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sunzriver - 15 no Yoru

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Topic Starter
Noffy
This beatmap was submitted using in-game submission on Friday, February 3, 2017 at 12:20:57 PM

Artist: sunzriver
Title: 15 no Yoru
Tags: kagamine rin len vocaloid 鏡音リン 鏡音レン 友人ジョン tom Night of Fifteen Christmas winter holiday calm slow duet
BPM: 60
Filesize: 15515kb
Play Time: 04:15
Difficulties Available:
  1. Advanced (1.98 stars, 272 notes)
  2. Difficult (2.84 stars, 423 notes)
  3. Relaxing (1.38 stars, 191 notes)
Download: sunzriver - 15 no Yoru
Information: Scores/Beatmap Listing
---------------

Merry Christmas!!!
uploaded for halloween and qualified on valentines, d'oh!

illustrated by tom | composed by sunzriver

Please play with the SB (´。• ᵕ •。`)
Difficulty name history
Sorry for any confusion this may cause ^^;

original upload: Easy->Normal (~1.9 stars) and Normal->Hard (~2.8 stars)
12/25 update:
Easy->Normal changed to Relaxing (~1.9 stars)
Normal->Hard changed to Advanced (~2.8 stars)
12/28 update:
Advanced changed to Difficult (~2.8 stars)
Relaxing changed to Advanced (~1.9 stars)
New difficulty added called Relaxing (~1.4 stars)





Imaginary bubble by - Gabe
Starred and Bubbled by - Irreversible
Re-bubbled by - Regraz
Qualifed by - Irreversible

This track has been mapped for osu! with permission of sunzriver.
Ayyri
MERRY HALLOWEEN
EphemeralFetish
Happy Rare Noffy Day.
Ayyri
Happy Cute Rare Noffy Day!
Mir
From my queue.~

First of all: https://puu.sh/rWbEz/dd6683327a.png That face, and that voice, will give me nightmares tonight. Thank you. I now have reason to fear for my chastity.

That said, on with the mod.

Normal>Hard

Idk… is it a Hard?

  1. 02:18:520 (6,8) – Blanket this maybe?
  2. 02:26:019 (4,5,6) – I feel like this would look better like so: https://puu.sh/rWbSu/c16ad3bf89.png
  3. 04:03:020 (3) – Curve this one too so it fits with the previous slider in the combo?

This song… just… it sounds so scary. That’s why I don’t like vocaloid. Nightmare fuel right here.

Nevertheless, good luck with this. Don’t kudos if it wasn’t helpful.
Topic Starter
Noffy

Miryle wrote:

From my queue.~

First of all: https://puu.sh/rWbEz/dd6683327a.png That face, and that voice, will give me nightmares tonight. Thank you. I now have reason to fear for my chastity. Your.. your chastity! That's quite a serious thing.

That said, on with the mod. To have fear yet continue on... you have courage!

Normal>Hard

Idk… is it a Hard?

It's a normal which evolves into a hard~
  1. 02:18:520 (6,8) – Blanket this maybe? Blanket fixed
  2. 02:26:019 (4,5,6) – I feel like this would look better like so: https://puu.sh/rWbSu/c16ad3bf89.png I think randomly reducing the spacing on a section in this song with its nice mix of 1/6 and 1/2 would be confusing, no change ><
  3. 04:03:020 (3) – Curve this one too so it fits with the previous slider in the combo? No change, I want to keep 04:03:020 (3,4,5) - a nice line that stands out thanks to the unique sounds 4 and 5 fall on.

This song… just… it sounds so scary. That’s why I don’t like vocaloid. Nightmare fuel right here. Oh gosh... and this is one of this producer's happier songs..

Nevertheless, good luck with this. Don’t kudos if it wasn’t helpful. +1kudos, blankets are important for longevity and health, thank you for the mod ^^
Affirmation
Q

[General]
Do you have any reason about the diffs' name? Just make Normal&Hard

[E-N]
00:25:020 (3,4) - DS
00:33:020 (2,3) - ^
03:37:353 - Should be added beat

[N-H]
00:26:353 (4,5) - Just make a slider. And others
02:20:853 - 02:22:020 - should be added beats
04:01:464 - 04:01:575 - add beats and 04:01:520 (2) - delete It.


Sorry for poor mod
Good luck
Topic Starter
Noffy

Neoskylove wrote:

Q

[General]
Do you have any reason about the diffs' name? Just make Normal&Hard Because it does get a lot harder as the song goes on, I'd like the difficulty names to be a more accurate warning.

[E-N]
00:25:020 (3,4) - DS Fixed
00:33:020 (2,3) - ^ Fix
03:37:353 - Should be added beat These and similar are currently sliders to help make the end parts of the lines stand out, rather than being part of the rhythm being mapped the same way endlessly. No change. (for now?)

[N-H]
00:26:353 (4,5) - Just make a slider. And others Since both of these notes are a very heavy beat in the music, I'd prefer they both be clickable.
02:20:853 - 02:22:020 - should be added beats I see what you mean, but I want to keep the sliders that emhpasize the almost pained sounding really high pitched vocals
04:01:464 - 04:01:575 - add beats and 04:01:520 (2) - delete It. Holy even the 180 section has 1/3.. fixed.


Sorry for poor mod
Good luck Thank you!!
raririn
hello #queue


It seems that the mirror site I use cannot download the storyboard.... Such a pity, I can only see black background D:

[E->N]

  1. These are indeed unsnapped as I tested :/
  2. 01:11:020 (5) - I prefer remove the normalhit on the tail since there is no hit on 01:10:020 (4)
  3. 03:14:020 - How about around 70% volume until 03:15:020 ?
[N->H]
  1. Even the 180 bpm part is a bit too easy imo, consider AR7.5?
  2. There are also a lot of unsnapped objects in aimod :\
  3. 03:48:686 (5) - I know there is a finish here, but it's a lot quieter than the clap that I can hardly realize there's a sound while playing. Perhaps adding a clap will be better.
  4. 04:01:464 (2) - Are you sure that you'd like clap on both the head and tail? It sounds so strange to me...
sorry for the poor mod, for that the map itself is quite solid~

leaving a star here
Topic Starter
Noffy

raririn wrote:

hello #queue !! hello


It seems that the mirror site I use cannot download the storyboard.... Such a pity, I can only see black background D: omy what :< tragedy maybe I should add a mirror to the description??

[E->N]

  1. These are indeed unsnapped as I tested :/ how strange omo all fixed
  2. 01:11:020 (5) - I prefer remove the normalhit on the tail since there is no hit on 01:10:020 (4) Would rather not remove since it's following the ting-a-ting-ting thing
  3. 03:14:020 - How about around 70% volume until 03:15:020 ? This is a nice idea! Added :)
[N->H]
  1. Even the 180 bpm part is a bit too easy imo, consider AR7.5? I'll consider it but for now I think lowering the ar results in some patterns in the kiai looking.. terrifyingly horrifing.
  2. There are also a lot of unsnapped objects in aimod :\ Fixed all, I'm guessing it may have gotten messed up when I changed the snapping to 1/4 while mapping the kiai to not get overwhelmed by the sheer number of ticks and to avoid mis-snapping something. Ack :o
  3. 03:48:686 (5) - I know there is a finish here, but it's a lot quieter than the clap that I can hardly realize there's a sound while playing. Perhaps adding a clap will be better. While I think you're right about the finish being quiet in comparison to the clap, I don't think a clap would be fitting here. I'll maybe look for a different finish sound or raise the current one's volume if it turns out too much of an issue.
  4. 04:01:464 (2) - Are you sure that you'd like clap on both the head and tail? It sounds so strange to me... Since it's following the odd 1/3 claps at this part, yes I'm sure.
sorry for the poor mod, for that the map itself is quite solid~

leaving a star here Thank you for modding~
Vespirit
Hey, mod you asked me for :)
[ Easy->Normal]
  1. are you sure ar 6 and cs 4 are good for a easy/normal diff? imo ar 5 and cs 3.5 are better, as far as i can tell this map is meant to be not as hard as a traditional normal diff
  2. 01:27:353 (1) - spinner should end on the white tick before it, to mark a strong sound. as it is it seems kinda random (and also, start it on the next red tick because thats when the vocals actually start)
  3. 02:43:353 (1) - ^
  4. 00:26:353 (4) - you could pick a slightly larger distance like you did at 01:50:353 (3)? because this is awkwardly underlapping the slider before it.
  5. 00:34:353 (3) - ^
  6. 00:42:353 (4) - ^
  7. 01:42:353 (4) - ^
  8. 00:43:520 (1) - shouldnt the nc be on the following slider? thats where the downbeat is
  9. 01:54:020 (3) - imo it could be a mirror of 01:52:020 (1) - so that it looks better
  10. 03:31:020 (2) - why did you simplify this? i think if you did 2 1/2 sliders like the music actually is it would be better, especially because it would differentiate this part from the last slider
  11. 03:32:020 - add circle? seems like no reason to skip it
  12. 03:58:853 (3) - a few of the sliders in this section could be extended a bit to make it feel more to the beat, like this one
  13. 04:04:186 (5) - ^
  14. 04:06:186 (4) - ^
  15. 04:06:852 (5) - ^
  16. 04:09:519 (5) - ^
[ Normal->Hard]
  1. same spinner stuff from the other diff
  2. 03:58:853 (2,3) - this could be 1/1 slider and then a circle? so that the vocals are better represented in the map (referring to the held note)
  3. 04:04:187 (2,3) - ^
  4. 04:06:853 (2,3) - ^
  5. 04:09:520 (2,3) - ^
  6. 04:12:187 (2,3) - ^
  7. 04:01:464 (2) - if you are going to include this slider, then i think you need to commit to following that instrument in this section, by having something on 04:01:853. i recommend shortening 04:01:686 (3) and then putting a circle where the end used to be
  8. 04:03:020 (3,4) - add a circle on the blue tick in between these? to emphasize that strong sound
  9. 04:13:519 (2) - could change to a 1/2 slider like 04:13:853 (3) so that this part feels as dense as the vocals are

ok, i hope i helped, but this map is actually well mapped and the sb is really nice, so i wish you good luck :)
Topic Starter
Noffy

