,3) - flip them please Umm.. no,
00:18:181 (2) - is it just me or the vocal starts at 00:18:119 - ? maybe just me though Yes, just for you.
00:20:679 (5) - if you don't mind, move this by 1 grid to right Sure
00:23:177 (1) - imo you should snap this to the red line Nup
00:24:693 (2) - require dash as the vocal was quite high Added
00:34:190 (3) - straight this one please Nep
00:39:065 (1) - remove finish Nop
allright, i'm done. later
Changed allRoseusJaeger wrote:
From my lazy modding queue. Only give kudos if helpful. Dang, this song gives me childhood nostalgia
Salad
-Feels offbeat to me the entire song and I'm not sure exactly why.
00:11:187 (1,2) – This jump feels a bit hard. The largest jump I would use in a Salad is 2.5x or 2.8x. Not 3.10x.
00:13:186 (1,2) – Hard to read and not a fan of this jump.
Quit user wrote:
Salad00:14:185 (5) - this one fits better if you follow the voice here 00:14:122 (5) - , you can try listening to it on 25% carefully, but if you follow the rhythm is fine I'm sticking with 1/4. 1/8 doesn't seem as good for this diff.
00:24:693 (3) - you can try moving it to x:336 y:152 Moved
Negri_sk wrote:
[General]
00:40:968 (1) - I'm pretty sure this isn't a sound fitting for a spinner, or even that it isn't really part of the song? Anyhow I would recommend to just remove it completely on all diffs but if you refuse to do it, i'd like to make sure you are aware of that the spinner starts at a different time on the Salad 00:41:920 (1) - that's when the one on salad starts and it's suppose to be: 00:40:968 (1) - Anyhow you choose what to do! I choose not to
[Salad]
00:15:184 (1) - Jumping to this note is quite far from 00:14:934 (6) - imo. I'd recommend nerfing the distance by just a tiny tiny bit!okeh
00:21:179 (1) - Not only does it look weird the way it's facing right now, but it is also antiflowing the whole map, I strongly recommend to CTRL+G.okeh
ikr..SYAHME wrote:
Time for bubble xD
2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
lol, only changed one small thing.MickeyTran wrote:
IRC modSPOILER2016-08-28 11:46 MickeyTran: Hi dyl-byl i heard you NM for the spongebob map
2016-08-28 11:46 MickeyTran: Mind if we do an IRC mod on it real quick?
2016-08-28 11:46 Dyl-Byl: ok
2016-08-28 11:47 MickeyTran: Like me to try to fix the timing and offset for you? i think it doesn't match pretty well
2016-08-28 11:47 Dyl-Byl: ok
2016-08-28 11:47 Dyl-Byl: I stole the timing from a ranked map imo
2016-08-28 11:48 MickeyTran: o, there's a ranked spongebob map?
2016-08-28 11:48 Dyl-Byl: ye
2016-08-28 11:48 Dyl-Byl: s o a p
2016-08-28 11:49 MickeyTran: yeah lemme test the map first, i'll tell you when i find the right offset
2016-08-28 11:50 Dyl-Byl: b4 you do that, keep spamming z
2016-08-28 11:50 MickeyTran: zzzzz
2016-08-28 11:52 MickeyTran: actually if i did change the offset, it'll make the notes unsnapped :x
2016-08-28 11:52 MickeyTran: Yeah just try to ask JBH and other BN's for help.
