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Toyosaki Aki & Kanae Itou - Saiai Darling!

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Topic Starter
Akunosu
This beatmap was submitted using in-game submission on miércoles, 29 de marzo de 2017 at 7:37:54 p. m.

Artist: Toyosaki Aki & Kanae Itou
Title: Saiai Darling!
Source: To Love-Ru Trouble Darkness 2nd
Tags: nana momo deviluke
BPM: 133
Filesize: 15144kb
Play Time: 03:35
Difficulties Available:
  1. Easy (1.61 stars, 215 notes)
  2. Hard (3.07 stars, 455 notes)
  3. Normal (2.12 stars, 318 notes)
Download: Toyosaki Aki & Kanae Itou - Saiai Darling!
Information: Scores/Beatmap Listing
---------------



Easy : 100% by me
Normal : 100% by me
Hard : 100% by me

Storyboard by me :D



TempestDH

Modders
Metaku -Frontier- Mentai Lumario ALPHA Miradzin Neoskylove Lily Bread Xpcppo Chocobo Chalwa TwillghtSparkle CuteFunnyCat _Meep_ Yijun fLaw YukiZura- O-Moei ToeHoe PyroBear Jonawaga 30201102 Gyeoul Yasaija 714 Toyosaki Aki Aerith123 Electoz Rad
_
Luel Roseline
Well...I told you before when I start the mod your beatmap...

(Someone)'s diff is only allow to guest diff. Please fix them.
Metaku
Hi! From mod queue.


General

  1. I love the storyboard! Really well done and looks nice as well.
  2. You could've mapped more to the vocals, there are many sections where there are strong vocals and you've left the beat empty
  3. You can remove to love ru trouble darkness 2nd and saiai darling from the tags as they aren't needed
  4. Kiai is inconsistent, try moving the last kiai to 03:13:563 (1) - and the first one to 00:43:789 (1) - so they would all start on downbeat
Normal

  1. You're spacing is very inconsistent which will be hard for newer players, consider evening it out a bit.
  2. You should work on your blankets. Especially on easier diffs it's important that your map looks as clean and polished as possible.
  3. 00:15:819 (2) - Just shorten this to red tick, there's no sound on the white tick so it'd make much more sense this way
  4. 00:17:172 (4,5) - You could blanket this better
  5. 00:23:037 (2) - Shorten to red tick
  6. 00:29:353 (1,2,3) - Try to even out the spacing here
  7. 00:32:511 (1,2,3) - same here
  8. 00:41:308 (3,4) - Consider making these into 2 1/2 sliders so you could map the white tick in middle of 3
  9. 00:44:240 (2,3,4) - Spacing. Won't mention these again, just try to fix your spacing.
  10. 00:46:947 (1,2) - you should change the order here so you could map the long slider to the vocals (circle where the slider starts and then the slider to the next red tick)
  11. 00:50:556 (3) - 00:54:616 (1) - You could've put more notes in this section :/
  12. 01:03:638 (4) - This should be on the red tick before
  13. 01:09:954 (2,4) - Do something about this overlap, it's not very attractive
  14. 01:52:360 (1,2) - This is a good pattern for this part, you should use something similar in other corresponding parts
  15. 02:15:593 (1) - Should start on the red tick before
  16. 02:26:195 (2) - This slider doesn't really follow anything, try to map it as something else
  17. 02:36:345 (5) - This is probably fine but avoid using these in normal diffs
  18. 02:55:518 (1) - Nice slider art but could use some polishing
  19. 03:18:977 (4) - Again red tick
  20. 03:23:262 - Skipped a vocal here (You skip them way too often ;_;)
Hard

  1. Some slider shapes you use are rather... Interesting. You could try to simplify them or otherwise make them look more attractive
  2. 00:20:105 (1) - Yes please do it like this in normal diff as well
  3. 00:48:977 (1) - vocals ;_;
  4. 00:50:330 (4,5,6,7,8) - 4 is not stacked
  5. 00:51:007 (1,2) - This doesn't look very nice imo, 00:51:909 (3,4) - is much better
  6. 00:52:811 (5,6,7) - This pattern doesn't flow very well, consider swapping places of 6 and 7
  7. 00:56:420 (4) - You should make the downbeat clickable
  8. 01:01:383 (3) - These again, just move to red tick also move nc from 01:00:932 (1) - here
  9. 01:03:413 (1) - No real need for nc here
  10. 01:14:917 (7) - move to the previous blue tick
  11. 01:35:217 (2,3) - You could just stack these
  12. 01:39:729 (5) - vocals
  13. 01:46:947 (1,2) - You could blanket these
  14. 01:59:127 (4,5) - Fairly good blanket here, just move the last anchor of 4 a tiny bit down and it's good.
  15. 02:02:962 (5) - Please add a note here, you're missing vocals again ;_;
  16. 02:25:744 (2,3) - Not really a good choice here, you'll miss a strong sound on the blue tick before 3
  17. 03:05:894 (8) - you could stack this with 03:04:992 (6) -
  18. 03:15:142 (2) - make the downbeat clickable
  19. 03:29:804 (2) - End on previous blue tick

A lot of things to fix I probably missed some too but still doing well for your 2nd map, good luck! :)
Topic Starter
Akunosu

Metaku wrote:

SPOILER
Hi! From mod queue.