HydroCannon13 wrote:

Hey, mod you asked me for :) Hello there! :D
[ Easy->Normal]
  1. are you sure ar 6 and cs 4 are good for a easy/normal diff? imo ar 5 and cs 3.5 are better, as far as i can tell this map is meant to be not as hard as a traditional normal diff Ya I'm sure, a lower ar would make the notes before after/reverse sliders that are stacked in the final section harder to read, and this map is spaced and patterned to look nice in cs 4, and cs 3.5 would make the notes 1/3 apart look really awkard since they'd.. overlap, but only ever so slightly. Unless I raised the spacing. Which I'd rather not.
  2. 01:27:353 (1) - spinner should end on the white tick before it, to mark a strong sound. as it is it seems kinda random (and also, start it on the next red tick because thats when the vocals actually start) Fixed! Thank you, I wasn't sure where it should end/start ><
  3. 02:43:353 (1) - ^Also fixed~
  4. 00:26:353 (4) - you could pick a slightly larger distance like you did at 01:50:353 (3)? because this is awkwardly underlapping the slider before it. Changed, though instead of just that, I'll make the rest of the map 1.0 distance too woo
  5. 00:34:353 (3) - ^ ^
  6. 00:42:353 (4) - ^ ^
  7. 01:42:353 (4) - ^ ^
  8. 00:43:520 (1) - shouldnt the nc be on the following slider? thats where the downbeat is Since the vocals start earlier than the downbeat here, I want to make sure there's a clear distinction "the last few notes were following the instruments but this note follows the vocals"
  9. 01:54:020 (3) - imo it could be a mirror of 01:52:020 (1) - so that it looks better Changed, but instead made (1) mirror (3) since I think the slightly bigger angle looks better for the pattern
  10. 03:31:020 (2) - why did you simplify this? i think if you did 2 1/2 sliders like the music actually is it would be better, especially because it would differentiate this part from the last slider I originally had it this way since the lyrics said are the same and it's like 03:14:020 (1,2) - but changed since there are the additional drums that make your suggestion fit better~
  11. 03:32:020 - add circle? seems like no reason to skip it added~
  12. 03:58:853 (3) - a few of the sliders in this section could be extended a bit to make it feel more to the beat, like this one Fixed! I had trouble with the rhythm in this section, so thank you ><
  13. 04:04:186 (5) - ^ fixed
  14. 04:06:186 (4) - ^ No change to this one, since I think that having 04:06:019 (3,4,5) - similar to something like 04:03:519 (3,4,5) - except for the additional space between 4 and 5 fits better.
  15. 04:06:852 (5) - ^ fixed
  16. 04:09:519 (5) - ^ fixed

[ Normal->Hard]
  1. same spinner stuff from the other diff all fixed~
  2. 03:58:853 (2,3) - this could be 1/1 slider and then a circle? so that the vocals are better represented in the map (referring to the held note) I think both ways here are fitting for the vocal, but I don't want to skip over the white tick at 03:59:019 - in this difficulty, or in the later bars similar to it, since I think it's a fairly important note. No change.
  3. 04:04:187 (2,3) - ^ ^
  4. 04:06:853 (2,3) - ^ ^
  5. 04:09:520 (2,3) - ^ ^
  6. 04:12:187 (2,3) - ^ ^
  7. 04:01:464 (2) - if you are going to include this slider, then i think you need to commit to following that instrument in this section, by having something on 04:01:853. i recommend shortening 04:01:686 (3) and then putting a circle where the end used to be Fixed as suggested~
  8. 04:03:020 (3,4) - add a circle on the blue tick in between these? to emphasize that strong sound dang I had this misnapped. I added a 1/4 slider where you suggested instead, since the sound on the white tick isn't as strong, and so that it'd play more similarly to 04:01:019 (1,2) - even if one is 1/3 and the other 1/4 aaa I hope it won't be confusing ;w;
  9. 04:13:519 (2) - could change to a 1/2 slider like 04:13:853 (3) so that this part feels as dense as the vocals areThat makes sense! and it works pretty well soo.. changed~

ok, i hope i helped, but this map is actually well mapped and the sb is really nice, so i wish you good luck :) Thank you very much for modding, it was helpful, especially in the rhythms at different parts!
polka
Late ;-;

[General:]


  • Why epilepsy warning? There's no SB flashing as far as I can see.

    Consider tags: "vocaloid, winter, holiday, calm, slow, duet"
[Easy->Normal:]

  • I see what you're going for, but even so, this is definitely just a normal with a slow beat.

    00:08:020 (3) - Silence these slider ends. Sounds better.

    00:26:353 (4) - Niether easy or normal would have this pattern. Map over it like you did at 00:30:020 (4), or just put a circle on the red ticks.

    00:48:020 (1) - Moving this down some could improve the flow from (5).

    00:54:020 (4) - A tad unsightly. Put the elbow in the middle for neatness, maybe?

    00:55:020 (5) - How curved this is is not consistent with your style. Maybe flatten this out?

    01:06:520 (1) - No NC

    01:27:520 (1) - Start this slider on the big white tick. Makes more sense.

    01:52:020 (1) - Move this up for better flow.

    01:54:020 (3) - Why not ctrl+c ctrl+v ctrl+h (1) for neatness?

    02:12:020 (1) - Make this bend with the vocal.

    [list:1337]02:28:020 (1) - This too.

    02:36:020 (2) - This too.

    03:21:020 (3) - This too lol
02:22:520 (1) - remove NC

03:31:020 (2,3,4) - Too complicated. Do a 1/1 repeat slider.

03:54:019 (1) - Extend spinner to big white tick. Gap feels awkward.

[Normal->Hard]

  • Again, just label this hard. Makes more sense.

    Again with the slider ends, too.

    00:07:353 (2,3) - Slider here would be better.

    00:14:020 - Remove this manual break here.
    [list:1337]00:18:686 - Here too.

    01:35:186 - Here too.

    03:06:020 - Here tooooo
00:26:853 (6) - Cute and all, but this slider stars on nothing. Just a circle here.

00:48:020 (1,2,3,4,1,2) - I liiiike thiiiis

00:50:520 (1) - Remove NC

01:13:020 (3,4) - Is (4) in the direction (3) ends? I can't tell. If not, move it over for the sake of perfection.

01:15:520 (9,1,2) - I don't like the flow here. Move the slider more to the right to make this feel more natural.

01:27:520 (1) - Start this spinner on the white tick again. Makes more sense.

02:07:020 (3,1) - Iffy flow... no suggestions that would fit your style, but just keep this in mind.

02:38:520 (4) - Move this up more in the direction of the previous slider

03:31:520 (4,5,6) - Rip accuracy. Make this a repeat slider.

03:42:353 (1,2,3) - This symmetry is hooot

03:46:352 (1,2,3,4,1) - THIS IS BEAUTIFUL OTL

04:01:019 (1,2,3) - Simplify this. Not very consistent.

04:03:020 (3,4) - ^

04:14:353 (1) - I'm screaming it's a festive tree omgggggI like the ending bit! Super jazzy. Good luck Noffyyyyy
Topic Starter
Noffy

PolkaMocha wrote:

Late ;-; Hello! ^^

[General:]


  • Why epilepsy warning? There's no SB flashing as far as I can see. There were some flashing speedlines and images during the puzzle piece moving part of the SB in the original video that I had planned to add and was concerned about, but seeing as those didn't make it into the final, removed the warning.

    Consider tags: "vocaloid, winter, holiday, calm, slow, duet" All added! how did i forget to add vocaloid im ashamed
[Easy->Normal:]

  • I see what you're going for, but even so, this is definitely just a normal with a slow beat. Mmm, yeah, I know, but I really want there to be some indication from the get go of what a dramatic difference in difficulty there is from beginning to end. Especially when I decided to place the preview point at a deceptive spot, cause originally listening to this song the merry christmas part was a MASSIVE surprise and I want to keep that.. but also I don't want to make players cry cause "it said ez but got a lot harder than it started" or such

    00:08:020 (3) - Silence these slider ends. Sounds better. Nice idea! Ended up going with 30% instead of silenced though, since there are some super faint bells that actually weirdly sound a bit like the hitsound when it's totally silenced

    00:26:353 (4) - Niether easy or normal would have this pattern. Map over it like you did at 00:30:020 (4), or just put a circle on the red ticks. This is actually equivalent to 1/2 in the later 180 bpm section, so I think that this, especially as a slider, should be appropriate in respect to the map overall. It's also different from the example as both notes in this slider are super heavy and harder to ignore.

    00:48:020 (1) - Moving this down some could improve the flow from (5). I want to keep this totally centered on the grid, so moved the preceding pattern a bit instead for hopefully the same effect.