2016-08-28 11:52 Dyl-Byl: ye
2016-08-28 11:52 Dyl-Byl: ok
2016-08-28 11:52 Dyl-Byl: jbh said he won't help me
2016-08-28 11:53 MickeyTran: he probably doesn't like spongebob anymore lul
2016-08-28 11:54 MickeyTran: Alright anyways, i'll help with the mapping on salad then
2016-08-28 11:54 Dyl-Byl: ok
2016-08-28 11:54 MickeyTran: 00:26:442 (2,3,4) - I don't think these 4 fit very well
2016-08-28 11:55 Dyl-Byl: I think they do
2016-08-28 11:55 MickeyTran: 00:26:442 (2,4) - you can try deleteing these notes and probably move the 1/4 slider to the red tick
2016-08-28 11:55 MickeyTran: matching the "ready" sound
2016-08-28 11:55 MickeyTran: lol
2016-08-28 11:56 Dyl-Byl: Then there would be a missing beat 00:26:941
2016-08-28 11:58 MickeyTran: sorry back i had to clean up my dog's cage it smells so bad
2016-08-28 11:59 MickeyTran: and ok
2016-08-28 11:59 MickeyTran: but you can add a note on 00:26:941
2016-08-28 11:59 MickeyTran: if that works
2016-08-28 12:00 Dyl-Byl: Still I think it would be better as it is
2016-08-28 12:00 MickeyTran: kk
2016-08-28 12:00 MickeyTran: oh wait what
2016-08-28 12:00 MickeyTran: how come theres no kiai time?
2016-08-28 12:01 MickeyTran: make sure to add kiai time on 00:27:174
2016-08-28 12:01 Dyl-Byl: idk it's a little too short to have kiai
2016-08-28 12:01 Dyl-Byl: The song is short
2016-08-28 12:02 MickeyTran: well lets give an example for a sec
2016-08-28 12:02 MickeyTran: ACTION is listening to [https://osu.ppy.sh/b/655832 Yoshito Hirano - Opening]
2016-08-28 12:02 MickeyTran: this song is 30 seconds and it is ranked
2016-08-28 12:02 MickeyTran: and has kiai time
2016-08-28 12:02 MickeyTran: plus the kiai time is 5 seconds
2016-08-28 12:02 Dyl-Byl: ye but that was mapped last year
2016-08-28 12:03 Dyl-Byl: This is a different map
2016-08-28 12:03 Dyl-Byl: :D
2016-08-28 12:03 MickeyTran: i see xD
2016-08-28 12:04 MickeyTran: ill check and see if there are any edge dashes
2016-08-28 12:06 MickeyTran: mind if i check platter?
2016-08-28 12:06 Dyl-Byl: umm I can't change anything
2016-08-28 12:07 MickeyTran: o
2016-08-28 12:07 Dyl-Byl: It's not my diff
2016-08-28 12:08 MickeyTran: alright i'll look more on salad and cup then,
2016-08-28 12:08 Dyl-Byl: ok
2016-08-28 12:08 MickeyTran: why not add a note on 00:10:937?
2016-08-28 12:08 MickeyTran: for salad
2016-08-28 12:09 Dyl-Byl: There is a stream right after it so I wouldn't
2016-08-28 12:11 MickeyTran: alright
2016-08-28 12:11 MickeyTran: one more thing to change
2016-08-28 12:11 MickeyTran: the background needs to be 1366x768 or 16:9 xd
2016-08-28 12:11 Dyl-Byl: I changed nothing..
2016-08-28 12:11 Dyl-Byl: it is
2016-08-28 12:11 Dyl-Byl: koliron gave this BG so it should be rankable..
2016-08-28 12:12 MickeyTran: but its 1024 x 768
2016-08-28 12:12 MickeyTran: most backgrounds i seen are 1366x768
2016-08-28 12:13 Dyl-Byl: http://puu.sh/qRFyp.png
2016-08-28 12:13 Dyl-Byl: koliron said that
2016-08-28 12:14 Dyl-Byl: So what now
2016-08-28 12:14 MickeyTran: hold on
2016-08-28 12:15 Dyl-Byl: ok
2016-08-28 12:17 MickeyTran: also
2016-08-28 12:17 MickeyTran: 00:26:568 (3) - mind moving this to x:216 for consistency?