General

  1. I love the storyboard! Really well done and looks nice as well.
  2. You could've mapped more to the vocals, there are many sections where there are strong vocals and you've left the beat empty
  3. You can remove to love ru trouble darkness 2nd and saiai darling from the tags as they aren't needed
  4. Kiai is inconsistent, try moving the last kiai to 03:13:563 (1) - and the first one to 00:43:789 (1) - so they would all start on downbeat
Normal

  1. You're spacing is very inconsistent which will be hard for newer players, consider evening it out a bit.
  2. You should work on your blankets. Especially on easier diffs it's important that your map looks as clean and polished as possible.
  3. 00:15:819 (2) - Just shorten this to red tick, there's no sound on the white tick so it'd make much more sense this way
  4. 00:17:172 (4,5) - You could blanket this better
  5. 00:23:037 (2) - Shorten to red tick
  6. 00:29:353 (1,2,3) - Try to even out the spacing here
  7. 00:32:511 (1,2,3) - same here
  8. 00:41:308 (3,4) - Consider making these into 2 1/2 sliders so you could map the white tick in middle of 3
  9. 00:44:240 (2,3,4) - Spacing. Won't mention these again, just try to fix your spacing.
  10. 00:46:947 (1,2) - you should change the order here so you could map the long slider to the vocals (circle where the slider starts and then the slider to the next red tick)
  11. 00:50:556 (3) - 00:54:616 (1) - You could've put more notes in this section :/
  12. 01:03:638 (4) - This should be on the red tick before
  13. 01:09:954 (2,4) - Do something about this overlap, it's not very attractive
  14. 01:52:360 (1,2) - This is a good pattern for this part, you should use something similar in other corresponding parts
  15. 02:15:593 (1) - Should start on the red tick before
  16. 02:26:195 (2) - This slider doesn't really follow anything, try to map it as something else
  17. 02:36:345 (5) - This is probably fine but avoid using these in normal diffs
  18. 02:55:518 (1) - Nice slider art but could use some polishing
  19. 03:18:977 (4) - Again red tick
  20. 03:23:262 - Skipped a vocal here (You skip them way too often ;_;)
Hard

  1. Some slider shapes you use are rather... Interesting. You could try to simplify them or otherwise make them look more attractive
  2. 00:20:105 (1) - Yes please do it like this in normal diff as well
  3. 00:48:977 (1) - vocals ;_;
  4. 00:50:330 (4,5,6,7,8) - 4 is not stacked
  5. 00:51:007 (1,2) - This doesn't look very nice imo, 00:51:909 (3,4) - is much better
  6. 00:52:811 (5,6,7) - This pattern doesn't flow very well, consider swapping places of 6 and 7
  7. 00:56:420 (4) - You should make the downbeat clickable
  8. 01:01:383 (3) - These again, just move to red tick also move nc from 01:00:932 (1) - here
  9. 01:03:413 (1) - No real need for nc here
  10. 01:14:917 (7) - move to the previous blue tick
  11. 01:35:217 (2,3) - You could just stack these
  12. 01:39:729 (5) - vocals
  13. 01:46:947 (1,2) - You could blanket these
  14. 01:59:127 (4,5) - Fairly good blanket here, just move the last anchor of 4 a tiny bit down and it's good.
  15. 02:02:962 (5) - Please add a note here, you're missing vocals again ;_;
  16. 02:25:744 (2,3) - Not really a good choice here, you'll miss a strong sound on the blue tick before 3
  17. 03:05:894 (8) - you could stack this with 03:04:992 (6) -
  18. 03:15:142 (2) - make the downbeat clickable
  19. 03:29:804 (2) - End on previous blue tick

A lot of things to fix I probably missed some too but still doing well for your 2nd map, good luck! :)
ok, thanks for modding, updating beatmap :D
- Frontier -
hi :D
[General & Storyboard]
  1. Gap between Normal and Hard is very far. D:
  2. Distance Snap in Normal diff isn't consistent. You can ask this problem with BN. :lol:
  3. 00:07:699 - 00:13:112 - These font sprites look so dark. You should make it brighter.
  4. flash.png You can make it loop. :D
That's all. I can't mod the map :) But I like your storyboard. It's like S i R i R u's storyboard. ;)
Good luck!
Mentai
From my queue, gonna go in-depth on your hard diff

I have no SB experience so I will not be modding that


Hard
00:14:917 (1,2) - we have our first opportunity to blanket something, this slider end should blanket the 2 slider

00:18:751 (1,2) - blanket here as well

00:24:616 (3,4) - at 00:17:398 (5,6) ds .8 was used, but now ds 1.1 was used in the newest combo, but it feels like there is no change in emphasis, especially considering the following pattern has lower ds than thew combo following 00:17:398 (5,6)

00:27:323 (4,5) - blanket suggestion https://puu.sh/rqdZC.jpg
you will have to alter the 6 circle to maintain consistent ds as well

00:29:804 (2,3) - blanket is off

00:32:059 (9) - i think this circle needs to be more emphasized by a higher ds because of the incredibly strong backbeat at this section

00:33:864 (5) - same as above

00:38:375 (3) - another blanket suggestion, you will again have to alter the ds of the note afterwards to maintain consistent ds https://puu.sh/rqedk.jpg

00:40:856 (3,6) - there is actually no sounds here to emphasize, highly recommend removing these (“Well timed silence has more eloquence than speech.”)

00:45:593 (1,2) - blanket please

00:50:781 (5) - seems like an accident, just fit it into the line, the emphasis is self intuitive by the stream

00:51:909 (3,4,5) - not proper blanket, the slider's curvature is to blame

00:53:714 (7) - meaning of this circle? i see nothing it could be mapped to

00:54:616 (1,2) - blanket by pulling the 1 back

00:58:676 (4,5) - keep at ds 1.2, just blanket it better

01:03:638 (2,3) - what is the purpose of this slider stack, seems really awkward just to look at

01:09:954 (3,4) - why stack the 4, 01:09:052 (1,2) had the same sound and emphasis, and even same hitsound. There's no reason to tuck the note away

01:14:804 - highly reccomend removing 01:14:917 (7) and adding a 1/4 slider to tackle both the dominant backbeat on the blue tick, and maybe hitsound the slider end to also emphasize the voice on the white tick

01:15:368 - start spinner here

01:31:608 (4,5) - blanket

01:39:503 (1,2) - blanket

01:42:435 (2) - again, immense backbeat, emphasize this please, your ds is actually getting lower

01:44:240 (6) - same, at least un-overlap for emphasis

01:47:623 (2) - x192 y164 for proper blanket

01:50:105 (5) - this note doesn't deserve 1.4 emphasis, this one does 01:50:330 (1)

01:54:165 (5) - again unnecessary note

01:57:548 (6) - x252 y192, to blanket

01:59:127 (4,5,6) - I was gonna mod thew blankets and spacing here, but i actually have no idea what rhythm you are following. Please remap this

02:06:120 (6) - x336 y160, to blanket

02:11:082 (2,3) - figure out a compromise to blanket this

02:13:112 (2,3,4) - again, I have no idea what rhythm you are following, why is it mapped this way?