    00:54:020 (4) - A tad unsightly. Put the elbow in the middle for neatness, maybe? I changed the shape some, but did not place the anchor in the middle as that would be bouncing on a 1/12 note.. when there is nothing at that point in time.

    00:55:020 (5) - How curved this is is not consistent with your style. Maybe flatten this out? Flattened this some!

    01:06:520 (1) - No NC changed~

    01:27:520 (1) - Start this slider on the big white tick. Makes more sense. Err, slider? Spinner? For the spinner, I disagree, since it starts where the held vocals begins, and delaying that would be even more awkward.

    01:52:020 (1) - Move this up for better flow. No change, this is intentional to emphasize the start of the new section.

    01:54:020 (3) - Why not ctrl+c ctrl+v ctrl+h (1) for neatness? They actually already are mirrors of each other, 3 is intentionally lower to unbalance the pattern which I think fits with the odd tone of the song.

    02:12:020 (1) - Make this bend with the vocal. I dunno what to say here cause they actually are, just that the vocals don't start at the bends but the instant after, to go with how they kind of feel like they're being plucked when they transition from syllable to syllable if that makes sense? I'll keep this in mind though.

    [list:1337]02:28:020 (1) - This too.

    02:36:020 (2) - This too.

    03:21:020 (3) - This too lol
02:22:520 (1) - remove NC removed as suggested

03:31:020 (2,3,4) - Too complicated. Do a 1/1 repeat slider.Tried this as suggested, but it sounded and felt awkward so no change ><;Edit: changed the (3) slider to be a 1/2 reverse similar to the suggestion on hard.

03:54:019 (1) - Extend spinner to big white tick. Gap feels awkward. Praise be.. that helps a lot, done!
[Normal->Hard]

  • Again, just label this hard. Makes more sense. Same reasoning as for Easy->Normal

    Again with the slider ends, too. did again~

    00:07:353 (2,3) - Slider here would be better. Since 3 is a stronger note, I'd like to avoid having it as a slider end.

    00:14:020 - Remove this manual break here. Fixed all ;_; this keeps randomly happening in my maps lately and I've no clue why.
    [list:1337]00:18:686 - Here too.

    01:35:186 - Here too.

    03:06:020 - Here tooooo
00:26:853 (6) - Cute and all, but this slider stars on nothing. Just a circle here. It starts on the same distorted sound that was mapped to for the first 17 seconds of the song?

00:48:020 (1,2,3,4,1,2) - I liiiike thiiiis goooooooooooooooood brb time to use this in every map i make Xd

00:50:520 (1) - Remove NC Also changed, but re-added nc at 00:50:020 to be consistent with 02:06:020 (1,2,3) -

01:13:020 (3,4) - Is (4) in the direction (3) ends? I can't tell. If not, move it over for the sake of perfection. It's supposed to be but fixed I think I hope.

01:15:520 (9,1,2) - I don't like the flow here. Move the slider more to the right to make this feel more natural. No change, this is intentional. Since the song is fairly slow and mostly repetitive the first 3 minutes before getting a lot more intense for the last one, I decided to try to make it a more smooth transition by having the flow get progressively more difficult.

01:27:520 (1) - Start this spinner on the white tick again. Makes more sense. Same reply as previously

02:07:020 (3,1) - Iffy flow... no suggestions that would fit your style, but just keep this in mind. Same reply as on previous flow point.

02:38:520 (4) - Move this up more in the direction of the previous slider Changed this and the following two notes some.

03:31:520 (4,5,6) - Rip accuracy. Make this a repeat slider. Changed as suggestion yay now we're safe from 1/3 > 1/2 switch praise.

03:42:353 (1,2,3) - This symmetry is hooot hot enough to melt the snow?

03:46:352 (1,2,3,4,1) - THIS IS BEAUTIFUL OTL omg ty ////w////

04:01:019 (1,2,3) - Simplify this. Not very consistent. I think this is about as simplified as I can make it while still following the song >-<

04:03:020 (3,4) - ^ ^

04:14:353 (1) - I'm screaming it's a festive tree omggggg I'm screaming someone commented on it YES A TREE MERRY CHRITMASSUI like the ending bit! Super jazzy. Good luck Noffyyyyy Ayyy thank you very much PolkaMocha I really appreciate it! :)
Pachiru
*NOFFICHI THERE IS YOUR CHICKENITY MOD!! ! !! ! ! !!!! !!1!!!11!!!!!
It will be hard to find issues since its a very very very clean map!

[Easy / Normal]

  1. 00:54:020 (4) - For this slider, you put a red anchor at the begining of the slider, for me it can be good, but there is no real explanation to this. I think you can try something like this, it can be more cool for the diff ! → https://puu.sh/sv8UE/b87646dff5.png
  2. 01:04:019 (1) - You can try here to move the red anchor a bit back in the slider, to make the shape fit with the song! >w<
  3. 01:12:020 (1,2) - Why not trying this? :) https://puu.sh/sv906/668aaeb602.png
  4. 02:12:020 (1) - Same here, try to adapt the shape of the slider with the beat of the song ! :3
  5. 02:15:020 (4,1) - The flow on this pattern seems quite strange, I don't mean that its bad, but its pretty strange owo
  6. 02:19:020 (5) - Why not doing something like this ?
  7. 02:19:020 (5) - Here, you can put your slider with that shape, since it guides the player to the next slider smoothly~ https://puu.sh/sv9dT/431823aad2.png
  8. 02:28:020 (1) - Also adapt the shape of this slider like those other sliders I noticed !
  9. 02:36:020 (2) - Here too owo
  10. 04:14:353 (1) - End the spinner here, it can be better imo!
[]

For this diff, it's very well construct. I like it a lot, like all the maps you did. It has a special style that you can't find everywhere!
But there is one point I would talk about. About the diff names! I think you can try to find names like "Simple" for the first diffs and "Medium" for the second one, since the mapset is not really based on the Easy / Normal rules. So I think it could be better, and the begginer would find themselves easier with the diffs! :)

[]

[Normal/Hard]

  1. 00:16:020 (3) - For this slider, try to put the red anchor to the middle of the slider, to give as the previous diff, some music fitting :)
  2. 00:34:353 (4,5,6) - I think you can change the pattern of this one by the same pattern you did before. I mean this one : 00:26:353 (4,5,6,7) -
  3. 00:50:020 (1,2,3,4) - Try to do a rhythm like that : https://puu.sh/sv9SZ/e244f14e26.png
  4. 00:54:020 (4) - Why not trying something like this ? : https://puu.sh/sv9W4/88d76f0b95.png
  5. 01:04:519 (2) - On this slider, try to change the red anchor to fit with the song :)
  6. 01:21:520 (3) - Move the red anchor for having a perfect circular curve!
  7. 01:37:270 (1) - Why not doing a symmetrical trick here? :) https://puu.sh/sva5l/1b718a1362.png
  8. 01:49:020 (3) - Put the red anchor at the middle of the slider if possible >w<
  9. 04:14:353 (1) - OMGGGGGGGG A CUTE KIRISUMASU TREE <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!!
[]

That's all for this diff, I like this too especially at the end of the song because its fast and energetic, and it's very well done, I found nothing wrong here, so i guess that's okay ! I love the mapset, so please rank it !!!!!! <3

HAPPY KIRISUMASU TO YOU CHICKEN SIS !
Topic Starter
Noffy

Pachiru wrote:

*NOFFICHI THERE IS YOUR CHICKENITY MOD!! ! !! ! ! !!!! !!1!!!11!!!!! CHICKENAFSDFSDNJp
It will be hard to find issues since its a very very very clean map! :3

[Easy / Normal]

  1. 00:54:020 (4) - For this slider, you put a red anchor at the begining of the slider, for me it can be good, but there is no real explanation to this. I think you can try something like this, it can be more cool for the diff ! → https://puu.sh/sv8UE/b87646dff5.png No change, I have it this way to emphasize the strong syllable in the new section.
  2. 01:04:019 (1) - You can try here to move the red anchor a bit back in the slider, to make the shape fit with the song! >w< Changed a bit.
  3. 01:12:020 (1,2) - Why not trying this? :) https://puu.sh/sv906/668aaeb602.png No change, cause I want 01:13:520 (2,3) - to be straight and parallel to the start of 01:12:020 (1) - which is straight.
  4. 02:12:020 (1) - Same here, try to adapt the shape of the slider with the beat of the song ! :3 Changedss
  5. 02:15:020 (4,1) - The flow on this pattern seems quite strange, I don't mean that its bad, but its pretty strange owo Intentional and I think it's fine owo.
  6. 02:19:020 (5) - Here, you can put your slider with that shape, since it guides the player to the next slider smoothly~ https://puu.sh/sv9dT/431823aad2.png I'd prefer the current way, since it flows the same and it builds into the next long curved slider.
  7. 02:28:020 (1) - Also adapt the shape of this slider like those other sliders I noticed ! Also changed a bit~
  8. 02:36:020 (2) - Here too owo Changed slightly uwu
  9. 04:14:353 (1) - End the spinner here, it can be better imo! No change, I want it to end where the vocals end
[]

For this diff, it's very well construct. I like it a lot, like all the maps you did. It has a special style that you can't find everywhere!
But there is one point I would talk about. About the diff names! I think you can try to find names like "Simple" for the first diffs and "Medium" for the second one, since the mapset is not really based on the Easy / Normal rules. So I think it could be better, and the begginer would find themselves easier with the diffs! :) No change but I'll keep that in consideration!!