2016-08-28 12:18 MickeyTran: still on salad btw
2016-08-28 12:18 Dyl-Byl: There's really no difference but you ok
2016-08-28 12:18 Dyl-Byl: *but ok
2016-08-28 12:18 Dyl-Byl: where is my english today
2016-08-28 12:19 MickeyTran: dw my english sucks too
2016-08-28 12:19 Dyl-Byl: ok
2016-08-28 12:19 MickeyTran: 00:28:699 (4,1) - this feels too far in my opinion.
2016-08-28 12:20 MickeyTran: make them closer a little?
2016-08-28 12:20 MickeyTran: because its over 3.00x distance
2016-08-28 12:20 MickeyTran: also little closer here too 00:32:672 (3,1) -
2016-08-28 12:21 Dyl-Byl: i'll move it a little closer
2016-08-28 12:21 Dyl-Byl: that one isn't ever that far tho
2016-08-28 12:22 MickeyTran: ok and i think thats all for salad.
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:22 MickeyTran: btw i gtg take my dog for a while so ill be back shortly
2016-08-28 12:22 Dyl-Byl: ok
2016-08-28 12:26 MickeyTran: back, and hey i hope that was helpful a little.
2016-08-28 12:27 Dyl-Byl: a little :D
2016-08-28 12:27 MickeyTran: :3 alright i tried though. i don't see any unrankable parts so thats good
2016-08-28 12:28 Dyl-Byl: k
Fixed all!!Tyrell wrote:
Quick Mod.
Some Things: I dont think the timing is right, as it doesn't feel right to play.Cup00:11:187 (1) - having this curved like this on the first note is awkward, i would make this go horizontal to the next note
00:13:186 (1) - there should be larger spacing to this for the strong emphasis
00:15:184 (1) - ^ same as above
My main complaint with this diff is the lack of increased spacing on highly emphasized vocalsSaladOverall this diff lacks consistency. Some walkable parts have different spacing on different parts and it makes it feel awkward to play. For instance, if a few notes are meant to easily be walked, use the same spacing everywhere and increase it a bit if the map calls for it. I feel like places like 00:20:180 (3,4,5) - is a bit overspaced. I also feel like this diff should follow a simpler flow for the majority. and be more lenient with the dashing which means parts like 00:16:183 (3,4,5) - shouldnt feel like they need to be dashed. 00:19:181 (1) - the jump shouldn't be here. 1/4 jump in this salad is weird. 00:23:177 (4) - this should be a slider to the next note since this is a downbeat. Also this should be a NC since it's a downbeat.
This diff needs a lot of work, but mainly because i feel it does too much dashing. there should only be 1/2 dashing used here and everything else should be easily walked with fairly consistent spacing.
Good luck with this set.
AFB how did you see that but miss SpongeBob SquarePants lolalienflybot wrote:
Song Name
- According to the *ranked mapset, I think the song name should be Spongebob SquarePants Theme. (With a capitalized P)
Source- Same as above, the source with capitalized P.
Sinnoh wrote:
Merry Christmas, I'll be your Secret Santa this week. My schedule for this weekend looks super unpredictable because there's an anime convention in my area + school things I need to attend, so I'm going to post it today just in case I can't this weekend.
PlatterJust do a recheck or polish up because you haven’t touched it for 7 months, you’re a much better mapper now. (And apply the previous mod if you haven’t)
- Hitsound pattern isn’t consistent
00:11:687 (2) - No hitsounds on first bar fixed
00:24:194 (4) - No clap, doesn’t follow previous patterns. If you want to highlight the high “flop”, then have both clap and whistle fixed
00:32:672 (4) - You put the drums on this part three times in a row but not the last one? Swap hitsound order with 00:33:163 (1,2,3) - sorry no change, I like way how it sounds
Just double check your hitsounds in general since this was mapped a while ago.- 00:29:705 (2) - Not enough movement I think it is enough
- 00:35:214 (1,2,3,4) - Too edge-dashy, reduce distance. done
- 00:35:214 (1) - Curve this more so the droplets follow the stream pattern I guess fixed
- 00:37:161 (1,2) - Weird flow, easy to miss end of 00:37:161 (1) - some anti-flow won't hurt, no change