02:24:390 (1,2,3,4,5) - very un-aesthetically pleasing, please make a nicer slider and ctrl+shift+f to make into a well formatted and spaced stream

02:31:157 (2) - why are you stacking such a strong beat, it should be emphasized with ds

02:32:962 (3) - same as above

these two circles would be a great place to utilize your soft-hitclap.wav a little more

02:34:541 (1) - soft-hitclap.wav

02:36:571 (3) - ^, also emphasize with higher ds

02:38:375 (3) - ^

02:39:503 (2) - if you are following the bass rhythm, move this circle to the blue tick right after it, 02:39:616

02:39:277 (1,2,3) - that being said, please normalize the spacing between these 3, as they are a rhythm witch the exact same rhythmic value, and then further emphasize the circle after it

02:41:984 (3) - ^^

02:43:789 (3) - it's almost insulting to hide this under the slider end, after even using 1.6 ds. please fix

02:53:939 (6) - why does this beat exist?

03:04:315 (4,6) - awkward overlap, suggest moving the slider down

03:09:954 (1,2) - blanket these in some way

03:16:496 (1,2) - needs a blanket, and more emphasis, especially with an emphasis hitsound https://puu.sh/rqgQ9.jpg

03:18:074 (4) - remove whistle, seems arbitrary


In general, you understand the basics of ds, but noiw you must manipulate it to give the subtle emphasis or large emphasis you need to make your beatmap breath. Also, lots of aesthetic mistakes, blanketing is essential if you want to go for a ranked mapset

Also a 2 diff set is too small I think, I suggest an Easy or Beginner diff to add onto it, and you'll be good to go

Good luck
Lumario
Normal diff:
00:30:932 (2,3) - Try to sync them with the vocals.
00:41:308 (3,4) - Minor thing move them a bit apart so they don't overlap [Aesthetics :3]
01:37:924 (1,2,3,4) - I think something like this would be more fitting 02:04:090 (2) - Move this one to the next white tick. (seemed more fitting to me)
02:54:841 (5) - Remove this one. (flow)

Hard diff:
Did not find anything too outstanding except:
00:50:330 (1,2,3,4,5) - Make this stream more curved [Again aesthetics :3]

Well that's it I guess, hope I helped :)
Luma
Hikomori
Hola!

Mod de mi queue

[General]
  1. Por lo que me decias de si te podia ayudar en la star count de la dificultad normal, es simplemente que la dificultad es como un facil. Lo que tienes que hacer es poner mas objetos y hacerlo un poco mas ''frenetico''
[Begginer]
  1. 00:22:134 (1) - hace contacto con el circulo anterior, muevelo un poco para solucionarlo (obiamente xdxd)
  1. 00:32:961 (4) - es mejor que hagas ese slider asi. Te quedara mas limpio
  1. 00:38:374 (3) - no me gusta como ha quedado ese circulo contactando con el slider, creo que seria mejor que lo movieses
  1. 00:49:201 (5) - este slider es mu raro y no queda muy bien. haz otro si quieres
  1. 00:56:419 - ahi pon un spinner, quedara mejor
  1. 01:02:284 (2) - haz que ese circulo se junte con 01:04:540 (5). asi no contactaria con el otro slider y quedaria mejor
  1. 01:42:434 (1) - mueve este circulo mas cerca del slider asi no quedaria mal que hagan ese contacto raro con el otro circulo
  1. 01:56:870 (3,6) - estos dos contactan
  1. 01:59:577 (1) - mueve este circulo al principio del slider 02:01:382 (5)
  1. 02:23:487 (4) - mueve ese circulo al final del slider 02:21:231 (1)
  1. 02:23:938 (5) - mueve ese circulo un poco para que no contacte con 02:23:487 (4)
[Normal]
  1. 00:35:442 (3) - este slider contacta con el siguiente
  1. 00:39:276 (4) - contacta con el slider anterior
  1. 01:37:923 (1) - este slider es un poco, ''feo''
  1. 02:51:908 (1,3) - estos sliders no se suelen utilizar mucho y quedan un poco mal
[Hard]
  1. 00:20:780 (2) - haz que ese circulo se ponga encima del anterior
  1. 00:23:713 (2) - este slider es un poco ''feo''. creo que deberias cambiarlo
  1. 00:32:510 (3) - ^
  1. 00:33:637 (4) - este circulo contacta con el slider siguiente
  1. 01:40:179 (2) - haz que ese circulo se ponga encima del anterior
  1. 01:46:043 (4) - este slider es un poco raro, deberias cambiarlo
  1. 01:49:201 (2) - deberias poner este circulo encima del slider anterior
  1. 01:50:329 (1) - ^
  1. 02:26:419 (4) - contacta con el slider
  1. 02:32:735 (2) - pon este circulo encima del anterior
  1. 02:43:111 (2) - haz que este slider sea como mas, ''bonito''?