[]

[Normal/Hard]

  1. 00:16:020 (3) - For this slider, try to put the red anchor to the middle of the slider, to give as the previous diff, some music fitting :) Modified to bounce properly on the 1/3 tick like it was intended to instead.
  2. 00:34:353 (4,5,6) - I think you can change the pattern of this one by the same pattern you did before. I mean this one : 00:26:353 (4,5,6,7) - Gasp a consistency error fixed fixed
  3. 00:50:020 (1,2,3,4) - Try to do a rhythm like that : https://puu.sh/sv9SZ/e244f14e26.png No change, I'd like it to match with 00:48:020 (1,2,3) -
  4. 00:54:020 (4) - Why not trying something like this ? : https://puu.sh/sv9W4/88d76f0b95.png No change for the same reason as on normal.
  5. 01:04:519 (2) - On this slider, try to change the red anchor to fit with the song :) Fixed a bit.
  6. 01:21:520 (3) - Move the red anchor for having a perfect circular curve! No change after a.) we discussed it in irc and b.) the first half of the wave is bigger to emphasize how the held note gets a bit weaker as it goes.
  7. 01:37:270 (1) - Why not doing a symmetrical trick here? :) https://puu.sh/sva5l/1b718a1362.png Parts like this are intentionally asymmetrical to create an unbalance that goes with the song's mood >w<
  8. 01:49:020 (3) - Put the red anchor at the middle of the slider if possible >w< Errr, putting it in the middle would completely change the intended shape. No change ;w;
  9. 04:14:353 (1) - OMGGGGGGGG A CUTE KIRISUMASU TREE <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 !!!!!!!!!!!!!!!!!!!!!! FESTIVE TREE >:333
[]

That's all for this diff, I like this too especially at the end of the song because its fast and energetic, and it's very well done, I found nothing wrong here, so i guess that's okay ! I love the mapset, so please rank it !!!!!! <3 will try!!

HAPPY KIRISUMASU TO YOU CHICKEN SIS ! CHRISTMAS
Shira
hii as requested
sorry only one diff since long song :c and im lazy as fuuk

Easy -> Normal
00:06:520 - isnt 100% volume kind of loud :? there isnt much difference from this part and 00:11:520 - so i would either change it to 70 or 80%
00:07:520 (2) - i would make this a 1/6 slider. i think the rhythm would be better here instead of missing the beat. i get youre trying to make it "easy" compared to the next diff but i think the slider would have more emphasis on the beat and still be considered the easy -> normal diff
00:12:020 (2) - i would extend this slider until 00:14:520 - to show that the beat youre hitting is extending or at least add a spinner since it feels rather empty right now :/ this applies to 00:14:853 - as well
00:33:020 (2) - this is just personal preference and my own aesthetic but this slider doesnt look so good when its such a long note. you could try what you did 00:16:020 (2) - since it looks puritti
00:35:020 (4) - might want to change into 2 notes for consistency with 00:26:353 (4,5,6) - etc
00:40:520 (2,3) - maybe ctrl+j and rotating it would have better flow since it feels really linear right now
00:45:520 (3,5) - stack for consistencyy with 00:19:520 (1,2,3,4) - etc. wont ruin the flow of the next slider too much either
00:50:020 (3,1) - stack de slider heads for aesthetic
00:53:020 (2,3) - you might not want to change this since it requires a lot of remapping but the lower right corner feels kind of.. unused a lot? of course, your choice ~ not too big of a deal anuways
00:58:020 - thie beat here deserved to be clickable imo. its a relatively audible beat so consider changing it if youre following the instruments
01:09:020 (2,3) - flow here isnt too nice imo. you were doing a clockwise flow here 01:08:020 (1) - but it kind of flipped flopped when the second note came ?_? perhaps : https://osu.ppy.sh/ss/6730642 second part : https://osu.ppy.sh/ss/6730654. it feels a lot more natural imo
01:21:520 (3) - another beat here that should be clickableee since you made the little bell noise clickable here 01:20:020 (2) - and 01:23:020 (5) - etc
01:36:020 - back at it again being spooky
01:51:020 (4) - change to 2 notes again ahaha. the rest is really repetitive so its time for me to get lazy and skip to the next timing change to see the joy of christmas
03:19:020 (2) - let me ruin your bootiful map and asking you to ctrl+j this for flow while possibly ruining the aesthetics xd
03:33:020 - holi fk niec section
the rest is map pretty good with just a few aesthetic problems that are 2 minor 2 mention
also nazi stacks : 00:20:020 (2,1) - 00:29:020 (2,1) - (maybe) 00:36:020 (1,1) - 01:11:020 (5,3) - 02:00:020 (2,1) - 02:06:020 (3,1) - 03:45:020 (3,1) - (maybe)

im sorry if its kind of short / not the quality mod you were expecting, but its a really nice map ! took a glance and the next diff and it looks good ! star4u. good luck ~
Topic Starter
Noffy

Shiratoi wrote:

hii as requested omg hiii thank you for modding c:
sorry only one diff since long song :c and im lazy as fuuk im pretty sure we're all lazy at the base of our souls so it's all gud

orange is comment/question/not really rejected but not accepted either plz read orange especially for whoever reads this reply yes

Easy -> Normal
00:06:520 - isnt 100% volume kind of loud :? there isnt much difference from this part and 00:11:520 - so i would either change it to 70 or 80% Nice idea! Changed in this diff and N->H as suggested~
00:07:520 (2) - i would make this a 1/6 slider. i think the rhythm would be better here instead of missing the beat. i get youre trying to make it "easy" compared to the next diff but i think the slider would have more emphasis on the beat and still be considered the easy -> normal diff Changed as suggested, especially since I have similar sliders later on.
00:12:020 (2) - i would extend this slider until 00:14:520 - to show that the beat youre hitting is extending or at least add a spinner since it feels rather empty right now :/ this applies to 00:14:853 - as well No change, cause it basically echoes into nothing, and would be awkward to hold/spin to the entire time. I think as it is now reflects the song fairly well.
00:33:020 (2) - this is just personal preference and my own aesthetic but this slider doesnt look so good when its such a long note. you could try what you did 00:16:020 (2) - since it looks puritti No change, since I think that overusing specially shaped sliders reduces their effect and impact.
  1. 00:35:020 (4) - might want to change into 2 notes for consistency with 00:26:353 (4,5,6) - etc
  2. 01:51:020 (4) - change to 2 notes again ahaha. the rest is really repetitive so its time for me to get lazy and skip to the next timing change to see the joy of christmas The way these two and similar are done is that first time it happens is two notes and second time is a slider so as to lead into the new section, no change unless it gets in the way of that >< I edited into a list when I realized they were related I hope you don't mind ;;

00:40:520 (2,3) - maybe ctrl+j and rotating it would have better flow since it feels really linear right now Changed this area here in line with your suggestion~
00:45:520 (3,5) - stack for consistencyy with 00:19:520 (1,2,3,4) - etc. wont ruin the flow of the next slider too much either Err, 1 and 3 in this pattern are already stacked the same as the example you listed, and forcing a third stack here I think would hurt the flow.
00:50:020 (3,1) - stack de slider heads for aesthetic No change because 00:51:020 (4,1) - are meant to be more open/less tight of a movement than 00:48:020 (1,2,3,4) -
00:53:020 (2,3) - you might not want to change this since it requires a lot of remapping but the lower right corner feels kind of.. unused a lot? of course, your choice ~ not too big of a deal anuways I'm not sure how that relates to this point in particular, but I'll try to go through and see if there's any places I can try to stop-avoiding the lower right corner.
00:58:020 - thie beat here deserved to be clickable imo. its a relatively audible beat so consider changing it if youre following the instruments Didn't change, since it's meant to be following the held vocal here. Only reason it wasn't longer was because the next vocal starts on the next red tick and I want to keep it as mostly 1/2 this section.
01:09:020 (2,3) - flow here isnt too nice imo. you were doing a clockwise flow here 01:08:020 (1) - but it kind of flipped flopped when the second note came ?_? perhaps : https://osu.ppy.sh/ss/6730642 second part : https://osu.ppy.sh/ss/6730654. it feels a lot more natural imo I'm sorry, I understand what you mean by mentioning this but didn't change it because I'm having a hard time telling what is where in the screenshots ><
01:21:520 (3) - another beat here that should be clickableee since you made the little bell noise clickable here 01:20:020 (2) - and 01:23:020 (5) - etc o dang no rhythm change cause I wasn't following the bells but this made me realize I missed a hitsound here thank you aaa
01:36:020 - back at it again being spooky Spookity spook? o:

03:19:020 (2) - let me ruin your bootiful map and asking you to ctrl+j this for flow while possibly ruining the aesthetics xd I'm confused how to position this that would improve flow aaaa ;w;
03:33:020 - holi fk niec section ayy ty :3
the rest is map pretty good with just a few aesthetic problems that are 2 minor 2 mention oboi
also nazi stacks : 00:20:020 (2,1) - fixed~
00:29:020 (2,1) - (maybe) No change since the flow changes a bit 00:30:020 (4) - after this >w<
00:36:020 (1,1) - ^ except with 00:38:020 (3) -
02:00:020 (2,1) - ^
01:11:020 (5,3) - These aren't even close to existing at the same time even in the player's memory, er, no change.
02:06:020 (3,1) - Changed (though not to stack) to be more like 00:50:020 (3,1) -
03:45:020 (3,1) - (maybe) Changed since that's how the previous two combos for this section was done and this makes more sense for the flow c:

im sorry if its kind of short / not the quality mod you were expecting, but its a really nice map ! took a glance and the next diff and it looks good ! star4u. good luck ~ Thank you bunches for modding! I'm really thankful c:
Jonarwhal
lovely storyboard have 15 stars
you have the ranking criteria memorized so ignore most of this
[gen]
  1. 03:33:020 - / 03:54:019 - epilepsy moments? (idk) maybe enable epilepsy warning
  2. Consider lowering the volume on your slider slide hitsound. It bugs me.
  3. Just a tip: If you find that you have snapping issues later in the ranking process, I recommend switching the BSD to 1/12. This will snap all of the used ticks together, both blue and purple.
[E / N]
  1. 00:14:853 (1) - since you like sliders so much make this have a curve 00:15:353 - here for emphasis
  2. 00:19:520 - maybe it's just me but 100% seems crazy loud here
  3. 00:25:020 (3,4) - slightly lower CS to avoid overlap
  4. 00:32:020 (1) - Similar as 00:14:853 (1) - here it's really subjective though so ignore peacefully
  5. 00:57:520 (2) - / 01:13:520 (2) - The minor and unnoticeable inconsistency bothers me a lot for some reason. If you're using some perpendicular, straight up and down sliders, a consistent style would not look good with some barely tilted 5 degree sliders. I recommend changing to either all 5 degrees for straight up and down sliders, or just making anything that's awkwardly almost perpendicular fully perpendicular.
  6. 00:59:020 (4,1) - Consider making them the same.
  7. 01:27:020 (4) - I understand that it's allowed, but I just don't see the advantage in cuddling with the hp drain bar so closely. You should keep some space between those guys.
  8. 01:50:353 (3) - The hp bar is cheating on this slider.
  9. 01:54:020 (3,4,1) - Consider making the triangle more pretty.
  10. 02:24:020 (1,2,3) - /me prostrates myself and worships this pattern
    lol no jk this brings up a minor issue that's not really an issue at all it's just something I complain about without knowing better
    If you're going to include some symmetry I need to recommend that you fix any near-symmetry to make your style more consistent.
    eg. 00:30:020 (4) - make the slider symmetrical, 02:06:020 (3,4) - ctrl+h this pattern and center 02:08:019 (1) - this, etc.
  11. 03:34:686 (4,1) - same same like at 00:59:020 (4,1) - I recommend you make it the same same slider
  12. 03:43:686 (1,2,3,4,1,2) - drag all of that to center bcuz you use some symmetry, and then make 4, 2 identical
[N / H]
  1. just to clarify you don't have to fix near symmetry
  2. 00:20:020 (2,3,4) - nearly symmetrical
  3. 01:25:020 (2,3) - ^
  4. 01:45:020 (2,3,4) - ^ cont. 01:48:020 - there
  5. 02:09:019 (2,3,4) - ^ double-check it
  6. 03:12:020 (1,2,3,4) - ^ &
  7. 03:18:520 (2,3,4) - &
  8. 03:36:353 (3) - fix overlap
  9. 04:09:686 (3) - &
  10. 04:14:353 (1) - <3
plz don't be ashamed that I used most of this mod on symmetry corrections
aesthetic inconsistency is just as bad as any inconsistency :3
I couldn't find any more major stuff lol
Topic Starter
Noffy

Jonawaga wrote:

lovely storyboard have 15 stars because it's... the night of 15.. but the 16th piece is missing
you have the ranking criteria memorized so ignore most of this nicee
[gen]
  1. 03:33:020 - / 03:54:019 - epilepsy moments? (idk) maybe enable epilepsy warning disabled after previous mod but I really dunno so I'll just have it for safety
  2. Consider lowering the volume on your slider slide hitsound. It bugs me. Really? I thought it went in the song quite well
  3. Just a tip: If you find that you have snapping issues later in the ranking process, I recommend switching the BSD to 1/12. This will snap all of the used ticks together, both blue and purple.oh! I'll keep it in mind. but since the map only goes onto blue ticks a grand total of once, I'm gonna keep it as 1/6 for now, because raising it risks me to be even more likely to accidentally drag something and have it snapped incorrectly without realizing ;w;
[E / N]
  1. 00:14:853 (1) - since you like sliders so much make this have a curve 00:15:353 - here for emphasis it's a curved slider what do you meaaan aaa
  2. 00:19:520 - maybe it's just me but 100% seems crazy loud here I'll have to ask other people about this cause I didn't even notice it as loud aa
  3. 00:25:020 (3,4) - slightly lower CS to avoid overlap they're not overlapping I'm confused
  4. 00:32:020 (1) - Similar as 00:14:853 (1) - here it's really subjective though so ignore peacefully
  5. 00:57:520 (2) - / 01:13:520 (2) - The minor and unnoticeable inconsistency bothers me a lot for some reason. If you're using some perpendicular, straight up and down sliders, a consistent style would not look good with some barely tilted 5 degree sliders. I recommend changing to either all 5 degrees for straight up and down sliders, or just making anything that's awkwardly almost perpendicular fully perpendicular. No change, cause er, both the 5 degrees and straight are part of how it's put together. The majority of placements between objects reflect this too. More harsh angles were mostly used in latter sections and for curved sliders.
  6. 00:59:020 (4,1) - Consider making them the same. done dide
  7. 01:27:020 (4) - I understand that it's allowed, but I just don't see the advantage in cuddling with the hp drain bar so closely. You should keep some space between those guys. so after (cont next point..)
  8. 01:50:353 (3) - The hp bar is cheating on this slider. finding out that the hp bar is a dirty cheater, the circle and slider both had some traumatizing break-ups with it this evening and are now spaced further away from it.
  9. 01:54:020 (3,4,1) - Consider making the triangle more pretty. it's already beautiful?
  10. 02:24:020 (1,2,3) - /me prostrates myself and worships this pattern 02:23:020 (4,4) - are symmetrical too woo
    lol no jk this brings up a minor issue that's not really an issue at all it's just something I complain about without knowing better
    If you're going to include some symmetry I need to recommend that you fix any near-symmetry to make your style more consistent.
    eg. 00:30:020 (4) - make the slider symmetrical, 02:06:020 (3,4) - ctrl+h this pattern and center 02:08:019 (1) - this, etc. These are all fully intentional though. (and the 02:06:020 (3,4) - in the pattern is made to be symmetrical across the x axis not around the origin so uh it's already symmetry) Actual legit symmetry is mixed in cause doing a bunch of one thing without contrast makes it lose impact
  11. 03:34:686 (4,1) - same same like at 00:59:020 (4,1) - I recommend you make it the same same slider Here no change cause they're already curved the same amount, just that 1 is at a different angle to make a nice curve overall with 03:35:686 (1,2,3) -
  12. 03:43:686 (1,2,3,4,1,2) - drag all of that to center bcuz you use some symmetry, and then make 4, 2 identical I changed this so that the pattern would be symmetrical with 03:46:353 (1,2) - this line being the axis of symmetry.
[N / H]
  1. just to clarify you don't have to fix near symmetry
  2. 00:20:020 (2,3,4) - nearly symmetrical intentionally asymmetrical
  3. 01:25:020 (2,3) - ^ ?? this .. doesn't seem like it should be symmetrical in the first place
  4. 01:45:020 (2,3,4) - ^ cont. 01:48:020 - there this is supposed to be making a parallel line http://puu.sh/sFLiO/1fea7e8f52.jpg so fixed this a bit instead
  5. 02:09:019 (2,3,4) - ^ double-check it fixeds
  6. 03:12:020 (1,2,3,4) - ^ & double-checked but it's already ctrljh with 3,4 positioned 45degrees from the end of 1,2 symmetrical just not exactly on the origin cause then it doesn't nicely go in with the rest of the pattern when it does
  7. 03:18:520 (2,3,4) - & double checked
  8. 03:36:353 (3) - fix overlap what with wht where
  9. 04:09:686 (3) - & ???
  10. 04:14:353 (1) - <3<3
plz don't be ashamed that I used most of this mod on symmetry corrections

but jon
2016-11-27 00:21 Jonawaga: I will happily mod that btw
2016-11-27 00:21 Jonawaga: xd
2016-11-27 00:21 Noffy: so probably not really
2016-11-27 00:21 Noffy: also not please don't mod my asymmetrical patterns for symmetry they're unbalanced on purpose xd
2016-11-27 00:22 Noffy: note*
2016-11-27 00:22 Jonawaga: uh
2016-11-27 00:22 Jonawaga: that would mean a loooot is being deleted from muzu when new timing is applied
2016-11-27 00:22 Noffy: new timing?
2016-11-27 00:22 Jonawaga: what
2016-11-27 00:22 Jonawaga: ya
2016-11-27 00:22 Jonawaga: should be 67BPM 1/3 song
2016-11-27 00:22 Noffy: ohh
2016-11-27 00:23 Noffy: whenit's that slow
2016-11-27 00:23 Noffy: it should be fine
2016-11-27 00:23 Jonawaga: aaa thanks
2016-11-27 00:23 Noffy: I purposely put in asymmetrical patterns in 15 no yoru to be unbalanced and reflect the odd feeling of the song
2016-11-27 00:23 Noffy: they've been modded for suggestions to "make symmetrical" a couple of times already and I just x(
i already told u y ;w;
aesthetic inconsistency is just as bad as any inconsistency :3 Agree >:3
I couldn't find any more major stuff lol thank you for checking it :)!!
-Nya-
Heyo~ NM from my queue.