No encontre nada mas xd
Topic Starter
Akunosu

- Frontier - wrote:

hi :D
[General & Storyboard]
  1. Gap between Normal and Hard is very far. D:
  2. Distance Snap in Normal diff isn't consistent. You can ask this problem with BN. :lol:
  3. 00:07:699 - 00:13:112 - These font sprites look so dark. You should make it brighter.
  4. flash.png You can make it loop. :D
That's all. I can't mod the map :) But I like your storyboard. It's like S i R i R u's storyboard. ;)
Good luck!
ok, thanks for modding of SB :)

Mentai wrote:

From my queue, gonna go in-depth on your hard diff

I have no SB experience so I will not be modding that


Hard
00:14:917 (1,2) - we have our first opportunity to blanket something, this slider end should blanket the 2 slider

00:18:751 (1,2) - blanket here as well

00:24:616 (3,4) - at 00:17:398 (5,6) ds .8 was used, but now ds 1.1 was used in the newest combo, but it feels like there is no change in emphasis, especially considering the following pattern has lower ds than thew combo following 00:17:398 (5,6)

00:27:323 (4,5) - blanket suggestion https://puu.sh/rqdZC.jpg
you will have to alter the 6 circle to maintain consistent ds as well

00:29:804 (2,3) - blanket is off

00:32:059 (9) - i think this circle needs to be more emphasized by a higher ds because of the incredibly strong backbeat at this section

00:33:864 (5) - same as above

00:38:375 (3) - another blanket suggestion, you will again have to alter the ds of the note afterwards to maintain consistent ds https://puu.sh/rqedk.jpg

00:40:856 (3,6) - there is actually no sounds here to emphasize, highly recommend removing these (“Well timed silence has more eloquence than speech.”)

00:45:593 (1,2) - blanket please

00:50:781 (5) - seems like an accident, just fit it into the line, the emphasis is self intuitive by the stream

00:51:909 (3,4,5) - not proper blanket, the slider's curvature is to blame

00:53:714 (7) - meaning of this circle? i see nothing it could be mapped to

00:54:616 (1,2) - blanket by pulling the 1 back

00:58:676 (4,5) - keep at ds 1.2, just blanket it better

01:03:638 (2,3) - what is the purpose of this slider stack, seems really awkward just to look at

01:09:954 (3,4) - why stack the 4, 01:09:052 (1,2) had the same sound and emphasis, and even same hitsound. There's no reason to tuck the note away

01:14:804 - highly reccomend removing 01:14:917 (7) and adding a 1/4 slider to tackle both the dominant backbeat on the blue tick, and maybe hitsound the slider end to also emphasize the voice on the white tick

01:15:368 - start spinner here

01:31:608 (4,5) - blanket

01:39:503 (1,2) - blanket

01:42:435 (2) - again, immense backbeat, emphasize this please, your ds is actually getting lower

01:44:240 (6) - same, at least un-overlap for emphasis

01:47:623 (2) - x192 y164 for proper blanket

01:50:105 (5) - this note doesn't deserve 1.4 emphasis, this one does 01:50:330 (1)

01:54:165 (5) - again unnecessary note

01:57:548 (6) - x252 y192, to blanket

01:59:127 (4,5,6) - I was gonna mod thew blankets and spacing here, but i actually have no idea what rhythm you are following. Please remap this

02:06:120 (6) - x336 y160, to blanket

02:11:082 (2,3) - figure out a compromise to blanket this

02:13:112 (2,3,4) - again, I have no idea what rhythm you are following, why is it mapped this way?

02:24:390 (1,2,3,4,5) - very un-aesthetically pleasing, please make a nicer slider and ctrl+shift+f to make into a well formatted and spaced stream

02:31:157 (2) - why are you stacking such a strong beat, it should be emphasized with ds

02:32:962 (3) - same as above

these two circles would be a great place to utilize your soft-hitclap.wav a little more

02:34:541 (1) - soft-hitclap.wav

02:36:571 (3) - ^, also emphasize with higher ds

02:38:375 (3) - ^

02:39:503 (2) - if you are following the bass rhythm, move this circle to the blue tick right after it, 02:39:616

02:39:277 (1,2,3) - that being said, please normalize the spacing between these 3, as they are a rhythm witch the exact same rhythmic value, and then further emphasize the circle after it

02:41:984 (3) - ^^

02:43:789 (3) - it's almost insulting to hide this under the slider end, after even using 1.6 ds. please fix

02:53:939 (6) - why does this beat exist?

03:04:315 (4,6) - awkward overlap, suggest moving the slider down

03:09:954 (1,2) - blanket these in some way

03:16:496 (1,2) - needs a blanket, and more emphasis, especially with an emphasis hitsound https://puu.sh/rqgQ9.jpg

03:18:074 (4) - remove whistle, seems arbitrary


In general, you understand the basics of ds, but noiw you must manipulate it to give the subtle emphasis or large emphasis you need to make your beatmap breath. Also, lots of aesthetic mistakes, blanketing is essential if you want to go for a ranked mapset

Also a 2 diff set is too small I think, I suggest an Easy or Beginner diff to add onto it, and you'll be good to go

Good luck
ok, Thanks for the advices :D

Lumario wrote:

Normal diff:
00:30:932 (2,3) - Try to sync them with the vocals.
00:41:308 (3,4) - Minor thing move them a bit apart so they don't overlap [Aesthetics :3]
01:37:924 (1,2,3,4) - I think something like this would be more fitting 02:04:090 (2) - Move this one to the next white tick. (seemed more fitting to me)
02:54:841 (5) - Remove this one. (flow)

Hard diff:
Did not find anything too outstanding except:
00:50:330 (1,2,3,4,5) - Make this stream more curved [Again aesthetics :3]

Well that's it I guess, hope I helped :)
Luma
Ok Luma, I already corrected it, thanks

[A L P H A] wrote:

Modding
Hola!

Mod de mi queue

[General]
  1. Por lo que me decias de si te podia ayudar en la star count de la dificultad normal, es simplemente que la dificultad es como un facil. Lo que tienes que hacer es poner mas objetos y hacerlo un poco mas ''frenetico''
[Begginer]
  1. 00:22:134 (1) - hace contacto con el circulo anterior, muevelo un poco para solucionarlo (obiamente xdxd)
  1. 00:32:961 (4) - es mejor que hagas ese slider asi. Te quedara mas limpio
  1. 00:38:374 (3) - no me gusta como ha quedado ese circulo contactando con el slider, creo que seria mejor que lo movieses
  1. 00:49:201 (5) - este slider es mu raro y no queda muy bien. haz otro si quieres
  1. 00:56:419 - ahi pon un spinner, quedara mejor
  1. 01:02:284 (2) - haz que ese circulo se junte con 01:04:540 (5). asi no contactaria con el otro slider y quedaria mejor
  1. 01:42:434 (1) - mueve este circulo mas cerca del slider asi no quedaria mal que hagan ese contacto raro con el otro circulo
  1. 01:56:870 (3,6) - estos dos contactan
  1. 01:59:577 (1) - mueve este circulo al principio del slider 02:01:382 (5)
  1. 02:23:487 (4) - mueve ese circulo al final del slider 02:21:231 (1)
  1. 02:23:938 (5) - mueve ese circulo un poco para que no contacte con 02:23:487 (4)
[Normal]
  1. 00:35:442 (3) - este slider contacta con el siguiente
  1. 00:39:276 (4) - contacta con el slider anterior
  1. 01:37:923 (1) - este slider es un poco, ''feo''
  1. 02:51:908 (1,3) - estos sliders no se suelen utilizar mucho y quedan un poco mal
[Hard]
  1. 00:20:780 (2) - haz que ese circulo se ponga encima del anterior
  1. 00:23:713 (2) - este slider es un poco ''feo''. creo que deberias cambiarlo
  1. 00:32:510 (3) - ^
  1. 00:33:637 (4) - este circulo contacta con el slider siguiente
  1. 01:40:179 (2) - haz que ese circulo se ponga encima del anterior
  1. 01:46:043 (4) - este slider es un poco raro, deberias cambiarlo
  1. 01:49:201 (2) - deberias poner este circulo encima del slider anterior
  1. 01:50:329 (1) - ^
  1. 02:26:419 (4) - contacta con el slider
  1. 02:32:735 (2) - pon este circulo encima del anterior
  1. 02:43:111 (2) - haz que este slider sea como mas, ''bonito''?

No encontre nada mas xd
gracias por el modding, actualizando beatmap :D
miradzin
Mod
Hard
00:37:472 (5,6) - A triple here shoud be fine.
00:45:592 (1,2,3,4,5,6) - Sounds a little weird, try this:http://puu.sh/s5BmV/47fac0ff21.jpg
00:50:104 (3,1,2,3,4,5) - I think the stream should begin here.
00:51:006 (1) - Try making a 1/2 reverse slider here.
01:01:607 (1) - The finish hitsound here sounds weird.
01:03:412 (1,2) - Make a 1/1 slider here.
01:14:803 (7) - Make this a circle instead of a slider.
01:44:464 (1,2,3,4,5) - Try something like this: http://puu.sh/s5BN9/43f272023f.jpg
02:11:081 (2,3) - 1/1 slider should be here and then the circle.
02:12:209 (5,1,2) - To be honest a 1/1 reverse slider should be better, like this: http://puu.sh/s5Dd1/3eb66e74c7.jpg
02:15:592 (1,2) - Change those into a 1/1 slider only.
02:17:397 - Add a circle here.
02:27:096 (5) - It should be here: 02:26:983
02:27:547 (6) - I think without this slider is better.
Well there are some more issues to be fixed, but I'll end it here, just follow my instructions, there are some mistakes in the rhythm, you need to know where and when use sliders correctly.
GL with the map :D
Affirmation
Q

[General]
Beginner Normal Hard? Where is Easy diff?

[Hard]
00:39:840 - 00:39:953 - 00:40:066 - add beats
00:50:104 (1,2,3,4,5,6,7) - AHrd to play for beginners, make kickslider.
03:08:825 - add a beat

Good luck
Lily Bread
as request

[Easy]
OD5 and HP5 are too high for an easy diff. try AR3 or AR2, OD2 or OD1, HP2 or HP1.

we should use 1 DS in Easy diff from start to end.
http://puu.sh/sk3ZQ/1e931952f9.jpg
i found that your DS is different in this diff, so i suggest you to make them same. such as 0.80.

[Normal]
OD5 HP5 also too high for Normal. OD4 and HP4 are better.
in Normal diff, it's better to use 1 DS, too.

00:25:743 (1,2) - this pattern is too hard in normal diff. circle shouldn't be under a slider's tail in normal diff (but it's ok if it's above a slider's head).

00:27:547 (4) - 1/1 slider repeat twice is a bit weird in modern maps. we often use 1/1 slider * 2 in this case.

[Hard]
OD should be 6, and AR can be 7 or 8.

02:13:788 - here has a strong vocal, so what about to make - 02:13:562 (2) - into a 1/2 slider?
http://puu.sh/sk4jg/02ebe50aae.jpg

gl
Topic Starter
Akunosu

miradzin wrote:

Mod
Hard
00:37:472 (5,6) - A triple here shoud be fine.
00:45:592 (1,2,3,4,5,6) - Sounds a little weird, try this:http://puu.sh/s5BmV/47fac0ff21.jpg
00:50:104 (3,1,2,3,4,5) - I think the stream should begin here.
00:51:006 (1) - Try making a 1/2 reverse slider here.
01:01:607 (1) - The finish hitsound here sounds weird.
01:03:412 (1,2) - Make a 1/1 slider here.
01:14:803 (7) - Make this a circle instead of a slider.
01:44:464 (1,2,3,4,5) - Try something like this: http://puu.sh/s5BN9/43f272023f.jpg
02:11:081 (2,3) - 1/1 slider should be here and then the circle.
02:12:209 (5,1,2) - To be honest a 1/1 reverse slider should be better, like this: http://puu.sh/s5Dd1/3eb66e74c7.jpg
02:15:592 (1,2) - Change those into a 1/1 slider only.
02:17:397 - Add a circle here.
02:27:096 (5) - It should be here: 02:26:983
02:27:547 (6) - I think without this slider is better.
Well there are some more issues to be fixed, but I'll end it here, just follow my instructions, there are some mistakes in the rhythm, you need to know where and when use sliders correctly.
GL with the map :D
ok, thanks for modding :D

Neoskylove wrote:

Q

[General]
Beginner Normal Hard? Where is Easy diff?