General:
  1. Please change the diff names. It’s just confusing. Is it a Normal/Hard or is it an Easy/Normal? Plus another mapset had a lot of drama about the diffnames after it was ranked, so to be safe I suggest just naming them normally.
  2. According to the program that I use, there is one unused file in your SB: SB\spinstars.png. Just doublecheck this.
  3. Add a sliderslide soundfile to get rid of those annoying sliderslide sounds: http://puu.sh/sNYtH/c9abcbf876.wav
  4. In the music you can hear those bells, especially in the beginning of the song and it would be nice if you use a custom hitsound to accompany that: http://puu.sh/sNYBS/d0f6b680aa.wav
  5. I think it would be better to end kiai time here: 03:56:353 – since the music loses its intensity here, but up to you.

Normal->Hard:
  1. 00:14:520 –You can add a circle here since there’s a beat. It’ll fit in nicely.
  2. 00:25:020 (3,4,5,6) –Hmm, I know you used distance spacing here but the objects are still too close imo. Consider increasing the spacing just a bit. I’m referring to the spacing between 00:25:020 (3,4) – and 00:26:520 (5,6) –
  3. 00:27:020 –It would be nice if this sound is clickable. Consider changing this short slider into two circles then it will also be similar to 00:26:353 (4,5) – for a bit of consistency.
  4. 00:34:353 (4,5,6) –Same as 00:25:020 (3,4,5,6) – Not gonna point out all of them.
  5. 00:35:520 (7,2) - Consider stacking here, since you did it in the previous part: 00:29:520 (3,5) –
  6. 00:37:520 (2,4) -^
  7. 00:43:520 (1) –Remove NC here and add it here: 00:44:020 (2) – to be consistent with the previous patterns since NC’s were added on the big white ticks.
  8. 00:48:520 (2) –Ctrl+H this slider. Better flow imo.
  9. 00:50:520 (2) -^
  10. 00:53:520 (3) –I would rather place this circle here: X:224 Y:236. Looks better if this pattern: 00:53:020 (2,3,4) – is in a straight line.
  11. 01:05:020 –Rather not ignore this beat. It’s pretty loud and should be mapped out imo. Try this instead:
    It’ll then also be consistent with 01:06:519 (1,2,3) – But up to you. Just so long that beat gets mapped out.
  12. 01:06:519 (1) –This NC is inconsistent with your previous NC’ing patterns, so rather remove it.
  13. 01:06:519 (1,3) –Consider making these two sliders’ shapes similar for aesthetics.
  14. 01:21:520 (3) –I see you tried to make a curve slider here but then that red node in the slider shouldn’t be there otherwise the shape won’t look right. Try doing it like this:
    This applies to all similar sliders.
  15. 01:28:020 –It would be nice if this tick (important beat) was mapped out. The spinner can also start a bit later, so perhaps try something like this:
  16. 01:42:853 (6,7) –This looks a bit weird since the pattern (slider 7) suddenly veers away from the straight line that you have here: 01:42:353 (4,5,6) – So maybe try this:
  17. 01:53:520 (2,3) – (3) is veering away from the flow a bit. Just move it a little bit to the left to about: X:280 Y:188
  18. 02:06:020 (1) –Inconsistent with previous NC’ing so remove this NC.
  19. 02:18:353 –I highly suggest mapping out this beat. Either add a circle or place a short slider here.
  20. 02:21:020 –Same as 01:05:020 –
  21. 02:43:520 (1) –Same as 01:28:020 –

Easy->Normal:
  1. The AR of 6 is really too high for the easiest diff. Consider lowering it to at least 5. 4.5 would be safer.
  2. Make the circle size a bit bigger since this is the easiest diff. Your current setting is usually used for Hards or Insanes.
  3. 00:08:020 (3) –Lower this slider to about: X:324 Y:336 for better flow from 00:07:353 (2) –
  4. 00:43:520 (1) –Remove NC here and add it here: 00:44:020 (2) –
  5. 01:00:020 (1,2) –This spacing is inconsistent and must be fixed.
  6. 01:28:020 –Same as the hardest diff about this tick and the spinner.
  7. 02:12:020 (1,2) –Doublecheck the spacing here as well. (2) has to be a bit farther away from (1).
  8. 02:44:020 –Same as 01:28:020 –
  9. 03:33:020 (1) –This circle can be spaced out normally, so rather follow the distance spacing to avoid confusion for beginners.

If you have any questions regarding my mod, feel free to poke me in-game.
Good Luck~ :)
Topic Starter
Noffy

-Nya- wrote:

Heyo~ NM from my queue. Hallo~

General:
  1. Please change the diff names. It’s just confusing. Is it a Normal/Hard or is it an Easy/Normal? Plus another mapset had a lot of drama about the diffnames after it was ranked, so to be safe I suggest just naming them normally. No change, I think the difficulty names are appropriate to how they increase in difficulty quite dramatically at the end.
  2. According to the program that I use, there is one unused file in your SB: SB\spinstars.png. Just doublecheck this. AA that was originally to spin them before I learned about the wonders of origin points and just spun texturestars.png instead. Removeed
  3. Add a sliderslide soundfile to get rid of those annoying sliderslide sounds: http://puu.sh/sNYtH/c9abcbf876.wav hm, since this isn't the first time the sliderslide was said to be too loud, I instead took the default and lowered its volume, because I don't want it gone entirely.
  4. In the music you can hear those bells, especially in the beginning of the song and it would be nice if you use a custom hitsound to accompany that: http://puu.sh/sNYBS/d0f6b680aa.wav I noticed them too, but had decided against hitsounding them since they're sosososoquiet. I'll keep this file in consideration though.
  5. I think it would be better to end kiai time here: 03:56:353 – since the music loses its intensity here, but up to you. Someone had suggested that to me before, but I'd really like the kiai to end where it currently does since that's a super-drop in musical intensity, moreso than the timestamp linked.

Normal->Hard:
  1. 00:14:520 –You can add a circle here since there’s a beat. It’ll fit in nicely. I'd like to stick to mapping the synth wuwuwu for this first section instead.
  2. 00:25:020 (3,4,5,6) –Hmm, I know you used distance spacing here but the objects are still too close imo. Consider increasing the spacing just a bit. I’m referring to the spacing between 00:25:020 (3,4) – and 00:26:520 (5,6) – I'm not sure how these are too close, it looks fine to me? ?
  3. 00:27:020 –It would be nice if this sound is clickable. Consider changing this short slider into two circles then it will also be similar to 00:26:353 (4,5) – for a bit of consistency. No change, since 00:26:353 (4,5) - is distinctly different from this slider in that it is two heavy beats, so these are circles and that a slider to emphasize the difference.
  4. 00:34:353 (4,5,6) –Same as 00:25:020 (3,4,5,6) – Not gonna point out all of them. ^
  5. 00:35:520 (7,2) - Consider stacking here, since you did it in the previous part: 00:29:520 (3,5) – No change, the different circle placements are due to the gradually changing direction of play. their not being exactly stacked is also practically unnoticable when playing??
  6. 00:37:520 (2,4) -^ ^
  7. 00:43:520 (1) –Remove NC here and add it here: 00:44:020 (2) – to be consistent with the previous patterns since NC’s were added on the big white ticks. No change, it's early because the vocals start early, so the NC is used to indicate that the map is changing what it is following. Same goes for later NC suggestions.
  8. 00:48:520 (2) –Ctrl+H this slider. Better flow imo. I don't really understand how the suggestion is better rather than simply different ;;
  9. 00:50:520 (2) -^ ^
  10. 00:53:520 (3) –I would rather place this circle here: X:224 Y:236. Looks better if this pattern: 00:53:020 (2,3,4) – is in a straight line. I disagree with making it a straight line, but I did reposition 3 and 4 for hopeful slight flow improvements.
  11. 01:05:020 –Rather not ignore this beat. It’s pretty loud and should be mapped out imo. Try this instead:
    It’ll then also be consistent with 01:06:519 (1,2,3) – But up to you. Just so long that beat gets mapped out. While I agree it's a bit awkward to skip the beat there, I find the strength of the held vocals here to be more important/prominent, and that it feels worse to have additional sliders when there aren't additional holding sounds to follow. If that makes sense? I will change the slider shape to bounce at that time instead.
  12. 01:06:519 (1) –This NC is inconsistent with your previous NC’ing patterns, so rather remove it. as a side note, added the nc here to easy->normal for consistency in this logic
  13. 01:06:519 (1,3) –Consider making these two sliders’ shapes similar for aesthetics. fixeds
  14. 01:21:520 (3) –I see you tried to make a curve slider here but then that red node in the slider shouldn’t be there otherwise the shape won’t look right. Try doing it like this: I made a wave slider using one of the methods listed exactly in the guide to making common sliders neat . I use this method of making wave sliders when I want large extreme curves on both sides of the wave, as a simple lightning bolt anchor pattern would start to look not as smooth with that wave height.
    This applies to all similar sliders.
  15. 01:28:020 –It would be nice if this tick (important beat) was mapped out. The spinner can also start a bit later, so perhaps try something like this: Since the spinner is following the vocals, I think it'd be odd for it to start later than the held vocals. Same goes for the other mentions of spinners.
  16. 01:42:853 (6,7) –This looks a bit weird since the pattern (slider 7) suddenly veers away from the straight line that you have here: 01:42:353 (4,5,6) – So maybe try this: Changed the slider to come out of six as suggested, but also moved 6,7,8 to the right a bit because I want the slight higher sound in the music to be accentuated by a little move to the right which is what 7's shape was (unsuccessfully) trying to do.
  17. 01:53:520 (2,3) – (3) is veering away from the flow a bit. Just move it a little bit to the left to about: X:280 Y:188 Changed a bit, though not to the exact location specified.
  18. 02:06:020 (1) –Inconsistent with previous NC’ing so remove this NC. Is the same as 00:50:020 (1) - , which is nc'd because 00:48:020 (1,2,3) - 00:50:020 (1,2,3) - are distinctly nearly the exact same thing, rather than the second being a continuation of the first. as a note, this isn't the case in easy->normal as the pattern for this part of the song was mapped as 1 whole pattern rather than the same one twice.
  19. 02:18:353 –I highly suggest mapping out this beat. Either add a circle or place a short slider here. nochange, it's meant to be a nice circle-for-strong-vocal beats and interrupting that to map a drum-unaccompanied-by-vocal would ruin that intent q_q
  20. 02:21:020 –Same as 01:05:020 – No change this time
  21. 02:43:520 (1) –Same as 01:28:020 – Same as before