[Hard]
00:39:840 - 00:39:953 - 00:40:066 - add beats
00:50:104 (1,2,3,4,5,6,7) - AHrd to play for beginners, make kickslider.
03:08:825 - add a beat

Good luck
Ok, thanks for light modding :D

Lily Bread wrote:

"mod"
as request

[Easy]
OD5 and HP5 are too high for an easy diff. try AR3 or AR2, OD2 or OD1, HP2 or HP1.

we should use 1 DS in Easy diff from start to end.
http://puu.sh/sk3ZQ/1e931952f9.jpg
i found that your DS is different in this diff, so i suggest you to make them same. such as 0.80.

[Normal]
OD5 HP5 also too high for Normal. OD4 and HP4 are better.
in Normal diff, it's better to use 1 DS, too.

00:25:743 (1,2) - this pattern is too hard in normal diff. circle shouldn't be under a slider's tail in normal diff (but it's ok if it's above a slider's head).

00:27:547 (4) - 1/1 slider repeat twice is a bit weird in modern maps. we often use 1/1 slider * 2 in this case.

[Hard]
OD should be 6, and AR can be 7 or 8.

02:13:788 - here has a strong vocal, so what about to make - 02:13:562 (2) - into a 1/2 slider?
http://puu.sh/sk4jg/02ebe50aae.jpg

gl
ok, thanks for modding and advices :D
xpcppo
hi from my queue ;) here is my suggest


[easy]
01:02:284 (1) - the distance between yellow5 and green2 need fix

[normal]
00:31:607 - add a circle
01:02:284 (1) - not in a straight line
00:36:344 - add o circle
01:47:397 - same
02:13:562 (2,3,4,5,6) - change shpae

[hard]
01:33:186 (4,5) - in a straight line is good
01:58:901 - add a circle
02:51:908 (1) - change anlge like u did behind



thats all nice song :D
Chocobo
Hi, from my queue.
Sorry to be soooooooooooooo late;
General
. nice SB;
. mapping does not fit the rhythm very well, I'll try to point out some of them;
. need to check AImod;
Hard
. SV 1.9 can be a bit fast for such a low BPM;
. Rhythm seems quite strange in kiai time, missing a lot of sounds;
layout issues:
. RIP corner, no notes there;
. 00:46:269 (3,4,5) - such placement seems unclean, use more blanket to make them better;
. 00:54:615 (1,2) - blanket;
. 00:55:066 (2,3,4,5) - can rotate 4-5-6 a little;
. 00:56:758 (7,8) - there are many similar issues like this in this diff, it's not wrong but make the map unaesthetic;
. 02:01:607 (2,3) - as above;
. 01:00:705 (1,2,3,4) - not a good flow;
. 02:04:991 (4) - some drag sound like this can be map with a shape, avoid always using simple sliders;
Rhythm:
. 00:29:577 - missing note, hear the sound "hu" i ni
. 00:30:479 - as above;
. 00:32:284 (1,2,3) - overmapping, there's nothing here that needs such emphasize;
. 00:32:735 - missing note;
. 00:38:825 (7,8,9) - I suggest change this to note 7 note 8 and slider 9, since there are two very obvious drum sounds at 00:38:825 - and 00:39:051 - ;
. 00:47:171 - the slider should begin at here;
. 00:57:322 - slider starts here;
PS. if u really want to follow the drum here 00:57:096 - , u can use a single note to express this;
. 01:59:352 - ^
. 01:57:773 - compare to the similar section: 00:43:788 - try to keep the consistency of them;
. 02:09:502 - also, look back to 00:57:322 - can do something the same as above;
. 02:43:111 (2) - slider should begin here: 02:43:224 - just as 02:39:276 (1,2) - ;
02:43:562 - and ends here;
NC:
. 00:57:322 (9) - NC;
. Try to add NC every few measures, they are rather randomly now;
Noraml
. 00:24:164 - missing note;
. 00:25:743 (1,2) - unclean, try to be symmetrical;
. 00:28:901 (8,1) - blanket;
. 00:31:607 - missing note;
. 00:55:968 (5,6) - blanket;
. 01:08:149 (5,6,1) - really unclean;
. 03:18:750 (4,5,6,7) - blanket;
The whole map set gives me a sense of very old maps, like those uploaded in year 2010;
Although I can see a lot of efforts during mapping, this set still needs polishing, and even some rework.
Hope my moddings may help;
Good luck~
Topic Starter
Akunosu

xpcppo wrote:

hi from my queue ;) here is my suggest


[easy]
01:02:284 (1) - the distance between yellow5 and green2 need fix

[normal]
00:31:607 - add a circle
01:02:284 (1) - not in a straight line
00:36:344 - add o circle
01:47:397 - same
02:13:562 (2,3,4,5,6) - change shpae

[hard]
01:33:186 (4,5) - in a straight line is good
01:58:901 - add a circle
02:51:908 (1) - change anlge like u did behind



thats all nice song :D
Ok, corrected, thanks for modding :D
Topic Starter
Akunosu

Chocobo wrote:

Hi, from my queue.
Sorry to be soooooooooooooo late;
General
. nice SB;
. mapping does not fit the rhythm very well, I'll try to point out some of them;
. need to check AImod;

Hard
. SV 1.9 can be a bit fast for such a low BPM;
. Rhythm seems quite strange in kiai time, missing a lot of sounds;
layout issues:
. RIP corner, no notes there;
. 00:46:269 (3,4,5) - such placement seems unclean, use more blanket to make them better;
. 00:54:615 (1,2) - blanket;
. 00:55:066 (2,3,4,5) - can rotate 4-5-6 a little;
. 00:56:758 (7,8) - there are many similar issues like this in this diff, it's not wrong but make the map unaesthetic;
. 02:01:607 (2,3) - as above;
. 01:00:705 (1,2,3,4) - not a good flow;
. 02:04:991 (4) - some drag sound like this can be map with a shape, avoid always using simple sliders;
Rhythm:
. 00:29:577 - missing note, hear the sound "hu" i ni
. 00:30:479 - as above;
. 00:32:284 (1,2,3) - overmapping, there's nothing here that needs such emphasize;
. 00:32:735 - missing note;
. 00:38:825 (7,8,9) - I suggest change this to note 7 note 8 and slider 9, since there are two very obvious drum sounds at 00:38:825 - and 00:39:051 - ;
. 00:47:171 - the slider should begin at here;
. 00:57:322 - slider starts here;
PS. if u really want to follow the drum here 00:57:096 - , u can use a single note to express this;
. 01:59:352 - ^
. 01:57:773 - compare to the similar section: 00:43:788 - try to keep the consistency of them;
. 02:09:502 - also, look back to 00:57:322 - can do something the same as above;
. 02:43:111 (2) - slider should begin here: 02:43:224 - just as 02:39:276 (1,2) - ;
02:43:562 - and ends here;
NC:
. 00:57:322 (9) - NC;
. Try to add NC every few measures, they are rather randomly now;

Noraml
. 00:24:164 - missing note;
. 00:25:743 (1,2) - unclean, try to be symmetrical;
. 00:28:901 (8,1) - blanket;
. 00:31:607 - missing note;
. 00:55:968 (5,6) - blanket;
. 01:08:149 (5,6,1) - really unclean;
. 03:18:750 (4,5,6,7) - blanket;

The whole map set gives me a sense of very old maps, like those uploaded in year 2010;
Although I can see a lot of efforts during mapping, this set still needs polishing, and even some rework.
Hope my moddings may help;
Good luck~


Don`t worry, I really helped me your suggestions, thanks very :D
Chalwa
Hello! Mod from my queue!
I'm really sorry I'm late, but i wrote a message and you know all.
You said only Hard diff mod, so ok :)
General
  1. Soft-hitfinish2.wav: you haven't used this hitsound ever, so remove it
  2. You haven't used this images in storyboard, so remove it too:
    SB\circle.png
    SB\Screen_blur.png
    SB\Lyrics\25-L-Momo&Nana.png
    SB\Lyrics\9-L-Momo&Nana.png
  3. soft-hitfinish.wav have a 6ms delay click!! It's too high! I made for you new file with no delay click2!
Hard
  1. 00:14:916 (1) - I think you can put 1/1 slider here, cause this 00:15:367 vocal is strong
  2. 00:16:946 (4) - You can make this slider curved. Make curve at 304/336 and end at 328/304. You can make it, cause after thi part you have many curved sliders and it will fit more to song
  3. 00:21:231 (5,6) - Make it one slider for better look?
  4. 00:36:570 (1,2,3,4) - Make here something like this?
  5. 00:38:149 (1) - Imo you can make a little down curve here for better transitio
  6. 00:40:179 (1,2) and 00:41:307 (3,4) - Reversed 1/1 sliders will fit more than circle and 1/2 slider.
  7. 00:41:983 - I'm really confused why you didn't map this part. My sugestion is:
  8. 00:50:104 (5,6) - Ctrl + G thi two for better rhtyhm
  9. 00:57:998 - You can put a circle here, cause it's "ooo" here
  10. 01:03:412 (2) - Imo my slider is beter than yours :P ;)
  11. 01:05:203 and 01:05:329 - Imo you can put here notes stacked with 01:05:442 (1), unstack 01:05:667 (2) and stack it with 01:05:893 (3) slider
  12. 01:06:344 (4,5,6) - If you approve mod above stack 01:06:570 (5) with 01:06:795 (6)
  13. 01:15:592 (5) - This slider looks really ugly, so make it like on screen:
  14. 01:33:186 (4) - Copy 01:32:284 (1) and rotate about ~220 degrees
  15. 01:38:600 (2) - Fix DS here
  16. 01:48:073 (4) - I think you can make end of this slider at 344/264 for better transition and make a little circular flow here
  17. 01:49:201 (2) - Fix DS too
  18. 01:54:164 - The same like 00:41:983
  19. 02:04:991 (4) - Try to make this slider symmetrical
  20. 02:09:502 - You can put here two 1/4 double-repeats sliders for better rhythm
  21. 02:52:810 (3,4) - Copy 02:51:908 (1,2) and try to DS
  22. 03:03:186 (4) - Remove first slider node pls
  23. 03:14:239 (3) - Move end to 144/336 for make it parallel with slider before
Ok that's all...
It was a short look, cause busyyyy...
GOOD LUCK!
Chalwa
fck double post >.<
Alex3i2
Hi begginner NM
Hard : 00:20:329 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/6674850
00:42:886 - Nothing here?
00:57:998 (2) - Circle?
01:04:540 (4,5) - https://osu.ppy.sh/ss/6674906
01:28:675 (3,4) - stacked ? https://osu.ppy.sh/ss/6674930
01:51:231 (3,4,5,6) - uhmm this? https://osu.ppy.sh/ss/6674945
01:55:066 - nothing here too?
02:52:810 (3,4) - http://osu.ppy.sh/ss/6674958
03:03:186 (4) - slider looks bad , try to adjust it
03:23:036 (3) - https://osu.ppy.sh/ss/6674968


Just opionions
Alex3i2
Sorry for double post , osu lag :-s
CuteFunnyCat
Hi im form the mod que.

Easy:

Blanket issues:
00:47:848 (2,3) - You could blanket this like https://osu.ppy.sh/ss/6675240 this.

Normal:

Overlap issues:
00:35:442 (6,7,8) - They are too together.
01:48:299 (7,1) - Overlap.
02:39:276 (4,5) - ^

Spacing difference:
00:46:946 (1,2) - Spacing difference.
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^

Hard:

Overlap issues:
01:07:923 (3,1) - Overlap.