Easy->Normal:
  1. The AR of 6 is really too high for the easiest diff. Consider lowering it to at least 5. 4.5 would be safer. I'm rather on the fence about the AR so I'll just change it to 5.5 for now and see what happens ^^;
  2. Make the circle size a bit bigger since this is the easiest diff. Your current setting is usually used for Hards or Insanes. No change.
    The map was designed as cs4. The patterns and distance spacing were decided upon with it being cs4. It .. it looks really bad at lower CS.
  3. 00:08:020 (3) –Lower this slider to about: X:324 Y:336 for better flow from 00:07:353 (2) – changed a different way.
  4. 00:43:520 (1) –Remove NC here and add it here: 00:44:020 (2) –
  5. 01:00:020 (1,2) –This spacing is inconsistent and must be fixed. Fixed
  6. 01:28:020 –Same as the hardest diff about this tick and the spinner. same reply
  7. 02:12:020 (1,2) –Doublecheck the spacing here as well. (2) has to be a bit farther away from (1). aaa fixed
  8. 02:44:020 –Same as 01:28:020 –same reply
  9. 03:33:020 (1) –This circle can be spaced out normally, so rather follow the distance spacing to avoid confusion for beginners. There's such a long time inbetween the objects (an entire second) that personally, I think it's fine? Just like how 00:12:020 (2,1) - is ok

If you have any questions regarding my mod, feel free to poke me in-game. I'll do so if I manage to see you online aa aaaa
Good Luck~ :) Thank you!! :D
Arphimigon
Get posted!

Epic SB
Audio length is 4:18 in length, should be 4:20 for maximum meme, extend mp3 with two seconds worth of silence please.
Also nice hitsounds I might need to find the source for those because they are sweet (and trimmed so well aaa)

[Easy->Normal]
*when you struggle to find anything so just point out minor things*
00:11:520 (1,2) - I like this, but for super a e s t h e t i c then a little few degree rotation of the slider would be nice, see image for reasoning https://puu.sh/sOcP9/1076779291.png since the curve made isn't purrfect so just a little rotation would be nice
00:16:020 (2) - I'd personally not have the straight line to curve here in the slider, simply because this whole section 00:06:520 - to 00:15:520 - has no sharp bumps or turns, and the lack of sharp bumps or turns on this intro works really well with the instrumentation and calmness
00:25:020 (3) - owo candy cane for christmas
00:27:520 (6,1) - Am I allowed to point out pixel off blankets? Yeah? Well if so then move the slider down a couple of pixels to make blanket super snuggly
00:56:020 (1) -I know what you are doing here with this extended slider, but technically the vocal which causes this hold starts at 00:56:520 - so I'd start a slider at that point, that way the holds on the slider that is made there mimmick the hold on the slider at 00:57:520 (2) - due to the same vocal, same goes with 01:04:519 - etc *I actually only am saying this to make it seem like I can write something in this mod despite not finding anything even tho I actually like the extended sliders here :c*
01:26:020 (3) - I feel like this would be great extended to 1/1 length, even though there is a sound technically at the red tick, the vocal seems to me to be far more worthy of being mapped to especially since it is the main instrument being mapped to anyway, and this would be the first actual proper extended hold owo
01:32:020 - Try dragging the start line of the break to here so the fade in to the break starts on this cool downbeat!
03:53:020 (4) - Drag end of this down 4 pixels for MAX SYMETTRY

[Normal->Hard]
00:26:353 (4,5,6) - About these rhythms, personal choice, but I think a note -> slider -> note rhythm would work better (see image): https://osu.ppy.sh/ss/6798928 since in the current rhythm, the short sliders start on a fairly weak sound, and end on a very strong clickable sound, and in the variant proposed rhythm, the weak sounds are on a slider end however the strong sounds are clickable. Rhythms of these are: 00:26:353 (4,5,6) - 00:34:353 (4,5,6) - 00:42:353 (4,5,6) - (if rejected because same instrument gets the same clicks then that's fine, would like to know if that was your reasoning tho)
01:32:020 - Same thing if you shift the start of the break to here would have a nicer finish to the previous section! (dw it wont drain after the spinner)

Also this square down here https://puu.sh/sOedJ/7c62f8bc31.png (see image again xd) gets filled right at the end, is that on purpose? I kinda would like to see the entire full image get zoomed out not the image with the random square that gets filled later :c

Enjoy ez mod hopefully I didnt mention anything that required any sorta real big changes c:
Make sure to POKE if you didnt get my long SENTENCES (which were done to make mod seem better than it actually is)
*bubai*
Topic Starter
Noffy

Arphimigon wrote:

Get posted! Post get!

Epic SB ty~
Audio length is 4:18 in length, should be 4:20 for maximum meme, extend mp3 with two seconds worth of silence please. Alas, I have no way of extending the mp3 without quality loss!
Also nice hitsounds I might need to find the source for those because they are sweet (and trimmed so well aaa) now if only I remembered which giant hitsound pack I got them from ><; (probably LordRaika's though)

[Easy->Normal]
*when you struggle to find anything so just point out minor things* I know that feel all too well aaa
00:11:520 (1,2) - I like this, but for super a e s t h e t i c then a little few degree rotation of the slider would be nice, see image for reasoning https://puu.sh/sOcP9/1076779291.png since the curve made isn't purrfect so just a little rotation would be nice fixed hopefully succesfully yays
00:16:020 (2) - I'd personally not have the straight line to curve here in the slider, simply because this whole section 00:06:520 - to 00:15:520 - has no sharp bumps or turns, and the lack of sharp bumps or turns on this intro works really well with the instrumentation and calmness 00:08:020 (3) - 0 edge 00:12:020 (2) - some edge 00:16:020 (2) - all the edge. it's a little small progression, and I tried to think of other shapes that'd fit with this idea while being smoother for the reasons you said but couldn't come up with anything good ,u,w,u,
00:25:020 (3) - owo candy cane for christmas yessu owo
00:27:520 (6,1) - Am I allowed to point out pixel off blankets? Yeah? Well if so then move the slider down a couple of pixels to make blanket super snuggly It's a nice feeling when I try to be lazy after changing the ds and didn't bother adjusting all the blankets thinking "nobody will notice these pixel off blankets besides me.." but then someone does. it reassures me that blanket perfection matters and I have a reason to try again uwu
00:56:020 (1) -I know what you are doing here with this extended slider, but technically the vocal which causes this hold starts at 00:56:520 - so I'd start a slider at that point, that way the holds on the slider that is made there mimmick the hold on the slider at 00:57:520 (2) - due to the same vocal, same goes with 01:04:519 - etc *I actually only am saying this to make it seem like I can write something in this mod despite not finding anything even tho I actually like the extended sliders here :c* Hmm, theeeenn.. I'll think.. I'll take this as a compliment and have no change hua
01:26:020 (3) - I feel like this would be great extended to 1/1 length, even though there is a sound technically at the red tick, the vocal seems to me to be far more worthy of being mapped to especially since it is the main instrument being mapped to anyway, and this would be the first actual proper extended hold owo hmm, I think 01:27:020 (4) - is a pretty important vocal that deserves to be mapped. Especially when most previous longer sliders went with higher/strained/powerful vocals when this one is uh.. high, and strained, but not.. powerful? am I making sense?
01:32:020 - Try dragging the start line of the break to here so the fade in to the break starts on this cool downbeat! Done ohmy this is neato!
03:53:020 (4) - Drag end of this down 4 pixels for MAX SYMETTRY SYMMETRY MAXIMIZED. INITIATING COOLIOSO SEQUENCE.