This is all for my mod the map seems prety good.
CuteFunnyCat
osu bugs did not let me post. Sorry
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
CuteFunnyCat
osu bugs did not let me post.
Topic Starter
Akunosu

Chalwa wrote:

Hello! Mod from my queue!
I'm really sorry I'm late, but i wrote a message and you know all.
You said only Hard diff mod, so ok :)
General
  1. Soft-hitfinish2.wav: you haven't used this hitsound ever, so remove it
  2. You haven't used this images in storyboard, so remove it too:
    SB\circle.png
    SB\Screen_blur.png
    SB\Lyrics\25-L-Momo&Nana.png
    SB\Lyrics\9-L-Momo&Nana.png
  3. soft-hitfinish.wav have a 6ms delay click!! It's too high! I made for you new file with no delay click2!
Hard
  1. 00:14:916 (1) - I think you can put 1/1 slider here, cause this 00:15:367 vocal is strong
  2. 00:16:946 (4) - You can make this slider curved. Make curve at 304/336 and end at 328/304. You can make it, cause after thi part you have many curved sliders and it will fit more to song
  3. 00:21:231 (5,6) - Make it one slider for better look?
  4. 00:36:570 (1,2,3,4) - Make here something like this?
  5. 00:38:149 (1) - Imo you can make a little down curve here for better transitio
  6. 00:40:179 (1,2) and 00:41:307 (3,4) - Reversed 1/1 sliders will fit more than circle and 1/2 slider.
  7. 00:41:983 - I'm really confused why you didn't map this part. My sugestion is:
  8. 00:50:104 (5,6) - Ctrl + G thi two for better rhtyhm
  9. 00:57:998 - You can put a circle here, cause it's "ooo" here
  10. 01:03:412 (2) - Imo my slider is beter than yours :P ;)
  11. 01:05:203 and 01:05:329 - Imo you can put here notes stacked with 01:05:442 (1), unstack 01:05:667 (2) and stack it with 01:05:893 (3) slider
  12. 01:06:344 (4,5,6) - If you approve mod above stack 01:06:570 (5) with 01:06:795 (6)
  13. 01:15:592 (5) - This slider looks really ugly, so make it like on screen:
  14. 01:33:186 (4) - Copy 01:32:284 (1) and rotate about ~220 degrees
  15. 01:38:600 (2) - Fix DS here
  16. 01:48:073 (4) - I think you can make end of this slider at 344/264 for better transition and make a little circular flow here
  17. 01:49:201 (2) - Fix DS too
  18. 01:54:164 - The same like 00:41:983
  19. 02:04:991 (4) - Try to make this slider symmetrical
  20. 02:09:502 - You can put here two 1/4 double-repeats sliders for better rhythm
  21. 02:52:810 (3,4) - Copy 02:51:908 (1,2) and try to DS
  22. 03:03:186 (4) - Remove first slider node pls
  23. 03:14:239 (3) - Move end to 144/336 for make it parallel with slider before
Ok that's all...
It was a short look, cause busyyyy...
GOOD LUCK!
All corrected :D, except for first, thanks for el hitsound corrected :oops: and thanks for modding :)
Topic Starter
Akunosu

TwillghtSparkle wrote:

Hi begginner NM
Hard : 00:20:329 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/6674850
00:42:886 - Nothing here?
00:57:998 (2) - Circle?
01:04:540 (4,5) - https://osu.ppy.sh/ss/6674906
01:28:675 (3,4) - stacked ? https://osu.ppy.sh/ss/6674930
01:51:231 (3,4,5,6) - uhmm this? https://osu.ppy.sh/ss/6674945
01:55:066 - nothing here too?
02:52:810 (3,4) - http://osu.ppy.sh/ss/6674958
03:03:186 (4) - slider looks bad , try to adjust it
03:23:036 (3) - https://osu.ppy.sh/ss/6674968

Just opionions
ok, good mod helped me :oops:, very thanks for mod :D
Topic Starter
Akunosu

CuteFunnyCat wrote:

Hi im form the mod que.

Easy:

Blanket issues:
00:47:848 (2,3) - You could blanket this like https://osu.ppy.sh/ss/6675240 this.

Normal:

Overlap issues:
00:35:442 (6,7,8) - They are too together.
01:48:299 (7,1) - Overlap.
02:39:276 (4,5) - ^

Spacing difference:
00:46:946 (1,2) - Spacing difference.
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^
01:01:156 (2,3) - ^

Hard:

Overlap issues:
01:07:923 (3,1) - Overlap.

This is all for my mod the map seems prety good.
uhm... I don't understand the Normal: (space difference), but the others if I help me :), thanks for modding :D and the spam xD
_Meep_
From my queue
momo is here so i am here ;3
omg nana's smirk HAHAHAH(no offense this artstyle just makes her already-bossy attitude become more asshole)

Hard <3
00:19:878 (5) - copy paste 00:19:427 (4) - and ctrl+H,then rotate it by -30 degrees and ctrl+G,gives better symmetry than the current slider
I pity lala shes in the BG of the storyboard but not in the song ;w;
00:41:758 - Considering 'Stop' sounds like a really sharp sound,I suggest adding a note here rather than the slider repeat

01:27:096 - OMAIGAWD BEST MOMO BG <3
01:44:464 (1,2) - blanket properly please~
01:51:683 (5,6) - Make this same DS as 01:51:457 (4,5) - ?
01:59:577 (7,1,2,3,4,5,6,7,1,2) - 10 single notes in a hard mode is pretty much a killer for those who do not have stamina,maybe try adding a slider on 02:00:028 - and 02:00:479 -
02:01:607 (2) - Make this a kickslider maybe?
02:03:073 - You could've mapped a note here
02:04:991 (4) - This slider looks bad imo -.- just use a normal curve
02:06:795 - from here,I'd like the rhythm changed to:

02:09:502 (2,3) - Line them up so it's easier to play
02:30:254 - woah woah whats with the badass but unrelated BG o-o
02:32:058 (1) - Make this a 3/4 repeat slider?
02:35:667 (1) - this too
02:37:021 (5,6,7,8,1) - I don't really hear a very distinct sound that plays a 5 note burst here,hard diff players may have trouble dealing with this as the beats may not be too loud,thus their fingers don't really want to tap or feel like tapping,consider changing this to a reverse slider
03:27:998 (5) - Why is this so much closer to 03:27:886 (4) - than the notes before?

short mod,sorry xd song is quite long
momo is love,momo is life
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