[Normal->Hard]
00:26:353 (4,5,6) - About these rhythms, personal choice, but I think a note -> slider -> note rhythm would work better (see image): https://osu.ppy.sh/ss/6798928 since in the current rhythm, the short sliders start on a fairly weak sound, and end on a very strong clickable sound, and in the variant proposed rhythm, the weak sounds are on a slider end however the strong sounds are clickable. Rhythms of these are: 00:26:353 (4,5,6) - 00:34:353 (4,5,6) - 00:42:353 (4,5,6) - (if rejected because same instrument gets the same clicks then that's fine, would like to know if that was your reasoning tho) rejected for exactly what you said, but this is a generally cool suggestion that I'm gonna keep in mind for possibly using on future similar rhythms! cough cough other songs by this artist cough cough
01:32:020 - Same thing if you shift the start of the break to here would have a nicer finish to the previous section! (dw it wont drain after the spinner) this is something very cool and I learned something new about when drain time occurs donedonedone

Also this square down here https://puu.sh/sOedJ/7c62f8bc31.png (see image again xd) gets filled right at the end, is that on purpose? I kinda would like to see the entire full image get zoomed out not the image with the random square that gets filled later :c yeah, it is on purpose, to follow how it is in the original video. Extended the images being on screen a bit longer so it doesn't get filled and end that same instant.

Enjoy ez mod hopefully I didnt mention anything that required any sorta real big changes c: all is well and good C:
Make sure to POKE if you didnt get my long SENTENCES (which were done to make mod seem better than it actually is) but the long sentences are nice to read heeheh it's all good
*bubai* ciao~~
UndeadCapulet

general

extend break to 02:48:020 - seems nice

---

normal->hard

  1. 01:08:020 (1) - long hold seems out of place here since you're skipping vocals here, try this instead (same for 02:24:019 (1) - )
  2. 04:11:519 (4,1,2,3) - rhythms here seem super unfitting since the vast majority is literally mapped to nothing, i really think something like this or this is more fitting
cute tree, and cute sb :>

---

easy->normal

  1. 03:31:020 (2,3) - these are pretty small, them being curved like this scrunches them up too much to look good, and makes it a lot harder to prepare for the snapping change, i think you should just use straight sliders here (or at least less curved)
  2. it'd be great if you could start the kiai with a slider, it will make the sv change a lot more understandable and better-feeling during play, right now the player clicks a circle and doesnt have reason to expect an sv increase afterwards
---
you did a really good job transitioning between difficulty levels, best of luck getting this ranked :3
Topic Starter
Noffy

UndeadCapulet wrote:


general

extend break to 02:48:020 - seems nice very nice

---

normal->hard

  1. 01:08:020 (1) - long hold seems out of place here since you're skipping vocals here, try this instead (same for 02:24:019 (1) - ) i'm gonna keep this in definite consideration, but no change for now because the n syllable is kind of weird and gradual and to click to it feels off too >_<
  2. 04:11:519 (4,1,2,3) - rhythms here seem super unfitting since the vast majority is literally mapped to nothing, i really think something like this or this is more fitting Ended up changing this to a combination of the two suggestions yay~
cute tree, and cute sb :> Thank you! c:

---

easy->normal

  1. 03:31:020 (2,3) - these are pretty small, them being curved like this scrunches them up too much to look good, and makes it a lot harder to prepare for the snapping change, i think you should just use straight sliders here (or at least less curved) changed to be a bit less curved, though not completely straight since this shape is meant to generally match 03:30:020 (1) -
  2. it'd be great if you could start the kiai with a slider, it will make the sv change a lot more understandable and better-feeling during play, right now the player clicks a circle and doesnt have reason to expect an sv increase afterwards Mm, I can't think of a good way to force a slider into the start without ruining the careful rhythm consistency- and the change is pretty small, bpm is 1.5 increase but sv goes from 1.0 multiplier to .75 so I think it should be alright/not too suddens
---
you did a really good job transitioning between difficulty levels, best of luck getting this ranked :3 !!! thank you very much, and I really appreciate the mod, thankeeee C:
kanor
wow really cool sb>w<
shoot a star and good luck~ :)
Topic Starter
Noffy

kanor wrote:

wow really cool sb>w<
shoot a star and good luck~ :)

Holy how did you find your way to this thread

Thank you very much!! :) glad you liked the sb
Pachiru
some stars before sleeping~
Yahuri
from queue~
really cute and soothing song :3

General
-i assume you know this already, but dont forget to rename the diffs properly. (Normal, Hard)
-this is mostly just aesthetics mod :O

Easy->Normal
-in general, i dont really get how you decided when to use weird sliders vs. normal sliders (straight/basic curve). suggestion: put red anchors only at places where there is a instrument hit/pitch change. ex. 00:56:020 (1) - 01:04:019 (1) - 01:57:020 (3) - 02:20:020 (1) - 02:36:020 (2) - 03:42:354 (4) could have red anchors at the midpoint of the sliders
-^ the 1/2 sliders that arent "normal" are more awkward to look at, since there a lot more of the other "normal' sliders. ex. 00:54:020 (4) - 02:11:020 (5). if you want to use these sliders, i'd recommend putting them in the kiai since the kiai is much more exciting than everything else.
-00:14:520 (3,4,5) - i think it would make more sense if you use the same rhythm as before. 00:06:520 (1,2,3)
00:54:020 (4) - this would work better if you put the anchor point here 00:54:353 instead
01:24:020 (1,2) - copypaste these? (it looks fine but the anchor points are different so it doesnt hurt lol)
01:41:020 (3) - change anchor point to 01:41:853?
02:10:020 (4) - slider is a lot more curvy than other sliders, make less curvy cuz i dont really see the need for this much curve
04:11:353 (3,4,5,1,2,3,4) - you could make a few adjustments so that you have full horizontal symmetry here

Normal->Hard
-I really like the tree sliderart :D
-same thing as Easy->Normal about the weird sliders
00:14:520 - map this?
01:14:020 (5,6,7) - this isnt a problem, but the DS kinda makes this straight line look weird Dx could angle it if you want to
02:18:353 - map this?

Good luck~
merry christmas :)
Topic Starter
Noffy
edit: hooray third page

Yahuri wrote:

from queue~ Hello there~~
really cute and soothing song :3 good to hear >:3

General
-i assume you know this already, but dont forget to rename the diffs properly. (Normal, Hard) b-but the current diff names are a proper reflection of the difficulties themselves
-this is mostly just aesthetics mod :O Oki! O:

Easy->Normal
-in general, i dont really get how you decided when to use weird sliders vs. normal sliders (straight/basic curve). suggestion: put red anchors only at places where there is a instrument hit/pitch change. ex. 00:56:020 (1) - 01:04:019 (1) - 01:57:020 (3) - 02:20:020 (1) - 02:36:020 (2) - 03:42:354 (4) could have red anchors at the midpoint of the sliders It was done this way because I think it helps to maintain more visual interest as the song goes on, if it were too structured in even the slider shapes when it is already so slow I'd be worried of it getting a bit visually repetitive. - also, I think that curved sliders are just as special as weird ones when used alongside them. I tried to, however, make sure each ones individually fit the song and weren't complete nonsense. Hopefully that was successful ^^;? i'm not sure
-^ the 1/2 sliders that arent "normal" are more awkward to look at, since there a lot more of the other "normal' sliders. ex. 00:54:020 (4) - 02:11:020 (5). if you want to use these sliders, i'd recommend putting them in the kiai since the kiai is much more exciting than everything else.
-00:14:520 (3,4,5) - i think it would make more sense if you use the same rhythm as before. 00:06:520 (1,2,3) Errr,, I'm very confused by this suggestion cause the rhythm for 00:06:520 (1,2,3) is totally unfitting at 00:14:853 - ? Unless what you mean is having a 1/6 slider on 00:15:353 - which in that case no change cause I think the hold starting at 00:14:853 - takes prevalence, and ending it early to put a circle at 00:15:520 - is what n->h did. I didn't do it that way in this difficulty because I think a click with 1/6 gap would be a bit too hard for this early part of the song.
00:54:020 (4) - this would work better if you put the anchor point here 00:54:353 instead MMmm considering what you said about about the different 1/2 sliders, made this straight instead.
01:24:020 (1,2) - copypaste these? (it looks fine but the anchor points are different so it doesnt hurt lol) they're identical i doouble checked but ctrl+g'd both so that the anchors match
01:41:020 (3) - change anchor point to 01:41:853? No change, since the first part is straight to accentuate the tap sound that doesn't drag out like the vocals do
02:10:020 (4) - slider is a lot more curvy than other sliders, make less curvy cuz i dont really see the need for this much curve Reduced the curve to make it more consistent with the others~
04:11:353 (3,4,5,1,2,3,4) - you could make a few adjustments so that you have full horizontal symmetry here I instead made some adjustments to make it more accurately symmetrical around the slightly tilted axis it was meant to be symmetrical around: pic

Normal->Hard
-I really like the tree sliderart :D !!! yay!
-same thing as Easy->Normal about the weird sliders same reply I think?
00:14:520 - map this? Didn't map this cause the hi-hat here is so quiet compared to the synth sound like I didn't even notice it until you and one other person pointed it out in mods cause it's so quiet what ;;
01:14:020 (5,6,7) - this isnt a problem, but the DS kinda makes this straight line look weird Dx could angle it if you want to I'm gonna keep this in consideration cause I see what you mean but for now want it to stay this way because part of the reason it's straight is to make the timing difference between 01:14:020 (5,6) - - and 01:14:520 (6,7) - more obvious
02:18:353 - map this? I had actually wanted to keep this the same as the above rhythm (they're analogous parts of the analogous sections and the vocals are the same pattern and... but added since I realized that it should be emphasized as a main difference between the two in the song.

Good luck~ thank you very much! :D
merry christmas :) And a happy new year!

Pachiru wrote:

some stars before sleeping~
aa thank you >w<
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